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		<id>https://www.explainxkcd.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=173.245.54.36</id>
		<title>explain xkcd - User contributions [en]</title>
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		<updated>2026-06-25T09:35:40Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:781:_Ahead_Stop&amp;diff=120117</id>
		<title>Talk:781: Ahead Stop</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:781:_Ahead_Stop&amp;diff=120117"/>
				<updated>2016-05-13T22:18:56Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.54.36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reminds me of something I saw in San Diego on a pedestrian/bike path: PED TO YIELD. At first I thought it meant that pedestrians are to yield to bicyclists. But then I remembered my highway grammar. --[[Special:Contributions/98.203.241.55|98.203.241.55]] 21:49, 1 May 2013 (UTC)&lt;br /&gt;
:&amp;quot;highway grammar&amp;quot; that's a good one! [[User:Saibot84|Saibot84]] ([[User talk:Saibot84|talk]]) 05:25, 19 May 2013 (UTC)&lt;br /&gt;
::&amp;quot;grammar highway&amp;quot; [[Special:Contributions/173.245.53.166|173.245.53.166]] 19:50, 10 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The phrase suffers from parallax. Being near the first words you can't read the phrase in the correct order but the words further away make more sense, so you read:&lt;br /&gt;
&amp;quot;HIGHWAY ENGINEERS THINK BACKWARD I READ&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Weatherlawyer| I used Google News BEFORE it was clickbait]] ([[User talk:Weatherlawyer|talk]]) 17:23, 26 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
In Idaho you can see signs which say:&lt;br /&gt;
GUBERIF&lt;br /&gt;
BE A&lt;br /&gt;
DONT&lt;br /&gt;
&lt;br /&gt;
So theyre not only downside-up and backside-front, there ungrammaticle. [[Special:Contributions/173.245.54.36|173.245.54.36]] 22:18, 13 May 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>173.245.54.36</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1668:_Singularity&amp;diff=119649</id>
		<title>Talk:1668: Singularity</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1668:_Singularity&amp;diff=119649"/>
				<updated>2016-05-09T20:24:51Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.54.36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Incidentally, [http://craphound.com/rotn/Cory_Doctorow_and_Charles_Stross_-_Rapture_of_the_Nerds.html Rapture of the Nerds] mentions [[1664: Mycology|Toxoplasma gondii]] in passing.  [[User:.42|.42]] ([[User talk:.42|talk]]) 13:19, 15 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Great! Who brought Roko's Basilisk into this?! Now we to delete the entire Explain in order to contain this threat. &amp;gt;:( There needs to be an internet rule that forbids the discussion of the basilisk. Except that such a rule only furthers its creation. Augh!!![[User:R0hrshach|R0hrshach]] ([[User talk:R0hrshach|talk]]) 15:13, 15 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
;Quantum gravity&lt;br /&gt;
&lt;br /&gt;
Is there something more to this joke than the comedy of public nudity? With Munroe there usually is. [[Special:Contributions/141.101.80.25|141.101.80.25]] 13:46, 15 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
: {{w|Naked singularity}}.  [[User:.42|.42]] ([[User talk:.42|talk]]) 13:50, 15 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ahh, I missed the Naked singularity joke. Good catch. [[Special:Contributions/108.162.246.119|108.162.246.119]] 14:53, 15 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: The &amp;quot;incomplete&amp;quot; tag (&amp;quot;Haven't explained title text&amp;quot;) should be removed, it is no longer needed.  The title text is surely a reference to the physics rule that black holes always have event horizons (the naked singularity is never exposed to the rest of the universe), as noted in the final paragraph (as of this writing). {{unsigned ip|108.162.215.20}}&lt;br /&gt;
&lt;br /&gt;
: I just realized, Randall's characters are effectively almost naked! (They may wear hats, but clothing is only drawn for effect, such as a flower-printed sun dress, or an open trench coat.) {{unsigned ip|108.162.220.227}}&lt;br /&gt;
&lt;br /&gt;
It looks like this is a continuation of comic #1084: Server Problem, which ends with Megan suggesting Cueball should shut down his laptop and wait for the singularity. [[Special:Contributions/108.162.245.96|108.162.245.96]] 16:35, 15 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It doesn't. First, in 1084, cueball was working on a server problem, but in this, he is editing a file. Second, in this one, there is no sight of any tech problems. Just because both mention the singularity does not mean that this is a continuation. [[User:HisHighestMinion|HisHighestMinion]] ([[User talk:HisHighestMinion|talk]]) 19:55, 16 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Yup/Nope&amp;quot; combo reminds me of &amp;quot;Choices (Yup)&amp;quot; by E-40. I'd link it but: ads. The hook seems to match like staying rich, not selling your soul and not worrying about what anyone thinks, while the phone's apparently &amp;quot;broke&amp;quot;. [[User:Elvenivle|Elvenivle]] ([[User talk:Elvenivle|talk]]) 05:32, 16 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
While singularity does involve artificial intelligence surpassing humans, I don't think this involves personal computers in any way. Unless minimal requirements for new games get really high, personal computers wouldn't have nearly enough computation power for AI. Cloud servers, maybe. Don't store your stuff in cloud, you may lose it in singularity. -- [[User:Hkmaly|Hkmaly]] ([[User talk:Hkmaly|talk]]) 14:23, 16 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It could be distributed computing. [[User:HisHighestMinion|HisHighestMinion]] ([[User talk:HisHighestMinion|talk]]) 19:55, 16 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You might not actually lose the data in the cloud in case of singularity. However, it might be used by the AI to make you do stuff against your wishes - like buying things online. Wait....! [[Special:Contributions/162.158.255.50|162.158.255.50]] 00:14, 17 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The rising up of the laptop into the air, and the remaining behind of the phone, are probably references to the Rapture, where some Christian denominations believe that at the second coming of Christ, true believers will be taken up bodily from this world&amp;quot;&lt;br /&gt;
What the actual fuck&lt;br /&gt;
Isn't that stretching it a bit too far? [[Special:Contributions/162.158.167.23|162.158.167.23]] 16:25, 17 April 2016 (UTC)&lt;br /&gt;
:Cueball mentions the Tribulation, which is an explicit reference to the Rapture, so Randall is clearly drawing a parallel between the &amp;quot;Bible Rapture&amp;quot; and the &amp;quot;Rapture of the Nerds&amp;quot;. {{unsigned ip|141.101.98.90}}&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure most of the joke of this comic can be summarized as &amp;quot;the singularity is treated as if it's the machines' variant of the christian rapture&amp;quot;, the phone didn't come to the singularity because it's the machine equivalent of an atheist. It has nothing to do with phones and computers having different software. [[Special:Contributions/141.101.104.74|141.101.104.74]] 00:50, 18 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think this ties in with the &amp;quot;Left Behind&amp;quot; series of novels by by Tim LaHaye and Jerry B. Jenkins, which deals with various aspects of the end times. [[Special:Contributions/173.245.54.36|173.245.54.36]] 20:24, 9 May 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>173.245.54.36</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:808:_The_Economic_Argument&amp;diff=119642</id>
		<title>Talk:808: The Economic Argument</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:808:_The_Economic_Argument&amp;diff=119642"/>
