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		<updated>2026-04-15T07:17:35Z</updated>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1729:_Migrating_Geese&amp;diff=126333</id>
		<title>1729: Migrating Geese</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1729:_Migrating_Geese&amp;diff=126333"/>
				<updated>2016-09-07T14:53:01Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.218.185: /* Table of labels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1729&lt;br /&gt;
| date      = September 5, 2016&lt;br /&gt;
| title     = Migrating Geese&lt;br /&gt;
| image     = migrating_geese.png&lt;br /&gt;
| titletext = &amp;quot;Hey guys! I have a great idea for a migration!&amp;quot; &amp;quot;Dammit, Kevin.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Is there not some kind of slang on &amp;quot;Head Goose&amp;quot; that could relate to the fourth in line to the GB throne? Who are the three first in line to the throne? (both to be put in the table). More on the title text: &amp;quot;An idea for A migration?&amp;quot;.}}&lt;br /&gt;
{{w|Bird migration|Migrating}} refers to the changing of a habitat, which happens every year with birds like {{w|geese}} that travel long distances to avoid cold seasons and get back to the food in the summer time. When geese fly to their new habitat, they tend to fly in a very clear {{w|V formation}}. The V formation improves the efficiency of flying birds, particularly over long migratory routes. All the birds except the first fly in the upwash from one of the wingtip vortices of the bird ahead. The upwash assists each bird except for the &amp;quot;leading&amp;quot; one in supporting its own weight in flight, saving them up to 20% of the energy needed.&lt;br /&gt;
&lt;br /&gt;
It should be noted that geese do have family structures with adult geese in &amp;quot;alpha&amp;quot; positions, but not a strict ranking order. An individual's position in formation flights is coincidental and constantly changing, so that the goose at the point of the formation can pull back and rest in the V wings while others &amp;quot;lead&amp;quot; the swarm. Popular earlier beliefs about an &amp;quot;alpha goose&amp;quot; heading a formation for the entire flight is a myth, easily disproven by watching geese formations in flight. &lt;br /&gt;
&lt;br /&gt;
This comic shows such a formation with 20 geese, with several geese and areas in the V formation labeled, giving different roles to the geese and assigning these areas a new meaning. See the [[#Table of labels|table below]].&lt;br /&gt;
&lt;br /&gt;
Apart from a &amp;quot;twin engine&amp;quot; goose in the bottom right arm of the V the only part of the formation that would not normally be seen is Kevin, who flies off at a 45-degree angle. In that direction there is no aerodynamic help from the other birds, and in the title text the rest of the geese also exclaim, &amp;quot;Dammit, Kevin&amp;quot; when he (again?) tells them that he has a great new idea for a migration (maybe referring to the new direction).&lt;br /&gt;
&lt;br /&gt;
===Table of labels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|Head Goose&lt;br /&gt;
(4th in line to the British throne)&lt;br /&gt;
|This goose may become the newest monarch of the UK, assuming the three who are further in line die. The current fourth in line to the British throne is {{w|HRH}} {{w|Princess Charlotte of Cambridge}}. In North America, the best-known goose migration is that of {{w|Canada goose|Canada geese}} to the US east coast.  Canada used to be part of the {{w|British Empire}} and remains a member of the {{w|Commonwealth of Nations}}, so a &amp;quot;Canadian&amp;quot; goose would be well situated to stand within the succession. &lt;br /&gt;
|-&lt;br /&gt;
|Quarterback&lt;br /&gt;
|A {{w|quarterback}} is a position in {{w|American football}}, usually placed in the second row of an American football formation, just like the associated goose. On nearly every non-kicking play, the quarterback is the player who stands behind the center and receives the ball to start the play. In modern American football, the quarterback is usually considered the leader of the team, and is often responsible for calling the play.&lt;br /&gt;
|-&lt;br /&gt;
|Comptroller&lt;br /&gt;
|A {{w|comptroller}} is a position in a company. A comptroller oversees and manages all financial operations.  &lt;br /&gt;
|-&lt;br /&gt;
|Migration abort goose&lt;br /&gt;
|This might be a reference to launch abort capsules used in rockets to safely land astronauts in the case of a critical stage failure. Or it could be operated like an abort button aborting the entire migration for all geese.&lt;br /&gt;
|-&lt;br /&gt;
|Twin-Engine Model&lt;br /&gt;
|This goose has two tails offset on each side of the center of the goose, instead of one tail in the middle like the rest. The &amp;quot;tails&amp;quot; also extend beyond the wings, which makes it look like a Twin-Engine aircraft, which has two motors: one on each wing instead of one in the nose.&lt;br /&gt;
|-&lt;br /&gt;
|CIA Informant&lt;br /&gt;
|A person, usually a criminal, that surreptitiously provides information to the {{w|Central Intelligence Agency}} (CIA). If these geese are from Canada, the CIA might have inserted an informant to be kept up to date on their activities.&lt;br /&gt;
|-&lt;br /&gt;
|Backups&lt;br /&gt;
|These are geese that are not used in the formation so they can replace other geese in their positions in case they have problems performing their task. This may also be a pun/joke about technology/data &amp;quot;migrations&amp;quot; where backups should be taken liberally due to risk of data loss.&lt;br /&gt;
|-&lt;br /&gt;
|Shock Front&lt;br /&gt;
| A shock front is the front boundary of a {{w|shock wave}} created by either a {{w|sonic boom}} or another explosion in a fluid/gas. It can also refer to the shock wave itself. It usually only happens when such violent events occur, and would thus not be present in front of &amp;quot;normally&amp;quot; migrating geese. But of course this set of geese may be somewhat different with the involvement of CIA and stealth technology.&lt;br /&gt;
|-&lt;br /&gt;
|Missing Valence Geese&lt;br /&gt;
|In Chemistry, {{w|Valence (chemistry)|valence}} electrons are the electrons in the outermost &amp;quot;layer&amp;quot; which change places when chemical reactions happen. As there is an optimal number of electrons in a layer, if there are missing valence electrons, atoms which can fill in these gaps tend to react with the atoms having the missing electrons. In case of &amp;quot;electron sharing&amp;quot; (aka covalent bond) molecules result from such an encounter. The comic suggests a second geese formation that has proper &amp;quot;valence geese&amp;quot; in the appropriate position could bond (=merge) with this one into a larger formation. A normal geese V formation like the one in the comic has one side longer than the other and this is possibly Randall's explanation for the phenomenon.&lt;br /&gt;
In reality, geese do form V-shaped flocks, since the rear geese can profit aerodynamically from the vortices created by the front geese, and that way the overall flock requires less energy. So there is actually some evolutionary sense for additional geese to fill the &amp;quot;valence holes&amp;quot;. It is thus a little weird that there are two backup geese close to these valence vacancies, as they should then have filled them up...&lt;br /&gt;
|-&lt;br /&gt;
|Stealth cargo being escorted	&lt;br /&gt;
|The formation is forming a protective surrounding around an empty space in the middle which in a military formation could contain protected cargo. As there is no cargo visible in the geese formation, it is titled &amp;quot;{{w|Stealth technology|stealth}}&amp;quot;. This would be a nice [[:Category:Conspiracy theory|conspiracy theory]] to spread.&lt;br /&gt;
|-&lt;br /&gt;
|Kevin&lt;br /&gt;
|Also mentioned in the title text. It is unclear what the name refers to. It may refer to:&lt;br /&gt;
* The &amp;quot;go-to name&amp;quot; for [[Randall]] at the time of this comic's release, as he also used the name in [[1719: Superzoom]], ten comics before this one.&lt;br /&gt;
* An {{w|Eddie Izzard}} skit about migrating birds (Eddie Izzard - Religions, Cats &amp;amp; Migrating Birds). A group of birds are following Kevin, assuming that he knows where he is going. But he is lost and they end up in the wrong place.&lt;br /&gt;
* Kevin McCallister from the {{w|Home Alone}} movies, who gets separated from his parents a lot. (see [[1164: Home Alone]]).&lt;br /&gt;
* [https://www.reddit.com/r/AskReddit/comments/219w2o/whos_the_dumbest_person_youve_ever_met/cgbhkwp Kevin of reddit fame], the dumbest person ever.&lt;br /&gt;
* One of the {{w|Minions (Despicable Me)|Minions}} from the &amp;quot;{{w|Despicable Me}}&amp;quot; franchise ([http://despicableme.wikia.com/wiki/Kevin Kevin]), who leaves the main Minion group in search of a new master.&lt;br /&gt;
* The intelligent and playful bird [http://disney.wikia.com/wiki/Kevin Kevin], from the Disney/Pixar movie {{w|Up (movie)|Up}}. &lt;br /&gt;
* [https://youtu.be/OyqdoxTEmdg Kevin] from {{w|South Park}}. Especially the &amp;quot;Dammit Kevin&amp;quot; mentioned in the title text could arise from this.&lt;br /&gt;
* [http://the321penguins.wikia.com/wiki/Kevin Kevin] from [https://en.wikipedia.org/wiki/3-2-1_Penguins! 3-2-1 Penguins!], who &amp;quot;will answer questions and save planets without even knowing he could.&amp;quot;&lt;br /&gt;
* {{w|We Need to Talk About Kevin}}, a book and drama film about a deranged child.&lt;br /&gt;
* Kevin Beckman, the dimwitted receptionist from the 2016 [https://en.wikipedia.org/wiki/Ghostbusters:_Answer_the_Call Ghostbusters] movie.&lt;br /&gt;
* Just a random name, as the only of the birds that actually has a personal name acts alone instead of following the other birds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Caption above the panel:]&lt;br /&gt;
:Understanding Migration of Geese&lt;br /&gt;
&lt;br /&gt;
:[20 geese are shown flying in a typical migratory V-formation. As they are shown in silhouette it is not possible to determine if they are seen from above or from below.  They are flying toward the top of the image with the first goose close to the top in the middle of the image.  There is one head goose, and then there are 7 geese in the left arms and 9 geese in the right arm. Behind the left arm there are two stragglers that are not in line with the others, but closer to the middle than those above and not as close to each other as the rest but still flying in the same direction. Finally there is one goose at the bottom right corner flying at a 45 degree angle away from the other to the right. The first goose is flapping its wing, which is also the case with six other geese, no. 4 and 6 in the left and 3, 5 and 6 in the right arm as well as the middle of the two in the rear towards the middle. The rest are soaring with straight wings and all of these look the same except no.  7 in the right arm which has two tails, which both goes ahead of the wings, making it look like a plane with two engines. The head goose and 5 of the 9 geese in the right arm as well as the one bottom right are labelled with and arrow pointing to them from the label. The front goose has the label in front to the left, the other have it in front to the right, except the second last in the arm which has the label inside the V and one flying away which has the label right above it. The two behind and right of the left arm have one label behind them with two arrows from the label pointing at both geese. There is a thick curvy line in front of geese no. 3 to 5 in the left arm. In front of that line is a thinner broken line. In front of this is a label written with the same curvature. There are two areas surrounded by dotted lines. The first one is behind the last of the left arms geese, extending in the same direction for a distance of about two geese. It has a label above and left with and arrow pointing to it. The other area is in the middle of the V forming a loose triangular structure with a label inside.]&lt;br /&gt;
:Head goose:  Head goose &amp;lt;small&amp;gt;(4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; in line to the British throne)&amp;lt;/small&amp;gt;&lt;br /&gt;
:Right no. 1: Quarterback&lt;br /&gt;
:Right no. 3: Comptroller&lt;br /&gt;
:Right no. 5: Migration abort goose&lt;br /&gt;
:Right no. 7: Twin-engine model&lt;br /&gt;
:Right no. 8: CIA informant&lt;br /&gt;
:Bottom right corner: Kevin&lt;br /&gt;
:Behind center: Backups&lt;br /&gt;
:In front of left no. 3-5: Shock front&lt;br /&gt;
:Empty area behind left arm: Missing valence geese&lt;br /&gt;
:Empty area in center: Stealth cargo being escorted&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:American football]]&lt;/div&gt;</summary>
		<author><name>108.162.218.185</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1724:_Proofs&amp;diff=125824</id>
		<title>Talk:1724: Proofs</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1724:_Proofs&amp;diff=125824"/>
				<updated>2016-08-27T02:25:25Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.218.185: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Judging from my experience when I first encountered proofs in math classes (or my general experience from math classes), the teacher is going to write down a &amp;quot;proof&amp;quot; which makes absolutely no sense to students and is also never explained in a way that actually makes them understand. Instead, they are just going to use &amp;quot;dark magic&amp;quot; and write what seems to be completely senseless to students.&lt;br /&gt;
