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		<updated>2026-06-27T17:19:58Z</updated>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2995:_University_Commas&amp;diff=352271</id>
		<title>2995: University Commas</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2995:_University_Commas&amp;diff=352271"/>
				<updated>2024-10-08T05:42:20Z</updated>
		
		<summary type="html">&lt;p&gt;162.158.146.234: Example of Oxford comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2995&lt;br /&gt;
| date      = October 7, 2024&lt;br /&gt;
| title     = University Commas&lt;br /&gt;
| image     = university_commas_2x.png&lt;br /&gt;
| imagesize = 580x273px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = The distinctive 'UCLA comma' and 'Michigan comma' are a long string of commas at the start and end of the sentence respectively.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by a BOT COMMA - Please change this comment when editing this page. Do NOT delete this tag too soon.}}&lt;br /&gt;
The {{w|Oxford comma}} is a comma between the second-to-last item in a list and the word ''and''. For instance, you might write &amp;quot;red, white, and blue&amp;quot; (with the Oxford comma) or &amp;quot;red, white and blue&amp;quot; (without it). Some style guides such as ''{{w|The Oxford Style Manual}}'' recommend using it while others recommend against it, though even those with such a recommendation may suggest its (non-)use in situations where doing so avoids ambiguity arising from the normally recommended choice. A [https://www.sarenaulibarri.com/blog/why-youre-wrong-about-the-oxford-comma common example] of the Oxford comma is &amp;quot;To my parents, Ayn Rand''',''' and God&amp;quot;. Without the comma, (as in: &amp;quot;To my parents, Ayn Rand and God&amp;quot;), it may read that the author is born from their parents: Ayn Rand and God.&lt;br /&gt;
&lt;br /&gt;
This comic imagines that the other commas in a list of items are not simply generic commas, but are all associated with different universities. This applies both to commas which should ''always'' be present in a list, and blatantly erroneous commas which should ''never'' be present in a list.&lt;br /&gt;
&lt;br /&gt;
The sentence used, when properly punctuated, reads (with Oxford comma bracketed): &amp;quot;Please buy apples, mac and cheese, milk[,] and bread.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The MIT comma might be a reference to trailing commas sometimes used in programming[https://stackoverflow.com/questions/11597901/why-are-trailing-commas-allowed-in-a-list], which would be associated with a highly technical university.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
[A sentence is written in greyed-out text, with the commas in black and each labeled with an arrow]&lt;br /&gt;
&lt;br /&gt;
Please, buy, apples, mac, and, cheese, milk, and, bread,.&lt;br /&gt;
&lt;br /&gt;
[The labels are as follows, in order:]&lt;br /&gt;
&lt;br /&gt;
Harvard comma,&lt;br /&gt;
Yale comma,&lt;br /&gt;
Stanford comma,&lt;br /&gt;
Columbia comma,&lt;br /&gt;
Cambridge comma,&lt;br /&gt;
Cornell comma,&lt;br /&gt;
Oxford comma,&lt;br /&gt;
Princeton comma,&lt;br /&gt;
MIT comma&lt;br /&gt;
&lt;br /&gt;
'''Caption''':&lt;br /&gt;
The Oxford one is the most famous, but many major universities have their own comma.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>162.158.146.234</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2916:_Machine&amp;diff=348436</id>
		<title>2916: Machine</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2916:_Machine&amp;diff=348436"/>
				<updated>2024-08-10T21:00:37Z</updated>
		
		<summary type="html">&lt;p&gt;162.158.146.234: I made a note in trivia about a glitch in machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2916&lt;br /&gt;
| date      = April 5, 2024&lt;br /&gt;
| title     = Machine&lt;br /&gt;
| image     = machine_2x.png&lt;br /&gt;
| imagesize = 740x740px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = The Credible Machine&lt;br /&gt;
}}&lt;br /&gt;
* To experience the interactivity, visit the [https://xkcd.com/2916/ original comic].&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This interactive game is the 14th [[:Category:April fools' comics|April fools' comic]] released by [[Randall]]. The previous April fools' comic was [[2765: Escape Speed]] from 2023, which was released on Wednesday, April 19, 2023. &amp;quot;Machine&amp;quot; has been updated multiple times in the weeks following its release, adding the following features:&lt;br /&gt;
* the trophy and shot glass props&lt;br /&gt;
* the cat, which swats balls in front of it&lt;br /&gt;
* the inanimate kitten and bun decorations&lt;br /&gt;
* a system of links, which encodes the XY coordinates of the currently viewed cell, and the time (i.e. the entire machine's state after a certain moderation action)&lt;br /&gt;
* a button to follow a nearby ball as it traverses through the machine, also preventing it from despawning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As referenced in the title text, this game is a spiritual successor to the 1990s and early 2000s PC puzzle game series {{w|The Incredible Machine}}, a game Randall played as a kid. Both games have several objects in common:&lt;br /&gt;
* fan&lt;br /&gt;
* cat&lt;br /&gt;
* ramps&lt;br /&gt;
* balls of varying densities&lt;br /&gt;
&lt;br /&gt;
The comic starts in a main screen where the user can create a {{w|Rube Goldberg machine}} in a &amp;quot;Cell&amp;quot; where the goal is to route a constant stream of colored balls from inputs on the ceiling or walls to outputs of matching colors on the walls or floor. After the comic is first opened a window pops up over the machine where Cueball in a lab coat tells you to route the balls from the inputs to the outputs. A button opens a “tool panel” where there are large and small boards available for use, as well as some gimmicky stuff like prisms&amp;lt;!-- that sort marbles by color SEEM TO 'RANDOMLY' REFRACT/DEFLECT, IF SORTING IS TRUE THEN EXPLAIN IN NEW/RELOCATED SECTION? --&amp;gt; (which deflect marbles) and fans (which blow marbles around), plus decorative elements which have no effect on the balls.&lt;br /&gt;
&lt;br /&gt;
Typically, inputs and outputs only accept balls of a single color. However, some outputs accept multiple colors, indicated by a double arrow, and some inputs produce multiple colors. When the player is designing their 'machine', this will involve multiple full streams merged into one (supplied by a double-exit on the adjacent submission). Machines now working in the full grid may, however, find that their sources now contain stray balls of other types that were not handled properly, but there is no way to force a re-edit of the machine to alter its behavior to account for this.&lt;br /&gt;
&lt;br /&gt;
If any balls are left in your cell for more than 30 seconds, they fade away. The first time a ball fades away another popup informs you that the balls are removed for security reasons. An indicator next to each exit increases for each ball of the correct color that passes through an exit, and reduces when no balls pass through, or if balls of the wrong color pass through it. While that exit is not properly supplied it displays a red cross, which changes to a green tick when a sufficient, and sufficiently clean, stream of balls is supplied. The first time you have built a machine which succeeds in routing enough balls of the correct color to ''all'' relevant outputs, a popup will prompt you to submit your cell to be added to the public machine. (Subsequently, the submit button will quietly change from 'inactive' (pale) to clickable (dark). This will change back again if any ball transfers dip back below the required threshold for any reason, such as further editing or an end to a 'fluke' glut of accumulated balls.)&lt;br /&gt;
&lt;br /&gt;
Choosing to submit your cell will give you a textbox to give this cell a name. Proceeding through that, you will now see your cell within the 'grid' and a 'live' feed of balls from any relevant neighboring cells (which may be more sporadic then the feed you designed your cell with, and contain stray balls of different types). If any supplying-neighbors are still marked as &amp;quot;under construction&amp;quot;, they ''may'' provide the balls as if perfectly routed from their own (eventual) source, but will eventually dry up. If your newly submitted creation is placed in the lowest row of cells, balls will be dispensed through the exit at the bottom, but there will be no launcher to propel them towards the pit, and they will vanish as they leave the exit.&lt;br /&gt;
&lt;br /&gt;
