<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.explainxkcd.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sumwun</id>
		<title>explain xkcd - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.explainxkcd.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sumwun"/>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php/Special:Contributions/Sumwun"/>
		<updated>2026-04-06T00:46:11Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2429:_Exposure_Models&amp;diff=348841</id>
		<title>2429: Exposure Models</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2429:_Exposure_Models&amp;diff=348841"/>
				<updated>2024-08-17T02:42:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2429&lt;br /&gt;
| date      = February 24, 2021&lt;br /&gt;
| title     = Exposure Models&lt;br /&gt;
| image     = exposure_models.png&lt;br /&gt;
| titletext = &amp;quot;Cumulative number of coronavirus spreadsheets created over time&amp;quot; is a spreadsheet I am coming dangerously close to creating.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This is another comic in a [[:Category:COVID-19|series]] related to the {{w|COVID-19 pandemic}}.&lt;br /&gt;
&lt;br /&gt;
[[Cueball]] (or [[Randall]]) created another COVID exposure model to help lower his risk of catching COVID-19 in the pandemic. [[Megan]] inquires about the model's result, to which Cueball admits that he's been sitting at his computer continuously debugging models, and draws the conclusion that debugging COVID-19 models lessens close contact with other people. This is similar to the premise of [[1445: Efficiency]] and [[1708: Dehydration]], except with the situation reversed — where before, researching a situation made the situation worse, here Cueball's time &amp;quot;wasted&amp;quot; has actually benefited him.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;model,&amp;quot; Randall likely means a manually crafted model, since he describes debugging it, but he may also mean the form of automatically generated software that is used in modern machine learning. &lt;br /&gt;
&lt;br /&gt;
Cueball is too busy making models to figure out how to actually lower his risk other than sitting around repeating the work of others and improving his model-building skill. He has also created a meta-model, reporting the number of models Cueball has to create to wait the pandemic out. The fact that Megan refers to having to wait for the time that it would take Cueball to create four more models as &amp;quot;so close&amp;quot; implies that Cueball goes through models quickly, which makes sense because he spends all of his time working on new ones. &lt;br /&gt;
&lt;br /&gt;
In the title text Randall mentions that he is dangerously close to making a spreadsheet about how many spreadsheets about coronavirus he has made cumulative over time. This would be a recursive graph, a recurring theme on xkcd.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is sitting in an office chair at a desk typing on his laptop as Megan walks in.]  &lt;br /&gt;
:Cueball: I built another COVID exposure model to help me limit my risk.&lt;br /&gt;
&lt;br /&gt;
:[Megan stands behind Cueball, who has turned in his chair to face her. He is leaning his arm on the back of the chair.]&lt;br /&gt;
:Megan: Any new insights?&lt;br /&gt;
:Cueball: Yeah: &amp;quot;If you spend all day debugging models, you don't have close contact with a lot of people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:[Cueball turns away from Megan to type on his laptop again. The back of his chair has disappeared.]&lt;br /&gt;
:Megan: Well, I guess it worked.&lt;br /&gt;
:Cueball: According to my meta-model, the end of the pandemic is only four more models away.&lt;br /&gt;
:Megan: '''''So close!'''''&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cueball's chair is missing its back in the last panel. [[Randall]] just forgot to draw it.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Recursion]]&lt;br /&gt;
[[Category:COVID-19]]&lt;br /&gt;
[[Category:Spreadsheets]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2189:_Old_Game_Worlds&amp;diff=305486</id>
		<title>2189: Old Game Worlds</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2189:_Old_Game_Worlds&amp;diff=305486"/>
				<updated>2023-01-29T07:49:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2189&lt;br /&gt;
| date      = August 14, 2019&lt;br /&gt;
| title     = Old Game Worlds&lt;br /&gt;
| image     = old_game_worlds.png&lt;br /&gt;
| titletext = Ok, how many coins for a cinnamon roll?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Randall]] sits at his computer looking at a menu of games which have been ordered into three sections, New, Old and Very old games (see [[#List of games|List of games]] below). At the bottom of this list, 2nd to last, he chooses to click on ''{{w|Super Mario Bros.}}'' which  then opens as shown in the next four panels.&lt;br /&gt;
&lt;br /&gt;
This comic explores the difference between the real world, where artificial structures require constant upkeep and communities change with time, and the digital worlds of video games, where everything is static until the plot demands otherwise. Although ''online'' games do require server maintenance by the owners and sometimes receive major changes to their content, offline games are - and always have been - perpetual existences, unchanging so long as the data is intact. (This is later revisited in [[2221: Emulation]])&lt;br /&gt;
 &lt;br /&gt;
As the narration explores this incongruity, and theorizes about the idea of it not being so, the comic displays the alternative with the ubiquitous video game - ''Super Mario Bros.'' (1985) - as an example. {{w|Mario}} arrives in World 1-1 to find a {{w|Goomba}} expressing surprise that the plumber has deigned to return to the place where his '''first''' journey began. As he advances, he finds both signs of progress - a {{w|Cell site|cellphone tower}}, an {{w|Motorized scooter|e-scooter}}, a {{w|Quadcopter|drone}} - and signs of disrepair - damaged {{w|Warp (video gaming)|Warp Pipes}}, loose blocks. At World 1-4, he finds {{w|Toad (Nintendo)|Toad}}; in the game, Toad would warn him that {{w|Princess Peach|the Princess}} is being held {{tvtropes|YourPrincessIsInAnotherCastle|in another castle}}, but now, he's informing Mario that the castle has been remodeled into a {{w|Panera Bread|Panera}} bakery. &lt;br /&gt;
&lt;br /&gt;
This reflects common experiences of a person returning to a place they once knew well, but haven't seen in a long time. The atmosphere of the place may be changed by modern elements that hadn't existed before.  Buildings and other infrastructure may have decayed or fallen into disrepair.  And areas that have not been neglected will often be redeveloped, meaning that landmarks you remember may be repurposed or demolished to make room for something new. This tends to stir up feelings of nostalgia and loss in real life, when the settings of your memory no longer exist in the form that you remember.  &lt;br /&gt;
&lt;br /&gt;
The title-text abruptly switches to Mario's acceptance of the changes to World 1, and deciding to make the most of it by purchasing a {{w|cinnamon roll}}. &amp;quot;Coins&amp;quot; are the omnipresent currency of the {{w|Mushroom Kingdom}} and most other locations Mario visits in the ''Mario'' series, taking the form of large nondescript golden circles, usually with a rectangular indent in the middle.&lt;br /&gt;
&lt;br /&gt;
The concept of an old, dilapidated version of the world of the original Super Mario Bros. was explored by Nintendo themselves in the [https://www.ssbwiki.com/Mushroomy_Kingdom Mushroomy Kingdom] stage featured in multiple Super Smash Bros. games.&lt;br /&gt;
&lt;br /&gt;
Playing old games is also the subject of [[606: Cutting Edge]].&lt;br /&gt;
&lt;br /&gt;
===List of games===&lt;br /&gt;
The first panel shows a list of games in approximately reverse chronological order of their release:&lt;br /&gt;
#New games:&lt;br /&gt;
##{{w|Subnautica}} (2014)&lt;br /&gt;
##[https://spookysquid.com/rsd Russian Subway Dogs] (2018)&lt;br /&gt;
##{{w|Kerbal Space Program}} (2015). (Has been mentioned several times in xkcd).&lt;br /&gt;
#Old games:&lt;br /&gt;
##{{w|Worms Armageddon}} (1999)&lt;br /&gt;
##{{w|Elasto Mania}} (2000)&lt;br /&gt;
##{{w|Katamari Damacy}} (2004) (A [[:Category:Katamari_Damacy|recurring]] theme)&lt;br /&gt;
##{{w|Mario Kart}} (It is not stated which Mario Kart is being referred to, see below. A [[:Category:Mario Kart|recurring]] theme)&lt;br /&gt;
#Very old games:&lt;br /&gt;
##{{w|Link's Awakening}} (1993) (aka The Legend of Zelda: Link's Awakening)&lt;br /&gt;
##{{w|Escape Velocity (video game)|Escape Velocity}} (1996)&lt;br /&gt;
##{{w|SimCity}} (1989)&lt;br /&gt;
##{{w|Prince of Persia}} (1989). (This game was [https://www.explainxkcd.com/wiki/images/e/e2/1608_Comparing_Prince_of_Persia_maze_with_real_level_1.png featured] in [[1608: Hoverboard]]).&lt;br /&gt;
##{{w|Super Mario Bros.}} (1985)&lt;br /&gt;
##{{w|History_of_Microsoft_Flight_Simulator#Flight_Simulator_3.0|MS Flight Simulator 3}} (1988)&lt;br /&gt;
&lt;br /&gt;
The first game in the {{w|Mario Kart}} series was {{w|Super Mario Kart}} from 1992. As can be seen that Mario Kart game would be older than Link's Awakening. So it seems likely Randall was referring to {{w|Mario Kart 64}} from 1997, the first in the series to begin with Mario Kart leaving out the Super. With this in mind all the games in the two bottom sections are older than all those in the previous section. But they are not listed chronologically within the three sections. &lt;br /&gt;
&lt;br /&gt;
Russian Subway Dogs is the newest game from 2018 (and at the time of this comic's release in August 2019, is the only one of the 13 games mentioned in this comic that does not currently have a Wikipedia entry).&lt;br /&gt;
&lt;br /&gt;
Super Mario Bros., the game most prominently featured in the comic, is the oldest of the 13. The first version of {{w|Microsoft Flight Simulator}}, {{w|History_of_Microsoft_Flight_Simulator#Flight_Simulator_1.0|MS flight simulator 1.0}}, was from 1982, but the list this comic specifies the third version, released in 1988.&lt;br /&gt;
&lt;br /&gt;
Although the games in this comic appear to be grouped by date of their release, the time span covered by these groupings is not uniform. The first three games mentioned are from 2014-2018. The next four date from between 1997-2004, and the last six from between 1985-1996. With the earliest games grouped as 1985-1996, uniform grouping could split the later games between a group released in 1997-2008 and a group of games released in 2009 or later. If grouped by decades, 1985-1995 would potentially place the Escape Velocity game in the Old Games section instead of the Very Old Games section. Although some of these games did have releases intended to run on a {{w|Personal_computer|'Personal Computer'}}, the list in this comic seems to focus on games released for {{w|Video_game_console|gaming consoles}}, with no mention of games released for {{w|First_generation_of_video_game_consoles|first}} or {{w|Second_generation_of_video_game_consoles|second}} generation {{w|List_of_home_video_game_consoles|consoles which pre-dated}} the {{w|Nintendo_Entertainment_System|Nintendo Entertainment System}} (such as {{w|Pong#Home_version|Pong}} published by Atari; {{w|Magnavox_Odyssey#cite_ref-VGHttl_2-18|Brain Wave, Haunted House, Interplanetary Voyage, &amp;amp; Wipeout}} for the {{w|Magnavox_Odyssey|Magnavox Odyssey}}; &amp;amp; {{w|Adventure_(Atari_2600)|Adventure}} for the {{w|Atari_2600|Atari 2600}}).&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A light gray drop down menu is shown with three sections split up with three grays lines split up with section titles in the same gray font. Beneath each section title is 3, 4 and 6 lines of black text. An white arrow cursor hovers over the second last option, which is thus highlighted with a dark gray background and white text.]&lt;br /&gt;
:&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;New Games&amp;lt;/font&amp;gt;&lt;br /&gt;
:Subnautica&lt;br /&gt;
:Russian Subway Dogs&lt;br /&gt;
:Kerbal Space Program&lt;br /&gt;
:&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;Old Games&amp;lt;/font&amp;gt;&lt;br /&gt;
:Worms Armageddon&lt;br /&gt;
:Elasto Mania&lt;br /&gt;
:Katamari Damacy&lt;br /&gt;
:Mario Kart&lt;br /&gt;
:&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;Very Old Games&amp;lt;/font&amp;gt;&lt;br /&gt;
:Link's Awakening&lt;br /&gt;
:Escape Velocity&lt;br /&gt;
:SimCity&lt;br /&gt;
:Prince of Persia&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:white; background:gray&amp;quot;&amp;gt;Super Mario Bros&amp;lt;/span&amp;gt;&lt;br /&gt;
:MS Flight Simulator 3&lt;br /&gt;
&lt;br /&gt;
:[A colorful scene is shown from the Super Mario Bros. side-scrolling game, the first level World 1-1. Mario with red hat and trousers is standing on the brown blocks beneath the blue sky. Another character in the game, Goomba, is standing in front of some green bushes. Above them is narration text:]&lt;br /&gt;
:Narrator: It feels weird that you can go into old games and the whole world is still there.&lt;br /&gt;
:Goomba: Mario?&lt;br /&gt;
:Mario: It'sa me!&lt;br /&gt;
:Goomba: What are ''you'' doing here?&lt;br /&gt;
&lt;br /&gt;
:[Mario stands between an e-scooter, a dismounted and broken Question Mark Box lying on its side and a cellphone tower. Narration continues above:]&lt;br /&gt;
:Narrator: Part of me expects to find that everything's changed.&lt;br /&gt;
&lt;br /&gt;
:[Mario looks at a damaged green but rusty Warp Pipe and there is a quadcopter drone flying by over his head. Weeds are growing both from the pipe and from the blocks he is walking on. Narration continues above:]&lt;br /&gt;
:Narrator: That pipes have rusted, walls have crumbled, bad guys have moved on.&lt;br /&gt;
&lt;br /&gt;
:[Mario has moved on to World 1-4, the castle has been replaced with a bakery. The blocks beneath his feet are now smaller and gray and above them is black background. The character Toad with the white hat with red circles is standing in front of a bakery disc with shelves of bread and cake behind it. There is a green sign on the front of the brown disk. Toad talks to Mario with white text in the black background. Above the black part of the image is more narration in a frame-less white section:]&lt;br /&gt;
:Narrator: That even our game worlds can't escape the passage of time.&lt;br /&gt;
:Toad: Thank you, Mario!&lt;br /&gt;
:Toad: But this is a Panera now!&lt;br /&gt;
:Sign: Panera&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Comics with inverted brightness]]&lt;br /&gt;
[[Category:Video games]]&lt;br /&gt;
[[Category:Kerbal Space Program]]&lt;br /&gt;
[[Category:Drones]]&lt;br /&gt;
[[Category:Katamari Damacy]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=606:_Cutting_Edge&amp;diff=305485</id>
		<title>606: Cutting Edge</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=606:_Cutting_Edge&amp;diff=305485"/>
				<updated>2023-01-29T07:49:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 606&lt;br /&gt;
| date      = July 6, 2009&lt;br /&gt;
| title     = Cutting Edge&lt;br /&gt;
| image     = cutting_edge.png&lt;br /&gt;
| titletext = I remember trying to log in to the original Command and Conquer servers a year or two back and feeling like I was knocking on the boarded-up gates of a ghost town.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
''{{w|Half-Life 2}}'' is a computer game, specifically a {{w|first-person shooter}}, released in 2004. In the above comic, [[Cueball]] plays the game in 2009. Newer games usually require more powerful computer parts, such as GPUs and RAM. The prices of these computer parts usually start expensive but drop quickly, so even a very cheap computer developed in 2009 will comfortably run a 2004 game.&lt;br /&gt;
&lt;br /&gt;
Additionally, the price for an older game is considerably less than those of the more recent variety. Even the price of a once-new, highly anticipated {{w|Video game industry#Economics|AAA}} game is almost definitely guaranteed to have fallen due to the presence of newer games and the relative maturity of the present game. Most of the expected sales of a game happen near the release. A game would not be deemed that lucrative after 5 years, prompting a price drop to justify its sales or even printing. Sometimes, a game will be released with several, if not all, expansion packs at a fraction of the price of purchasing them all separately during the initial release.&lt;br /&gt;
&lt;br /&gt;
However, the downside to Cueball's strategy is that his gaming knowledge will be five years out of date. In a subculture that moves as fast as video games, it's almost impossible for Cueball to embarrass himself harder.&lt;br /&gt;
&lt;br /&gt;
On the last panel, &amp;quot;The cake is a lie&amp;quot; and &amp;quot;This was a triumph&amp;quot; are references to ''{{w|Portal (video game)|Portal}}'', a video game released in late 2007. The cake references originate from the promises of cake that {{w|GLaDOS}}, a character in the game, makes to the player. Exploring the levels reveals several hiding places that seem to have been used, in one of which the player can find the words &amp;quot;The cake is a lie&amp;quot; repeatedly scrawled on the wall. As predicted, ''Portal'' was indeed considered old-fashioned by early 2013, with the developers themselves stating they were sick and tired of the endlessly parroted jokes. Both ''Portal'' and ''Half-Life 2'' were released by the same company, {{w|Valve Corporation|Valve}}, and they released ''{{w|Portal 2}}'' in 2011.&lt;br /&gt;
&lt;br /&gt;
The song &amp;quot;{{w|Still Alive}}&amp;quot;, which the lyric &amp;quot;This was a triumph&amp;quot; comes from, was previously referenced in [[375: Pod Bay Doors]], and later referenced in [[1141: Two Years]].&lt;br /&gt;
&lt;br /&gt;
The title text also points to another flaw in this strategy: multi-player gaming requires other players, so if you play a game five years after its release, there's often nobody else to play with. It's even worse with online gaming, as the company hosting the online server may have shut it down a long time ago. The idea that some games change over time was revisited in [[2189: Old Game Worlds]]. However, {{w|StarCraft (video game)|some game communities}} do last longer than others.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan is standing. Cueball sits at a computer.]&lt;br /&gt;
:Megan: Where've you been all week?&lt;br /&gt;
:Cueball: Playing Half-Life 2!&lt;br /&gt;
:Megan: ...that came out in 2004.&lt;br /&gt;
&lt;br /&gt;
:Cueball: I get games on a five-year lag. That way, I never have to buy a high-end system, but get the same steadily-advancing gaming experience as people who do - and at a fraction of the price.&lt;br /&gt;
&lt;br /&gt;
:Cueball: There are no downsides!&lt;br /&gt;
:Megan: I can think of ''one''...&lt;br /&gt;
&lt;br /&gt;
:[Early 2013.]&lt;br /&gt;
:Cueball: Guys!&lt;br /&gt;
:Cueball: The cake is a lie!&lt;br /&gt;
:[Musical notes surround an italic line, suggesting Cueball is singing.]&lt;br /&gt;
:Cueball: ''This was a triumph.''&lt;br /&gt;
:Cueball: The cake is a lie!&lt;br /&gt;
:Megan and a Friend: ''Sigh''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Category:Comics_with_cursed_items&amp;diff=305484</id>
		<title>Category:Comics with cursed items</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Category:Comics_with_cursed_items&amp;diff=305484"/>
				<updated>2023-01-29T07:40:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cursed item can either be one bearing a curse (as with so much of Randall's IT architecture) or one which has been cursed by a character.  Alternatively, a curse can be a swear word.&lt;br /&gt;
[[Category:Comics by topic]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2677:_Two_Key_System&amp;diff=305483</id>
		<title>2677: Two Key System</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2677:_Two_Key_System&amp;diff=305483"/>
				<updated>2023-01-29T07:32:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2677&lt;br /&gt;
| date      = September 26, 2022&lt;br /&gt;
| title     = Two Key System&lt;br /&gt;
| image     = two_key_system_2x.png&lt;br /&gt;
| imagesize = 645x316px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = Our company can be your one-stop shop for decentralization.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
As an allegory, the comic relates the results of software development to the reputed safeguards of nuclear missile launch systems.&lt;br /&gt;
&lt;br /&gt;
Such precautions include the {{w|Two-man rule|need for two independent operators for authorization}}, to prevent honest mistakes or the rogue actions of lone-actors. This may include the use of a {{w|nuclear briefcase}}, where a verification process involves secondary authority figures other than the primary one.  However, this illustration more clearly refers to the kind of procedure used at a launch site where two duty officers each need to turn their respective keys simultaneously. The physical distance between the keys ensures that an individual cannot turn both keys similtaneously, or initiate the sequence without the second person.&lt;br /&gt;
&lt;br /&gt;
In relation to software development, the inconvenience prevented by such precautions (like account passwords and {{w|two-factor authentication}}) has prompted the development of methods to make the process easier (like {{w|autofill|autofilling}} passwords or website cookies keeping a user logged in for multiple visits). Similarly, the system in the comic is made more convenient by using a dual key-turner that circumvents the need for two users to turn the keys.&lt;br /&gt;
&lt;br /&gt;
And thus we find out that the thing used to make the safeguards less of a nuisance actually defeats the purpose of the safeguards. As with website passwords, where the use of a computer or device by someone else could allow ''them'' to use the autologin capabilities, or even to view all passwords used locally and take away for their own use, the whole point of the deliberately included security factor has been negated. It was only the perceived need for two independent operators that created the initial situation of requiring two separated keys, or indeed any keys at all!&lt;br /&gt;
&lt;br /&gt;
Hence, after a further cycle of development, in order to restore the security of the two-key system, the two-key turning device (rather than being removed or made unworkable) is provided for use but ''only'' if it can be removed from a secure cabinet (labelled as giving access to the 'key turner', much as the original unit was labelled as giving access to a missile) with the requirements to open it being… …two seperate keys to be used at the same time! This could be seen as the same as {{w|password manager}}s being introduced, either as a part of a browser or third-party add-ons, which automatically provide the user's passwords for any given access attempt but only when they are given a password (or other security factor) themselves.&lt;br /&gt;
&lt;br /&gt;
And so, rather than removing a 'problem', a new safeguard is added which does the exact same thing as the original, the possible nuisance (but hopefully also the necessary element of security) included.&lt;br /&gt;
&lt;br /&gt;
Password management, as a process, is substantially similar to key management: Common failure-modes for both passwords and keys, include forgetting your own long-term passwords (especially if you changed computers after asking your computer to remember your passwords for you) which is functionally similar to misplacing your keys, or tending to use just a single password or key for every lock (which, if ever compromised in one situation, may lead to being compromised across many others). A Password Manager can reduce such issues, as it can be capable of 'spitting out' or transfering login details at will and letting you use many different passwords (even generating and using the kinds of passwords nobody should be able to guess, [[936: Password Strength|or remember!]]) across your many different websites, etc. But this passkey storage must itself be secure, and so should be functionally accessible perhaps only through use of a 'master passkey' or some other kind of authentication process, which may be subject to the same issues of forgetting, copying, or theft. Similarly, a central lockbox full of keys (such as those used at some car dealerships), can make handling multiple keys much easier, while introducing a single point of failure in the event that lockbox is illicitly accessed. Various forms of {{w|multi-factor authentication}}, plus auxiallary authentication methods for password recovery/reset, go some way to alleviate these challenges, at the expense of further intermediary steps and hardware requirements; but the balance between ease of use and security is never quite so simple and universal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This could also be something of a reference to ‘two factor authentication’ a security annoyance which also requires ‘two keys’ (typically something from a dynamic physical token, as well as the static password which is susceptible to unauthorised reuse) that was adopted by more secure websites. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The title text mentions a one-stop-shop for decentralization. The drive to make use of one-stop-shops (such as a website aggregating searches for the best insurance) and ''also'' to decentralize (in this case not relying upon any one vendor, even that single aggregator who might actually not be the best aggregator) is another self-contradiction — because a one-stop-shop is by definition centralized.&lt;br /&gt;
&lt;br /&gt;
The comic being posted on September 26th may be a reference to Stanislav Petrov correctly rejecting the false detection of an incoming nuclear missile strike from the US on September 26th, 1983. [[2052: Stanislav Petrov Day]]&lt;br /&gt;
&lt;br /&gt;
For a related xkcd on security and software cycles, see [[2044: Sandboxing Cycle]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
:[Caption above the panel:]&lt;br /&gt;
:All software development, eventually&lt;br /&gt;
&lt;br /&gt;
:[Cueball is talking, while pointing to a drawing. It represents two keys, pointing to Cueball and Ponytail turning keys at either end of a missile launch system - a large anonymous cabinet except for a picture of a missile upon it]&lt;br /&gt;
:Cueball: We've installed a two-key system to prevent accidental missile launches.&lt;br /&gt;
&lt;br /&gt;
:[An arrow is pointing to the next panel:] Soon&lt;br /&gt;
&lt;br /&gt;
:[The drawing now represents a device with two inward-facing keys connected by a long bar with a further handle, and below that is shown how it is used with a cabinet such as above to let Cueball to activate the unit by himself]&lt;br /&gt;
:Cueball: We've developed a dual-turner device to allow a user to efficiently turn multiple keys.&lt;br /&gt;
&lt;br /&gt;
:[An arrow is pointing to the next panel:] Soon&lt;br /&gt;
&lt;br /&gt;
:[The drawing now represents two keys, pointing to Cueball and Ponytail turning keys at either end of a large similarly anonymous cabinet, except for the picture upon it being of the device of panel 2]&lt;br /&gt;
:Cueball: We've installed a two-key lock on the dual-turner device to prevent accidental use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Programming]]&lt;br /&gt;
[[Category:Nuclear weapons]]&lt;br /&gt;
[[Category:Computer security]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Category:Video_games&amp;diff=305482</id>
		<title>Category:Video games</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Category:Video_games&amp;diff=305482"/>
				<updated>2023-01-29T07:31:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Comics related to {{w|video game}}s.&lt;br /&gt;
[[Category:Comics by topic]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Computers]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2192:_Review&amp;diff=305481</id>
		<title>2192: Review</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2192:_Review&amp;diff=305481"/>
				<updated>2023-01-29T07:15:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2192&lt;br /&gt;
| date      = August 21, 2019&lt;br /&gt;
| title     = Review&lt;br /&gt;
| image     = review.png&lt;br /&gt;
| titletext = Controls are a little hard to figure out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic is a five star review of planet {{w|Earth}}, by [[Randall]], depicted as [[Cueball]] in his profile picture. The review is written as a video game review, praising the [[1110: Click and Drag|size]] and aesthetics of the world. The comic's humor draws from the fact that gamers cannot use reviews to decide whether they want to &amp;quot;play&amp;quot; the Earth,{{citation needed}} and the fact that there's no place that the Earth can be reviewed (with the possible exception of [[1803: Location Reviews|Google, Yelp]], or ''The Hitchhiker's Guide to the Galaxy''). The &amp;quot;huge world&amp;quot; remark is a play on {{w|Open world}} games like {{w|The Witcher 3: Wild Hunt}}, which are praised when their size allows hundreds of hours of exploration; exploring Earth would allow more than a few hundred hours of novelties.&lt;br /&gt;
&lt;br /&gt;
Earth (or humans and other life forms on Earth) has many problems at the moment, such as {{w|war}}, [[:Category:Climate change|climate change]], {{w|overpopulation}}, {{w|gun violence}}, {{w|sexual violence}}, {{w|censorship}}, {{w|poverty}}, and increasing {{w|Depression (mood)|depression}}, to name just a few. This comic serves as a reminder that, despite these issues, the world is a five-star world. It encourages us to look around: there's a lot of world to explore.&lt;br /&gt;
&lt;br /&gt;
The title text states that the 'controls are hard to figure out', possibly alluding to the fact that it takes a lot of time to learn how to walk and talk, a rather basic thing in most video games, or to the fact that it is in general hard to navigate around in one's life, as has been the subject of many comics.&lt;br /&gt;
&lt;br /&gt;
While there aren't any games that can recreate the detail that reality has (Due to the computing power required to do such a thing would be on an intergalactic level to recreate Earth 1 to 1 in a simulation), there are some games that attempt to have a map that is similar in area or graphics that look as detailed as reality. However, there are many games that have successfully implemented difficult game-play/hard to learn controls.&lt;br /&gt;
&lt;br /&gt;
Examples of games with large worlds: {{w|World of Warcraft}}, {{w|Fallout 3}}, the {{w|Red Dead}} series, {{w|The Elder Scrolls V: Skyrim}}, {{w|Minecraft}}, the {{w|Grand Theft Auto}} series, {{w|The Witcher 3: Wild Hunt}}, {{w|The Legend of Zelda: Breath of the Wild}}, {{w|Elden Ring}}&lt;br /&gt;
&lt;br /&gt;
Examples of games with difficult controls: the {{w|Souls (series)|Souls series}}, {{w|Bloodborne}}, {{w|Stephen's Sausage Roll}}, {{w|Getting Over It with Bennett Foddy}}, {{w|Elden Ring}}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A profile picture of Cueball in a small frame is next to five solid yellow stars. Below this is a review:]&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;★★★★★&amp;lt;/span&amp;gt;&lt;br /&gt;
:Great graphics, huge world&lt;br /&gt;
&lt;br /&gt;
:[Caption below the comic:] &lt;br /&gt;
:My overall review of Earth&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Online reviews]]&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1002:_Game_AIs&amp;diff=300211</id>
		<title>1002: Game AIs</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1002:_Game_AIs&amp;diff=300211"/>
				<updated>2022-12-02T22:44:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1002&lt;br /&gt;
| date      = January 11, 2012&lt;br /&gt;
| title     = Game AIs&lt;br /&gt;
| image     = game_ais.png&lt;br /&gt;
| titletext = The top computer champion at Seven Minutes in Heaven is a Honda-built Realdoll, but to date it has been unable to outperform the human Seven Minutes in Heaven champion, Ken Jennings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
To understand the comic, you have to understand what the games are, so let's go (but first, the years in parenthesis in the comic are the year that the game was mastered by a computer):&lt;br /&gt;
