Difference between revisions of "161: Accident"

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{{ComicHeader|161|}}
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{{comic
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| number    = 161
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| date      = September 22, 2006
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| title    = Accident
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| image    = accident.png
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| titletext = As far as treachery-as-driving-music goes, Katamari music is matched only by Guitar Hero music.
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}}
  
[[File:Accident.png]]
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==Explanation==
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After someone plays a game enough, various instincts develop. One might be ready to push the right button when a right arrow comes up on screen. One might learn the tricky sequences of moves needed for a situation in the game, and find oneself doing them in another game in a similar situation. Or, as in this case, one might get used to pushing a giant ball around trying to collect smaller objects, and try doing so with your car when the [https://www.youtube.com/watch?v=iMH49ieL4es game's theme song] starts playing.
  
== Image Text ==
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In the game {{w|Katamari Damacy}}, the player has to grow an initial object by rolling over smaller objects in the playfield which become attached to it, growing the object and making it larger and larger. As the conglomeration of objects gets larger, bigger things in the environment will begin to attach to it, allowing it to grow further. How big the player can get this conglomeration of objects, or "katamari", determines how well the player does in the game, as is also mentioned in [[83: Katamari]].
As far as treachery-as-driving-music goes, Katamari music is matched only by Guitar Hero music.
 
  
== Description ==
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When Katamari Damacy's theme song comes on in the third panel, [[Cueball]] begins acting out the game's premise, and drives his car into a mailbox - which "looked smaller" than his car - trying to get it to attach. This doesn't work so well outside of the game.  
The best way of explaining this comic is to explain the game [http://en.wikipedia.org/wiki/Katamari_Damacy Katamari Damacy], which [http://www.youtube.com/watch?v=d5QPSvOsS8o music] is also referenced in frame 3. In the game, the player has to "cling" his initial object to smaller objects in the playfield in order to get larger as a whole. As clinging smaller objects progresses, the larger objects initially ignoring the central player object will cling to it (thus adding more points and progressing through the levels).
 
  
In the comic, [[Cueball]] is remembering this strategy by playing the game a lot, and drives his car into a mailbox, which he states "it looked smaller than me".
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The title text implies that music used in the game {{w|Guitar Hero}} is equally hazardous when driving. Anyone who's become accustomed to rocking out on a fake guitar to a particular song could find themselves involuntarily playing the air guitar when said song comes on the radio unexpectedly. Randall is pointing out that Guitar Hero-induced spontaneous air guitar performances are not safe activities while driving. Alternatively, one may try to hit all incoming objects in an attempt to mimic hitting strings of notes as they move down the fretboard, which would be immediately more disastrous.
  
The Image Text instates that trusting your car to a person that is playing Katamari will surpass the chance of losing it to someone that is playing Guitar Hero. The latter will probably will rock your car to death while playing songs.
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The theme song from Katamari Damacy is also mentioned in [[851: Na]].
  
[[Category:Comics|0161]]
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==Transcript==
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:[Cueball driving in a car while listening to some music.]
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:Music: ♫ ♩ ♬
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:[Another panel of Cueball listening to music while driving. Cueball's head is turned to the right.]
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:Music: ♬ ♪ ♩
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:[A third panel. Cueball's head is turned to the left.]
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:Music: ♫ NAAAA NA NA NANA NANA NA NA KATAMARI DAMACY ♪ ♩
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:[Cueball and Megan talking.]
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:Megan: And that's when you veered into the mailbox?
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:Cueball: It looked smaller then me. It was just instinct.
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==Trivia==
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* According to this comic's official transcript, Megan is the owner of the mailbox.
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{{Comic discussion}}
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[[Category:Comics featuring Megan]]
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[[Category:Comics featuring Cueball]]
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[[Category:Video games]]
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[[Category:Music]]
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[[Category:Guitar Hero]]

Revision as of 01:09, 27 May 2017

Accident
As far as treachery-as-driving-music goes, Katamari music is matched only by Guitar Hero music.
Title text: As far as treachery-as-driving-music goes, Katamari music is matched only by Guitar Hero music.

Explanation

After someone plays a game enough, various instincts develop. One might be ready to push the right button when a right arrow comes up on screen. One might learn the tricky sequences of moves needed for a situation in the game, and find oneself doing them in another game in a similar situation. Or, as in this case, one might get used to pushing a giant ball around trying to collect smaller objects, and try doing so with your car when the game's theme song starts playing.

In the game Katamari Damacy, the player has to grow an initial object by rolling over smaller objects in the playfield which become attached to it, growing the object and making it larger and larger. As the conglomeration of objects gets larger, bigger things in the environment will begin to attach to it, allowing it to grow further. How big the player can get this conglomeration of objects, or "katamari", determines how well the player does in the game, as is also mentioned in 83: Katamari.

