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		<updated>2026-04-08T16:37:10Z</updated>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=392:_Making_Rules&amp;diff=367006</id>
		<title>392: Making Rules</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=392:_Making_Rules&amp;diff=367006"/>
				<updated>2025-02-26T15:07:37Z</updated>
		
		<summary type="html">&lt;p&gt;Someone1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 392&lt;br /&gt;
| date      = March 5, 2008&lt;br /&gt;
| title     = Making Rules&lt;br /&gt;
| image     = making_rules.png&lt;br /&gt;
| titletext = I never understood why someone would expect me to accept their rules right after they'd punched me. I'm sure it's all very symbolic or something.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&amp;quot;{{w|Punch Buggy}}&amp;quot; is a game played by two people with a view of traffic (often, but not here, during a car ride). For each {{w|Volkswagen Beetle}} that passes nearby, the first player to see it is entitled to punch the other player, while calling &amp;quot;Punch Buggy&amp;quot; followed by the color of the spotted Beetle. Traditionally the other player is permitted to return the punch, unless the first player also calls &amp;quot;no punch back.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Interestingly, the second punch has a small effect around it, and knocked the other guy to the ground,rather than just lines, implying that that punch was much stronger in retaliation and that the second person is stronger.&lt;br /&gt;
&lt;br /&gt;
Many people will just assume that the game is always being played and punch you out of the blue, giving you no chance to opt out. [[Cueball]], however, finds the idea that he can simply be roped into a game without consent odd, and decides to make the game stakes more desirable than just the right to punch someone, and (seemingly successfully) uses the same principle to secure the right to sleep with the other man's girlfriend.&lt;br /&gt;
&lt;br /&gt;
The title text is [[Randall]] elaborating on how ridiculous these types of games are, such as the idea that after being punched, one should just accept a &amp;quot;no punch back&amp;quot; rule.&lt;br /&gt;
&lt;br /&gt;
In the UK, a common variant uses a yellow {{w|Mini}} rather than the VW Beetle. Other examples of this type of game are the {{w|Car numberplate game}} and {{w|Padiddle}}.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Two men are sitting. A yellow buggy passes by.]&lt;br /&gt;
:Man: Punch buggy yellow no punch back!&lt;br /&gt;
:[Man punches Cueball, Cueball punches the man back, with seemingly greater force, causing the man to fall of the bench they are sitting on.]&lt;br /&gt;
:Man: I said no punch back!&lt;br /&gt;
:Cueball: You can do that?&lt;br /&gt;
:Cueball: Man, this changes &amp;lt;u&amp;gt;everything&amp;lt;/u&amp;gt;.&lt;br /&gt;
:Soon...&lt;br /&gt;
:[A blue buggy passes by, and Cueball is holding Megan's hand.]&lt;br /&gt;
:Cueball: Sleep with your girlfriend buggy blue!&lt;br /&gt;
:Man: Hey!&lt;br /&gt;
:Cueball: No complaining back!&lt;br /&gt;
:Man: Aww...&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Sex]]&lt;/div&gt;</summary>
		<author><name>Someone1</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2366:_Amelia%27s_Farm_Fresh_Cookies&amp;diff=367004</id>
		<title>2366: Amelia's Farm Fresh Cookies</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2366:_Amelia%27s_Farm_Fresh_Cookies&amp;diff=367004"/>
				<updated>2025-02-26T15:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;Someone1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2366&lt;br /&gt;
| date      = September 30, 2020&lt;br /&gt;
| title     = Amelia's Farm Fresh Cookies&lt;br /&gt;
| image     = amelias_farm_fresh_cookies.png&lt;br /&gt;
| titletext = I told her I'd take her address off the packaging if she'd stop submitting anonymous food safety complaints about my bakery to the health department, but she sent me a note that said NO DEAL along with an extra large batch of cookies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The comic portrays the back side of a box of cookies (evidenced by the {{w|nutrition facts}}-style table on the left side). Many brands have a romanticized {{w|origin story}} on their packaging explaining the name or how they have a secret ingredient. Instead, this brand's origin story is a tale of petty one-upwomanship as the brand's founder sets out to prove that her cookies are better than her grandmother's.&lt;br /&gt;
&lt;br /&gt;