Upon reopening the link to this comic without coordinate and time parameters, your recently created machine will most likely not be visible in the space you built it in. [https://www.reddit.com/user/xzaphenia/comments/ Reddit user xzaphenia] has claimed on r/xkcd that this is because there is a moderation team (of which they are a member) and that [https://www.reddit.com/r/xkcd/comments/1c1ixmb/comment/kzc3rmg/ the main page only shows public, approved machines]. This team of people, including those credited as co-creators of this comic, select machines according to their preferences (and little to no formal criteria besides [https://www.reddit.com/r/xkcd/comments/1c0sp60/comment/kz6hbgl/ coolness, innovativeness, effectiveness], and [https://www.reddit.com/r/xkcd/comments/1c0bsk2/comment/kyvfean/ privacy concerns]). Given the number of 'bottom-layer' cells that are likely primed ready to be completed (e.g. the grid-width of twelve, perhaps staggered across adjacent rows) and the many possible worldwide contributors at any one time, it may be that the chances of being picked for permanence is low; and certainly would have been lower early on in the comic's existence during the initial frantic rush to participate. [https://www.reddit.com/r/xkcd/comments/1c0sp60/comment/kz6hbgl/ It is also claimed that at some point, moderation will be cut off and the machine will be considered &amp;quot;complete&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200&amp;quot; widths=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:2916_popup_intro.png|Introduction popup&lt;br /&gt;
File:2916_popup_time.png|Time limit popup&lt;br /&gt;
File:2916_popup_submit.png|Submission popup&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The button in the bottom right corner allows you to toggle between editing your own machine and a page where you can drag around to view all of the machines that have been submitted and accepted, with a title for each in the upper left corner. In this view you can see that all of the outputs are also inputs for another cell, except for the top row where the inputs come from off screen and the lowest row which output through a launcher of some kind to a set of four colored-coded containers far below. Any empty cells are marked off by yellow tape with the words &amp;quot;UNDER CONSTRUCTION&amp;quot; as well as &amp;quot;DJIA ↑ 31415&amp;quot; once in each cell. &amp;quot;DJIA&amp;quot; stands for the Dow Jones Industrial Average, with &amp;quot;DJIA ↑ 31415&amp;quot; indicating that it rose to 31415 points, 31415 being the first five digits of pi, without the period. This would often be displayed on a yellow 'ticker', which might look superficially similar to the yellow barrier tape.&lt;br /&gt;
&lt;br /&gt;
When viewing the whole machine, a button in the bottom left corner, added later, allows you to follow the path of the nearest ball as it passes from cell to cell. This will also make the ball you are following immortal - not subject to the 30s timeout rule. However, it will stop following at the bottom of the base machine -- it will not follow into the bottom holding containers, nor keep it immortal once down there. Another later addition was a button in the top left corner which copies a URL that will take you directly to the current cell that you are viewing. However, the link that is created will always show you the version of the machine at the time that you were viewing it, without any subsequent additions.&lt;br /&gt;
&lt;br /&gt;
Whenever balls reach the bottom of the grid, they are directed towards four containers, one of each color. Most balls are accurately sent to their appropriate container, though there are some misfires. These containers are above a pit, and  dump their contents every 11.5 seconds. Balls in the pit are subject to a 97 (approx) second culling rule (including time spent in the holding containers), unlike the balls in the cells above. If no balls are directed towards the containers, the pit will be empty. If at least one stream of balls is making it, Cueball and Megan sit in a small boat named the USS Buoyancy, and when sufficient balls are being deposited, the boat begins to float and move. Balls that miss or overspill the pit fall out of the bottom of the frame.&lt;br /&gt;
&lt;br /&gt;
Under construction cells will feed balls of the appropriate color into neighboring cells so long as you are not looking at them. Once you scroll to look at them, the supply of balls stops and subsequent cells in the chain will not receive any; scroll away from them again and the supply will resume.&lt;br /&gt;
&lt;br /&gt;
The grid is 12 cells wide, and grows in height. The largest size observed so far is 12x128, for a total of 1536 cells. The machine's height is determined by the lowest cell; this can be either your submitted cell, or a cell created by another user.&lt;br /&gt;
&lt;br /&gt;
Imperfections in the machines (whether accidental or by design) and the impossibility of entirely avoiding collisions when crossing streams inevitably lead to significant levels of losses and pollution with the wrong color balls. Indeed, using the follow ball function appears to demonstrate that it is quite rare for a ball to survive more than several machines without getting stuck somewhere. This should mean that effectively no balls would reach the lower layers. This implies that there is some 'creative accounting' going on to ensure that cells lower in the grid still have balls to process - simulating flow only for a few nearby cells, while assuming that those cells themselves have pure, steady inputs.&lt;br /&gt;
&lt;br /&gt;
There is a hard limit of 100 items (both physically interactive and purely decorative) that can be placed in any given arena. If you have placed 75 items, a count will appear in the component bar of your piece-count (&amp;quot;''##''/100&amp;quot;), which will go away again if you delete items to bring it below this count. The count text turns red at &amp;quot;100/100&amp;quot;, at which point no more items can be added, only existing ones moved (or removed, to lower the count again).&lt;br /&gt;
&lt;br /&gt;
===Toolbox items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ List of objects&lt;br /&gt;
|-&lt;br /&gt;
! Description !! Effect !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Plank || Static obstacle || [[File:2916_plank.png|frameless|upright=0.25]]&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || Static obstacle || [[File:2916_hammer.png|frameless|upright=0.25]]&lt;br /&gt;
|-&lt;br /&gt;
| Sword || Static obstacle || [[File:2916_sword.png|frameless|upright=0.25]]&lt;br /&gt;
|-&lt;br /&gt;
| Hinged scoop&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; || Rotates around its hinge, tries to stay horizontal with a springy effect || [[File:2916_scoop.png|frameless|upright=0.25]]&amp;lt;br&amp;gt;[[File:2916_scoop_mirrored.png|frameless|upright=0.25]]&lt;br /&gt;
|-&lt;br /&gt;
| Anvil || Static obstacle || [[File:2916_anvil.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Brick || Static obstacle || [[File:2916_brick.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan || Blows away balls in front of it. Different colors are affected by differing amounts (yellow balls are lightest, and can be levitated above an upward-facing fan).|| [[File:2916_fan.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Pillow || Balls will not bounce if they hit it || [[File:2916_pillow.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Bumper || Bounces balls away at significantly higher speed || [[File:2916_round_bumper.png|frameless|upright=0.125]] [[File:2916_bumper_left.png|frameless|upright=0.125]] [[File:2916_bumper_right.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Attractor/Black Hole&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; || Pulls balls toward center || [[File:2916_attractor.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Repulsor/White hole&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; || Repels balls away from center || [[File:2916_repulsor.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Prism || &amp;quot;Refracts&amp;quot; and internally-reflects balls as they otherwise pass through the object, the color of the ball ''may'' cause them to react (as much as possible) according to the respective color across the element.&amp;lt;!-- Benefit of the doubt, but it hasn't seemed to work that well for me, either. --&amp;gt; || [[File:2916_prism.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Wheel&amp;lt;sup&amp;gt;&amp;amp;Dagger;&amp;lt;/sup&amp;gt; || Spins, deflects balls, can jam with enough resistance (e.g. glut of balls or against other elements). || [[File:2916_wheel.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Good job&amp;quot; trophy || Static obstacle || [[File:2916_trophy.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Glass cup || Static obstacle. Container, with a nominal capacity of up to four balls (in whole or in part) within it. || [[File:2916_cup.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Cat || Swats away balls in front of itself (was added later) || [[File:2916_cat_new.png|frameless|upright=0.25]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Non-physical items&lt;br /&gt;
