7Apr/105

Hell

by Jeff

Image text: There's also a Katamari level where everything is just slightly bigger than you, and a Mario level with a star just out of reach.

This is a reference to the famous game of Tetris.  If you have never played Tetris, I don't know where you have been for the past 20 years, but try this. The goal of Tetris is to completely fill one line, which then dissipates and grants you points.  With a curved bottom, there is no way to gain points and no way to get anywhere in the game. You would have to hope for two straight pieces in a row to create and artificial flat surface.

In Katamari Damancy everything smaller than you sticks to you and everything larger than you is an obstacle.  If nothing sticks to you, there is no way to get larger and then the game goes nowhere.

And Mario is the famous Mario Brothers series of games.  Now, if you haven't even heard of Mario, then I do not know what else I can do for you.

Comments (5) Trackbacks (0)
  1. Someone made a game based on this comic. It looks exactly the same as the comic.

    http://www.swfme.com/view/1046212

    • Jordan – That’s amazing, I wish the pieces were a little less bouncy, but otherwise fantastic.

  2. I clicked the link to play it, and the reason the game is impossible is because they always bounce around. They don’t do straight down in the curve and stay. I wish I got the screen shot of the straight across I got.

  3. Katamari Damacy. No N, anywhere.

  4. It’s actually possible to get certain pieces stuck in the side walls, thus making it impossible to lose. In essence, you can make hell freeze over.

    To do this (and it works best with L and J pieces, I find) you move the piece to the side as soon as is spawns and go back and forth between turning it and pushing it against the wall.


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