[[Special:Contributions/141.101.91.223|141.101.91.223]] 04:24, 24 August 2016 (UTC)&lt;br /&gt;
:: 'Dark magic' might also refer to the supernatural, so when the teacher said that an answer 'will be written' in a specific location, Cueball took this to mean that a spirit would be summoned to write it, like a ouija chalk board. [[Special:Contributions/141.101.70.67|141.101.70.67]] 09:27, 25 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Transcript generated by the BOT was murdering me, had to change it. Proposing miss Lenhart is party 1. [[User:EppOch|EppOch]] ([[User talk:EppOch|talk]]) 04:45, 24 August 2016 (UTC)&lt;br /&gt;
:: I support that. [[Special:Contributions/141.101.91.223|141.101.91.223]] 06:13, 24 August 2016 (UTC)&lt;br /&gt;
:: Me to, but I am on mobile, so editing is a pain [[Special:Contributions/162.158.86.71|162.158.86.71]] 06:51, 24 August 2016 (UTC)&lt;br /&gt;
:: Done [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 08:26, 24 August 2016 (UTC)&lt;br /&gt;
:::Note that the BOT doesn't create any text - [http://www.explainxkcd.com/wiki/index.php?title=1724:_Proofs&amp;amp;oldid=125654 see here]. The transcript was made by several people. Agree completely that this is Miss Lenhart, but even if it was not &amp;quot;[http://www.explainxkcd.com/wiki/index.php?title=1724:_Proofs&amp;amp;direction=next&amp;amp;oldid=125660 party 1 and party 2]&amp;quot; is not the way to describe a woman with long blonde hair and Cueball ;-) There is at the moment [[explain_xkcd:Community_portal/Proposals#New_character_category_for_blonde_woman_news_reporter_.28from_1699.29|a discussion]] what to call other women looking like this (i.e. those that are not clearly Miss Lenhart, [[Mrs. Roberts]] or her daughter [[Elaine Roberts]]). Chip in there if you have any opinions on that regard... --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 11:01, 24 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Irrationality proof isn't really a proof by contradiction (it doesn't use double negation elimination). You're showing (exists a,b. ...) -&amp;gt; False by assuming (exists a, b. ...) and showing False, which is implication introduction --[[Special:Contributions/162.158.85.105|162.158.85.105]] 07:33, 24 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm thinking she's doing one of those proof that write down a formula or function out of nowhere, and proceeds to proof everything with it. [[Special:Contributions/108.162.222.125|108.162.222.125]] 08:43, 24 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
This comic reminds me of &amp;quot;divination&amp;quot; rituals, where a magical spirit is summoned to write out an answer. Usually not something as complex as here, but hey, XKCD! --[[User:Henke37|Henke37]] ([[User talk:Henke37|talk]]) 10:04, 24 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Man, Reductio ad absurdum never made any logic. If we could assume any thing, why use logic?&lt;br /&gt;
Oh wait, it has already been covered in XKCD {{unsigned ip|162.158.49.12}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dark magic&amp;quot; proofs are centered around properties of functions, and abstract concepts, rather than manipulating the functions themselves?? [[Special:Contributions/108.162.246.113|108.162.246.113]] 11:26, 24 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
My assumptions is that the &amp;quot;Dark Magic&amp;quot; being referred to here is more &amp;quot;A technique that works, though nobody really understands why.&amp;quot; [see http://catb.org/jargon/html/B/black-magic.html] In this case, the teacher is setting up a proof in an manner which will lead to the desired goal, but to the student it is exceedingly unobvious as to why one would do it this way, other than &amp;quot;it works&amp;quot; [[Special:Contributions/108.162.219.52|108.162.219.52]] 15:30, 24 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was thinking that a &amp;quot;dark magic proof&amp;quot; referred to those ridiculous &amp;quot;party trick&amp;quot; proofs like 'proving' that 1 = 0 via some confusing train of logic, and mathematical sleight of hand. {{unsigned ip|108.162.237.213}}&lt;br /&gt;
&lt;br /&gt;
Maybe he meant &amp;quot;dark patterns&amp;quot;? {{unsigned ip|162.158.126.139}}&lt;br /&gt;
&lt;br /&gt;
It seems pretty obvious to me that by &amp;quot;weird, dark magic proofs&amp;quot;, the student is talking about proofs that drag in far-flung reaches of mathematics so distant that they no longer appear to be mathematics, especially ones that involve meta-reasoning. Gödel's proof of the incompleteness of Peano arithmetic is the archetypical example, but others include Lob's theorem and any proof by contradiction involving the halting problem. Ms Lenhart's proof starts out by setting up a proof-by-contradiction, already a warning sign, and she then escalates it at the end by implying that this proof will somehow involve the actual physics of where the solution can and cannot be written. [[Special:Contributions/108.162.241.123|108.162.241.123]] 17:27, 24 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Agreed, although I think starting out with a proof by contradiction setup is by itself not that much of a warning sign. However it heads straight into meta-space by making the assumption of the existence of a function that produces a solution of something. [[User:Zmatt|Zmatt]] ([[User talk:Zmatt|talk]]) 18:52, 24 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: The fact that the proof mentions the actual blackboard on which it is written is of course problematic in numerous ways, as is predicating on whether something &amp;quot;will eventually&amp;quot; happen. This is well outside the scope of the [https://en.wikipedia.org/wiki/Zermelo–Fraenkel_set_theory usual mathematical foundations]. Since careless use of meta-recursion is a [https://en.wikipedia.org/wiki/Curry's_paradox trap], such a proof would have to very very carefully consider foundational issues and cannot handwave over them. [[User:Zmatt|Zmatt]] ([[User talk:Zmatt|talk]]) 19:13, 24 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;quot;''In the title text the decision of whether to take the axiom of choice is made by a deterministic process. The axiom of determinacy is incompatible with the axiom of choice...''&amp;quot;  The axiom of determinacy is not really relevant to deterministic processes - it is about (certain types of two-players-) games and says that any such game is determined (that is, some player has a winning strategy). So this axiom is not relevant to the title text --[[Special:Contributions/162.158.83.66|162.158.83.66]] 17:39, 24 August 2016 (UTC)&lt;br /&gt;
:I agree. I read the title text in almost exactly the opposite way - that the proof relies on the existence of a deterministic process for selecting objects, and therefore the invocation of the axiom of choice  as a part of the process is superfluous (but not a contradiction). Anyhow, the axiom of determinacy isn't ever mentioned, so it probably shouldn't be shoehorned in here. [[Special:Contributions/162.158.74.53|162.158.74.53]] 20:36, 24 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I feel like it is a stretch to assert Lenhart is setting up a proof by contradiction. It sounded to me more like an prior knowledge proof (not sure it's technical name). For example, &amp;quot;calculate the space between two concentric circles of differing diameter when the longest straight line you can draw is length d.&amp;quot; If you assume there is a function F(r1, r2) which has been previously proven to calculate this space, then it is easy to show that the space is in fact .5*pi*(.5*d)^2 (as you have a degenerative case where r1=0, and you have an ordinary circle). I also think this type of proof is more &amp;quot;dark magic&amp;quot;-feeling than a simple proof by contradiction. {{unsigned ip|108.162.216.87}}&lt;br /&gt;
&lt;br /&gt;
:While technically the same pattern, I would assume something more like NP-complete proofs: Assume we have function F which solves this problem in polynomial time ... then we can solve that problem in polynomial time as well. Just, instead of &amp;quot;polynomial time&amp;quot;, the existence of function is the question here, so it will likely be something around {{w|Recursively enumerable set|recursively enumerable}}/{{w|countable set|countable}} stuff. -- [[User:Hkmaly|Hkmaly]] ([[User talk:Hkmaly|talk]]) 13:02, 25 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't like how this explanation uses the word &amp;quot;standard&amp;quot;. Non-standard mathematical objects are subjects of non-standard analysis, not metamathematics. --[[Special:Contributions/108.162.218.185|108.162.218.185]] 02:25, 27 August 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>108.162.218.185</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:903:_Extended_Mind&amp;diff=118643</id>
		<title>Talk:903: Extended Mind</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:903:_Extended_Mind&amp;diff=118643"/>
				<updated>2016-04-25T03:11:53Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.218.185: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title text is true - unless you happen to stumble upon any one of: {{w|Fact}}, {{w|Proof (truth)}}, {{w|Evidence}}, or {{w|Truth}}. Then you'll be stranded in an eternal loop. &lt;br /&gt;
:What do you mean? {{w|Fact}} works fine, you get there in 7 steps. Proof gets you there in 6 - you go to {{w|Necessity and Sufficiency}} not {{w|Evidence}}. Same for {{w|Evidence}}. {{w|Truth}} leads you to {{w|Fact}}. So all of your examples actually work.&lt;br /&gt;
--[[User:T0IVI|T0IVI]] ([[User talk:T0IVI|talk]]) 09:27, 28 December 2012 (UTC)&lt;br /&gt;
:Also, I add another rule to my wikiwalks: No purple links. [[Special:Contributions/108.162.218.101|108.162.218.101]] 21:05, 28 March 2014 (UTC)&lt;br /&gt;
:'''Logic''' leads you to '''reason''', which leads you to '''consciousness''', which leads you to '''quality''', which leads you to '''propery''', which takes you back to logic.&lt;br /&gt;
[[User:Mulan15262|Mulan15262]] ([[User talk:Mulan15262|talk]]) 23:33, 22 May 2014 (UTC)[[User:Mulan15262|Mulan15262]]&lt;br /&gt;
&lt;br /&gt;
Yeah, I hit a loop on the page Community. Went right from National community to Community again. {{unsigned|69.91.105.111}}&lt;br /&gt;
&lt;br /&gt;
These infinite loops seem to be 'fixed', I went through fact and other stuff right to philosophy.{{unsigned|141.35.48.11}}&lt;br /&gt;
&lt;br /&gt;
Another loop is &amp;quot;England&amp;quot;. It goes right to &amp;quot;Countries of the United Kingdom&amp;quot; which returns immediately to England. &lt;br /&gt;
&lt;br /&gt;
Finally we all end up in {{w|Reality}}. [[Special:Contributions/85.178.28.173|85.178.28.173]] 21:16, 29 May 2013 (UTC)&lt;br /&gt;
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I do have to say that the best loop that doesn't feed to Philosophy is {{w|Sand Fence}} and {{w|Snow Fence}}. The first sentence of each article is identical except for switching the instances of sand and snow. --[[Special:Contributions/68.97.21.122|68.97.21.122]] 05:17, 6 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:actually sand fence leads to fence, which leads eventually to fortification, military, lethal force, human being, and that obviously that leads up to philosophy. what made you think that a fence would let you escape this trap that is philosophy.[[User:TheJonyMyster|TheJonyMyster]] ([[User talk:TheJonyMyster|talk]]) 03:07, 20 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: The Sand Fence &amp;lt;--&amp;gt; Snow Fence loop used to exist, but the articles have now been substantially updated. Like you've noted, Sand Fence now reaches Philosophy, and thus so does Snow Fence (which still links to Sand Fence). --[[User:Pudder|Pudder]] ([[User talk:Pudder|talk]]) 08:45, 20 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I get stuck in the Sand Fence &amp;lt;--&amp;gt; Snow Fence loop! Except you hit the cleanup link in the cleanup-banner. But how did you get to Sand Fence in the first place ? [[Special:Contributions/108.162.253.144|108.162.253.144]] 00:22, 30 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Saying that everything ends up in &amp;quot;philosophy&amp;quot; is simply choosing from a long list of possible entries to suit an argument.  I found it much more interesting, having gotten to philosophy, to keep going through the loop, then to see where certain pages drop you into said loop.  The loop currenty is reality, existence, world, human, hominini, tribe, biology, natural science, sciences, knowledge, fact, proof, necessity and sufficiency, logic, reason, consciousness, quality (philosophy), property (philosophy), modern philosophy, then finally philosophy.  It's as if we've stumbled upon a new classification of knowledge.  If only we could look recursively at ALL the things that lead into a certain topic in the loop.  For example, goat drops you into the loop at biology, which makes perfect sense, but Volvo drops you in at natural sciences from a very convoluted path which includes physics, time, dimension, list of time periods, and scandinavia.  In other words, it's the journey not the destination that I find interesting. - naginalf [[Special:Contributions/108.162.216.40|108.162.216.40]] 15:39, 12 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Randall is either mistaken or intentionally misinformative (or rather, politically correct) in his IQ estimates. What's a car hyperbole aside, the cluelessness, sentence length, and spelling of the outage-messages remind of a person in their low 90s-high 80s, if not lower, and Randall is clearly more than 120, (conservative) average for physics majors as it might be. [[Special:Contributions/178.42.101.38|178.42.101.38]] 20:08, 13 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
