1110: Click and Drag

Explain xkcd: It's 'cause you're dumb.
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|Cueball and Megan looking up from the bottom of the shaft.

Revision as of 20:12, 19 September 2012

Click and Drag
Click and drag.
Title text: Click and drag.


This comic is a take on how vast and rich the world is, and on the thrill of exploring it. The world can be described as sad, as well as it can be described as wonderful, even if this seems a bit contradictory, just because there are so many different things happening in it.

Cueball comments about this, and the title text invites the reader to, with his mouse, click and drag the inside of the last panel, and by dragging and dragging, explore what is hidden outside that panel. The image displayed at first turns out to be part of a HUUUGE landscape, filled with big or small things, humorous details, people here and there, cave mazes, things floating in the air, jokes and references, unexpected things, relaxing views, etc.

The fact that we only see a small part of the landscape at once refers to the idea that we cannot in real life comprehend the whole world altogether, but only what is around us and/or in the range of our understanding at the time. And the click-and-drag process, in which it is impossible to go as fast as we would want to, also draws a parallel with the fact that exploration is always done gradually, step by step, and trying something (i.e. here dragging in a certain direction) is always done costly. In the end, all this makes that this click-and-drag exploration reproduces pretty well the thrill of discovering new horizons, getting lost sometimes, finding unexpected things, seeing beauty, humor, desolation or happiness here and there... which can easily captivate an xkcd reader for a looong time (and as such qualifies as nerd sniping).

Warning: there are cheating possibilities, people have implemented ways to explore that world more easily, but the best way to enjoy this comic is probably to play the game, explore the comic's world the way you're supposed to, get lost in the caves or in the sky, be startled by unexpected things or happy when finding some people after lengthy click-and-dragging through a repetitive landscape... So if you didn't do that already, reading any below will spoil you from truly enjoying the comic.


This transcript will only cover the first 3 panels.

Cueball [narration]: From the stories
Cueball [narration]: I expected the world to be sad
[Cueball is floating by holding onto a balloon with one hand.]
Cueball [narration]: And it was
Cueball [narration]: And I expected it to be wonderful.
[Cueball has grabbed hold of the balloon with both hands.]
[The wind picks up and blows Cueball eastward.]
Cueball [narration]: It was.
[Full width panel, initial view of the world. Part of tile 1n1e.]
Cueball [narration]: I just didn't expect it to be so BIG.
[Scene opens up. You see Cueball is about a tree's-height from the ground. To the left there is a tall tree with no leaves on it and a broken limb.]

List of details and references

Ambox notice.png This explanation may be incomplete or incorrect: 1110: Click and Drag
If you can address this issue, please edit the page! Thanks.

The 225 existing tiles are sorted by columns from West to East and from North to South in each column.

Grid coords Explanation and Transcript
1 North, 33 West Cueball and Megan reach the western edge of the image and decide to live there.
[Cueball and Megan are in a valley. This is the western edge of the world. Megan is checking a GPS enabled device to check their distance traveled. Cueball is looking behind them (eastward).]
Cueball: We've walked pretty far. We must be on the other side of the world by now.
Megan: Let's see, we've gone... Two miles.
Cueball: Darn. You know, this is a nice spot. Let's just live here.
1 North, 32 West Just terrain, no activity
1 North, 31 West Just terrain, no activity
1 North, 30 West Just terrain, no activity
1 North, 29 West Just terrain, no activity
1 North, 28 West Just terrain, no activity
1 North, 27 West Velociraptors in the high grass.
[Rolling hills with tall grass.]
[On the left there are two velociraptors. The east-facing one looks to be a modern interpretation of the raptor, the west-facing is more Jurassic Park like.]
1 North, 26 West
1 North, 25 West A large radio telescope with a female listening for a signal. Possibly a reference to the movie Contact.
1 North, 24 West
1 North, 23 West
2 North, 22 West The top of a large Saturn V rocket (the base is in 1 North, 22 West).
[A Launch Tower with a waiting Saturn V rocket attached by the umbilical lines. There are two Cueball-type characters standing on the top.]
Person 1: So why did we build this? There have got to be other ways to get to space.
Person 2: Believe it or not, this is the least crazy one anyone has come up with.
1 North, 22 West The base of the Saturn V rocket on a launchpad.
[A Launch Pad and Tower with a waiting Saturn V rocket attached by the umbilical lines. There is a person scaling the rocket. They are at the base of the Second Stage.]
[A military guardsman is walking the grounds unaware of the person on the rocket.]
1 North, 21 West Cueball asks Jesus why his footprints look like tire trakcs. This is a reference to the inspirational text Footprints as well as a reference to the Transformers.
[Two characters stand on the shore by the sea. One has unkempt hair, the other is a Cueball character.]
Cueball: Jesus, why do your footprints change to tire tracks whenever I was threatened by Decepticons?
1 North, 20 West
1 North, 19 West
1 North, 18 West
1 North, 17 West An island with palm tree. A scruffy character sits beneath the tree. A hatch decends from the island akin to the hatch in Lost.
1 South, 17 West A miner
2 South, 17 West
3 South, 17 West A man saying "Lemonade? Aww, OK." three times as other people fall by him
4 South, 17 West
5 South, 17 West
6 South, 17 West
7 South, 17 West
8 South, 17 West An X-Wing fighter from Star Wars
9 South, 17 West
10 South, 17 West
11 South, 17 West
12 South, 17 West Cueball and Megan looking up from the bottom of the shaft.
1 North, 16 West
12 South, 16 West
1 North, 15 West
12 South, 15 West
1 North, 14 West The eastern shore of the body of water. Some benches beneath some trees. White Hat asks Cueball if he ever turns off his phone to be alone with his thoughts, which Cueball has and found terrifying.
[To the east is a sea. There is a beach. Further in-land there are lots of trees with park benches under them.]
[Cueball and White Hat are walking towards the benches]
White Hat: Do you ever put your phone away and just take a moment to breathe and be alone with your thoughts?
Cueball: Yeah, once. It was terrifying.
12 South, 14 West
1 North, 13 West A rocky hill with a lighthouse. Megan and Ponytail sit atop the hill. A half-buried Statue of Liberty is on the other side in reference to Planet of Apes with Cueball's "You Maniacs!" line parodying the final line from the film. Another western shore makes this a very small landmass.
12 South, 13 West
1 North, 12 West Water
12 South, 12 West
11 North, 11 West An empty white tile with symetric coordinates (11 North, 11 West).
1 North, 11 West Water. A blindfolded character playing Marco Polo alone.
11 South, 11 West A black tile with symetric coordinates (11 South, 11 West).

