Editing 161: Accident

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After someone plays a game enough, various instincts develop. One might be ready to push the right button when a right arrow comes up on screen. One might learn the tricky sequences of moves needed for a situation in the game, and find oneself doing them in another game in a similar situation. Or, as in this case, one might get used to pushing a giant ball around trying to collect smaller objects, and try doing so with your car when the [https://www.youtube.com/watch?v=iMH49ieL4es game's theme song] starts playing.  
 
After someone plays a game enough, various instincts develop. One might be ready to push the right button when a right arrow comes up on screen. One might learn the tricky sequences of moves needed for a situation in the game, and find oneself doing them in another game in a similar situation. Or, as in this case, one might get used to pushing a giant ball around trying to collect smaller objects, and try doing so with your car when the [https://www.youtube.com/watch?v=iMH49ieL4es game's theme song] starts playing.  
  
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In the game {{w|Katamari Damacy}}, the player has to grow a large ball of clutter by rolling the ball over smaller objects in the playfield, which become attached to the ball, growing the clutter ball larger and larger. As the clutter ball gets larger, bigger things in the environment will begin sticking to the clutter ball instead of acting as obstacles, giving the player more clutter to grab. How big the player can get this clutter ball, or "katamari," determines how well the player does in the game, as is also mentioned in [[83: Katamari]].
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In the game {{w|Katamari Damacy}}, the player has to grow a large ball of clutter by rolling the ball over smaller objects in the playfield, which become attached to the ball, growing the clutter ball larger and larger. As the clutter ball gets larger, bigger things in the environment will begin sticking to the clutter ball instead of acting as obstacles, giving the player more clutter to grab. How big the player can get this clutter ball, or "katamari", determines how well the player does in the game, as is also mentioned in [[83: Katamari]].
  
 
When Katamari Damacy's theme song comes on in the third panel, [[Cueball]] begins acting out the game's premise, and drives his car into a mailbox - which "looked smaller" than his car - trying to get it to attach. This doesn't work so well outside of the game.{{Citation needed}}
 
When Katamari Damacy's theme song comes on in the third panel, [[Cueball]] begins acting out the game's premise, and drives his car into a mailbox - which "looked smaller" than his car - trying to get it to attach. This doesn't work so well outside of the game.{{Citation needed}}

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