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		<title>explain xkcd - User contributions [en]</title>
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		<updated>2026-05-20T21:18:18Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2311:_Confidence_Interval&amp;diff=193735</id>
		<title>Talk:2311: Confidence Interval</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2311:_Confidence_Interval&amp;diff=193735"/>
				<updated>2020-06-22T17:43:28Z</updated>
		
		<summary type="html">&lt;p&gt;Divieira: Add comment on gray fill&lt;/p&gt;
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&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
What's a millisigma?&lt;br /&gt;
[[Special:Contributions/162.158.107.209|162.158.107.209]] 03:31, 26 May 2020 (UTC)Ven&lt;br /&gt;
:Not an official scientific term - most likely referring to standard deviation. One standard deviation, or sigma, is the 68.3 % of values lying around the mean in a  normal distribution. A millisigma in a standard deviation would be .0683 % of a normal distribution so that much variation would be bad? Not sure. [[Special:Contributions/172.69.63.203|172.69.63.203]] 05:23, 26 May 2020 (UTC)&lt;br /&gt;
:: Actually, if you [https://www.wolframalpha.com/input/?i=integrate+1%2Fsqrt%282+*+pi%29+*+exp%28-x%5E2+%2F+2%29+from++-0.001+to+0.001 integrate] a normal distribution &amp;lt;math&amp;gt;\mathcal{N}(0,1)&amp;lt;/math&amp;gt; from &amp;lt;math&amp;gt;-\frac{\sigma}{1000}=-0.001&amp;lt;/math&amp;gt; to &amp;lt;math&amp;gt;+\frac{\sigma}{1000}=0.001&amp;lt;/math&amp;gt;, you'll get a range of about 0.08% of all values. This would be bad because it would mean that, as big as the confidence interval appears in the picture, the more meaningful 1- or 3-sigma interval (whose size represents the uncertainty of the model) would be larger by a factor of 1250 or 3750, respectively. --[[User:Koveras|Koveras]] ([[User talk:Koveras|talk]]) 08:38, 26 May 2020 (UTC)&lt;br /&gt;
:Perhaps you heard about [https://en.wikipedia.org/wiki/Six_Sigma Six Sigma], a quality method used by General Electric (among others) to keep specifications and processes within tiny tolerances. The six sigmas mean that even absolute (so-called) outliers in your production are within the strict tolerances. With milli-sigmas it is extremely seldom to get an acceptable result at all. Sebastian --[[Special:Contributions/108.162.229.234|108.162.229.234]] 10:53, 26 May 2020 (UTC)&lt;br /&gt;
Can it be related to Covid19 pandemic and all those graphs that try to predict if it is in decline or not? [[User:Tkopec|Tkopec]] ([[User talk:Tkopec|talk]]) 08:27, 26 May 2020 (UTC)&lt;br /&gt;
:  I didn't think so, until I read the discussion of Millisigma above, and realized that the millisigma is awfully close to your chance, worldwide, of dying from COVID-19.  A millisigma of the population will die.[[User:Seebert|Seebert]] ([[User talk:Seebert|talk]]) 14:56, 27 May 2020 (UTC)&lt;br /&gt;
: No. But maybe it's related to the recent Mt. St. Helens comic... :p Seriously, not everything has to be related to the hot-button topic of the day.&lt;br /&gt;
::''Au contraire, mes amis'', it is obvious to me that [[1: Barrel - Part 1]] is about socially isolating away from the [[8: Red Spiders|virus]]. (Remember to sign?) [[Special:Contributions/162.158.158.237|162.158.158.237]] 10:56, 26 May 2020 (UTC)&lt;br /&gt;
Isn't the (or a) reason that this is a science ''tip'' is that having confidence lines are off the page makes it look as if the prediction is precise? [[Special:Contributions/141.101.99.65|141.101.99.65]] 11:35, 26 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Real life example of this comic (scroll down to Alaska, Hawaii, Montana, etc):  https://rt.live/&lt;br /&gt;
[[User:Godzilla|Godzilla]] ([[User talk:Godzilla|talk]]) 15:26, 26 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
The smaller the error or uncertainty value, the larger the confidence number.  A confidence value of less than 1 is usually considered unreliable, but may justify further experiments/observations.  Confidence that is practically indistinguishable from 0 means the result is only marginally better than pure chance or a result showing no correlation.  Said another way, you have no confidence in your observations. [[User:Nutster|Nutster]] ([[User talk:Nutster|talk]]) 13:41, 26 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Doesn't it bother anybody else that the inside of the P, R and D characters are filled with gray in the comic? [[User:Divieira|Divieira]] ([[User talk:Divieira|talk]]) 17:43, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestions for improvement on the shape of the two confidence intervals ==&lt;br /&gt;