Note, that this PNG file contains an ICC section which means that the blackness in this image is properly color-corrected.

12 South, 11 West
1 North, 10 West Water.
12 South, 10 West
1 North, 9 West Possibly a reference to the Principality of Sealand or to the concept of a micronation in general, List of micronations. Alternative theory: news recently involving some special interest groups on the internet looking to buy an island together.
2 South, 9 West Jellyfish playing some sort of console game.
12 South, 9 West
1 North, 8 West A three-masted sailing ship with a reference to Monty Python? One character swings from the rigging lines. One character laughs at the name poop deck. One character is climbing the rigging and is apparently Elizabeth Warren. There appears to be a vintage pirate onboard shouting "Avast!" (meaning stop), but no one is apparently listening. Possibly a reference to comic being released on International Talk Like a Pirate Day.
12 South, 8 West
13 South, 8 West
7 North, 7 West
1 North, 7 West Water
13 South, 7 West
14 South, 7 West
1 North, 6 West Water
1 South, 6 West Jellyfish
13 South, 6 West
14 South, 6 West
6 North, 5 West Red spiders from earlier comics falling from the sky
1 North, 5 West Several buoys and a small sailboat. "I'm on a Boat" is a single from The Lonely Island's debut album Incredibad.
14 South, 5 West
2 North, 4 West
1 North, 4 West The coast of the body of water at a beach with some sea birds and beachgoers.
14 South, 4 West
3 North, 3 West
[High in the sky.]
[Cueball is sitting in a swing attached to the end of a crane, and is swinging]
Cueball: WHEEE!
2 North, 3 West An empty white tile.
1 North, 3 West The west wall of a large building which stair-cases narrower as it rises.
14 South, 3 West
8 North, 2 West This seems to be the peak of the Burj Khalifa to which 6 North, 27 East refers.
7 North, 2 West
6 North, 2 West Black Hat is seen in the picture with a gatling gun, probably the Imperial cannons referred in 8 North, 6 East.
5 North, 2 West A construction crane lifting another, smaller, construction crane. Possibly a reference to the "Truck Truck Truck" gag from the Simpsons. Also, self-erecting tower cranes do usually not lift crawler cranes
4 North, 2 West
3 North, 2 West
2 North, 2 West
1 North, 2 West The bulk of the base of the building with one terrace visible on either side. Megan says "I came here to chew bubblegum... And I'm all out of bubblegum" is a reference to the movie They Live in which the character Nada famously says "I have come here to chew bubblegum and kick ass...and I'm all out of bubblegum". That line is also used in the game Duke Nukem 3D by Duke himself, when Shrapnel City (Episode 3) starts. Also, Cueball says "That's a shame" a line popularised by Jerry in the sitcom Seinfeld. Pool line is a reference to "pool on the roof" prank from the movie Hackers.
14 South, 2 West
8 North, 1 West An empty white tile.
5 North, 1 West The tail of the crawler crane lifted at 5 North, 2 West.
2 North, 1 West An empty white tile.
1 North, 1 West The western wall at the base of a large building including its portico, a remote control rocket-powered bicycle attempting to launch from the first terrace, a balcony on the second terrace and a satellite dish and other exhausts on the third. Trees with squirrels stand in front of the building leading to a parking lot with cars and one Weinermobile
14 South, 1 West
15 South, 1 West Possible statement about the ubiquity of Facebook and Twitter (that even people living in caves are aware of those services). It may also be an allusion to how desperately people seek attention through these media - a viewer could expect the characters to cry for help in order to save their lives; while they do take an appropriately desperate tone, they ask for something else entirely.
13 North, 1 East Two whales is possibly a reference to the Hitchhiker's Guide to the Galaxy and the planet Magrathea, where (improbably) two incoming missiles are turned into a whale and a bowl of petunias.
6 North, 1 East