;What can we learn?&lt;br /&gt;
I've learned that memorizing facts is so yesteryear. Over next few years facts will be even easier to find, understand, use, reference and forget. When in school we should concentrate not on memorizing facts we can look up later, but rather new methods to think outside the box full of facts others placed inside it. (Thank you Mr. XKCD) - [[User:E-inspired|E-inspired]] ([[User talk:E-inspired|talk]]) 13:42, 28 February 2013 (UTC)&lt;br /&gt;
: That is true, but the overhead for looking something up versus remembering it is usually great enough that memorizing some things (multiplication tables come to mind) can increase the speed we can arrive at conclusions, or can give us other options (correlation between spark plug gapping and engine performance) that might not have come to mind otherwise. Outside of that, even though we forget much of it, having a vague sense of things (dates, locations/countries, etc) allow us to start out knowing at least something (order of things that occurred, Egypt being in Africa, Pythagorean theorem). This is just my opinion, and I may be biased, since I like facts. [[User:Tryc|Tryc]] ([[User talk:Tryc|talk]]) 13:19, 25 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can't teach everyone to think outside the box, that would spoil my advantage over the common man. [[Special:Contributions/184.66.160.91|184.66.160.91]] 03:03, 26 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wikiloop: (noun) A loop that results in wikipedia articles from clicking the first link not in brackets or italics over and over again. &lt;br /&gt;
Here is the most commonly encountered wikiloop. (Reality is also the first link in Philosophy) --[[User:ParadoX|ParadoX]] ([[User talk:ParadoX|talk]]) 09:03, 13 December 2013 (UTC)&lt;br /&gt;
Reality&lt;br /&gt;
Existence&lt;br /&gt;
World&lt;br /&gt;
Human&lt;br /&gt;
Primate&lt;br /&gt;
Mammal&lt;br /&gt;
Clade&lt;br /&gt;
Tree of life (biology)&lt;br /&gt;
Metaphor&lt;br /&gt;
Figure of speech&lt;br /&gt;
Word&lt;br /&gt;
Linguistics&lt;br /&gt;
Science&lt;br /&gt;
Knowledge&lt;br /&gt;
Fact&lt;br /&gt;
Reality&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Another one is Coffee. It goes Coffee-Coffee Preparation - Coffee.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
:I just tried and today the article ''Humans'' have been changed so the first word is no longer primate but Hominini. And from there you can get back to Philosophy. So you still enter a loop (of 24 steps) from when you start from Philosophy, but you end up back at Philosophy, so the rule now also applies to Philosophy. [[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 11:35, 1 July 2014 (UTC)&lt;br /&gt;
:The route is:&lt;br /&gt;
:Starting point:&lt;br /&gt;
:''Philosophy''&lt;br /&gt;
#Reality&lt;br /&gt;
#Existence&lt;br /&gt;
#World&lt;br /&gt;
#Human&lt;br /&gt;
#'''Hominini'''&lt;br /&gt;
#Tribe (biology)&lt;br /&gt;
#Biology&lt;br /&gt;
#Natural science&lt;br /&gt;
#Science&lt;br /&gt;
#Knowledge&lt;br /&gt;
#Fact&lt;br /&gt;
#Experience&lt;br /&gt;
#Experiment&lt;br /&gt;
#Hypothesis&lt;br /&gt;
#Explanation&lt;br /&gt;
#Set (mathematics)&lt;br /&gt;
#Mathematics&lt;br /&gt;
#Quantity&lt;br /&gt;
#Property (philosophy)&lt;br /&gt;
#Logic&lt;br /&gt;
#Reason&lt;br /&gt;
#Consciousness&lt;br /&gt;
#Quality (philosophy)&lt;br /&gt;
#''Philosophy''&lt;br /&gt;
&lt;br /&gt;
:Just tried the philosophy test from {{w|The Lion King}} movie, (20 years anniversary - [[891: Movie Ages |it makes you feel old]]) and it of course also worked from there ;-) [[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 11:35, 1 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;wikipedia outages&lt;br /&gt;
&lt;br /&gt;
There was a major outage in 2005 when a power failure hit their database servers http://cyberbrahma.com/power-corrupts-power-failure-corrupts-absolutely/. I also remember countless minor outages over the years (though not recently). -- plugwash&lt;br /&gt;
:And just after I wrote the above wikipedia went down....... -- plugwash {{unsigned}}&lt;br /&gt;
&lt;br /&gt;
::Yeah, a link like {{w|Sand Fence}} should be work like {{w|Sand fence}}, but it doesn't right now. So some outages for the &amp;quot;Extended Mind&amp;quot;... --[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 00:10, 14 February 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>108.162.218.185</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:903:_Extended_Mind&amp;diff=118642</id>
		<title>Talk:903: Extended Mind</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:903:_Extended_Mind&amp;diff=118642"/>
				<updated>2016-04-25T03:08:59Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.218.185: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title text is true - unless you happen to stumble upon any one of: {{w|Fact}}, {{w|Proof (truth)}}, {{w|Evidence}}, or {{w|Truth}}. Then you'll be stranded in an eternal loop. &lt;br /&gt;
:What do you mean? {{w|Fact}} works fine, you get there in 7 steps. Proof gets you there in 6 - you go to {{w|Necessity and Sufficiency}} not {{w|Evidence}}. Same for {{w|Evidence}}. {{w|Truth}} leads you to {{w|Fact}}. So all of your examples actually work.&lt;br /&gt;
--[[User:T0IVI|T0IVI]] ([[User talk:T0IVI|talk]]) 09:27, 28 December 2012 (UTC)&lt;br /&gt;
:Also, I add another rule to my wikiwalks: No purple links. [[Special:Contributions/108.162.218.101|108.162.218.101]] 21:05, 28 March 2014 (UTC)&lt;br /&gt;
:'''Logic''' leads you to '''reason''', which leads you to '''consciousness''', which leads you to '''quality''', which leads you to '''propery''', which takes you back to logic.&lt;br /&gt;
[[User:Mulan15262|Mulan15262]] ([[User talk:Mulan15262|talk]]) 23:33, 22 May 2014 (UTC)[[User:Mulan15262|Mulan15262]]&lt;br /&gt;
&lt;br /&gt;
Yeah, I hit a loop on the page Community. Went right from National community to Community again. {{unsigned|69.91.105.111}}&lt;br /&gt;
&lt;br /&gt;
These infinite loops seem to be 'fixed', I went through fact and other stuff right to philosophy.{{unsigned|141.35.48.11}}&lt;br /&gt;
&lt;br /&gt;
Another loop is &amp;quot;England&amp;quot;. It goes right to &amp;quot;Countries of the United Kingdom&amp;quot; which returns immediately to England. &lt;br /&gt;
&lt;br /&gt;
Finally we all end up in {{w|Reality}}. [[Special:Contributions/85.178.28.173|85.178.28.173]] 21:16, 29 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do have to say that the best loop that doesn't feed to Philosophy is {{w|Sand Fence}} and {{w|Snow Fence}}. The first sentence of each article is identical except for switching the instances of sand and snow. --[[Special:Contributions/68.97.21.122|68.97.21.122]] 05:17, 6 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:actually sand fence leads to fence, which leads eventually to fortification, military, lethal force, human being, and that obviously that leads up to philosophy. what made you think that a fence would let you escape this trap that is philosophy.[[User:TheJonyMyster|TheJonyMyster]] ([[User talk:TheJonyMyster|talk]]) 03:07, 20 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: The Sand Fence &amp;lt;--&amp;gt; Snow Fence loop used to exist, but the articles have now been substantially updated. Like you've noted, Sand Fence now reaches Philosophy, and thus so does Snow Fence (which still links to Sand Fence). --[[User:Pudder|Pudder]] ([[User talk:Pudder|talk]]) 08:45, 20 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I get stuck in the Sand Fence &amp;lt;--&amp;gt; Snow Fence loop! Except you hit the cleanup link in the cleanup-banner. But how did you get to Sand Fence in the first place ? [[Special:Contributions/108.162.253.144|108.162.253.144]] 00:22, 30 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Saying that everything ends up in &amp;quot;philosophy&amp;quot; is simply choosing from a long list of possible entries to suit an argument.  I found it much more interesting, having gotten to philosophy, to keep going through the loop, then to see where certain pages drop you into said loop.  The loop currenty is reality, existence, world, human, hominini, tribe, biology, natural science, sciences, knowledge, fact, proof, necessity and sufficiency, logic, reason, consciousness, quality (philosophy), property (philosophy), modern philosophy, then finally philosophy.  It's as if we've stumbled upon a new classification of knowledge.  If only we could look recursively at ALL the things that lead into a certain topic in the loop.  For example, goat drops you into the loop at biology, which makes perfect sense, but Volvo drops you in at natural sciences from a very convoluted path which includes physics, time, dimension, list of time periods, and scandinavia.  In other words, it's the journey not the destination that I find interesting. - naginalf [[Special:Contributions/108.162.216.40|108.162.216.40]] 15:39, 12 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Randall is either mistaken or intentionally misinformative (or rather, politically correct) in his IQ estimates. What's a car hyperbole aside, the cluelessness, sentence length, and spelling of the outage-messages remind of a person in their low 90s-high 80s, if not lower, and Randall is clearly more than 120, (conservative) average for physics majors as it might be. [[Special:Contributions/178.42.101.38|178.42.101.38]] 20:08, 13 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
;What can we learn?&lt;br /&gt;
I've learned that memorizing facts is so yesteryear. Over next few years facts will be even easier to find, understand, use, reference and forget. When in school we should concentrate not on memorizing facts we can look up later, but rather new methods to think outside the box full of facts others placed inside it. (Thank you Mr. XKCD) - [[User:E-inspired|E-inspired]] ([[User talk:E-inspired|talk]]) 13:42, 28 February 2013 (UTC)&lt;br /&gt;
: That is true, but the overhead for looking something up versus remembering it is usually great enough that memorizing some things (multiplication tables come to mind) can increase the speed we can arrive at conclusions, or can give us other options (correlation between spark plug gapping and engine performance) that might not have come to mind otherwise. Outside of that, even though we forget much of it, having a vague sense of things (dates, locations/countries, etc) allow us to start out knowing at least something (order of things that occurred, Egypt being in Africa, Pythagorean theorem). This is just my opinion, and I may be biased, since I like facts. [[User:Tryc|Tryc]] ([[User talk:Tryc|talk]]) 13:19, 25 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can't teach everyone to think outside the box, that would spoil my advantage over the common man. [[Special:Contributions/184.66.160.91|184.66.160.91]] 03:03, 26 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wikiloop: (noun) A loop that results in wikipedia articles from clicking the first link not in brackets or italics over and over again. &lt;br /&gt;
Here is the most commonly encountered wikiloop. (Reality is also the first link in Philosophy) --[[User:ParadoX|ParadoX]] ([[User talk:ParadoX|talk]]) 09:03, 13 December 2013 (UTC)&lt;br /&gt;
Reality&lt;br /&gt;
Existence&lt;br /&gt;
World&lt;br /&gt;
Human&lt;br /&gt;
Primate&lt;br /&gt;
Mammal&lt;br /&gt;
Clade&lt;br /&gt;
Tree of life (biology)&lt;br /&gt;
Metaphor&lt;br /&gt;
Figure of speech&lt;br /&gt;
Word&lt;br /&gt;
Linguistics&lt;br /&gt;
Science&lt;br /&gt;
Knowledge&lt;br /&gt;
Fact&lt;br /&gt;
Reality&lt;br /&gt;
Coffee&lt;br /&gt;
...&lt;br /&gt;
:I just tried and today the article ''Humans'' have been changed so the first word is no longer primate but Hominini. And from there you can get back to Philosophy. So you still enter a loop (of 24 steps) from when you start from Philosophy, but you end up back at Philosophy, so the rule now also applies to Philosophy. [[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 11:35, 1 July 2014 (UTC)&lt;br /&gt;
:The route is:&lt;br /&gt;
:Starting point:&lt;br /&gt;
:''Philosophy''&lt;br /&gt;
#Reality&lt;br /&gt;
#Existence&lt;br /&gt;
#World&lt;br /&gt;
#Human&lt;br /&gt;
#'''Hominini'''&lt;br /&gt;
#Tribe (biology)&lt;br /&gt;
#Biology&lt;br /&gt;
#Natural science&lt;br /&gt;
#Science&lt;br /&gt;
#Knowledge&lt;br /&gt;
#Fact&lt;br /&gt;
#Experience&lt;br /&gt;
#Experiment&lt;br /&gt;
#Hypothesis&lt;br /&gt;
#Explanation&lt;br /&gt;
#Set (mathematics)&lt;br /&gt;
#Mathematics&lt;br /&gt;
#Quantity&lt;br /&gt;
#Property (philosophy)&lt;br /&gt;
#Logic&lt;br /&gt;
#Reason&lt;br /&gt;
#Consciousness&lt;br /&gt;
#Quality (philosophy)&lt;br /&gt;
#''Philosophy''&lt;br /&gt;
&lt;br /&gt;
:Just tried the philosophy test from {{w|The Lion King}} movie, (20 years anniversary - [[891: Movie Ages |it makes you feel old]]) and it of course also worked from there ;-) [[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 11:35, 1 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;wikipedia outages&lt;br /&gt;
&lt;br /&gt;
There was a major outage in 2005 when a power failure hit their database servers http://cyberbrahma.com/power-corrupts-power-failure-corrupts-absolutely/. I also remember countless minor outages over the years (though not recently). -- plugwash&lt;br /&gt;
:And just after I wrote the above wikipedia went down....... -- plugwash {{unsigned}}&lt;br /&gt;