&lt;br /&gt;
The confidence interval of interpolation (usually just the &amp;quot;confidence interval of prediction,&amp;quot; not the confidence of the mean, but that's another story) should not be confused with the confidence interval of extrapolation, which should be called the &amp;quot;confidence interval of prediction&amp;quot; if the confidence interval of the curve fit wasn't called that.&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/gallery/dBvxzxF&lt;br /&gt;
&lt;br /&gt;
I think mathematicians and cartoonists need to team up to fix this. [[Special:Contributions/172.68.142.47|172.68.142.47]] 17:57, 26 May 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Divieira</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2309:_X&amp;diff=192536</id>
		<title>Talk:2309: X</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2309:_X&amp;diff=192536"/>
				<updated>2020-05-26T19:53:50Z</updated>
		
		<summary type="html">&lt;p&gt;Divieira: Add tweet reference by Guido van Rossum&lt;/p&gt;
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&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
id certainly use that language lol ([[User talk:172.69.70.101|172.69.70.101]])&lt;br /&gt;
&lt;br /&gt;
-- haXkell is a X-based dialect of haskell&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'Comic Sans MS';&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt; :: Integer -&amp;gt; Integer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'Comic Sans MS';&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt; 0 = 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'Comic Sans MS';&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt; X = X * &amp;lt;span style=&amp;quot;font-family: 'Comic Sans MS';&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt; (X-1)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:Capncanuck|Capncanuck]] ([[User talk:Capncanuck|talk]]) 02:35, 21 May 2020 (UTC)&lt;br /&gt;
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https://esolangs.org/wiki/X isn't taken. --[[User:Blacksilver|Blacksilver]] ([[User talk:Blacksilver|talk]]) 02:40, 21 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some unique looking variable names would be X and x in the fonts Webdings, Wingdings, Wingdings 2, and Wingdings 3.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are respectively as follows:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'Webdings';&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'Webdings';&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'Wingdings';&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'Wingdings';&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'Wingdings 2';&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'Wingdings 2';&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'Wingdings 3';&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: 'Wingdings 3';&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt; --[[User:Dstrube|Dstrube]] ([[User talk:Dstrube|talk]]) 02:49, 21 May 2020 (UTC)&amp;lt;br/&amp;gt;&lt;br /&gt;
:This comment is quite uninformative to someone who doesn't have those fonts installed. [[User:Angel|Angel]] ([[User talk:Angel|talk]]) 09:57, 21 May 2020 (UTC)&lt;br /&gt;
:: This comment highlights another issue with Cueball's language.  [[User:Mikemk|Mikemk]] ([[User talk:Mikemk|talk]]) 11:22, 21 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
As well as esolangs, among which I would consider the likes of Whitespace and b****fuck as potential inspirations, I think I'm also minded of TempleOS and its creator as vaguer but possibly still related influences... [[Special:Contributions/162.158.158.163|162.158.158.163]] 03:28, 21 May 2020 (UTC)&lt;br /&gt;
:I find it ironic that you censored the word &amp;quot;brain&amp;quot; but left in the word &amp;quot;fuck&amp;quot;. &lt;br /&gt;
:[[User:ProphetZarquon|ProphetZarquon]] ([[User talk:ProphetZarquon|talk]]) 16:09, 21 May 2020 (UTC)&lt;br /&gt;