1 North, 1 East The "center" of the world; the default loaded image with Cueball floating by balloon. The balloons may be a reference to comic 1106. This may also be a reference to Winnie The Pooh. The parking lot to the west ends to a grassy/rocky field with a tree. A hill runs up to the east with a fountain.
[Open scene.]
[To the extreme left there is the end of a parking lot. Right from that Cueball is holding onto a balloon several feet from the ground.]
Cueball [narration]: I just didn't expect it to be so BIG.
[About 50 feet east of Cueball there is a lone tree with no leaves on it. Cueball is approximately parallel to with the top of it.]
[Farther east and much higher up is a single balloon floating away.]
[More east and on the ground Beret Guy is waving a butterfly net, chasing an RC Helicopter.]
[Two girls, one blonde and one darker, are walking away from Beret Guy.]
[On the extreme right is a fountain spraying water.]
14 South, 1 East
15 South, 1 East
16 South, 1 East
17 South, 1 East
9 North, 2 East Apollo 13 messaging 'Houston, we have a problem'.
3 North, 2 East A reference to the Greek myth of Icarus and his father's escape from Crete by building wings of feathers and wax. The joke is that, the incredible part of the story, the fact that Icarus and his father actually flew with simple wax and feathers, is downplayed to try to give children an object lesson about humility and hubris.
[High in the air. There are feathers floating gently down. Below them is Icarus falling head first, he has the remains of wax and feather wings strapped to his arms.]
Icarus: I only hope the story of how building wax wings enabled me to fly teaches everyone a lesson about hubris.
1 North, 2 East
14 South, 2 East
17 South, 2 East
3 North, 3 East
2 North, 3 East
1 North, 3 East
14 South, 3 East
17 South, 3 East
18 South, 3 East Minecraft reference: Someone escapes a creeper, running deeper into the cave he just fell in.
2 North, 4 East
1 North, 4 East A black empty tile (required because unspecified North tiles are automatically filled with white).
18 South, 4 East
19 South, 4 East
2 North, 5 East
1 North, 5 East A black empty tile (required because unspecified North tiles are automatically filled with white).
17 South, 5 East
19 South, 5 East
8 North, 6 East Red Five is both Anakin and Luke Skywalker's call sign. Anakin uses the sign in the Battle of Coruscant and Luke uses it in the Battle of Yavin. Also note the use of "cannon" and "canon."
2 North, 6 East Giant airborne jellyfish.
1 North, 6 East
16 South, 6 East
17 South, 6 East
19 South, 6 East
1 North, 7 East Level 1-1 of the original Super Mario Bros. This is confirmed by text on 3 South, 7 East. The level's "bottomless pits" continue downward.
1 South, 7 East
2 South, 7 East
3 South, 7 East
4 South, 7 East
5 South, 7 East
6 South, 7 East
7 South, 7 East
8 South, 7 East RPG style pit trap
9 South, 7 East Another Minecraft reference. Cueball standing while a girl swings a pickaxe to further dig out a tunnel. Farther down, part of the mine shaft has collapsed and sealed the hole.
10 South, 7 East
11 South, 7 East
12 South, 7 East
13 South, 7 East
14 South, 7 East Someone's walker cane is wedged in the right hand mine shaft
15 South, 7 East
16 South, 7 East Suspension bridge ostensibly holding up the mine shafts above it, preventing them from falling on pyramid in the cavern village below.
17 South, 7 East Pyramid in a cavern (Minecraft?) village.
19 South, 7 East Horizontal tunnel
1 North, 8 East Four wind turbines
16 South, 8 East
17 South, 8 East
18 South, 8 East
19 South, 8 East
1 North, 9 East Reference to the first line of "99 Problems" by Jay-Z ("If you're having girl problems I feel bad for you son. I've got 99 problems but a <rhymes with "witch"> ain't one."). Just left of the fence is a small cleared area with what appears to be a frog in the center. Frog Prince?
3 North, 10 East The outline of a Bombardier Dash-8 Q400 aircraft, with original photo located here.
1 North, 10 East
11 North, 11 East An empty white tile with symetric coordinates (11 N, 11 E).
1 North, 11 East
11 South, 11 East An empty black tile with symetric coordinates (11 N, 11 E).