&lt;br /&gt;
::Yeah, a link like {{w|Sand Fence}} should be work like {{w|Sand fence}}, but it doesn't right now. So some outages for the &amp;quot;Extended Mind&amp;quot;... --[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 00:10, 14 February 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>108.162.218.185</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=106383</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=106383"/>
				<updated>2015-12-04T02:30:26Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.218.185: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
 &amp;lt;!--DO NOT ADD the title text: Return to the play area. This is not shown in the comic. See trivia--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
*To experience the interactivity, visit the [http://xkcd.com/1608/ original comic].&lt;br /&gt;
*For a really good zoom-able map see this:&lt;br /&gt;
**[http://1101b.com/xkcd1608/ fully zoomable map w/ toggleable coins and passages] - courtesy of [https://www.reddit.com/user/lanzaa lanzaa] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread]&lt;br /&gt;
&lt;br /&gt;
{{TOC}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Layout of this explanation needs revision. Expanation of all items of interest with pictures like in [[1110]].}}&lt;br /&gt;
The &amp;quot;comic&amp;quot; is actually a {{w|browser game}} made to celebrate the release of [[Randall|Randall's]] new book, ''[[Thing Explainer]]'', which was released on the same day as this comic (November 24th 2015).  The comic appeared on a Tuesday, replacing that week's normal Wednesday release.&lt;br /&gt;
&lt;br /&gt;
The game features [[Cueball]] riding on a {{w|hoverboard}}. The only controls are the left, up, and right arrows. Alternatively you can use the A, W, and D keys or the H, K, and L keys, corresponding to left, jump, and right, respectively. On mobile the controls are replaced by tilting the phone left and right to move and tapping the screen to jump.. The player can jump repeatedly mid-jump to reach increasing heights. The player begins in a line-drawing maze with 17 gold coins located throughout and a &amp;quot;deposit&amp;quot; station. The ostensible goal of the game is to collect as many coins as possible and return them to the deposit in the fastest possible time, which returns a text message describing the result. Players consumed with obtaining the best possible time result for collecting the coins may not realize there is anything more to the game.&lt;br /&gt;
&lt;br /&gt;
Beyond the maze on either side (just far enough that players who remain within the maze will not see) are tall walls seemingly designed to contain the player. However, the walls have a finite height and, combined with the ability to multi-jump, the player can leave the purported &amp;quot;play area&amp;quot; either to the sides or above the initial maze. This returns a flashing red error message &amp;quot;return to play area&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Outside the play area is an entire world to explore including numerous points of interest and {{w|Easter egg (media)|Easter eggs}} similar in style to comic [[1110: Click and Drag]]. There are even more coins to collect. The larger game world is physically bounded in the left, right, and up directions, with invisible walls on all three sides. The upwards invisible wall is tough to pinpoint; although [[Cueball]] appears to continue upwards, once the jump button is released, he will continue to look upwards as if continuously jumping; in addition, the longer the up arrow is pressed repeatedly, the longer it will take for [[Cueball]] to fall down again once the button is depressed. In principle it may also be unbounded in the downwards direction, but there are only a few places you can &amp;quot;sink&amp;quot; into the ground/water/lava, and here you cannot go down indefinitely. It could be possible that there could be some unexplored parts of the map, but given the map is already made this seems unlikely. There are 152 more coins outside the initial &amp;quot;play area&amp;quot; for a total of 169 in the entire game.&lt;br /&gt;
&lt;br /&gt;
===Messages in the starting area===&lt;br /&gt;
*Different amounts of coins collected in the play area, will give different messages in yellow on the black part at the bottom of the screen when delivered to the coin collector.&lt;br /&gt;
*Below is a table with examples of what may be written depending on the number of coins. The time (and the amount when there is a range with similar rating) is just chosen at random (although in a realistic range). To get above 17 you of course have to leave the play area and come back again... &lt;br /&gt;
**In chrome and firefox there is not message for those above 9 coins, except 17, 42 and 169. But in Internet Explorer there is still a message for those cases: &amp;quot;Undefined&amp;quot;.&lt;br /&gt;
**See [[1608: Hoverboard/Screen-shots#Coin collecting messages|screen-shots]].&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!# coins&lt;br /&gt;
!Text when depositing this number of coins&lt;br /&gt;
&amp;quot;X&amp;quot; is the number of coins collected&lt;br /&gt;
|-&lt;br /&gt;
|0 coins&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got 0 coins in 1 second'''&amp;lt;br&amp;gt;You successfully avoided all the coins.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1 coin&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got a single coin in 1 second'''&amp;lt;br&amp;gt;It's a start.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2-4 coins&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 3 seconds'''&amp;lt;br&amp;gt;Not bad!&amp;lt;/font&amp;gt;	&lt;br /&gt;
|-&lt;br /&gt;
|5-9 coins&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 12 seconds'''&amp;lt;br&amp;gt;Terrific!&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10-16 coins&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 10 seconds'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|17 coins&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got 17 coins in 15 seconds'''&amp;lt;br&amp;gt;You found all the coins! Great job!&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|18-41 coins&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 430 seconds'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|42 coins&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got 42 coins in 460 seconds'''&amp;lt;br&amp;gt;No answers here.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|43-168 coins&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 460 seconds'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|All 169 coins&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got 169 coins in 15000 seconds'''&amp;lt;br&amp;gt;Are you Gandalf?&amp;lt;/font&amp;gt;&lt;br /&gt;
|}\&lt;br /&gt;
&lt;br /&gt;
*Once you leave the area you get a [[1608:_Hoverboard/Screen-shots#Return_to_the_play_area|flashing warning message]] in red letters at the bottom of the screen:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''Return to the play area'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*This message flashes three times over 1.2 seconds (the message only disappears for about 150 ms each time)&lt;br /&gt;
*Then there is a pause for about 1.3 seconds and then this repeats for a total of 5 repetitions, a total of 15 flashes in just about 11.3 second seconds. &lt;br /&gt;
*The message will stop immediately if you re-enter the play area during this period. &lt;br /&gt;
*If you re-enter later it will flash once you leave again.&lt;br /&gt;
*For the program the play area is anything within and below the walls just outside the maze you start in. &lt;br /&gt;
**More precisely you first leave the play area if you pass over the middle part at the top of the walls&lt;br /&gt;
**Or if you make one jump from standing on top of the walls.&lt;br /&gt;
&lt;br /&gt;
===List of details and references===&lt;br /&gt;
{{incomplete|Help needed migrating the info into a table with pictures like in [[1110:_Click_and_Drag#List_of_details_and_references_.28with_transcript.29|here in 1110]]...}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coordinates || Description&lt;br /&gt;
|-&lt;br /&gt;
| x: 483735, y: -551990 || &amp;quot;What news of the world above? Please tell me - what's hot and viral? What's trending on twitter?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| x: 509587, y: -554621 || Washington Monument&lt;br /&gt;
|-&lt;br /&gt;
|  x: 509587, y: -554621 || Captain's log&lt;br /&gt;
|-&lt;br /&gt;
| x: 552309, y: -560208 || A man addressing a giant, supposedly pregnant, ant. Cueball: &amp;quot;What's up?&amp;quot; Ant: &amp;quot;The usual. Pooping out ants.&amp;quot; Cueball: &amp;quot;Eww.&amp;quot; &lt;br /&gt;
This is probably a reference to a part of Orson Scott Card's &amp;quot;Xenocide&amp;quot; in his Ender series. In it, the main character, Ender, visits a hive queen &amp;quot;bugger&amp;quot; he saved on his travels and became friends with, at a time after the queen has settled in on a new planet. At one point, Ender brings other humans to meet the queen at a time when she was giving birth to some of her drones. This is most likely meant to represent a parody of that conversation or else represent a comedic idea of his first conversation with her when she had been birthing, where Ender is alone and is speaking to the Hive Queen. In this version, when he finds out that she is in the process of birthing more ants, rather than being compassionate and understanding with the Queen(as he is in the book), Ender is weirded out like the other humans he brings along with him later.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical aspects===&lt;br /&gt;
As previously noted, the comic bears considerable resemblance to [[1110: Click and Drag]]. The comic is made in much the same way, with 'drawn' images &amp;quot;glued&amp;quot; together to form a large &amp;quot;map&amp;quot;, with the illusion of infinite bounds made possible through space saving techniques where blank tiles are not stored and are instead painted white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very slight grey tint. Thus, seams between images and blank spaces can be discerned.&lt;br /&gt;
&lt;br /&gt;
The tiles for the map are stored as simple PNG files in the naming scheme: X:Y+s.png. An example can be seen here: http://xkcd.com/1608/1013:-1096+s.png Each file is 513x513 pixels in size, one pixel is reserved as overlap to ensure seamless joining of images. So far, through experimentation, tiles in the range 928 to 1108 X and -1112 to -928 Y have been discovered, internally, the position of the player is divided by 512 and rounded down to give the position of the tile.&lt;br /&gt;
&lt;br /&gt;
The collision map is encoded in the darkness of the black. Using an image manipulation program, one can easily find the secret pathways even in the zoomed out maps provided below by enhancing the contrast of the dark areas. On a slow connection, it's possible to move into an 'open' area and then the black image loads in and (probably permanently, without tricks) traps you immobile.&lt;br /&gt;
&lt;br /&gt;
The game was made by [http://chromakode.com Max Goodman] who has previously worked on [[1416: Pixels]]. The source code for the game can be found [https://xkcd.com/1608/tigl.js here].&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
Starting area - (x: 512187, y: -549668)&lt;br /&gt;
&lt;br /&gt;
====West / Left====&lt;br /&gt;
*{{w|Washington Monument}} - (x: 509864, y: -549746)&lt;br /&gt;
**Invisible entrance through the Monument, indicated by arrow sign&lt;br /&gt;
**Secret entrance into the inside of the Monument, right side, about halfway up - (x: 509815, y: -552614)&lt;br /&gt;
***From there you can fall down to the fault line shown in about the middle of the monument. You cannot see Cueball while he is in the monument in either entrance.&lt;br /&gt;
*Girl in a hamster ball heading for a bunch of bowling pins - (x: 505790, y: -549905)&lt;br /&gt;
*Straight up, a giant floating rock island in the sky (x: 507163, y: -567537)&lt;br /&gt;
*Yet [[1504|another dig]] at the Lion King and the lands touched by shadow - (x: 504998, y: -550676)&lt;br /&gt;
*An {{w|X-Wing}} at a gas station, with coin accessible from the left - (x: 503253, y: -551129)&lt;br /&gt;
**Go straight up from the cockpit for a coin, carried by african swallows (non-migratory)&lt;br /&gt;
*A well with a girl at the bottom of it (and one of the yellow game coins), claiming to not be a ghost. A possible reference to {{w|Sadako Yamamura|Sadako}}/{{w|Sadako Yamamura#Samara Morgan|Samara}} from Ring ({{w|Ring (Suzuki novel)|novel}},{{w|Ring (film)|film}},{{w|The Ring (2002 film)|remake}}) - (x: 501998, y: -551030)&lt;br /&gt;
*Landing re-entry capsule with parachutes. Bird on top: &amp;quot;I don't remember laying these but ''wow'' they're already flying. Gonna be awesome when they hatch.&amp;quot; In capsule: &amp;quot;Yes! My phone has a signal!&amp;quot; &amp;quot;How many new likes did we get during reentry?&amp;quot; &amp;quot;I'm checking!&amp;quot; - (x: 500040, y: -552369)&lt;br /&gt;
*Local Mom discovering This One Weird Bug - (x: 497994, y: -551334)&lt;br /&gt;
*Someone flying a kite, with a coin beside the kite.&lt;br /&gt;
*&amp;quot;The earth is [http://www.vapersoul.com/what-is-vaping/ vaping]&amp;quot;&lt;br /&gt;
*Climbing the right hand side of the volcano&lt;br /&gt;
