# 246: Labyrinth Puzzle

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| title = Labyrinth Puzzle | | title = Labyrinth Puzzle | ||

| image = labyrinth_puzzle.png | | image = labyrinth_puzzle.png | ||

− | | titletext = And the whole setup is just a trap to capture escaping logicians. None of the doors actually lead out | + | | titletext = And the whole setup is just a trap to capture escaping logicians. None of the doors actually lead out. |

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{{comic discussion}} | {{comic discussion}} | ||

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[[Category:Comics featuring Cueball]] | [[Category:Comics featuring Cueball]] | ||

[[Category:Comics featuring Black Hat]] | [[Category:Comics featuring Black Hat]] | ||

[[Category:Logic]] | [[Category:Logic]] |

## Revision as of 04:32, 26 June 2013

Labyrinth Puzzle |

Title text: And the whole setup is just a trap to capture escaping logicians. None of the doors actually lead out. |

## Explanation

This comic alludes to a famous Knights and Knaves-type logic puzzle, in which there are *two* doors and *two* guards. One guard always lies, and the other always tells the truth. One of the doors leads to freedom, and you can only ask one guard one question. The solution to this riddle involves a very tricky question indeed, and one would in the xkcd-version risk a stabbing from the third guard. If you want to give the original puzzle a try for yourself, don't read the spoiler in the next paragraph.

Solution: Ask one guard (it doesn't matter which one) which door the other guard would say leads out. The door indicated does not lead out.

## Transcript

- Black Hat: And here we have the labyrinth guards. One always lies, one always tells the truth, and one stabs people who ask tricky questions.

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# Discussion

Just ask which color is the sky.. 175.110.37.200 (talk) *(please sign your comments with ~~~~)*

- Oh, although the strip doesn't explicitly say so; in those riddles you can normally only ask one question. --St.nerol (talk) 23:00, 27 January 2013 (UTC)
- There's another (more traditional) three-guard variation where one guard always tells the truth, one guard always tells a lie and the third alternates between pure truth and pure lie (and you don't know which flip they're currently flopped upon). But you
*still*only get to ask one question of one guard. Have fun with that one. My personal solution certainly has a degree of convolution, but I've heard other workable answers. 178.98.31.27 02:24, 21 June 2013 (UTC)- @175.110.37.200, you would know which one lies but you would not know which door leads out. Tharkon (talk) 23:13, 10 October 2013 (UTC)
- Eh, well, even if you had a perfect question to ask in this case, a lot of good would that do you: it'd only reveal the truth behind the setup, that
*none*of the doors lead out. :p -- 173.245.51.210 08:20, 8 November 2013 (UTC)- Well yes it says that in the title-text. But good pick-up. 108.162.219.58 02:31, 6 February 2014 (UTC)

- Eh, well, even if you had a perfect question to ask in this case, a lot of good would that do you: it'd only reveal the truth behind the setup, that

- @175.110.37.200, you would know which one lies but you would not know which door leads out. Tharkon (talk) 23:13, 10 October 2013 (UTC)

- There's another (more traditional) three-guard variation where one guard always tells the truth, one guard always tells a lie and the third alternates between pure truth and pure lie (and you don't know which flip they're currently flopped upon). But you

One question, of one guard. I really like the original form of this riddle. It's a bit of a trick, though. It is crucial that the guards "know" each other's rules, but this is not even implied. And if it was stated in the question, that would probably be a good enough clue to get you to the answer. Of course, once you know the answer it seems trivial, but I wonder what percentage of people actually worked it out for themselves? Another good one is Monty Hall, even though that is pure, straightforward probability. 108.162.219.223 18:11, 17 January 2014 (UTC)

- I think somebody needs a hug! 108.162.219.223 18:11, 17 January 2014 (UTC)

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