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I added an explanation of what a variable is and why it's bad to have every one named X. It's pretty rudimentary though, hope someone more experienced than me will improve it. [[User:Unpopular Opinions|Goodbye, world!]] ([[User talk:Unpopular Opinions|talk]]) 04:39, 21 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Forth basically doesn't use variable names.  Commands operate on and consume the last number mentioned.  A Forth program &amp;quot;1 2 3 . . .&amp;quot; prints 3, then 2, then 1.  &amp;quot;2 3 + .&amp;quot; prints 5 I think??&lt;br /&gt;
:In Microsoft &amp;quot;Transact-SQL&amp;quot; you can script variables named starting @ and temporary objects starting #.  I promise I try to resist naming objects @ or # and especially if @ or # is going to be a different object in each program...  or is not.  And if someone else needs to reads this (and I don't want to punish them).  Not to mention &amp;quot;@ &amp;quot; for instance.  Robert Carnegie rja.carnegie@gmail.com [[Special:Contributions/141.101.98.54|141.101.98.54]] 09:21, 21 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Psh you're all chicken. Chicken chicken chicken.&lt;br /&gt;
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&lt;br /&gt;
[[https://media.discordapp.net/attachments/677507038607048704/706860858587873310/ShapeLikeItSelf_img1.png Language where you can have return keyword in a if condition]],&lt;br /&gt;
[[https://media.discordapp.net/attachments/677507038607048704/713791559371456652/unknown.png Language that uses unicode symbols for built_in operators]],&lt;br /&gt;
[[https://media.discordapp.net/attachments/677507038607048704/712915431446282240/unknown.png Language, I have no words to describe]],&lt;br /&gt;
and this this '''X''' thing is winning so far...&lt;br /&gt;
[[Special:Contributions/162.158.89.139|162.158.89.139]] 06:35, 21 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, but C++ does that shit either '''unintentionally''' or '''at user demand''' (although, to be clear, I'm not saying it's any good; C++ and Java are possibly the worst programming languages in terms of shoddy design). The X programming language is just the designer being an asshole. [[Special:Contributions/172.68.189.205|172.68.189.205]] 07:04, 21 May 2020 (UTC)&lt;br /&gt;
::Those links have nothing to do with C++/Java and you can Not do those things in C++ or Java (except an if in an assignment).[[Special:Contributions/162.158.92.208|162.158.92.208]] 08:02, 21 May 2020 (UTC)&lt;br /&gt;
:Those look like pretty sane language features; just looks weird because of the Eliza effect; those keywords don't behave like you'd expect them to based on experience of other languages. In the first example, you can certainly do that in Perl using &amp;quot;if (defined wantarray)&amp;quot;; it's just unusual (but comprehensible) to name the keyword &amp;quot;return&amp;quot;. What language is that? [[User:Angel|Angel]] ([[User talk:Angel|talk]]) 09:57, 21 May 2020 (UTC)&lt;br /&gt;
::Language is called ShapedLikeItSelf, but it currently has no runner. Documentation is just of images like these on discord server.&lt;br /&gt;
::[[https://discord.gg/ercPss9 This is link to it]] if you are intersted. [[Special:Contributions/162.158.89.19|162.158.89.19]] 10:19, 21 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Did Randall refer to this comic? https://xkcd.com/1537/&lt;br /&gt;
I vaguely remember another one about an esoteric language. Is there a category of programming languages on explainxkcd?&lt;br /&gt;
&lt;br /&gt;
Am I the only one that tried fiddling the CSS on the page to see if the X would change? Spoiler -&amp;gt; It didn't. [[User:Xseo|Xseo]] ([[User talk:Xseo|talk]]) 08:54, 21 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
If X is the only variable name, can it be omitted? For example, writing a single-argument function name in a different font to imply which X should be treated as its argument. And that gets me wondering how the source is stored; will the IDE allow use of fonts not installed on your system? Will the compiler fail if it can't find the font, requiring you to track down all of the fonts a developer used in order to compile their code? And what would be the legality of mixing open-source code and proprietary fonts? [[User:Angel|Angel]] ([[User talk:Angel|talk]]) 09:57, 21 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;… and array indices start at 8, because anything smaller than that would be unreadable.&amp;quot; [[User:Angel|Angel]] ([[User talk:Angel|talk]]) 10:00, 21 May 2020 (UTC)&lt;br /&gt;