** &amp;quot;'The time has come', the walrus said, and put on Sauron's ring&amp;quot; (Lord of the rings/Lewis Carroll reference)&lt;br /&gt;
** &amp;quot;This is currently a V2 but it becomes a V7 if the volcano erupts&amp;quot; ([https://en.wikipedia.org/wiki/Grade_(bouldering) grades] of bouldering difficulty, V7 being fairly difficult.&amp;quot;&lt;br /&gt;
** &amp;quot;If I don't make it back...tell my wife...where I am...and why you left me there&amp;quot; (reference to lyrics from [http://genius.com/1451499/David-bowie-space-oddity/Tell-my-wife-i-love-her-very-much Space Oddity] &amp;quot;Tell my wife I love her very much&amp;quot;)&lt;br /&gt;
**Ponytail riding a cycle (a reference to [http://canvasrider.com/ canvas rider]?)? (x: 490610 y: -554364)&lt;br /&gt;
**LOTR Eagles - (x: 489661 y: -556811)&lt;br /&gt;
* Right-hand rim of the volcano&lt;br /&gt;
**A periscope peeking out of a shallow lava pool near two people playing &amp;quot;the lava is a floor&amp;quot;. Reference to a common child's imagine game where the floor is lava (see [[735: Floor]]) - (x: 488573 y: -556337)&lt;br /&gt;
** &amp;quot;One of these is probably a ring of power or whatever&amp;quot; - throwing some things, possibly rings, off the edge of the volcano, in anti-climactic reference to climax of Lord of the Rings series.&lt;br /&gt;
*Lava in the centre of the volcano&lt;br /&gt;
**A dark grey ocean that isn't noticeable until you fall in&lt;br /&gt;
** &amp;quot;Remember: there's no such thing as good volcano footage taken by a quadcopter that survived&amp;quot;, quadcopters inverting the typical safety warning for camera operators - (x: 486640, y: -554838)&lt;br /&gt;
**{{w|Elon Musk}}'s Volcano Lair - (x: 484167, y: -549462)&lt;br /&gt;
***entrance hidden under volcano lava, before reaching Artex - (x: 483791, y: -551292)&lt;br /&gt;
*** &amp;quot;What news of the world above? Please, tell me - what's hot and viral? What's trending on Twitter?!!&amp;quot; - a person in cave being very non-hermit like.&lt;br /&gt;
*** &amp;quot;I always assumed Elon Musk's volcano lair would be, like ... tropical. And ... well, pleasant.&amp;quot; - &amp;quot;Back to your desks, swine&amp;quot;. Strange dystopian scene in cave.&lt;br /&gt;
*** &amp;quot;So this is where it is&amp;quot;, an electronics &amp;quot;ground&amp;quot; symbol, that presumably all grounded electronics are connected to - (x: 485125, y: -549062)&lt;br /&gt;
** &amp;quot;Artex!&amp;quot;, a horse stuck in the lava (a reference to [https://en.wikipedia.org/wiki/List_of_The_Neverending_Story_characters Artax], the horse in Neverending Story) - (x: 483715, y: -554354)&lt;br /&gt;
** A wizard, Gandalf?&lt;br /&gt;
*Climbing out of volcano&lt;br /&gt;
** A cave, with a crouched figure, saying &amp;quot;Goooooold! Goold!&amp;quot; with money bags around. (reference to the 1982 video game {{w|The_Hobbit_(1982_video_game)}})&lt;br /&gt;
y: -554877)&lt;br /&gt;
*Descending far side of volcano&lt;br /&gt;
**Basketball hoop, with coin. One player says &amp;quot;Ok, as soon as it erupts, go for the dunk. Our sweet moves will be preserved for all eternity&amp;quot;, possibly a reference to preserved lavafied bodies in Pompeii - (x: 479523, &lt;br /&gt;
* *&amp;quot;In the sky, beyond the mountain, I saw a starship&amp;quot; - referring to the huge Imperial Star Destroyer on the right/east of the play area&lt;br /&gt;
*?Hat underground&lt;br /&gt;
*?A hole which traps(?) the player unless noclip mode is used&lt;br /&gt;
&lt;br /&gt;
====East / Right====&lt;br /&gt;
*People holding anchor lines to the Tantive IV (Star Wars: A New Hope), being attacked by an Imperial Star Destroyer - (the people: x: 518954, y: -549056)&lt;br /&gt;
*Desert with dunes - (x: 520000, y: -549114)&lt;br /&gt;
*Ocean Yelper (giving only 2.5/5 stars) - x: 522015, y: -549015&lt;br /&gt;
*Talking Rogue Wave - (x: 523460, y: -549013)&lt;br /&gt;
*Wedding - (x: 531558, y: -549386)&lt;br /&gt;
*Graveyard - (x: 534140, y: -549546)&lt;br /&gt;
*Remains of {{w|Ozymandias}}' Statue - (x: 535927, y: -549666)&lt;br /&gt;
*Huge pyramid - (x: 538167, y: -550906)&lt;br /&gt;
*Blackhat's hat on a stick - (x: 549997, y: -549777)&lt;br /&gt;
*Whitehat's head in the grass? - (x: 559826, y: -549847)&lt;br /&gt;
*Giant bird nest - (x: 567123, y; -550417)&lt;br /&gt;
*Beret Guy riding a torpedo ([http://tvtropes.org/pmwiki/pmwiki.php/Main/RidingTheBomb Dr. Strangelove]) - (x: 522754, y: -554342)&lt;br /&gt;
&lt;br /&gt;
====Rebel Blockade Runner====&lt;br /&gt;
Up in the air is the CR90 Corvette, Tantive IV aka Rebel Blockade Runner with Princess Leia from the start of the original Star Wars movie.&lt;br /&gt;
&lt;br /&gt;
*Coordinates:&lt;br /&gt;
**??&lt;br /&gt;
*Cueball is standing at a ledge with a fishing rod with something on the hook somewhere below the spaceship. Two birds are circling the line.&lt;br /&gt;
&lt;br /&gt;
====Imperial Star Destroyer====&lt;br /&gt;
High up in the air there's a huge spaceship.&lt;br /&gt;
&lt;br /&gt;
*Coordinates:&lt;br /&gt;
**top left at (513072, -560660)&lt;br /&gt;
**bottom left at (513080, -559470)&lt;br /&gt;
**top at (552154, -569022)&lt;br /&gt;
**top right at (556557, -567711)&lt;br /&gt;
**bottom right at (558244, -556542)&lt;br /&gt;
*Entrances (from bottom left clockwise):&lt;br /&gt;
**Tunnel at (513080, -559680)&lt;br /&gt;
**Tunnel at (513166, -560434)&lt;br /&gt;
**Shaft at (516560, -560912)&lt;br /&gt;
**Shaft at (519200, -561108)&lt;br /&gt;
**Shaft at (525255, -561527)&lt;br /&gt;
**Shaft at (527990, -561844)&lt;br /&gt;
**Shaft at (533087, -562298)&lt;br /&gt;
**Shaft at (539637, -563233)&lt;br /&gt;
**Tunnel at (540958, -563721)&lt;br /&gt;
**Shaft at (543789, -564670)&lt;br /&gt;
**Stairwell down at (547438, -565058)&lt;br /&gt;
**Tunnel at (552319, -566184)&lt;br /&gt;
**Tunnel to an isolated small room at (557774, -562042)&lt;br /&gt;
**Shaft at (556350, -556720)&lt;br /&gt;
**Glitchfloor at (547890, -556779)&lt;br /&gt;
**Shaft at (543850, -557500)&lt;br /&gt;
**Main ramp at (537260, -557969)&lt;br /&gt;
**Tunnel at (531840, -558547)&lt;br /&gt;
**Parachutists' ramp at (526624, -558664)&lt;br /&gt;
**Ramp at (525300, -558747)&lt;br /&gt;
**Shaft at (520440, -559100)&lt;br /&gt;
**Shaft at (516825, -559300)&lt;br /&gt;
*Interesting objects and places inside:&lt;br /&gt;
**Steven Universe and the Crystal Gems - (x: 551664, y: -567383)&lt;br /&gt;
**A nearly complete depiction of Level 1 of {{w|Prince of Persia (1989 video game)|Prince of Persia}} - (x: 551532, y: -563512)&lt;br /&gt;
**Emperor Palpatine Park and Gazebo - (x: 546819, y: -559584)&lt;br /&gt;
**Dancers (possibly [[162|spinning counter-clockwise]]) dancing to piano music - (x: 547536, y: -563301)&lt;br /&gt;
**Octopus guarding two coins - (x: 531646, y: -559663)&lt;br /&gt;
**A sign saying &amp;quot;Caution GlitchFloor&amp;quot; (falling straight down through it nets you a coin someway down) - (x: 547898, y: -556784)&lt;br /&gt;
**A huge light bulb - (x: 555405, y: -557769)&lt;br /&gt;
**The Emperor [[1596|birdwatching]] - (x: 554777, y: -567346)&lt;br /&gt;
**Ponytail recreating ''{{w|Joust (video game)|Joust}}'' on an ostrich - (x: 552048, y: -568045)&lt;br /&gt;
**A party on the ceiling (negative gravity?) - (x: 550350, y: -564354)&lt;br /&gt;
**A huge ant - (x: 552309, y: -560208)&lt;br /&gt;
**Tube slide - (x: 541813, y: -563721)&lt;br /&gt;
**A reservoir (?) with hidden passages - (x: 541300, y: -560330)&lt;br /&gt;
**A huge spark gap (?) - (x: 541900, y: -558110)&lt;br /&gt;
**Torpedo launcher room - (x: 529627, y: -558481)&lt;br /&gt;
**A {{w|Tetris}} block falling - (x: 529414, y: -529220)&lt;br /&gt;
**Lightsaber Piñata party - (x: 515353, y: -560329)&lt;br /&gt;
**Swimming pool - (x: 517346, y: -559831)&lt;br /&gt;
**Children's swimming pool (ball pit?) - (x: 514500, y: -560436)&lt;br /&gt;
**A crocodile - (x: 553623, -568091)&lt;br /&gt;
**Spiral tunnel - (x: 543320, y: -558314)&lt;br /&gt;
**A car - (x: 537750, y: -557937)&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
*[http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ Quickly hacked overview] - courtesy of [https://www.reddit.com/user/kyledavide kyledavide] on [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit].&lt;br /&gt;
*[http://1101b.com/xkcd1608/ fully zoomable map w/ toggleable coins and passages] - courtesy of [https://www.reddit.com/user/lanzaa lanzaa] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread]&lt;br /&gt;
*[https://i.imgur.com/uYryxss.png png-map] - courtesy of [https://www.reddit.com/user/luke_in_the_sky luke_in_the_sky] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread]&lt;br /&gt;
*[http://paste.click/DsPuSL png-full-size-map] - might take a few minutes to download -&amp;gt; do not open directly in the browser! - courtesy of [https://www.reddit.com/user/0x90-0x90 0x90-0x90] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread]&lt;br /&gt;
*An [http://www.explainxkcd.com/wiki/images/9/92/thumb_1608.jpg incomplete compilation] of the entire game area (note the missing pinnacle of the Washington Monument. It also missed the floating island above the monument).&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The keyboard controls are as follows:&lt;br /&gt;
&lt;br /&gt;
*'''Go Left''' - Left arrow key, a or h&lt;br /&gt;
*'''Go Right''' - Right arrow key, d or l&lt;br /&gt;
*'''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
*'''Go Down (if gravity disabled)''' - Down arrow key, s, or j&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
On devices which have a touch screen and tilt sensor (portable devices like mobile phones and tablets) the controls are as follows:&lt;br /&gt;
*'''Go Left''' - Roll the device anticlockwise&lt;br /&gt;
*'''Go Right''' - Roll the device clockwise&lt;br /&gt;
*'''Go Up (jump or hover)''' - Tap the screen&lt;br /&gt;
&lt;br /&gt;
After inspecting the source code, there appears to be no way to move down on a portable device, this is only relevant if gravity is disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live. If the player is moving sufficiently fast or if the internet connection is slow, this means that the player can get stuck in a black area that does not load in time.&lt;br /&gt;
&lt;br /&gt;
This also means that the game does not have coded top or bottom limits, so any attempt to find the ''ceiling'' of the game will be futile unless the game is tweaked. The game does however have side limits.&lt;br /&gt;
&lt;br /&gt;
Opening the console will display the text: what? hoverboard not enough for you!? in the log. Activating goggles mode will cause the text 'B-)' to appear in the log.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[This transcript only covers the starting page as shown on xkcd: {{xkcd|1608}}. There is also an [https://xkcd.com/1608/info.0.json official transcript] on xkcd. But on Explain xkcd these{{xkcd}} transcripts are not used. This transcript covers what is on the first image you see when opening the comic on xkcd. A full transcript of the entire comic will be listed on a [[1608: Hoverboard/Transcript|separate page]].]&lt;br /&gt;
&lt;br /&gt;
:[Cueball is shown on a hoverboard in the centre of the comic. Around him is a simple maze with 12 yellow coins. Another Cueball without howerboard is shown standing on one of the platforms to the right. The bottom half of the window is black. Right of where Cueball stands is a ramp. Behind the ramp is a terminal. There is lots of space left of the maze, outside the maze. Text is only written in white below in the black area. The first part of the text is written below Cueball on hoverboard. Then there is an arrow pointing to the terminal and a label. Finally there is a line of text at the bottom of the black area.]&lt;br /&gt;
&lt;br /&gt;
:[Under Cueball:]&lt;br /&gt;
:My new book,&lt;br /&gt;
:''Thing Explainer,''&lt;br /&gt;
:comes out today!&lt;br /&gt;
:To celebrate, here's&lt;br /&gt;
:a small game.&lt;br /&gt;
&lt;br /&gt;
:[Under the arrow below the computer.]&lt;br /&gt;
:Deposit coins here&lt;br /&gt;
&lt;br /&gt;
:[At the bottom:]&lt;br /&gt;
:Use the arrow keys to move&lt;br /&gt;
&lt;br /&gt;
:['''For the full transcript of the entire comic see [[1608: Hoverboard/Transcript]].''']&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There is as usual [[:Category:No title text|no title text]] for these interactive comics. But there is actually one listed in the [http://xkcd.com/1608/info.0.json info page] on xkcd. But this text: &amp;quot;Return to the play area&amp;quot;, is never shown as a normal title text. But it will erroneously be shown in the unofficial mobile versions of the site. &lt;br /&gt;
**This is actually the text that is shown blinking red at the buttom of the screen when leaving the starting area.&lt;br /&gt;
*If the focus switches from the game to the page, the cueball can freeze in midair. The same thing can happen if the window border overlaps the play area.&lt;br /&gt;
*The Washington monument has an invisible floor next to the visible bricks which you can enter from further up the monument.&lt;br /&gt;
**You can also just walk through the monument at its base as shown by the sign.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 [Or Command-Alt-I in most browsers under Mac OS X] to open Developer Tools, then Console tab) and writing corresponding commands. Click to expand:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed leftAlign&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Gandalf Mode:''' ''i.am.gandalf = true'' - jumps and runs further. displays a white gandalf hat that works well in places where the avatar can't be seen.&lt;br /&gt;
*'''Speedhack:''' ''explorer.opts.speed= *Value*'' - Speed hacking, with 1 = normal speed&lt;br /&gt;