When Katamari Damacy's theme song comes on in the third panel, Cueball begins acting out the game's premise, and drives his car into a mailbox - which "looked smaller" than his car - trying to get it to attach. This doesn't work so well outside of the game.

The title text implies that music used in the game Guitar Hero is equally hazardous when driving. Anyone who's become accustomed to rocking out on a fake guitar to a particular song could find themselves involuntarily playing the air guitar when said song comes on the radio unexpectedly. Randall is pointing out that Guitar Hero-induced spontaneous air guitar performances are not safe activities while driving. Alternatively, one may try to hit all incoming objects in an attempt to mimic hitting strings of notes as they move down the fretboard, which would be immediately more disastrous.

The theme song from Katamari Damacy is also mentioned in 851: Na.

Transcript

[Cueball driving in a car while listening to some music.]
Music: ♫ ♩ ♬
[Another panel of Cueball listening to music while driving. Cueball's head is turned to the right.]
Music: ♬ ♪ ♩
[A third panel. Cueball's head is turned to the left.]
Music: ♫ NAAAA NA NA NANA NANA NA NA KATAMARI DAMACY ♪ ♩
[Cueball and Megan talking.]
Megan: And that's when you veered into the mailbox?
Cueball: It looked smaller then me. It was just instinct.

Trivia

  • According to this comic's official transcript, Megan is the owner of the mailbox.


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Discussion

The issue date of the comic is not given. Can someone add this? Rikthoff (talk) 18:53, 3 August 2012 (EDT)

http://xkcd.com/851/ - more katamari damacy shenanigans 128.237.217.152 (talk) (please sign your comments with ~~~~)

In guitar hero you tilt the controler to active star power. If you did so with steering wheel you would crash. 21:47, 10 January 2014 (UTC) 173.245.52.205 (talk) (please sign your comments with ~~~~) Any reason for an incomplete? 199.27.128.144 06:29, 16 January 2014 (UTC)

I have changed the last part about the title text, as it referred to playing the games while driving, rather than listening to the music. Although the idea is that you then think you are playing! I hope my wording makes more sense. I have never played either of the two games, and cannot say if the explanation for driving poorly while listening to guitar hero music makes sense. But if it does, I would say it was OK to remove the incomplete tag now! Kynde (talk) 13:45, 16 January 2014 (UTC)

I have never played guitar hero either, but I believe the game shows a series of objects approaching you to represent the notes. The point is then to "hit" large objects, much like the point of Katamari Damacy is to hit small objects. This makes more sense since otherwise any game music could simply distract you from driving.
Is there a guitar hero player reading this who could make a final edit?--108.162.242.8 00:45, 17 January 2014 (UTC)
I don't think guitar hero has to do with hitting things, as much as doing sudden turns and hitting your horn on certain notes..108.162.216.79 14:24, 19 May 2014 (UTC)

After I play a lot of Mario Kart, I feel urges to run over boxes, and to shake the steering wheel on top of speed bumps. - 173.245.54.90 15:06, 14 May 2014 (UTC)

After playing a lot of Elder Scrolls, I find myself wanting to harvest all the flowers I see. How else am I going to become an expert alchemist? 108.162.216.96 (talk) (please sign your comments with ~~~~)

After playing an rpg for hours then going out into public, I find myself scanning windows, doors, vehicles. Staying close to the edges with my head on a swivel, eyes moving like turrets focusing on any one who gets within "range" and IFF them. Walk into a room and move to the corners scanning for targets. I can see the attraction to paintball and laser tag.04:32, 2 April 2015 (UTC)

When I first read this, I mist thought katamari music was some sort of bloodthirsty, rage inducing music, and that it motivated Cueball to go hunting. Boy, I feel stupid.Will X (talk) 06:01, 5 February 2016 (UTC)

JEW JEW JEW PogChamp 173.245.56.71 08:24, 11 May 2016 (UTC)

I think this comic may have been inspired by this Wired article from early 2005. 162.158.107.234 19:23, 16 November 2021 (UTC)

After reading the text, I found that I once played a variant of Katamari Damacy a few years ago, and I won the first place in my first try. ColorfulGalaxy (talk) 19:35, 4 December 2022 (UTC)

I guess Randall hadn't heard of eurobeat in 2006. Don't you think it would be more dangerous to drive to Deja Vu (the Initial D one, not the other dozen songs by that title)? GreatWyrmGold (talk) 22:07, 20 December 2023 (UTC)