				<updated>2016-05-09T20:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.54.36: Military remote viewing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry if this seems like it is not proofread, English is my second language so I used spellchecker as much as I could. No grammar checker, though :(. I won't be making any more redirects, either. So, there's that.&lt;br /&gt;
[[User:Youngstormlord|Youngstormlord]] ([[User talk:Youngstormlord|talk]]) 12:54, 24 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Reagans used astrology to run USA. When he sacked all the air traffic controllers he must have saved a fortune in paraffin.&lt;br /&gt;
&lt;br /&gt;
Does remote viewing include looking at contour maps because I am working on that. &lt;br /&gt;
1. Are you sure that the oil industry has tried it?&lt;br /&gt;
2. Are you sure it doesn't work?&lt;br /&gt;
&lt;br /&gt;
How does one decide which value of T or t to use for relativity equations?&lt;br /&gt;
Is it on the list?&lt;br /&gt;
 &lt;br /&gt;
[[User:Weatherlawyer| I used Google News BEFORE it was clickbait]] ([[User talk:Weatherlawyer|talk]]) 00:48, 26 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is &amp;quot;weird phenomena&amp;quot; in quotes when the comic uses the phrase &amp;quot;crazy phenomenon&amp;quot;? [[Special:Contributions/108.162.238.76|108.162.238.76]] 02:40, 18 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the U.S. Military, through its contractor Stanford Research Institute, in the 1970s spent $20 million researching remote viewing as a military spy tool, in part out of fear of a Russian ESP-gap. [[Special:Contributions/173.245.54.36|173.245.54.36]] 20:11, 9 May 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>173.245.54.36</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1652:_Conditionals&amp;diff=114281</id>
		<title>1652: Conditionals</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1652:_Conditionals&amp;diff=114281"/>
				<updated>2016-03-07T14:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.54.36: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1652&lt;br /&gt;
| date      = March 7, 2016&lt;br /&gt;
| title     = Conditionals&lt;br /&gt;
| image     = conditionals.png&lt;br /&gt;
| titletext = 'If you're done being pedantic, we should get dinner.' 'You did it again!' 'No, I didn't.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Cueball is having a conversation via text message. His conversation partner uses a conditional statement, as might be found in formal logic or in a computer program, in this case it is a hidden kind of &amp;quot;if-then&amp;quot; statement. In these statements, when used in a computer program, the computer will check to see if a certain condition, such as a variable value, is true or false, and if it is true, then it will execute the code in the &amp;quot;then&amp;quot; section. For example:&lt;br /&gt;
&lt;br /&gt;
comic = &amp;quot;xkcd&amp;quot;&lt;br /&gt;
if (comic = &amp;quot;xkcd&amp;quot;)&lt;br /&gt;
then print &amp;quot;xkcd&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In this pseudo code, if run by a computer, the computer would print xkcd because the conditional statement after the if (does comic = xkcd?) is true, since the variable comic was assigned the value xkcd.&lt;br /&gt;
&lt;br /&gt;
In formal logic conditionals are also used , such as in the form &amp;quot;if A then B&amp;quot;, meaning that, in this premise, if the first part of the premise is true, the second part is asserted to be true, for example:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are reading this then you probably read xkcd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A version of such statements can also be &amp;quot;B if A&amp;quot; which is quite similar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You probably read xkcd if you are reading this&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The humor of the comic arises from Cueball's interaction with an invitation for a social meeting, which is put to him casually in the form of a “B if A” statement, as a formal conditional statement. If they (Cueball's conversation partner) will be in his city if he (Cueball) wants to hang out, then it follows that if he doesn't want to hang out they will not be in his city. Cueball asks the other person about this point and they, tiring it seems of his insistence on this interpretation of a statement that while conditional in form is not meant to be interpreted as such, drop the invitation.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript}}&lt;br /&gt;
&lt;br /&gt;
[Cueball is texting on a phone with a friend]&lt;br /&gt;
&lt;br /&gt;
:Friend: I'll be in your city tomorrow if you want to hang out.&lt;br /&gt;
:Cueball: But where will you be if I ''don't'' want to hang out?&lt;br /&gt;
:Friend: You know, I just remembered I'm busy.&lt;br /&gt;
Why I try not to be pedantic about conditionals.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>173.245.54.36</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1652:_Conditionals&amp;diff=114280</id>
		<title>1652: Conditionals</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1652:_Conditionals&amp;diff=114280"/>
				<updated>2016-03-07T14:03:01Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.54.36: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1652&lt;br /&gt;
| date      = March 7, 2016&lt;br /&gt;
| title     = Conditionals&lt;br /&gt;
| image     = conditionals.png&lt;br /&gt;
| titletext = 'If you're done being pedantic, we should get dinner.' 'You did it again!' 'No, I didn't.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Cueball is having a conversation via text message. His conversation partner uses a conditional statement, as might be found in formal logic or in a computer program, in this case it is a hidden kind of &amp;quot;if-then&amp;quot; statement. In these statements, when used in a computer program, the computer will check to see if a certain condition, such as a variable value, is true or false, and if it is true, then it will execute the code in the &amp;quot;then&amp;quot; section. For example:&lt;br /&gt;
&lt;br /&gt;
comic = &amp;quot;xkcd&amp;quot;&lt;br /&gt;
if (comic = &amp;quot;xkcd&amp;quot;)&lt;br /&gt;
then print &amp;quot;xkcd&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In this pseudo code, if run by a computer, the computer would print xkcd because the conditional statement after the if (does comic = xkcd?) is true, since the variable comic was assigned the value xkcd.&lt;br /&gt;
&lt;br /&gt;
In formal logic conditionals are also used , such as in the form &amp;quot;if A then B&amp;quot;, meaning that, in this premise, if the first part of the premise is true, the second part is asserted to be true, for example:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you are reading this then you probably read xkcd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A version of such statements can also be &amp;quot;B if A&amp;quot; which is quite similar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You probably read xkcd if you are reading this&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The humor of the comic arises from Cueball's interaction with an invitation for a social meeting, which is put to him casually in the form of a “B if A” statement, as a formal conditional statement. If they will be in his city if he (Cueball) wants to hang out, then it follows that if he doesn't want to hang out they will not be in his city. Cueball asks the other person about this point and they, tiring it seems of his insistence on this interpretation of a statement that while conditional in form is not meant to be interpreted as such, drop the invitation.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript}}&lt;br /&gt;
&lt;br /&gt;
[Cueball is texting on a phone with a friend]&lt;br /&gt;
&lt;br /&gt;
:Friend: I'll be in your city tomorrow if you want to hang out.&lt;br /&gt;
:Cueball: But where will you be if I ''don't'' want to hang out?&lt;br /&gt;
:Friend: You know, I just remembered I'm busy.&lt;br /&gt;
Why I try not to be pedantic about conditionals.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>173.245.54.36</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1652:_Conditionals&amp;diff=114278</id>