Note, that this PNG file contains an ICC section which means that the blackness in this image is properly color-corrected.

5 North, 12 East A hot-air balloon with someone singing "Daiiisyyy... Daiiiiisy..." and another person climbing up the balloon to rip it open. These are Hal 9000's dying words as Dave pulls the plug (Daisy Bell).
1 North, 12 East Bourne or Sagamore Bridge
1 North, 13 East Bourne or Sagamore Bridge. A horse-drawn wagon and a tank are both crossing; a fishing boat is in the water and two character sit atop the bridge "nom"ing
[Center of a bridge.]
[A horse-drawn carriage is crossing east, A character wearing a wig is driving, and a character in a dress is poking out the window. Black Hat is walking the same direction, but is quite a ways ahead of the carriage.]
[On top of the bridge structure, Megan and Ponytail are sitting and eating some kind of picnic.]
Megan and Ponytail: Nom nom nom
[A tank is crossing west. Ponytail is sitting on the turret. Cueball is being more daring and is balancing with arms outstretch on the end of the gun.]
[Underneath the tank what looks to be a two-masted trawler is resting with sails furled. Megan and Cueball are fore standing at the railing looking out over the sea.]
Megan: So, um, here's the thing—
Megan: I'm married to the sea, but it's a very ... open marriage.
1 North, 14 East Bourne or Sagamore Bridge
1 North, 15 East A character sits atop a flagpole singing the chorus of the song "Flagpole Sitta" by Harvey Danger. The characters in the wagon reference the Oregon Trail computer game. Black Hat waits at the end of the bridge with a canon.
2 North, 16 East
1 North, 16 East A cabin which appears to be hooked up to a series of electrical towers.
2 North, 17 East
1 North, 17 East More power lines and a steep cliff dropoff to water. Cueball watches a butterfly flit around as they did in the Peanuts comic strip.
3 North, 18 East Commercial airline jet with landing gear deployed. Caption: "Folks, this is your captain speaking. I need you all to turn on every electronic device your have. There's no time to explain." (a reference to the game with the same name?)
1 North, 18 East Two swimmers in the ocean saying "Stupid FreeBSD...". FreeBSD is a Unix-like operating system. A reference to 349: Success.
1 North, 19 East A humpback whale as seen in Pacific Life Insurance advertisements.
1 North, 20 East A rocky shore
1 North, 21 East A fin-shaped object protrudes from the ground
2 North, 22 East
1 North, 22 East An anchor for Guy-wires
3 North, 23 East
2 North, 23 East
1 North, 23 East An anchor for Guy-wires
4 North, 24 East
3 North, 24 East
2 North, 24 East
1 North, 24 East An anchor for Guy-wires
5 North, 25 East
4 North, 25 East
3 North, 25 East
2 North, 25 East
1 North, 25 East
6 North, 26 East
5 North, 26 East
4 North, 26 East Black Hat is hanging from one of the wire supports.
3 North, 26 East
2 North, 26 East
1 North, 26 East An anchor for Guy-wires
7 North, 27 East
6 North, 27 East Tallest man made structure is Burj Khalifa (829.84 m (2,723 ft)) located in Dubai. This appears to be the former record-holder, the KVLY-TV mast in North Dakota.
5 North, 27 East
4 North, 27 East
3 North, 27 East
2 North, 27 East
1 North, 27 East The base of a radio tower
6 North, 28 East
5 North, 28 East
4 North, 28 East
3 North, 28 East
2 North, 28 East
1 North, 28 East An anchor for Guy-wires
5 North, 29 East
4 North, 29 East Someone is sliding down the wire.
3 North, 29 East
2 North, 29 East
1 North, 29 East Guy-wires
4 North, 30 East
3 North, 30 East
2 North, 30 East
1 North, 30 East An anchor for Guy-wires
3 North, 31 East
2 North, 31 East
1 North, 31 East An anchor for Guy-wires
2 North, 32 East
1 North, 32 East An anchor for Guy-wires
1 North, 33 East A tree with a tractor
1 North, 34 East A rolling grassy landscape with a fence
1 North, 35 East a barn and some trees
1 North, 36 East Reference to the original Pokemon games. When Prof. Oak tells you not to go into the tall grass without a Pokemon.
[There is a large hill with very tall grass (taller than any character in this section).]
[Left-most is some structure of some kind.]
[West of the structure is Cueball shouting to Megan, who is running into the long grass.]
Cueball: Don't go into the long grass!
Megan: Pikachu, I choose DEATH
Megan: And with it immortality.
1 North, 37 East Grass
1 North, 38 East Grass with a short rectangular structure
2 North, 39 East The base of a water tower
1 North, 39 East Grass
1 North, 40 East Grass
1 North, 41 East Grass
1 North, 42 East Grass
1 North, 43 East Grass
1 North, 44 East Grass
1 North, 45 East Grass
1 North, 46 East Grass
1 North, 47 East Grass
1 North, 48 East Cueball with a balloon in his hand, flying towards the image border. He says "I wonder where I'll float next". This is a reference to the very first xkcd comic. It may also be a reference to World of Goo, a computer game, where at the and of level 1 the goo balls leave the screen carried by balloons, wondering what will be next.
[Grassy hill slowly rolls until the extreme right which ends in a much larger drop-off. This is the end of the world.]
[Cueball is still floating holding his balloon, heading further east.]
Cueball: I wonder where I'll float next.