The first paragraph lovingly describes the founder's memories of sitting in her grandmother's kitchen, watching her bake cookies. One would expect this to transition to a description of how delicious those cookies were, and a claim that her recipe became the basis for the cookies being offered for sale, as a family recipe or something similar. Instead, 'Amelia' insists that her grandmother's cookies were ''awful'', and insists that the goal of her company is to show how cookies are supposed to taste. This subversion of expectations breaks down the sense of nostalgia that's often used to market products, and publicly embarrasses her grandmother, turning a minor family squabble into a very public fight. Such is a very unusual strategy for convincing people to buy cookies, and would probably not work very well.&lt;br /&gt;
&lt;br /&gt;
To complete her revenge, the &amp;quot;story&amp;quot; contains the grandmother's address. Creating false addresses for their mascots is often used as a publicity stunt for children to write testimonials to the brand's PR or marketing department. However, here it appears to be Amelia's actual Grandma's actual address, the goal being for her to receive thousands of letters on a regular basis about how her granddaughter's cookies are so great, while jabbing &amp;quot;unlike yours!&amp;quot;,which could qualify as cyberbullying.&lt;br /&gt;
&lt;br /&gt;
In retaliation, Amelia's grandmother has started submitting (presumably bogus) food safety complaints about Amelia's bakery to the health department in a ploy to overburden the bakery with unnecessarily frequent inspections. At one point Amelia eventually decided to offer a truce, which her grandmother emphatically rejected, underscoring it by sending Amelia an extra-large batch of the cookies she knows Amelia hates. Alternatively, she may be sending these cookies because she will submit a complaint after Amelia has received the cookies, as these cookies are definitely health code violations, as normal cookies do not have gooey exteriors.&lt;br /&gt;
&lt;br /&gt;
While the name of the city past the first letter and at least one of the zip code digits is too illegible to read, by process of elimination it is plausible that the city is Orlando and the zip code is 32841. No other location in Florida consists of one word starting with O and a zip code legibly close to the one in the comic. The problem is that the street clearly ends with &amp;quot;Ln&amp;quot; and the street name has neither {{w|Ascender (typography)|ascenders}} nor {{w|Descender (typography)|descenders}} other than the initial capital &amp;quot;A&amp;quot;. This might recommend &amp;quot;Anson Ln.&amp;quot; but the street ''number'' starts with a 1 while the actual Anson Ln. has numbers all in the 4,000s. Similar problems arise for all of the streets with one or two ascenders/descenders or even with possible omitted letters or even entire words.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[What looks like the back of a package of cookies is shown.]&lt;br /&gt;
&lt;br /&gt;
:[Top left: Product logo.]&lt;br /&gt;
:'''Amelia's''' Farm-Fresh ''Cookies''&lt;br /&gt;
:[Parts of an oval surround the logo]&lt;br /&gt;
&lt;br /&gt;
:[Middle left: What appears to be a standard Nutrition Facts panel, though the details are illegible squiggles]&lt;br /&gt;
&lt;br /&gt;
:[Bottom left: What appears to be an ingredients list, though the details are illegible squiggles, and a few other squiggles]&lt;br /&gt;
&lt;br /&gt;
:[Right side:]&lt;br /&gt;
:''Our Story''&lt;br /&gt;
:Growing up on my grandma's farm, I spent so many cozy mornings in the kitchen, watching her take trays of fresh-baked cookies from the oven.&lt;br /&gt;
:Her cookies were just ''awful''.&lt;br /&gt;
:She used the finest ingredients. Eggs straight from the coop, stone-ground flour, hand-churned butter. But she squandered them. It's so sad. She told me I was too picky, but I know what cookies are supposed to taste like.&lt;br /&gt;
:When I started a bakery, I vowed not to repeat her mistakes. These cookies won't fall apart in your hands. They have gooey centers, and slightly crisp exteriors, not the other way around, ''Grandma''. There's no mysterious gritty texture. Why would there be?&lt;br /&gt;
:If you enjoy these cookies, please write to my grandma to let her know.&lt;br /&gt;
:Thanks!&lt;br /&gt;
:''Amelia''&lt;br /&gt;
&lt;br /&gt;
:[A partially legible squiggled address appears at the bottom left of the Our Story part of the box. The bracketed dashes represent portions that are illegible.]&lt;br /&gt;
:Ms W[——] M[——]&lt;br /&gt;
:1[—] A[——] Ln&lt;br /&gt;