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Who is going to implement this first??[[Special:Contributions/108.162.216.122|108.162.216.122]] 13:03, 21 May 2020 (UTC)&lt;br /&gt;
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Hey guys what coding language did he do to almost be arrested? [[Special:Contributions/162.158.187.139|162.158.187.139]] 14:18, 21 May 2020 (UTC)Anonymous&lt;br /&gt;
:Well, I've got this one with just four operands, everything's a relative address in 4-cored circular memory and there's no paractical differentiation between the packed opcodes, addresses and data (or their 2-bit lower-limit boundaries) when operated upon from elsewhere. Everything suggests it should be be Turing-complete. [[Special:Contributions/162.158.155.242|162.158.155.242]] 11:47, 22 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Isn't the fixed vs variable width a pun on the variable's internal size, eg. a 64-bit integer [fixed width) vs a string (variable width) ?&lt;br /&gt;
&lt;br /&gt;
I sure hope this new language at least supports indexed tuples.  If so, that wouldn't be so bad, unless for some reason I needed more than one tuple in the same scope.[[User:Whiteheadw|Whiteheadw]] ([[User talk:Whiteheadw|talk]]) 23:01, 21 May 2020 (UTC)&lt;br /&gt;
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Harrumph.  I'm sticking with LOLcode http://www.lolcode.org/ and thats an end of it. [[User:Cellocgw|Cellocgw]] ([[User talk:Cellocgw|talk]]) 14:03, 22 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is this a continuation of the [[:Category:Code Quality|Code Quality]] series? [[User:TomW1605|TomW1605]] ([[User talk:TomW1605|talk]]) 14:05, 22 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not sure that this: &amp;quot;ℝ denotes the set of natural numbers, and is distinct from R&amp;quot; is strictly true. The way I was taught is that boldfaced R does stand for the real numbers, except when it doesn't, and blackboard-bold ℝ (and Q, and C, and Z) are just what you write on the blackboard since it's impossible to make a clear boldfaced R with chalk.&lt;br /&gt;
Not that the main point doesn't stand--too many circumstances where plain P, bold P, italic P, and fancy curly script P all mean different things. [[Special:Contributions/162.158.62.105|162.158.62.105]] 18:57, 22 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Blackboard Bold isn't a reliable convention but, generally, '''N''' is the set of naturals, '''R''' reals. https://en.m.wikipedia.org/wiki/Blackboard_bold [[Special:Contributions/172.68.143.30|172.68.143.30]] 20:32, 22 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
And to continue on the &amp;quot;jab at mathematicians&amp;quot; line of thought... Either the recently mentioned P's or an &amp;quot;a vs alpha&amp;quot; (a in the Symbol font) or something similar might make better examples than that '''N''' in [[#Explanation]]... -- [[Special:Contributions/162.158.19.37|162.158.19.37]] 16:41, 23 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
A few years ago it was Java and C++. And Xul. And JavaScript. And VB. And VB.Net. And C#. And Kotlin And M4. And Lua. And Python2. And Python3. And Perl. And PHP. And Typescript. But now everyone creates their own programming language =&amp;gt; Perhaps we should make another law against introducing non-weird programming languages, too. [[User:Gunterkoenigsmann|Gunterkoenigsmann]] ([[User talk:Gunterkoenigsmann|talk]]) 07:12, 24 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
This comic was [https://twitter.com/gvanrossum/status/1263323515542843392 tweeted] by Guido van Rossum (creator of Python), and [https://twitter.com/wirklichewelt/status/1263420906434703360 apparently] this is legal Python since [https://www.python.org/dev/peps/pep-3131/ PEP 3131]! [[User:Divieira|Divieira]] ([[User talk:Divieira|talk]]) 19:53, 26 May 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Divieira</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1002:_Game_AIs&amp;diff=118824</id>