Whole Image

Whole image

The probably best way to see the whole image and navigate effortlessly through it (map-like, with zooming in and out), has been implemented at http://xkcd-map.rent-a-geek.de/.


  • The click-and-drag portion of this comic is divided up into 2592 sections of 2048x2048 pixels.
  • There are 225 separate 2048x2048 PNG files (plus the PNG container with the first panels). The other 2337 sections are simply filled black (in the south) or white (in the north) with HTML.
  • The populated area is 81 frames wide(33 West - 48 East) and 32 frames tall (13 North - 19 South)
  • According to Randall in #xkcd on the night this was released, a full size image of this comic, leaving out the blanks would be 60 gigapixels, a true single rectangular image would be close to a terapixel. The online version is 1 gigapixel without the blanks and 10 gigapixel as rectangular image (2048x2048x225 = 943,718,400 and 2048x2048x2592 = 10,871,635,968).
  • Based on the height of figures as well as the "two mile" figure given on the left-hand side, the scale should be approximately 32 pixels per 5 feet, making the entire map 25920 feet wide (4.9 miles or 7.9 kilometers) by 10240 feet tall (1.9 miles or 3.1 kilometers). If it were an overhead area, it would be about 9.5 square miles (6093 acres or 24.7 square km), roughly the size of Block Island, Rhode Island, USA.
  • If the 2048x2048 PNGs were to be printed out as a single poster at 300 dpi, the poster would be 15.36 yards (14.05 meters) long and 6.07 yards (5.55 meters) tall. Most of the detail would be invisible, as these PNGs are optimized for ~72 dpi screens.
Comment.png add a comment!


I went all the way west, but when I tried going east when I got to the mario bit I went down and got lost :( 21:22, 8 November 2013 (UTC)

Newbie editor here (ducks abuse and fires back). When I saw the lighthouse with Megan and Ponytail @ 1 North, 13 West, I immediately went to [1]. --Philo Pharynx (talk) 18:23, 26 November 2012 (UTC)

This is great! Keep up the good work! The servers are melting, but keep refreshing if you get a 500 error. Let's get that chart filled out. --Jeff (talk) 19:05, 19 September 2012 (UTC)

I've been dragging for ages, and it hasn't looped back on itself yet. Source diving tells me that it's freakin' massive, and it loads in a million separate tiles. Please, let me cry in a corner at the impossible majesty of it all. Davidy22 (talk) 06:59, 19 September 2012 (UTC)

I'm source diving, and I've managed to extend the boundaries massively. Trying to find a way to remove the click and drag restriction on this monstrosity, think I've figured it out. Will have obscenely massive image uploaded within the next few hours. Davidy22 (talk) 07:24, 19 September 2012 (UTC)

I swear, it's like he found out about us, and is now saying "Oh, yeah? Well how about this?" Other than the gripes of how hard it's going to be to get this thing explained, this one is pretty epic. lcarsos (talk) 08:08, 19 September 2012 (UTC)

I started to comment some easter eggs. Come on, we can make it :-). -- Hkmaly (talk) 09:00, 19 September 2012 (UTC)

I found the left hand boundary of the page reasonably quickly. Once you cross the sea you get their pretty fast. I also found an X-Wing coming out of the ground quoting a line from just after the death star trench run. Chrisnoise (talk) (please sign your comments with ~~~~)

Different methods of viewing the world

For those who get impatient scrolling around (and are a little savvy): download the .html file for the comic (index.html), and also the file 1110.js. Edit the .html file to use your 1110.js instead of the one from xkcd.com. Then edit 1110.js:

* remove the line "overflow: 'hidden',"
* change the "1"s into "4"s in  "for(var y=-1;y<=+1;y++)" and in "for(var x=-1;x<=+1;x++){"
* optionally, remove the line "$remove.remove();"  (warning: this will make it take up a lot of memory eventually!)

