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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2610:_Assigning_Numbers&amp;diff=336940</id>
		<title>2610: Assigning Numbers</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2610:_Assigning_Numbers&amp;diff=336940"/>
				<updated>2024-03-10T02:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;Cbp2170: Deleted the line about biology and human behavior in the explanation of the title text, because the title text specifically mentions branches of mathematics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2610&lt;br /&gt;
| date      = April 22, 2022&lt;br /&gt;
| title     = Assigning Numbers&lt;br /&gt;
| image     = assigning_numbers.png&lt;br /&gt;
| titletext = Gödel should do an article on which branches of math have the lowest average theorem number.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
'''This explanation is by mathematical necessity either incomplete or incorrect.'''&lt;br /&gt;
&lt;br /&gt;
[[Cueball]] is falling into a common trap, because a little knowledge is a dangerous thing. Faced with some sort of information, of an unknown kind but seemingly not intrinsically mathematical in nature, he has decided that one possible way to proceed is to somehow translate everything into values which can be combined and compared numerically.&lt;br /&gt;
&lt;br /&gt;
This is a very common thing to do, in fields as diverse as {{w|computational linguistics}} or {{w|sports analytics}}, and can be a powerful tool for understanding and learning new things about a subject as {{w|Data science}} tries to extract knowledge and insights from potentially noisy and disordered facts. But it is also used to implement bad science by using incorrect or misguided ideas about how to represent the source material. While it's possible to casually assign numeric values to random pieces of data, these numbers are generally not meaningful enough to compute with and draw any useful inferences from. It is generally possible to perform statistical analysis only on actual measurements, not on what may effectively be arbitrarily-assigned values.&lt;br /&gt;
&lt;br /&gt;
Machine learning algorithms, which are commonly used by data scientists, typically require all their inputs to be numerical. However, most datasets contains categorical features (e.g. the description of a piece of furniture: chair, table, ...). Data scientists therefore use encoding techniques to convert these categorical features to a numerical form so they can be used as inputs to a machine learning model. For instance, label encoding consists of arbitrarily assigning an integer to a category (chair=0, table=1, ...) which may appear meaningless to most observers. In various cases, they may be right.&lt;br /&gt;
&lt;br /&gt;
So, as well as being the mechanism that underlies one of the most profound theorems of 20th century mathematics, it can be mis-used for all kinds of bad or misguided science. From Cueball's attitude, it is far from clear that his attempt will reliably translate his project into a numerical system, nor that his attempt to &amp;quot;do math on it!&amp;quot; will be any more competent.&lt;br /&gt;
&lt;br /&gt;
One of the major characters who looked at the concept is Kurt Gödel. He introduced the idea of {{w|Gödel numbering}} with his landmark {{w|incompleteness theorems}}. In it a unique natural number is assigned to each axiom, statement, and proof, which might otherwise be difficult to accurately process in any other kind of approach. Instead, it is now possible to create metamathematical statements in the language of mathematics.&lt;br /&gt;
&lt;br /&gt;
This allowed Gödel to make the statement &amp;quot;This statement cannot be proven based on the axioms provided&amp;quot; in a mathematically rigorous way. A simple proof by contradiction shows that the statement cannot be false, and therefore (in most logical systems) must be true. The proof goes as follows: 1. Assume that &amp;quot;This statement cannot be proven from the axioms&amp;quot; (Call this statement G) is false.&amp;lt;ref&amp;gt;Call this assumption A.&amp;lt;/ref&amp;gt; 2. Therefore G can be proven from the axioms.&amp;lt;ref&amp;gt;Because the negation of the negation is an affirmation.  Based only on A.&amp;lt;/ref&amp;gt; 3. The axioms exist.&amp;lt;ref&amp;gt;Call this assumption B&amp;lt;/ref&amp;gt; 4. Therefore, G is true.&amp;lt;ref&amp;gt;via {{w|Modus ponens}} applied to 2 and 3, based on A and B&amp;lt;/ref&amp;gt; 5. Therefore, G and also not G.&amp;lt;ref&amp;gt;via {{w|Conjunction introduction}} applied to 1 and 4, based on A and B&amp;lt;/ref&amp;gt; 6.  This is a contradiction, and therefore A (that is, 'not G') or B (ZFC) must be wrong. We are not willing to sacrifice assumption B, so we must conclude that A is false, given B.&amp;lt;ref&amp;gt;{{w|Reductio ad absurdum}} applied to 1,3, and 5&amp;lt;/ref&amp;gt; 7.  Therefore, G.&lt;br /&gt;
&lt;br /&gt;
===Explanatory footnotes for the above===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice that the truth of Gödel's statement does not depend on any particular set of axioms, and adding axioms (such as &amp;quot;Gödel's particular statement is true&amp;quot;) only opens up new iterations of the statement which cannot be proven based on the expanded set of axioms (A statement such as &amp;quot;All statements of a similar nature to Gödel's particular statement&amp;quot; is not precise enough to serve as an axiom.).  As such, with a little more legwork, it can be proven that any logical system robust enough to accommodate arithmetic must necessarily contain facts that are true within the system but cannot be proven or disproven within the system.  The importance of this result cannot be understated, as it upended the entire philosophy of mathematics.  {{w|David Hilbert}}'s famous proclamation &amp;quot;We must know, we will know&amp;quot; is simply incorrect. ... Either that, or (ironically) Gödel used an &amp;quot;inconsistent&amp;quot; or &amp;quot;incomplete&amp;quot; system to produce his result.&lt;br /&gt;