&lt;br /&gt;
===Solved===&lt;br /&gt;
&lt;br /&gt;
: These games are considered &amp;quot;solved&amp;quot;, meaning the ideal maneuver for each game state (Tic-Tac-Toe, Connect Four) or each of the limited starting positions (Checkers) has already been calculated. Computers aren't so much playing as they are recalculating the list of ideal maneuvers. The same could be said for the computer's human opponent, just at a slower pace.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Tic-tac-toe}}''' or '''Noughts and Crosses''' in most of the rest of the British Commonwealth countries is a pencil-and-paper game for two players, X and O, who take turns marking the spaces in a 3×3 grid. This game nearly always ends in a tie, regardless of whether humans or computers play it because the total number of positions is small. Randall posted a complete guide to the winning tactics more than a year before as [[832: Tic-Tac-Toe]].&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Nim}}''' is a mathematical game of strategy in which two players take turns removing objects from distinct heaps. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Ghost (game)|Ghost}}''' is a spoken word game in which players take turns adding letters to a growing word fragment. The loser is the first person who completes a valid word or who creates a fragment that cannot be the start of a word. Randall himself has written a perfect solution to Ghost, [https://blog.xkcd.com/2007/12/31/ghost/ which he posted on his blog]. Depending on the dictionary used, either the first player can always force a win, or the second player can.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Connect Four}}''' (or '''Captain's Mistress''', '''Four Up''', '''Plot Four''', '''Find Four''', '''Fourplay''', '''Four in a Row''', '''Four in a Line''') is a two-player game in which the players first choose a color and then take turns dropping their colored discs from the top into a seven-column, six-row vertically-suspended grid. Randall made a reference of this game at [[1767: US State Names]].&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Gomoku}}''' (or '''Gobang''', '''Five in a Row''') is an abstract strategy board game. It is traditionally played with go pieces (black and white stones) on a go board (19x19 intersections); however, because once placed, pieces are not moved or removed from the board, Gomoku may also be played as a paper and pencil game. This game is known in several countries under different names.&lt;br /&gt;
:Black plays first, and players alternate in placing a stone of their color on an empty intersection. The winner is the first player to get an unbroken row of five stones horizontally, vertically, or diagonally.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Draughts|Checkers}}''' (in the United States, or '''draughts''' in the United Kingdom) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces.&lt;br /&gt;
&lt;br /&gt;
===Computers Beat Humans===&lt;br /&gt;
&lt;br /&gt;
:The below games have not been &amp;quot;solved&amp;quot;. Some of them may be solved some day, but the large number of possible moves has so far prevented this from being done. Others cannot be &amp;quot;solved&amp;quot; due to the influence of randomness or the existence of multiple &amp;quot;ideal&amp;quot; maneuvers for each position. That said, a computer's faster reaction time, higher degree of consistency in making the right decision, and reduced risk of user error make the computer objectively better than the human opponent in nearly all situations.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Scrabble}}''' is a word game in which two to four players score points by forming words from individual lettered tiles on a gameboard marked with a 15-by-15 grid.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Counter-Strike|CounterStrike}}''' most likely refers to the popular multiplayer shooter video game about terrorists and counter-terrorists. Counter-Strike is notorious for the large variety of cheating tools that have been made for it; a computer would have essentially perfect accuracy and reflexes, essentially making it the {{w|aimbot}} from hell. It is theoretically possible for a skilled player to beat an AI, but it would be ''extremely'' difficult to do so.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Beer pong}}''' (or '''Beirut''') is a drinking game in which players throw a ping pong ball across a table with the intent of landing the ball in a cup of beer on the other end.&lt;br /&gt;
:[https://youtu.be/HkhMCCOHFmM?t=30s Here's the video] of the University of Illinois robot mentioned in the comic.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Reversi}}''' (marketed by Pressman under the trade name '''Othello''') is a board game involving abstract strategy and played by two players on a board with 8 rows and 8 columns and a set of distinct pieces for each side. Pieces typically are disks with a light and a dark face, each face belonging to one player. The player's goal is to have a majority of their colored pieces showing at the end of the game, turning over as many of their opponent's pieces as possible.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Chess}}''' is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns, each of these types of pieces moving differently.&lt;br /&gt;
:The note mentions &amp;quot;the first game to be won by a chess-playing computer against a reigning world champion under normal chess tournament conditions&amp;quot;, in the {{w|Deep Blue versus Garry Kasparov}} match on February 10, 1996, and the [http://en.chessbase.com/post/bilbao-the-humans-strike-back Ponomariov vs Fritz] game in the Man vs Machine World Team Championship on November 21, 2005, considered the &amp;quot;last win by a human against top computer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Jeopardy!}}''' is an American quiz show featuring trivia in history, literature, the arts, pop culture, science, sports, geography, wordplay, and more. The show has a unique answer-and-question format in which contestants are presented with clues in the form of answers, and must phrase their responses in question form.&lt;br /&gt;
:Ken Jennings, mentioned in the title text, is a famous Jeopardy champion who was beaten by {{w|Watson (computer)|Watson}}, an IBM computer. This was [https://www.nytimes.com/2011/02/17/science/17jeopardy-watson.html an exhibition match] featuring Jennings, Brad Rutter, and Watson that took place in February 2011.&lt;br /&gt;
&lt;br /&gt;
===Humans Beat Computers===&lt;br /&gt;
&lt;br /&gt;
:The below games are incredibly difficult to &amp;quot;solve&amp;quot; due to the near-infinite number of possible positions. Computers built in the early 21st century would take years to calculate a single &amp;quot;ideal&amp;quot; move. Worse, the human opponent has the ability to &amp;quot;bluff&amp;quot;; that is, to make a bad move, thus baiting the computer into a trap. Complex algorithms have been devised to make moves in a reasonable timeframe, but so far they are all highly vulnerable to bluffing. As mentioned in the comic, focused research and development is working on refining these algorithms to play the games better.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|StarCraft}}''' is a military real-time strategy video game series. The game revolves around three species, Terran (humans), Zerg, and Protoss, fighting for dominance in a distant part of the Milky Way galaxy known as the Koprulu Sector. Players must gather resources, build buildings and units, attack the opponent's base, and defend their base. While even average Starcraft players can defeat the AIs that originally shipped with the games, Starcraft has since been adopted as a standard benchmark for AI research, largely because of its excellent balance. Thanks to that attention, computers can now defeat almost all expert players, and the trend does not look promising for humans.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Poker}}''' is a family of card games involving betting and individualistic play whereby the winner is determined by the ranks and combinations of their cards, some of which remain hidden until the end of the game. It is also, however, a game of deception and intimidation, the ubiquitous &amp;quot;poker face&amp;quot; being considered the most important part of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Update:''' In a 20-day poker tournament from January 11 to 31, 2017, the poker AI {{w|Libratus}} [https://www.theverge.com/2017/1/31/14451616/ai-libratus-beat-humans-poker-cmu-tournament won against four top-class human poker players].&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Arimaa}}''' is a two-player abstract strategy board game that can be played using the same equipment as chess. Arimaa was designed to be more difficult for artificial intelligences to play than chess. Arimaa was invented by Omar Syed, an Indian American computer engineer trained in artificial intelligence. Syed was inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue to design a new game which could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Update:''' on April 18, 2015, a computer won [http://arimaa.com/arimaa/challenge/ the &amp;quot;Arimaa Challenge&amp;quot;], so this comic is now out of date with respect to Arimaa; it should move above ''Starcraft'' or ''Jeopardy!''.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Go (game)|Go}}''' is an ancient board game for two players that originated in China more than 2,000 years ago. The game is noted for being rich in strategy despite its relatively simple rules. The game is played by two players who alternately place black and white stones on the vacant intersections (called &amp;quot;points&amp;quot;) of a grid of 19×19 lines (beginners often play on smaller 9×9 and 13×13 boards). The object of the game is to use one's stones to control a larger amount of territory of the board than the opponent. That computers would soon beat humans was the subject in [[1263: Reassuring]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Update:''' on March 15, 2016, Google's {{w|AlphaGo versus Lee Sedol|AlphaGo beat Lee Sedol}}, who was often seen as the dominant human player over the last decade, 4 games to 1 in a widely viewed match, and {{w|Computer Go}} was expected to become more dominant over time. In May 2017, Google's AI AlphaGo [http://www.irishtimes.com/business/technology/google-ai-becomes-world-s-top-ranking-go-player-1.3097756 defeated the world's top human Go player]. This was referenced three months later in [[1875: Computers vs Humans]].&lt;br /&gt;
&lt;br /&gt;
===Computers cannot compete===&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Snakes and Ladders}}''' (or '''Chutes and Ladders''') is an ancient Indian {{w|race game}}, where the moves are decided entirely by die rolls. A number of tiles are connected by pictures of ladders and snakes (or chutes) which makes the game piece jump forward or backward, respectively. Since the game is decided by pure chance, it occupies the limbo where a computer will always be ''exactly'' as likely to win as a human (indeed, Randall's arrow points at the dividing line between 'humans beat computers' and 'computers cannot compete').&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Mao (card game)|Mao}}''' is a card game similar to {{w|Crazy Eights}} or {{w|Uno}}, with the twist that new players aren't told any of the rules and have to deduce them by trial and error. (The rules are sometimes summarized as &amp;quot;The only rule I can tell you is this one&amp;quot;). The goal of the game is to be the first player to get rid of all the cards in their hand, at which point that player invents a new rule and adds it to the ones already in the game. Computers would have a difficult time integrating into Mao as they would need a complicated learning engine capable of deducing rules with no prior training, and would also need the ability to be able to invent rules itself.&lt;br /&gt;
&lt;br /&gt;
*'''{{w|Seven minutes in heaven|Seven Minutes in Heaven}}''' is a teenagers' party game first recorded as being played in Cincinnati in the early 1950s. Two people are selected to go into a closet or other dark enclosed space and do whatever they like for seven minutes. Sexual activities are allowed; however kissing and making out are more common.&lt;br /&gt;
:Because this is not a competitive game, players cannot &amp;quot;outplay&amp;quot; or &amp;quot;lose to&amp;quot; each other, regardless of whether they are humans or computers. Additionally, as the game is focused on human interaction, there's not a whole lot a modern computer can ''do'' in the closet. It would need some kind of robotic body in order to interact with its human partner, and emotion engines that could feel pleasure and displeasure in order to make decisions. The title text claims that {{w|Honda|Honda Motor Company}} has invented a &amp;quot;{{w|RealDoll}}&amp;quot; (sex toy shaped like a mannequin) with rudimentary Seven Minutes in Heaven capabilities, but they pale in comparison to a human's (specifically, Jeopardy champion Ken Jennings).&lt;br /&gt;
&lt;br /&gt;
And finally&lt;br /&gt;
*'''{{w|Calvin and Hobbes#Calvinball|Calvinball}}''' is a reference to the comic strip {{w|Calvin and Hobbes}} by {{w|Bill Watterson}}.&lt;br /&gt;
:Calvinball is a game played by Calvin and Hobbes as a rebellion against organized team sports; according to Hobbes, &amp;quot;No sport is less organized than Calvinball!&amp;quot; Calvinball was first introduced to the readers at the end of a 1990 storyline involving Calvin reluctantly joining recess baseball. It quickly became a staple of the comic afterwards.&lt;br /&gt;
:The only hint at the true creation of the game ironically comes from the last Calvinball strip, in which a game of football quickly devolves into a game of Calvinball. Calvin remarks that &amp;quot;sooner or later, all our games turn into Calvinball,&amp;quot; suggesting a similar scenario that directly led to the creation of the sport. Calvin and Hobbes usually play by themselves, although in one storyline Rosalyn (Calvin's baby-sitter) plays in return for Calvin doing his homework, and plays very well once she realizes that the rules are made up on the spot.&lt;br /&gt;
:The only consistent rules state that Calvinball may never be played with the same rules twice, and you need to wear a mask, no questions asked. Scoring is also arbitrary, with Hobbes at times reporting scores of &amp;quot;Q to 12&amp;quot; and &amp;quot;oogy to boogy.&amp;quot; The only recognizable sports Calvinball resembles are the ones it emulates (i.e., a cross between croquet, polo, badminton, capture the flag, and volleyball.)&lt;br /&gt;
::Long story short, the game is a manifestation of pure chaos and the human imagination, far beyond the meager capabilities of silicon and circuitry, at least so far. The closest thing you could possibly get is having an AI automatically generate rules on the fly, similar to something like the currently-existent AI Dungeon or a similarly robust text algorithm; but even still, the computer would be unable to ''act'' upon these new rules in that state.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A diagram with a caption above the diagram. The left column describes various levels of skill for the most capable computers in decreasing performance against humans.  The right side lists games in each particular section, in increasing game difficulty.  There are labels denoting the hard and easy ends of the diagram.]&lt;br /&gt;
&lt;br /&gt;
:Caption: Difficulty of Various Games for Computers&lt;br /&gt;
&lt;br /&gt;
:Top of Diagram: &amp;lt;big&amp;gt;Easy&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Solved &amp;lt;small&amp;gt;Computers can play perfectly&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::;Solved for all possible positions&lt;br /&gt;
&lt;br /&gt;
:::Tic-tac-toe&lt;br /&gt;
:::Nim&lt;br /&gt;
:::Ghost &amp;lt;small&amp;gt;(1989)&amp;lt;/small&amp;gt;&lt;br /&gt;
:::Connect Four &amp;lt;small&amp;gt;(1995)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::;Solved for starting positions&lt;br /&gt;
&lt;br /&gt;
:::Gomoku&lt;br /&gt;
:::Checkers &amp;lt;small&amp;gt;(2007)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Computers can beat top humans&lt;br /&gt;
&lt;br /&gt;
:::Scrabble&lt;br /&gt;
:::CounterStrike&lt;br /&gt;
:::Beer Pong &amp;lt;small&amp;gt;(UIUC robot)&amp;lt;/small&amp;gt;&lt;br /&gt;
:::Reversi&lt;br /&gt;
:::Chess&lt;br /&gt;
&lt;br /&gt;
:::* February 10, 1996: First win by computer against top human&lt;br /&gt;
:::* November 21, 2005: Last win by human against top computer&lt;br /&gt;
&lt;br /&gt;
:::Jeopardy&lt;br /&gt;
&lt;br /&gt;
:;Computers still lose to top humans &amp;lt;small&amp;gt;(but focused R&amp;amp;D could change this)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::StarCraft&lt;br /&gt;
:::Poker&lt;br /&gt;
:::Arimaa&lt;br /&gt;
:::Go&lt;br /&gt;
&lt;br /&gt;
:;Computers may ''never'' outplay humans&lt;br /&gt;
&lt;br /&gt;
:::Snakes and Ladders&lt;br /&gt;
:::Mao&lt;br /&gt;
:::Seven Minutes in Heaven&lt;br /&gt;
:::Calvinball&lt;br /&gt;
&lt;br /&gt;
:Bottom of Diagram: &amp;lt;big&amp;gt;Hard&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Charts]]&lt;br /&gt;
[[Category:Video games]]&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Chess]]&lt;br /&gt;
[[Category:Calvin and Hobbes]]&lt;br /&gt;
[[Category:Artificial Intelligence]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=327:_Exploits_of_a_Mom&amp;diff=297805</id>
		<title>327: Exploits of a Mom</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=327:_Exploits_of_a_Mom&amp;diff=297805"/>
				<updated>2022-10-30T16:32:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 327&lt;br /&gt;
| date      = October 10, 2007&lt;br /&gt;
| title     = Exploits of a Mom&lt;br /&gt;
| image     = exploits_of_a_mom.png&lt;br /&gt;
| titletext = Her daughter is named Help I'm trapped in a driver's license factory.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Mrs. Roberts]] receives a call from her [[Little Bobby Tables|son]]'s school. The caller, likely one of the school's administrators, asks if she really named her son &amp;lt;code&amp;gt;Robert'); DROP TABLE Students;--&amp;lt;/code&amp;gt;, a rather unusual name. Perhaps surprisingly, Mrs. Roberts responds in the affirmative, claiming that she uses the nickname &amp;quot;Little Bobby Tables.&amp;quot; As the full name is read into the school's system's databases without {{w|Data sanitization#SQL injection|data sanitization}}, it causes the &amp;quot;Students&amp;quot; table in the database to be dropped, meaning it gets deleted.&lt;br /&gt;
&lt;br /&gt;
The title of this comic is a pun. ''Exploit'' can mean an accomplishment or heroic deed, but in computer science, the term refers to a program or technique that takes advantage of a vulnerability in other software. In fact, one could say that her exploit is to exploit an exploit (her achievement is to make use of a vulnerability). The title can also refer to her choice of name for her son, which is rather extraordinary.&lt;br /&gt;
&lt;br /&gt;
In {{w|SQL}}, a database programming language, commands are separated by semicolons &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;, and strings of text are often delimited using single quotes &amp;lt;code&amp;gt;'&amp;lt;/code&amp;gt;. Parts of commands may also be enclosed in parentheses &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;.  Data entries are stored as &amp;quot;rows&amp;quot; within named &amp;quot;tables&amp;quot; of similar items (e.g., &amp;lt;code&amp;gt;Students&amp;lt;/code&amp;gt;). The command to delete an entire table (and thus every row of data in that table) is &amp;lt;code&amp;gt;DROP TABLE&amp;lt;/code&amp;gt;, as in &amp;lt;code&amp;gt;DROP TABLE Students;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The exploited vulnerability here is that the single quote in the name input was not correctly &amp;quot;escaped&amp;quot; by the software. That is, if a student's name did indeed contain a quote mark, it should have been read as one of the characters making up the text string and not as the marker to close the string, which it erroneously was. Lack of careful parsing is a common SQL vulnerability; this type of exploit is referred to as {{w|SQL injection}}. Mrs. Roberts thus reminds the school to make sure that they have added data filtering code to prevent code injection exploits in the future.&lt;br /&gt;
&lt;br /&gt;
For example, to add information about Elaine to a data table called 'Students', the SQL query could be:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;INSERT INTO Students (firstname) VALUES ('Elaine');&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, using the odd name &amp;lt;code&amp;gt;Robert');DROP TABLE Students;--&amp;amp;nbsp;&amp;lt;/code&amp;gt; where we used &amp;quot;Elaine&amp;quot; above, the SQL query becomes:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;INSERT INTO Students (firstname) VALUES ('Robert');DROP TABLE Students;--&amp;amp;nbsp;');&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By insertion of the two semi-colons in the odd name, this is now three well-formed SQL commands:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&lt;br /&gt;
INSERT INTO Students (firstname) VALUES ('Robert');&lt;br /&gt;
&lt;br /&gt;
DROP TABLE Students;&lt;br /&gt;
&lt;br /&gt;
--&amp;amp;nbsp;');&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first line is valid SQL code that will legitimately insert data about a student named Robert.&lt;br /&gt;
&lt;br /&gt;
The second line is valid injected SQL code that will delete the whole Students data table from the database.&lt;br /&gt;
&lt;br /&gt;
The third line is a valid code comment (&amp;lt;code&amp;gt;--&amp;amp;nbsp;&amp;lt;/code&amp;gt; denotes a comment), which will cause the rest of the line to be ignored by the SQL server.&lt;br /&gt;
&lt;br /&gt;
For this to work, it helps to know the structure of the database. But it's quite a good guess that a school's student management database might have a table named &amp;lt;code&amp;gt;Students&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Of course, in real life, most exploits of this kind would be performed not by engineering a person's name such that it would eventually be entered into a school database query, but rather by accessing some kind of input system (such as a website's login screen or search interface) and guessing various combinations by trial and error until something works, perhaps by first trying to inject the &amp;lt;code&amp;gt;SHOW TABLES;&amp;lt;/code&amp;gt; command to see how the database is structured.&lt;br /&gt;
&lt;br /&gt;
To correctly and harmlessly include the odd name in the Students table in the school database the correct SQL is:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;INSERT INTO Students (firstname) VALUES ('Robert&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;);DROP TABLE Students;--&amp;amp;nbsp;');&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the single quote after Robert is now sanitized by doubling it, which changes it from malicious code to harmless data, and the full first 'name' of the student &amp;lt;code&amp;gt;Robert');DROP TABLE Students;--&amp;lt;/code&amp;gt; is now stored correctly.&lt;br /&gt;
&lt;br /&gt;
It should be noted that while data sanitization can mitigate the risks of SQL injection, the proper prevention technique is to use {{w|Prepared statement}}s.&lt;br /&gt;
&lt;br /&gt;
Noting the difference between the &amp;quot;actual&amp;quot; name using the word TABLE and the child's nickname being Bobby Tables, one could argue that there's an implied reference to one of the most argued topics of database naming conventions - should table names be singular or plural.&lt;br /&gt;
&lt;br /&gt;
The title text references that Mrs. Roberts' daughter is named &amp;quot;Help I'm trapped in a driver's license factory&amp;quot;. This is a play on how if someone is stuck and forced to work in a manufacturing factory/plant, then they will write on the product {{tvtropes|HelpHelpTrappedInTitleFactory|&amp;quot;Help I am trapped in a ____ factory&amp;quot;}} in order to tell people on the outside. Having this name would cause any police officer who pulls her over to show some concern. And getting the license in the first place would likely be difficult. The idea of inserting a help message like this was already used in [[10: Pi Equals]]. &lt;br /&gt;
&amp;lt;!-- Help! I'm being held prisoner in a Wiki markup code editing facility! --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I'll try to help. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Mrs. Roberts receives a call from her son's school on her wireless phone. She is standing with a cup of hot coffee or tea (shown with a small line above the cup) facing a small round three-legged table to the right. The voice of the caller is indicated to come from the phone with a zigzag line.]&lt;br /&gt;
:Voice over the phone: Hi, This is your son's school. We're having some computer trouble.&lt;br /&gt;
&lt;br /&gt;
:[In this frame-less panel Mrs. Roberts has put the cup down on the table turned facing out.]&lt;br /&gt;
:Mrs. Roberts: Oh, dear &amp;amp;ndash; did he break something?&lt;br /&gt;
:Voice over the phone: In a way &amp;amp;ndash;&lt;br /&gt;
&lt;br /&gt;
:[Mrs. Roberts is now drinking from the cup again looking right. The table is not shown.]&lt;br /&gt;
:Voice over the phone: Did you really name your son &amp;lt;code&amp;gt;Robert'); DROP TABLE Students;--&amp;lt;/code&amp;gt; ?&lt;br /&gt;
:Mrs. Roberts: Oh, yes. Little Bobby Tables, we call him.&lt;br /&gt;
&lt;br /&gt;
:[Mrs. Roberts holds the cup down.]&lt;br /&gt;
:Voice over the phone: Well, we've lost this year's student records. I hope you're happy.&lt;br /&gt;
:Mrs. Roberts: And I hope you've learned to sanitize your database inputs.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
This comic has become rather famous, spawning a site at http://bobby-tables.com about preventing SQL injection and also at the official [https://docs.python.org/2/library/sqlite3.html Python SQLite documentation]. Noted security expert {{w|Bruce Schneier}} (who often quotes xkcd) [https://www.schneier.com/blog/archives/2010/10/pen-and-paper_s.html mentioned a similar attack] that happened in the 2010 Swedish general elections, and [https://blog.xkcd.com/2010/05/03/color-survey-results/ several people tried it on Randall's color survey].&lt;br /&gt;
&lt;br /&gt;
In [[1253: Exoplanet Names]], someone (presumably Mrs. Roberts) attempts to perform a similar trick, submitting the name &amp;lt;code&amp;gt;e'); DROP TABLE PLANETS;--&amp;lt;/code&amp;gt; to the IAU.&lt;br /&gt;
&lt;br /&gt;
It is later revealed in [[342: 1337: Part 2]] that the daughter's middle name is [[Elaine]] (full name: ''Help I'm trapped in a driver's license factory Elaine Roberts''). This is thus the first time Elaine is mentioned. This comic was, presumably, a setup for the &amp;quot;[[:Category:1337|1337]]&amp;quot; series where both of the hacker mom's kids are shown for the first time.&lt;br /&gt;
&lt;br /&gt;
This comic is available as a signed print in the [https://store.xkcd.com/products/signed-prints xkcd store].&lt;br /&gt;
&lt;br /&gt;
In 2020 this happened in real life: [https://www.engadget.com/compan-changes-name-over-website-hack-risk-215412415.html Company made to change name that could be used for website hacks].&lt;br /&gt;
&lt;br /&gt;
A related problem occurred in real life, and was covered by Radiolab and Wired.  A person chose a vanity license plate that said NULL and subsequently received a large number of traffic and parking tickets, all from random vehicles for which the license plate was unavailable or otherwise invalid when the ticket was submitted to a collection agency.  A database programmer somewhere along the way failed to consider the difference between the string NULL and the value [https://en.wikipedia.org/wiki/Null NULL].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Mrs. Roberts]]&lt;br /&gt;
[[Category:Comics featuring Little Bobby Tables]]&lt;br /&gt;
[[Category:Comics featuring Elaine Roberts]]&lt;br /&gt;
[[Category:Programming]]&lt;br /&gt;
[[Category:Computer security]]&lt;br /&gt;
[[Category:Comics with xkcd store products]]&lt;br /&gt;
[[Category:Comics with lowercase text]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1938:_Meltdown_and_Spectre&amp;diff=297804</id>
		<title>1938: Meltdown and Spectre</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1938:_Meltdown_and_Spectre&amp;diff=297804"/>
				<updated>2022-10-30T16:29:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1938&lt;br /&gt;
| date      = January 5, 2018&lt;br /&gt;
| title     = Meltdown and Spectre&lt;br /&gt;
| image     = meltdown_and_spectre.png&lt;br /&gt;
| titletext = New zero-day vulnerability: In addition to rowhammer, it turns out lots of servers are vulnerable to regular hammers, too.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic was inspired by the {{w|Meltdown (security vulnerability)|Meltdown}} and {{w|Spectre (security vulnerability)|Spectre}} bugs found in certain processors; these vulnerabilities were disclosed to the public in the week of this comic. The bugs result from flawed implementations of {{w|speculative execution}}, and made big news because they broke the &amp;quot;walls&amp;quot; between programs executing concurrently on the same computer, in some circumstances allowing malware to steal secrets from normal, bug-free programs.&lt;br /&gt;
&lt;br /&gt;
Speculative execution is a technique used to speed up the execution of computer programs. Processors handle instructions in {{w|Instruction pipelining|a series of steps}}, like an assembly line. The processor works on several successive instructions, each at a different stage in the assembly line. It may start speculatively executing instructions that follow a particular result of a decision before the execution of the logic that makes that decision is finished. Once the decision is made, it keeps results from the selected path, and discards unnecessary results. This allows it to keep doing useful work while some slower decision is made. &lt;br /&gt;
&lt;br /&gt;
In the Meltdown and Spectre bugs, the results of speculatively executed instructions are not completely discarded, allowing them to affect things that the program logic should have prevented.&lt;br /&gt;
&lt;br /&gt;
[[Ponytail]] uses the {{w|Trolley Problem}}, and {{w|Tram|trolley (tram)|trolley}} tracks in general, as an analogy for streams of instructions in a program. The Trolley Problem is a thought experiment where an out-of-control trolley is heading to a switch which you control. Leaving the switch as-is will cause it to kill multiple people (typically five) stuck on the tracks, but switching the track will cause it to kill only one person, who would not have died if the switch was left untouched. This creates the ethical dilemma of passively causing multiple deaths, versus actively causing one. The Trolley Problem has gained significant memetic traction, helped in no small part by its frequent inclusion in “introduction to philosophy” type courses. The problem has seen revitalized interest with the emergence of {{w|autonomous car}}s, which may be faced with what are, essentially, {{w|autonomous car#Moral issues|such choices}} in emergency situations.&lt;br /&gt;
&lt;br /&gt;
As an analogy for multiple mutually exclusive paths being executed at the same time, Ponytail invokes certain {{w|interpretations of quantum mechanics}}, where quantum-level particles can be viewed as taking every possible path at once, with the result being the sum of all of them. This is an idea popularized by the {{w|Copenhagen interpretation|common interpretation}} of {{w|Schrödinger's cat}}, where the cat is both dead and alive until some event results in one of the states being selected.&lt;br /&gt;
&lt;br /&gt;
The phantom trolley driving through walls is an analogy for the computer instructions being able to access areas of memory that should be protected from them. This may also be a reference to {{w|quantum tunnelling}}, or even simply a joke about the phantom trolley being a literal phantom, i.e. incorporeal.&lt;br /&gt;