|-&lt;br /&gt;
| Right-facing Ponytail, with raised arms || Intangible decoration || [[File:2916_ponytail_arms.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Right-facing Ponytail, standing || Intangible decoration ||  [[File:2916_ponytail.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Left-facing Cueball, with raised arms || Intangible decoration ||  [[File:2916_cueball_arms.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Left-facing White Hat, standing || Intangible decoration ||  [[File:2916_whitehat.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Rightwards-facing Knit Cap, in an 'action' pose || Intangible decoration ||  [[File:2916_knitcap_resting.png|frameless|upright=0.25]]&lt;br /&gt;
|-&lt;br /&gt;
| Right-facing Knit Cap, standing || Intangible decoration ||  [[File:2916_knitcap.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Helmet-wearing figure, standing || Intangible decoration || [[File:2916_helmet.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Squirrel || Intangible decoration || [[File:2916_squirrel.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Probably Deterministic&amp;quot; sign || Intangible decoration || [[File:2916_deterministic.png|frameless|upright=0.25]]&lt;br /&gt;
|-&lt;br /&gt;
| [[1682: Bun|Bun]] || Intangible decoration || [[File:2916_rabbit.png|frameless|upright=0.125]]&lt;br /&gt;
|-&lt;br /&gt;
| Cat || Intangible decoration || [[File:2916_cat.png|frameless|upright=0.125]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki/&amp;gt;* &amp;amp;mdash; The Attractor and Repulsor are omnidirectional, but the area of effect can be resized to extend or restrict its influence. You do this by way of its bounding box with corner and mid-edged 'drag nodes' and a circular area that shows the current extent, which are only visible when the element is actively selected. This resize can be no larger than will make the box/circle touch the edges, no smaller than the fixed graphic and will always be identically proportioned in both axes.&lt;br /&gt;
&lt;br /&gt;
:&amp;amp;dagger; &amp;amp;mdash; The hinged scoops are strictly horizontal, on building. They will rotate away from and (spring back to) horizontal according to interactions with balls or other non-decorative items that may be placed to disturb their balance, sometimes with further interesting interactions (that may or may not be intentional or useful). There are two selectable versions of this item. (The only ''other'' object class with a clear (and practical) asymmetry, for which a mirrored chirality can be chosen from the sidebar, are the two versions of triangular &amp;quot;Bonk&amp;quot;-bumpers.)&lt;br /&gt;
&lt;br /&gt;
:&amp;amp;Dagger; &amp;amp;mdash; The wheel is an actively rotating element that starts off, by default, spinning anticlockwise. Pressing or tapping left/right arrow keys, when a placed wheel is selected, will adjust that wheel's rotation rate to be more/less anticlockwise. Adjusting it beyond zero rotation allows you to make it spin in the opposite direction.&lt;br /&gt;
:Rotation can be increased well beyond the point at which the {{w|wagon-wheel effect}} occurs&amp;lt;!-- does it depend upon browser rendering frequency, or is there a convenient refresh-cap-rate built into the rendering engine? --&amp;gt;, which may make it difficult to work out the spin direction of an overspeed wheel element (and thus which arrow keys will slow or speed up its rotation, if you have forgotten), though observing its impact upon any balls that strike it ''should'' make its current spin-direction obvious.&lt;br /&gt;
:The 'bounding editing box' will usually appear rotated, possibly according to the spinning graphic's current orientation upon selection, but remains at that (often non-orthagonal) angle even as the wheel spins (if it can) during this period of selection for editing. &lt;br /&gt;
&lt;br /&gt;
All other items can be manually re-angled by a 'loop node' arm extending from the bounding box. If you cannot see the 'angle node' for such a selected item, which is normally at the top of any freshly placed item but follows any re-angling that may have already applied, it could be that you have placed the item too close to the edge in which direction the node extends. To rotate it, move the object away from the edge to access the construction node (after which, you can drag the object back if required – but see below).&lt;br /&gt;
&lt;br /&gt;
Rotation may be limited by the {{w|minimum bounding box}} that is the 'selection box', this is not necessarily the more flush {{w|convex hull}} of the collision-map built into the graphic. Should a corner of the bounding box need to move across the edge of the build-area, it will do nothing more than touch the edge until there is sufficient angle-drag to snap it to the angle from which that corner now comes back away from the edge; or, when it has a long straight edge currently flush with the edge boundary, it may snap to exactly 180°, in rotation, whereupon the opposite long straight edge is flush to the construction area edge. All objects that are drag-moved, similarly, cannot be moved any further than their current bounding box touching the construction-area edging. The bounding box for the rotating wheel is a notable exception to this, being not under any direct angle-control by the player. Instead, it seems to use the bounding inscribed circle that defines the wheel edge iteslf.&lt;br /&gt;
&lt;br /&gt;
Apart from some interactions between the hinged scoops and any element (including other hinged scoops), there is no preventative 'collision detection' between objects during user-placement, which may overlap/cover each other (the most recently spawned item graphically overlays any earlier one). The wheel object will only spin if not constrained by other physical elements (including the spokes of an adjacent wheel, not in counter-rotation) but can still be dragged and placed anywhere within the boundary of the construction area.&lt;br /&gt;
&lt;br /&gt;
The continuous stream(s) of balls respect all ''tangible'' objects, which includes any currently being dragged/rotated, though may prematurely vanish if forced between two items moved to touch/overlap each other. It is possible to indirectly nudge balls by carefully moving a tangible object's surface into them (or holding them within it, e.g. the &amp;quot;cup&amp;quot;). This may be useful for rescuing temporarily stray balls (before they time-out anyway), unjamming an area with a construction-induced glut ''or'' for testing a ball-path that is not currently being fed 'naturally'. Doing so ''can'' then conceivably fulfil all the exit-gate requirements (temporarily), as it might also transiently spoil some required routing, but the manual intervention will not be possible once a 'machine' has been submit.&lt;br /&gt;
&lt;br /&gt;
===Non-player items===&lt;br /&gt;
&lt;br /&gt;
Ball containers at the bottom of the machine&lt;br /&gt;
{|&lt;br /&gt;
|[[File:2916_container_red.png|thumb|center|50px]]&lt;br /&gt;
|[[File:2916_container_yellow.png|thumb|center|50px]]&lt;br /&gt;
|[[File:2916_container_blue.png|thumb|center|50px]]&lt;br /&gt;
|[[File:2916_container_green.png|thumb|center|50px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cueball and Megan in the ''USS Buoyancy''&lt;br /&gt;
[[File:4d425c.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pit below the ''USS Buoyancy'' (not to scale)&lt;br /&gt;
[[File:2916_pit_bottom.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color routing ===&lt;br /&gt;
The different ball colors have different physical properties. Red balls are more bouncy than other balls, green balls are heavier, and yellow balls are lighter and slightly bouncy. The following values were extracted from the code:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Color&lt;br /&gt;
! Mass&lt;br /&gt;
! Density&lt;br /&gt;
! Restitution (bounciness)&lt;br /&gt;
! Linear damping (drag)&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-key=&amp;quot;00F&amp;quot; | Blue&lt;br /&gt;
| 0.08&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-key=&amp;quot;F00&amp;quot; | Red&lt;br /&gt;
| 0.08&lt;br /&gt;
| 1&lt;br /&gt;
| 0.8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-key=&amp;quot;0F0&amp;quot; | Green&lt;br /&gt;
| 0.75&lt;br /&gt;
| 9.325&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-key=&amp;quot;FF0&amp;quot; | Yellow&lt;br /&gt;
| 0.024&lt;br /&gt;
| 0.3&lt;br /&gt;