&lt;br /&gt;
The title text suggests that Gödel should perform such an analysis on different branches of mathematics, by calculating the average of all the fields' theorems' Gödel numbers. This is nonsensical for a number of reasons: &lt;br /&gt;
:1) Gödel is long dead, and dead people can't write articles;{{Dubious}}&amp;lt;sup&amp;gt; - see [[599: Apocalypse]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
:2) Gödel numbers grow very large very quickly, and depend heavily on the specific values assigned to each logical operator. Therefore the results could be manipulated simply by changing the numbering order of each operator;&lt;br /&gt;
:3) It may be very hard to gather all theorems in a field, or even a representative sample&lt;br /&gt;
If anyone were to attempt this form of analysis, it would be an example of the bad data science described in the caption.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball holds a hand up to his chin while he ponders the contents of what may be a whiteboard. There are five general lines of unreadable scribbling on the board, and between the two bottom lines, there is a square frame to the right with another scribble to the left. Cueball's thoughts are shown above him in a large thought bubble.]&lt;br /&gt;
:Cueball's thinking: If I assign numbers to each of these things, then it becomes '''''data''''', and I can do '''''math''''' on it!&lt;br /&gt;
&lt;br /&gt;
:[Caption  beneath the panel:]&lt;br /&gt;
:The same basic idea underlies Gödel's Incompleteness Theorem and all bad data science.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Math]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Logic]]&lt;/div&gt;</summary>
		<author><name>Cbp2170</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2628:_Motion_Blur&amp;diff=286179</id>
		<title>2628: Motion Blur</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2628:_Motion_Blur&amp;diff=286179"/>
				<updated>2022-06-04T05:39:08Z</updated>
		
		<summary type="html">&lt;p&gt;Cbp2170: Undo revision 286175 by 108.162.245.69 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2628&lt;br /&gt;
| date      = June 3, 2022&lt;br /&gt;
| title     = Motion Blur&lt;br /&gt;
| image     = motion_blur.png&lt;br /&gt;
| titletext = I can't speak for your other subjects, but MY motion was as smooth and natural as the framerate allowed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by a bBboOotTt - Please change this comment when editing this page. Do NOT delete this tag too soon.}}&lt;br /&gt;
[[White Hat]] is recording a video while rotating (''panning'') the camera. [[Cueball]] notices that the camera's shutter speed is too fast, which could cause the result to look unnatural or too sharp when turning the camera.  Cueball decides to solve this problem by making himself blurrier than normal, counteracting the problems of the high shutter speed.&lt;br /&gt;
&lt;br /&gt;
This is similar to a trick actually 'used' by {{w|Flash (DC Comics character)#Jay_Garrick|some fictional characters}} who have the power to make themselves unclear to observers or cameras alike.&lt;br /&gt;
&lt;br /&gt;
When light hits a human's retina, it is perceived for a short while even after the light has ceased. This means that objects moving across a human's field of vision at a sufficient speed will naturally appear blurry – in our perception, the light arriving right now from the trailing part of the object will mix with the light that arrived a moment earlier, from the leading part of the object.&lt;br /&gt;
&lt;br /&gt;
A camera's shutter speed is the amount of time that the shutter is open for each frame, allowing the image sensor to capture light. If the shutter speed is too high, this blurring will not occur, and the motion will look unnaturally crisp – if something is too small and/or too quick, the illusion of motion may disappear altogether; the object instead will appear as a brief flash of multiple objects standing still, like in the case of a fast-moving mouse cursor on a screen. In cinema, the shutter speed is generally set to double the framerate, e.g. 1/48 s for footage shot at 24 fps.&lt;br /&gt;
&lt;br /&gt;
The opposing problem is that of a camera not sufficiently matching the relative motion of a moving object, with a shutter speed that is too slow (and may need to be, given the choice of aperture and lighting conditions). Sports photographers must learn how to scan-and-pan their subjects (runners, horses, vehicles, etc) with enough synchronicity to capture them sharply, and possibly seemingly hanging frozen in mid-air against an artistically-blurred background.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
:[A strip of three panels, featuring White Hat, Cueball and Ponytail. Cueball and Ponytail stand next to each other and White Hat stands to the left of them.]&lt;br /&gt;
&lt;br /&gt;
:[White Hat is facing away from Cueball and Ponytail, and holds a camera.]&lt;br /&gt;
:White Hat: Okay, I'm going to pan around.&lt;br /&gt;
:Cueball: No, wait, your shutter speed is too fast, it will look choppy if—&lt;br /&gt;
&lt;br /&gt;
:[White Hat turns towards Cueball and Ponytail, now pointing the camera away from the viewer. Cueball clenches his fists and hunches his shoulders.]&lt;br /&gt;
&lt;br /&gt;
:Cueball: ''Hnnnnngh''&lt;br /&gt;
&lt;br /&gt;
:[White Hat is now facing Cueball and Ponytail.  Cueball now appears blurry while the others appear similar as to in previous panels.]&lt;br /&gt;
&lt;br /&gt;
:[Caption below panel:]&lt;br /&gt;
:Expert photographers can learn to generate their own motion blur to compensate for other people's bad camera settings.&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;/div&gt;</summary>
		<author><name>Cbp2170</name></author>	</entry>

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