&lt;br /&gt;
In many cases, contrary to what the comic implies, both paths are not taken simultaneously during speculative execution. A {{w|branch predictor}} may be used to select the most likely path, and the effects should be completely erased if the predicted path is incorrect. Both branch prediction and taking both paths (known as eager evaluation) are considered speculative execution and are affected by these bugs.&lt;br /&gt;
&lt;br /&gt;
The {{w|Row hammer}} problem had been known for many years before this comic was published. A {{w|Dynamic random-access memory|common form of computer memory}} is constructed from tiny capacitors organized in a two-dimensional grid of rows and columns. Capacitors store charge to represent information. By applying a pattern of memory access that rapidly changes a row of capacitors, you can cause charge to overflow to nearby rows and incorrectly change their states.&lt;br /&gt;
&lt;br /&gt;
Ponytail mentions that we especially suck at building &amp;quot;shared computers&amp;quot; because Row hammer, Spectre, and Meltdown all break down the security divisions built between programs and between users. A hacker running a separate program in a separate account shouldn't be able to access your data or change the behavior of your program, but these problems allow them to. This is particularly dangerous for time-sharing, servers, and {{w|Cloud computing|the cloud}}, where different programs, websites, or even companies can be sharing the same hardware.&lt;br /&gt;
&lt;br /&gt;
Cueball takes her explanation literally, and comes to the conclusion that the cloud &amp;quot;is full of phantom trolleys armed with hammers&amp;quot;, and Ponytail cannot be bothered correcting him. Cueball's final line ironically suggests that these exploits can be repaired with a simple software update. This seems to be mocking the naive misunderstanding that software can make up for flawed hardware. However, the exploits discussed in this comic are not trivial oversights, but reflect fundamental issues in the design of modern processors.&lt;br /&gt;
&lt;br /&gt;
A {{w|zero-day (computing)|zero-day}} vulnerability is an attack that takes advantage of a vulnerability that hasn't been published yet, and so is not patched in any vulnerable system. The title text suggests that, until it was 'disclosed' here, nobody was aware that as well as Row hammer, computer servers can also be harmed by regular hammers. In reality, this would be obvious to most people.{{Citation needed}} One might &amp;quot;patch&amp;quot; a server against this attack by plating it with stronger metal.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Zoom out with Cueball and Ponytail walking to the right on the ground.]&lt;br /&gt;
:Cueball: The Meltdown and Spectre exploits use &amp;quot;speculative execution?&amp;quot; What's that?&lt;br /&gt;
:Ponytail: You know the trolley problem? Well, for a while now, CPUs have basically been sending trolleys down '''''both''''' paths, quantum-style, while awaiting your choice. Then the unneeded &amp;quot;phantom&amp;quot; trolley disappears.&lt;br /&gt;
&lt;br /&gt;
:[Zoom in on only Ponytail who has turned towards Cueball off-panel left.]&lt;br /&gt;
:Ponytail: The phantom trolley isn't supposed to touch anyone. But it turns out you can still use it to do stuff.&lt;br /&gt;
:Ponytail: And it can drive through walls.&lt;br /&gt;
&lt;br /&gt;
:[Cueball and Ponytail, lifting both her palms up, are standing, facing each other.]&lt;br /&gt;
:Cueball: That sounds bad.&lt;br /&gt;
:Ponytail: Honestly, I've been assuming we were doomed ever since I learned about Rowhammer.&lt;br /&gt;
&lt;br /&gt;
:[In a frame-less panel they continue talking, both with their arms down.]&lt;br /&gt;
:Cueball: What's ''that''?&lt;br /&gt;
:Ponytail: If you toggle a row of memory cells on and off really fast, you can use electrical interference to flip nearby bits and—&lt;br /&gt;
:Cueball: Do we just suck at...computers?&lt;br /&gt;
:Ponytail: Yup. Especially shared ones.&lt;br /&gt;
&lt;br /&gt;
:[Zoom out again as they resume walking to the right on the ground. Cueball is lifting his smartphone up and looks at the screen.]&lt;br /&gt;
:Cueball: So you're saying the cloud is full of phantom trolleys armed with hammers.&lt;br /&gt;
:Ponytail: ...Yes, that is exactly right.&lt;br /&gt;
:Cueball: Okay. I'll, uh... install updates?&lt;br /&gt;
:Ponytail: Good idea.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Although this is clearly not part of the series [[:Category:Code Quality|Code Quality]], it might be the same two characters, with Ponytail again displaying a much better understanding of computers than Cueball with his [[:Category:Cueball Computer Problems|Computer Problems]].&lt;br /&gt;
&lt;br /&gt;
The Trolley problem was mentioned a month before this comic in the last ''milestone'' on this list in [[1925: Self-Driving Car Milestones]]; see more there regarding why this problem might have resurfaced in xkcd. Three years before that comic, a comic was even named after the problem: [[1455: Trolley Problem]].&lt;br /&gt;
&lt;br /&gt;
The fact that compromising IT systems is sometimes easier done physically than logically is also mentioned in [[538: Security]].&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Cueball Computer Problems]]&lt;br /&gt;
[[Category:Computer security]]&lt;br /&gt;
[[Category:Programming]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1353:_Heartbleed&amp;diff=297803</id>
		<title>1353: Heartbleed</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1353:_Heartbleed&amp;diff=297803"/>
				<updated>2022-10-30T16:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1353&lt;br /&gt;
| date      = April 9, 2014&lt;br /&gt;
| title     = Heartbleed&lt;br /&gt;
| image     = heartbleed.png&lt;br /&gt;
| titletext = I looked at some of the data dumps from vulnerable sites, and it was... bad. I saw emails, passwords, password hints. SSL keys and session cookies. Important servers brimming with visitor IPs. Attack ships on fire off the shoulder of Orion, c-beams glittering in the dark near the Tannhäuser Gate. I should probably patch OpenSSL.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The {{w|Heartbleed bug}} refers to a critical bug in the {{w|OpenSSL}} cryptographic library. This bug was publicly revealed on Monday, 7 April 2014. Due to a programming error in OpenSSL versions 1.0.1 through 1.0.1f — meaning the bug had existed for two years — attackers could read random server memory by sending specially prepared HeartbeatRequest messages to an affected server.&lt;br /&gt;
&lt;br /&gt;
OpenSSL is a very commonly used library to implement {{w|SSL/TLS}}, a cryptographic protocol not only used to secure web traffic but also for mail clients and much more. Only the user and the server can read the communication. On the web the protocol is ''https://'' (HTTP Secure), instead of the open ''http://'' standard. SSL is often used to protect sensitive web traffic, such as login requests, which contains the user names and passwords in the requests. The server sends a certificate to the browser before the secure connection is established. If the certificate is registered the browser accepts it automatically, otherwise the user gets a popup to accept or reject this insecure certificate.&lt;br /&gt;
&lt;br /&gt;
A vulnerability that lets an attacker read random clumps of memory on the server would possibly let an attacker find recent username/password requests, allowing them to gain unauthorized access to user accounts. Even worse, this vulnerability could read the server's private key, enabling anyone to impersonate the server and/or decrypt any future traffic that relies on that key, and any previously-obtained prior traffic also, unless a &amp;quot;perfect forward secrecy&amp;quot; cipher is used. Furthermore, the Heartbleed exploit occurs during the handshake phase of setting up a connection, so no traces of it are logged, i.e. you can be attacked and never be the wiser.&lt;br /&gt;
&lt;br /&gt;
More information is available at [http://heartbleed.com heartbleed.com] or under the reference [https://web.nvd.nist.gov/view/vuln/detail?vulnId=CVE-2014-0160 CVE-2014-0160 at nvd.nist.gov].&lt;br /&gt;
&lt;br /&gt;
In the last panel, Megan interprets Cueball's question (&amp;quot;is '''everything''' compromised?&amp;quot;) expansively. She responds that, being a computer bug, Heartbleed can only affect information which is stored on computers. Cueball concludes that information recorded in analog media, such as that written on paper or etched in clay tablets, is safe. Megan adds that imaginations are also unaffected by Heartbleed, and Cueball is reassured. The reader may wonder how our society would fare in the face of the leakage of all electronically stored private information, but having our imaginations intact is certainly reassuring.&lt;br /&gt;
&lt;br /&gt;
The title text cites the {{w|Tears in rain soliloquy}}, the dying words of the replicant and main antagonist Roy Batty (played by {{w|Rutger Hauer}}) in the 1982 film ''{{w|Blade Runner}}'', implying that the 64KiB HeartBleed buffer is so complete it includes memories from replicant brains. This is ironic as in the soliloquy, Roy Batty stated &amp;quot;All those moments will be lost in time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The title text also suggests to patch OpenSSL oneself, which might refer to the patched version of OpenSSL by Debian, which turned out to be vulnerable in 2008, and was the topic of [[424: Security Holes]].&lt;br /&gt;
&lt;br /&gt;
===Heartbleed===&lt;br /&gt;
In addition to the below, see [[1354|xkcd's explanation]] in the next comic.&lt;br /&gt;
&lt;br /&gt;
{{w|Transport Layer Security}} (TLS), the successor to {{w|Secure Sockets Layer|SSL}}, is a protocol that provides end-to-end encryption for data transmitted over the internet, and is described in [http://tools.ietf.org/html/rfc5246 RFC 5246]. The Heartbeat extension to TLS introduced in 2012 (described in [https://tools.ietf.org/html/rfc6520 RFC 6520]) provides a protocol for keeping an encrypted TLS session alive (preventing inactivity timeouts), so you do not have to do a costly TLS handshake with the server for subsequent transfer of information.&lt;br /&gt;
&lt;br /&gt;
The Heartbeat protocol involves the client sending a packet with an arbitrary payload (often a random 16 to 32 byte number) that the server periodically sends back to the client to tell the client that the TLS session is still alive. When the client sends the packet to a vulnerable version of OpenSSL, the OpenSSL server reads a &amp;lt;code&amp;gt;payload_size&amp;lt;/code&amp;gt; from the header sent by the client. This is a 2-byte number (0 to 0xffff=65535) that is supposed to describe the size of the payload. The OpenSSL library writes the payload to memory, but it does not check that the size of the payload written to memory matches the &amp;lt;code&amp;gt;payload_size&amp;lt;/code&amp;gt; taken from the client's header. When the vulnerable server sends back the Heartbeat KeepAlive response to the client, it will readout &amp;lt;code&amp;gt;payload_size&amp;lt;/code&amp;gt; number of bytes and send them back to the client. If you send a payload that is actually 16 bytes, but claims it is 0xffff bytes you will read the next 64KiB of memory of the vulnerable process starting from wherever the payload was written. An attacker can repeat this attack many times and can do this attack early in the TLS handshake, so the attack will not in any way be logged unless they are logging every incoming packet which is not typical and would result in many passwords being logged. As private keys often have an identifiable format, it is often possible for an attacker to find the private TLS key, so if they eavesdrop on network traffic they can decrypt and/or alter it.  For more detailed information see: [http://blog.cryptographyengineering.com/2014/04/attack-of-week-openssl-heartbleed.html 1], [http://security.stackexchange.com/a/55117/2568 2], [https://news.ycombinator.com/item?id=7549943 3].&lt;br /&gt;
&lt;br /&gt;
It is worth noting that modern operating systems use a {{w|Virtual Memory#Usage|virtual memory}} abstraction above physical memory. This means every process can only access memory assigned to it, so it would be impossible for a vulnerable web server to read memory assigned to another process (like a text editor that has erotic fan fiction stored to memory) on the same computer. For more info, see: [http://security.stackexchange.com/a/55271/2568 4].&lt;br /&gt;
&lt;br /&gt;
It also should be noted that this heartbleed bug only affects certain versions of OpenSSL, and does not affect other TLS/SSL implementations, or OpenSSH which does not even use the TLS protocol, but uses the SSH-2 protocol (described in [http://tools.ietf.org/html/rfc4251 RFC 4251]). SSH is typically used for remote logins on unix and linux computers.&lt;br /&gt;
&lt;br /&gt;
Vulnerable sysadmins need to update to a patched version of OpenSSL or one with the Heartbeats disabled. Unless their TLS keys were protected by hardware, they probably also need to revoke their old TLS keys, and generate new TLS keys. To learn how to do this visit [https://leo-green.com Leo Green]. There you will find all the information you need.&lt;br /&gt;
&lt;br /&gt;
Users of vulnerable systems should change their passwords after the sysadmins have revoked their old key and issued new ones (as their passwords may have been compromised). Users can check whether a given website is vulnerable via a [http://filippo.io/Heartbleed/ Heartbleed test also available as open source]. The [https://lastpass.com/heartbleed/ Lastpass heartbleed diagnostic] also indicates whether the signature on the TLS key predates the publication of the heartbleed vulnerability.&lt;br /&gt;
&lt;br /&gt;
The [https://github.com/openssl/openssl/commit/bd6941cfaa31ee8a3f8661cb98227a5cbcc0f9f3 vulnerable commit] was introduced Dec 31st, 2011 by Robin Seggelmann, the first co-author of the heartbeats RFC, and went live when OpenSSL version 1.0.1 was released on 2012-03-14 and the vulnerability was widely announced 2014-04-07.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:Megan: Heartbleed must be the worst web security lapse ever.&lt;br /&gt;
:Cueball: Worst so far. Give us time.&lt;br /&gt;
&lt;br /&gt;
:Megan: I mean, this bug isn't just broken encryption.&lt;br /&gt;
:Megan: It lets website visitors make a server dispense random memory contents.&lt;br /&gt;
&lt;br /&gt;
:Megan: It's not just keys. It's traffic data. Emails. Passwords. Erotic fanfiction.&lt;br /&gt;
:Cueball: Is '''''everything''''' compromised?&lt;br /&gt;
&lt;br /&gt;
:Megan: Well, the attack is limited to data stored in computer memory.&lt;br /&gt;
:Cueball: So paper is safe. And clay tablets.&lt;br /&gt;
:Megan: Our imaginations, too.&lt;br /&gt;
:Cueball: See, we'll be fine.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Computer security]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1354:_Heartbleed_Explanation&amp;diff=297802</id>
		<title>1354: Heartbleed Explanation</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1354:_Heartbleed_Explanation&amp;diff=297802"/>
				<updated>2022-10-30T16:26:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1354&lt;br /&gt;
| date      = April 11, 2014&lt;br /&gt;
| title     = Heartbleed Explanation&lt;br /&gt;
| image     = heartbleed_explanation.png&lt;br /&gt;
| titletext = Are you still there, server? It's me, Margaret.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The {{w|Heartbleed bug}} has received a lot of news coverage recently and was also the topic of the previous comic [[1353: Heartbleed]]. This comic explains how the bug may have been discovered and can be exploited to reveal a server's memory contents. &lt;br /&gt;
&lt;br /&gt;
A [[Megan]]-like character named Margaret (or &amp;quot;Meg&amp;quot;) sends heartbeat requests to the server, the server responds to the heartbeat request by returning the contents of the body of the request up to the number of letters requested. The first two requests are well formed, requesting exactly the number of characters in the request body. The server's memory is showing Meg's request with many other requests going on at the same time.&lt;br /&gt;
&lt;br /&gt;
Meg then ponders this and tries to submit another request asking for &amp;quot;HAT&amp;quot; but requests that it be 500 letters long instead of only 3; the server —not checking it or simply unaware that 500 letters is larger than the request body— returns &amp;quot;HAT&amp;quot; plus 497 letters that happened to be next to the word &amp;quot;HAT&amp;quot; in its memory (more will follow than are shown in the server's speech bubble as there are only 251 letters/symbols in the shown reply). Included are many sensitive bits of information, including a master key and user passwords. One of the passwords shown is &amp;quot;CoHoBaSt&amp;quot;, a reference to [[936: Password Strength]], which suggests using &amp;quot;&amp;lt;u&amp;gt;co&amp;lt;/u&amp;gt;rrect &amp;lt;u&amp;gt;ho&amp;lt;/u&amp;gt;rse &amp;lt;u&amp;gt;ba&amp;lt;/u&amp;gt;ttery &amp;lt;u&amp;gt;st&amp;lt;/u&amp;gt;aple&amp;quot; as a password.&lt;br /&gt;
&lt;br /&gt;
Often popular explanations of security bugs require the issue to be simplified a lot and to leave out a lot of details. In this case [[Randall]] didn't have to do much simplifying; the bug is actually that simple. Also, any client that can connect to the server can typically exploit this bug in the underlying {{w|OpenSSL}} software — the use of the term &amp;quot;User Meg&amp;quot; does not imply that Meg had to authenticate first.&lt;br /&gt;
&lt;br /&gt;
Although Randall shows Meg recording the data by hand, on paper, it is more likely that a person exploiting the bug would have a computer record the data, perhaps on its hard drive or on a flash drive.&lt;br /&gt;
&lt;br /&gt;
The title text is a reference to ''{{w|Are You There God? It's Me, Margaret.}}'', a novel by {{w|Judy Blume}}, and plays off of the &amp;quot;server, are you still there?&amp;quot; line in every panel where she did start a request. The novel is the theme of another comic [[1544: Margaret]] too. ''Meg'' can be a nickname for ''Margaret'' as well as ''[[Megan]]'' who Margaret resembles.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Caption above the panels:]&lt;br /&gt;
:'''How the Heartbleed Bug works:'''&lt;br /&gt;
&lt;br /&gt;
:[Meg, a girl with more curly hair than Megan, stands to the left in a panel. At the center of the panel is a black and gray server with red and green diode lights showing. During all six panels the server stays the same. Meg is standing with her arms down in four panels. It will be noted when she does not. Meg talks to the server. The server &amp;quot;thinks&amp;quot; all the time, i.e. we see its memory in all panels. The top and bottom line is breaking the edge of the thought bubble making it difficult to discern. In every second panel it replies to Meg. In these panels the number of letters requested by Meg is highlighted with yellow color.]&lt;br /&gt;
&lt;br /&gt;
:[Meg speaks, server thinks:]&lt;br /&gt;
:Meg: Server, are you still there? If so, reply &amp;quot;POTATO&amp;quot; (6 letters).&lt;br /&gt;
:Server thinking: &amp;lt;tt&amp;gt;wants pages about &amp;quot;boats&amp;quot;. User Erica requests secure connection using key &amp;quot;4538538374224&amp;quot; '''User Meg wants these 6 letters: POTATO.''' User Ada wants pages about &amp;quot;irl games&amp;quot;. Unlocking secure records with master key 5130985733435. Maggie (chrome user) sends this message: &amp;quot;Hi&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[Server thinks, the same as above, although cut a little different at the edges, with POTATO highlighted in yellow and it replies the highlighted part in a rectangular speak bubble.]&lt;br /&gt;
:Server thinking: &amp;lt;tt&amp;gt;wants pages about &amp;quot;boats&amp;quot;. User Erica requests secure connection using key &amp;quot;4538538374224&amp;quot; '''User Meg wants these 6 letters: POTATO.''' User Ada wants pages about &amp;quot;irl games&amp;quot;. Unlocking secure records with master key 5130985733435. Maggie (chrome user) sends this message: &amp;quot;Hi&amp;lt;/tt&amp;gt;&lt;br /&gt;
:Server: &amp;lt;tt&amp;gt;POTATO&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[Meg speaks, server thinks:]&lt;br /&gt;
:Meg: Server, are you still there? If so, reply &amp;quot;BIRD&amp;quot; (4 letters).&lt;br /&gt;
:Server thinking: &amp;lt;tt&amp;gt;User Olivia from London wants pages about &amp;quot;man bees in car why&amp;quot;. Note: Files for IP 375.381.283.17 are in /tmp/files-3843. '''User Meg wants these 4 letters: BIRD.''' There are currently 348 connections open. User Brendan uploaded the file selfie.jpg (contents: 834ba962e2ceb9ff89bd3bff8c&amp;lt;/tt&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
:[Server thinks, the same as above, although cut a little different at the edges, with BIRD highlighted in yellow and it replies the highlighted part in a rectangular speak bubble. Meg has taken her hand to her chin thinking:]&lt;br /&gt;
&lt;br /&gt;
:Server thinking: &amp;lt;tt&amp;gt;User Olivia from London wants pages about &amp;quot;man bees in car why&amp;quot;. Note: Files for IP 375.381.283.17 are in /tmp/files-3843. '''User Meg wants these 4 letters: BIRD.''' There are currently 348 connections open. User Brendan uploaded the file selfie.jpg (contents: 834ba962e2ceb9ff89bd3bff8c&amp;lt;/tt&amp;gt;...&lt;br /&gt;
:Server: &amp;lt;tt&amp;gt;BIRD&amp;lt;/tt&amp;gt;&lt;br /&gt;
:Meg: ''Hmm...''&lt;br /&gt;
&lt;br /&gt;
:[Meg has taken her hand down again and speaks, server thinks, now with her line at the top:]&lt;br /&gt;
&lt;br /&gt;
:Meg: Server, are you still there? If so, reply &amp;quot;HAT&amp;quot; (500 letters).&lt;br /&gt;
:Server memory: &amp;lt;tt&amp;gt;a connection. Jake requested pictures of deer. '''User Meg wants these 500 letters: HAT.''' Lucas requests the &amp;quot;missed connections&amp;quot; page. Eve (administrator) wants to set server's master key to &amp;quot;14835038534&amp;quot;. Isabel wants pages about &amp;quot;snakes but not too long&amp;quot;. User Karen wants to change account password to &amp;quot;CoHoBaSt&amp;quot;. User&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[Server thinks, the same as above, although cut a little different at the edges, with everything from (and including) &amp;quot;HAT&amp;quot; highlighted in yellow and it replies the highlighted part and even more in a rectangular speech bubble. Meg has taken a notebook and a pen and is writing something.:]&lt;br /&gt;
&lt;br /&gt;
:Server memory: &amp;lt;tt&amp;gt;a connection. Jake requested pictures of deer. '''User Meg wants these 500 letters: HAT.''' Lucas requests the &amp;quot;missed connections&amp;quot; page. Eve (administrator) wants to set server's master key to &amp;quot;14835038534&amp;quot;. Isabel wants pages about &amp;quot;snakes but not too long&amp;quot;. User Karen wants to change account password to &amp;quot;CoHoBaSt&amp;quot;. User&amp;lt;/tt&amp;gt;&lt;br /&gt;
:Server: &amp;lt;tt&amp;gt;HAT. Lucas requests the &amp;quot;missed connections&amp;quot; page. Eve (administrator) wants to set server's key to &amp;quot;14835038534&amp;quot;. Isabel wants pages about &amp;quot;snakes but not too long&amp;quot;. User Karen wants to change account password to &amp;quot;CoHoBaSt&amp;quot;. User Amber requests pages&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Computer security]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2044:_Sandboxing_Cycle&amp;diff=295661</id>
		<title>2044: Sandboxing Cycle</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2044:_Sandboxing_Cycle&amp;diff=295661"/>
				<updated>2022-09-29T18:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2044&lt;br /&gt;
| date      = September 10, 2018&lt;br /&gt;
| title     = Sandboxing Cycle&lt;br /&gt;
| image     = sandboxing_cycle.png&lt;br /&gt;
| titletext = All I want is a secure system where it's easy to do anything I want. Is that so much to ask?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
A {{w|Sandpit|sandbox}} or sandpit is a playground where children can play safe without interfering with the world outside. By this meaning the term was adopted by others like the {{w|Sand table|sand table}} in military uses, or as a {{w|Wikipedia:Sandbox|Wikipedia Sandbox}}, a playground for inexperienced editors to test their additions, and in {{w|Sandbox (computer security)|computer security (sandbox)}} which [[Randall]] probably references at this comic.&lt;br /&gt;
&lt;br /&gt;
Software is getting more and more complex, and in an effort to reduce programming work and security vulnerabilities, large applications are composed of multiple programs. Getting these mostly self-contained programs to work with each other can be tricky, since requirements can vary a lot between different applications, requiring a rather general {{w|Interface (computing)|interface}} or {{w|API}} for communication. The more open such interfaces are, the higher the risk of unintended side effects, like vulnerabilities and overly permissive data access which could be exploited by hackers. &lt;br /&gt;
&lt;br /&gt;
At the top left panel it could be a software collection whose parts are not yet fully connected to each other; the parts of the system which are as yet unconnected are shown in red, symbolizing a problem. A simple example is a typical {{w|Productivity_software#Office_suite|office suite}} used for documents, presentations, spreadsheets, charts, databases, and more. In the early days those separate applications weren't much connected together, copy and paste was one of the most important features; which suggests the applications haven't yet been fully developed. However, software is never fully developed, improvements can always be made. &lt;br /&gt;
&lt;br /&gt;
The next panel uses some &amp;quot;new technology&amp;quot; (in green, representing a solution) to interconnect those parts not only internal but also to the world outside at the internet. In the simple office suite example this means a document can now use a spreadsheet directly by using just a simple connection to another file. If that spreadsheet is changed the document uses this new content without any need of copying it manually.&lt;br /&gt;
&lt;br /&gt;
But this leads to the third panel, with undesired connections shown in red. The undesired connections mean that problems in specific applications may spread to other applications because nobody can oversee everything in a large environment. It even may destroy the original document in the office suite example or allow malicious users to exploit security holes.&lt;br /&gt;
&lt;br /&gt;
The fourth panel shows (in green, representing a solution) a method applied to this problem known as sandboxing. This is a security mechanism for separating running programs without risking harm to others. This can tighten up sloppy security. A direct consequence of restricted communication is that the programs now again can't connect easily to each other, resulting in a situation very similar like in the first panel and restarting the &amp;quot;sandboxing cycle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The point made by this comic is that it is often difficult to easily use a system without lowering security in that system; a dilemma that can be found both in the office suite example above or the social media example below.&lt;br /&gt;
&lt;br /&gt;
The dilemma is again stated in the title text: Randall wants both ease of use and high security. In practice, a tradeoff has to be made.&lt;br /&gt;
&lt;br /&gt;
For a related xkcd on cycles and security, see [[2677: Two Key System]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[The comic consists of four panels arranged in a circle around the center. Black arrows connecting them clockwise in an infinite loop. All panels show the same 14 tiny circles and three different rings embedding some of the circles while other circles are outside. A few circles and rings are connected by lines but there is no connection between them all.]&lt;br /&gt;
&lt;br /&gt;
:[The panel at top left shows this configuration but with a few circles in red.]&lt;br /&gt;
:&amp;quot;I wish these parts could communicate more easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:[Clockwise the next panel on the right shows new lines in green connecting nearly all remaining also now green circles and the lower most circle has a dashed green line to the outside.]&lt;br /&gt;
:&amp;quot;Ohh, this new technology makes it easy to create arbitrary connections, integrating everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:[At the third panel to the bottom right all green parts are now in black and even more connections are established. Parts of these and some others are now highlighted in red.]&lt;br /&gt;
:&amp;quot;Uh-oh, there are so many connections it's creating bugs and security holes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:[At the fourth panel to the bottom left all red parts are now in black, showing a complex structure. Four green rings separate the structure with only green connections between them and to the outside.]&lt;br /&gt;
:&amp;quot;Ohh, this new technology makes it easy to enclose arbitrary things in secure sandboxes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:[The arrow above the fourth panel connects it to the first and the circle continues from the beginning.]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While this comic is applicable to a wide number of digital security issues, it may be about social media in particular.&lt;br /&gt;
&lt;br /&gt;
*Originally, there were only a few social media websites (AOL, for example), which were not connected to one another but were so large and all-encompassing that they could be considered highly-connected systems. Once the internet became more popular and more powerful, lots of smaller websites popped up for individual topics -- forums, web apps, etc. Eventually there were so many places users had to log in that Google and Facebook began to offer services to use a single log-in for all websites that opted-in to supporting that service. Recently, with increasing consumer concerns about privacy and security, some users have begun to deliberately sever the connections between websites, to make it harder for any one company to gain a monopoly on their data. This may not last long, though, as users realized just how inconvenient it is to manage so many logins. &lt;br /&gt;
&lt;br /&gt;
*This desire to accommodate both privacy and ease use of use can lead to confusing and paradoxical actions or outlooks, like [[2045|Randall's struggle with his social media accounts in the comic immediately following this one]], or Zach Wienersmith's complaints in the [https://www.smbc-comics.com/comic/the-problem SMBC comic] released the same day as this one.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Charts]]&lt;br /&gt;
[[Category:Computer security]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2677:_Two_Key_System&amp;diff=295660</id>
		<title>2677: Two Key System</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2677:_Two_Key_System&amp;diff=295660"/>
				<updated>2022-09-29T18:51:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2677&lt;br /&gt;
| date      = September 26, 2022&lt;br /&gt;
| title     = Two Key System&lt;br /&gt;
| image     = two_key_system_2x.png&lt;br /&gt;
| imagesize = 645x316px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = Our company can be your one-stop shop for decentralization.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by a SELF-TURNING BOT - Please change this comment when editing this page. Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
As an allegory, the comic relates the results of software development to the reputed safeguards of nuclear missile launch systems.&lt;br /&gt;
&lt;br /&gt;