| 0.6&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Balls also have spin, but it is subtle and hard to see because the balls have no visible texture.It can be seen, with effort, using green balls (which are heaviest). Rolling down a slope (say, two boards), green balls accumulate spin in the direction they are rolling. Let them drop off the end and then bounce off a brick such that they travel upward, but with very little sideways motion. Then &amp;quot;catch&amp;quot; the balls with a brick just past their apex, when they are moving slowly. If the ball lands on a horizontal brick, it can be seen that the ball will suddenly accelerate left or right based on the spin.&lt;br /&gt;
&lt;br /&gt;
For certain combinations of inlet and outlet 'gates', it is necessary to 'cross the streams'. e.g. to direct righthand-entry balls to a lefthand-exit and vice-versa. It is possible to just construct the field to send two (or more!) sets of balls to fly across a common gap, to land on an appropriate reception area that leads to the chosen exit. But, though this is not {{w|Proton pack#Crossing the streams|completely inadvised}}, the timing of the balls cannot be guaranteed to be in sync (or, rather, anti-sync) with each other and collisions ''will'' occur, especially under the variations of delivery that might significantly alter the ballistic path across the gap. Even if the trial machine works, in isolation with a steady stream of all balls entering the field of play, once submitted it will inevitably be fed by a more chaotically-routed preceeding construction.&lt;br /&gt;
&lt;br /&gt;
In order to maintain sufficient correct arrivals at exits&amp;lt;!-- and, I believe, sufficiently few ''wrong'' arrivals... does it enumerate the 'net correct delivery rate' to establish the validity of the output? ...needs more research --&amp;gt;, it may be necessary to add a method of filtering the hues.&lt;br /&gt;
&lt;br /&gt;
This could just mean introducing a 'wrong hue trap' beyond any crossing point(s) that send the occasionally wrong ball back to the cross point (or let them time-out in a dead-end, relying upon few enough failures from the rest of the balls, along with all colliding balls that subsequently missed ''any'' chance of reaching an exit). Alternatively, two (or more) feeds of marbles could be fed through a deliberate 'sorter' that does a sufficiently reasonable job of separating the combined sets out towards their intended target-exits.&lt;br /&gt;
&lt;br /&gt;
The various physical qualities of the balls suggest a number of methods for redirecting separate hues to separate onward journeys. This can be done by isolating a hue from every other hue, then passing on (if necessary) to a setup extracting a different one from the remainder, and perhaps also a third time. It may also be possible to merge 'arrangements' of sorting mechanics to efficiently distribute straight into three ''or even four'' onward tracks towards the desired outputs, but that is left as an exercise to the reader.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This may not be the most efficient depiction (with just four/less 'core methods', after following &amp;quot;See X/Y&amp;quot;s) but if the Prism or some other item actually adds zignificantly practical pre-&amp;quot;See&amp;quot; differences then the all-vs-all format (with the reversals/same-to-sames still there to be abbreviated/redirected) will come into its own.&lt;br /&gt;
If you so wish, redo. e.g. as &amp;quot;;header + :paragraph&amp;quot;s or table of &amp;quot;!Combo(s)!!Methodology&amp;quot;&lt;br /&gt;
NB:&lt;br /&gt;
  1x ! Row-start Style=                                                 | Row-start 'header'&lt;br /&gt;
  4x | *Unwikiparsable key just for editors' benefit* + optional Style= | Contents&lt;br /&gt;
...right now, I've mostly added &amp;quot;vertical fan&amp;quot; experiences (which I find useful for all but R/B differentiation), but more about bumpers (including fan-/wheel-collisions), the positive/negative 'force objects' and of course horizontal/angled fans could also be added.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:black; color:white&amp;quot; | To separate !! style=&amp;quot;background-color:lightblue&amp;quot; | Blue !! style=&amp;quot;background-color:lightgreen&amp;quot; | Green !! style=&amp;quot;background-color:yellow&amp;quot; | Yellow !! style=&amp;quot;background-color:red&amp;quot; | Red&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:red&amp;quot; | Red&lt;br /&gt;
| *R/B* | '''Use 'bounce''''&lt;br /&gt;
The sole difference is how much balls will rebound from objects. Well managed and constrained ricochets should allow a sorting action.&lt;br /&gt;
| *R/G* | '''Use mass or 'bounce''''&lt;br /&gt;
Green balls cannot be levitated by a vertical fan. An incline across any such fan(s) will levitate only non-Greens.&amp;lt;br/&amp;gt;Green, like Blue, rebounds differently to Red. Green balls are also affected by black holes much less than all other balls.&lt;br /&gt;
| *R/Y* | ''See Y/B''&lt;br /&gt;
| *R/R* style=&amp;quot;text-align: center; background-color:black; color:white&amp;quot; | n/a &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:yellow&amp;quot; | Yellow&lt;br /&gt;
| *Y/B* | '''All methods'''&lt;br /&gt;
Yellow, alone, exhibits high drag against any unforced motion.&amp;lt;br/&amp;gt;It is also unique in all other ways; e.g. can be levitated highest, against all other hues (though most profoundly against Green).&lt;br /&gt;
| *Y/G* | ''See Y/B''&lt;br /&gt;
| *Y/Y* style=&amp;quot;text-align: center; background-color:black; color:white&amp;quot; | n/a&lt;br /&gt;
| *Y/R* style=&amp;quot;text-align: center; background-color:gray&amp;quot;  | ''See Y/B'' &amp;lt;!-- R/Y-&amp;gt;Y/B --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; | Green&lt;br /&gt;
| *G/B* | '''Use mass'''&lt;br /&gt;
Green balls cannot be levitated by a vertical fan.&amp;lt;br/&amp;gt;There is also a not so marginal difference in density that might be exploited, such as by using black holes, which only minimally effects Green (perhaps showing an effective difference between mass of attraction and mass of inertia).&lt;br /&gt;
| *G/G* style=&amp;quot;text-align: center; background-color:black; color:white&amp;quot; | n/a&lt;br /&gt;
| *G/Y* style=&amp;quot;text-align: center; background-color:gray&amp;quot;  | ''See Y/B'' &amp;lt;!-- Y/G-&amp;gt;Y/B --&amp;gt;&lt;br /&gt;
| *G/R* style=&amp;quot;text-align: center; background-color:gray&amp;quot;  | See R/G&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; | Blue&lt;br /&gt;
| *B/B* style=&amp;quot;text-align: center; background-color:black; color:white&amp;quot; | n/a&lt;br /&gt;
| *B/G* style=&amp;quot;text-align: center; background-color:gray&amp;quot;  | See G/B&lt;br /&gt;
| *B/Y* style=&amp;quot;text-align: center; background-color:gray&amp;quot;  | See Y/B&lt;br /&gt;
| *B/R* style=&amp;quot;text-align: center; background-color:gray&amp;quot;  | See R/B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Even when not strictly necessary for one's own submission, once submitted into the full playing grid the player's own contribution may find itself working with less 'pure' delivered ball-streams (from an imperfectly separating feed-in contribution). It is possible that this more interactive disruption can make the new setup behave erratically or even entirely incorrectly.&lt;br /&gt;
&lt;br /&gt;
It might be thought good practice (but not ''necessary'') to deliberately combine any or all inputs and do a full job of splitting them again, just in anticipation of possibly having to deal with such cross-contamination and being able to 'clean up' the onward stream(s) for the benefit of others. This would of course be particularly difficult if the isolated building-phase does not provide all four hues to 'test' against, so any speculatively added filtering would have to be added 'blind' (and only on the offchance that any anticipated incorrect balls will actually enter the arena) and without any legitimate exits to which such rejects could be shunted (therefore could accumulate, up until any 'time out' that might apply to any ball once operational as part of the combined grid).&lt;br /&gt;
&lt;br /&gt;
Single-input/single-output designs might not particularly require ''any'' sorting mechanism, in theory, though the unexpected 'contamination' of the system with balls of different masses/etc could perhaps introduce malfunctioning passage from the added chaos it might succumb to.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
:[The placeholder image shows four balls, colored red, green, yellow and blue, bouncing on top of three white blocks. Text in the center: &amp;quot;[visit xkcd.com to view]&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