		<title>1652: Conditionals</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1652:_Conditionals&amp;diff=114278"/>
				<updated>2016-03-07T13:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.54.36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1652&lt;br /&gt;
| date      = March 7, 2016&lt;br /&gt;
| title     = Conditionals&lt;br /&gt;
| image     = conditionals.png&lt;br /&gt;
| titletext = 'If you're done being pedantic, we should get dinner.' 'You did it again!' 'No, I didn't.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Cueball is having a conversation via text message. His conversation partner uses a conditional statement, as might be found in formal logic or in a computer program, in this case it is an &amp;quot;if-then&amp;quot; statement. In these statements, when used in a computer program, the computer will check to see if a certain condition, such as a variable value, is true or false, and if it is true , then it will execute the code in the &amp;quot;then&amp;quot; section. for example:&lt;br /&gt;
&lt;br /&gt;
comic = &amp;quot;xkcd&amp;quot;&lt;br /&gt;
if (comic = &amp;quot;xkcd&amp;quot;)&lt;br /&gt;
then print &amp;quot;xkcd&amp;quot;&lt;br /&gt;
&lt;br /&gt;
in this pseudo code, if run by a computer, the computer would print xkcd because the conditional statement (does comic = xkcd?) is true, since comic was assigned the value xkcd.&lt;br /&gt;
&lt;br /&gt;
In formal logic conditionals are also used in the form &amp;quot;if A then B&amp;quot;, meaning that, in this premise, if the first part of the premise is true, the second part is asserted to be true, for example:&lt;br /&gt;
&lt;br /&gt;
If you are reading this then you probably read xkcd.&lt;br /&gt;
&lt;br /&gt;
A version of such statements can also be &amp;quot;B if A&amp;quot; which is quite similar.&lt;br /&gt;
&lt;br /&gt;
The humor of the comic arises from Cueball's interaction with an invitation for a social meeting, which is put to him casually in the form of a “B if A” statement, as a formal conditional statement. If they will be in his city if he (Cueball) wants to hang out, then it follows that if he doesn't want to hang out they will not be in his city. Cueball asks the other person about this point and they, tiring it seems of his insistence on this interpretation of a statement that while conditional in form is not meant to be interpreted as such, drop the invitation.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript}}&lt;br /&gt;
&lt;br /&gt;
[Cueball is texting on a phone with a friend]&lt;br /&gt;
&lt;br /&gt;
:Friend: I'll be in your city tomorrow if you want to hang out.&lt;br /&gt;
:Cueball: But where will you be if I ''don't'' want to hang out?&lt;br /&gt;
:Friend: You know, I just remembered I'm busy.&lt;br /&gt;
Why I try not to be pedantic about conditionals.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>173.245.54.36</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1608:_Hoverboard&amp;diff=106135</id>
		<title>Talk:1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1608:_Hoverboard&amp;diff=106135"/>
				<updated>2015-11-30T22:39:32Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.54.36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this will be the next incomplete explanation for a while. -[[Special:Contributions/162.158.90.165|162.158.90.165]] 21:58, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, one thing to note is how to get the hell out of the cave near the volcano [[Special:Contributions/108.162.249.159|108.162.249.159]] 22:38, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
The image is made up of small images with addresses of the form http://xkcd.com/1608/XXXX:-YYYY+s.png (although not every coordinate inside the bounds has an image associated).  A script could probably dump out all the images and paste them together. --[[Special:Contributions/108.162.216.6|108.162.216.6]] 22:46, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
West -- Under Lava Pools -- Elon Musk's Secret Volcano Base (not as enjoyable as you might expect).&lt;br /&gt;
&lt;br /&gt;
The Starship out east contains, among other things, Darth Vader, apparently explaining Steven Universe to a subordinate. (Steven and the Crystal Gems can be found a the west end of the ship, near an ice cream cooler.) The same ship contains an elaborate homage to the original Prince of Persia. {{unsigned ip|162.158.56.5}}&lt;br /&gt;
&lt;br /&gt;
There, have at thee an image! [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 22:58, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
There are 168 coins spread throughout the map according to the source code [[Special:Contributions/173.245.54.53|173.245.54.53]] 23:03, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
When using a device, instead of saying &amp;quot;use arrow keys to move&amp;quot;, it says &amp;quot;tilt to move, tap to jump&amp;quot;. It's also a lot harder to control. {{unsigned ip|108.162.250.159}}&lt;br /&gt;
&lt;br /&gt;
It's actually 169 coins (t.length). --[[Special:Contributions/188.114.111.129|188.114.111.129]] 23:22, 24 November 2015 (UTC)&lt;br /&gt;
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I got 153 coins!! :D There's two starships, one's a star destroyer with an expansive maze dropping regular torpedoes on the other. May be noteworthy that there are various references to Star Wars and Steven Universe throughout. [[Special:Contributions/108.162.221.13|108.162.221.13]] 23:27, 24 November 2015 (UTC)&lt;br /&gt;
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The second starship is the TantiveIV, Leia's ship at the beginning of episode 4. Note directly below the Tantive, the terrain seems to be sand dunes. Also there are two more space ships by the volcano; an X-wing at a gas station and an Apollo Command Module. {{unsigned ip|108.162.216.24}}&lt;br /&gt;
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https://xkcd.com/1608/tigl.js - Looks like there's an easier to read version of the code there. Maybe that'll help someone with extracting all the images. {{unsigned ip|&lt;br /&gt;
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I've got all the images downloaded. Zipping/uploading now. Should I post a link here when complete or what's the best way to share these? I'm also working on setting up a zoomable map. [[Special:Contributions/173.245.54.53|173.245.54.53]] 23:57, 24 November 2015 (UTC)&lt;br /&gt;
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The collision detection is glitchy. I keep landing/bumping against platforms I'm far away from. Is getting stuck against walls normal? --[[Special:Contributions/199.27.130.234|199.27.130.234]] 00:01, 25 November 2015 (UTC)&lt;br /&gt;
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Tiles are located here in a zip: https://up1.ca/#Gi51KPFyPRELe0T1D6q9Mw All I did was iterate over http://xkcd.com/1608/X:-Y+s.png from X=[916...1116] and Y=[916...1116]. I'm working on putting a zoomable map together. If anyone has interest in helping we could hop on IRC? [[User:Jcox|Jcox]] ([[User talk:Jcox|talk]]) 00:15, 25 November 2015 (UTC)&lt;br /&gt;
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I've written a zsh script to iterate over all possible tiles (does anyone know the height limits? the source only gives the left and right limits) and glue them together into one giant file. I'll upload the results as soon as it's finished. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 00:17, 25 November 2015 (UTC)&lt;br /&gt;
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I don't think it's limited vertically at all. I found a zoomable map on the reddit topic http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ (by kyledavide) [[User:Miraries|Miraries]] ([[User talk:Miraries|talk]]) 00:21, 25 November 2015 (UTC)Mirages&lt;br /&gt;
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Here's a zoomed out map of all the game area: https://i.imgur.com/rNU9ZgN.png. From ''luke_in_the_sky'' at Reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxc1245]. --[[Special:Contributions/188.114.111.129|188.114.111.129]] 00:35, 25 November 2015 (UTC)&lt;br /&gt;