Such precautions include the {{w|Two-man rule|need for two independent operators for authorization}}, to prevent honest mistakes or the rogue actions of lone-actors. This in several ways may include the use of the {{w|Nuclear Briefcase}} (or 'Football'), where a verification process involves senior figures other than the current leader, but in this case it is more clearly depicting the kind of procedure used at a launch site, where two duty officers need to turn two respective keys at the same time, physically separated so that neither can possibly initiate the sequence by themselves.&lt;br /&gt;
&lt;br /&gt;
In being related to software development, and perhaps the rise of 'auto-filling' password fields in a browser, it is shown that the 'nuisance' of the safeguards (e.g. having to remember your password every time you visit a site) has prompted the development of a method to circumvent the previously enforced requirement. Rather than typing in passwords on every visit, browsers have long since been capable of remembering authentication details, and/or web-sites often providing {{w|HTTP cookie|'cookies'}} if you ask them to &amp;quot;Remember your login&amp;quot; each time you connect to them – which may be fine for most situations. Thus, in the comic, something else is developed to make the safeguards easier to deal with, a dual key-turner device that allows the deliberately secure operation (the requirement that you provide your password) to be accomplished as if it were a single-operator task (the computer does that all by itself).&lt;br /&gt;
&lt;br /&gt;
And thus we find out that the thing used to make the safeguards less of a nuisance actually defeats the purpose of the safeguards. As with website passwords, where the use of a computer or device by someone else could allow ''them'' to use the autologin capabilities, or even to view all passwords used locally and take away for their own use, the whole point of the deliberately included security factor has been negated. It was only the perceived need for two independent operators that created the initial situation of requiring two separated keys, or indeed any keys at all!&lt;br /&gt;
&lt;br /&gt;
Hence, after a further cycle of development, in order to restore the security of the two-key system, the two-key turning device (rather than being removed or made unworkable) is provided for use but ''only'' if it can be removed from a secure cabinet (labelled as giving access to the 'key turner', much as the original unit was labelled as giving access to a missile) with the requirements to open it being… …two seperate keys to be used at the same time! This could be seen as the same as {{w|password manager}}s being introduced, either as a part of a browser or third-party add-ons, which automatically provide the user's passwords for any given access attempt but only when they are given a password (or other security factor) themselves.&lt;br /&gt;
&lt;br /&gt;
And so, rather than removing a 'problem', a new safeguard is added which does the exact same thing as the original, the possible nuisance (but hopefully also the necessary element of security) included.&lt;br /&gt;
&lt;br /&gt;
Password management, as a process, is substantially similar to key management: Common failure-modes for both passwords and keys, include forgetting your own long-term passwords (especially if you changed computers after asking your computer to remember your passwords for you) which is functionally similar to misplacing your keys, or tending to use just a single password or key for every lock (which, if ever compromised in one situation, may lead to being compromised across many others). A Password Manager can reduce such issues, as it can be capable of 'spitting out' or transfering login details at will and letting you use many different passwords (even generating and using the kinds of passwords nobody should be able to guess, [[936: Password Strength|or remember!]]) across your many different websites, etc. But this passkey storage must itself be secure, and so should be functionally accessible perhaps only through use of a 'master passkey' or some other kind of authentication process, which may be subject to the same issues of forgetting, copying, or theft. Similarly, a central lockbox full of keys (such as those used at some car dealerships), can make handling multiple keys much easier, while introducing a single point of failure in the event that lockbox is illicitly accessed. Various forms of {{w|multi-factor authentication}}, plus auxiallary authentication methods for password recovery/reset, go some way to alleviate these challenges, at the expense of further intermediary steps and hardware requirements; but the balance between ease of use and security is never quite so simple and universal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This could also be something of a reference to ‘two factor authentication’ a security annoyance which also requires ‘two keys’ (typically something from a dynamic physical token, as well as the static password which is susceptible to unauthorised reuse) that was adopted by more secure websites. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The title text mentions a one-stop-shop for decentralization. The drive to make use of one-stop-shops (such as a website aggregating searches for the best insurance) and ''also'' to decentralize (in this case not relying upon any one vendor, even that single aggregator who might actually not be the best aggregator) is another self-contradiction — because a one-stop-shop is by definition centralized.&lt;br /&gt;
&lt;br /&gt;
The comic being posted on September 26th may be a reference to Stanislav Petrov correctly rejecting the false detection of an incoming nuclear missile strike from the US on September 26th, 1983. [[2052: Stanislav Petrov Day]]&lt;br /&gt;
&lt;br /&gt;
For related xkcd on software cycles, see [[2044: Sandboxing Cycle]] and [[1306: Sigil Cycle]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
:[Caption:]&lt;br /&gt;
:All software development, eventually&lt;br /&gt;
&lt;br /&gt;
:[Cueball is talking, while pointing to a drawing. It represents two keys, pointing to Cueball and Ponytail turning keys at either end of a missile launch system - a large anonymous cabinet except for a picture of a missile upon it]&lt;br /&gt;
:Cueball: We've installed a two-key system to prevent accidental missile launches.&lt;br /&gt;
&lt;br /&gt;
:[An arrow is pointing to the next panel:] Soon&lt;br /&gt;
&lt;br /&gt;
:[The drawing now represents a device with two inward-facing keys connected by a long bar with a further handle, and below that is shown how it is used with a cabinet such as above to let Cueball to activate the unit by himself]&lt;br /&gt;
:Cueball: We've developed a dual-turner device to allow a user to efficiently turn multiple keys.&lt;br /&gt;
&lt;br /&gt;
:[An arrow is pointing to the next panel:] Soon&lt;br /&gt;
&lt;br /&gt;
:[The drawing now represents two keys, pointing to Cueball and Ponytail turning keys at either end of a large similarly anonymous cabinet, except for the picture upon it being of the device of panel 2]&lt;br /&gt;
:Cueball: We've installed a two-key lock on the dual-turner device to prevent accidental use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Programming]]&lt;br /&gt;
[[Category:Nuclear weapons]]&lt;br /&gt;
[[Category:Computer security]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1067:_Pressures&amp;diff=228913</id>
		<title>1067: Pressures</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1067:_Pressures&amp;diff=228913"/>
				<updated>2022-03-23T23:56:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1067&lt;br /&gt;
| date      = June 11, 2012&lt;br /&gt;
| title     = Pressures&lt;br /&gt;
| image     = pressures.png&lt;br /&gt;
| titletext = Everyone's caught by surprise when a theory of quantum gravity is developed by a sound technician wearing patent leather shoes while editing Clerks II.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic is a reference to revolutionary physicist {{w|Albert Einstein}}, who got his first big ideas about physics while he was working as a Swiss patent clerk. Hence, Randall jokes that there is pressure on other Swiss patent clerks to come up with genius ideas while they are working there. The Zen Pencil comic [http://zenpencils.com/comic/einstein/ &amp;quot;Albert Einstein: Life is a mystery&amp;quot;] gives some background about Einstein's choice to work at the Swiss patent office. The fact that he was turned down by several universities was beneficial to the science of physics, as the duties as a patent clerk were not challenging to him, paid enough, and allowed him to work on his theories without any ''pressures''.&lt;br /&gt;
&lt;br /&gt;
The title text refers to {{w|quantum gravity}}, a highly anticipated theory that would unify quantum mechanics with the current model of gravity, general relativity. Such a theory would be very useful to understanding how space behaves at high energies and high densities, such as black holes and the very early universe. The joke is that instead of a patent clerk making this theory, as everyone is supposedly expecting, it's instead made by someone wearing {{w|Patent leather|&amp;quot;patent&amp;quot; leather}} shoes and working on a movie called &amp;quot;Clerks&amp;quot; II, thereby suggesting that anytime something called a &amp;quot;patent&amp;quot; crosses with anything called a &amp;quot;clerk&amp;quot;, radical breakthroughs in physics result. {{w|Clerks II}} is the second movie in the Clerks series by Kevin Smith, widely regarded as not nearly as good as the first — which could be said about most sequels, but you get the point.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Ponytail walks up to Megan examining documents]&lt;br /&gt;
:Ponytail: So... what've you been up to?&lt;br /&gt;
:Megan: Handling patent applications.&lt;br /&gt;
:Ponytail: Yeah, but... besides that?&lt;br /&gt;
:Megan: That's about it.&lt;br /&gt;
:Ponytail: You're not, like, thinking about any cool stuff? Just curious.&lt;br /&gt;
&lt;br /&gt;
:For the last hundred years, Swiss patent clerks have been under some weird pressures.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Physics]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=File:find_you.jpg&amp;diff=220699</id>
		<title>File:find you.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=File:find_you.jpg&amp;diff=220699"/>
				<updated>2021-11-12T04:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: Sumwun uploaded a new version of File:find you.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{XKCD file}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comic images]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2446:_Spike_Proteins&amp;diff=214755</id>
		<title>2446: Spike Proteins</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2446:_Spike_Proteins&amp;diff=214755"/>
				<updated>2021-07-07T21:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2446&lt;br /&gt;
| date      = April 5, 2021&lt;br /&gt;
| title     = Spike Proteins&lt;br /&gt;
| image     = spike_proteins.png&lt;br /&gt;
| titletext = Ugh, it's stuck to my laptop. It must have bound to the ACER-2 receptor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This is another comic in the [[:Category:COVID-19|COVID-19 series]] related to the {{w|2019-20 coronavirus outbreak|2020 pandemic}}, caused by the {{w|coronavirus}} {{w|SARS-CoV-2}}.&lt;br /&gt;
&lt;br /&gt;
This is also another comic about the current [[:Category:COVID-19 vaccine|vaccine against COVID-19]]. A vaccine is designed to provoke an immune response from the body of the recipient, which &amp;quot;trains&amp;quot; the immune system to attack actual viruses (or bacteria). For COVID-19, the {{w|spike protein}}, necessary for the virus to bind a receptor on human cells and invade them, is the key protein for an immune response. Almost all vaccines approved for human use pre-COVID actually contain either inactivated pathogen (e.g., flu vaccine), live but safe pathogen variants (e.g., measles), or some protein from the pathogen that the immune system can respond to (e.g., pertussis).  The four COVID-19 vaccines approved in the United States or the European Union as of the date of this comic, however, are all a relatively new type of vaccine that instead cause human cells to temporarily produce spike proteins, which the immune system then &amp;quot;learns&amp;quot; to attack. The Oxford-AstraZeneca and {{w|Johnson &amp;amp; Johnson}}’s {{w|Janssen Vaccines|Janssen}} vaccine use a technique first approved for the July 2020 Ebola vaccine, in which a genetically modified {{w|adenovirus}} is used to deliver DNA to the nuclei of the vaccine recipients' cells, which convert the DNA to {{w|Messenger RNA}} (mRNA). The recipients' cells then use the mRNA as instructions to produce spike proteins. The {{w|Pfizer}} {{w|BioNTech}} and {{w|Moderna}} vaccines are of an even newer type: m{{w|RNA vaccine}}s, which directly inject the mRNA into the body for the cells to use, and never have to enter the cell nuclei.&lt;br /&gt;
&lt;br /&gt;
[[Beret Guy]], in his [[:Category:Strange powers of Beret Guy|usual fashion]], misunderstands how reality works, then reality alters to fit his view of it. &lt;br /&gt;
&lt;br /&gt;
After receiving the vaccine, as he informs [[Cueball]] and [[Megan]], he claims he will now go away to make spike proteins. For him, this literally means that he (not his cells) will build them, by unexplained means. When he returns he is carrying his constructed protein, which is [https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7224694/ roughly 8 orders of magnitude] larger than the normal version, and also appears to be dripping. He then drops it on the desk, where a laptop is being used. Cueball part-closes his screen to try to prevent the mass from landing on it - though he's only partially successful.&lt;br /&gt;
&lt;br /&gt;
When a normal living body is coerced into making a spike protein, they are microscopic particles that distribute internally around the body to provoke an immune response. Beret Guy's macroscopic version provokes an understandable response of both disgust and confusion from both Cueball and Megan, who choose to ask why it is so wet. Proteins are [https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2271157/ highly hydrated molecules] where water — through the moderation of its presence and absence in specific locations — plays a central role in shaping the structure and function of the protein (although it is not clear how Beret Guy knows that the spike protein should be hydrated since this is his first try). Though, of the many questions that might have been asked, it is not an entirely unreasonable snap reaction.&lt;br /&gt;
&lt;br /&gt;
Beret Guy remains typically oblivious to the fuss he causes. His enthusiastic intention, apparently, is to leave his first proud creation there as he departs to construct further examples. They will likely be no less unwelcome.&lt;br /&gt;
&lt;br /&gt;
Anything damp and squidgy (as ''this'' creation seems to be) would not be welcome around a laptop, for a number of reasons, and Beret Guy seems to have made a particularly messy contact with the part of the case where most such devices are likely to have clusters of heat vents or unruggedised ports/connections that may not react well to the ingress of liquids.&lt;br /&gt;
&lt;br /&gt;
The title text is a pun on Acer, ACER2, and ACE2. {{w|Acer Inc.|Acer}} is a brand of computers including laptops. The {{w|Angiotensin-converting enzyme 2|ACE2 receptor}}, is an [https://theconversation.com/what-is-the-ace2-receptor-how-is-it-connected-to-coronavirus-and-why-might-it-be-key-to-treating-covid-19-the-experts-explain-136928 entry point on a cell] to which the SARS-COV-2 virus attaches during the process of entering the cell. {{w|ACER2}} is a real enzyme in humans which, although unrelated to ACE2 or SARS-COV-2, may also help bind the pun together.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is sitting in an office chair at a desk with an open laptop in front of him. Megan stands behind him looking over his shoulder. Beret Guy is in front of the desk, walking away and looking back at the two while holding a hand to his shoulder, where he got the vaccine shot.]&lt;br /&gt;
:Beret Guy: Got the vaccine!&lt;br /&gt;
:Megan: Congrats!&lt;br /&gt;
:Beret Guy: Time to go make spike proteins.&lt;br /&gt;
&lt;br /&gt;
:[Cueball continues to work on his laptop while Megan is looking on.]&lt;br /&gt;
&lt;br /&gt;
:[In a frameless, narrow panel, Beret Guy walks back carrying a large object in his arms that looks like a spike protein. But it is about half as long as he is tall, fluffy and dripping wet, flexing slightly along its length, with the Y-shaped head pointed forwards, away from Beret Guy]&lt;br /&gt;
:Beret Guy: OK! &lt;br /&gt;
:Beret Guy: Here's my first try.&lt;br /&gt;
&lt;br /&gt;
:[Beret Guy drops the spike protein onto Cueball's desk with the Y-shaped end on the desk up against the back of Cueball's laptop. The movement is shown with several lines and a sound follows when it hits the desk. The head of it takes up the entire desk area not covered by the laptop, while the tail  overhangs the desk. Cueball is grabbing the lid and base of his laptop with both hands, pulling it partially closed and away from the spike protein, and Megan reflexively leans away.]&lt;br /&gt;
:Spike Protein: Plop&lt;br /&gt;
&lt;br /&gt;
:[Beret Guy turns to leave, with an outstretched finger pointing skyward. The overhanging part of the spike protein has sagged, and it is dripping some wet material over both the floor and desk. Cueball is sitting with his hands on the partially closed laptop, Megan stands normally again.]&lt;br /&gt;
:Beret Guy: ''More!''&lt;br /&gt;
:Cueball: Ewww.&lt;br /&gt;
:Megan: Why is it so ''wet??''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:COVID-19]]&lt;br /&gt;
[[Category:COVID-19 vaccine]]&lt;br /&gt;
[[Category:Comics featuring Beret Guy]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Strange powers of Beret Guy]]&lt;br /&gt;
[[Category:Puns]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1162:_Log_Scale&amp;diff=212685</id>
		<title>1162: Log Scale</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1162:_Log_Scale&amp;diff=212685"/>
				<updated>2021-05-28T06:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1162&lt;br /&gt;
| date      = January 18, 2013&lt;br /&gt;
| title     = Log Scale&lt;br /&gt;
| image     = log scale.png&lt;br /&gt;
| titletext = Knuth Paper-Stack Notation: Write down the number on pages. Stack them. If the stack is too tall to fit in the room, write down the number of pages it would take to write down the number. THAT number won't fit in the room? Repeat. When a stack fits, write the number of iterations on a card. Pin it to the stack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This comic strip is a [[:Category:Tips|tip]], specifically the first [[:Category:Science tip|''science'' tip]].  As with most of Randall's tips, it is technically interesting for some applications but not very practical.&lt;br /&gt;
&lt;br /&gt;
Uranium is stated to have 76 million MJ/kg, while the next highest material shown on the graph (gasoline) has 46 MJ/kg. Thus the uranium graph should be taller by a factor of 76,000,000/46 = 1.652 million. So, if the gasoline graph were 9mm in height, the uranium graph should be a bit more than 14.868 million mm tall, or nearly 15&amp;amp;nbsp;km (9.2 miles) tall. Thus the need to fold the paper.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the method of extracting energy from the first 4 materials ({{w|combustion}}) is completely different from the method used with uranium ({{w|nuclear fission}}). If the technology existed to use {{w|nuclear fusion}}, then the first 4 materials would yield a higher energy density than uranium.&lt;br /&gt;
&lt;br /&gt;
A {{w|Logarithmic scale|log scale}} is a way of showing largely unequal data sizes in a comprehensible way, using an exponential function between each notch on the y axis of a graph. So for example the first on a Y axis of a graph using a log-10-scale would be 1, then 10, then 100 and 1000 for the fourth. A {{w|logarithm|log/logarithmic function}} is the {{w|inverse function|inverse}} of a corresponding {{w|Exponential growth|exponential function}}. A log-scale version of the chart in the comic would look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Log_Chart_1162.png | 600px]]&lt;br /&gt;
&lt;br /&gt;
The log scale can also be abused to make data look more uniform than it really is. On a log scale the energy density of uranium looks larger than that of the other materials, but not dramatically so. The joke is that if one wanted to make their point &amp;quot;properly,&amp;quot; they would go ahead and use ridiculous amounts of paper to show the difference between bars using a linear scale; this method would focus more on the shock factor of the differences in question, and less on actual communication/representation of data. Cueball seems to be passionate about the MJ/kg of uranium, so he would rather demonstrate the grandeur of the data than use a more efficient scale.&lt;br /&gt;
&lt;br /&gt;
See {{w|Logarithmic scale#Common usages|these examples}} for well known day-to-day measurements which are measured on a log-scale.&lt;br /&gt;
&lt;br /&gt;
The title text mentions computer scientist {{w|Donald Knuth}}; the fictional notation is a parody of {{w|Knuth's up-arrow notation}}. Using paper thickness as the basis for a log scale would probably give the exponential function a very large base. However, it can be noted that Knuth's up-arrow notation can handle numbers far, far larger than this paper stack notation; for example the number 3↑↑↑3, also known as Tritri&amp;lt;ref&amp;gt;https://googology.wikia.org/wiki/Tritri&amp;lt;/ref&amp;gt;, very compact in up-arrow notation, would require a number of iterations pinned to the stack on the order of several trillion. 3↑↑↑↑3 , also known as Grahal&amp;lt;ref&amp;gt; https://googology.wikia.org/wiki/Grahal &amp;lt;/ref&amp;gt;, would require a number of iterations that is not only too large to write down, but attempting to write that number using the same paper stack notation would require printing off a ''second'' stack of several trillion iterations just to hold the ''number'' pinned to the first stack. By repeating this multi-stack repetition, you reach the limit of up-arrow notation.&lt;br /&gt;
&lt;br /&gt;
It should be noted that Randall has used log scales in past comics.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A bar chart on a piece of paper, with a second piece of paper attached to it.]&lt;br /&gt;
:[Title of the bar chart] fuel energy density of different materials in megajoules/kg&lt;br /&gt;
:[Values of the first 4 bars on the paper] 19 24 39 46&lt;br /&gt;
:[The different bars for Sugar, Coal Fat and Gasoline and Uranium on a linear scale with the bar for Uranium exceeding on the attached stack of paper]&lt;br /&gt;
:[Labels of the 5 bars on the paper] Sugar Coal Fat Gasoline Uranium&lt;br /&gt;
:[The uranium bar on the chart goes off the page onto a huge strip of paper folded up into a stack slightly taller than Cueball.]&lt;br /&gt;
:[Value on the top end of the paper strip] 76 000 000&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:Science Tip: Log scales are for quitters who can't find enough paper to make their point ''properly''.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This comic was seen in the [[what if|What If?]] book, taken from &amp;quot;a certain webcomic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Bar charts]]&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
[[Category:Statistics]]&lt;br /&gt;
[[Category:Science tip]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2231:_The_Time_Before_and_After_Land&amp;diff=209805</id>
		<title>2231: The Time Before and After Land</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2231:_The_Time_Before_and_After_Land&amp;diff=209805"/>
				<updated>2021-04-06T21:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: Sumwun moved page 2231: the Time Before And After Land to 2231: The Time Before and After Land: fixed capitals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2231&lt;br /&gt;
| date      = November 20, 2019&lt;br /&gt;
| title     = the Time Before And After Land&lt;br /&gt;
| image     = the_time_before_and_after_land.png&lt;br /&gt;
| titletext = According to Google, &amp;quot;the time for Beeland&amp;quot; is apparently whenever you're looking for delicious honey in Spillimacheen, British Columbia or a hexagonal chalet in the Savinja valley in Slovenia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic indulges in some wordplay on the title of the 1988 animated movie ''{{w|The Land Before Time (franchise)|The Land Before Time}}'', which takes place millions of years ago in the time of dinosaurs.&lt;br /&gt;
&lt;br /&gt;
The comic shows a timeline of the history of the universe from the {{w|Big Bang}} to the present day, with ''The Land Before Time'' placed at the point in the timeline where the movie is set, as well as other seemingly arbitrary events such as the formation of rocky planets and the evolution of ground-nesting bees. The joke is that Randall has contrived several periods of universal history that sound like funny permutations of &amp;quot;The Land Before Time&amp;quot; due to certain words being {{w|homophone}}s, such as &amp;quot;time&amp;quot; and &amp;quot;thyme&amp;quot;, or homonyms, such as the noun &amp;quot;land&amp;quot; (ground) and the verb &amp;quot;land&amp;quot; (to alight). He also split the word &amp;quot;before&amp;quot; into &amp;quot;bee&amp;quot; and &amp;quot;for&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The title text is for the phrase &amp;quot;the time for Beeland&amp;quot; and lists 2 places (that Randall found on Google) with the name &amp;quot;Beeland&amp;quot;: [http://beeland.ca/ a market in Spillimacheen, British Columbia] or [http://www.apartmajimozirje.si/en/beeland/ a chalet in Slovenia].&lt;br /&gt;
&lt;br /&gt;
Bees are a [[:Category:Bees|recurring topic]] on xkcd.&lt;br /&gt;
&lt;br /&gt;
===Explanation of time ranges on the chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Range !! From !! To !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
|width=15%|'''The time before land'''&lt;br /&gt;
|width=10%|Big Bang&lt;br /&gt;
|width=10%|Rocky planets form&lt;br /&gt;
|width=65%|The {{w|Big Bang}} is a scientific theory that attempts to describe the very earliest conditions in our universe, but is also used informally as a synonym for the beginning of the universe. The early universe contained only simple elements such as hydrogen, but over time, star formation led to the creation of new, heavier elements, which eventually gave rise to planets with a rocky surface, which we call &amp;quot;land&amp;quot;. It would have taken billions of years for the first such land-bearing planet to appear in the universe, so this time period could be considered &amp;quot;the time before land&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''The time before bees'''&lt;br /&gt;
|Big Bang&lt;br /&gt;
|Ground-nesting bees evolve&lt;br /&gt;
|This time range also includes the formation of the Earth, a necessary precondition for bees to evolve. Any time before the evolution of bees could be considered &amp;quot;The time before bees&amp;quot;. While the chart does not account for the possibility that non-ground-nesting bees may have existed prior to ground-nesting ones, evidence strongly suggests that the common ancestor to all bees nested in the ground rather than forming hives.&lt;br /&gt;
|-&lt;br /&gt;
|'''The land before thyme'''&lt;br /&gt;
|Rocky planets form&lt;br /&gt;
|''Thymus'' genus diverges&lt;br /&gt;
|''Thymus'' is the genus of plant that is called &amp;quot;{{w|thyme}}&amp;quot; in English, and it is pronounced exactly the same way as &amp;quot;time&amp;quot;. By &amp;quot;diverges&amp;quot;, it is meant that this is the point in time at which the ''Thymus'' genus of plants split off from their ancestral line - ie. when thyme first evolved. This time range is after land first appears in the universe, but before {{w|thyme}} evolved - therefore, any land that existed within this time range can be considered &amp;quot;the land before thyme&amp;quot;. When said, this sounds exactly the same as &amp;quot;''The Land Before Time''&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''Time for land bees!'''&lt;br /&gt;
|Ground-nesting bees evolve&lt;br /&gt;
|Now&lt;br /&gt;
|When conditions change to allow an event to occur, people sometimes say &amp;quot;time for (event)!&amp;quot;. In this case, the event is the emergence of ground-nesting bees, which could be considered &amp;quot;land bees&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|'''Bees land on thyme'''&lt;br /&gt;
|''Thymus'' genus diverges&lt;br /&gt;
|Now&lt;br /&gt;
|Bees are flying insects, and therefore must land in order to rest before taking off again. Now that thyme has evolved, bees are able to land on thyme plants. This is a play on two different meanings of the word &amp;quot;land&amp;quot;; as a noun, it means solid ground, but here, it is a verb which means to alight or stop flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Caption at top of panel:]&lt;br /&gt;
:(Timeline not to scale)&lt;br /&gt;
&lt;br /&gt;
:[A timeline is shown with two endpoints and five other points. The points are labeled:]&lt;br /&gt;
:Big Bang&lt;br /&gt;
:Rocky planets form&lt;br /&gt;
:Earth forms&lt;br /&gt;
:Ground-nesting bees evolve&lt;br /&gt;
:''The Land Before Time''&lt;br /&gt;
:''Thymus'' genus diverges&lt;br /&gt;
:Now&lt;br /&gt;
&lt;br /&gt;
:[Below the timeline are five overlapping time periods in three rows. The text is between two thick black bars. The time periods all start and end at two different points.]&lt;br /&gt;
&lt;br /&gt;
:[Big Bang to Rocky Planets Form:]&lt;br /&gt;
:The Time Before Land&lt;br /&gt;
&lt;br /&gt;
:[Big Bang to Ground-Nesting Bees Evolve:]&lt;br /&gt;
:The Time Before bees&lt;br /&gt;
&lt;br /&gt;
:[Rocky Planets Form to ''Thymus'' Genus Diverges:]&lt;br /&gt;
:The Land Before Thyme&lt;br /&gt;
&lt;br /&gt;
:[Ground-Nesting Bees evolve to Now:]&lt;br /&gt;
:Time for Land Bees!&lt;br /&gt;
&lt;br /&gt;
:[Thymus Genus Diverges to Now:]&lt;br /&gt;
:Bees Land on Thyme&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Timelines]]&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Bees]]&lt;br /&gt;
[[Category:Thyme]]&lt;br /&gt;
[[Category:Puns]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2231:_the_Time_Before_And_After_Land&amp;diff=209806</id>
		<title>2231: the Time Before And After Land</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2231:_the_Time_Before_And_After_Land&amp;diff=209806"/>
				<updated>2021-04-06T21:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: Sumwun moved page 2231: the Time Before And After Land to 2231: The Time Before and After Land: fixed capitals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[2231: The Time Before and After Land]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2231:_The_Time_Before_and_After_Land&amp;diff=209807</id>
		<title>Talk:2231: The Time Before and After Land</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2231:_The_Time_Before_and_After_Land&amp;diff=209807"/>
				<updated>2021-04-06T21:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: Sumwun moved page Talk:2231: the Time Before And After Land to Talk:2231: The Time Before and After Land: fixed capitals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
I believe that the &amp;quot;bees&amp;quot; are paired with words like &amp;quot;for&amp;quot; in the chart to draw similarities to the word &amp;quot;before&amp;quot;? [[Special:Contributions/172.68.54.34|172.68.54.34]] 21:49, 20 November 2019 (UTC)&lt;br /&gt;
:They weren’t though. [[User:Netherin5|“That Guy from the Netherlands”]] ([[User talk:Netherin5|talk]]) 13:08, 21 November 2019 (UTC)&lt;br /&gt;
Agreed. Has been changed. [[Special:Contributions/172.68.132.155|172.68.132.155]] 21:59, 20 November 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
While the chart begins with Big Bang on the left side, I bee-lieve it's a history of our solar system, not the universe.  When Rocky Planets formed is not a single specific point in time across the entire universe, and we have no idea if bees or thyme even exist beyond our planet. [[User:Ianrbibtitlht|Ianrbibtitlht]] ([[User talk:Ianrbibtitlht|talk]]) 23:12, 20 November 2019 (UTC)&lt;br /&gt;