		<title>1002: Game AIs</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1002:_Game_AIs&amp;diff=118824"/>
				<updated>2016-04-26T19:38:20Z</updated>
		
		<summary type="html">&lt;p&gt;Divieira: Explain dates mentioned in Chess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1002&lt;br /&gt;
| date      = January 11, 2012&lt;br /&gt;
| title     = Game AIs&lt;br /&gt;
| image     = game_ais.png&lt;br /&gt;
| titletext = The top computer champion at Seven Minutes in Heaven is a Honda-built Realdoll, but to date it has been unable to outperform the human Seven Minutes in Heaven champion, Ken Jennings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
To understand the comic, you have to understand what the games are, so let's go (but first, the years in parenthesis in the comic are the year that the game was mastered by a computer):&lt;br /&gt;
&lt;br /&gt;
===Solved===&lt;br /&gt;
&lt;br /&gt;
: These games are considered &amp;quot;solved&amp;quot;, meaning the ideal maneuver for each game state (Tic-Tac-Toe, Connect Four) or each of the limited starting positions (Checkers) has already been calculated. Computers aren't so much playing as they are recalculating the list of ideal maneuvers. The same could be said for the computer's human opponent, just at a slower pace.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Tic-tac-toe}}''' or '''Noughts and Crosses''' in most of the rest of the British Commonwealth countries is a pencil-and-paper game for two players, X and O, who take turns marking the spaces in a 3×3 grid. This game nearly always ends in a tie, regardless of whether humans or computers play it, because the amount of positions is minimal.  &lt;br /&gt;
&lt;br /&gt;
*'''{{w|Nim}}''' is a mathematical game of strategy in which two players take turns removing objects from distinct heaps. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Ghost (game)|Ghost}}''' is a spoken word game in which players take turns adding letters to a growing word fragment. The loser is the first person who completes a valid word or who creates a fragment that cannot be the start of a word.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Connect Four}}''' (or '''Captain's Mistress''', '''Four Up''', '''Plot Four''', '''Find Four''', '''Fourplay''', '''Four in a Row''', '''Four in a Line''') is a two-player game in which the players first choose a color and then take turns dropping their colored discs from the top into a seven-column, six-row vertically-suspended grid.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Gomoku}}''' (or '''Gobang''', '''Five in a Row''') is an abstract strategy board game. It is traditionally played with go pieces (black and white stones) on a go board (19x19 intersections); however, because once placed, pieces are not moved or removed from the board, gomoku may also be played as a paper and pencil game. This game is known in several countries under different names.&lt;br /&gt;
:Black plays first, and players alternate in placing a stone of their color on an empty intersection. The winner is the first player to get an unbroken row of five stones horizontally, vertically, or diagonally.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Draughts|Checkers}}''' (in the United States, or '''draughts''' in the United Kingdom) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces.&lt;br /&gt;
&lt;br /&gt;
===Computers Beat Humans===&lt;br /&gt;
&lt;br /&gt;
:The below games cannot be &amp;quot;solved&amp;quot; due to the factors of random numbers, a near-infinite{{Citation needed}} number of starting positions, or the existence of multiple &amp;quot;ideal&amp;quot; maneuvers for each position. That said, a computer's faster reaction time, higher degree of consistency in making the right decision, and reduced risk of user error make the computer objectively better than the human opponent in nearly all situations.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Scrabble}}''' is a word game in which two to four players score points by forming words from individual lettered tiles on a gameboard marked with a 15-by-15 grid.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Counter-Strike|CounterStrike}}''' most likely refers to the popular multiplayer shooter video game about terrorists and counter-terrorists. Counter-Strike is notorious for the large variety of cheating tools that have been made for it; a computer would have essentially perfect accuracy and reflexes, essentially making it the {{w|aimbot}} from hell. It is theoretically possible for a skilled player to beat an AI, but it would be ''extremely'' difficult to do so.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Beer pong}}''' (or '''Beirut''') is a drinking game in which players throw a ping pong ball across a table with the intent of landing the ball in a cup of beer on the other end.&lt;br /&gt;