:[In the game, colored balls fall out of rotating half-gears from the wall and/or ceiling while an opposite set of half-gears rotate with a colored triangle pointing to that set of gears. There is a button that says &amp;quot;view machine&amp;quot; button in the bottom right corner. When clicked, it takes you to a larger grid of others' machines that you can view in a larger grid. The button with a wrench is a menu that gives you tools to move the balls to the set of gears with the corresponding triangle.&lt;br /&gt;
&lt;br /&gt;
:[Cueball with lab coat, intro popup]&lt;br /&gt;
:Cueball: Balls falling into your cell should be routed to the outputs at a steady rate.&lt;br /&gt;
&lt;br /&gt;
:[Cueball with lab coat, warning popup]&lt;br /&gt;
:Cueball: For security reasons, balls that remain in your device for more than 30 seconds will be removed and destroyed.&lt;br /&gt;
&lt;br /&gt;
:[Cueball with lab coat, submit popup]&lt;br /&gt;
:Cueball: Congratulations! Your contraption has passed all tests. Press [submit button] to submit it to be added to the machine!&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
#1 Once again an April Fool's Day Comic came out late, as Randall did not release this on April 1st, even though April 1st did fall on a Monday, a normal release day. It first came four days later with the Friday release on April 5th. That this is to be considered an April fools' comic, in spite of the later release, was confirmed on the xkcd Facebook page.&lt;br /&gt;
#2 If you put a fan interlocking with a weel it might eventually freeze your machine.&lt;br /&gt;
&lt;br /&gt;
*Randall acknowledges the people who helped him create this comic in a [[Header_text#Machine|comic-specific header text]]. &lt;br /&gt;
**With 11 different involved apart from Randall this is by far the comic with most people involved.&lt;br /&gt;
*Some hidden keyboard shortcuts have been found:&lt;br /&gt;
** Follow balls: Ctrl + Alt/Option + B (now also accessible by using the button provided)&lt;br /&gt;
** Show debug overlay: Ctrl + Shift + Win/Cmd + D&lt;br /&gt;
***  This may particularly clash with browser functionality, e.g. Firefox's &amp;quot;New Bookmarks&amp;quot; dialogue which will need closing, though still activating the overlay graphics.&lt;br /&gt;
** Delete selected item: Delete (Fn + Delete on Mac)&lt;br /&gt;
*When Randall posted a [https://www.facebook.com/TheXKCD/posts/pfbid0Cs97awQZi1ZiaEXouAex9tXrwAS3qJV3RmAiuCq5uvZQwqZVMgDmcqJ7JU9LYodYl link to this comic] on his [https://www.facebook.com/TheXKCD Facebook feed], he directly wrote that it was a late April Fools' Day!&lt;br /&gt;
**MACHINE&lt;br /&gt;
**Happy Belated April Fool's Day!&lt;br /&gt;
**This thus ends any discussion of whether this should be seen as an April Fool's comic or not. &lt;br /&gt;
**It just came out 4 days late. This has also happened several times since [[Garden]].&lt;br /&gt;
[[File:2916 Machine Facebook April fools' confirmation.png]]&lt;br /&gt;
*The [https://github.com/xkcd/incredible source code] for the comic was released on GitHub on May 8, 2024.&lt;br /&gt;
**chromakode, one of the developers, also published a [https://chromakode.com/post/xkcd-machine/ blog post discussing the design and development process].&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:April fools' comics]]&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Dynamic comics]]&lt;br /&gt;
[[Category:Comics with animation]] &lt;br /&gt;
[[Category:Interactive comics]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Comics featuring Knit Cap]]&lt;br /&gt;
[[Category:Characters with hats]]&lt;br /&gt;
[[Category:Squirrels]]&lt;br /&gt;
[[Category:Buns]]&lt;br /&gt;
[[Category:Cats]]&lt;/div&gt;</summary>
		<author><name>162.158.146.234</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2968:_University_Age&amp;diff=348138</id>
		<title>2968: University Age</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2968:_University_Age&amp;diff=348138"/>
				<updated>2024-08-06T02:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;162.158.146.234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2968&lt;br /&gt;
| date      = August 5, 2024&lt;br /&gt;
| title     = University Age&lt;br /&gt;
| image     = university_age_2x.png&lt;br /&gt;
| imagesize = 317x388px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = This only makes it more urgent that we adopt my roadmap for the next 10 years, which should put us solidly in the lead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by an ANGRY SCHOOL LEADERSHIP COMMITTEE - Please change this comment when editing this page. Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[Cueball is standing at a podium on a stage.]&lt;br /&gt;
&lt;br /&gt;
When I took the helm five years ago, our university was 213 years old – the second oldest in the state, just behind our 215-year-old rival. Under my leadership, we've funded an intensive program to increase our age to 218, overtaking our rival by 3. Unfortunately, I have terrible news.&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>162.158.146.234</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2948:_Electric_vs_Gas&amp;diff=344712</id>
		<title>Talk:2948: Electric vs Gas</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2948:_Electric_vs_Gas&amp;diff=344712"/>
				<updated>2024-06-20T10:01:25Z</updated>
		
		<summary type="html">&lt;p&gt;162.158.146.234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now I'm not a fan of gas engines, but that argument is in bad faith. Gas engines have one ''very big'' advantage over electrics: Energy density, and by extension, range. Batteries can't come close to the energy density of hydrocarbons, despite the latters' overall lower efficiency. --[[User:Coconut Galaxy|Coconut Galaxy]] ([[User talk:Coconut Galaxy|talk]]) 17:22, 19 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think that's one of the main arguments for hybrid systems. Using a gas engine to charge an electric motor, and then using the electric motor to actually power the appliance, enables significant efficiency gains. If anything, combining the technologies enables even greater ''usable'' energy density from hydrocarbons. Hybrid electric vehicles for example are extremely efficient. [[User:Eunakria|Eunakria]] ([[User talk:Eunakria|talk]]) 17:43, 19 June 2024 (UTC)&lt;br /&gt;
:Energy density, and the ability to move large amounts of stored energy from one place to another quickly and easily (aka pump gas, vs charge or swap a battery), from a thermal and maintenance perspective.  (Which is not entirely unrelated to energy density.) [[Special:Contributions/172.70.39.54|172.70.39.54]] 18:08, 19 June 2024 (UTC)&lt;br /&gt;
::Swapping batteries (and slowly charging the batteries in the swap station) could offer comparable &amp;quot;charge&amp;quot; times to gasoline refuelling times, while also being better for battery lifespan, but would require industry coordination and standardisation re: battery packs and install location that, sadly, simply does not exist. [[Special:Contributions/172.70.42.212|172.70.42.212]] 19:54, 19 June 2024 (UTC)&lt;br /&gt;
::Plug-in hybrids have been superior since 1904, but the incremental capital cost is still an issue while oil is under $100/bbl. [[Special:Contributions/172.71.150.129|172.71.150.129]] 19:16, 19 June 2024 (UTC)&lt;br /&gt;
: Except of course that this isn't quite as simple as this.  A Honda Civic (one the most popular US petrol cars) will go about 400 miles on a full tank, about the same as a Dodge Ram.  Also about the same as a Tesla Model S.  There's a pretty good reason this isn't a coincidence - people don't want more much more range, and a bigger tank is more weight.  A Chevy Silverado full tank will go about 500miles.  If you really want range, you need to look at a hybrid car.  As the comic points out, the torque on a standard otto cycle engine is poor, but that cycle is deliberately designed to give more torque.  Hybrids use an Atkinson cycle which is far more energy efficient, but could not provide enough torque - so you use the electric to do that.  A Prius has a range in excess of 630 miles, more than any popular petrol car.  So if you want range, you still want an electric engine, just store the energy in hydrocarbons.  For similar reasons, diesel trains use the diesel to run generators which then power the electric motors on the wheels, and have done for decades. {{unsigned ip|172.70.162.186|20:47, 19 June 2024}}&lt;br /&gt;
&lt;br /&gt;
On the other other hand, in a lot of cases an electric motor is just a gas engine with extra steps due to the current state of the power grid. [[Special:Contributions/172.68.174.232|172.68.174.232]] 17:24, 19 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not here in Washington State it isn't. Most of our electricity comes from hydroelectric dams. [[User:RadiantRainwing|RadiantRainwing]] ([[User talk:RadiantRainwing|talk]]) 23:10, 19 June 2024 (UTC)&lt;br /&gt;