: Not quite.  The Earth formed with the rest of the solar system.  And since &amp;quot;Rocky planets form&amp;quot; is shown earlier, it's presumably refers to rocky planets in the ''universe'' -- in ''other'', older star systems, rather than our own. --[[User:Aaron of Mpls|Aaron of Mpls]] ([[User talk:Aaron of Mpls|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of this comment, this page is the first page to pop up when typing in the phrase &amp;quot;The Time for Beeland&amp;quot;.&lt;br /&gt;
[[Special:Contributions/172.69.90.16|172.69.90.16]] 23:51, 20 November 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's missing is [https://www.youtube.com/watch?v=VdQY7BusJNU Time after Thyme] [[User:Capncanuck|Capncanuck]] ([[User talk:Capncanuck|talk]]) 00:45, 21 November 2019 (UTC)&lt;br /&gt;
:And big missed opportunity for &amp;quot;Four bees land on thyme&amp;quot; [[Special:Contributions/162.158.78.226|162.158.78.226]] 05:16, 21 November 2019 (UTC)&lt;br /&gt;
::Fortunately, we seem to have avoided &amp;quot;the land after bee's time&amp;quot;.  At least for now. [[Special:Contributions/172.68.90.76|172.68.90.76]] 23:03, 21 November 2019 (UTC)SiliconWolf&lt;br /&gt;
&lt;br /&gt;
The Big Bang of course has two bees in it.&lt;br /&gt;
:…But those bees did not develop until long after homo sapien did, the written word, the latin alphabet, et al. Indeed, “The Big Bang”, is a rather more recent construct, although the event is pre-Plank time. [[User:Logics|Logics]] ([[User talk:Logics|talk]]) 17:22, 21 November 2019 (UTC)  &lt;br /&gt;
:: Ty for missing and/or killing the joke... [[Special:Contributions/172.68.90.76|172.68.90.76]] 23:03, 21 November 2019 (UTC)SiliconWolf &lt;br /&gt;
::: Isn't that the point of this wiki? a joke explained is a bad joke. --[[User:Lupo|Lupo]] ([[User talk:Lupo|talk]]) 08:41, 22 November 2019 (UTC)&lt;br /&gt;
:::: Huh.  I guess I didn't consider that we should explain our own jokes as well as Randall's. [[Special:Contributions/172.68.90.100|172.68.90.100]] 18:49, 22 November 2019 (UTC) SiliconWolf&lt;br /&gt;
&lt;br /&gt;
I accidentally deleted the &amp;quot;incomplete explanation&amp;quot; tag after completing the transcript. Sorry about that, I'm new to wiki editing :( [[User:Duraludon|Duraludon]] ([[User talk:Duraludon|talk]]) 16:05, 21 November 2019 (UTC)&lt;br /&gt;
:Fixed, no worries. :) [[User:Hawthorn|Hawthorn]] ([[User talk:Hawthorn|talk]]) 16:56, 21 November 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
Perhaps missing from the hovertext: The home of LEGO? ;) [[Special:Contributions/162.158.154.85|162.158.154.85]] 17:17, 21 November 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
He left out the fecund topic  of   &amp;quot;Time of  FurBees&amp;quot;  [[User:Cellocgw|Cellocgw]] ([[User talk:Cellocgw|talk]]) 13:45, 22 November 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any link to the horrible pun in https://xkcd.com/282/ ? It's at least another thyme pun&lt;br /&gt;
&lt;br /&gt;
It appears that not only is the timeline not to scale, so is the bottom horizontal line. Randall shows &amp;quot;The Land Before Time&amp;quot; movie concurrent with &amp;quot;The Land Before Thyme&amp;quot; era. Ancient Egyptians and greeks were already cultivating [http://en.wikipedia.org/wiki/Thyme Thyme] well before the movie was released in 1988. [[User:These Are Not The Comments You Are Looking For|These Are Not The Comments You Are Looking For]] ([[User talk:These Are Not The Comments You Are Looking For|talk]]) 03:12, 25 November 2019 (UTC)&lt;br /&gt;
: Good question, what does the hash mark labelled &amp;quot;The Land Before Time&amp;quot; refer to? It cannot refer to the existence of the movie, ''The Land Before Time''. It most likely refers to the time period portrayed in the movie, i.e. the time of the dinosaurs. According to the timeline, dinosaurs developed after land nesting bees and before the thyme plant developed.&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2231:_the_Time_Before_And_After_Land&amp;diff=209808</id>
		<title>Talk:2231: the Time Before And After Land</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2231:_the_Time_Before_And_After_Land&amp;diff=209808"/>
				<updated>2021-04-06T21:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: Sumwun moved page Talk:2231: the Time Before And After Land to Talk:2231: The Time Before and After Land: fixed capitals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:2231: The Time Before and After Land]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=821:_Five-Minute_Comics:_Part_3&amp;diff=208784</id>
		<title>821: Five-Minute Comics: Part 3</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=821:_Five-Minute_Comics:_Part_3&amp;diff=208784"/>
				<updated>2021-03-24T05:28:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 821&lt;br /&gt;
| date      = November 19, 2010&lt;br /&gt;
| title     = Five-Minute Comics: Part 3&lt;br /&gt;
| image     = five minute comics part 3.png&lt;br /&gt;
| titletext = Resulting in The Little Rock 9x + C.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This is the third of three &amp;quot;five-minute comics&amp;quot; Randall posted during a week in November 2010. The introduction to the comic explains everything you need to know about the circumstances behind it. &lt;br /&gt;
&lt;br /&gt;
Randall obviously made more than three of these five minutes comics, and one of them was published later, for a short period of time by a mistake, but an android xkcd browser picked it up while it was on-line and saved it. Since then it has been added to explain xkcd. So here is a complete list of all four comics in the entire [[:Category:Five-minute comics|Five-minute comics]] series:&lt;br /&gt;
*[[819: Five-Minute Comics: Part 1]]&lt;br /&gt;
*[[820: Five-Minute Comics: Part 2]]&lt;br /&gt;
*[[821: Five-Minute Comics: Part 3]]&lt;br /&gt;
*[[Five-Minute Comics: Part 4]]&lt;br /&gt;
&lt;br /&gt;
Here is a list with explanations for each of the small comics:&lt;br /&gt;
*1. {{w|Pearl Harbor}} is a US Navy base that was {{w|Attack on Pearl Harbor|attacked}} in 1941 by Japanese airplanes, which prompted the US to join World War II. The attacks were made on ''December'' 7, 1941, not November 7. Thus, Randall is correct in depicting a Navy base going about its usual business.&lt;br /&gt;
&lt;br /&gt;
*2. {{w|Breastfeeding in public}} is a touchy subject in parts of the world. In the US, it is considered by some to be inconsiderate to others who would prefer not to see such a display. Of course, women breastfeeding in public are generally feeding their infants, not other adults. The situation presented in the comic is an absurd exaggeration of the debate.&lt;br /&gt;
&lt;br /&gt;
*3. &amp;quot;s&amp;quot; is the command in {{w|sed}} to perform a pattern search-and-replace; the syntax has also been adopted by other text-processing utilities, including {{w|Perl}} (a favorite subject of xkcd), and has entered into the geek lexicon as something that could appear in general conversation. The specific command &amp;quot;s/I think that/I saw a study once that said/g&amp;quot; means &amp;quot;Find all occurrences of the phrase 'I think that', and replace it with the phrase 'I saw a study once that said'.&amp;quot; This will, indeed, improve the persuasiveness of an article, as the existence of scientific evidence will make people more likely to believe what's said, while most people won't even think to actually look up the study in question.&lt;br /&gt;
&lt;br /&gt;
*4. Arson is the crime of intentionally setting fire to a structure. {{w|Billy Joel}} will no doubt claim {{w|We Didn't Start the Fire|he didn't start the fire}}. And it turned out that they believed him. This was mentioned in the title text of [[1794: Fire]], which displays another similarly folded newspaper front page, with only the headline readable. The picture shown the fire Billy was arrested for, but he was only detained briefly. The song is also mentioned in [[1775: Things You Learn]].&lt;br /&gt;
&lt;br /&gt;
*5. Coca-Cola is a fizzy cola-flavored soft drink, commonly abbreviated as &amp;quot;coke.&amp;quot; {{w|Pop Rocks}} are a candy that contain tiny bubbles of gas, so that as the sugary candy dissolves on your tongue, it creates a popping sensation. For a long time, it was claimed that drinking the two together would cause one's stomach to explode; this was finally put to rest as some people (the Mythbusters in particular) started actually trying it, and discovered that it's merely painful, not lethal.&lt;br /&gt;
:Here, it's combined with elements of other common scary urban legends (phones ringing and creepy laughter) to form something bizarre.&lt;br /&gt;
&lt;br /&gt;
*6. After ''{{w|Brown v. Board of Education}}'' ruled that schools could not segregate based on race, nine African American students from Little Rock, Arkansas enrolled in the previously-segregated Little Rock Central High School. The school board could not officially deny them attendance, but members of the community (and, after Arkansas governor Orval Faubus intervened, the Arkansas National Guard) formed a blockade to physically prevent them from entering the school building. The governor claimed this was within his power even after ''Brown v. Board'', because the students were enrolled without issue, they were just physically blocked from entering the school building. After determining that the right to enroll in a school does, implicitly, include the right to actually attend classes there, president Eisenhower ordered the 101st Airborne Division to accompany the students and force the National Guard to stand down, thus integrating the school. This incident became known as the {{w|Little Rock Nine}}.&lt;br /&gt;
:However, {{w|Integral|integration}} also has a meaning in mathematics. This is indicated in the comic with the soldiers lifting up a giant integral sign to place beside the school, in order to (mathematically) integrate it. Normally, an integral only makes sense on functions; however, since this is the Little Rock ''Nine'', if we take the integral of the constant function ''f''(''x'') = 9, we do, in fact, get 9''x'' + ''C'', as stated in the title text.&lt;br /&gt;
&lt;br /&gt;
*7. Cell phones with advanced computing capabilities, typically at least requiring fully-featured Internet browsing, multimedia capabilities, and the ability to run software applications, are called &amp;quot;smartphones.&amp;quot; Most cell phones also have a &amp;quot;vibrate&amp;quot; function that allows someone in a public situation to receive calls without alerting others; the phone will discreetly vibrate rather than activate a ringtone, thus privately notifying the owner that a call is incoming. A semi-common problem with this feature is that a vibrating phone on a table that has a slight slope will slowly - or, if the slope is bad enough, rather quickly - slide down the slope, possibly falling off the table and breaking. If our smartphones ever decided to kill us, this would possibly be their only method of attack.&lt;br /&gt;
**Randall later [http://what-if.xkcd.com/5/ covered this] in his [[what if?]] blog. &lt;br /&gt;
&lt;br /&gt;
*8. The Three Little Pigs is a children's fairy tale about three pigs who build their houses out of, respectively, straw, sticks, and bricks. A wolf comes along and eats the pigs living in the straw and stick houses, but he can't knock down the brick house, because his only method for breaking them down is to blow on them until the material falls to pieces. (In some variants, the foolish pigs seek refuge in the brick house for a happier ending.)&lt;br /&gt;
:The 119 Little Pigs seems to be a variant where the pigs build their houses out of the 118 {{w|chemical elements}} (and bricks, presumably). The 38th little pig builds his house out of {{w|strontium}}, which is, of course, the 38th element on the Periodic Table. One wonders what happened to the pigs who are stuck making their houses out of elements that are gaseous or liquid at room temperature, or those whose houses would react with the air and/or undergo nuclear decay.&lt;br /&gt;
:In his book what if?, in the first comic, it shows the 92nd little pig, who built his house out of depleted Uranium, The wolf responded, &amp;quot;Dude&amp;quot;. [https://store.xkcd.com/pages/if-you-re-looking-for-the-what-if-book/] &lt;br /&gt;
:Although given the water content in exhaled breath, it's {{w|Alkali metal#Reaction with water (alkali metal hydroxides)|easy to see}} how the wolf would huff, puff, and blow down the houses made of {{w|lithium}}, {{w|sodium}}, {{w|potassium}}, {{w|rubidium}}, {{w|caesium}}, and {{w|francium}}. Though making a houses out of {{w|hydrogen}}, {{w|helium}}, {{w|nitrogen}}, {{w|oxygen}}, {{w|fluorine}}, {{w|neon}}, {{w|chlorine}} and {{w|krypton}} would all be very difficult as they are gases at room temperature {{Citation needed}}. Also, there would be issues such as death from the toxicity of the elements, e.g. fluorine would kill the pig and wolf. The piggies may have difficulty collecting enough metal, as they would have trouble collecting enough {{w|technetium}} (43), which only occurs in minute traces, and {{w|astatine}}, of which approximately 1 ounce exists on earth. &lt;br /&gt;
:It could be a coincidence, or possibly Randall's intent, that the wolf asks &amp;quot;What is this shit?&amp;quot; while referring to strontium while &amp;quot;stronzo&amp;quot; is an Italian (vulgar) word for &amp;quot;turd&amp;quot;, pronounced almost the same (it is a common source of bad taste jokes) and stront is a Dutch word for shit.&lt;br /&gt;
&lt;br /&gt;
*9. &amp;quot;Fastest gun in the West&amp;quot; is a boast commonly made in Western movies, where it is used to mean that a person is the fastest at drawing his gun in a duel (or, alternatively, can fire his gun the fastest). It doesn't actually describe the gun itself, and certainly doesn't describe how fast the gun can gallop across the land.&lt;br /&gt;
&lt;br /&gt;
*10. &amp;quot;It's what separates the ''men'' from the ''boys''&amp;quot; is a phrase used to describe &amp;quot;macho&amp;quot; activities that, apparently, only &amp;quot;real men&amp;quot; will participate/do well in; all the other men haven't grown up yet, and are thus &amp;quot;boys.&amp;quot; {{w|Centrifuge}}s are used to rapidly separate a material from the liquid it's suspended in; this is either a pun on the word &amp;quot;separate&amp;quot;, or an attempt by Randall to make the occupation of lab technician seem macho.&lt;br /&gt;
**In the film ''{{W|Moonraker_(film)|Moonraker}}'', {{W|James Bond}} was almost killed in a centrifuge used as a g-force training vehicle for pilots/astronauts - but he survived - and he for sure is a real man... See also [[123: Centrifugal Force]].&lt;br /&gt;
&lt;br /&gt;
*11. Narnia is the mythical land in ''{{w|The Chronicles of Narnia}}''. In the books, time passes differently in Narnia, such that one can spend many years in Narnia and come out to find that almost no time at all has passed on Earth; conversely, during a short trip back to Earth, hundreds of years could pass in Narnia. {{w|Lucy Pevensie|Lucy}} is taking advantage of this by putting a computer in Narnia to perform extremely fast computation. {{w|Folding@home}} and {{w|SETI@home}} are distributed computing projects that aim to solve extremely large computational problems by pooling together computer resources of thousands of home computers who volunteer for the project; Folding@home looks at how proteins are folded, which has applications in medical science, and SETI@home analyzes EM waves from space, looking for signs extraterrestrial intelligent life amongst the cosmic background noise. Running through all of that data in a few hours would be quite an accomplishment indeed, given that, as Peter points out, the idea has many problems Lucy has evidently overcome:&lt;br /&gt;
**The book was written in 1957 and it occurs even earlier than that, long predating personal computers, so Lucy shouldn't even have one.&lt;br /&gt;
**Even if it occurs in an alternate universe where the PC was invented before 1957, the storage that would be needed to store the entire Folding@home and SETI@home databases would be far beyond her means, since the characters in the book are evacuees who don't have any money.&lt;br /&gt;
**Even if she somehow pulled that much storage space together, the time needed for one computer to run through those databases is on the order of millennia. A computer would not continuously run for that long without careful treatment, which Narnia is not equipped for.&lt;br /&gt;
**Even if we handwave around that issue (''&amp;quot;Aslan, use your power to keep all dust away from this computer for the next ten thousand years, please&amp;quot;''), the wall socket powering the computer is on the Earth side. Mains power outlets in the UK provide alternating current with an amplitude of 230 volts and a frequency of 50 hertz. The 50&amp;amp;nbsp;Hz part is what's important here: all devices designed to work with UK mains power expect a 50&amp;amp;nbsp;Hz sine wave. The time difference between Earth and Narnia would substantially elongate the sine wave in a method similar to the Doppler effect, which would probably prevent the computer from functioning at all.  The frequency issue can be avoided by converting the alternating current to direct current on earth and passing the direct current to Narnia.  However, to have a usable amperage (coulombs per second) on Narnia, the amperage (coulombs per second) on earth would have to be absurdly high, requiring wires much larger than shown.  Also, the electricity costs would be too high.&lt;br /&gt;
**The time differential doesn't occur while people are entering/exiting Narnia (though they do occur while the wardrobe's open) or the Pevensie children would have had had some difficulty surviving the transition. Since the cables of the computer are crossing between the worlds, it seems unlikely that the time differential is even active yet.&lt;br /&gt;
:See also: [[1786: Trash]]&lt;br /&gt;
&lt;br /&gt;
*12. ''{{w|The Honeymooners}}'' is a classic American sitcom. The show stars Ralph and Alice Kramden, and Ralph frequently makes empty threats of the form &amp;quot;One of these days, Alice...,&amp;quot; followed by a combination of onomatopoeia. For example: &amp;quot;One of these days, Alice... BANG! ZOOM! Straight to the moon!&amp;quot; (Alice inevitably replies &amp;quot;Ahhh, shut up.&amp;quot;)&lt;br /&gt;
:Here, Randall takes the pattern to a ridiculous and not-at-all threatening place.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:Because of a family illness, instead of regular comics, this week I'll be sharing some strips that I drew as part of a game I played with friends. Each comic had to be written and drawn in five minutes.&lt;br /&gt;
&lt;br /&gt;
:--Randall&lt;br /&gt;
&lt;br /&gt;
:;Comic #1&lt;br /&gt;
:Pearl Harbor. November 7th, 1941.&lt;br /&gt;
:[There is a beach, with some ships floating in a crescent shaped harbor.]&lt;br /&gt;
&lt;br /&gt;
:[The same bay, again.]&lt;br /&gt;
&lt;br /&gt;
:[The boats continue to move about the harbor.]&lt;br /&gt;
&lt;br /&gt;
:[The boats do their thing.  A title explains.]&lt;br /&gt;
:(We're going to be here a while, since the attack wasn't until December.)&lt;br /&gt;
&lt;br /&gt;
:;Comic #2&lt;br /&gt;
:[Cueball is sitting on a bus, Megan in front of him. Another person is sitting in front of Megan and another person is sitting behind Cueball.]&lt;br /&gt;
:I know it's natural and all, but I really wish women on the bus wouldn't try to breastfeed me.&lt;br /&gt;
:Megan: C'mon, have some milk. Right here.&lt;br /&gt;
:Cueball: I'm ''reading''.&lt;br /&gt;
&lt;br /&gt;
:;Comic #3&lt;br /&gt;
:s/I think that/I saw a study once that said that/g&lt;br /&gt;
:Instant persuasiveness multiplier!&lt;br /&gt;
&lt;br /&gt;
:;Comic #4&lt;br /&gt;
:[A newspaper front page. Billy Joel is between two policemen.]&lt;br /&gt;
:Times&lt;br /&gt;
:Billy Joel Arrested for Arson&lt;br /&gt;
&lt;br /&gt;
:;Comic #5&lt;br /&gt;
:[One person has a cord leaving their mouth, the other is holding a handset on the end of it to their ear.]&lt;br /&gt;
:Handset: Hee hee hee... *giggle*&lt;br /&gt;
:I hear that if you drink coke and eat pop rocks, you vomit up a corded telephone handset on which you hear creepy little girls giggling.&lt;br /&gt;
&lt;br /&gt;
:;Comic #6&lt;br /&gt;
:[Three soldiers are holding a large integral sign, while a fourth points a gun at the Little Rock High School.]&lt;br /&gt;
:1957: Eisenhower orders the military to integrate Little Rock High School.&lt;br /&gt;
&lt;br /&gt;
:;Comic #7&lt;br /&gt;
:[A smartphone is vibrating across a table, towards a person.]&lt;br /&gt;
:The smartphones got ''too'' smart... and developed a taste... for BLOOD!&lt;br /&gt;
:Fortunately, the only way they could move was by turning on their vibrate while on a sloped table.&lt;br /&gt;
&lt;br /&gt;
:;Comic #8&lt;br /&gt;
:[Cueball is reading to his child.]&lt;br /&gt;
:Cueball: And the wolf went to see the 38th little pig, who had built his house out of strontium.&lt;br /&gt;
:Cueball: And the wolf was all, &amp;quot;Ok, what is ''with'' this shit?&amp;quot;&lt;br /&gt;
:The 119 Little Pigs&lt;br /&gt;
&lt;br /&gt;
:;Comic #9&lt;br /&gt;
:[Cueball is holding up a gun.]&lt;br /&gt;
:Cueball: Fastest gun in the west!&lt;br /&gt;
&lt;br /&gt;
:[The gun is galloping across the desert.]&lt;br /&gt;
:''gallop gallop''&lt;br /&gt;
&lt;br /&gt;
:[There is a podium, with a gun in each position.]&lt;br /&gt;
:Winner!&lt;br /&gt;
&lt;br /&gt;
:;Comic #10&lt;br /&gt;
:[A picture of a centrifuge dominates the panel.]&lt;br /&gt;
:Centrifuges: They're what separate the men from the boys.&lt;br /&gt;
&lt;br /&gt;
:;Comic #11&lt;br /&gt;
:[A computer monitor is plugged in, and cables run into a wardrobe.]&lt;br /&gt;
:Lucy: Time passes differently in Narnia, so by putting the CPU and storage for my machine there, I was able to run through the Folding@Home and Seti@Home databases in about an hour.&lt;br /&gt;
:Peter: There are &amp;lt;u&amp;gt;so&amp;lt;/u&amp;gt; many problems with that.&lt;br /&gt;
&lt;br /&gt;
:;Comic #12&lt;br /&gt;
:[Someone is talking to Alice.]&lt;br /&gt;
:Person: One of these days, Alice... Wham, zoom, sploosh, fwoom, splash, gurlle, wheeeee, fwoosh, aren't waterslides fun?!&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A T-shirt based on the &amp;quot;Centrifuges&amp;quot; strip is available in the [https://store.xkcd.com/products/centrifuge xkcd store].&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Five-minute comics| 03]]&lt;br /&gt;
[[Category:Comics sharing name|Five-minute comics]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Substitutions]]&lt;br /&gt;
[[Category:Chronicles of Narnia]]&lt;br /&gt;
[[Category:Puns]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;br /&gt;
[[Category:Comics with xkcd store products]]&lt;br /&gt;
[[Category:Smartphones]]&lt;br /&gt;
[[Category:Analysis]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2236:_Is_it_Christmas%3F&amp;diff=208770</id>
		<title>2236: Is it Christmas?</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2236:_Is_it_Christmas%3F&amp;diff=208770"/>
				<updated>2021-03-23T18:45:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2236&lt;br /&gt;
| date      = December 2, 2019&lt;br /&gt;
| title     = Is it Christmas?&lt;br /&gt;
| image     = is_it_christmas.png&lt;br /&gt;
| titletext = We've tested it on 30 different days and it hasn't gotten one wrong yet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
https://isitchristmas.com/ is a popular simplistic website that informs the visitor whether or not it's {{w|Christmas}}. Christmas is a holiday observed in many parts of the world on December 25 of each year. At the top on the tab of the site in the browser it says &amp;quot;Is it Christmas?&amp;quot; with a large '''NO''' printed if it is not December 25, and a '''YES''' if it is December 25. This website asks the user's browser for the date, and updates accordingly if it is indeed Christmas. In addition, isitchristmas.com gives the answer in the language of your region (i.e. for a visitor from Canada, the site gives the answer in English and French to account for Canada's bilingularity, and in most other countries just their word for No will be shown). Since the page uses the browsing computer's time setting, it is possible to easily check that the page works by changing the date on the computer used to access the page to see the text change to Yes if you are reading it on December 25. This also means that the page is only as correct as the time setting on the computer used to view the page (so in case of connection problems, you may check your computer's calendar instead).&lt;br /&gt;
&lt;br /&gt;
Here [[Randall]] spoofs the website. He claims to have made a competitor to isitchristmas.com which nearly always correctly tells if it is Christmas. The joke is that the comic will always display a static image reading '''NO''', even on Christmas Day, and that the rare incorrect answer is rare enough to not cause any concern.&lt;br /&gt;
&lt;br /&gt;
Randall lists a rounded calculation of 99.73% for the precision of his prediction of whether or not it is Christmas. This number is accurate with or without including leap year. An average year is 365.24 days, meaning that he is only wrong 1 out of 365.24 days. So only 1/365.24 ≈ 0.2738% of the days would the prediction be wrong, resulting in a correct reply rate of 99.726%, which he has rounded to 99.73%. Using or not using the leap year will give the same result to three decimal places. &lt;br /&gt;
&lt;br /&gt;
This precision rate is only true for a definition of Christmas which lasts only one day, regardless of which day that is (see trivia). For any definition of more than one day of Christmas, the error rate would be higher than 0.2737%. (If one considered the traditional {{w|Twelve Days of Christmas}} to all be Christmas, then Randall's website would be wrong on all 12 days, or 3.29% of the year.) However, in the US, where [[Randall]] lives, Christmas is usually defined as the single day of December 25th. &lt;br /&gt;
 &lt;br /&gt;
Although Randall's claim on {{w|Accuracy and precision#In binary classification|accuracy}} is true, accuracy alone doesn't make a predictive device useful. In this case, the page {{w|False positives and false_negatives#false negative rate|miss rate}} or false negative rate, that is, the percent of positive condition days (it's Christmas) that are predicted by the comic not to be Christmas, is 100%. In other words, it misses all actual events of Christmas. &lt;br /&gt;
&lt;br /&gt;
When building a model for rare events, a common mistake is to ignore the implicit cost function built into the standard prediction accuracy validity statistic for binary events. Prediction accuracy (# correct guesses/total guesses) assumes that false positives and false negatives are equally bad.  Given the implicit cost function of this performance statistic, the best-performing model is commonly a persistence forecast model--i.e., the optimal prediction model returns the most common value whatever the model inputs are. It's probably a better choice to optimize a model using a performance statistic which relies on a cost function that penalizes missing correct prediction of rare events more than it penalizes missing correct prediction of common events.&lt;br /&gt;
&lt;br /&gt;
In fact, in most settings where a single outcome is a lot more common than any other one, predicting always that most common outcome would yield very high accuracy without any usefulness. It isn't hard to find examples even more accurate than Randall's:&lt;br /&gt;
&lt;br /&gt;
* A useless test for AIDS giving always negative results would have an accuracy about 99.95% when applied to a random human, and even more if used in countries with low prevalence of AIDS.&lt;br /&gt;
* A website saying &amp;quot;You are not the cartoonist Randall Munroe&amp;quot; would be right for 99.9999999857% of humans.&lt;br /&gt;
* [https://knowyourphrase.com/even-a-broken-clock-is-right-twice A stopped watch is accurate twice a day] while a running watch is almost never accurate (and oddly, is more frequently correct the faster/slower it runs).  A watch that runs backwards is right 4 times a day.  If you make it spin at thousands of rpm it is right multiple times per second.  (A better metric would be something like the root mean square of the time error -- it's acceptable for a watch to be a little off, as long as it's not off by too much.)&lt;br /&gt;
&lt;br /&gt;
The title text is a &amp;quot;proof&amp;quot; that his service works. He claims to have tested this on 30 different days and confirmed that NO is the correct result. Any date except Christmas would result in a correct result, and the comic was the first to be released in December 2019, so unless the test had run for almost a year, he would not even have had a chance to test this on Christmas Day. Since this is a joke, the comic will of course not change to Yes on Christmas Day, because then it would be 100% accurate, as is the page the comic mocks.&lt;br /&gt;
&lt;br /&gt;
Being right on most days, but not the one that mattered was also the subject of [[937: TornadoGuard]].&lt;br /&gt;
&lt;br /&gt;
At the same time this Christmas comic came out, the [[xkcd Header text]] was [[xkcd_Header_text#2019-12-02_-_Into_Science|changed]] to ask if there were someone that would like Randall's new book ''[[How To]]'' as a Christmas present.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:'''&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;{{#ifeq:{{CURRENTDAY}}|25|{{#ifeq:{{CURRENTMONTH}}|12|Yes|No}}|No}}*&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;'''&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;99.73% accurate&lt;br /&gt;
&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:xkcd.com presents a new &amp;quot;Is It Christmas&amp;quot; service to compete with isitchristmas.com&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Randall usually makes [[:Category:Christmas|Christmas comics]] around Christmas Day, but this year he has made two comics mentioning Christmas already by the 2nd of December 2019. &lt;br /&gt;
**The first came two comics before this with [[2234: How To Deliver Christmas Presents]]. &lt;br /&gt;
**Only two times before has there been released any Christmas related comics so close to Christmas without being released in the few days around Christmas Day (22-26 of December). See the explanation for Christmas comics.&lt;br /&gt;
*The calendar used by most of the world for civil purposes is the Gregorian calendar, instituted by Pope Gregory XIII of the Roman Catholic Church in 1582.  However, most Eastern Orthodox churches continue to use the Julian calendar for the purpose of their holidays; December 25th in the Julian calendar is January 7th in the Gregorian calendar for years between 1900 and 2100, so that is the civil date when those countries observe Christmas.  The author of isitchristmas.com is [https://github.com/isitchristmas/web/issues/67#issuecomment-29585160 aware that this is the case], but has chosen to recognize a single date (December 25th in the Gregorian calendar) as Christmas for the sake of simplicity.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Christmas]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2088:_Schwarzschild%27s_Cat&amp;diff=208488</id>
		<title>2088: Schwarzschild's Cat</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2088:_Schwarzschild%27s_Cat&amp;diff=208488"/>
				<updated>2021-03-19T17:14:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2088&lt;br /&gt;
| date      = December 21, 2018&lt;br /&gt;
| title     = Schwarzschild's Cat&lt;br /&gt;
| image     = schwarzschilds_cat.png&lt;br /&gt;