:[http://hacknmod.com/hack/beer-pong-robot-precision-air-pressure/ Here's the video] of the University of Illinois robot mentioned in the comic.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Reversi}}''' (marketed by Pressman under the trade name '''Othello''') is a board game involving abstract strategy and played by two players on a board with 8 rows and 8 columns and a set of distinct pieces for each side. Pieces typically are disks with a light and a dark face, each face belonging to one player. The player's goal is to have a majority of their colored pieces showing at the end of the game, turning over as many of their opponent's pieces as possible.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Chess}}''' is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns, each of these types of pieces moving differently.&lt;br /&gt;
:The note mentions &amp;quot;the first game to be won by a chess-playing computer against a reigning world champion under normal chess tournament conditions&amp;quot;, in the {{w|Deep Blue versus Garry Kasparov}} match on February 10, 1996, and the [http://en.chessbase.com/post/bilbao-the-humans-strike-back Ponomariov vs Fritz] game in the Man vs Machine World Team Championship on November 21, 2005, considered the &amp;quot;last win by a human against top computer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Jeopardy!}}''' is an American quiz show featuring trivia in history, literature, the arts, pop culture, science, sports, geography, wordplay, and more. The show has a unique answer-and-question format in which contestants are presented with clues in the form of answers, and must phrase their responses in question form.&lt;br /&gt;
:Ken Jennings, mentioned in the title text, is a famous Jeopardy champion who was beaten by {{w|Watson (computer)|Watson}}, an IBM computer.&lt;br /&gt;
&lt;br /&gt;
===Humans Beat Computers===&lt;br /&gt;
&lt;br /&gt;
:The below games are incredibly difficult to &amp;quot;solve&amp;quot; due to the near-infinite number of possible positions. Computers built in the early 21st century would take years to calculate a single &amp;quot;ideal&amp;quot; move. Worse, the human opponent has the ability to &amp;quot;bluff&amp;quot;; that is, to make a bad move, thus baiting the computer into a trap. Complex algorithms have been devised to make moves in a reasonable timeframe, but so far they are all highly vulnerable to bluffing. As mentioned in the comic, focused research and development is working on refining these algorithms to play the games better.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|StarCraft}}''' is a military science fiction real-time strategy video game. The game revolves around three species fighting for dominance in a distant part of the Milky Way galaxy known as the Koprulu Sector: the Terrans, humans exiled from Earth skilled at adapting to any situation; the Zerg, a race of insectoid aliens in pursuit of genetic perfection, obsessed with assimilating other races; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg. While even average Starcraft players can defeat the AIs that originally shipped with the games, Starcraft has since been adopted as a standard benchmark for AI research, largely because of its excellent balance.  Thanks to that attention, computers can now challenge some expert players, and the trend does not look promising for human players.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Poker}}''' is a family of card games involving betting and individualistic play whereby the winner is determined by the ranks and combinations of their cards, some of which remain hidden until the end of the game. It is also, however, a game of deception and intimidation, the ubiquitous &amp;quot;poker face&amp;quot; being considered the most important part of the game. &lt;br /&gt;
