Talk:1143: Location

Explain xkcd: It's 'cause you're dumb.
Revision as of 19:16, 6 December 2012 by 207.225.239.130 (Talk)

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I thought the words "like" and "hang out" were references to facebook's "like" and google's "hang out". What do the native speakers think? 213.252.171.254 (talk) 07:56, 5 December 2012 (UTC) (please sign your comments with ~~~~)

Not in this case- here they're just being used as the everyday terms that facebook and google co-opted. 140.247.0.10 (talk) 08:12, 5 December 2012 (UTC) (please sign your comments with ~~~~)
I agree. 122.60.40.91 (talk) 09:28, 5 December 2012 (UTC) (please sign your comments with ~~~~)
Native speaker here: there doesn't seem to be anything distinctive about the use of 'like' and 'hang out' in this comic to indicate they might be references. 170.194.32.42 (talk) 10:33, 5 December 2012 (UTC) (please sign your comments with ~~~~)
The words aren't out of place otherwise, so it just might be a (big) coincidence. I still find it likely to be true. 207.237.164.241 11:18, 5 December 2012 (UTC)
Another native speaker here. You typically would not "hang out" – in real life – with people you don't "like" – as in you like your friends. There's nothing in the comic to make me think there's any connection with Facebook or Google+. 24.41.5.167 11:44, 5 December 2012 (UTC)
This native speaker agrees. The dialog is ordinary informal American English. That's why facebook and Google hijacked the words. Facebook and Google want to be seen as informal and idiomatic institutions. 174.125.142.147 (talk) 15:25, 5 December 2012 (UTC) (please sign your comments with ~~~~)
They'll be very disappointed when they discover that he just decorated the bushes around his house with green LED lights for Christmas. --Geoff 128.156.10.80 19:22, 5 December 2012 (UTC)

No explanation for the space noises? Max Nanasy (talk) 21:28, 5 December 2012 (UTC)

The game literally makes space noises. Like... whooosshhshhhssshhoooooshhh. Things like that. 138.110.225.187 22:30, 5 December 2012 (UTC)
Thank you for that. I had no idea what was being referenced, serves me right for not reading the title text. (This is not sarcasm, it sounded like it was when I read it to myself, so I'm adding this disclaimer) lcarsos_a (talk) 22:33, 5 December 2012 (UTC)
But "space noises" is an oxymoron. In space, you can't hear noise. (Oh... you mean bad-sci-fi-movie noises...) 207.225.239.130 19:16, 6 December 2012 (UTC)
Another Google closed beta – you get to play by invite only. Meh 24.41.5.167 23:53, 5 December 2012 (UTC)

I'm trying to find a game that I played on the computer about 2 years ago. I remember that you could see the entire play area the entire time. It was timed. The object was to get to a hole (maybe blue in color) to end the level. There were blocks that often blocked your path, which you needed to push out of your way or more often use them to make bridges to cross water. Some of the levels were very much a timing game where you needed to quickly move a block through a winding path(up, down, left, right only)to avoid being caught by, I believe, moving blocks.The closest screen shot that I've found is Chips Challenge, which is not the game that I played previously. I remember there were many levels, probably between 50 and 100. Ideas?Shine (talk) 15:33, 6 December 2012 (UTC)

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