: AFAIK, no new dams are being built, and I reckon that the probability is vanishingly small that any new dam that is mooted will survive the inevitable storms of protest and get built. The trend, rather, and the political pressure, salmon fans, is to remove dams (e.g. those on the Elwha River). The existing dams are aging, their impoundment volumes are dwindling due to sedimentation, and the water for those impoundments is increasingly bespoke and is, in at least some cases, declining in volume due to climate perturbations. The population, and its energy use, is increasing. As of 2022, [https://www.eia.gov/state/?sid=WA#tabs-1 I read], WA was a net exporter of electricity. I would not be taking that status for granted. A few years ago, a study was published, finding that, in states where the electricity grid was dependent on fossil-fuel-fired plants, electric cars had a &amp;lt;em&amp;gt;greater&amp;lt;/em&amp;gt; carbon footprint than gasoline/petrol cars - and this was before the major gains in gasoline fuel efficiency contributed by advances in computer tech (2007 Honda Civic hybrid gets the same city mileage, ca. 35 mpg, as a 2021 Honda Civic petrol engine, in my hands). I do not know what current assessments say about this. [[Special:Contributions/172.71.150.129|172.71.150.129]] 04:23, 20 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'd say an electric motor powered by a hydrocarbon grid still usually makes better use of gas than a typical gas engine. Gas engines that don't always run at full throttle (as in, a gas engine in an appliance) have dramatically worse efficiency than electric motors that don't always run at full throttle. It depends ''very'' heavily on use case, though; always take measurements and run the numbers before coming to a specific conclusion. Science would be nothing without empirical data. [[User:Eunakria|Eunakria]] ([[User talk:Eunakria|talk]]) 17:50, 19 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should this have [[:Category:Climate change]]? I can’t decide. [[User:Usb-rave|Usb-rave]] ([[User talk:Usb-rave|talk]]) 17:40, 19 June 2024 (UTC)&lt;br /&gt;
:Yeah, it's better with it for people looking though the category later on, they will want to see it. [[Special:Contributions/162.158.186.10|162.158.186.10]] 19:13, 19 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Honestly, with this argument the thing has engines have going for them over EVs is the refueling time and availability. [[Special:Contributions/172.69.59.175|172.69.59.175]] 18:58, 19 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's really remarkable how uninformed and unintelligent this comic is, to the point where I now doubt the veracity of his entire What If? series. {{unsigned ip|172.70.114.62|19:13, 19 June 2024}}&lt;br /&gt;
:To be fair, there’s sort of an agenda here, while I don’t believe there’s one in ''What If?'' I can’t independently verify the accuracy of ''What If?'', of course, but there is that. [[User:Usb-rave|Usb-rave]] ([[User talk:Usb-rave|talk]]) 19:18, 19 June 2024 (UTC)&lt;br /&gt;
:I'd like to know more about the &amp;quot;uninformed and unintelligent&amp;quot; assessment. Given that not all of Randall's characters copy his ''exact thinking''. I don't think he'd espouse much of what he has Black Hat say/do. And clearly many of his Cueballs, even being often accepted as Author Avatars, can be clearly being dumber than Randall (who is 'writing them as dumb') is. What we have is parody. And maybe you just don't see the parody in the way intended (or understood by others). Perhaps you have a completely different mindset, or are just inclined to be anti-Randall&amp;gt; (Even in things he's actually right about...) I don't know where the mismatch may be here, but if you're seriously thinking that there remains not one useful take-away from anything Randall has ever said, just from the ''possibility'' that his cartoon characters don't completely mesh with what you perceive as a correct worldview, then this needs looking at from a different perspective than just reassessing the whole ''What If?'' corpus. [[Special:Contributions/162.158.74.24|162.158.74.24]] 23:15, 19 June 2024 (UTC)&lt;br /&gt;
: The tagline for the xkcd comic does include the word &amp;quot;sarcasm&amp;quot;, which should warn against over-serious or over-literal interpretations. Not infrequently, I find, xkcd ventures into the realm of the sarcastic, the opinionated, even the polemic (cf. the Hilary Clinton campaign ads), and this one states a clear opinion in favor of electric cars ... with which one is free to debate (as here, exhaustively), or disagree. All of which brings the cartoonist to the attention of the world, and thereby supports him in his chosen line of work, which, in the current state of cartooning as a profession, is no small accomplishment. As for the opinion, consider the following question: &amp;quot;I have a four-mile commute to work. Which is the most eco-friendly option? The electric car? The hybrid? The gas/petrol car?&amp;quot; Answer: the foot car. Walking the four miles is the only minimum-carbon solution under all circumstances ... except perhaps ones that allow the questioner to keep deir job. [[Special:Contributions/108.162.245.4|108.162.245.4]] 05:39, 20 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ohhh... OK. I had poor signal so this one took a while to load, and I only saw the &amp;quot;Gas vs. Electric&amp;quot; title. I thought it was going to be about kitchen stoves - ones that burn ''actual'' &amp;quot;gas&amp;quot;, vs. electrical heating elements. [[User:Yorkshire Pudding|Yorkshire Pudding]] ([[User talk:Yorkshire Pudding|talk]]) 19:45, 19 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
I actually experienced the &amp;quot;cons&amp;quot; of a less limited degree of power and not being noisy at all, today. Someone in an electric vehicle (could have been a Tesla) pulled out of a sideroad, accelerating at what seemed like a reckless rate (it was advantageous to do so, but a petrol-powered vehicle that might have taken a bit longer to switch up the gears would still have been up to speed soon enough to not get into contention with any other vehicles). And with barely more than a whine, and perhaps a bit of road-noise that might have included at one point a bit of grit-splattering. I was watching this, and knew they were pulling out of the junction (and knew for certain, moreover, that there was no traffic coming up or down the road, nor anybody crossing the road anywhere in my rather long sight). Had there been someone ''actually'' about to cross the road (within the next 50 yards or so), however, it would have been entirely possible that they would have been caught be surprise by this near-silent and suddenly fast-moving vehicle. If it was a Tesla, then maybe its inbuilt forward 'radar'/whatever would have helped bring the vehicle to a stop, or at least slow it down/stop if from speeding up enough, before any actual accident might have happened... but this is theoretical, as it just happened not to happen anything like this on this occasion... But it could have. And the paradigm for crossing the road that I learnt several decades ago of &amp;quot;Stop, Look, Listen, Think&amp;quot; has probably now started to lose out on the &amp;quot;Listen&amp;quot; bit, and possibly degraded even the &amp;quot;Look&amp;quot; and &amp;quot;Think&amp;quot; until we start to retrain ourselves to anticipate vehicles whipping around random corners that are far more silent-and-deadly then what we've all become used to. Ok, so this is not necessarily the total fault of the electric vehicles (or even the drivers, but they must have ''some'' hand in the matter), but in changing the dynamics and situational awarenesses of road traffic so much it ''might'' be considered a relatable problem. [[Special:Contributions/162.158.74.24|162.158.74.24]] 23:51, 19 June 2024 (UTC)&lt;br /&gt;
: I drove an electric motorcycle for a while, which put me quite exposed and aware of safety and my driving environment.  The concerns about EVs being too quiet don't come across as grounded in reality.  Modern ICE vehicles typically have minimal engine noise already.  There are really two cases: out on the road, where half the people (exaggerating) have their earbuds in, and any engine noise is swamped by tire noise anyway.  No difference between ICE and electric here.  Then in a parking lot, where tire noise is not significant, and maybe pedestrians could get extra auditory cues about the vehicles around them from ICE engine noise.  In that context, I personally would flip open my visor and make eye contact with pedestrians.  It would be nice if drivers of full-sized cars and trucks, no matter their power source, would do more of that.  Driving while inattentive is unambiguously bad. [[Special:Contributions/172.69.23.204|172.69.23.204]] 02:40, 20 June 2024 (UTC)&lt;br /&gt;