&lt;br /&gt;
*'''{{w|Arimaa}}''' is a two-player abstract strategy board game that can be played using the same equipment as chess. Arimaa was designed to be more difficult for artificial intelligences to play than chess. Arimaa was invented by Omar Syed, an Indian American computer engineer trained in artificial intelligence. Syed was inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue to design a new game which could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand. On April 18, 2015, a computer won [http://arimaa.com/arimaa/challenge/ the &amp;quot;Arimaa Challenge&amp;quot;], so this comic is now out of date with respect to Arimaa; it should move above ''Starcraft'' or ''Jeopardy!''.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Go (game)|Go}}''' is an ancient board game for two players that originated in China more than 2,000 years ago. The game is noted for being rich in strategy despite its relatively simple rules. The game is played by two players who alternately place black and white stones on the vacant intersections (called &amp;quot;points&amp;quot;) of a grid of 19×19 lines (beginners often play on smaller 9×9 and 13×13 boards). The object of the game is to use one's stones to control a larger amount of territory of the board than the opponent.&amp;lt;br/&amp;gt;'''Update:''' on March 15, 2016, Google's {{w|AlphaGo versus Lee Sedol|AlphaGo beat Lee Sedol}}, who was often seen as the dominant human player over the last decade, 4 games to 1 in a widely viewed match, and {{w|Computer Go}} was expected to become more dominant over time.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Snakes and Ladders}}''' (or '''Chutes and Ladders''') is an ancient Indian {{w|race game}}, where the moves are decided entirely by die rolls. A number of tiles are connected by pictures of ladders and snakes (or chutes) which makes the game piece jump forward or backward, respectively. Since the game is decided by pure chance, it occupies the limbo where a computer will always be ''exactly'' as likely to win as a human (which might mean it should be located right between 'humans beat computers' and 'computers beat humans').&lt;br /&gt;
&lt;br /&gt;
===Computers cannot compete===&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Mao (card game)|Mao}}''' (or '''Mau''') is a card game of the Shedding family, in which the aim is to get rid of all of the cards in hand without breaking certain unspoken rules. The game is from a subset of the Stops family, and is similar in structure to the card game Uno.&lt;br /&gt;
:The game forbids its players from explaining the rules, and new players are often told only &amp;quot;the only rule you may be told is this one.&amp;quot; The ultimate goal of the game is to be the first player to get rid of all the cards in their hand. Computers would have a difficult time integrating into Mao either because they would know all the rules -- and thus be disqualified or simply ignored by the players -- or would need a complicated learning engine that quite simply doesn't exist.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Seven minutes in heaven|Seven Minutes in Heaven}}''' is a teenagers' party game first recorded as being played in Cincinnati in the early 1950s. Two people are selected to go into a closet or other dark enclosed space and do whatever they like for seven minutes. Sexual activities are allowed; however kissing and making out are more common.&lt;br /&gt;
:As the game is focused on human interaction, there's not a whole lot a modern computer can ''do'' in the closet. It would need some kind of robotic body in order to interact with its human partner, and emotion engines that could feel pleasure and displeasure in order to make decisions. The title text claims that {{w|Honda|Honda Motor Company}} has invented a &amp;quot;{{w|RealDoll}}&amp;quot; (sex toy shaped like a mannequin) with rudimentary Seven Minutes in Heaven capabilities, but they pale in comparison to a human's.&lt;br /&gt;
&lt;br /&gt;
And finally&lt;br /&gt;
*'''{{w|Calvin and Hobbes#Calvinball|Calvinball}}''' is a reference to the comic strip {{w|Calvin and Hobbes}} by {{w|Bill Watterson}}.&lt;br /&gt;