| titletext = Cats can be smaller than the critical limit, but they're unobservable. If one shrinks enough that it crosses the limit, it just appears to get cuter and cuter as it slowly fades from view.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This comic is primarily a wordplay joke about the {{w|Schwarzschild radius}}, or the distance from a black hole corresponding to the {{w|event horizon}}.The Schwarzschild radius for a given body is the limit to which a given mass can be shrunk down before it becomes a black hole - the Schwarzschild radius also represents the event horizon of this newly-created black hole. The event horizon, in turn, is the limit from which nothing can leave a black hole; not even light. The joke is that, apparently, smaller cats are cuter, and there is a limit below which a sufficiently small cat (but larger than zero) will approach infinite cuteness, in a similar pattern to the way time's rate for an observer will approach infinity, the closer they get to the event horizon of a black hole.&lt;br /&gt;
&lt;br /&gt;
It's also an oblique reference to the {{w|Schrödinger's cat}} thought-experiment, since the names (Erwin) &amp;quot;Schrödinger&amp;quot; and (Karl) &amp;quot;Schwarzschild&amp;quot; are somewhat similar and both men were early 20th-century physicists who exchanged ideas with Albert Einstein. However, the actual comic doesn't bring up {{w|quantum superposition}}. &lt;br /&gt;
&lt;br /&gt;
The title text makes two allusions. First, it alludes to what happens when an object falls into a black hole. From an outside observer's point of view, such objects appear to slow down and take an infinite amount of time to cross the event horizon due to the time dilation of {{w|General relativity}}. The object's photons become increasingly red-shifted, fading as they lose energy to the black hole's gravity well. The scientific consensus suggests that from the falling object's point of view, it should continue to experience time and cross the Schwarzschild radius, but that event is unobservable from the outside (hence the term &amp;quot;event horizon&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Second, the title text is a play on the {{w|Cheshire Cat}} from Alice in Wonderland, which slowly fades from view until only its grin remains.&lt;br /&gt;
&lt;br /&gt;
Randall previously discussed the superiority of tiny mammals in [[1682: Bun]], and drew graphs relating to the perceived cuteness of cats in [[231: Cat Proximity]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A graph is shown. The x-axis is labeled &amp;quot;Cat size&amp;quot; and the y-axis, &amp;quot;Cat cuteness&amp;quot;. Parallel to and a short distance from the y axis is a dashed line the same length as the y-axis line, representing a vertical asymptote; the space between the y axis and the dashed line is labelled &amp;quot;Critical Limit&amp;quot;. Graphed is a function coming down from infinity, starting close to the dashed line; it then levels off and does not reach zero on-screen. At the top end of the graph is the text &amp;quot;Schwarzschild's Cat&amp;quot; and an arrow pointing upwards outside of the graph.]&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Physics]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1949:_Fruit_Collider&amp;diff=208487</id>
		<title>1949: Fruit Collider</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1949:_Fruit_Collider&amp;diff=208487"/>
				<updated>2021-03-19T17:06:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1949&lt;br /&gt;
| date      = January 31, 2018&lt;br /&gt;
| title     = Fruit Collider&lt;br /&gt;
| image     = fruit_collider.png&lt;br /&gt;
| titletext = The most delicious exotic fruit discovered this way is the strawberry banana. Sadly, it's only stable in puree form, so it's currently limited to yogurt and smoothies, but they're building a massive collider in Europe to search for a strawberry banana that can be eaten whole.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
[[Ponytail]] is suggesting that exotic new fruit can be created in a similar way to that in which exotic subatomic particles can, by smashing together more common varieties at high speed.&lt;br /&gt;
&lt;br /&gt;
Particle accelerators are used to smash sub-atomic particles together at near-light speeds. This can result in a release of enough energy to produce massive exotic particles that do not exist under standard conditions. By examining the results, physicists can test theories in physics and, sometimes, unexpected consequences can force them to revise existing theories. When explaining particle accelerators to the general public, this kind of experiment is sometimes explained with a fruit analogy. For example, the University of Oxford's &amp;quot;[https://www2.physics.ox.ac.uk/accelerate/resources/sample-scripts/sample-script-1 Accelerate!]&amp;quot; show says &amp;quot;It's like throwing together two apples really really hard and getting three bananas and a mango.&amp;quot; In this comic strip, the analogy is taken literally, and claims that several interesting new types of fruit have been created.&lt;br /&gt;
&lt;br /&gt;
; {{w|Pineapples}} with {{w|apple}} skin.&lt;br /&gt;
The tough, spiny skin of pineapples makes them (almost) impossible to eat without a knife and, while high in fiber, can be a danger to the intestinal tract and is commonly considered inedible. Nevertheless, many people really like the taste of them. Creating a variety with the skin of an apple would allow them to be enjoyed without the usual inconvenience.&lt;br /&gt;
&lt;br /&gt;
; {{w|Pomegranates}} full of {{w|grapes}}.&lt;br /&gt;
A pomegranate is a large berry containing a large number of seeds with fleshy coverings. Many people find the high seed-to-flesh ratio offputting when eating them. If these were replaced with grapes, this ratio would be much lower; if it were a seedless variety of grape, it could be zero.&lt;br /&gt;
&lt;br /&gt;
; {{w|Watermelon}}-sized {{w|peaches}}.&lt;br /&gt;
This could be a reference to the Roald Dahl story ''{{w|James and the Giant Peach}}'', or Randall may just ''really'' like peaches, as shown in [[388: Fuck Grapefruit]].&lt;br /&gt;
&lt;br /&gt;
; {{w|Strawberry}} {{w|banana}} [title text]&lt;br /&gt;
Strawberry and banana is a popular flavor combination for yogurts and smoothies. The &amp;quot;massive collider&amp;quot; in Europe refers to the {{w|Large Hadron Collider}}, the largest particle accelerator in the world. However the Large Hadron Collider was built to investigate the relationship between matter and forces[http://press.cern/press-releases/1994/12/cern-council-gives-go-ahead-large-hadron-collider], and not to search for a strawberry banana{{Citation needed}}.&lt;br /&gt;
&lt;br /&gt;
Many fruit-based snacks and drinks will derive flavors from fruit blends. These are generally created by mixing the juice, or artificial substitute flavorings, of two separate, individual fruits, rather than by attempting to create a new fruit by smashing the constituent fruits together. Some man-made hybrid fruits have been created via cross-breeding, grafting, and genetic engineering. It is notable that fruiting plants are generally far more capable of mixing genes across species than animals are. It is often quite possible to produce a hybrid of two fairly distantly related fruits by forcing the pollen of one to fertilize the ovary of another, or even splicing the bulk of the genes together. Of course, this would be more likely to happen in a high-energy collision of their reproductive parts, rather than their fruits. Smashing two fruits together at high speeds will usually result in a sticky mess rather than a new fruit hybrid, as recognised in the title text.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the hypothesis presented in this strip has now been tested by [https://www.youtube.com/watch?v=tzJBm3ThjJ8 The Slow Mo Guys].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&lt;br /&gt;
:[Ponytail points with a stick at a graph hanging on the wall. It depicts a collision of two apples producing a banana, a bunch of grapes, a cherry, three strawberries, and one product which is too small to distinguish clearly but which may be a single grape or berry.]&lt;br /&gt;
:Ponytail: When two apples collide, they can briefly form exotic new fruit. Pineapples with apple skin. Pomegranates full of grapes. Watermelon-sized peaches.&lt;br /&gt;
:Ponytail: These normally decay into a shower of fruit salad, but by studying the debris, we can learn what was produced.&lt;br /&gt;
:Ponytail: Then, the hunt is on for a stable form.&lt;br /&gt;
&lt;br /&gt;
:[Caption below the panel:] &lt;br /&gt;
:How new types of fruit are developed&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Randall has previously indicated that he finds pineapple tasty but very hard to eat in [[388: Fuck Grapefruit]].&lt;br /&gt;
&lt;br /&gt;
This comic was published on the Jewish holiday for the trees, {{w|Tu BiShvat|Tu BiShvat (Hebrew: טו בשבט)}}, on which it is traditional to eat exotic fruits.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Physics]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2210:_College_Athletes&amp;diff=208311</id>
		<title>2210: College Athletes</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2210:_College_Athletes&amp;diff=208311"/>
				<updated>2021-03-16T22:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2210&lt;br /&gt;
| date      = October 2, 2019&lt;br /&gt;
| title     = College Athletes&lt;br /&gt;
| image     = college_athletes.png&lt;br /&gt;
| titletext = Their signature play is the three-point combinator, a recursive offense which is guaranteed not to halt and continues accumulating points until the buzzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Ponytail]] is reading from her phone about the [https://www.nytimes.com/2019/09/30/sports/college-athletes-paid-california.html California Fair Pay to Play act], which was signed into law on September 30, 2019, two days before this comic was released. It gives college athletes the rights to their name and image (face, body, etc.) for financial gain, in contrast to {{w|NCAA}} rules which require that athletes be unpaid. This bill threatens {{w|Amateurism in the NCAA|the NCAA's notion of amateurism}}, which has become a topic of public debate.&lt;br /&gt;
&lt;br /&gt;
[[White Hat]] thinks this law is a good thing, but then [[Cueball]] claims that his state has passed an even better law giving college players rights to the names and images of ''any'' California athletes. Note that Cueball's state is thus not California, so it is very odd they can use names from another state, in addition to the oddity of gaining rights to another person's name and image.&lt;br /&gt;
&lt;br /&gt;
Ponytail doesn't believe Cueball, but he carries on claiming that all members of his school's basketball team thus have changed their name to {{w|Steph Curry}} after the NBA player who plays for the {{w|Golden State Warriors}}, a team in California. Cueball explains in particular that only one player copied the name from the NBA player, then another member of the team copied the name from that player, and so on. &lt;br /&gt;
&lt;br /&gt;
As it turns out, in his final remark, all this has only been the setup for his grand joke: Cueball tells Ponytail and White Hat that this process of recursive name usage is known as &amp;quot;currying&amp;quot;. In addition to a pun with basketball rules against ''carrying'', avoidance of which often involves passing from one player to another, this is also a play on both the basketball player's name &amp;quot;Curry&amp;quot; used here, as well as the mathematical procedure called {{w|currying}}, named after mathematician {{w|Haskell Curry}}. This sort of humor is very typical of Cueball, leading Ponytail to state that she &amp;quot;hates him&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Currying is when a multi-variable function is broken down into a sequence of single-variable functions, each of which outputs a new function until the final variable is consumed. For example, the function f(x,y,z) can be curried into f(x)(y)(z), where f is a function that consumes x and produces a function f(x), which in turn consumes y, yielding the function f(x)(y), and that in turn is a function f(x)(y) which consumes the parameter z to finally produce f(x)(y)(z), which is equal to the original f(x,y,z). This is not commonly used in most areas of math except for foundational logic but it is widely used in functional programming.&lt;br /&gt;
&lt;br /&gt;
When Cueball says ''a team made up entirely of Steph Currys'', White Hat questions what the plural form should be, and should it instead have been &amp;quot;''Stephs Curry''&amp;quot;? This is referring to the pluralization of phrases where a noun is followed by a modifier of some sort, such as ''attorneys general'', ''parts unknown'', ''heirs apparent'', ''mothers-in-law'', and so on. In these cases, plurals are formed by pluralizing the noun parts of the phrases; however, some of these are rare or foreign enough that speakers of English don't always identify them correctly and pluralize the last word instead, e.g. ''attorney generals''.&lt;br /&gt;
&lt;br /&gt;
The title text is a computer science joke, saying that the Steph Currys basketball team's signature play is the &amp;quot;three-point combinator&amp;quot;, a joke on the {{w|three-point play}} in basketball, and a type of {{w|Fixed-point_combinator#Y_combinator|fixed-point combinator}} called the [https://rosettacode.org/wiki/Y_combinator Y Combinator], introduced by Haskell Curry. The description of &amp;quot;three-point combinator&amp;quot; is dense with word play that relates to the Y Combinator, which is used to implement {{w|recursive}} methods in functional programming languages, has notable properties relating to halting (see: the {{w|halting problem}}), and has a common form in which a second argument is used as a counter that is increased by one with each recursive call until termination. &amp;quot;Signature play&amp;quot; may also be a play on words, as currying transforms a {{w|Type_signature#Method_signature|method signature}}.&lt;br /&gt;
&lt;br /&gt;
In this case, when this move is performed, it will just keep accumulating points, as it is guaranteed it cannot halt and will not stop until the time runs out and the buzzer that ends the game is activated. Such a move can of course not be a part of a real basketball game, and more of a nod to the Golden State Warriors' reputation as a high-scoring, nearly-unstoppable offense widely known for three-point shooting.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball, Ponytail and White Hat are having a conversation. Ponytail is checking her phone.]&lt;br /&gt;
:Ponytail: Oh, huh. California passed a law giving college athletes full rights to their names and images.&lt;br /&gt;
:White Hat: Good, I think?&lt;br /&gt;
&lt;br /&gt;
:[Cueball holds his hand up in a fist, while Ponytail, holding her phone down, and White Hat looks at him.]&lt;br /&gt;
:Cueball: That's nothing. '''''Our''''' state gave college players rights to use the names and images of '''''any''''' California athletes.&lt;br /&gt;
:Ponytail: It did not.&lt;br /&gt;
&lt;br /&gt;
:[In a frame-less panel Cueball holds his hands out, Ponytail's phone is gone and White Hat puts a hand to his chin.]&lt;br /&gt;
:Cueball: Sure it did!&lt;br /&gt;
:Cueball: That's how our school fielded a basketball team made up entirely of Steph Currys.&lt;br /&gt;
:White Hat: Or is the plural &amp;quot;Stephs Curry&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
:[Cueball holds both hands up in front of him. Ponytail has her arms down but she is balling her hands into fists.]&lt;br /&gt;
:Cueball: They didn't all copy the original Steph, though. One player got the rights to his name, then the next player got it from them, and so on.&lt;br /&gt;
:Cueball: This process is known as &amp;quot;currying&amp;quot;.&lt;br /&gt;
:Ponytail: ...I hate you so much.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Comics featuring real people]]&lt;br /&gt;
[[Category:Sport]] &amp;lt;!-- Athletes is not just Basketball! So inserted this category again--&amp;gt;&lt;br /&gt;
[[Category:Basketball]]&lt;br /&gt;
[[Category:Math]]&lt;br /&gt;
[[Category:Programming]]&lt;br /&gt;
[[Category:Puns]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1060:_Crowdsourcing&amp;diff=208116</id>
		<title>1060: Crowdsourcing</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1060:_Crowdsourcing&amp;diff=208116"/>
				<updated>2021-03-15T00:09:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: [sic]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1060&lt;br /&gt;
| date      = May 25, 2012&lt;br /&gt;
| title     = Crowdsourcing&lt;br /&gt;
| image     = crowdsourcing.png&lt;br /&gt;
| titletext = We don't sell products; we sell the marketplace. And by 'sell the marketplace' we mean 'play shooters, sometimes for upwards of 20 hours straight.'&lt;br /&gt;
}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{w|Crowdsourcing}} is the practice of obtaining needed services, ideas, or content by soliciting contributions from a large group of people, and especially from an online community, rather than from traditional employees or suppliers. In the new Internet economy, it is not uncommon for companies to rely on crowdsourced designs or ideas, to contract the marketing to another firm, or to interact with customers through social networks established by other companies. &lt;br /&gt;
&lt;br /&gt;
[[Cueball]], however, is describing a business strategy which manages to do all three by &amp;quot;crowdsourcing&amp;quot; the process of getting a company and a prospective employee together. Cueball describes it as helping people with ideas find funding, similar to Kickstarter or Indiegogo, but rather than setting up a system to facilitate the process, he plans to use already-existing social networks (such as Facebook and Twitter).  Effectively, by relying on outside support for all steps of the business plan, his company does nothing; however, because the parts of his strategy are all feasible separately, and because he describes them with a barrage of trendy buzzwords, his audience is impressed and fails to notice the company's essential pointlessness.&lt;br /&gt;
&lt;br /&gt;
In the title text Cueball claims that &amp;quot;we don't sell a product, we sell the marketplace,&amp;quot; a phrase that typically describes a company whose business model is to facilitate the business of other companies, and would be a plausible reason for a company to not make products. However, this is revealed to be yet more empty buzzwords when Cueball clarifies that they don't actually do any work and instead play video games (&amp;quot;shooters&amp;quot; refer to first person shooters, a genre of video game).&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is standing in front of a flowchart on a wall, indicating with a pointer. A man and two women are looking on with interest. One woman holds a briefcase.]&lt;br /&gt;
:Cueball: We crowdsource the desig process, allowing those with the best designs to connect—&lt;br /&gt;
:Cueball: via already-in-place social networking infrastructure—&lt;br /&gt;
:Cueball: with interested manufacturers, distributors, and marketers.&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:Nobody caught on that our business plan didn't involve ''us'' in any way— it was just a description of other people making and selling products.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=818:_Illness&amp;diff=208115</id>
		<title>818: Illness</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=818:_Illness&amp;diff=208115"/>
				<updated>2021-03-15T00:06:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: [sic]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 818&lt;br /&gt;
| date      = November 12, 2010&lt;br /&gt;
| title     = Illness&lt;br /&gt;
| image     = illness.png&lt;br /&gt;
| titletext = &amp;lt;3 If there's anything you can do, I'll let you know. For the moment, any simple distracting online games sent to sick@xkcd.com will not go unappreciated [EDIT: Holy crap 2,700 games before noon. I love you guys; thank you. They will be passed along and played by us all.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{Quote| I’m going through a rough period right now. There’s an illness in my family and I’m having a hard time focusing on anything but worrying and trying to take care of health stuff. Everyone is going to be okay, but it’s going to be a difficult four or five months, and I really appreciate your patience and understanding. I’m going to keep putting up comics, but I don’t how much else I’ll be able to work on.|[[Randall Munroe]]|[https://blog.xkcd.com/2010/11/05/submarines/ Source]}}&lt;br /&gt;
&lt;br /&gt;
This is the first comic about [[Randall]]'s fiancée's (now wife) {{w|Cancer|cancer}}.&lt;br /&gt;
&lt;br /&gt;
It is self-explanatory, although vague on specifics.&lt;br /&gt;
&lt;br /&gt;
More details and related comics are on the [[:Category:Cancer]] page.&lt;br /&gt;
&lt;br /&gt;
In the comic Randall mentions that he might not be able to (or interested in) sticking to the normal schedule. But he did manage to do that anyway. However, this comic was posted on a Friday, and the next week there were the 5 minute comics, and already the week after the next, xkcd was overtaken by guests during the [[:Category:Guest Week|Guest Week]]. Maybe this was his online comic colleagues who gave him a helping hand?&lt;br /&gt;
&lt;br /&gt;
The title text asks for readers to send him distracting games to play, then was edited to show his appreciation for the number of them sent in.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Randall, depicted as Cueball, is standing beneath all of this text. The last heart is much bigger than the text and comes directly from the Cueball figure.]&lt;br /&gt;
:Randall: Hey, everyone-&lt;br /&gt;
:Randall: As I mentioned on the blag, I'm going through a rough time right now. I'm dealing with a serious family illness and it's become pretty overwhelming.&lt;br /&gt;
:Randall: We're still getting a handle on everything, and I appreciate your patience while we figure it all out.&lt;br /&gt;
:Randall: Thank you to everyone who wrote in with kind wishes and words of support. They've been passed on and meant a lot.&lt;br /&gt;
:Randall: I like drawing, and might find time for it in the coming weeks, but I'm not going to push myself to stick to a schedule.&lt;br /&gt;
:Randall: However, between my stacks of notebooks, scanner, and supportive sysadmin, I should at least have something interesting to share with yyou in this space each M/W/F.&lt;br /&gt;
:Randall: ♡&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Randall Munroe]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Cancer]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=977:_Map_Projections&amp;diff=202446</id>
		<title>977: Map Projections</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=977:_Map_Projections&amp;diff=202446"/>
				<updated>2020-11-27T22:04:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 977&lt;br /&gt;
| date      = November 14, 2011&lt;br /&gt;
| title     = Map Projections&lt;br /&gt;
| before    = [[#Explanation|↓ Skip to explanation ↓]]&lt;br /&gt;
| image     = map_projections.png&lt;br /&gt;
| titletext = What's that? You think I don't like the Peters map because I'm uncomfortable with having my cultural assumptions challenged? Are you sure you're not... ::puts on sunglasses:: ...projecting?&lt;br /&gt;
}}&lt;br /&gt;
{{TOC}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{w|Map projection}}, or how to represent the spherical Earth surface onto a flat support (paper, screen...) to have a usable map, is a long-time issue with very practical aspects (navigation, geographical shapes and masses visualization, etc.) as well as very scientific/mathematical ones, involving geometry or even abstract algebra among other things. There is no universal solution to this problem: Any 2D map projection will always distort in a way the spherical reality. Many projections have been proposed in various contexts, each intending to minimize distortions for specific uses (for nautical navigation, for aerial navigation, for landmass size comparisons, etc.) but having drawbacks from other points of view. Some of them are more frequently used than others in mass media and therefore more well-known than others, some are purely historical and now deprecated, some are very obscure, etc.&lt;br /&gt;
&lt;br /&gt;
[[Randall]] suggests here the idea that someone's &amp;quot;favorite&amp;quot; map projection can reveal aspects of their personality, then goes through a series of them to show what they can mean. &lt;br /&gt;
&lt;br /&gt;
He may actually believe that all map projections are in a way bad. This could be inferred from the fact that he much later began  publishing a series of [[:Category:Bad Map Projections|Bad Map Projections]], starting with [[1784: Bad Map Projection: Liquid Resize]], which was Bad Map Projection #107 on his list, and was followed up by #79: [[1799: Bad Map Projection: Time Zones]]. The projections below could be #1-#12 on that list, although the last one, where Randall hates those that love it, might be somewhat further down the list.&lt;br /&gt;
&lt;br /&gt;
===Mercator===&lt;br /&gt;
[[File:MercatorProjection.jpg|frame|The Mercator projection]]&lt;br /&gt;
The {{w|Mercator projection}} was introduced by Flemish cartographer Gerardus Mercator in 1569. The main purpose of this map is to preserve compass bearings; for example 13 degrees east of north will be 13 degrees clockwise from the ray pointing toward the top of the map, at every point.  A mathematical consequence is the mapping is conformal, i.e. if two roads meet at a certain angle on the surface of the Earth, they will meet at that same angle on the map.  It also follows that at every point the vertical and horizontal scales are the same, so locally i.e. considering only a small part of the map, geographical features (shapes, angles) are well represented, which helps a lot in recognizing them on-the-field, or for local navigation in that small part only. For this reason, that projection (or a close variant) is used in several online mapping services (such as Google Maps when this comic was published, but they switched to a globe, see below), which means that it is frequently encountered by the general public. A straight line on the map corresponds to a course of constant bearing (direction), which was very useful for nautical navigation in the past (and thus made that projection very well-known).&lt;br /&gt;
&lt;br /&gt;
However, from a global point of view, this projection is radically incorrect in how it shows the size of landmasses (for instance, Antarctica and Greenland seem gigantic), and furthermore, it always excludes a small region around each pole (otherwise the map would be of infinite height), so it doesn't provide a complete solution for the problem of map projection. The comic implies that people who like that projection aren't very interested with map issues, and typically use what they are offered without thinking much about it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Van der Grinten===&lt;br /&gt;
[[File:VanDerGrintenProjection.jpg|frame|The Van der Grinten projection]]&lt;br /&gt;
The {{w|Van der Grinten projection}} is not much better than the Mercator. It was adopted by {{w|National Geographic}} in 1922 and was used until they updated to the Robinson projection in 1988.&lt;br /&gt;
&lt;br /&gt;
The Van der Grinten projection is circular as opposed to the Mercator projection. The fictional person believes a circular map is more fitting to the real Earth's three-dimensional spherical nature because both are round. This belief fails to recognize that a two-dimensional circle has very little in common with the surface of a sphere, and thus this projection still causes a vast distortion of space and area.  Because of this, Randall implies the Van der Grinten enthusiast to be optimistic and childishly simple-minded (e.g. &amp;quot;you like circles&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Robinson===&lt;br /&gt;
[[File:RobinsonProjection.jpg|frame|The Robinson projection]]&lt;br /&gt;
The {{w|Robinson projection}} was developed by {{w|Arthur H. Robinson}} as a map that was supposed to look nice and is often used for classroom maps. National Geographic switched to this projection in 1988, and used it for ten years, switching to the {{w|Winkel tripel projection|Winkel-Tripel}} in 1998.&lt;br /&gt;
&lt;br /&gt;
{{w|The Beatles}} was a rock band that enjoyed great commercial success in the 1960s, and are widely considered the best act ever in the genre of popular music. The Beatles, coffee, and running shoes are all things that are very commonly enjoyed and largely uncontroversial, as well as being comforting.  Liking these specific things suggests an ordinary, easygoing lifestyle paralleled by the projection.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Dymaxion===&lt;br /&gt;
[[File:DymaxionProjection.jpg|frame|The Dymaxion projection]]&lt;br /&gt;
Also called the Fuller Map, the {{w|Dymaxion map}} takes a sphere and projects it onto an icosahedron, that is a polyhedron with 20 triangular faces. It is far easier to unwrap an icosahedron than it is to unwrap a sphere into a 2D object and has very little skewing of the poles. {{w|Buckminster Fuller}} was an eccentric futurist who believed, for example, that world maps should allow no conception of &amp;quot;up&amp;quot; or &amp;quot;down&amp;quot;. He was therefore more than happy to defy people's expectations about maps in the pursuit of mathematical accuracy.&lt;br /&gt;
&lt;br /&gt;
Randall associates the projection to geek subculture and niche markets:&lt;br /&gt;
*{{w|Isaac Asimov}} was an American science-fiction writer, who (as well as publishing many textbooks) is considered the father of the modern concept of robots. He invented the {{w|Three Laws of Robotics}}. He also worked on more than 500 books throughout his career.&lt;br /&gt;
*{{w|XML}} is the eXtensible Markup Language. It is used to represent data in a format that machines can read and understand, as well as being human-readable. In practice, XML is cumbersome to read.&lt;br /&gt;
*{{w|Vibram FiveFingers|Toed shoes}} are a [[1065: Shoes|favorite]] of Randall's to pick on. In society they are seen as a {{w|geek}} clothing item.&lt;br /&gt;
*Brought to the world by {{w|Dean Kamen}}, the {{w|Segway PT}} was supposed to be a device that changed the way cities were built. In reality, most jurisdictions have put in place rules specifically against Segways, making them a frustration to own and use within the law (in some states in Australia, it is illegal to use them on public footpaths or roads). Also, the former owner of {{w|Segway Inc.}}, the late {{w|Jimi Heselden}}, accidentally rode his Segway off a cliff in 2010.&lt;br /&gt;
*At the time of comic release, 3D goggles, nowadays widely known as {{w|Virtual reality headset|VR headsets}}, were considered a gimmick at best. The original idea is as old as 3D graphics, but it never really took off until mid-2010s. Earlier products were very unwieldy and offered poor graphics quality, so no one took this technology seriously.&lt;br /&gt;
*{{w|Dvorak Simplified Keyboard|Dvorak}} is an alternate keyboard layout to {{w|QWERTY}}. According to legend, QWERTY was invented to help keep manual typewriters from jamming (by placing the most used keys far from each other) but Dr. {{w|August Dvorak}} performed many studies and found the mathematically optimal keyboard layout to reduce finger travel for right handed typists. While some claim Dvorak is technically better than QWERTY, QWERTY had become the standard. All the keyboards were laid out in QWERTY format, but a lot of software exists to remap the keys to DVORAK for those interested in typing faster.  Retraining the brain to use Dvorak takes perhaps a week.  It has become a [[:Category:Dvorak|recurrent theme]] on xkcd.&lt;br /&gt;
**It seems likely that Randall looked at this comic when he made the [[1784: Bad Map Projection: Liquid Resize]], and given that he then released a comic about Dvorak, [[1787: Voice Commands]], the week after that, it seem like  this old comic may also have inspired that Dvorak reference, see this [[1787: Voice Commands#Trivia|trivia item]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Winkel-Tripel===&lt;br /&gt;
[[File:Winkel-TripelProjection.jpg|frame|The Winkel Tripel projection]]&lt;br /&gt;
Proposed by Oswald Winkel in 1921, the {{w|Winkel tripel projection}} tried to reduce a set of three (German: Tripel) main problems with map projections: area, direction, and distance. The {{w|Kavrayskiy VII projection|Kavrayskiy projection}} is very similar to the Winkel Tripel and was used by the USSR, but very few in the Western world know of it.&lt;br /&gt;