: Rolling noise becomes more than enough for safe audibility by about 30 km/h (below which speed collisions are relatively less dangerous anyways, though most urban streets really should have a speed limit of 20 km/h for numerous reasons including safety), and actually dominates engine noise by about 55 km/h. ICEs are loud enough to have like a dozen deleterious health effects even while idling, though the noise of a bicycle, if sufficiently constant, is enough to reach the WHO threshold. In short, electric cars only need to make additional noise below about 30 km/h for safety, and even then only 55dBA, quieter than typical speech, and even then only if there's already a lot of noise polution to drown them out. [[Special:Contributions/162.158.146.33|162.158.146.33]] 07:23, 20 June 2024 (UTC)&lt;br /&gt;
::Although really what they mostly need is drivers who look where they're going, and don't assume that people will just get out of their way when they hear them coming.[[Special:Contributions/172.69.195.124|172.69.195.124]] 08:44, 20 June 2024 (UTC)&lt;br /&gt;
::: Which is best accomplished using narrower streets, bollards, and other traffic easing mechanisms that make people want to slow down and pay attention rather than putting up a lower speed limit sign and just expecting people to obey it. That goes double in the US where most speed limits are assigned by looking at the speeds people are actually driving in good conditions and setting it where 10% of people woulld be speeding (and then rounded to the nearest 5 mph), meaning the sign is literally irrelevant to almost everyone. Oh, also, we desperately need to stop combining streets, which are destinations, with roads, which are thoroughfares, into &amp;quot;stroads&amp;quot; that fail at being both; that's an actual majority of your traffic easing taken care of basically in one step. [[Special:Contributions/162.158.146.234|162.158.146.234]] 10:01, 20 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wonder if the current explanation is missing the forest for the trees. My impression was that White Hat was parroting a ChatGPT-style response -- noncommittal and logically incoherent. (In fact, I missed the logical non sequitur the first time I read the strip. The style just screamed to me ChatGPT, though.) [[Special:Contributions/172.71.154.9|172.71.154.9]] 00:55, 20 June 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>162.158.146.234</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2801:_Contact_Merge&amp;diff=342514</id>
		<title>2801: Contact Merge</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2801:_Contact_Merge&amp;diff=342514"/>
				<updated>2024-05-19T02:57:08Z</updated>
		
		<summary type="html">&lt;p&gt;162.158.146.234: &lt;/p&gt;
&lt;hr /&gt;
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Mailbanger.com&lt;/div&gt;</summary>
		<author><name>162.158.146.234</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2621:_Mainly_Known_For&amp;diff=342102</id>
		<title>2621: Mainly Known For</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2621:_Mainly_Known_For&amp;diff=342102"/>
				<updated>2024-05-14T06:56:44Z</updated>
		
		<summary type="html">&lt;p&gt;162.158.146.234: 'Star Wars' specifically refers to the franchise in this case, and not 'A New Hope'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2621&lt;br /&gt;
| date      = May 18, 2022&lt;br /&gt;
| title     = Mainly Known For&lt;br /&gt;
| image     = mainly_known_for.png&lt;br /&gt;
| titletext = Oh sure, I know Keira Knightly, from the first movie in that series by The Land Before Time producer. You know, the franchise with the guy from Jurassic Park and Ghostwriter, and script work by Billie Lourd's mom?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
[[Megan]] points out an uncanny resemblance between someone's dad and {{w|Steve Jobs}}. However, she is uncertain that Steve's last name is Jobs, so she refers to Jobs as &amp;quot;the Pixar guy&amp;quot;, asking Cueball if Jobs is the correct name. Jobs is ''mainly known for'' (hence the comic's title) being the co-founder and CEO of {{w|Apple Inc.}}  In 1986 (between his periods leading Apple) he funded the spinoff of {{w|Pixar Animation Studios}} as an independent company, serving as its chairman. While this was a significant business achievement, it wasn't especially famous among the general public and was far less well-known than Jobs' role with Apple.&lt;br /&gt;
&lt;br /&gt;
Frequently, when people can't remember a celebrity's name, they will point out other works they are known for in hopes someone else will recognize them from that and remind them of the name.  The comic, for its demographic of nerds, is joking about how it can come across to have lived a life separate from popular culture, where one learns things for different reasons than most people do.&lt;br /&gt;
&lt;br /&gt;
[[Cueball]] points out that Megan's tendency to avoid the &amp;quot;main&amp;quot; association and instead go with a much more secondary one is weird, which confuses her. To demonstrate how weird her associations are, Cueball asks her, &amp;quot;Who is {{w|John Lennon}}?&amp;quot; Lennon was a founding member of {{w|The Beatles}}, which is one of the most famous bands of all time.{{Citation needed}} Megan recognizes Lennon as a musical artist but cannot remember the name of The Beatles. Bizarrely she ''does'' remember the name of Lennon's bandmate {{w|Ringo Starr}}. Even stranger, Megan still fails to associate Ringo with The Beatles, but rather remembers him as Mr. Conductor from the first season of the 1989 children's television show ''{{w|Shining Time Station}}''. Starr was never particularly well-known for his acting career, and even among his acting roles ''Shining Time Station'' was a minor and obscure example.&lt;br /&gt;
&lt;br /&gt;
Hoping to show that she really does know Lennon and that her associations aren't weird, she points out that she remembers John doing a song with {{w|David Bowie}}. But she cannot remember the name of the song (&amp;quot;{{w|Fame (David Bowie song)|Fame}}&amp;quot;) or even Bowie's name, recognizing him instead for his acting role in ''{{w|Labyrinth (1986 film)|Labyrinth}}''. When Cueball states Bowie's name and adds, presumably sarcastically, that he thinks he is famous for &amp;quot;other stuff&amp;quot;, she also remembers ''{{w|Zoolander}}'' which is a less prominent film in which Bowie had a cameo. Bowie is primarily famous for his famous musical career (such as his smash hits &amp;quot;{{w|Space Oddity}}&amp;quot; or &amp;quot;{{w|Let's Dance (David Bowie song)|Let's Dance}}&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Sensing Cueball's annoyance, but failing to understand it, she attempts to excuse herself for not remembering ''Zoolander'' to begin with, because it came out a long time ago, during the {{w|Presidency of George W. Bush}}. ''Zoolander'' was indeed released in 2001. Apparently unable, again, to remember the president's name, she identifies him as &amp;quot;{{w|Jenna Bush}}'s dad&amp;quot;. Jenna Bush is a minor TV personality and is far less well-known than her father.&lt;br /&gt;
&lt;br /&gt;
While the kind of associations people make, like Megan in this comic, are often prone to the {{w|Mandela effect}}, Megan's information about all the celebrities is, in fact, correct. Still, apparently, they are never what those people are best known for. The oddness of having such obscure knowledge about celebrities and popular culture, but apparently missing far more common knowledge, is frustrating to Cueball, but there's nothing he can point to that she's wrong about.&lt;br /&gt;
&lt;br /&gt;
There may also be some overlap with the {{w|Streisand effect}}, named after a woman widely known for owning an overly lavish mansion on the coast of a large mid-North American state north of Mexico.&lt;br /&gt;
&lt;br /&gt;
In the title text, Megan stacks her unusual references and takes them to extremes.  She refers to &amp;quot;{{w|Keira Knightley|Keira Knightly}}&amp;quot; [''sic'' -- her surname is spelled Knightley], who is probably best known for her roles in the {{w|Pirates of the Caribbean (film series)|''Pirates of the Caribbean'' films}} and the {{w|Pride &amp;amp; Prejudice (2005 film)|2005 ''Pride and Prejudice'' film}}, by referencing her small role in ''{{w|Star Wars: Episode I – The Phantom Menace}}'' (as Sabé, who funnily enough is a handmaiden and ''decoy'' for Queen Padmé Amidala, the main character played by Natalie Portman). &amp;quot;Star Wars&amp;quot; is one of the most famous film franchises in history, but Megan seems not to know the name of the series, or the film, referring to it as the &amp;quot;first movie&amp;quot; (it was the first in the plotline, but the fourth one made) in &amp;quot;that series by ''The Land Before Time'' producer&amp;quot;.  ({{w|George Lucas}} is famous as the creator of {{w|Star Wars}} but was also one of the executive producers of the 1988 animated film ''{{w|The Land Before Time (film)|The Land Before Time}}''.) &lt;br /&gt;