:Calvinball is a game played by Calvin and Hobbes as a rebellion against organized team sports; according to Hobbes, &amp;quot;No sport is less organized than Calvinball!&amp;quot; Calvinball was first introduced to the readers at the end of a 1990 storyline involving Calvin reluctantly joining recess baseball. It quickly became a staple of the comic afterwards.&lt;br /&gt;
:The only hint at the true creation of the game ironically comes from the last Calvinball strip, in which a game of football quickly devolves into a game of Calvinball. Calvin remarks that &amp;quot;sooner or later, all our games turn into Calvinball,&amp;quot; suggesting a similar scenario that directly led to the creation of the sport. Calvin and Hobbes usually play by themselves, although in one storyline Rosalyn (Calvin's baby-sitter) plays in return for Calvin doing his homework, and plays very well once she realizes that the rules are made up on the spot.&lt;br /&gt;
:The only consistent rule states that Calvinball may never be played with the same rules twice. Scoring is also arbitrary, with Hobbes at times reporting scores of &amp;quot;Q to 12&amp;quot; and &amp;quot;oogy to boogy.&amp;quot; The only recognizable sports Calvinball resembles are the ones it emulates (i.e., a cross between croquet, polo, badminton, capture the flag, and volleyball.)&lt;br /&gt;
::Long story short, the game is a manifestation of pure chaos and the human imagination, far beyond the meager capabilities of silicon and circuitry.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:Difficulty of Various Games for Computers&lt;br /&gt;
&lt;br /&gt;
:[A diagram. The left column describes various levels of skill for the most capable computers in decreasing performance against humans.  The right side lists games in each particular section, in increasing game difficulty.  There are labels denoting the hard and easy ends of the diagram.]&lt;br /&gt;
&lt;br /&gt;
:'''Easy'''&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:white;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Solved&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Computers can&amp;lt;br/&amp;gt;play perfectly&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;small&amp;gt;Solved for&amp;lt;br/&amp;gt;all possible&amp;lt;br/&amp;gt;positions&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tic-tac-toe&lt;br /&gt;
|-&lt;br /&gt;
| Nim&lt;br /&gt;
|-&lt;br /&gt;
| Ghost &amp;lt;small&amp;gt;(1989)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Connect Four &amp;lt;small&amp;gt;(1995)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;Solved for&amp;lt;br/&amp;gt;starting&amp;lt;br/&amp;gt;positions&amp;lt;/small&amp;gt;&lt;br /&gt;
| Gomoku&lt;br /&gt;
|-&lt;br /&gt;
| Checkers &amp;lt;small&amp;gt;(2007)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;2&amp;quot; | Computers can&amp;lt;br/&amp;gt;beat top humans&lt;br /&gt;
| Scrabble&lt;br /&gt;
|-&lt;br /&gt;
| CounterStrike&lt;br /&gt;
|-&lt;br /&gt;
| Beer Pong &amp;lt;small&amp;gt;(UIUC robot)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reversi&lt;br /&gt;
|-&lt;br /&gt;
| Chess&amp;lt;div style=&amp;quot;font-size:smaller; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* February 10, 1996:&amp;lt;br/&amp;gt;First win by computer&amp;lt;br/&amp;gt;against top human&lt;br /&gt;
* November 21, 2005:&amp;lt;br/&amp;gt;Last win by human&amp;lt;br/&amp;gt;against top computer&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jeopardy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;5&amp;quot; | Computers still&amp;lt;br/&amp;gt;lose to top humans&lt;br /&gt;
&amp;lt;small&amp;gt;(but focused R&amp;amp;D&amp;lt;br/&amp;gt;could change this)&amp;lt;/small&amp;gt;&lt;br /&gt;
| StarCraft&lt;br /&gt;
|-&lt;br /&gt;
| Poker&lt;br /&gt;
|-&lt;br /&gt;
| Arimaa&lt;br /&gt;
|-&lt;br /&gt;
| Go&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;4&amp;quot; | Computers&amp;lt;br/&amp;gt;may ''never''&amp;lt;br/&amp;gt;outplay humans&lt;br /&gt;
|-&lt;br /&gt;
| Mao&lt;br /&gt;
|-&lt;br /&gt;
| Seven Minutes in Heaven&lt;br /&gt;
|-&lt;br /&gt;
| Calvinball&lt;br /&gt;
|}&lt;br /&gt;
:'''Hard'''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Charts]]&lt;br /&gt;
[[Category:Video games]]&lt;br /&gt;
[[Category:Chess]]&lt;br /&gt;
[[Category:Calvin and Hobbes]]&lt;/div&gt;</summary>
		<author><name>Divieira</name></author>	</entry>

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