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Alright, the full png of the entire map is almost finished, I should have used white tiles as blank tiles but I guess I can fix that up in gimp, and I'm not sure how to account for the 1 pixel overlap with just imagemagick convert. The last step is to merge allthe layer images into one giant image, wish my laptop the best of luck! [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 01:00, 25 November 2015 (UTC)&lt;br /&gt;
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Someone beat you to it, but keep on it: that one doesn't have right limit tiles. https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxc0p8x --[[Special:Contributions/188.114.111.129|188.114.111.129]] 01:19, 25 November 2015 (UTC)&lt;br /&gt;
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Perhaps we can change the screenshot at the top to this? It's a quickly hacked overview of the entire map: http://imgur.com/Mz9arHz [[Special:Contributions/199.27.129.167|199.27.129.167]] 01:27, 25 November 2015 (UTC)&lt;br /&gt;
: I think it might make more sense to just add it as another image, mediawiki supports this after all. The syntax should be: &amp;lt;nowiki&amp;gt;[[File:filename.png|thumb|Subtitle|alt=alt]]&amp;lt;/nowiki&amp;gt; [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 01:34, 25 November 2015 (UTC)&lt;br /&gt;
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[http://files.mckaysalisbury.com/xkcd/hoverboard.html] This one loads all of the images quickly (From the xkcd site), and uses browser zooming. [[Special:Contributions/173.245.54.47|173.245.54.47]] 01:29, 25 November 2015 (UTC)&lt;br /&gt;
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:The impassible backgrounds are RGB(0,0,0), and the passable ones are RGB(1,1,1). &amp;lt;code&amp;gt;#explore &amp;gt; :first-child {filter:brightness(30);-webkit-filter:brightness(30);-moz-filter:brightness(30);-o-filter:brightness(30);-ms-filter:brightness(30);}&amp;lt;/code&amp;gt; ... See https://twitter.com/BadPhysics/status/669354631869304832 [[Special:Contributions/108.162.249.155|108.162.249.155]] 03:40, 25 November 2015 (UTC)&lt;br /&gt;
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Here are all the secret passages marked I could find: http://imgur.com/a/fKE1Q --[[Special:Contributions/162.158.91.220|162.158.91.220]] 00:50, 25 November 2015 (UTC)&lt;br /&gt;
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I wrote a tampermonkey script that shows you your coordinates and lets you teleport; will make coordinate sharing a lot easier. You do need tampermonkey installed for this to work. [https://github.com/minerguy31/xkcd-hoverboard-mod/raw/master/XKCD%20Hoverboard%20Mod.user.js Click to install] [[User:Minerguy31|Minerguy31]] ([[User talk:Minerguy31|talk]]) 04:17, 25 November 2015 (UTC)&lt;br /&gt;
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I got 159 coins without the map. If you guys are still wondering how to escape the volcano, move to the right for as long as you think you can, then start spamming the up key while switching between holding the left and right keys. It worked for me on my first try.[[Special:Contributions/162.158.252.119|162.158.252.119]] 07:06, 25 November 2015 (UTC)&lt;br /&gt;
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Didn't take down the coordinates, but the layout to the first level of the original Prince of Persia is in there, including the guard standing by with his scimitar! I found it in the ship atop the pyramid east of the play area. --[[Special:Contributions/108.162.218.245|108.162.218.245]] 06:24, 25 November 2015 (UTC)&lt;br /&gt;
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Just thought this was interesting, when you &amp;quot;complete&amp;quot; the game by dropping coins, the following line of javascript is run, which sends your result to the server (L is number of coins, z is seconds used):&lt;br /&gt;
(new Image).src = &amp;quot;//xkcd.com/events.gif?coins=&amp;quot; + L + &amp;quot;&amp;amp;seconds=&amp;quot; + z;&lt;br /&gt;
Don't be tricked by the .gif extension, it doesn't show an image when opened, and the server probably handles this request by logging it to somewhere. {{unsigned ip|141.101.80.87}}&lt;br /&gt;
: It actually returns a 1 by 1 pixel white GIF. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 13:14, 25 November 2015 (UTC)&lt;br /&gt;
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Is there a way that we can merge the &amp;quot;game&amp;quot; part of this comic with the map of [[1110: Click and Drag]]? Allowing us to explore that one in a similar way? [[User:Bon|Bon]] ([[User talk:Bon|talk]]) 11:03, 25 November 2015 (UTC)&lt;br /&gt;
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Well I managed to find (nearly) everything, except the floating rock island, and 162 coins without the map, but even with looking at several maps, I didn't pass any graveyard nor found the way to the grey ocean, which I assume is underneath the &amp;quot;continent&amp;quot;. Does anyone know where the entrance is? [[Special:Contributions/162.158.90.218|162.158.90.218]] 11:54, 25 November 2015 (UTC)&lt;br /&gt;
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Just thought I should say; the comic supports some alternative movement controls, there's the arrow keys, WASD, and also the vi keys (hjkl), and the numpad (8426). [[Special:Contributions/108.162.242.125|108.162.242.125]] 13:29, 25 November 2015 (UTC)&lt;br /&gt;
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I was not able to get to some points because they were surrounded by text, people or other objects. Is that normal, or are there tricks to get to every coin without using cheats (console)? It would be nice if this could be mention / explained in the article. [[Special:Contributions/162.158.135.35|162.158.135.35]] 13:31, 25 November 2015 (UTC)&lt;br /&gt;
:In some cases you can come in from the side as opposed to trying to come down through or up through something. Example: at the X-Wing &amp;quot;gas station&amp;quot;, to get that coin, land on the ground to the left of the X-Wing and move to the right on the ground towards the gas station. [[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 14:45, 25 November 2015 (UTC)&lt;br /&gt;
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The list of &amp;quot;areas&amp;quot; in the map would be much easier to read, and much easier to correlate with the map, if the origin were set to the starting area (that is, if the coordinates of the starting area were set to x:0, y:0).  What is the reason for the very large numbers?  --[[User:BlueMoonlet|BlueMoonlet]] ([[User talk:BlueMoonlet|talk]]) 15:50, 25 November 2015 (UTC)&lt;br /&gt;
: The large numbers are the actual ones used by the game code and displayed by the hacked-up &amp;quot;radar&amp;quot; so it was a natural choice to use them as they are. We could define some origin and count coordinates from it but we would have to agree on its position and then change the &amp;quot;radar&amp;quot; code and recalculate all coordinates written down already. -- [[Special:Contributions/162.158.90.224|162.158.90.224]] 08:53, 27 November 2015 (UTC)&lt;br /&gt;
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The starting area is in no way related to pac-man. The lines are not all right angles, there is a timer, there's gravity, there are no aggressors, you're collecting coins instead of pellets.... Not every line maze is pac-man. This is an erroneous reference that should be removed. --[[Special:Contributions/198.41.235.167|198.41.235.167]] 17:16, 25 November 2015 (UTC)&lt;br /&gt;
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The source code found at https://xkcd.com/1608/tigl.js does not seem to be complete. I would personally work on de-obfuscating the full source code using the fragment found there but technically the source is covered by implicit copyright laws and that means that if I published a derived work I would be breaking those laws. Should I just change the line from &amp;quot;The source code can be found at ...&amp;quot; to &amp;quot;The full (obfuscated) source code can be found at ...tigl.min.js and a deobfuscated piece of the source code can be found at ...tigl.js&amp;quot;. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 18:28, 25 November 2015 (UTC)&lt;br /&gt;