:O[——], FL 328[–]1&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The mysterious gritty texture may come from unmixed sugar.&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Someone1</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1177:_Time_Robot&amp;diff=367003</id>
		<title>1177: Time Robot</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1177:_Time_Robot&amp;diff=367003"/>
				<updated>2025-02-26T14:54:34Z</updated>
		
		<summary type="html">&lt;p&gt;Someone1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Headline text ==&lt;br /&gt;
{{comic&lt;br /&gt;
| number    = 1177&lt;br /&gt;
| date      = February 22, 2013&lt;br /&gt;
| title     = Time Robot&lt;br /&gt;
| image     = time robot.png&lt;br /&gt;
| titletext = NO FATE BUT THE NARRATIVES WE IMPOSE ON LIFE'S RANDOM CHAOS TO DISTRACT OURSELVES FROM OUR EXISTENTIAL PLIGHT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The comic starts with a scene similar to one in the 1984 science fiction action film ''{{w|The Terminator}}''. In the movie a killing robot (played by {{w|Arnold Schwarzenegger}}) is sent back in time to kill Sarah Connor, the main female protagonist of the movie. A human, Kyle Reese, also travels back in time to protect her (and he acquires a {{w|sawed-off shotgun}} which Cueball holds in the strip).&lt;br /&gt;
&lt;br /&gt;
However, in the following panels, Cueball explains that, even if he succeeds protecting Megan from the killing robot, we all are hunted by an unstoppable enemy trying to kill us – time. He goes on to point to the similarities between the time and a Terminator. The clock visible in the third panel features a red light in the place of a 3-hour marker, which is a reference to {{w|Terminator (character concept)#Physical characteristics|glowing red eyes}} of a Terminator.&lt;br /&gt;
&lt;br /&gt;
In the final panel, &amp;quot;come with me if you want to live&amp;quot; is a [[wikia:w:c:terminator:Come with me if you want to live|famous phrase from the movie]], but in this case, amended with the facts about the inevitability of eventual death, making it much less cool and much less convincing.&lt;br /&gt;
&lt;br /&gt;
Also, the title text is a play on a quote from ''The Terminator'', where Sarah Connor starts to believe that &amp;quot;[[wikia:w:c:terminator:There's no fate but what we make for ourselves|There's no fate but what we make for ourselves.]]&amp;quot;. It is also a reference to the character &amp;quot;{{w|Death (Discworld)|Death}}&amp;quot; in {{w|Terry Pratchett}}'s ''{{w|Discworld}}'' novels. In the Discworld novels, Death's voice is always depicted in &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;small caps&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[652: More Accurate]] is also riffing on Kyle Reese's introductory &amp;quot;Come with me if you want to live&amp;quot; line to Sarah Connor. The theme of the inevitability of the ravages of time is underlying [[926: Time Vulture]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball runs towards Megan with a shotgun in hand.]&lt;br /&gt;
:Cueball: I'm from the future!&lt;br /&gt;
:Cueball: You're being stalked by an unstoppable robotic assassin!&lt;br /&gt;
&lt;br /&gt;
:[Close up of Cueball's head.]&lt;br /&gt;
:Cueball: Of course, in a sense, we're ''all'' being stalked by an unstoppable robot.&lt;br /&gt;
:Cueball: A robot called ''time''.&lt;br /&gt;
&lt;br /&gt;
:[Cueball looking at a clock.]&lt;br /&gt;
:Cueball: I see it in the mirror. I see wrinkles, grey hairs.&lt;br /&gt;
:Cueball: I hear its metallic footsteps in the relentless rhythm of the ticking clock.&lt;br /&gt;
&lt;br /&gt;
:[Cueball reaches out to Megan.]&lt;br /&gt;
:Cueball: Anyway, uhh - come with me if you want to live for a while.&lt;br /&gt;
:Cueball: You'll still die eventually.&lt;br /&gt;
:Cueball: We all will.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Robots]]&lt;br /&gt;
[[Category:Time travel]]&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Terminator]]&lt;/div&gt;</summary>
		<author><name>Someone1</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1468:_Worrying&amp;diff=367002</id>
		<title>1468: Worrying</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1468:_Worrying&amp;diff=367002"/>
				<updated>2025-02-26T14:50:47Z</updated>
		
		<summary type="html">&lt;p&gt;Someone1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[['''Link title''']]{{comic&lt;br /&gt;
| number    = 1468&lt;br /&gt;
| date      = January 2, 2015&lt;br /&gt;
| title     = Worrying&lt;br /&gt;
| image     = worrying.png&lt;br /&gt;