&lt;br /&gt;
The comic links this projection to {{w|hipster}} subculture. The hipster stereotype is to avoid conforming to mainstream fashions. &amp;quot;Post-&amp;quot; refers to a variety of musical genres such as {{w|post-punk}}, {{w|post-grunge}}, {{w|post-minimalism}}, etc. that branch off of other genres.&lt;br /&gt;
&lt;br /&gt;
;Trivia&lt;br /&gt;
*In German &amp;quot;Winkel-Tripel-Projektion&amp;quot; means Winkel's triple projection, and therefore the hyphen shouldn't be there: &amp;quot;Winkel Tripel&amp;quot; or &amp;quot;Winkel tripel&amp;quot;.&lt;br /&gt;
*This projection was later used in [[2242: Ground vs Air]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Goode Homolosine===&lt;br /&gt;
[[File:GoodeHomolosineProjection.jpg|frame|The Goode Homolosine projection]]&lt;br /&gt;
The {{w|Goode homolosine projection}} takes a different approach to skewing a sphere into a roughly circular surface. An orange peel can be taken from an orange and flattened with fair success; this is roughly the procedure that {{w|John Paule Goode}} followed in creating this projection. Randall is suggesting that people who like this map also prefer relatively easy solutions to other things in life, despite those solutions having nuanced problems that are more difficult to address.&lt;br /&gt;
&lt;br /&gt;
Common people make arguments that if normal people would run the United States, then the US wouldn't be in the trouble it is. This is from the belief that career politicians are simply out to make money and will only act in the interest of their constituency when their continued easy life is threatened (usually around election time).&lt;br /&gt;
&lt;br /&gt;
Airline food is another, much maligned, problem. How do you store enough food to feed people on long airplane trips? What kind of food can be served in an enclosed, low-air-pressure environment? The common solution is to use some kind of prepackaged, reheated meal. Randall is saying that the people in favor of the Goode Homolosine wonder why the airlines don't simply order meals from the restaurants in the airport, store that food, and serve it, rather than using bland reheated food.&lt;br /&gt;
&lt;br /&gt;
Older cars burned oil like mad fiends, and oil back then would become corrosive to the innards of an engine, so oil had to be changed often. But, with the introduction of synthetic motor oil and better designed engines, new cars only need their oil changed about every 10,000 to 15,000 miles. A common conspiracy theory is that modern automobile oil manufacturers still recommend that car owners change their oil every 3,000-5,000 miles to &amp;quot;drum&amp;quot; up more business, even though that frequency is unnecessary.&lt;br /&gt;
&lt;br /&gt;
All of these references suggest that people who like the Goode Homolosine projection are fans of easy solutions to problems. However, the solutions would not necessarily work in practice. For instance: the restaurants might have trouble making enough food for the whole plane, and it could get cold before being served; the air conditions [http://www.nbcnews.com/health/one-reason-airline-food-so-bad-your-own-tastebuds-6C10823522 aboard planes] can affect taste, so airlines say they optimize for this; there is no such thing as a &amp;quot;normal&amp;quot; person, and if there were, he/she would have virtually no chance at actually getting into government office; and the Goode Homolosine projection, while mostly resembling a flattened orange peel as suggested by the earlier analogy, does indeed cut down on distortion, but also has serious problems of its own, such as leaving huge gaps of nothingness between the continents, making distances across the oceans difficult to visualize.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Hobo–Dyer===&lt;br /&gt;
[[File:Hobo-DyerProjection.jpg|frame|The Hobo–Dyer projection]]&lt;br /&gt;
The {{w|Hobo–Dyer projection}} was commissioned by Bob Abramms and Howard Bronstein and was drafted by Mick Dyer in 2002. It is a modified {{w|Behrmann projection}}. The goal was to be a more visually pleasing version of the Gall–Peters.&lt;br /&gt;
&lt;br /&gt;
As is discussed in the Gall–Peters explanation, the Gall–Peters was developed to be equal area, so that economically disadvantaged areas can at least take comfort in the fact that their country is represented correctly by area on maps.&lt;br /&gt;
&lt;br /&gt;
Randall associates the Hobo–Dyer projection to &amp;quot;crunchy granola&amp;quot; — a stereotype associated with vegetarianism, environmental activism, anti-war activism, liberal political leanings, and some traces of {{w|hippie}} culture.&lt;br /&gt;
&lt;br /&gt;
With feminism becoming mainstream and alternative genders being more widely accepted, some have begun to invent gender-neutral pronouns so that when referring to a person whose gender is not known they cannot be offended by being referred to by the wrong pronouns. In {{w|Middle English}} 'they' and 'their' were {{w|Singular they|accepted genderless pronouns that could replace 'he', 'she'}} as well as be used to represent a crowd, but this usage is considered by some to be grammatically incorrect because of the plural/singular debate ([https://www.merriam-webster.com/video/the-awkward-case-of-his-or-her stupid Victorian Grammarians!]). There have been {{w|gender-neutral pronoun#Invented pronouns|many attempts at popularizing invented gender-neutral pronouns}} and they are beginning to achieve some degree of success in the mainstream.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Plate Carrée===&lt;br /&gt;
[[File:PlateCarreeProjection.jpg|frame|The Plate Carrée projection]]&lt;br /&gt;
Also known as the {{w|Equirectangular projection}}, it has been in use since, apparently, 100 AD. The benefit of this projection is that latitude and longitude can be used as x,y coordinates. This makes it especially easy for computers to graph data on top of it.&lt;br /&gt;
&lt;br /&gt;
According to the comic, the projection appeals to people who find much beauty in simplicity.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===A Globe!===&lt;br /&gt;
[[File:GlobeProjection.jpg|frame|The Globe &amp;quot;projection&amp;quot;]]&lt;br /&gt;
In any good discussion there has to be at least one smart-ass. This is a comic about map projections, that is, the science of taking a sphere and flattening it into 2 dimensions. The smart-ass believes that we shouldn't even try: a sphere is, tautologically, the perfect representation of a sphere.&lt;br /&gt;
&lt;br /&gt;
To quote ''{{w|The Princess Bride}}'': &amp;quot;Yes, you're very smart. Shut up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A globe is, of course, the &amp;quot;map projection&amp;quot; used by {{w|Google Earth}}, and recently by other mapping software (including Google Maps) as computers and phones get increasingly powerful 3D graphics.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Waterman butterfly===&lt;br /&gt;
[[File:WatermanButterflyProjection.jpg|frame|The Waterman Butterfly projection]]&lt;br /&gt;
Similar to the Dymaxion, the {{w|Waterman butterfly projection}} turns a sphere into an octahedron, and then unfolds the net of the octahedron, which was devised by mathematician {{w|Waterman polyhedron|Steve Waterman}} based upon the work of {{w|Bernard J.S. Cahill}}.&lt;br /&gt;
&lt;br /&gt;
Bernard Cahill published a [http://www.genekeyes.com/B.J.S._CAHILL_RESOURCE.html butterfly map] in 1909. Steve Waterman probably has the only extant &amp;quot;ready to go&amp;quot; map following the same general principles, though Gene Keys may not be far behind. Waterman has a poem with graphics in a similar vein to this xkcd comic that is worth reading.[http://web.archive.org/web/20120118095915/http://watermanpolyhedron.com/worldmap.html]&lt;br /&gt;
&lt;br /&gt;
[https://www.degruyter.com/downloadpdf/j/pcr.2016.48.issue-4/pcr-2016-0014/pcr-2016-0014.pdf Polyhedral projections] like Cahill, Dymaxion or Waterman typically offer better accuracy of size, shape and area than flat projections, at the expense of compass directionality, connectedness, and other complications.&lt;br /&gt;
&lt;br /&gt;
The joke is that the person responding deeply understands map projections; anyone who knows of this projection is a person that Randall would like to get to know.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Peirce quincuncial===&lt;br /&gt;
[[File:PeirceQuincuncialProjection.jpg|frame|The Peirce Quincuncial projection]]&lt;br /&gt;
The {{w|Peirce quincuncial projection}} was devised by {{w|Charles Sanders Peirce}} in 1879 and uses {{w|complex analysis}} to make a {{w|conformal mapping}} of the Earth, that conforms except for four points which would make up the midpoints of sides and lie on equator (the equator is represented by a square and the corners connect the sides in the middle.)&lt;br /&gt;
&lt;br /&gt;
{{w|Inception}} was a 2010 movie about {{w|meta}} {{w|lucid dream}}ing. It has a complex story that is difficult to follow and leaves the viewer with many questions at the end, and almost needs to be watched multiple times to be understood.&lt;br /&gt;
&lt;br /&gt;
The human brain is not well developed to deal with oddly obvious things. One example is that everyone has a skeleton, but everyone is surprised to see a part of their body represented by an X-ray. Another is the fascinating complexity of the human hand, a machine which is amazingly complex, driven by a complex interplay of electrical and chemical signals; yet is the size of the hand and so useful. A fascination with or fixation on [http://tvtropes.org/pmwiki/pmwiki.php/Main/ContemplatingYourHands such thoughts] is often associated with an altered state of mind brought on by marijuana consumption. Therefore, Randall may be implying that this map would appeal to stoners.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Gall–Peters===&lt;br /&gt;
[[File:Gall-PetersProjection.jpg|frame|The Gall–Peters projection]]&lt;br /&gt;
The {{w|Gall–Peters projection}} is mired in controversy, surprisingly for a map. {{w|James Gall}}, a 19th-century clergyman, presented this projection in 1855 before the {{w|British Association for the Advancement of Science}}. In 1967, the filmmaker {{w|Arno Peters}} created the same projection and presented it to the world as a &amp;quot;new invention&amp;quot; that put poorer, less powerful countries into their rightful proportions (as opposed to the Mercator). Peters played the marketing game and got quite a few followers of his map by saying it had &amp;quot;absolute angle conformality,&amp;quot; &amp;quot;no extreme distortions of form,&amp;quot; and was &amp;quot;totally distance-factual&amp;quot; in an age when society was very concerned about social justice. All of these claims were in fact false. The Mercator projection distorts size in favor of shape, and Gall-Peters distorts shape in favor of size, being especially inaccurate at the equator and the poles.&lt;br /&gt;
&lt;br /&gt;
The implication is that the fans of this map are pompously concerned with social justice, and willing either to lie or convey marketing mistruths to promote that cause. Alternatively Randall just dislikes this map projection so much due to the above mentioned inaccuracies, that he hates anyone who likes it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Title text===&lt;br /&gt;
The title text makes a joke that goes to the familiar meme from ''{{w|CSI: Miami}}'', in which the star, David Caruso starts a sentence, then puts on his sunglasses and ends the sentence with a corny pun. In this case, the pun is on {{w|map projection}} and {{w|projection (psychology)|projection}} in psychology. Psychological projection is an unconscious defense mechanism wherein a person who is uncomfortable with their own impulses denies having them and attributes them to other people, and blames these people for these impulses. The Sunglasses internet meme has been used [[:Category:Puts on sunglasses|in other comics]] as well.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:What your favorite&lt;br /&gt;
:'''Map Projection'''&lt;br /&gt;
:says about you&lt;br /&gt;
:[All of these are organized as Title, a copy of the particular projection underneath, and what it says about you under that.]&lt;br /&gt;
&lt;br /&gt;
:*Mercator&lt;br /&gt;
:**You're not really into maps.&lt;br /&gt;
:*Van der Grinten&lt;br /&gt;
:**You're not a complicated person. You love the Mercator projection; you just wish it weren't square. The Earth's not a square, it's a circle. You like circles. Today is gonna be a good day!&lt;br /&gt;
:*Robinson&lt;br /&gt;
:**You have a comfortable pair of running shoes that you wear everywhere. You like coffee and enjoy The Beatles. You think the Robinson is the best-looking projection, hands down.&lt;br /&gt;
:*Dymaxion&lt;br /&gt;
:**You like Isaac Asimov, XML, and shoes with toes. You think the Segway got a bad rap. You own 3D goggles, which you use to view rotating models of better 3D goggles. You type in Dvorak.&lt;br /&gt;
:*Winkel-Tripel&lt;br /&gt;
:**National Geographic adopted the Winkel-Tripel in 1998, but you've been a W-T fan since ''long'' before &amp;quot;Nat Geo&amp;quot; showed up. You're worried it's getting played out, and are thinking of switching to the Kavrayskiy. You once left a party in disgust when a guest showed up wearing shoes with toes. Your favorite musical genre is &amp;quot;Post–&amp;quot;.&lt;br /&gt;
:*Goode Homolosine&lt;br /&gt;
:**They say mapping the Earth on a 2D surface is like flattening an orange peel, which seems enough to you. You like easy solutions.You think we wouldn't have so many problems if we'd just elect ''normal'' people to Congress instead of Politicians. You think airlines should just buy food from the restaurants near the gates and serve ''that'' on board. You change your car's oil, but secretly wonder if you really ''need'' to.&lt;br /&gt;
:*Hobo-Dyer&lt;br /&gt;
:**You want to avoid cultural imperialism, but you've heard bad things about Gall-Peters. You're conflict-averse and buy organic. You use a recently-invented set of gender-neutral pronouns and think that what the world needs is a revolution in consciousness.&lt;br /&gt;
:*Plate Carrée &amp;lt;small&amp;gt;(Equirectangular)&amp;lt;/small&amp;gt;&lt;br /&gt;
:**You think this one is fine. You like how X and Y map to latitude and longitude. The other projections overcomplicate things. You want me to stop asking about maps so you can enjoy dinner.&lt;br /&gt;
:*A Globe!&lt;br /&gt;
:**Yes, you're very clever.&lt;br /&gt;
:*Waterman Butterfly&lt;br /&gt;
:**Really? You know the Waterman? Have you seen the 1909 Cahill Map it's based— ...You have a framed reproduction at home?! Whoa. ...Listen, forget these questions. Are you doing anything tonight?&lt;br /&gt;
:*Peirce Quincuncial&lt;br /&gt;
:**You think that when we look at a map, what we really see is ourselves. After you first saw ''Inception'', you sat silent in the theater for six hours. It freaks you out to realize that everyone around you has a skeleton inside them. You ''have'' really looked at your hands.&lt;br /&gt;
:*Gall-Peters&lt;br /&gt;
:**I ''hate'' you.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps‏‎]]&lt;br /&gt;
[[Category:Dvorak]]&lt;br /&gt;
[[Category:Puts on sunglasses]]&lt;br /&gt;
[[Category:Puns]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1347:_t_Distribution&amp;diff=201913</id>
		<title>1347: t Distribution</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1347:_t_Distribution&amp;diff=201913"/>
				<updated>2020-11-16T15:48:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1347&lt;br /&gt;
| date      = March 26, 2014&lt;br /&gt;
| title     = t Distribution&lt;br /&gt;
| image     = t_distribution.png&lt;br /&gt;
| titletext = If data fails the Teacher's t test, you can just force it to take the test again until it passes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The {{w|Student's t-distribution}} is a class of {{w|probability distribution}} used in statistics to model small sample sizes. &amp;quot;Student&amp;quot; was the pseudonym of {{w|William Sealy Gosset}}, an employee of Guinness Brewery who discovered it.&lt;br /&gt;
&lt;br /&gt;
A Student's t distribution is similar to a normal symmetric bell curve distribution, but has &amp;quot;fatter tails&amp;quot;; thus, the one shown in the comic is roughly the right shape.  A &amp;quot;Teacher's&amp;quot; t-distribution is a joke (pun) made up by Randall.&lt;br /&gt;
&lt;br /&gt;
The comic is a play on the name &amp;quot;Student&amp;quot;, the pseudonym of the creator, versus the &amp;quot;Teacher&amp;quot;. The idea is that a &amp;quot;teacher's&amp;quot; distribution would be more complex, and that it would be used for fitting data when the student's distribution wasn't sophisticated enough. Of course, in actuality, such a complex distribution as the one shown in the comic would have many parameters, and in practice would probably lead to overfitting and/or bias. Thus, the comic (and the title text) can be seen as making fun of the idea that more complex is always better, or perhaps of the idea that a statistician's job is to use more and more sophisticated tools to force the data to yield a &amp;quot;publishable&amp;quot; result, rather than to use the simplest appropriate tool and let the chips fall where they may. &lt;br /&gt;
&lt;br /&gt;
[[Cueball]] tries to &amp;quot;fit&amp;quot; a distribution to the data on the paper. This is the usual jargon for when a statistician is trying to model his/her data as coming from some underlying probability distribution, and the comic makes a pun with the physical meaning of &amp;quot;fit&amp;quot;. In the second panel, Cueball decides that the Student's T distribution does not fit his data well (the data failed the Student t-test), and decides to pull out the more complex Teachers t-distribution instead (the teachers t-test - which the data is not allowed to continue to fail). Note that &amp;quot;test&amp;quot; is what statisticians do to data to see if it fits some distribution, but it is also another word for &amp;quot;examination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Students t distribution relates the average of a small sample to the &amp;quot;true&amp;quot; population average, under the assumptions, unobjectionable in many contexts, that there is such a &amp;quot;true&amp;quot; value, and that the samples are independent and normally distributed with equal variance. As such, unless the data on Cueball's paper contain many small groups which radically violate these assumptions somehow, there is no way Cueball's data could falsify the t distribution. In particular, a single number (for the average of one group) or a small set of numbers (for the averages of several numbers) will never make a nice smooth curve, but an average statistician would see that as normal statistical noise that would even out over time, not as a reason to prefer a complex, spiky curve such as the supposed &amp;quot;teacher's&amp;quot; distribution. But of course, Cueball's access to a secret, cooler-looking distribution makes them more badass than a mere average statistician... or does it?&lt;br /&gt;
&lt;br /&gt;
Ironically, the Teacher's T Distribution shows equal variance, itself proving the appropriateness of the Student's T Distribution.&lt;br /&gt;
&lt;br /&gt;
The title text plays on the word &amp;quot;test&amp;quot;. The first part of the sentence refers to a potential &amp;quot;Teacher t-test&amp;quot; which would be used in a statistical context to test for the significance of some observation, as opposed to the real &amp;quot;Student's t-test&amp;quot; which is used to determine if two sets of data differ by a statistically significant amount. On the other hand, the second part of the sentence refers to the possibility for students to take tests (or exams) until they pass - or to teachers who forces students to take the test again and again until they pass. The resulting sentence may refer to statistical fallacy, or the (conscious or unconscious) action of manipulating observations or misconducting experiments to give statistical significance to a false fact.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A physical bell-curve-shaped object labeled &amp;quot;Student's t distribution&amp;quot; is resting on a table. Cueball is working with it and a piece of paper.]&lt;br /&gt;
:Cueball: hmm &lt;br /&gt;
:[Cueball looks at the piece of paper.]&lt;br /&gt;
:Cueball: ...nope.&lt;br /&gt;
:[Cueball picks up the object and begins to walk off the panel with it.]&lt;br /&gt;
:[Cueball comes back onto the panel, now carrying an object shaped like a much more complex curve, with many symmetric spikes and dips, labeled &amp;quot;Teacher's t distribution&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Statistics]]&lt;br /&gt;
[[Category:Puns]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2036:_Edgelord&amp;diff=201805</id>
		<title>2036: Edgelord</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2036:_Edgelord&amp;diff=201805"/>
				<updated>2020-11-13T20:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2036&lt;br /&gt;
| date      = August 22, 2018&lt;br /&gt;
| title     = Edgelord&lt;br /&gt;
| image     = edgelord.png&lt;br /&gt;
| titletext = If you study graphs in which edges can link more than two nodes, you're more properly called a hyperedgelord.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&amp;quot;Edgelord&amp;quot; is modern slang describing a brash provocateur on social media; often in a satirical way that if taken literally would be found disturbing or insensitive. The term derives from the word &amp;quot;edgy&amp;quot;, which is used to describe things which are designed to be provocative.&lt;br /&gt;
&lt;br /&gt;
In mathematics, {{w|Graph theory|graph theory}} is the study of graphs, mathematical structures made up of nodes (points) which are connected by edges (or lines).&lt;br /&gt;
&lt;br /&gt;
This comic plays on the fact that graphs have edges. Calling someone with a Graph Theory Ph.D. an 'edgelord' (a master of edges) is somewhat analogous to calling an engineering student a 'forcelord', an astronomy PhD a 'starlord', or a pharmacologist a 'druglord'.&lt;br /&gt;
&lt;br /&gt;
In reply, [[White Hat]] shouts &amp;quot;No&amp;quot;, and is also clenching his fists in anger, which is ironic, because he seems to be on edge. Because &amp;quot;edgelord&amp;quot; is perceived as an insult by socially aware adults, [[Cueball]] is actually provoking White Hat, making Cueball an edgelord in this interaction.  Similar situational humor is also found in [[2008: Irony Definition]].&lt;br /&gt;
&lt;br /&gt;
The title text makes the same joke, except that the title would be hyperedgelord instead of edgelord. A {{w|Hypergraph|hypergraph}} is a generalization of a graph in which each edge may have more than two endpoints.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is talking to White Hat, who is balling his fist and has small lines above his head to indicate annoyance.]&lt;br /&gt;
:Cueball: So, I hear you're a real edgelord.&lt;br /&gt;
:White Hat: '''''No!'''''&lt;br /&gt;
&lt;br /&gt;
:[Caption below the frame:]&lt;br /&gt;
:How to annoy a graph theory Ph.D.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Math]]&lt;br /&gt;
[[Category:Social interactions]]&lt;br /&gt;
[[Category:Puns]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2118:_Normal_Distribution&amp;diff=201663</id>
		<title>2118: Normal Distribution</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2118:_Normal_Distribution&amp;diff=201663"/>
				<updated>2020-11-11T19:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2118&lt;br /&gt;
| date      = March 1, 2019&lt;br /&gt;
| title     = Normal Distribution&lt;br /&gt;
| image     = normal_distribution.png&lt;br /&gt;
| titletext = It's the NORMAL distribution, not the TANGENT distribution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[File:Standard_deviation_diagram.svg|thumb|{{w|Normal distribution}}s and the intervals of the standard deviation are a topic commonly seen in introductory statistics.  Randall's chart is similar, but his lines are perpendicular.]]&lt;br /&gt;
In statistics, a {{w|Probability distribution|distribution}} is a representation that can be understood in terms of how much of a sample is expected to fall into either discrete bins or between particular ranges of values.  For example, if you wanted to represent an age distribution using bins of ten years (0-9, 10-19, etc.), you could produce a bar chart, one bar for each bin, where the height of each bar represents a count of the portion of the sample matching that bin. To turn that bar chart into a distribution, you'd get infinitely many people (technically: a number N which tends to infinity), put them into age bins that are infinitely narrow (technically: bins whose size is O(1/sqrt(N))), and then divide each bin count by the total count so that the whole thing added up to 1. It is common to ask how much of the distribution lies between two vertical lines; that would correspond to asking what percent of people are expected to fall between two ages.&lt;br /&gt;
&lt;br /&gt;
Many statistical samplings resemble a pattern called a &amp;quot;{{w|normal distribution}}&amp;quot;.  A theoretically perfect normal distribution would have an infinite sample size and infinitely small bins.  That would produce a bar chart matching the shape of the curve in the comic.&lt;br /&gt;
&lt;br /&gt;
The area between two vertical lines of the distribution represents the probability that a randomly selected X-value is between the X-values of the lines. Randall instead finds the area between two ''horizontal'' lines, which is mathematically meaningless, because the Y-axis of a probability distribution is typically taken to represent {{w|absolute magnitude|magnitude}} as a fraction of unity. In the age-distribution analogy above, two points with the same X-value could be understood to represent two people with the same age; but two points with the same Y-value cannot easily be understood in terms of the analogy. The items &amp;quot;represented&amp;quot; by the magnitude at any given horizontal position are indistinguishable, unordered, and interchangeable; the fact that two items happen to fall at the same position on the Y-axis doesn't mean they have anything in common.&lt;br /&gt;
&lt;br /&gt;
In short, Randall has invented a new probability distribution, which the title text humorously implies should be called the ''tangent distribution''. This distribution is defined as follows: consider the area between the curve in the comic and the horizontal axis, and consider a random point (X, Y) uniformly distributed in that region.  Then X has the normal distribution and Y has the tangent distribution.  Areas between vertical lines in the comic give probabilities concerning X, and areas between horizontal lines in the comic give probabilities concerning Y.  The comic correctly indicates that if we let ''R'' be the interval of Y values that is 52.682% of the range of Y centered at the midpoint of the range, then any randomly selected Y value has probability 1/2 of falling inside interval ''R''.&lt;br /&gt;
&lt;br /&gt;
This distribution has never been discussed before, and has no known application. Moreover, the distribution of Y is not symmetric: while 50% of Y values fall inside interval ''R'', 41% fall below ''R'' and only 9% fall above ''R''. So the single piece of information in the comic is not a good way to describe this distribution! We do use such intervals for the normal distribution because the normal distribution is symmetric, and the center of symmetry is the mean, median, and mode. (However, it would be just about as ridiculous to observe that 50% of the X values in a standard normal distribution fall between the vertical lines X=-0.2 and X=1.41.)&lt;br /&gt;
&lt;br /&gt;
The title text refers to the notion of {{w|Normal (geometry)|normals}} and {{w|tangent}}s in geometry. Given a 2D curve or 3D surface, a line which points perpendicularly outward from a point on the curve or surface (making a 90-degree angle with the curve) is said to be ''normal'' to the curve, while a line which just grazes the curve, being exactly parallel to the curve at the point of contact, is said to be ''tangent'' to the curve at that point. The joke is that this geometrical notion of ''normal'' is completely unrelated to the statistical ''normal distribution''. Randall observes that if you take a geometric normal and rotate it 90 degrees, you produce a tangent; thus, if you take the ''normal'' distribution and rotate it by 90 degrees, you must get something called the &amp;quot;''tangent'' distribution.&amp;quot; Saying this to a statistician would only annoy the statistician further.&lt;br /&gt;
&lt;br /&gt;
This is annoying to a statistician not only because the terms ''normal'' and ''tangent'' come from differential geometry and have no established meaning in probability theory.  Even the word ''perpendicular'' has no established meaning in probability theory.  Of course, the x and y coordinates in the comic are perpendicular (orthogonal) coordinates, but X and Y are not &amp;quot;perpendicular&amp;quot; or &amp;quot;orthogonal&amp;quot; random variables.  Even if we give &amp;quot;perpendicular&amp;quot; or &amp;quot;orthogonal&amp;quot; a probabilistic meaning, and the most obvious such meaning is either {{w|Independence (probability theory)|independent}}, which even uses a symbol related to the geometric symbol for perpendicularity, or {{w|Uncorrelatedness (probability theory)|uncorrelated}}, which makes X and Y orthogonal vectors in the Hilbert space of random variables that are square integrable with respect to Lebesgue measure, X and Y are not perpendicular in either of these senses.&lt;br /&gt;
&lt;br /&gt;
So the more probability and statistics you know, the more annoying this comic becomes.  It is not just about confusing novices.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A bell curve of a normal distribution, with the area between two horizontal lines shaded.]&lt;br /&gt;
&lt;br /&gt;
:[The center of the chart is marked between the two lines:]&lt;br /&gt;
:Midpoint&lt;br /&gt;
&lt;br /&gt;
:[The distance between the lines is marked to the right of the midpoint, with the label:]&lt;br /&gt;
:52.7%&lt;br /&gt;
&lt;br /&gt;
:[A label on the outside of the graph, describing the distance between the two lines:]&lt;br /&gt;
:&amp;quot;Remember, 50% of the distribution falls between these two lines!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:How to annoy a statistician&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Charts]]&lt;br /&gt;
[[Category:Statistics]]&lt;br /&gt;
[[Category:Puns]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=563:_Fermirotica&amp;diff=200816</id>
		<title>563: Fermirotica</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=563:_Fermirotica&amp;diff=200816"/>
				<updated>2020-10-30T19:46:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 563&lt;br /&gt;
| date      = April 1, 2009&lt;br /&gt;
| title     = Fermirotica&lt;br /&gt;
| image     = fermirotica.png&lt;br /&gt;
| titletext = I love how Google handles dimensional analysis. Stats are ballpark and vary wildly based on time of day and whether your mom is in town.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The {{w|Fermi paradox}} describes the contradiction between the high probability of {{w|extraterrestrial life}} and the lack of empirical evidence thereof. Age and size of the universe suggest that intelligent life should have occurred somewhere, and that some alien civilizations should have developed technology for {{w|interstellar travel}}. Therefore, one might expect the universe full of life. However, no evidence for any lifeforms on other planets has yet been found by humans. This inconsistency was first noted by {{w|Enrico Fermi}} in 1950 when he posed the question &amp;quot;Where is everybody?&amp;quot;. The phenomenon, often called ''The Great Silence'', was later examined more thoroughly in a paper by {{w|Michael H. Hart}}.&lt;br /&gt;
&lt;br /&gt;