*'''Jump Hack:''' '' explorer.opts.jumpForce= -*Value*'' - Jump hacking, with -1 = normal jump (positive values cause the hoverboard guy to move down when jumping)&lt;br /&gt;
*'''Mewtwo mode:''' ''mewtwo = true'' - disables gravity&lt;br /&gt;
*'''Noclip mode:''' ''noclip = true'' - player is able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
*'''Goggles mode:''' ''ze.goggles()'' - displays a small window showing area around the player in a pixelated manner. The goggles indicate collision boundaries (where the player touches the world) in cyan lines. Black pixels that are passable (such as other characters or text) will be highlighted red (allowing secret passages to be discovered).&lt;br /&gt;
*'''Position Tracking:''' ''explorer.pos'' - Returns the player location to the console. Can be used to track position and test to ensure you are still moving. Must be re-entered to compare positioning.&lt;br /&gt;
*'''Position Setting:''' ''explorer.pos.x = *Value* or explorer.pos.y = *Value*'' - Can be used to manually set a position within the world. The start is at x: 512106, y: -549612. The left terrain bound is at x: 475210, y: -553711. The right terrain bound is at x: 567281, y: -549712. Mewtwo and Noclip modes are a must for exploring in this way.&lt;br /&gt;
* '''All the above:''' ''explorer.opts'' - Contains all the game's parameters. You can directly mess with ''gravity'', collision (''disableCollision''), jump force (''jumpForce'') and speed (''maxSpeed''), among others. Run ''Object.keys(explorer.opts)'' to list all available parameters you can tweak.&lt;br /&gt;
* '''List all coins:''' ''explorer.objects'' - Array containing the position of the 169 coins of the game.&lt;br /&gt;
* '''Disable tilt input:''' ''getEventListeners(window)['deviceorientation'][0].remove()'' - on Macs with motion sensor, disables tilt input which causes problems controlling the avatar&lt;br /&gt;
&lt;br /&gt;
'''Getting All Coins: ''' To instantly get all coins, input the below into the console window. Does not use standard formatting of [i] to avoid conflicts with i.am.gandalf&lt;br /&gt;
&lt;br /&gt;
    for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
        explorer.objects[T].got = true;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
To teleport to the next coin every time you press the left or right arrow:&lt;br /&gt;
&lt;br /&gt;
    var T = 0;&lt;br /&gt;
    document.onkeydown = function(event){&lt;br /&gt;
      if (event.keyCode == 37) { T = T-1 }&lt;br /&gt;
      else if (event.keyCode == 39) { T = T+1 }&lt;br /&gt;
      else { return }&lt;br /&gt;
      T = T % explorer.objects.length;&lt;br /&gt;
      var coin = explorer.objects[T];&lt;br /&gt;
      explorer.pos.x = coin.x1; explorer.pos.y = coin.y1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
For a quick tour of all the coins:&lt;br /&gt;
&lt;br /&gt;
    var delayInMilliseconds = 1000; // 1 second delay between each teleport. feel free to change this.&lt;br /&gt;
    var index = 0;&lt;br /&gt;
    explorer.objects.forEach(function(x){&lt;br /&gt;
      setTimeout(function(){&lt;br /&gt;
        explorer.pos.x = x.x1;&lt;br /&gt;
        explorer.pos.y = x.y1;&lt;br /&gt;
        x.got = true;&lt;br /&gt;
        explorer.frame(); // forces a redraw&lt;br /&gt;
      },&lt;br /&gt;
      (index + 1) * delayInMilliseconds);&lt;br /&gt;
      index++;&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
To see a list of coin coordinates you have not yet collected:&lt;br /&gt;
&lt;br /&gt;
    var L = 0;&lt;br /&gt;
    for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
        var I = explorer.objects[S];&lt;br /&gt;
        if (I.got) {&lt;br /&gt;
            L++;&lt;br /&gt;
        } else {&lt;br /&gt;
            console.log(I.x1.toString() + &amp;quot;, &amp;quot; + I.y1.toString());&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    console.log(&amp;quot;You've found &amp;quot; + L.toString() + &amp;quot; of 169 coins&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
To display the distance and direction to the closest coin (with inverted colors once you have all the coins):&lt;br /&gt;
&lt;br /&gt;
    function distance(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x2 - x1;&lt;br /&gt;
        var dy = y2 - y1;&lt;br /&gt;
        return Math.sqrt(dx * dx + dy * dy);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function angle(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x2 - x1;&lt;br /&gt;
        var dy = y2 - y1;&lt;br /&gt;
        return Math.atan2(dy, dx) * 180 / Math.PI;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function renderRadar() {&lt;br /&gt;
        var mindist = 10000000000;&lt;br /&gt;
        var closest = {&lt;br /&gt;
            x1:512278.0, y1:-549613.0&lt;br /&gt;
        };&lt;br /&gt;
        var linecolor = &amp;quot;red&amp;quot;;&lt;br /&gt;
        for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
           var I = explorer.objects[S];&lt;br /&gt;
           if (!I.got) {&lt;br /&gt;
               var dist = distance(explorer.pos.x, explorer.pos.y, I.x1, I.y1);&lt;br /&gt;
               if (dist &amp;lt; mindist) {&lt;br /&gt;
                   mindist = dist;&lt;br /&gt;
                   closest = I;&lt;br /&gt;
               }&lt;br /&gt;
           }&lt;br /&gt;
        }&lt;br /&gt;
        if (mindist == 10000000000) {&lt;br /&gt;
            mindist = distance(explorer.pos.x, explorer.pos.y, closest.x1, closest.y1);&lt;br /&gt;
            if (document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor != &amp;quot;red&amp;quot;) {&lt;br /&gt;
                document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor = &amp;quot;red&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            linecolor = &amp;quot;green&amp;quot;;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor != &amp;quot;green&amp;quot;) {&lt;br /&gt;
                document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor = &amp;quot;green&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        var ang = angle(explorer.pos.x, explorer.pos.y, closest.x1, closest.y1);&lt;br /&gt;
        var indicator = &amp;quot;&amp;quot;;&lt;br /&gt;
        if (ang &amp;gt; 112.5 || ang &amp;lt; -112.5) {&lt;br /&gt;
            indicator += &amp;quot;left&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (ang &amp;lt; 67.5 &amp;amp;&amp;amp; ang &amp;gt; -67.5) {&lt;br /&gt;
            indicator += &amp;quot;right&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (ang &amp;gt; -157.5 &amp;amp;&amp;amp; ang &amp;lt; -22.5) {&lt;br /&gt;
            indicator += &amp;quot; up&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (ang &amp;gt; 22.5 &amp;amp;&amp;amp; ang &amp;lt; 157.5) {&lt;br /&gt;
            indicator += &amp;quot; down&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML = &amp;quot;Distance: &amp;quot; + mindist.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br/&amp;gt;&amp;quot;;&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML += indicator + &amp;quot; (&amp;quot; + -ang.toFixed(1).toString() + &amp;quot;°)&amp;quot;;&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML += &amp;quot;&amp;lt;div id='circle' style='border: 1px solid black; border-radius: 50px; width: 100px; height: 100px; position:absolute; top:50px; left:25px'/&amp;gt;&amp;quot;;&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML += &amp;quot;&amp;lt;div id='line' style='width: 50px; height: 1px; background-color: &amp;quot; + linecolor + &amp;quot;; position:absolute; top:100px; left:75px; transform:rotate(&amp;quot; + ang + &amp;quot;deg); transform-origin:0% 0%'/&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    var d = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
    d.id = &amp;quot;radar&amp;quot;;&lt;br /&gt;
    d.style.position = &amp;quot;fixed&amp;quot;;&lt;br /&gt;
    d.style.left = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.top = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.width = &amp;quot;150px&amp;quot;;&lt;br /&gt;
    d.style.height = &amp;quot;160px&amp;quot;;&lt;br /&gt;
    d.style.border = &amp;quot;1px solid red&amp;quot;;&lt;br /&gt;
    d.style.zIndex = &amp;quot;2&amp;quot;;&lt;br /&gt;
    d.style.backgroundColor = &amp;quot;green&amp;quot;;&lt;br /&gt;
    d.style.color = &amp;quot;#8f8&amp;quot;;&lt;br /&gt;
    document.body.appendChild(d);&lt;br /&gt;
    &lt;br /&gt;
    setInterval(renderRadar, 100);&lt;br /&gt;
&lt;br /&gt;
To display your current coordinates:&lt;br /&gt;
&lt;br /&gt;
    function renderRadar2() {&lt;br /&gt;
        document.getElementById(&amp;quot;radar2&amp;quot;).innerHTML = &amp;quot;x: &amp;quot; + explorer.pos.x.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br&amp;gt;y: &amp;quot; + explorer.pos.y.toFixed(1).toString()&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    var d = document.createElement(&amp;quot;div&amp;quot;)&lt;br /&gt;
    d.id = &amp;quot;radar2&amp;quot;&lt;br /&gt;
    d.style.position = &amp;quot;fixed&amp;quot;&lt;br /&gt;
    d.style.left = &amp;quot;150px&amp;quot;&lt;br /&gt;
    d.style.top = &amp;quot;0px&amp;quot;&lt;br /&gt;
    d.style.width = &amp;quot;150px&amp;quot;&lt;br /&gt;
    d.style.height = &amp;quot;35px&amp;quot;&lt;br /&gt;
    d.style.border = &amp;quot;1px solid red&amp;quot;&lt;br /&gt;
    d.style.zIndex = &amp;quot;2&amp;quot;&lt;br /&gt;
    d.style.backgroundColor = &amp;quot;green&amp;quot;&lt;br /&gt;
    d.style.color = &amp;quot;#8f8&amp;quot;&lt;br /&gt;
    document.body.appendChild(d)&lt;br /&gt;
    &lt;br /&gt;
    setInterval(renderRadar2, 1000)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:No title text]]&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Large drawings]]&lt;br /&gt;
[[Category:Comics with animation]]&lt;br /&gt;
[[Category:Dynamic comics]]&lt;br /&gt;
[[Category:Interactive comics]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Comics featuring Beret Guy]]&lt;br /&gt;
[[Category:Comics featuring Hair Bun Girl]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Video games]]&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:LOTR]]&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Hamster Ball]]&lt;br /&gt;
[[Category:Playpen balls]]&lt;/div&gt;</summary>
		<author><name>108.162.218.185</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1608:_Hoverboard&amp;diff=106119</id>
		<title>Talk:1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1608:_Hoverboard&amp;diff=106119"/>
				<updated>2015-11-30T19:17:14Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.218.185: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this will be the next incomplete explanation for a while. -[[Special:Contributions/162.158.90.165|162.158.90.165]] 21:58, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, one thing to note is how to get the hell out of the cave near the volcano [[Special:Contributions/108.162.249.159|108.162.249.159]] 22:38, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
The image is made up of small images with addresses of the form http://xkcd.com/1608/XXXX:-YYYY+s.png (although not every coordinate inside the bounds has an image associated).  A script could probably dump out all the images and paste them together. --[[Special:Contributions/108.162.216.6|108.162.216.6]] 22:46, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
West -- Under Lava Pools -- Elon Musk's Secret Volcano Base (not as enjoyable as you might expect).&lt;br /&gt;
&lt;br /&gt;
The Starship out east contains, among other things, Darth Vader, apparently explaining Steven Universe to a subordinate. (Steven and the Crystal Gems can be found a the west end of the ship, near an ice cream cooler.) The same ship contains an elaborate homage to the original Prince of Persia. {{unsigned ip|162.158.56.5}}&lt;br /&gt;
&lt;br /&gt;
There, have at thee an image! [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 22:58, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
There are 168 coins spread throughout the map according to the source code [[Special:Contributions/173.245.54.53|173.245.54.53]] 23:03, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
When using a device, instead of saying &amp;quot;use arrow keys to move&amp;quot;, it says &amp;quot;tilt to move, tap to jump&amp;quot;. It's also a lot harder to control. {{unsigned ip|108.162.250.159}}&lt;br /&gt;
&lt;br /&gt;
It's actually 169 coins (t.length). --[[Special:Contributions/188.114.111.129|188.114.111.129]] 23:22, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I got 153 coins!! :D There's two starships, one's a star destroyer with an expansive maze dropping regular torpedoes on the other. May be noteworthy that there are various references to Star Wars and Steven Universe throughout. [[Special:Contributions/108.162.221.13|108.162.221.13]] 23:27, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
The second starship is the TantiveIV, Leia's ship at the beginning of episode 4. Note directly below the Tantive, the terrain seems to be sand dunes. Also there are two more space ships by the volcano; an X-wing at a gas station and an Apollo Command Module. {{unsigned ip|108.162.216.24}}&lt;br /&gt;
&lt;br /&gt;
https://xkcd.com/1608/tigl.js - Looks like there's an easier to read version of the code there. Maybe that'll help someone with extracting all the images. {{unsigned ip|&lt;br /&gt;
&lt;br /&gt;
I've got all the images downloaded. Zipping/uploading now. Should I post a link here when complete or what's the best way to share these? I'm also working on setting up a zoomable map. [[Special:Contributions/173.245.54.53|173.245.54.53]] 23:57, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