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I added quick coordinate / teleport access on right-click to the quick hack map.  [[User:Kyledavide|Kyledavide]] ([[User talk:Kyledavide|talk]]) 20:45, 25 November 2015 (UTC)&lt;br /&gt;
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Can't be bothered working out how to edit the page, but the explanation contains the phrase &amp;quot;People holding anchor lines to a Star Destroyer&amp;quot; - they're holding anchor lines to a CR90 Corvette, specifically the Tantive IV, commonly referred to as the &amp;quot;Rebel Blockade Runner&amp;quot;, which in turn is being *attacked by* a Star Destroyer. I'll get my coat. {{unsigned ip|162.158.153.47}}&lt;br /&gt;
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That's no 'Children's Swimming Pool', it's a ball pit! [[Special:Contributions/162.158.2.222|162.158.2.222]] 23:46, 25 November 2015 (UTC)&lt;br /&gt;
:If it is, it's filled with water as well. There are waves on the surface and fish live in it. -- [[Special:Contributions/162.158.90.224|162.158.90.224]] 09:00, 27 November 2015 (UTC)&lt;br /&gt;
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I slightly improved the &amp;quot;direction to next coin&amp;quot;-code by displaying a compas. Code can be found here http://pastebin.com/PL6fv5XK . I'm new to this wiki and don't want to mess up the page, so I didn't put the code in there myself ... --[[Special:Contributions/162.158.90.209|162.158.90.209]] 00:01, 26 November 2015 (UTC)&lt;br /&gt;
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Haven't read all the comments above so maybe someone has written about it? &lt;br /&gt;
If you click up it seems to count how many times. So it will just show white and then when you release again, it will take longer to hit the ground the longer you have pushed up. Tried with 100 clicks (9-10 seconds) and 200 clicks (20 seconds).&lt;br /&gt;
I got about 163 coins in about 15886 seconds. (4 hours and 24 minutes.) That was with breaks. It was written so shortly on the screen I did not manage to take it down for certain. But after that I read here about the 169 and found that there where at least three in the volcano I had not noticed at first. And it seems likely that there would be three more I have missed. But really fun to explore. I wrote a lot of the transcript along the way (not from the very start though) This I have now posted without any real order in the [[1608: Hoverboard/Transcript]] page. Hope fully a full and useful transcript can emerge from this. I hope my text can be used if not used as it is written at the moment.--[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 02:05, 26 November 2015 (UTC)&lt;br /&gt;
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I thought Atreyu's horse was Artax, not Artex. [[Special:Contributions/198.41.238.32|198.41.238.32]] 05:27, 26 November 2015 (UTC)&lt;br /&gt;
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The beret guy riding a torpedo (/explosive device of some sort) looks like a Dr. Strangeloe tribute to me. {{unsigned ip|162.158.255.39}}&lt;br /&gt;
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Just added in the 'collision detection' section the text &amp;quot;On a slow connection, it's possible to move into an 'open' area and then the black image loads in and (probably permanently, without tricks) traps you immobile.&amp;quot; To expand upon this, if this is a risk to anyone else (I'm reliant on mobile internet, being away from any comparable landline capability) then you need to look out for perfectly horizontal/vertical edges.  For example, hovering up the side of the Washington monument and encountering (typically above the 'bricks' line) a completely flat top. Drifting onto that soon gets you embedded in the remaining Monument, somewhere well below the eventual tip. Alternately, drifting sideways over the landscape and discovering a perfectly vertical cliff downwards (just past the bowling pins is a prime location) tempts you to drift down it and then suddenly the solid land 'happens' around you, forcing a page-refresh and restart (though doubtless there's also various console tricks that could be used).  The well, also 'opens out', but it's a lie.  I've ended up trapped 'in white' below the now closed black blocks that surround the well bottom (and not found any way back up).  But if there a 'texture' (like other cliffs) or 'slope' (like the real Monument edge) to the surface, you're probably Ok.  It's a genuine surface or wall that you can generally navigate around without fear of being misled.  (Or so is my experience.) [[Special:Contributions/162.158.152.227|162.158.152.227]] 09:12, 26 November 2015 (UTC)&lt;br /&gt;
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Doesn't show anything but a blank page on the first generation iPad. [[Special:Contributions/162.158.184.11|162.158.184.11]] 10:41, 26 November 2015 (UTC)&lt;br /&gt;
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I agree with [[User:Arch-TK|Arch-TK]]. I have changed the text referring to the source code, since it does not refer to the full sourde code, but just an obfuscated part.--[[User:Gamevang|Gamevang]] ([[User talk:Gamevang|talk]]) 14:36, 26 November 2015 (UTC)&lt;br /&gt;
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I can't pass through text, anybody else experiencing this? I remember being able to pass through text without no clip mode earlier, but for some reason not anymore.--[[Special:Contributions/173.245.54.36|173.245.54.36]] 18:16, 26 November 2015 (UTC)&lt;br /&gt;
:I found that I can't pass through ANYTHING non-white when using current version of Chrome on an iPad iOS 9.1.  Makes the &amp;quot;game&amp;quot; much harder to play. [[Special:Contributions/173.245.63.144|173.245.63.144]] 04:23, 29 November 2015 (UTC)&lt;br /&gt;
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We definitely need a better presentation of interesting objects/locations and their coordinates. Now, we have quite comprehensive multi-level bullet list and a newly-started table. Neither is perfect. We need some form that will show clearly what is where and where it belongs.&lt;br /&gt;
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Issues to solve:&lt;br /&gt;
* Many objects are large and a single coordinates pair simply don't describe them well. We need a clear presentation form that will allow putting both a single pair and several ones, e.g. top and bottom for thin vertical objects (e.g. poles, The Monument), four corners for objects occupying large swaths etc.&lt;br /&gt;
* Grouping - we need to group objects that belong to an area, like all things within the Star Destroyer etc. Multilevel bullets are ok, but how to do that in a table?&lt;br /&gt;
* Order - within groups and between them, we need some ordering that will organize the entries. For example left-to-right then top-to-bottom or something like that.&lt;br /&gt;
* Coordinates system - the &amp;quot;native&amp;quot; game coordinates are large numbers, and negative values for the y coordinate to boot. Someone proposed setting a new origin and counting from there. I think it's a good idea, but will require a firm decision, rewrite of radar code and recalculating of all coordinates written down so far.&lt;br /&gt;
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Any ideas?&lt;br /&gt;
-- [[Special:Contributions/162.158.90.224|162.158.90.224]] 09:24, 27 November 2015 (UTC)&lt;br /&gt;
:If it weren't for so much effort put in already, I think that we ''could'' re-class features as follows:&lt;br /&gt;
:* All coin locations, and/or links to the locations they are associated with (e.g. &amp;quot;in original game area&amp;quot; and &amp;quot;carried by a quadcopter drone&amp;quot;), if that's not considered 'unfair' to those wanting to actually play the game (without the self-discipline not to browse the list ;).&lt;br /&gt;
:* Locations of all characters, certainly all stick-figures, but maybe also 'wildlife' (or automata) of notable types.&lt;br /&gt;
:* All monologues/dialogues/labels (albeit that this is almost entirely a subset of the prior list).&lt;br /&gt;
