Difference between revisions of "Talk:1232: Realistic Criteria"

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Actually, we shouldn't have started expanding our species out of Africa before predicting (and allowing for) the development of Religious Hatred, Mechanised Warfare and Oppressive Copyright Practices...{{unsigned ip|86.10.119.75}}
 
Actually, we shouldn't have started expanding our species out of Africa before predicting (and allowing for) the development of Religious Hatred, Mechanised Warfare and Oppressive Copyright Practices...{{unsigned ip|86.10.119.75}}
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:Personally, I usually quickly send my initial Zulu forces up to blockade the land-bridge in the vicinity of Egypt, and ''then'' expand out throughout Africa so as to allow me to develop my own superior navy (and as many wonders as I can, including the library) before anyone else gets there.  (Apologies, my comment below rather sent me down this line of thought.) [[Special:Contributions/178.98.53.132|178.98.53.132]] 17:20, 1 July 2013 (UTC)
  
 
This attacks a rather typical conservative attitude that we shouldn't "waste" resources on "minor" problems when there are bigger problems to deal with. (e.g., "Why are you giving me a ticket for speeding when there are murderers out there you should be catching?") The title text pinpoints the fallacy of it (if you only ever work on the biggest problems, you will never solve that problem and also never accomplish anything else)  [[User:JamesCurran|JamesCurran]] ([[User talk:JamesCurran|talk]]) 16:10, 1 July 2013 (UTC)
 
This attacks a rather typical conservative attitude that we shouldn't "waste" resources on "minor" problems when there are bigger problems to deal with. (e.g., "Why are you giving me a ticket for speeding when there are murderers out there you should be catching?") The title text pinpoints the fallacy of it (if you only ever work on the biggest problems, you will never solve that problem and also never accomplish anything else)  [[User:JamesCurran|JamesCurran]] ([[User talk:JamesCurran|talk]]) 16:10, 1 July 2013 (UTC)
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I have issue with 'The comic is, at its core, a parody of the overly optimistic scientism that often attaches itself to the idea of a manned Mars mission, which in the minds of its supporters is always "ten to fifteen years away," no matter the unsolved technical or logistics challenges that are still standing in the way.'  I think it's the converse.  The overly optimistic ''semi-''scientism that if we put something like Mars exploration on hold that the resources this frees up would be instantly transferable into "solving all the world's ills".  The ten-to-fifteen-year span is then the (sarcastic?) suggestion as to how long this would need to be done for, before we can consider them all solved and start pumping the same resources back into space missions and pick up from where we leave off.
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(Reminds me of my typical Civilization-playing scenario, pumping lightbulbs into one or other single scientific advance, but switching the target when realising I would ''quite'' like something else researched (perhaps for its associated military unit), even though it wasn't my original plan on the way to (perhaps) the Alpha Centauri win.  Or, more generally, jumping between all 'spare population' being scientists and them all being entertainers or tax collectors, for a few turns, to deal with morale or cashflow problems while a corrective Wonder is being built...  then once it's done I'm free to blithely make it 100% Science again, if I've got such a max/min playing style at the time...) [[Special:Contributions/178.98.53.132|178.98.53.132]] 17:20, 1 July 2013 (UTC)

Revision as of 17:20, 1 July 2013

I'm not sure I want NASA (or other space agencies) to solve all problems on earth. And what constitutes a problem? My laptop crashed this morning? Fighting in Afghanistan? Flooding in Germany and Poland? Kaa-ching (talk) 07:28, 1 July 2013 (UTC)

Hence the title: "Realistic Criteria" ;-) Kaa-ching (talk) 07:29, 1 July 2013 (UTC)

I'm sure there is more that enough problems for 15 years in https://bugzilla.mozilla.org/ alone. Also, exploring other planets can help solving problems on our one. -- Hkmaly (talk) 08:44, 1 July 2013 (UTC)
Earth should have a Bugzilla. 80.195.213.223 13:43, 1 July 2013 (UTC)

"The argument between exploring space vs saving resources and solving problems on Earth is a pretty common modern one, both in theory, and in practice."

Actually, we shouldn't have started expanding our species out of Africa before predicting (and allowing for) the development of Religious Hatred, Mechanised Warfare and Oppressive Copyright Practices... 86.10.119.75 (talk) (please sign your comments with ~~~~)

Personally, I usually quickly send my initial Zulu forces up to blockade the land-bridge in the vicinity of Egypt, and then expand out throughout Africa so as to allow me to develop my own superior navy (and as many wonders as I can, including the library) before anyone else gets there. (Apologies, my comment below rather sent me down this line of thought.) 178.98.53.132 17:20, 1 July 2013 (UTC)

This attacks a rather typical conservative attitude that we shouldn't "waste" resources on "minor" problems when there are bigger problems to deal with. (e.g., "Why are you giving me a ticket for speeding when there are murderers out there you should be catching?") The title text pinpoints the fallacy of it (if you only ever work on the biggest problems, you will never solve that problem and also never accomplish anything else) JamesCurran (talk) 16:10, 1 July 2013 (UTC)


I have issue with 'The comic is, at its core, a parody of the overly optimistic scientism that often attaches itself to the idea of a manned Mars mission, which in the minds of its supporters is always "ten to fifteen years away," no matter the unsolved technical or logistics challenges that are still standing in the way.' I think it's the converse. The overly optimistic semi-scientism that if we put something like Mars exploration on hold that the resources this frees up would be instantly transferable into "solving all the world's ills". The ten-to-fifteen-year span is then the (sarcastic?) suggestion as to how long this would need to be done for, before we can consider them all solved and start pumping the same resources back into space missions and pick up from where we leave off.

(Reminds me of my typical Civilization-playing scenario, pumping lightbulbs into one or other single scientific advance, but switching the target when realising I would quite like something else researched (perhaps for its associated military unit), even though it wasn't my original plan on the way to (perhaps) the Alpha Centauri win. Or, more generally, jumping between all 'spare population' being scientists and them all being entertainers or tax collectors, for a few turns, to deal with morale or cashflow problems while a corrective Wonder is being built... then once it's done I'm free to blithely make it 100% Science again, if I've got such a max/min playing style at the time...) 178.98.53.132 17:20, 1 July 2013 (UTC)