The collision detection is glitchy. I keep landing/bumping against platforms I'm far away from. Is getting stuck against walls normal? --[[Special:Contributions/199.27.130.234|199.27.130.234]] 00:01, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tiles are located here in a zip: https://up1.ca/#Gi51KPFyPRELe0T1D6q9Mw All I did was iterate over http://xkcd.com/1608/X:-Y+s.png from X=[916...1116] and Y=[916...1116]. I'm working on putting a zoomable map together. If anyone has interest in helping we could hop on IRC? [[User:Jcox|Jcox]] ([[User talk:Jcox|talk]]) 00:15, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've written a zsh script to iterate over all possible tiles (does anyone know the height limits? the source only gives the left and right limits) and glue them together into one giant file. I'll upload the results as soon as it's finished. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 00:17, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't think it's limited vertically at all. I found a zoomable map on the reddit topic http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ (by kyledavide) [[User:Miraries|Miraries]] ([[User talk:Miraries|talk]]) 00:21, 25 November 2015 (UTC)Mirages&lt;br /&gt;
&lt;br /&gt;
Here's a zoomed out map of all the game area: https://i.imgur.com/rNU9ZgN.png. From ''luke_in_the_sky'' at Reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxc1245]. --[[Special:Contributions/188.114.111.129|188.114.111.129]] 00:35, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright, the full png of the entire map is almost finished, I should have used white tiles as blank tiles but I guess I can fix that up in gimp, and I'm not sure how to account for the 1 pixel overlap with just imagemagick convert. The last step is to merge allthe layer images into one giant image, wish my laptop the best of luck! [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 01:00, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Someone beat you to it, but keep on it: that one doesn't have right limit tiles. https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxc0p8x --[[Special:Contributions/188.114.111.129|188.114.111.129]] 01:19, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Perhaps we can change the screenshot at the top to this? It's a quickly hacked overview of the entire map: http://imgur.com/Mz9arHz [[Special:Contributions/199.27.129.167|199.27.129.167]] 01:27, 25 November 2015 (UTC)&lt;br /&gt;
: I think it might make more sense to just add it as another image, mediawiki supports this after all. The syntax should be: &amp;lt;nowiki&amp;gt;[[File:filename.png|thumb|Subtitle|alt=alt]]&amp;lt;/nowiki&amp;gt; [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 01:34, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[http://files.mckaysalisbury.com/xkcd/hoverboard.html] This one loads all of the images quickly (From the xkcd site), and uses browser zooming. [[Special:Contributions/173.245.54.47|173.245.54.47]] 01:29, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The impassible backgrounds are RGB(0,0,0), and the passable ones are RGB(1,1,1). &amp;lt;code&amp;gt;#explore &amp;gt; :first-child {filter:brightness(30);-webkit-filter:brightness(30);-moz-filter:brightness(30);-o-filter:brightness(30);-ms-filter:brightness(30);}&amp;lt;/code&amp;gt; ... See https://twitter.com/BadPhysics/status/669354631869304832 [[Special:Contributions/108.162.249.155|108.162.249.155]] 03:40, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here are all the secret passages marked I could find: http://imgur.com/a/fKE1Q --[[Special:Contributions/162.158.91.220|162.158.91.220]] 00:50, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wrote a tampermonkey script that shows you your coordinates and lets you teleport; will make coordinate sharing a lot easier. You do need tampermonkey installed for this to work. [https://github.com/minerguy31/xkcd-hoverboard-mod/raw/master/XKCD%20Hoverboard%20Mod.user.js Click to install] [[User:Minerguy31|Minerguy31]] ([[User talk:Minerguy31|talk]]) 04:17, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I got 159 coins without the map. If you guys are still wondering how to escape the volcano, move to the right for as long as you think you can, then start spamming the up key while switching between holding the left and right keys. It worked for me on my first try.[[Special:Contributions/162.158.252.119|162.158.252.119]] 07:06, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Didn't take down the coordinates, but the layout to the first level of the original Prince of Persia is in there, including the guard standing by with his scimitar! I found it in the ship atop the pyramid east of the play area. --[[Special:Contributions/108.162.218.245|108.162.218.245]] 06:24, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just thought this was interesting, when you &amp;quot;complete&amp;quot; the game by dropping coins, the following line of javascript is run, which sends your result to the server (L is number of coins, z is seconds used):&lt;br /&gt;
(new Image).src = &amp;quot;//xkcd.com/events.gif?coins=&amp;quot; + L + &amp;quot;&amp;amp;seconds=&amp;quot; + z;&lt;br /&gt;
Don't be tricked by the .gif extension, it doesn't show an image when opened, and the server probably handles this request by logging it to somewhere. {{unsigned ip|141.101.80.87}}&lt;br /&gt;
: It actually returns a 1 by 1 pixel white GIF. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 13:14, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there a way that we can merge the &amp;quot;game&amp;quot; part of this comic with the map of [[1110: Click and Drag]]? Allowing us to explore that one in a similar way? [[User:Bon|Bon]] ([[User talk:Bon|talk]]) 11:03, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I managed to find (nearly) everything, except the floating rock island, and 162 coins without the map, but even with looking at several maps, I didn't pass any graveyard nor found the way to the grey ocean, which I assume is underneath the &amp;quot;continent&amp;quot;. Does anyone know where the entrance is? [[Special:Contributions/162.158.90.218|162.158.90.218]] 11:54, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just thought I should say; the comic supports some alternative movement controls, there's the arrow keys, WASD, and also the vi keys (hjkl), and the numpad (8426). [[Special:Contributions/108.162.242.125|108.162.242.125]] 13:29, 25 November 2015 (UTC)&lt;br /&gt;
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I was not able to get to some points because they were surrounded by text, people or other objects. Is that normal, or are there tricks to get to every coin without using cheats (console)? It would be nice if this could be mention / explained in the article. [[Special:Contributions/162.158.135.35|162.158.135.35]] 13:31, 25 November 2015 (UTC)&lt;br /&gt;
:In some cases you can come in from the side as opposed to trying to come down through or up through something. Example: at the X-Wing &amp;quot;gas station&amp;quot;, to get that coin, land on the ground to the left of the X-Wing and move to the right on the ground towards the gas station. [[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 14:45, 25 November 2015 (UTC)&lt;br /&gt;
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The list of &amp;quot;areas&amp;quot; in the map would be much easier to read, and much easier to correlate with the map, if the origin were set to the starting area (that is, if the coordinates of the starting area were set to x:0, y:0).  What is the reason for the very large numbers?  --[[User:BlueMoonlet|BlueMoonlet]] ([[User talk:BlueMoonlet|talk]]) 15:50, 25 November 2015 (UTC)&lt;br /&gt;
: The large numbers are the actual ones used by the game code and displayed by the hacked-up &amp;quot;radar&amp;quot; so it was a natural choice to use them as they are. We could define some origin and count coordinates from it but we would have to agree on its position and then change the &amp;quot;radar&amp;quot; code and recalculate all coordinates written down already. -- [[Special:Contributions/162.158.90.224|162.158.90.224]] 08:53, 27 November 2015 (UTC)&lt;br /&gt;
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The starting area is in no way related to pac-man. The lines are not all right angles, there is a timer, there's gravity, there are no aggressors, you're collecting coins instead of pellets.... Not every line maze is pac-man. This is an erroneous reference that should be removed. --[[Special:Contributions/198.41.235.167|198.41.235.167]] 17:16, 25 November 2015 (UTC)&lt;br /&gt;
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The source code found at https://xkcd.com/1608/tigl.js does not seem to be complete. I would personally work on de-obfuscating the full source code using the fragment found there but technically the source is covered by implicit copyright laws and that means that if I published a derived work I would be breaking those laws. Should I just change the line from &amp;quot;The source code can be found at ...&amp;quot; to &amp;quot;The full (obfuscated) source code can be found at ...tigl.min.js and a deobfuscated piece of the source code can be found at ...tigl.js&amp;quot;. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 18:28, 25 November 2015 (UTC)&lt;br /&gt;
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I added quick coordinate / teleport access on right-click to the quick hack map.  [[User:Kyledavide|Kyledavide]] ([[User talk:Kyledavide|talk]]) 20:45, 25 November 2015 (UTC)&lt;br /&gt;
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Can't be bothered working out how to edit the page, but the explanation contains the phrase &amp;quot;People holding anchor lines to a Star Destroyer&amp;quot; - they're holding anchor lines to a CR90 Corvette, specifically the Tantive IV, commonly referred to as the &amp;quot;Rebel Blockade Runner&amp;quot;, which in turn is being *attacked by* a Star Destroyer. I'll get my coat. {{unsigned ip|162.158.153.47}}&lt;br /&gt;
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That's no 'Children's Swimming Pool', it's a ball pit! [[Special:Contributions/162.158.2.222|162.158.2.222]] 23:46, 25 November 2015 (UTC)&lt;br /&gt;
:If it is, it's filled with water as well. There are waves on the surface and fish live in it. -- [[Special:Contributions/162.158.90.224|162.158.90.224]] 09:00, 27 November 2015 (UTC)&lt;br /&gt;
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I slightly improved the &amp;quot;direction to next coin&amp;quot;-code by displaying a compas. Code can be found here http://pastebin.com/PL6fv5XK . I'm new to this wiki and don't want to mess up the page, so I didn't put the code in there myself ... --[[Special:Contributions/162.158.90.209|162.158.90.209]] 00:01, 26 November 2015 (UTC)&lt;br /&gt;
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Haven't read all the comments above so maybe someone has written about it? &lt;br /&gt;
If you click up it seems to count how many times. So it will just show white and then when you release again, it will take longer to hit the ground the longer you have pushed up. Tried with 100 clicks (9-10 seconds) and 200 clicks (20 seconds).&lt;br /&gt;
I got about 163 coins in about 15886 seconds. (4 hours and 24 minutes.) That was with breaks. It was written so shortly on the screen I did not manage to take it down for certain. But after that I read here about the 169 and found that there where at least three in the volcano I had not noticed at first. And it seems likely that there would be three more I have missed. But really fun to explore. I wrote a lot of the transcript along the way (not from the very start though) This I have now posted without any real order in the [[1608: Hoverboard/Transcript]] page. Hope fully a full and useful transcript can emerge from this. I hope my text can be used if not used as it is written at the moment.--[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 02:05, 26 November 2015 (UTC)&lt;br /&gt;
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I thought Atreyu's horse was Artax, not Artex. [[Special:Contributions/198.41.238.32|198.41.238.32]] 05:27, 26 November 2015 (UTC)&lt;br /&gt;
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The beret guy riding a torpedo (/explosive device of some sort) looks like a Dr. Strangeloe tribute to me. {{unsigned ip|162.158.255.39}}&lt;br /&gt;
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Just added in the 'collision detection' section the text &amp;quot;On a slow connection, it's possible to move into an 'open' area and then the black image loads in and (probably permanently, without tricks) traps you immobile.&amp;quot; To expand upon this, if this is a risk to anyone else (I'm reliant on mobile internet, being away from any comparable landline capability) then you need to look out for perfectly horizontal/vertical edges.  For example, hovering up the side of the Washington monument and encountering (typically above the 'bricks' line) a completely flat top. Drifting onto that soon gets you embedded in the remaining Monument, somewhere well below the eventual tip. Alternately, drifting sideways over the landscape and discovering a perfectly vertical cliff downwards (just past the bowling pins is a prime location) tempts you to drift down it and then suddenly the solid land 'happens' around you, forcing a page-refresh and restart (though doubtless there's also various console tricks that could be used).  The well, also 'opens out', but it's a lie.  I've ended up trapped 'in white' below the now closed black blocks that surround the well bottom (and not found any way back up).  But if there a 'texture' (like other cliffs) or 'slope' (like the real Monument edge) to the surface, you're probably Ok.  It's a genuine surface or wall that you can generally navigate around without fear of being misled.  (Or so is my experience.) [[Special:Contributions/162.158.152.227|162.158.152.227]] 09:12, 26 November 2015 (UTC)&lt;br /&gt;