:* Other notable landscape (or structural) features that are more than mere 'flavour' (e.g. the T-shaped mushrooms/whatevers to the east, but not random ground-boulders).&lt;br /&gt;
:* Notable move-through spots; inclusive of 'sink-into'able waters/magmas (waist-height, neck-height, fully-submerged?), even when not featuring further hidden routes, but excluding vegetation (ground-grasses/tree-trunks) that ''mostly'' are pass-throughable.&lt;br /&gt;
: Some of these are themselves useful references to other items (e.g. &amp;quot;inside front of Blockade Runner&amp;quot; or &amp;quot;beneath eastern stretch of magma&amp;quot;) and so can probably be sub-grouped as all items in a given structure (&amp;quot;coins within the initial play area&amp;quot;, &amp;quot;characters/speech within the Star Destroyer&amp;quot;) and some things do occupy a swathe (the 'play area', the Monument, the ships, the kites, with their strings; the hail of (regular) torpedoes).  And I bet there's a whole lot of arguments about what level of detail we could go to... [[Special:Contributions/162.158.152.227|162.158.152.227]] 10:21, 27 November 2015 (UTC)&lt;br /&gt;
When you deposit 42 coins, the response, &amp;quot;No answers here&amp;quot; is a reference to &amp;quot;Hitchhiker's Guide to the Galaxy.&amp;quot;[[User:Hax|Hax]] ([[User talk:Hax|talk]])&lt;br /&gt;
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[[Special:Contributions/162.158.252.149|162.158.252.149]] 03:33, 29 November 2015 (UTC)&lt;br /&gt;
Where can I get the uncompressed (original) source code? The reason I am asking is, ''/tigl.js'' is incomplete (no Easter Eggs, etc.), and ''/tigl.min.js'' seems complete, but is unreadable due to &amp;quot;minification&amp;quot; (compression).&lt;br /&gt;
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[[Special:Contributions/162.158.252.149|162.158.252.149]] 03:33, 29 November 2015 (UTC)&lt;br /&gt;
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It's a great comic, but does anyone know what it has to do the with his new book? [[Special:Contributions/198.41.235.161|198.41.235.161]] 03:50, 30 November 2015 (UTC)&lt;br /&gt;
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I've created desktop C++/SDL2 based version of 1608, maybe someone will find it useful: https://github.com/AMDmi3/hoverboard-sdl [[Special:Contributions/162.158.90.212|162.158.90.212]] 17:57, 30 November 2015 (UTC)&lt;br /&gt;
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I'm not sure what the coordinates are, so I'm reluctant to add it to the page proper, but I'm pretty sure Beret Guy riding the bomb near the Tantive IV is a nod to Dr. Strangelove [[Special:Contributions/108.162.218.185|108.162.218.185]] 19:17, 30 November 2015 (UTC)&lt;br /&gt;
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When I try to play the game on my machine (IE10, Win7), I have whole sections that are just straight lined black boxes, almost like a puzzle with pieces missing.  The easiest one to find is by going to the left, the quadcopters are hovering over nothing.  Is this a java issue, an IE issue, a Windows issue, or just a &amp;quot;shut up and reboot&amp;quot; issue?[[Special:Contributions/108.162.216.44|108.162.216.44]] 19:19, 30 November 2015 (UTC)&lt;br /&gt;
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You use IE? Suicide! The Department of Homeland Security considers IE as a threat. [[Special:Contributions/173.245.54.36|173.245.54.36]] 22:39, 30 November 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>173.245.54.36</name></author>	</entry>

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		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1608:_Hoverboard&amp;diff=105843</id>
		<title>Talk:1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1608:_Hoverboard&amp;diff=105843"/>
				<updated>2015-11-26T18:16:16Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.54.36: &lt;/p&gt;
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&lt;div&gt;Well, this will be the next incomplete explanation for a while. -[[Special:Contributions/162.158.90.165|162.158.90.165]] 21:58, 24 November 2015 (UTC)&lt;br /&gt;
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Yes, one thing to note is how to get the hell out of the cave near the volcano [[Special:Contributions/108.162.249.159|108.162.249.159]] 22:38, 24 November 2015 (UTC)&lt;br /&gt;
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The image is made up of small images with addresses of the form http://xkcd.com/1608/XXXX:-YYYY+s.png (although not every coordinate inside the bounds has an image associated).  A script could probably dump out all the images and paste them together. --[[Special:Contributions/108.162.216.6|108.162.216.6]] 22:46, 24 November 2015 (UTC)&lt;br /&gt;
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West -- Under Lava Pools -- Elon Musk's Secret Volcano Base (not as enjoyable as you might expect).&lt;br /&gt;
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The Starship out east contains, among other things, Darth Vader, apparently explaining Steven Universe to a subordinate. (Steven and the Crystal Gems can be found a the west end of the ship, near an ice cream cooler.) The same ship contains an elaborate homage to the original Prince of Persia. {{unsigned ip|162.158.56.5}}&lt;br /&gt;
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There, have at thee an image! [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 22:58, 24 November 2015 (UTC)&lt;br /&gt;
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There are 168 coins spread throughout the map according to the source code [[Special:Contributions/173.245.54.53|173.245.54.53]] 23:03, 24 November 2015 (UTC)&lt;br /&gt;
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When using a device, instead of saying &amp;quot;use arrow keys to move&amp;quot;, it says &amp;quot;tilt to move, tap to jump&amp;quot;. It's also a lot harder to control. {{unsigned ip|108.162.250.159}}&lt;br /&gt;
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It's actually 169 coins (t.length). --[[Special:Contributions/188.114.111.129|188.114.111.129]] 23:22, 24 November 2015 (UTC)&lt;br /&gt;
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I got 153 coins!! :D There's two starships, one's a star destroyer with an expansive maze dropping regular torpedoes on the other. May be noteworthy that there are various references to Star Wars and Steven Universe throughout. [[Special:Contributions/108.162.221.13|108.162.221.13]] 23:27, 24 November 2015 (UTC)&lt;br /&gt;
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The second starship is the TantiveIV, Leia's ship at the beginning of episode 4. Note directly below the Tantive, the terrain seems to be sand dunes. Also there are two more space ships by the volcano; an X-wing at a gas station and an Apollo Command Module. {{unsigned ip|108.162.216.24}}&lt;br /&gt;
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https://xkcd.com/1608/tigl.js - Looks like there's an easier to read version of the code there. Maybe that'll help someone with extracting all the images. {{unsigned ip|&lt;br /&gt;
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I've got all the images downloaded. Zipping/uploading now. Should I post a link here when complete or what's the best way to share these? I'm also working on setting up a zoomable map. [[Special:Contributions/173.245.54.53|173.245.54.53]] 23:57, 24 November 2015 (UTC)&lt;br /&gt;
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The collision detection is glitchy. I keep landing/bumping against platforms I'm far away from. Is getting stuck against walls normal? --[[Special:Contributions/199.27.130.234|199.27.130.234]] 00:01, 25 November 2015 (UTC)&lt;br /&gt;
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Tiles are located here in a zip: https://up1.ca/#Gi51KPFyPRELe0T1D6q9Mw All I did was iterate over http://xkcd.com/1608/X:-Y+s.png from X=[916...1116] and Y=[916...1116]. I'm working on putting a zoomable map together. If anyone has interest in helping we could hop on IRC? [[User:Jcox|Jcox]] ([[User talk:Jcox|talk]]) 00:15, 25 November 2015 (UTC)&lt;br /&gt;
