1023: Late-Night PBS
The trouble with the edioatucnal games space is that shelf-space has become more triggy. Furthermore, unfortunately I think many parents are many not the most critical and savvy buyers so they go with old stuff rather than make room for new stuff. I think that a game like Itza Bitza goes in another direction. And as stated elsewhere I am also hoping that our game Playing History will go a long way towards challenging the existing edutainment space. I also, think and hope that as digital distribution goes from game nerds to mainstream we will have a new opening for edioatucnal games, but right now its very difficult. Best, Simon