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Doesn't show anything but a blank page on the first generation iPad. [[Special:Contributions/162.158.184.11|162.158.184.11]] 10:41, 26 November 2015 (UTC)&lt;br /&gt;
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I agree with [[User:Arch-TK|Arch-TK]]. I have changed the text referring to the source code, since it does not refer to the full sourde code, but just an obfuscated part.--[[User:Gamevang|Gamevang]] ([[User talk:Gamevang|talk]]) 14:36, 26 November 2015 (UTC)&lt;br /&gt;
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I can't pass through text, anybody else experiencing this? I remember being able to pass through text without no clip mode earlier, but for some reason not anymore.--[[Special:Contributions/173.245.54.36|173.245.54.36]] 18:16, 26 November 2015 (UTC)&lt;br /&gt;
:I found that I can't pass through ANYTHING non-white when using current version of Chrome on an iPad iOS 9.1.  Makes the &amp;quot;game&amp;quot; much harder to play. [[Special:Contributions/173.245.63.144|173.245.63.144]] 04:23, 29 November 2015 (UTC)&lt;br /&gt;
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We definitely need a better presentation of interesting objects/locations and their coordinates. Now, we have quite comprehensive multi-level bullet list and a newly-started table. Neither is perfect. We need some form that will show clearly what is where and where it belongs.&lt;br /&gt;
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Issues to solve:&lt;br /&gt;
* Many objects are large and a single coordinates pair simply don't describe them well. We need a clear presentation form that will allow putting both a single pair and several ones, e.g. top and bottom for thin vertical objects (e.g. poles, The Monument), four corners for objects occupying large swaths etc.&lt;br /&gt;
* Grouping - we need to group objects that belong to an area, like all things within the Star Destroyer etc. Multilevel bullets are ok, but how to do that in a table?&lt;br /&gt;
* Order - within groups and between them, we need some ordering that will organize the entries. For example left-to-right then top-to-bottom or something like that.&lt;br /&gt;
* Coordinates system - the &amp;quot;native&amp;quot; game coordinates are large numbers, and negative values for the y coordinate to boot. Someone proposed setting a new origin and counting from there. I think it's a good idea, but will require a firm decision, rewrite of radar code and recalculating of all coordinates written down so far.&lt;br /&gt;
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Any ideas?&lt;br /&gt;
-- [[Special:Contributions/162.158.90.224|162.158.90.224]] 09:24, 27 November 2015 (UTC)&lt;br /&gt;
:If it weren't for so much effort put in already, I think that we ''could'' re-class features as follows:&lt;br /&gt;
:* All coin locations, and/or links to the locations they are associated with (e.g. &amp;quot;in original game area&amp;quot; and &amp;quot;carried by a quadcopter drone&amp;quot;), if that's not considered 'unfair' to those wanting to actually play the game (without the self-discipline not to browse the list ;).&lt;br /&gt;
:* Locations of all characters, certainly all stick-figures, but maybe also 'wildlife' (or automata) of notable types.&lt;br /&gt;
:* All monologues/dialogues/labels (albeit that this is almost entirely a subset of the prior list).&lt;br /&gt;
:* Other notable landscape (or structural) features that are more than mere 'flavour' (e.g. the T-shaped mushrooms/whatevers to the east, but not random ground-boulders).&lt;br /&gt;
:* Notable move-through spots; inclusive of 'sink-into'able waters/magmas (waist-height, neck-height, fully-submerged?), even when not featuring further hidden routes, but excluding vegetation (ground-grasses/tree-trunks) that ''mostly'' are pass-throughable.&lt;br /&gt;
: Some of these are themselves useful references to other items (e.g. &amp;quot;inside front of Blockade Runner&amp;quot; or &amp;quot;beneath eastern stretch of magma&amp;quot;) and so can probably be sub-grouped as all items in a given structure (&amp;quot;coins within the initial play area&amp;quot;, &amp;quot;characters/speech within the Star Destroyer&amp;quot;) and some things do occupy a swathe (the 'play area', the Monument, the ships, the kites, with their strings; the hail of (regular) torpedoes).  And I bet there's a whole lot of arguments about what level of detail we could go to... [[Special:Contributions/162.158.152.227|162.158.152.227]] 10:21, 27 November 2015 (UTC)&lt;br /&gt;
When you deposit 42 coins, the response, &amp;quot;No answers here&amp;quot; is a reference to &amp;quot;Hitchhiker's Guide to the Galaxy.&amp;quot;[[User:Hax|Hax]] ([[User talk:Hax|talk]])&lt;br /&gt;
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[[Special:Contributions/162.158.252.149|162.158.252.149]] 03:33, 29 November 2015 (UTC)&lt;br /&gt;
Where can I get the uncompressed (original) source code? The reason I am asking is, ''/tigl.js'' is incomplete (no Easter Eggs, etc.), and ''/tigl.min.js'' seems complete, but is unreadable due to &amp;quot;minification&amp;quot; (compression).&lt;br /&gt;
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[[Special:Contributions/162.158.252.149|162.158.252.149]] 03:33, 29 November 2015 (UTC)&lt;br /&gt;
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It's a great comic, but does anyone know what it has to do the with his new book? [[Special:Contributions/198.41.235.161|198.41.235.161]] 03:50, 30 November 2015 (UTC)&lt;br /&gt;
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I've created desktop C++/SDL2 based version of 1608, maybe someone will find it useful: https://github.com/AMDmi3/hoverboard-sdl [[Special:Contributions/162.158.90.212|162.158.90.212]] 17:57, 30 November 2015 (UTC)&lt;br /&gt;
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I'm not sure what the coordinates are, so I'm reluctant to add it to the page proper, but I'm pretty sure Beret Guy riding the bomb near the Tantive IV is a nod to Dr. Strangelove [[Special:Contributions/108.162.218.185|108.162.218.185]] 19:17, 30 November 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>108.162.218.185</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1143:_Location&amp;diff=95995</id>
		<title>Talk:1143: Location</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1143:_Location&amp;diff=95995"/>
				<updated>2015-06-20T00:54:38Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.218.185: &lt;/p&gt;
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&lt;div&gt;I thought the words &amp;quot;like&amp;quot; and &amp;quot;hang out&amp;quot; were references to facebook's &amp;quot;like&amp;quot; and google's &amp;quot;hang out&amp;quot;. What do the native speakers think? {{unsigned|213.252.171.254|07:56, 5 December 2012 (UTC)}}&lt;br /&gt;
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: Not in this case- here they're just being used as the everyday terms that facebook and google co-opted. {{unsigned|140.247.0.10|08:12, 5 December 2012 (UTC)}}&lt;br /&gt;
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:: I agree. {{unsigned|122.60.40.91|09:28, 5 December 2012 (UTC)}}&lt;br /&gt;
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: Native speaker here: there doesn't seem to be anything distinctive about the use of 'like' and 'hang out' in this comic to indicate they might be references. {{unsigned|170.194.32.42|10:33, 5 December 2012 (UTC)}}&lt;br /&gt;
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:: The words aren't out of place otherwise, so it just might be a (big) coincidence. I still find it likely to be true. [[Special:Contributions/207.237.164.241|207.237.164.241]] 11:18, 5 December 2012 (UTC)&lt;br /&gt;
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::: It's really not a &amp;quot;big&amp;quot; coincidence at all. 'Like' and 'hang out' are ''the'' most obvious word choices in their context in the comic. The same words are used in social network apps ''because'' they are common social phrases. It doesn't even warrant the word &amp;quot;coincidence&amp;quot;, let alone a &amp;quot;big&amp;quot; coincidence. [[Special:Contributions/46.65.14.73|46.65.14.73]] 22:55, 16 December 2012 (UTC)&lt;br /&gt;
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: Another native speaker here. You typically would not &amp;quot;hang out&amp;quot; – in real life – with people you don't &amp;quot;like&amp;quot; – as in you like your friends. There's nothing in the comic to make me think there's any connection with Facebook or Google+. [[Special:Contributions/24.41.5.167|24.41.5.167]] 11:44, 5 December 2012 (UTC)&lt;br /&gt;
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: This native speaker agrees.  The dialog is ordinary informal American English.  That's why facebook and Google hijacked the words.  Facebook and Google want to be seen as informal and idiomatic institutions. {{unsigned|174.125.142.147|15:25, 5 December 2012 (UTC)}}&lt;br /&gt;
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::They'll be very disappointed when they discover that he just decorated the bushes around his house with green LED lights for Christmas.  --Geoff [[Special:Contributions/128.156.10.80|128.156.10.80]] 19:22, 5 December 2012 (UTC)&lt;br /&gt;
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No explanation for the space noises? [[User:Max Nanasy|Max Nanasy]] ([[User talk:Max Nanasy|talk]]) 21:28, 5 December 2012 (UTC) &lt;br /&gt;
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: The game literally makes space noises. Like... ''whooosshhshhhssshhoooooshhh.'' Things like that. [[Special:Contributions/138.110.225.187|138.110.225.187]] 22:30, 5 December 2012 (UTC)&lt;br /&gt;
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::Thank you for that. I had no idea what was being referenced, serves me right for not reading the title text. (This is not sarcasm, it sounded like it was when I read it to myself, so I'm adding this disclaimer) [[User:Lcarsos|lcarsos]]&amp;lt;span title=&amp;quot;I'm an admin. I can help.&amp;quot;&amp;gt;_a&amp;lt;/span&amp;gt; ([[User talk:Lcarsos|talk]])  22:33, 5 December 2012 (UTC)&lt;br /&gt;
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:: But &amp;quot;space noises&amp;quot; is an oxymoron.  In space, you can't hear noise.  (Oh... you mean bad-sci-fi-movie noises...) [[Special:Contributions/207.225.239.130|207.225.239.130]] 19:16, 6 December 2012 (UTC)&lt;br /&gt;
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::Another Google closed beta – you get to play by invite only. Meh [[Special:Contributions/24.41.5.167|24.41.5.167]] 23:53, 5 December 2012 (UTC)&lt;br /&gt;
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I'm trying to find a game that I played on the computer about 2 years ago. I remember that you could see the entire play area the entire time. It was timed. The object was to get to a hole (maybe blue in color) to end the level. There were blocks that often blocked your path, which you needed to push out of your way or more often use them to make bridges to cross water. Some of the levels were very much a timing game where you needed to quickly move a block through a winding path(up, down, left, right only)to avoid being caught by, I believe, moving blocks.The closest screen shot that I've found is Chips Challenge, which is not the game that I played previously.  I remember there were many levels, probably between 50 and 100. Ideas?[[User:Shine|Shine]] ([[User talk:Shine|talk]]) 15:33, 6 December 2012 (UTC) RESOLVED : game was called Silversphere[[User:Shine|Shine]] ([[User talk:Shine|talk]]) 21:24, 7 December 2012 (UTC)&lt;br /&gt;
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: RE: Shine. The game was called Rodent's Revenge. Phenomenal Times, Shine, Phenomenal Times. Glad you reminded me about it!&lt;br /&gt;
:::Not the game I was thinking of, but fun game too. No animals of any kind in the game that I'm trying to find [[User:Shine|Shine]] ([[User talk:Shine|talk]]) 17:13, 7 December 2012 (UTC)&lt;br /&gt;
:OK got it. It was called Silversphere. [[User:Shine|Shine]] ([[User talk:Shine|talk]]) 21:24, 7 December 2012 (UTC)&lt;br /&gt;
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I was absolutely certain that the bright green &amp;quot;fountains&amp;quot; were supposed to illustrate some radioactive material and them being &amp;quot;excited&amp;quot; was somehow a particle physics joke I couldnt nail down.&lt;br /&gt;
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:My assumption was that his house was just in a good location to watch some space phenomenon. The Aurora, or a meteor shower.[[Special:Contributions/141.101.104.156|141.101.104.156]] 12:27, 17 December 2014 (UTC)&lt;br /&gt;
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You should really try Ingress now. It's great. However, I don't understand what he lives beside that's so portal-worthy. --[[Special:Contributions/108.162.218.185|108.162.218.185]] 00:54, 20 June 2015 (UTC)&lt;/div&gt;</summary>
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