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I've written a zsh script to iterate over all possible tiles (does anyone know the height limits? the source only gives the left and right limits) and glue them together into one giant file. I'll upload the results as soon as it's finished. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 00:17, 25 November 2015 (UTC)&lt;br /&gt;
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I don't think it's limited vertically at all. I found a zoomable map on the reddit topic http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ (by kyledavide) [[User:Miraries|Miraries]] ([[User talk:Miraries|talk]]) 00:21, 25 November 2015 (UTC)Mirages&lt;br /&gt;
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Here's a zoomed out map of all the game area: https://i.imgur.com/rNU9ZgN.png. From ''luke_in_the_sky'' at Reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxc1245]. --[[Special:Contributions/188.114.111.129|188.114.111.129]] 00:35, 25 November 2015 (UTC)&lt;br /&gt;
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Alright, the full png of the entire map is almost finished, I should have used white tiles as blank tiles but I guess I can fix that up in gimp, and I'm not sure how to account for the 1 pixel overlap with just imagemagick convert. The last step is to merge allthe layer images into one giant image, wish my laptop the best of luck! [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 01:00, 25 November 2015 (UTC)&lt;br /&gt;
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Someone beat you to it, but keep on it: that one doesn't have right limit tiles. https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxc0p8x --[[Special:Contributions/188.114.111.129|188.114.111.129]] 01:19, 25 November 2015 (UTC)&lt;br /&gt;
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Perhaps we can change the screenshot at the top to this? It's a quickly hacked overview of the entire map: http://imgur.com/Mz9arHz [[Special:Contributions/199.27.129.167|199.27.129.167]] 01:27, 25 November 2015 (UTC)&lt;br /&gt;
: I think it might make more sense to just add it as another image, mediawiki supports this after all. The syntax should be: &amp;lt;nowiki&amp;gt;[[File:filename.png|thumb|Subtitle|alt=alt]]&amp;lt;/nowiki&amp;gt; [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 01:34, 25 November 2015 (UTC)&lt;br /&gt;
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[http://files.mckaysalisbury.com/xkcd/hoverboard.html] This one loads all of the images quickly (From the xkcd site), and uses browser zooming. [[Special:Contributions/173.245.54.47|173.245.54.47]] 01:29, 25 November 2015 (UTC)&lt;br /&gt;
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:The impassible backgrounds are RGB(0,0,0), and the passable ones are RGB(1,1,1). &amp;lt;code&amp;gt;#explore &amp;gt; :first-child {filter:brightness(30);-webkit-filter:brightness(30);-moz-filter:brightness(30);-o-filter:brightness(30);-ms-filter:brightness(30);}&amp;lt;/code&amp;gt; ... See https://twitter.com/BadPhysics/status/669354631869304832 [[Special:Contributions/108.162.249.155|108.162.249.155]] 03:40, 25 November 2015 (UTC)&lt;br /&gt;
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Here are all the secret passages marked I could find: http://imgur.com/a/fKE1Q --[[Special:Contributions/162.158.91.220|162.158.91.220]] 00:50, 25 November 2015 (UTC)&lt;br /&gt;
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I wrote a tampermonkey script that shows you your coordinates and lets you teleport; will make coordinate sharing a lot easier. You do need tampermonkey installed for this to work. [https://github.com/minerguy31/xkcd-hoverboard-mod/raw/master/XKCD%20Hoverboard%20Mod.user.js Click to install] [[User:Minerguy31|Minerguy31]] ([[User talk:Minerguy31|talk]]) 04:17, 25 November 2015 (UTC)&lt;br /&gt;
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I got 159 coins without the map. If you guys are still wondering how to escape the volcano, move to the right for as long as you think you can, then start spamming the up key while switching between holding the left and right keys. It worked for me on my first try.[[Special:Contributions/162.158.252.119|162.158.252.119]] 07:06, 25 November 2015 (UTC)&lt;br /&gt;
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Didn't take down the coordinates, but the layout to the first level of the original Prince of Persia is in there, including the guard standing by with his scimitar! I found it in the ship atop the pyramid east of the play area. --[[Special:Contributions/108.162.218.245|108.162.218.245]] 06:24, 25 November 2015 (UTC)&lt;br /&gt;
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Just thought this was interesting, when you &amp;quot;complete&amp;quot; the game by dropping coins, the following line of javascript is run, which sends your result to the server (L is number of coins, z is seconds used):&lt;br /&gt;
(new Image).src = &amp;quot;//xkcd.com/events.gif?coins=&amp;quot; + L + &amp;quot;&amp;amp;seconds=&amp;quot; + z;&lt;br /&gt;
Don't be tricked by the .gif extension, it doesn't show an image when opened, and the server probably handles this request by logging it to somewhere. {{unsigned ip|141.101.80.87}}&lt;br /&gt;
: It actually returns a 1 by 1 pixel white GIF. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 13:14, 25 November 2015 (UTC)&lt;br /&gt;
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Is there a way that we can merge the &amp;quot;game&amp;quot; part of this comic with the map of [[1110: Click and Drag]]? Allowing us to explore that one in a similar way? [[User:Bon|Bon]] ([[User talk:Bon|talk]]) 11:03, 25 November 2015 (UTC)&lt;br /&gt;
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Well I managed to find (nearly) everything, except the floating rock island, and 162 coins without the map, but even with looking at several maps, I didn't pass any graveyard nor found the way to the grey ocean, which I assume is underneath the &amp;quot;continent&amp;quot;. Does anyone know where the entrance is? [[Special:Contributions/162.158.90.218|162.158.90.218]] 11:54, 25 November 2015 (UTC)&lt;br /&gt;
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Just thought I should say; the comic supports some alternative movement controls, there's the arrow keys, WASD, and also the vi keys (hjkl), and the numpad (8426). [[Special:Contributions/108.162.242.125|108.162.242.125]] 13:29, 25 November 2015 (UTC)&lt;br /&gt;
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I was not able to get to some points because they were surrounded by text, people or other objects. Is that normal, or are there tricks to get to every coin without using cheats (console)? It would be nice if this could be mention / explained in the article. [[Special:Contributions/162.158.135.35|162.158.135.35]] 13:31, 25 November 2015 (UTC)&lt;br /&gt;
:In some cases you can come in from the side as opposed to trying to come down through or up through something. Example: at the X-Wing &amp;quot;gas station&amp;quot;, to get that coin, land on the ground to the left of the X-Wing and move to the right on the ground towards the gas station. [[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 14:45, 25 November 2015 (UTC)&lt;br /&gt;
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The list of &amp;quot;areas&amp;quot; in the map would be much easier to read, and much easier to correlate with the map, if the origin were set to the starting area (that is, if the coordinates of the starting area were set to x:0, y:0).  What is the reason for the very large numbers?  --[[User:BlueMoonlet|BlueMoonlet]] ([[User talk:BlueMoonlet|talk]]) 15:50, 25 November 2015 (UTC)&lt;br /&gt;
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The starting area is in no way related to pac-man. The lines are not all right angles, there is a timer, there's gravity, there are no aggressors, you're collecting coins instead of pellets.... Not every line maze is pac-man. This is an erroneous reference that should be removed. --[[Special:Contributions/198.41.235.167|198.41.235.167]] 17:16, 25 November 2015 (UTC)&lt;br /&gt;