Then open the local copy in your web browser. Zooming out, scrolling, and zooming back in helps find the easter eggs. (talk)  (please sign your comments with ~~~~)

The above can be done, without downloading, by putting Chrome or Chromium into developer mode by hitting F12, then altering the very same setting in the page, as you view it --Kazvorpal (talk) 22:28, 25 September 2012 (UTC)

  • This Page's instructions say to zoom in and out when browsing the modified local file. My browser skills are rusty. I have Firefox, and when I zoom in and out, it zooms the whole page, rather than just the interesting bit. However, seeing as how there are 16000+ panels, I don't think I want to zoom it out quite so very far anyway. Firefox is notoriously bad when there are lots of images on a page (and yes, it cratered while I was exploring the original page). In any case, can someone clarify the use of zoom? 08:40, 19 September 2012 (UTC)

All is revealed here: http://news.ycombinator.com/item?id=4542367 - seriously. Links to downloads, full images, how to link directly to a point of interest and so on. (talk) (please sign your comments with ~~~~)

Another full view, with pan and zoom http://www.mrphlip.com/xkcd1110/ (talk) (please sign your comments with ~~~~)

For the pack rats, here is a .tar.gz of all the pngs. You can use these to reference where in the comic you are. Files are named <number><north/south><number><east/west>.png. So 1n8w.png is 1 north, 8 west. Let's get this thing done. lcarsos (talk) 09:12, 19 September 2012 (UTC)

I've made a full-screen version with cursor control: http://ares.aylett.co.uk/xkcd/ Axa (talk) 12:51, 19 September 2012 (UTC)

Seems I'm really too slow, plus I have CSS problems (there are gaps between my rows) but I'll share what I did anyway. Create a file with .html extension with the following content (if you've downlaoded all the images already, you can change the code to use your local files) and you get a map of the world.
<!doctype html>
<html><head><title>Click and Drag</title>
table {
border-collapse: collapse;
td {
padding: 0px;
td.s {
background-color: black;
var x, y, src, cssClass;
for (y = -13; y <= 18; y++) {
	for (x = -33; x <= 47; x++) {
		src = (y>=0?(y+1)+'s':-y+'n')+(x>=0?(x+1)+'e':-x+'w');
		cssClass = y>=0?'s':'n';
		url = "http://imgs.xkcd.com/clickdrag/" + src + ".png";
		//url = src + ".png"; // Remove comment to use local files
		document.write('<td class=' + cssClass + '><a HREF="' + url + '"><img width="64" height="64" title=' + src + ' src="' + url + '"></a></td>');
-- 09:58, 19 September 2012 (UTC)
I've created a file which looks the very same :-) The gaps between the rows seem to come from the <img> elements being displayed as inline content, adding some whitespaces to the cells. I now use this css code:
* {
	padding: 0;
	margin: 0;
	border: 0;
table {
	border-collapse: collapse;
	border-spacing: 0;
	table-layout: fixed;
td {
	width: 2048px;
	height: 2048px;
img {
	display: block;
-- 15:06, 19 September 2012 (UTC)

This is the best full-size view of the comic: http://xkcd-map.rent-a-geek.de/ 15:02, 19 September 2012 (UTC)

ZIP upload


I’ve locally downloaded all the tiles (there is 225 PNG files) and made a ZIP file of them, but when trying to upload it here the Special:Upload page says: “Permitted file types: png, gif, jpg, jpeg.” Do I have to upload each tile one by one or is there a way to exceptionally bypass this restriction? Thanks. — Ethaniel (talk) 09:13, 19 September 2012 (UTC)

Mh, seems I’m hours too late… — Ethaniel (talk) 09:14, 19 September 2012 (UTC)
I'm not sure we should upload each individual frame for this one. Though, we do need to have a discussion about how we're going to handle/archive/explain this one, because it's going to be big and tedius. Maybe some adventurous and hardy soul can stitch together grids of this so that we don't have the problem of having too much image (a single terapixel image will kill anyone's PC if they try to load it) and having so little (while the grids Randall's created are nice and bite-sized, it's hard to see the whole thing). lcarsos (talk) 09:20, 19 September 2012 (UTC)
I’m going to upload the 225 tiles in few hours: which path is best?
  • [[File:1n1e.png]]
  • [[File:1110/1n1e.png]]
  • [[File:1110: Click and Drag/1n1e.png]]
There will be of course a template ({{1110|1n1e}}) allowing easy access to individual tiles. ;)
Ethaniel (talk) 10:36, 19 September 2012 (UTC)
If you are really going to do this, then I think doing [[File:1110: Click and Drag/1n1e.png]] would be the best spot. lcarsos (talk) 13:53, 19 September 2012 (UTC)
Finally I only did the template: direct link to the original tiles is fine too.
Thanks for the answer, it may be useful someday. — Ethaniel (talk) 14:04, 19 September 2012 (UTC)
Sorry for the late response, I had to go to bed (I only got 4 hours of sleep anyways) to be able to get up for work today. The template is massively helpful. I crown you champion. It might be interesting to split up each page into sub-pages of this, and then transclude in the first paragraph from the subpage. So, [[1110: Click and Drag/1n1e]] would have a full description, including links to adjacent/related tiles, but have another template transclude in the synopsis and transcript into the table on this page. That's pie-in-the-sky thinking, and definitely should not be done today while the server is being hammered like it is. lcarsos (talk) 17:08, 19 September 2012 (UTC)

