Editing 1671: Arcane Bullshit

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When fixing/improving an existing computer program, programmers sometimes need to read, understand, and improve old (and usually bad) code. The older a piece of code is, the less it tends to conform to modern programming practices, and the more likely it is to be "arcane bullshit" from the perspective of a 21st Century programmer.
 
When fixing/improving an existing computer program, programmers sometimes need to read, understand, and improve old (and usually bad) code. The older a piece of code is, the less it tends to conform to modern programming practices, and the more likely it is to be "arcane bullshit" from the perspective of a 21st Century programmer.
  
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[[Randall]] seems to feel that willingness to deal with "arcane bullshit" is a "{{w|Catch 22}}" that prevents 80s arcane bullshit from being fixed. Someone completely unwilling to deal with arcane bullshit would lack the patience to learn how to program. Someone extremely willing to wade through an 80s programmer's arcane bullshit is likely to "[[356: Nerd Sniping|nerd snipe]]" themselves into fiddling with {{w|Kernel (operating_system)|kernels}} (which are inherently arcane bullshit) instead of making useful code. Cueball is in the middle of the scale: smart and patient enough to make the 80s bullshit worse, but not smart and patient enough to know how to fix it.
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[[Randall]] seems to feel that willingness to deal with "arcane bullshit" is a "{{w|Catch 22}}" that prevents 80s arcane bullshit from being fixed. Someone completely unwilling to deal with arcane bullshit would lack the patience to learn how to program. Someone extremely willing to wade through an 80s programmer's arcane bullshit is likely to "nerd snipe" ([[356: Nerd Sniping]]) themselves into fiddling with {{w|Kernel (operating_system)|kernels}} (which are inherently arcane bullshit) instead of making useful code. Cueball is in the middle of the scale: smart and patient enough to make the 80s bullshit worse, but not smart and patient enough to know how to fix it.
  
 
This comic could be a reference to changes in programming methodologies. As the first computer programs were written in the 40's and 50's they were prone to becoming "spaghetti code", where the flow of execution would jump from one part of the program to another using the JUMP which gives no state information. While this method of programming can work very quickly, it makes it difficult to predict program flow and can create interdependencies that are not obvious. In the BASIC language JUMP was called GOTO and the courses for new programmers argued that using GOTO in all but trivial cases was a very bad idea. On the other hand, old programmers argued that calculated GOTO was a sexy way of programming.
 
This comic could be a reference to changes in programming methodologies. As the first computer programs were written in the 40's and 50's they were prone to becoming "spaghetti code", where the flow of execution would jump from one part of the program to another using the JUMP which gives no state information. While this method of programming can work very quickly, it makes it difficult to predict program flow and can create interdependencies that are not obvious. In the BASIC language JUMP was called GOTO and the courses for new programmers argued that using GOTO in all but trivial cases was a very bad idea. On the other hand, old programmers argued that calculated GOTO was a sexy way of programming.

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