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This is the successor of [[256: Online Communities]]. It differs in that it is updated, and furthermore, instead of using the ''membership'' of whichever service to determine its size on the map, it uses its "daily social activity."
 
This is the successor of [[256: Online Communities]]. It differs in that it is updated, and furthermore, instead of using the ''membership'' of whichever service to determine its size on the map, it uses its "daily social activity."
  
The map actually has two super−maps intended to show the relative usage of types of communication: the online community map is surrounded by the much larger "countries" of E−Mail, SMS ("Instant Messaging") and "Cell Phones," which in turn are surrounded by the even huger "Spoken Language."  It is unclear whether "Cell Phones" is intended to represent an independent region, or whether it is meant to be a sub-region of "Spoken Language."  The ambiguity is exacerbated by the fact that cell phones are the primary medium of SMS, and are also used to access email and online communities.  It's also unclear why other forms of communication, such as handwritten letters, are not included.
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The map actually has two super−maps intended to show the relative usage of types of communication: the online community map is surrounded by the much larger "countries" of E−Mail, SMS ("Instant Messaging") and "Cell Phones," which in turn are surrounded by the even huger "Spoken Language."  It is unclear whether "Cell Phones" is intended to represent an independent region, or whether it is meant to be a sub-region of "Spoken Language."  The ambiguity is exacerbated by the fact that cell phones are the primary medium of SMS, and are also used to access email and online communities.  It's also unclear why other forms of communication, such handwritten letters, are not included.
  
 
At the title text [[Randall]] explains that, using his definition of "most activity per day," Farmville is actually the ''second'' most popular social-network farming game - the Chinese game Happy Farm was more popular at the time. This strikes many English-speaking xkcd readers as odd, because Farmville is much more famous, leading one to wonder how it could not be the most played. The phrase "browser-based social-networking-centered farming game" is an example of an [http://tvtropes.org/pmwiki/pmwiki.php/Main/OverlyNarrowSuperlative overly-narrow superlative.]
 
At the title text [[Randall]] explains that, using his definition of "most activity per day," Farmville is actually the ''second'' most popular social-network farming game - the Chinese game Happy Farm was more popular at the time. This strikes many English-speaking xkcd readers as odd, because Farmville is much more famous, leading one to wonder how it could not be the most played. The phrase "browser-based social-networking-centered farming game" is an example of an [http://tvtropes.org/pmwiki/pmwiki.php/Main/OverlyNarrowSuperlative overly-narrow superlative.]

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