It doesn't seem to be a terapixel. There are 225 images of 2048x2048 pixels. The full range is 81x32 tiles, resulting in a 165888x65536 images, at approximately 10 gigapixels. The naming conventions is numberlatitudenumberlongitude.png, where lat can be either n or s, and long can be either e or w. E.g. 1n1e.png, which is the starting image, and they are located at http://imgs.xkcd.com/clickdrag/. Aufgehaben (talk) (please sign your comments with ~~~~)

There's far more than 225 images >> http://lebbeo.us/2012/09/19/not-bbq-fetching-component-images-of-xkcd-comic-1110/ 11:17, 19 September 2012 (UTC)

Seems to me what should happen is that someone should setup a "slippy map" without having to use the browser's zoom in/out capabilities. Think openlayers. -- Anarcat (talk) 13:35, 19 September 2012 (UTC)


I found two raptors. I couldn't even begin to tell you where they are. Follow the left side. Past the oceans and in some grass...somewhere. This is a lot to draw...I wonder how he did it. The shear size of each image, combined with the fact that they seamlessly transition together...when did he start? How much time did he put in? He should have waited one more to get comic 1111, I think. 09:29, 19 September 2012 (UTC)

The far right also quotes the very first xkcd comic ever. 09:39, 19 September 2012 (UTC)

Black hat

I found him in 2 locations, with a weapon both times. The Gatling gun he has on the building above the XKCD What if? cranes looks like he could be waiting to shoot something. Did anyone find anything he might be trying to shoot? 13:09, 19 September 2012 (UTC)

Nevermind. There's nothing there. But there is a hot air balloon below the area I suspected. 13:16, 19 September 2012 (UTC)

End of the JS file comment

At the end of the JavaScript file responsible for the map code, there's a comment "/* 50:72:6f:50:75:6b:65:20:69:73:20:61:77:65:73:6f:6d:65 */". Interpreted as hex codes for ASCII text, this reads "ProPuke is awesome". (talk) (please sign your comments with ~~~~)

Interesting. Google tells me that ProPuke is the handle of a programmer from the UK. This morning, on his twitter feed, he posted "57:68:79:2c:20:74:68:61:6e:6b:20:79:6f:75:21". This translates from hex as "Why, thank you!" Also, his Wikipedia user page tells us a lot about him too. I wonder if he contributed to the code? 23:24, 19 September 2012 (UTC)

I've been dragging and clicking for an hour, and I accidentally found the right edge. I started going left, and when I got to the island, I went into the Earth. I followed tunnels and caves down (at one point, there's a massive underground lake and a tree with a man sitting pensively by it (possibly Dawson?)) there until I found the tunnel that ends up going back to the surface in MarioWorld (complete with flag and castle), and went right from there. After the wind turbines, there's a bridge. On the other side of the bridge is a fencepost joke (If you're having fencepost problems, I feel bad for you son: I've got 99 problems but solved for 101). After that, there's a Burj Dubai reference (I assume the radio tower representing it is drawn to scale - it's very tall). After that, I went up a hill that had random farm callouts scattered on it, and on the other side of the hill is a large water tower. After that, there's grassland until the edge, which has Balloon Randall again saying, "I wonder where I'll float next." (talk) (please sign your comments with ~~~~)

I'm going to say this is a perfect example of what Randall wanted by creating a world so huge you can explore for hours, get lost, not care, and find yourself again, and keep wondering what you'll discover next. lcarsos (talk) 18:20, 19 September 2012 (UTC)

IRC logs or it didn't happen

When I get home I'll post the logs I have (didn't think to have logging turned on until after the discussion started) so that it won't seem like I'm crazy. I remember Randall saying that a full, uncompressed, single rectangular image would be near a terapixel (the figure was something like 800 gigapixels). lcarsos (talk) 16:04, 19 September 2012 (UTC)

ICC sections

The following files have ICC sections:

$ grep -l iCCPicc xkcd_grab/*.png

(source of the images for me: 'git clone "https://github.com/danielribeiro/xkcd_grab.git"')

At first I thought the white/black tiles were a hint to some steganography embedded in the images. Then I found those ICC sections and thought it was just a pun to add a color profile to a black image. But not all of the above are just black and having a color profile for white image parts can actually make sense, so maybe someone else has a clue, why those (and only those) tiles have color profiles...