| titletext = If the breaking news is about an event at a hospital or a lab, move it all the way over to the right.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This chart is a visual representation of how worried people should be by various events in real life compared to the same events in movies, based on the likelihood of the event causing serious harm. In effect, it's poking fun at various cliches and the emphasis on dramatic flair, regardless of realism. The chart's Y-axis indicates how worrying an event is in real life (from &amp;quot;not very worried&amp;quot; to &amp;quot;very worried&amp;quot;), while its X-axis shows how worrying the event is in movies. Nine events are shown in the chart, all of them cliches in the medium of film:&lt;br /&gt;
&lt;br /&gt;
*'''Spilling a drink on your shirt''': In both real life and in movies, this just causes a stain and maybe a little embarrassment, with the worst case scenario of the shirt being expensive.&lt;br /&gt;
*'''Nosebleed''': Nosebleeds are common in real life, as they can result from even a mild impact to the face, or even dried out sinuses. There are some conditions where nosebleeds can indicate something more serious (such as a stroke, or radiation poisoning), but those are vastly outnumbered by bleeds that are relatively harmless. Unless there's a reason to believe that a nosebleed is connected to something else, they rarely even require medical attention. {{tvtropes|DeadlyNosebleed|Nosebleeds in movies}} are almost always a sign that something ''is'' seriously wrong - the common, mundane nosebleeds almost never come up.&lt;br /&gt;
*'''Breaking news''': People in real life commonly don't pay much attention to the news at all, so many breaking stories go unnoticed until much later.  Most breaking news stories are also about non-threatening events (e.g. presidential addresses) or events that are far removed from the viewer. However, in movies, &amp;quot;breaking news&amp;quot; broadcasts are almost always a means to introduce a significant plot element which directly impact the protagonists, and are usually very serious events, sometimes about the protagonist. XKCD has referenced [[1387|news reports as foreshadowing before]].&lt;br /&gt;
*'''Parking ticket''': Tickets in movies are almost always ignored, but in real life, they are moderately worrying because they cost quite a bit of money and can tarnish your driving record.&lt;br /&gt;
*'''Persistent cough''': In real life, coughing fits can be a sign of serious illness, and are worth having checked out, but the large majority of them indicate only minor and common illnesses. In movies, just like with nosebleeds, a {{tvtropes|IncurableCoughOfDeath|persistent cough}} almost always indicates a potentially deadly disease.&lt;br /&gt;
*'''&amp;quot;We need to talk.&amp;quot;''': This phrase is a common, stereotypical lead-in to a serious conversation, usually about a couple's relationship status. In real life, as in the movies, prefacing a conversation with that phrase indicate that something serious, and possibly very upsetting, is about to be discussed. Such conversations are rarely deadly, but are often upsetting. &lt;br /&gt;
*'''Getting knocked out by a punch''': In movies, a character who is {{tvtropes|TapOnTheHead|knocked out by a punch}} always wakes up sometime later with no lasting effects, making it less cause for concern than a spilled drink. In real life, being rendered unconscious by a physical impact is extremely serious, it can result in a variety of permanent impacts, such as concussions, up to and including brain damage and even death.&lt;br /&gt;
*'''Chest wounds''': The chart mentions wounds on both your right and left sides. In real life, a chest wound to either side is extremely worrying. But in movies, getting wounded on the right side of the chest will rarely deal lasting damage to the hero or primary villain, to show how badass they are. Wounds on the ''left'' side of the chest generally signify swift death. This is likely due to the common misconception that the heart is on the left side of the chest - it is actually in the center, with a slight tendency to the left. However, even left-side chest wounds in movies are apparently still less worrisome than coughs and nosebleeds. It must also be noted that the term &amp;quot;chest wound&amp;quot; is broader than what the author of the comic appears to mean. More narrow terms of &amp;quot;thoracic gunshot wound&amp;quot;, &amp;quot;gunshot chest wound&amp;quot;, &amp;quot;thoracic ballistic trauma&amp;quot; or &amp;quot;penetrating chest wound&amp;quot; (the latter is slightly broader and includes the damage inflicted by blades and other impaled objects) would be more appropriate because just a &amp;quot;chest wound&amp;quot; includes such insignificant events as minor skin cuts in the chest area.&lt;br /&gt;