&lt;br /&gt;
In addition to George Lucas, she identifies another actor in the ''Star Wars'' series, {{w|Samuel L. Jackson}}, by his roles in ''{{w|Jurassic Park (film)|Jurassic Park}} ''(an extremely successful film, but one in which Jackson had a relatively small role) and the PBS children's series ''{{w|Ghostwriter (1992 TV series)|Ghostwriter}}'' (in which Jackson appeared in only a few episodes). In addition, Megan mentions that the ''Star Wars'' series had &amp;quot;script work by {{w|Billie Lourd}}'s mom&amp;quot;, referring to {{w|Carrie Fisher}}.  Fisher came to fame playing the major role of {{w|Princess Leia Organa}} in the original &amp;quot;Star Wars&amp;quot; film and reprising her role in multiple sequels, but she also [https://www.slashfilm.com/548436/carrie-fisher-script-doctor/ contributed uncredited script-doctoring work] to the franchise. &lt;br /&gt;
&lt;br /&gt;
''Ghostwriter'' was previously featured in [[130: Julia Stiles]], which described a scene from the show as &amp;quot;the best thing ever to appear on TV&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan holds her hand palm up towards Cueball.]&lt;br /&gt;
:Megan: ...And her dad looks ''exactly'' like the Pixar guy. Steve what's-his-name? Jobs?&lt;br /&gt;
:Cueball: &amp;quot;Pixar guy&amp;quot;?&lt;br /&gt;
:Cueball: You always know famous people for such weird reasons.&lt;br /&gt;
&lt;br /&gt;
:[Megan puts her hand down.]&lt;br /&gt;
:Megan: What do you mean?&lt;br /&gt;
:Cueball: Who is John Lennon?&lt;br /&gt;
:Megan: Wasn't he in a band? With Ringo from ''Shining Time Station''.&lt;br /&gt;
:Cueball: How is '''''that''''' your main association?&lt;br /&gt;
&lt;br /&gt;
:[In a frameless panel Megan holds a finger up in front of Cueball.]&lt;br /&gt;
:Megan: I also know he once did a song with the guy from Labyrinth!&lt;br /&gt;
:Cueball: You mean David Bowie? I think he's famous for some other stuff, too.&lt;br /&gt;
&lt;br /&gt;
:[Megan puts her hand down while Cueball facepalms. The line connecting his is curved.]&lt;br /&gt;
:Megan: Oh yeah, he was also in Zoolander!&lt;br /&gt;
:Megan: I forgot that movie, it came out back when Jenna Bush's dad was president.&lt;br /&gt;
:Cueball: ''*Sigh*''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Steve Jobs]]&lt;br /&gt;
[[Category:Comics featuring real people]]&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Jurassic Park]]&lt;/div&gt;</summary>
		<author><name>162.158.146.234</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2910:_The_Wreck_of_the_Edmund_Fitzgerald&amp;diff=341896</id>
		<title>2910: The Wreck of the Edmund Fitzgerald</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2910:_The_Wreck_of_the_Edmund_Fitzgerald&amp;diff=341896"/>
				<updated>2024-05-10T23:51:26Z</updated>
		
		<summary type="html">&lt;p&gt;162.158.146.234: /* Explanation */ &amp;quot;Heavily modified&amp;quot; is a gross overstatement. The difference is one line.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2910&lt;br /&gt;
| date      = March 22, 2024&lt;br /&gt;
| title     = The Wreck of the Edmund Fitzgerald&lt;br /&gt;
| image     = the_wreck_of_the_edmund_fitzgerald_2x.png&lt;br /&gt;
| imagesize = 463x672px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = You know that asteroid that almost destroyed Earth in the 90s? Turns out the whole thing was secretly created by Michael Bay, who then PAID Bruce Willis and Ben Affleck to look heroic while blowing it up!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The comic features [[Cueball]] performing a {{w|narrative song}}, which parodies {{w|Gordon Lightfoot}}'s song '{{w|The Wreck of the Edmund Fitzgerald|The Wreck of the ''Edmund Fitzgerald''}}'. This song, which was one of the most recognizable and successful of Lightfoot's career, recounts the fate of the {{w|SS Edmund Fitzgerald|SS ''Edmund Fitzgerald''}}, a {{w|Great Lakes}} freighter which famously sank during a storm on {{w|Lake Superior}}, resulting in the deaths of the entire crew. &lt;br /&gt;
&lt;br /&gt;
Cueball's song begins with lyrics based on the original song (though with a line modified), but quickly shifts into a (completely fictional{{citation needed}}) account of Lightfoot deciding to bribe a mechanic to sabotage the ship, implicitly causing the disaster for the purpose of writing a song about it.  &lt;br /&gt;
&lt;br /&gt;
In real life, the cause of the ship sinking remains unknown, but it's speculated that the ship's hull broke up in the [https://www.youtube.com/watch?v=wIg90sVSwSE rough waters of a storm.] Lightfoot, who wasn't involved with the ship at all, [https://www.thestar.com/news/canada/the-ship-sank-all-over-again-families-of-victims-in-wreck-recall-gordon-lightfoot/article_8cb6b84d-5576-5344-ba20-d5b06e3370d9.html] devoted considerable time, effort and money to the families of the disaster's victims. In addition, while the parody presents Lightfoot as desperate for a career-making song, he was already internationally famous, with multiple hits, when the wreck occurred. &lt;br /&gt;
&lt;br /&gt;
As a punchline, the verse goes on to claim that a greater maritime disaster, the {{w|Sinking of the Titanic|sinking of the RMS ''Titanic''}}, was somehow caused by director {{w|James Cameron}}, implying that he did so in order to make a {{w|Titanic (1997 film)|film about it}}. While the tale of Lightfoot causing the first disaster is theoretically possible (the song came out only a few months after the accident), the second tale clearly is not. The ''Titanic'' sank in 1912, 85 years before the film was made, and over 40 years before Cameron was even born.&lt;br /&gt;
&lt;br /&gt;
The title text continues this particular cycle by suggesting that an even bigger potential disaster was orchestrated {{tvtropes|RecycledInSpace|in space}}, as the real life basis for yet another film, ''{{w|Armageddon (1998 film)|Armageddon}}''.&lt;br /&gt;
&lt;br /&gt;
All 3 of these are rather unrealistic conspiracy theories.{{citation needed}}&lt;br /&gt;
&lt;br /&gt;
A YouTuber has turned Randall's text [https://www.youtube.com/watch?v=AGsi9Ry6TsU into a song] in March 2024.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&lt;br /&gt;
:[Cueball is holding a guitar and singing on a pier. Two pairs of connected eighth notes are on the left and right of Cueball, as well as a detached eighth note on his right. Three seagulls fly in the background on his left. Four pillars of the pier and the water below it are also shown. Throughout the comic, alternate pairs of lines of the song are indented as indicated below.]&lt;br /&gt;
:Cueball:&lt;br /&gt;
:The ship was the pride&lt;br /&gt;
:of the American side&lt;br /&gt;
::It was due to set&lt;br /&gt;
::sail for Cleveland&lt;br /&gt;
:As the big freighters go,&lt;br /&gt;
:it was bigger than most&lt;br /&gt;
::With a crew and good&lt;br /&gt;
::captain well seasoned&lt;br /&gt;
&lt;br /&gt;
:[Zoom on Cueball facing to his right, still holding the guitar, without the pier, water, and seagulls. A pair of connected eighth notes to his right, a half note and a detached eighth note to his left.]&lt;br /&gt;
:Cueball:&lt;br /&gt;
:But taking a walk on&lt;br /&gt;
:the shore by the dock&lt;br /&gt;
::Was a songwriter named&lt;br /&gt;
::Gordon Lightfoot&lt;br /&gt;
:He was humming a tune&lt;br /&gt;
:but it didn't have words&lt;br /&gt;
::For it's challenging&lt;br /&gt;
::trying to write good&lt;br /&gt;
&lt;br /&gt;
:[Close-up on Cueball's face. A quarter note and a pair of connected eighth notes to his right, a detached eighth note and a quarter note to his left.]&lt;br /&gt;
:Cueball:&lt;br /&gt;
:Poor Gordon sought glory&lt;br /&gt;
:but needed a story&lt;br /&gt;
::His career in folk&lt;br /&gt;
::music imperiled&lt;br /&gt;
:He mulled over this as&lt;br /&gt;
:he watched them do work&lt;br /&gt;
::On the hull of the&lt;br /&gt;
::''Edmund Fitzgerald''&lt;br /&gt;
&lt;br /&gt;
:[Zoom back to second panel. Cueball is now facing to his left. A pair of connected eighth notes to Cueball's right, a separated eighth note and a pair of connected eighth notes to his left.]&lt;br /&gt;
:Cueball:&lt;br /&gt;
:Perhaps it was wrong,&lt;br /&gt;
:what he did for a song&lt;br /&gt;
::He should never have&lt;br /&gt;
::bribed that mechanic&lt;br /&gt;
:But his maritime crimes&lt;br /&gt;
:are no worse than the time&lt;br /&gt;
::Young James Cameron&lt;br /&gt;
::sank the ''Titanic''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring real people]]&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>162.158.146.234</name></author>	</entry>

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