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The source code found at https://xkcd.com/1608/tigl.js does not seem to be complete. I would personally work on de-obfuscating the full source code using the fragment found there but technically the source is covered by implicit copyright laws and that means that if I published a derived work I would be breaking those laws. Should I just change the line from &amp;quot;The source code can be found at ...&amp;quot; to &amp;quot;The full (obfuscated) source code can be found at ...tigl.min.js and a deobfuscated piece of the source code can be found at ...tigl.js&amp;quot;. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 18:28, 25 November 2015 (UTC)&lt;br /&gt;
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I added quick coordinate / teleport access on right-click to the quick hack map.  [[User:Kyledavide|Kyledavide]] ([[User talk:Kyledavide|talk]]) 20:45, 25 November 2015 (UTC)&lt;br /&gt;
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Can't be bothered working out how to edit the page, but the explanation contains the phrase &amp;quot;People holding anchor lines to a Star Destroyer&amp;quot; - they're holding anchor lines to a CR90 Corvette, specifically the Tantive IV, commonly referred to as the &amp;quot;Rebel Blockade Runner&amp;quot;, which in turn is being *attacked by* a Star Destroyer. I'll get my coat. {{unsigned ip|162.158.153.47}}&lt;br /&gt;
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That's no 'Children's Swimming Pool', it's a ball pit! [[Special:Contributions/162.158.2.222|162.158.2.222]] 23:46, 25 November 2015 (UTC)&lt;br /&gt;
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I slightly improved the &amp;quot;direction to next coin&amp;quot;-code by displaying a compas. Code can be found here http://pastebin.com/PL6fv5XK . I'm new to this wiki and don't want to mess up the page, so I didn't put the code in there myself ... --[[Special:Contributions/162.158.90.209|162.158.90.209]] 00:01, 26 November 2015 (UTC)&lt;br /&gt;
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Haven't read all the comments above so maybe someone has written about it? &lt;br /&gt;
If you click up it seems to count how many times. So it will just show white and then when you release again, it will take longer to hit the ground the longer you have pushed up. Tried with 100 clicks (9-10 seconds) and 200 clicks (20 seconds).&lt;br /&gt;
I got about 163 coins in about 15886 seconds. (4 hours and 24 minutes.) That was with breaks. It was written so shortly on the screen I did not manage to take it down for certain. But after that I read here about the 169 and found that there where at least three in the volcano I had not noticed at first. And it seems likely that there would be three more I have missed. But really fun to explore. I wrote a lot of the transcript along the way (not from the very start though) This I have now posted without any real order in the [[1608: Hoverboard/Transcript]] page. Hope fully a full and useful transcript can emerge from this. I hope my text can be used if not used as it is written at the moment.--[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 02:05, 26 November 2015 (UTC)&lt;br /&gt;
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I thought Atreyu's horse was Artax, not Artex. [[Special:Contributions/198.41.238.32|198.41.238.32]] 05:27, 26 November 2015 (UTC)&lt;br /&gt;
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The beret guy riding a torpedo (/explosive device of some sort) looks like a Dr. Strangeloe tribute to me. {{unsigned ip|162.158.255.39}}&lt;br /&gt;
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Just added in the 'collision detection' section the text &amp;quot;On a slow connection, it's possible to move into an 'open' area and then the black image loads in and (probably permanently, without tricks) traps you immobile.&amp;quot; To expand upon this, if this is a risk to anyone else (I'm reliant on mobile internet, being away from any comparable landline capability) then you need to look out for perfectly horizontal/vertical edges.  For example, hovering up the side of the Washington monument and encountering (typically above the 'bricks' line) a completely flat top. Drifting onto that soon gets you embedded in the remaining Monument, somewhere well below the eventual tip. Alternately, drifting sideways over the landscape and discovering a perfectly vertical cliff downwards (just past the bowling pins is a prime location) tempts you to drift down it and then suddenly the solid land 'happens' around you, forcing a page-refresh and restart (though doubtless there's also various console tricks that could be used).  The well, also 'opens out', but it's a lie.  I've ended up trapped 'in white' below the now closed black blocks that surround the well bottom (and not found any way back up).  But if there a 'texture' (like other cliffs) or 'slope' (like the real Monument edge) to the surface, you're probably Ok.  It's a genuine surface or wall that you can generally navigate around without fear of being misled.  (Or so is my experience.) [[Special:Contributions/162.158.152.227|162.158.152.227]] 09:12, 26 November 2015 (UTC)&lt;br /&gt;
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Doesn't show anything but a blank page on the first generation iPad. [[Special:Contributions/162.158.184.11|162.158.184.11]] 10:41, 26 November 2015 (UTC)&lt;br /&gt;
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I agree with [[User:Arch-TK|Arch-TK]]. I have changed the text referring to the source code, since it does not refer to the full sourde code, but just an obfuscated part.--[[User:Gamevang|Gamevang]] ([[User talk:Gamevang|talk]]) 14:36, 26 November 2015 (UTC)&lt;br /&gt;
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I can't pass through text, anybody else experiencing this? I remember being able to pass through text without no clip mode earlier, but for some reason not anymore.--[[Special:Contributions/173.245.54.36|173.245.54.36]] 18:16, 26 November 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>173.245.54.36</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1368:_One_Of_The&amp;diff=67263</id>
		<title>Talk:1368: One Of The</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1368:_One_Of_The&amp;diff=67263"/>
				<updated>2014-05-14T14:36:32Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.54.36: Created page with &amp;quot;There's a set of golden arches at Jefferson and Russell, Arguably more identifiable.&amp;quot;&lt;/p&gt;
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&lt;div&gt;There's a set of golden arches at Jefferson and Russell, Arguably more identifiable.&lt;/div&gt;</summary>
		<author><name>173.245.54.36</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:958:_Hotels&amp;diff=60076</id>
		<title>Talk:958: Hotels</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:958:_Hotels&amp;diff=60076"/>
				<updated>2014-02-15T02:02:33Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.54.36: comment&lt;/p&gt;
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&lt;div&gt;I hardly ever visit the same place twice, so I'd have to give hotels bad reviews ahead of time so that I get lower prices when I get there. Hell, why doesn't Black Hat do that? That way, he can avoid paying full price on his first visit to the hotel, which is what he wants, isn't it? The dishonesty of writing a bad review before he visits shouldn't be a deterrent to a person like him, so why not? '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|purple|David}}&amp;lt;font color=green size=3px&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=indigo size=4px&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 08:39, 9 March 2013 (UTC)&lt;br /&gt;
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How did cue ball find out he liked it. Although it is only one person, knowing him directly gives him extra influence. I would say it is about the amount of influence of a review.--[[Special:Contributions/173.245.54.36|173.245.54.36]] 02:02, 15 February 2014 (UTC)&lt;/div&gt;</summary>
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