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	<title>Comments on: Strip Games</title>
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		<title>By: gry karciane</title>
		<link>http://www.explainxkcd.com/2010/02/01/strip-games/comment-page-1/#comment-1414</link>
		<dc:creator>gry karciane</dc:creator>
		<pubDate>Fri, 09 Apr 2010 09:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.explainxkcd.com/?p=356#comment-1414</guid>
		<description>I&#039;ve shared you article on digg, well written</description>
		<content:encoded><![CDATA[<p>I&#8217;ve shared you article on digg, well written</p>
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		<title>By: AndrewT</title>
		<link>http://www.explainxkcd.com/2010/02/01/strip-games/comment-page-1/#comment-1266</link>
		<dc:creator>AndrewT</dc:creator>
		<pubDate>Wed, 10 Feb 2010 21:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.explainxkcd.com/?p=356#comment-1266</guid>
		<description>As PlainWalker says, Agricola is a highly-regarded game of great subtlety and I&#039;d recommend it to anyone interested in strategic boardgames. You start with two family members, which each can perform one action per turn out of a choice of about 12 to 16 options (depending on the number of players and what game options are in use), for 16 turns. You can theoretically end up with a family of up to 5 (although 3 is more common and I&#039;ve rarely seen even 4) who can each perform an action in a turn. And yes, it is enthralling, you really have little idea who&#039;s winning until points are counted up at the end.

Poohsticks actually involves dropping a stick into a stream on the upstream side of a bridge, and running over to the downstream side (not &quot;to the end&quot;, whatever that means) to see whose stick appears from under the bridge first.</description>
		<content:encoded><![CDATA[<p>As PlainWalker says, Agricola is a highly-regarded game of great subtlety and I&#8217;d recommend it to anyone interested in strategic boardgames. You start with two family members, which each can perform one action per turn out of a choice of about 12 to 16 options (depending on the number of players and what game options are in use), for 16 turns. You can theoretically end up with a family of up to 5 (although 3 is more common and I&#8217;ve rarely seen even 4) who can each perform an action in a turn. And yes, it is enthralling, you really have little idea who&#8217;s winning until points are counted up at the end.</p>
<p>Poohsticks actually involves dropping a stick into a stream on the upstream side of a bridge, and running over to the downstream side (not &#8220;to the end&#8221;, whatever that means) to see whose stick appears from under the bridge first.</p>
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		<title>By: PlainWalker</title>
		<link>http://www.explainxkcd.com/2010/02/01/strip-games/comment-page-1/#comment-1264</link>
		<dc:creator>PlainWalker</dc:creator>
		<pubDate>Wed, 10 Feb 2010 19:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.explainxkcd.com/?p=356#comment-1264</guid>
		<description>Agricola actually has been the highest rated game on boardgamegeek.com for some time (recently swapping between 1-2).  It&#039;s an outstanding game, and certainly incorrect to say there are only two options per piece (I think you may be confusing the fact that having two family members gives you two actions).</description>
		<content:encoded><![CDATA[<p>Agricola actually has been the highest rated game on boardgamegeek.com for some time (recently swapping between 1-2).  It&#8217;s an outstanding game, and certainly incorrect to say there are only two options per piece (I think you may be confusing the fact that having two family members gives you two actions).</p>
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		<title>By: Michael</title>
		<link>http://www.explainxkcd.com/2010/02/01/strip-games/comment-page-1/#comment-1256</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sat, 06 Feb 2010 14:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.explainxkcd.com/?p=356#comment-1256</guid>
		<description>After accidentally starting the supercomputer&#039;s thermonuclear war routines, they convince it to start playing tic-tac-toe instead.  It plays the game faster and faster and realizes it&#039;s impossible for either player to win.  Then it realizes, based on that, that thermonuclear war is equally impossible for either &#039;player&#039; to win.  Having determined the pointlessness of the &#039;game,&#039; it stops &#039;playing&#039; (before any missiles of any sort were actually fired, of course) and asks &quot;HOW ABOUT A NICE GAME OF CHESS.&quot;</description>
		<content:encoded><![CDATA[<p>After accidentally starting the supercomputer&#8217;s thermonuclear war routines, they convince it to start playing tic-tac-toe instead.  It plays the game faster and faster and realizes it&#8217;s impossible for either player to win.  Then it realizes, based on that, that thermonuclear war is equally impossible for either &#8216;player&#8217; to win.  Having determined the pointlessness of the &#8216;game,&#8217; it stops &#8216;playing&#8217; (before any missiles of any sort were actually fired, of course) and asks &#8220;HOW ABOUT A NICE GAME OF CHESS.&#8221;</p>
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		<title>By: H.B.</title>
		<link>http://www.explainxkcd.com/2010/02/01/strip-games/comment-page-1/#comment-1250</link>
		<dc:creator>H.B.</dc:creator>
		<pubDate>Wed, 03 Feb 2010 13:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.explainxkcd.com/?p=356#comment-1250</guid>
		<description>The Image text refers to the film &quot;Wargames&quot; where David L. Lightman unknowingly hacks the Supercomputer of the US&#039; military, &#039;playing&#039; thermonuclear war with the URSS.</description>
		<content:encoded><![CDATA[<p>The Image text refers to the film &#8220;Wargames&#8221; where David L. Lightman unknowingly hacks the Supercomputer of the US&#8217; military, &#8216;playing&#8217; thermonuclear war with the URSS.</p>
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