&lt;br /&gt;
The title text expands on the aforementioned breaking news reports. While already overly worrying whenever they occur in movies compared to real life, should the movie's news report cover an event at a hospital (usually an outbreak of some major disease) or a laboratory (a monster escaping, a toxic gas released, an explosion, etc.), these events are universally much more worrisome than any other type of news story since they are guaranteed to be important for the protagonists in short order. In real life, breaking news from such locations may be more likely to be serious, but are still very unlikely to impact the viewer directly.&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
The comic shows an X-Y plot of events, showing how worried you should be ''in real life'' on the vertical axis and ''in movies'' on the horizontal axis. Each axis goes from &amp;quot;not very worried&amp;quot; to &amp;quot;very worried&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Below is a table listing the coordinates for each event according to how worrying it is. The coordinates have been found by measuring each dot to the two axises and then assuming that the extremes are at 100%. &lt;br /&gt;
*Note that this gives two possible ways to interpret the Y-axis &amp;quot;In real life&amp;quot; coordinate. &lt;br /&gt;
**Either chest wound is at 100% - this is the first Y-axis coordinate given below under &amp;quot;In real life&amp;quot;. &lt;br /&gt;
**But alternatively it could be the most worrisome event overall that should be set to 100% including also the most worrisome event on the X-axis for &amp;quot;In movies&amp;quot;. In this case, the nosebleed event sets the 100% bar higher, thus lowering the percentage for the &amp;quot;In real life&amp;quot; events. Either way could be argued, and thus this other coordinate is given as In Real Life vs. Nose Bleed ('''IRL vs. NB'''). &lt;br /&gt;
*For the &amp;quot;In movies&amp;quot; coordinate nosebleed is at 100%. However, since nosebleed is located past the end of the x-axis arrow it could be argued that it is this event that is off the chart in the movies. But this table will assume this as the 100% mark either overall or at least for the X-axis for &amp;quot;In Movies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! In real life !! IRL vs. NB !! In movies !! Event&lt;br /&gt;
|-&lt;br /&gt;
| 100% || 73% || 30% || Chest wound on your right side&lt;br /&gt;
|-&lt;br /&gt;
| 100% || 73% || 80% || Chest wound on your left side&lt;br /&gt;
|-&lt;br /&gt;
| 81% || 59% || 9% || Getting knocked out by a punch&lt;br /&gt;
|-&lt;br /&gt;
| 75% || 55% || 62% || &amp;quot;We need to talk.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 51% || 37% || 90% || Persistent cough&lt;br /&gt;
|-&lt;br /&gt;
| 28% || 20% || 8% || Parking ticket&lt;br /&gt;
|-&lt;br /&gt;
| 24% || 18% || 74% || Breaking news&lt;br /&gt;
|-&lt;br /&gt;
| 12% || 8% || 11% || Spilling a drink on your shirt&lt;br /&gt;
|-&lt;br /&gt;
| 11% || 8% || 100% || Nosebleed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:'''How worried should you be when various things happen to you:'''&lt;br /&gt;
:[A chart with a scatter plot on which 9 dots are labeled. Each axis has a title and a scale. Reading from the top to the bottom and then left to right along the axis are:]&lt;br /&gt;
:Very worried&lt;br /&gt;
:'''...In Real Life'''&lt;br /&gt;
:Not very worried&lt;br /&gt;
&lt;br /&gt;
:Not very worried&lt;br /&gt;
:'''...In Movies'''&lt;br /&gt;
:Very worried&lt;br /&gt;
&lt;br /&gt;
:[The labels in the chart from the top:]&lt;br /&gt;
:[This first entry is standing in the middle of a square bracket that points to the two next entires both of which are at the same level:]&lt;br /&gt;
:Chest wound&lt;br /&gt;
:...on your right side&lt;br /&gt;
:...on your left side&lt;br /&gt;
:Getting knocked out by a punch&lt;br /&gt;
:&amp;quot;We need to talk.&amp;quot;&lt;br /&gt;
:Persistent cough&lt;br /&gt;
:Parking ticket&lt;br /&gt;
:Breaking news&lt;br /&gt;
:Spilling a drink on your shirt&lt;br /&gt;
:Nosebleed&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scatter plots]]&lt;br /&gt;
[[Category:Rankings]]&lt;/div&gt;</summary>
		<author><name>Someone1</name></author>	</entry>

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