-- Xorg (talk) 19:55, 19 September 2012 (UTC)

Do a binary compare on the files.


Seems that the description insinuates that the "Jesus" reference (1n21w) is intended to be vocative, not expletive. Can somebody substatiate that conclusion, as opposed to the position that Randall meant s/Jesus/Cripe/... ? (I guess this is just a long-winded way of saying [Citation Needed].) -- IronyChef (talk) 03:43, 20 September 2012 (UTC)

Reference to 'footsteps in the sand'. Not expletive.


In 1 North 7 East there are dots and lines. What do they mean?

I think its a reference to Super Mario.-- 08:47, 20 September 2012 (UTC)

This is a sad, sad day that this had to be explained to someone who reads this comic.

No it's not! It's a Ten Thousand day http://xkcd.com/1053/. --Ohbejoyful (talk) 01:24, 22 September 2012 (UTC)

Bob Ross

The reference on 1n 33w seems to be related to Bob Ross, he used similar expressions about where items should live on a canvas "You know, this is a nice spot. Let's just live here. "

I would like to note that "Bob Ross" would be an excellent name for a ninja turtle.-- 08:23, 21 September 2012 (UTC)

la raja amo a bjork y estoy demasiado feliz que venga, pero debeira venir con portishead, ella es la raja y seria un honor presenciar tan buena musica, y teniendo a dos exponentes del trip hop juntas..suerte ojala sea seguro y no se suspenda.ahh y smashing pumpkins es de las bandas que me aconpa;o en su creciemiento, en la adolescencia ojala venga, seria espectacular, por favor si hay que se pueda hacer, avinsen para hacer firmas y weas, ojala viniesen.gracias por los maravillosos conciertos que han estado en chile este ultimo anosuerte!!!


How are we certain that the maximum radius of the world is only 48 tiles? If I'm reading everything correctly, didn't Randall say that it was much larger than everybody is measuring? Isn't one explanation for this that there may be more than we've found? Does anybody have a script running that is still exploring?

Answer: This line in the 1110.js source file: "var size=[14,48,25,33];" That controls how far you can scroll. Having hit all the edges you know those are the limits too. There are no actual tiles as far down as 25 or as far up as 14, but it means the page just fills that with white or black as needed. It does mean you can't find the whales by simply going to the top left and going along the top to the right since they will be one tile further down. Same with the tunnel at the bottom. It is a number of tiles above the bottom edge of the image. Lsorense (talk) 18:12, 24 September 2012 (UTC)

Thanks for the answer. In a world filled with secrets, I still wonder if there's a file on the server in more outer-realm locations.  :)

Would be an interesting little project to (lightly) hit the server with out-of-bounds requests, to see what comes back instead of 404s -- IronyChef (talk) 14:10, 24 October 2012 (UTC)

More Trivia

  • There is one (dark dark) green pixel in 9s7e.png. The remainder is all grayscale.
  • A number of the images have apparently been updated. Probably with a PNG optimizer, since the displayed data is unchanged.
  • The complete 10 gigapixel image, changed to grayscale, can fit into a 15 Megabyte PNG image. (Though having made it, I can't load it in my normal viewers.)

--Divad27182 (talk) 03:21, 21 September 2012 (UTC)


How do you know the pictures are not uptdated or completed from time to time, adding or moving tiles?


Will this be unlocked at some point? There are still a number of un-filled-in cells! - jerodast (talk) 11:07, 5 December 2012 (UTC)

I think it was locked as a guard against spam. That was a while ago though, maybe the admins forgot about it. Davidy22[talk] 11:10, 5 December 2012 (UTC)
Special:Log shows that the unlocking will occur automatically on December 7. Also, Special:ListUsers shows that your account was created on 3 December 2012 at 13:01 UTC. After 3 days and 10 edits, it will be automatcally promoted to autoconfirmed, so tomorrow by this time you will be able to edit semiprotected pages like this one. Only full protection prevents everyone except admins from editing the page (e.g. the main page). Hope this helps :) --Waldir (talk) 14:51, 5 December 2012 (UTC)


Is there really any need for the bolded Transcript sections for tiles where there is no dialogue? It seems like it just makes the chart heavier. And for example at 1N, 22W, is there any real distinction between the description used before the "Transcript" compared to the stage directions that come after? - jerodast (talk) 14:20, 22 December 2012 (UTC)

Edges connected

I found this: http://baltixy.w.interia.pl/xkcd/1110.htm. Looks like the original, but the left and right sides are connected. Should we add this here? 19:50, 29 January 2014 (UTC)
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