A decade after Fermi's observation, {{w|Frank Drake}} formulated the {{w|Drake equation}}, which aims at estimating the number of active, communicative extraterrestrial civilizations in the {{w|Milky Way}} galaxy. The formula presents itself as the product of several probabilistic factors which would be required for such a civilization to exist. Several parameters are unknown and the equation assumes that all factors are weighed equally, therefore the equation is not useful for computing any actual result.&lt;br /&gt;
&lt;br /&gt;
The comic presents a somewhat related equation which computes the average distance from the observer wherein a couple can be found copulating. (The example parameters given in the comic yield 139 metres.) The implication of the equation is that we are surrounded by sex in our everyday lives. Nevertheless, we rarely encounter couples during the act itself. Borrowing from the Fermi paradox, the ''Fermirotica'' paradox poses the question: &amp;quot;Where is everybody having sex?&amp;quot;. Of course, the lack of empirical evidence of couples having sex can easily be explained by the fact that most couples only have intercourse in privacy. A similar approach might also offer an explanation to the original problem: Alien species might conceal themselves from our observations, e.g. in order to {{w|Prime directive|avoid interfering in the development of civilizations}}. This answer to the Fermi Paradox is commonly called {{w|zoo hypothesis}}.&lt;br /&gt;
&lt;br /&gt;
The second panel has [[Cueball]] sexually aroused by the statistical probability of a couple practising intercourse. This fantasy of his is termed ''statistical {{w|voyeurism}}'' by an off-frame speaker, and is evidently upset by it. Possible reasons for being upset are that he considers it an inappropriate use of statistics, or because it accurately predicts an ''actual'' copulation he is aware of and would rather keep private (e.g. the off-frame speaker is actually about to have sex).&lt;br /&gt;
&lt;br /&gt;
The title text refers to the {{w|Goggle search#calculator|Google calculator}} and praises its capabilities of {{w|dimensional analysis}}, and more specifically {{w|unit conversion}}. [[Randall]] assumes that most readers will enter the equation with the example parameters into the {{w|Google}} search engine. The built-in calculator will output the result in the correct {{w| SI unit}} ''metre'', although the population density was given as ''people per square mile''. The second part of the title text states that the examples are nothing more than an educated guess, and that the equation is simplified. In reality, more parameters must be taken into account, e.g. the time of day, since most people will have sex in the evening or night. The insulting suggestion that the probability of sex rises when the reader's (supposedly promiscuous) mother is in town represents a ''{{w|Yo Mama joke}}''.&lt;br /&gt;
&lt;br /&gt;
Note that this comic was released on April 1st without being an April Fools' Day comic. But Randall made another April Fool on his reader, see the [[#Trivia|trivia section]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A formula is shown with the variables explained above:]&lt;br /&gt;
:P&amp;lt;sub&amp;gt;d&amp;lt;/sub&amp;gt; Regional population density (e.g. 18,600/mi²)&lt;br /&gt;
:X&amp;lt;sub&amp;gt;f&amp;lt;/sub&amp;gt; Average person's frequency of sex (e.g. 80/year)&lt;br /&gt;
:X&amp;lt;sub&amp;gt;d&amp;lt;/sub&amp;gt; Average duration of sex (e.g. 30 minutes)&lt;br /&gt;
:r=sqrt(2/(π*P&amp;lt;sub&amp;gt;d&amp;lt;/sub&amp;gt;*X&amp;lt;sub&amp;gt;f&amp;lt;/sub&amp;gt;*X&amp;lt;sub&amp;gt;d&amp;lt;/sub&amp;gt;))&lt;br /&gt;
:On average, someone within distance r of you is having sex.&lt;br /&gt;
&lt;br /&gt;
:[Cueball standing in front of an easel.]&lt;br /&gt;
:Cueball: Mmm, That probable couple 150 meters away is so hot. Oh yeah, theoretically work it, baby.&lt;br /&gt;
:From out of frame: Hey! No statistical voyeurism!&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This comic was released on April 1 with no obvious ties to {{w|April Fools' Day}} and is thus not one of [[Randall|Randall's]], [[:Category:April fools' comics|April fools' comics]].&lt;br /&gt;
*But on that day Randall, Jeph Jacques and Ryan North altered their {{w|Domain_Name_System|DNS}} records to point to each others websites. So xkcd.com showed the [http://questionablecontent.net/ Questionable content] website, questionablecontent.net the [http://www.qwantz.com/ Dinosaur comics] website, and www.qwantz.com led to the [http://www.xkcd.com xkcd] website.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Sex]]&lt;br /&gt;
[[Category:Math]]&lt;br /&gt;
[[Category:Your Mom]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=191064</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=191064"/>
				<updated>2020-04-22T05:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: don't tell me how to enjoy a comic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
 &amp;lt;!--DO NOT ADD the title text: Return to the play area. This is not shown in the comic. See trivia--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TOC}} &lt;br /&gt;
*To experience the interactivity of this game, visit the {{xkcd|1608|original comic}}.&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete| There are still several tables that need to be filled out Do NOT delete this tag too soon}}&lt;br /&gt;
The &amp;quot;comic&amp;quot; is actually a {{w|browser game}} made to celebrate the release of [[Randall|Randall's]] new book, ''[[Thing Explainer]]'', which was released on the same day as this comic: ''Tuesday'' November 24, 2015.  The comic thus appeared on a Tuesday, replacing that week's normal Wednesday release to coincide with the release day.&lt;br /&gt;
&lt;br /&gt;
The title refers to a {{w|hoverboard}} (which resembles a hovering skateboard without wheels) which has been most [https://www.youtube.com/watch?v=z1ZdMOMUgXE prominently featured] in the movie {{w|Back to the Future Part II}}, which took place in the future, until a little more than a month before this comic was released. {{w|Marty McFly}} traveled to the future in this second installment, more precisely to [https://www.facebook.com/October212015BTTF 2015-10-21], and this comic was released just over one month later 2015-11-24. Hoverboards are just one of many things predicted in Back to the Future Part II that [http://www.bbc.com/news/technology-33785285 have] [https://www.youtube.com/watch?v=4HI137m7XA4 come] [https://www.youtube.com/watch?v=SLwNGBB_Yb0 to] [http://www.wired.com/2016/03/hendo-2-hoverboard/ pass] before reaching the date from the movie, but are more uncommon in our world, along with other inventions like [http://www.terrafugia.com/ flying] [https://www.youtube.com/watch?v=7-1pXbW5wVg cars] and [http://www.soundandvision.com/content/wear-your-music-thinkgeeks-soundtrack-shirt#jo8J1DassbWxlptj.97 musical clothing]. Randall is known to have had [[:Category:Electric skateboard|electric skateboards]], which is also thematically related, although another type of hoverboard would be mentioned just five weeks later in [[1623: 2016 Conversation Guide]].&lt;br /&gt;
&lt;br /&gt;
Given Randall's enjoyment of movies and time travel it is very likely that this game is also a tribute to the {{w|Back to the Future}} movies. But the release day of the game has been used to promote his new book (as is clear with the text in the start screen of the game), and this explains why it was not released on the Back to the Future date. Apart from the date of release and the text about the book, the game does not seem to have any direct relation to the book; there are, however, several scenes in the game that could be seen as [[#Reference to Thing Explainer|references to ''Thing Explainer'']]. Instead the main part of the game is all the references to several movies and other stuff that has often been featured in xkcd as well as many of the other comics.&lt;br /&gt;
&lt;br /&gt;
===The game feature===&lt;br /&gt;
The game features an {{w|animated}} [[Cueball]] riding on a hoverboard which can take [[#Animation|several different positions]]. The controls are the left, up, and right arrows, as written on the start screen until you begin the game, after which the text disappears. There are alternatives as explained in the [[#Controls|Controls]] section. The player can jump repeatedly mid-jump to reach increasing heights, and can move left and right both while jumping and descending (see more under controls).&lt;br /&gt;
&lt;br /&gt;
The player begins in a line-drawing maze (called the [http://www.explainxkcd.com/wiki/images/a/a9/All_play_area_hanging_all_coins.PNG Play Area]) with 17 gold coins located throughout and a &amp;quot;deposit&amp;quot; terminal. The ostensible goal of the game is to collect as many coins as possible and return them to the deposit in the fastest possible time, which returns [[#Messages in Play Area|text messages]] describing the result. Players consumed with obtaining the best possible time result for collecting the coins may not realize there is anything more to the game.&lt;br /&gt;
&lt;br /&gt;
The best way to enjoy this comic is to {{xkcd|1608|play the game!}} If you didn't do that already, '''reading anything below''' will spoil you from truly enjoying the comic, and maybe making some interesting discoveries yourself! So:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Spoiler alert'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond the maze on either side (just far enough that players who remain within the maze will not see) are [http://www.explainxkcd.com/wiki/images/8/8b/1680_Play_Area_Full_Size_Coins_Hoverboard_and_View.png tall walls seemingly designed to contain the player]. However, the walls have a finite height and, combined with the ability to double-jump, the player can leave the purported &amp;quot;play area&amp;quot; either to the sides or above the initial maze. This returns a flashing red [[#Messages in Play Area|error message]]: &amp;quot;'''[http://www.explainxkcd.com/wiki/images/a/ae/Return_to_the_play_area.PNG Return to the Play Area]'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But if the player overcomes the desire to comply and return to the play area and disregards this message, he can take hoverboard Cueball outside beyond the tall walls surrounding the initial play area. And here he will discover an entire world that can be explored left and right (and above), including numerous points of interest and {{w|Easter egg (media)|Easter eggs}} similar in style to comic [[1110: Click and Drag]]. There are also many more [[#Coins|coins]] to collect, 169 coins all in all, so 152 more than those from the play area.&lt;br /&gt;
&lt;br /&gt;
Although this game is reminiscent of Click and Drag, this was the first time an actual game, where the user moves an object in front of the drawing, has been released on xkcd. In previous &amp;quot;games&amp;quot; this has not been the case. In Click and Drag the user only moves the drawing into the view section. And in for instance the two previous [[:Category:April fools' comics|April fools' comics]], [[1350: Lorenz]] and [[1506: xkcloud]], the user does not move anything, but only supplies choices, text and drawings. However, already  on the next {{w|April Fools' Day}} a new game, [[1663: Garden]], was released where the users also actively moved items around on the screen and could make items disappear (like taking coins in this game.)&lt;br /&gt;
&lt;br /&gt;
===The main themes===&lt;br /&gt;
There are many themes and references throughout the game, but the two main themes are '''{{w|Star Wars}}''' and '''{{w|The Lord of the Rings}}'''. Below there is a [[#List of details and references|table]] listing all references to both of these movies and much more. For instance there are 19 references to SW and 6 to LOTR.&lt;br /&gt;
&lt;br /&gt;
The largest part of the game is located on the '''right side''' of the play area and is mainly a world dominated by references to ''Star Wars''. Most noticeable is a recreation of [https://youtu.be/yHfLyMAHrQE?t=112 the opening scene] in the {{w|Star Wars (film)|first film}}, where {{w|Princess Leia|Princess Leia's}} space ship ''{{w|Tantive IV}}'' also known as ''[http://www.explainxkcd.com/wiki/images/8/82/1608_1015x1078y_Entire_Rebel_Blockade_Runner_zoom_out.png The Rebel Blockade Runner]'' is flying over [http://www.explainxkcd.com/wiki/images/3/33/1608_1015x1073y_Ponytail_in_the_dunes_zoom_out.png the desert] planet {{w|Tatooine}}. Here it is followed by the {{w|Star Destroyer}}, ''[http://starwars.wikia.com/wiki/Devastator Devastator]''. The [http://www.explainxkcd.com/wiki/images/0/04/1608_1015x1078y_Entire_Rebbel_Blockade_Runner_zoom_out_to_torpedoes_and_ground.png desert ground with these two space ships] above is the first you find to the right. Although in the game they are located inside the atmosphere, not as in the movie out in space, a fact that is [http://www.explainxkcd.com/wiki/images/1/1d/1608_1049x1090y_Atmosphere_worry_and_car_room_at_bottom_of_hull.png commented on] by [[Megan]] who looks out from an opening in the bottom of the Destroyer's hull. &lt;br /&gt;
:Megan: Is this ship designed to fly in the atmosphere like this? &lt;br /&gt;
&lt;br /&gt;
Both ships are high above the ground level, but there are three [http://www.explainxkcd.com/wiki/images/7/76/1608_1014x1076y_Entire_wires_from_ground_to_Runner.png wires from the ground] that connect (and thus guide you) up to ''The Runner'' and from there [http://www.explainxkcd.com/wiki/images/8/87/1608_1023x1085y_Entire_torpedoes_rain_from_Runner_to_Destroyer.png 100+ torpedoes], which are fired [http://www.explainxkcd.com/wiki/images/f/f1/1608_1018x1079y_Top_rear_end_of_the_Rebel_Blockade_Runner.png down on the Runner] coming [http://www.explainxkcd.com/wiki/images/5/5f/1608_1034x1091y_Torpedo_canon_below_Destroyer.png from the Destroyer] above, gives away the location of the Destroyer itself. The Destroyer is so high up in the air, that you would not be likely to find it by chance without these leads (or at least some of the several other hints from people on the ground [http://www.explainxkcd.com/wiki/images/f/f2/1608_1010x1073y_Cliff_with_rock_and_cactus.png looking up and reacting] or like [[White Hat]] looking from the tip of the [http://www.explainxkcd.com/wiki/images/2/21/1608_0995x1079y_Entire_Washington_monument_extra_zoom_out.png Washington Monument] and reacting [http://www.explainxkcd.com/wiki/images/6/6f/1608_0995x1083y_Tip_of_Washington_monument.png by saying]: &amp;quot;Uh, what the heck is ''that?!''.&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
One of the main points (The Joke) of the entire game is the extreme size of [http://www.explainxkcd.com/wiki/images/c/cd/1608_Entire_Star_Destroyer.png such a Destroyer]. It takes up more space than the rest of the game (and most of the coins are located there). Inside the Destroyer there are many many rooms, long corridors and deep shafts, even a [http://www.explainxkcd.com/wiki/images/5/58/1608_Entire_Cave.png huge cave] with trees and animals. At [http://www.explainxkcd.com/wiki/images/c/c7/1608_Vader_twice_and_emperor_on_and_near_bridge.png the bridge] we meet both {{w|Darth Vader}} and the Emperor himself, {{w|Palpatine}}. There are many other jokes related both to Star Wars and other movies and xkcd comics inside the Destroyer. For instance, Darth Vader discusses {{w|Steven Universe}}, bringing up Rose Quartz and Steven himself ([http://www.explainxkcd.com/wiki/images/3/39/1608_1031x1095y_Steven_Universe_family_and_ice_cream_prediction.png who can be found with the Crystal Gems] in a different part of the Destroyer).&lt;br /&gt;
:Darth Vader: But Steven's ''mother'' is a Crystal Gem...&lt;br /&gt;
There are also interesting things and references along the ground beneath the Destroyer, some of these are also Star Wars related like [http://www.explainxkcd.com/wiki/images/c/c9/1608_1038x1073y_Wedding_and_picnic.png the wedding scene] where {{w|Jabba the Hutt}} is mentioned. &lt;br /&gt;
&lt;br /&gt;
To the '''left side''' is an entirely different world, although much smaller (shorter) than the one to the right. Here the main theme is ''The Lord of the Rings'' mainly with the presence of a [http://www.explainxkcd.com/wiki/images/6/6a/Entire_Volcano_zoom_out.png volcano] where for instance [http://www.explainxkcd.com/wiki/images/7/77/1608_0952x1087y_Ring_of_power_and_lave_floor_at_the_right_crater_top.png Megan tries to throw] in {{w|One Ring|''rings'' of power}}, as in [https://www.youtube.com/watch?v=FXpF3SUFaDw the scene] from the {{w|The Lord of the Rings: The Return of the King|last LOTR film}} where {{w|Frodo Baggins|Frodo}} fails and {{w|Gollum}} attacks inside the volcano {{w|Mount Doom}}, thus making it clear that the volcano in the game represents this volcano. Both Frodo, {{w|Sauron}} and {{w|Gandalf}} are mentioned in the game. The first two by name in the text. Two {{w|Eagle (Middle-earth)|great eagles}} are [http://www.explainxkcd.com/wiki/images/c/cb/1608_0956x1088y_Eagles_over_right_crater_top.png talking about Frodo] and {{w|J. R. R. Tolkien|Tolkien}}, Sauron's name is [http://www.explainxkcd.com/wiki/images/6/66/1608_0964x1078y_Megan_reading_for_children_about_Saurons_ring.png read up by Megan from a book], and [http://www.explainxkcd.com/wiki/images/a/a5/1608_0944x1083y_Rock_with_Gandalf_in_Lava_lake.png Gandalf is drawn as a wizard figure] in the crater and also his name is used in the [[#Messages in Play Area|message]] you receive if you collect [http://www.explainxkcd.com/wiki/images/f/f7/169_coins_fastest_way.PNG all possible coins].  &lt;br /&gt;
&lt;br /&gt;
The two worlds do conflict though, as an {{w|X-wing fighter}} is [http://www.explainxkcd.com/wiki/images/4/44/1608_0982x1077y_Gas_station_with_x-wing.png parked at a gas station] to the left in LOTR world, and Gandalf's famous quote ''You shall not pass!'' from his fight against the {{w|Balrog}} is modified by [[Cueball]] who is [http://www.explainxkcd.com/wiki/images/a/ad/1608_1026x1093y_Shall_not_not_pass_room_and_parachutes_at_one_of_two_ledges_at_bottom_of_hull.png ''not'' trying to block your path] to a coin inside a room in the Destroyer. This conflict could very well be a reference to the fact that {{w|Andy Serkis}} who played {{w|Gollum}} in LOTR, now plays the {{w|Supreme Leader Snoke}} in the new Star Wars movie, and [http://vignette3.wikia.nocookie.net/villains/images/6/64/Supremeleader.png/revision/latest/scale-to-width-down/270?cb=20151223201852 his appearance] as Snoke is not that much different from Gollum's. Snoke also delivers a line in the movie (about &amp;quot;bringing someone to me&amp;quot;) that reminds allot of Gollum when he talks about &amp;quot;the ring coming to me&amp;quot;. Of course Randall would not have know this last part at the time this comic were released. But he would likely be aware of Andy Serkis involvement.&lt;br /&gt;
&lt;br /&gt;
Other themes are related to other movies, like a [http://www.telegraph.co.uk/film/star-wars-the-force-awakens/star-trek-fans-rivalry-george-lucas-roddenberry/ naughty reference] to {{w|Star Trek}} from inside [http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png the bridge] of the Rebel Blockade Runner where a long-haired woman (maybe [[Danish]] since she obviously does this to annoy Star Wars fans and [[Hairbun]] behind her, which could represent Princess Leia with her [https://upload.wikimedia.org/wikipedia/en/1/1b/Princess_Leia%27s_characteristic_hairstyle.jpg special hair style]) delivers the following line taken from the Star Trek universe: &lt;br /&gt;
:Long haired woman: Captain's log, stardate November 24th, 2015...&lt;br /&gt;
:Hairbun: ''Augh!'' No!&lt;br /&gt;
&lt;br /&gt;
Also references to video games are seen, best shown with the maze towards the back end of the Destroyer which are an almost [http://www.explainxkcd.com/wiki/images/e/e2/1608_Comparing_Prince_of_Persia_maze_with_real_level_1.png complete depiction] of ''[http://cdn.wikimg.net/strategywiki/images/a/a2/Princeofpersia_dos_level1.png Level 1]'' of the computer game ''{{w|Prince of Persia}}'' down to the three coins being in the place of three items to take in that game, and at least two of the opposing sword fighters in the correct places as well. &lt;br /&gt;
&lt;br /&gt;
The comic/game and book were released only 3 weeks before the 7th Star Wars movie ''{{w|Star Wars: The Force Awakens}}'' was released on December 14, 2015. And this movie had already been referenced by Randall 7½ weeks earlier in [[1585: Similarities]], when another movie ({{w|The Martian (film)|The Martian}}) were released. It was a reference in the title text to the new robot ''BB-8'' that are featured in the Force Awakens. That the Star Wars section is thus so much larger than the LOTR section could be a hint to the fact that it is now 12 years ago that the last of those films were released, and although {{w|the Hobbit}} has been released as {{w|The Hobbit (film series)|three films}} over the previous three Christmases it was Star Wars that dominated the Christmas a month after this comics release.&lt;br /&gt;
&lt;br /&gt;
===Reference to Thing Explainer===&lt;br /&gt;
Some of the scenes in this game are references to pictures in the new book that it celebrates. Here are some examples:&lt;br /&gt;
*The original comic that was the impetus for ''[[Thing Explainer]]'' in the first place, [[1133: Up Goer Five]], is also included in the book. These are both referenced in this game by the [http://www.explainxkcd.com/wiki/images/e/e2/1608_0976x1079y_Space_capsule_with_parachutes.png space capsule] used for reentry by the astronauts that flew to the moon using the {{w|Saturn V|Saturn Five}} rocket. This capsule is floating down over the plateau before the volcano to the left. &lt;br /&gt;
*In ''Sky Toucher'', the last entry explaining a sky scraper, there are several references to the game, one of these being the space capsule just mentioned above. Other references:&lt;br /&gt;
**Ponytail throwing a paper plane out, which she also does [http://www.explainxkcd.com/wiki/images/2/20/1608_1077x1107y_Tarkin_on_the_bridge_and_Ponytail_with_paper_plane.png below the bridge] of the Destroyer. (This is also a reference to [http://explainxkcd.com/1110 Click and Drag] where [http://imgs.xkcd.com/clickdrag/6n2w.png Cueball does the same], here even from a skyscraper).&lt;br /&gt;
**Cueball is setting up a kite and Ponytail is crawling up in the line. In the comic a small girl looking like Megan [http://www.explainxkcd.com/wiki/images/a/ae/1608_0970x1077y_Kite_and_weird_bug.png also has a kite]. Being up in a kite is also referenced in both [[235: Kite]] and in the title text of [[1614: Kites]] (from just a few weeks after the release of this comic.)&lt;br /&gt;
**There is  a floor in the middle of the building with trees, just like there is a cave inside the Destroyer [http://www.explainxkcd.com/wiki/images/7/75/1608_1053x1093y_Lake_with_tree_birds_and_puma_on_rock_at_exit_in_the_bottom_left_side_of_the_cave.png with a tree &amp;quot;inside&amp;quot;].&lt;br /&gt;
**Cueball is holding a fishing rod out over the side of the building letting the hook hand in the air. The same [http://www.explainxkcd.com/wiki/images/5/58/1608_1014x1078y_Three_wires_and_reaching_up_to_anchors_in_Runner.png can be seen] under the Rebel Blockage Runner.&lt;br /&gt;
**Megan is using a skateboard in a strange ellipsoid-shaped room. This can be a reference both to where Megan is seen on a [http://www.explainxkcd.com/wiki/images/8/89/1608_1038x1095y_Hamsterball_and_stilts_room.png skate board inside a hamster ball] and to the [http://www.explainxkcd.com/wiki/images/7/7b/1608_1078x1111y_Globe_of_Death_at_the_top_of_the_Destroyer.png globe of death] at the top of the bridge on the Destroyer.&lt;br /&gt;
**There is a car in the top section of the tower (long away from the parking cellar in the basement). There are two [http://www.explainxkcd.com/wiki/images/1/1d/1608_1049x1090y_Atmosphere_worry_and_car_room_at_bottom_of_hull.png cars inside] the Destroyer, [http://www.explainxkcd.com/wiki/images/d/d4/1608_1048x1099y_Cueball_on_hood_of_car_room_and_a_giant_step_with_coins_at_top_of_hull.png one of them] deep inside with no easy access to the outside.&lt;br /&gt;
**Two people are standing on a cloud, one of them (Megan) jumps out from it. This is similar to the [http://www.explainxkcd.com/wiki/images/9/92/1608_0993x1112y_Top_of_floating_rock_island_with_base_jumpers.png two base jumpers] on the [http://www.explainxkcd.com/wiki/images/5/5c/1608_0994x1110y_Entire_floating_rock_island_zoom_out.png rock island].&lt;br /&gt;
*In the ''Red world space car'' explaining (about the {{w|Curiosity Rover}} on {{w|Mars}}) there are two references to the scenes around the Rebel Blockade Runner:&lt;br /&gt;
**Curiosity toasts a marshmallow over a fire as does Megan and Cueball over the exhaust pipe at [http://www.explainxkcd.com/wiki/images/f/f1/1608_1018x1079y_Top_rear_end_of_the_Rebel_Blockade_Runner.png the rear of the Runner].&lt;br /&gt;
**When Curiosity is set down on Mars by the {{w|Mars Science Laboratory}} (MSL), lowered down in wires below the MSL, the wires were released once the rover was down and then it flies away. In the book Megan is hanging from one of these wires when it flies away. This is similar to [http://www.explainxkcd.com/wiki/images/7/76/1608_1014x1076y_Entire_wires_from_ground_to_Runner.png Megan hanging in one of the anchor lines] going from the ground up to the Runner.&lt;br /&gt;
*In ''The USS Laws of the Land'' about the ship called {{w|USS Constitution}} (named after the {{w|United States Constitution}} which is explained in the entry just before this one), there are two references to this comic:&lt;br /&gt;
**There is both a giant octopus arm (marked as ''not real'') and a very large octopus under the ship. The shape of the octopus is the same as the [http://www.explainxkcd.com/wiki/images/b/b5/1608_1038x1094y_Giant_octopus_in_Destroyer.png silhouette of a giant octopus] inside the Destroyer. &lt;br /&gt;
***Octopuses like this are often used in xkcd, and they are also included in the explanation about ''Writing sticks'' (as the source of ink for the pens), as a motive in ''Picture taker'' and in ''Tree of life''. As an example from another xkcd comic with octopuses see for instance [[435: Purity]].&lt;br /&gt;
**There is also a bowling alley in the hull of the ship - a reference to the [http://www.explainxkcd.com/wiki/images/5/53/1608_0987x1075y_Hamsterball_bowling.png hamster ball bowling] in the left part of the world.&lt;br /&gt;
***Bowling is also used two other places in the book, namely on the suspension of the longest bridge in ''Tall roads'' and an bowling alley is used for measuring length in ''How to count things''. &lt;br /&gt;
*Ants are used three times in the book. A zoom in on an ant is used to indicate size in ''Earth's past'' about geological ages of the Earth, and under the ''Tree'' in that explanation there is an ant colony where one ant is much bigger than the others; an ant queen, a clear reference to the [http://www.explainxkcd.com/wiki/images/d/d2/1608_1078x1095y_Ant_Queen_in_Destroyer.png ant queen] in the Destroyer. They are of course also in the ''Tree of life''.&lt;br /&gt;
*Basketball is shown twice in this comic ([http://www.explainxkcd.com/wiki/images/a/a4/1608_0936x1084y_Basketball_on_the_volcano.png left of volcano] and [http://www.explainxkcd.com/wiki/images/1/1d/1608_1067x1104y_Basket_ball_on_top_of_Destroyer.png on top of Destroyer]). In the book the size of different ''Playing Fields'' is one of the stories, and it included the field for basketball (i.e. ''circle ball'').&lt;br /&gt;
*The [http://www.explainxkcd.com/wiki/images/d/d0/1608_1046x1074y_Huge_foot.png huge foot] before the pyramid look like the foot used in the explanation for ''How to count things'' to describe the wight &amp;quot;one kilo&amp;quot; using a picture labeled ''one foot'' (i.e. not the length one foot, as the length is given in meters). A similar experience to the one in [[526: Converting to Metric]].&lt;br /&gt;
*The [http://www.explainxkcd.com/wiki/images/d/d2/1608_1084x1090y_Giant_light_bulb_room.png giant light bulb] towards the bottom rear end of the Destroyer is a reference to the entry on {{w|tungsten}} in the explanation for ''The pieces everything is made of'' (i.e. the {{w|periodic table}}). In the book a {{w|Incandescent_light_bulb|light bulb}} is shown and then an arrow points to the {{w|Incandescent_light_bulb#Filament|filament}} which is made of tungsten in the typical {{w|Thomas Edison|Edison}} light bulbs.&lt;br /&gt;
*In the explanation for ''Box that cleans food holders'' (Dishwasher) Ponytail yells ''Wheee!'' as she slides through a pipe inside the machine on her stomach (bottom left). This is similar to her position and movement in the [http://www.explainxkcd.com/wiki/images/c/c6/1608_Entire_Corridor_peristalsis_and_colon.png colon like structure] inside the Destroyer and Cueball also sliding in this colon yells ''Wheee!''&lt;br /&gt;
*In the explanation for ''Bending computer'' Ponytail comes racing on her bike with a laptop on top of the handlebars. She is also seen [http://www.explainxkcd.com/wiki/images/c/cd/1608_0958x1083y_Ponytail_racing_down_the_steep_slope_on_a_bike.png racing a bike down the slope of the volcano].&lt;br /&gt;
&lt;br /&gt;
===Reference to other comics===&lt;br /&gt;
There are also many references to other xkcd comics, like the room at the front end of the Destroyer [http://www.explainxkcd.com/wiki/images/a/a7/1608_1004x1095y_Very_front_with_playpen_balls_pit_at_top_of_hull.png ball pit] filled with '''[[:Category:Playpen balls|playpen balls]]''', and two adults playing in it, like in [[150: Grownups]]. Also [http://www.explainxkcd.com/wiki/images/2/2e/1608_0980x1075y_Entire_well_zoom_out.png the well] in the left part of the world with [http://www.explainxkcd.com/wiki/images/8/82/1608_0980x1073y_Well_bottom.png a girl and a coin] at the bottom is likely a reference to the movie ''The Ring'', which has been referenced before in xkcd. Wells have also come up in xkcd in the early '''[[:Category:Well|Well series]]'''.&lt;br /&gt;
&lt;br /&gt;
There have been many comics with electric skateboards as mentioned, which do not appear in this comic, but there is one example of a normal '''skateboard'''. This is [http://www.explainxkcd.com/wiki/images/8/89/1608_1038x1095y_Hamsterball_and_stilts_room.png used by Megan] in a room in the Destroyer, while she is inside a {{w|hamster ball}}. There is also [http://www.explainxkcd.com/wiki/images/5/53/1608_0987x1075y_Hamsterball_bowling.png another hamster ball], with a kid (looking like Megan) inside. It is used in a more than human sized {{w|ten pin bowling}} game to the left. '''Hamster balls''' is another item that has been [[:Category:Hamster Ball|prominently featured]] in xkcd.&lt;br /&gt;
&lt;br /&gt;
In the weeks before, and especially the weeks after there were also other comics that had a subject which could refer back to Hoverboard in some ways. Maybe these comics were either influenced by the game, or the other way around so that relevant items were added to the game because of these other comics:&lt;br /&gt;
*[[1600: MarketWatch]] - the {{w|Washington Monument}} (an obelisk) is part of the skyline depicted, and this monument is the [http://www.explainxkcd.com/wiki/images/2/21/1608_0995x1079y_Entire_Washington_monument_extra_zoom_out.png first that is encountered] in the picture when going left from the play area, plus a [http://www.explainxkcd.com/wiki/images/d/dc/1608_0994x1074y_Base_of_Washington_monument.png comment at the base] of the monument to make sure we know it is the Washington monument, and another [http://www.explainxkcd.com/wiki/images/6/6f/1608_0995x1083y_Tip_of_Washington_monument.png comment at the top] of the monument referring to the {{w|Washington_Monument#Aluminum_apex|aluminum apex}} that constitutes the very tip of the monument, which was very expensive at the time it was installed in 1884, when aluminum was a rare metal as valuable as silver. Today it would not make anyone rich from the metal alone, although the tip would be worth a lot for other historical reasons, but this is not what Cueball's comment is about.&lt;br /&gt;
::Cueball to Megan at the bottom: Honestly, it doesn't even look that much like Washington.&lt;br /&gt;
::Cueball to White Hat at the tip: Look at that- solid aluminum! We´re gonna be rich! &lt;br /&gt;
*[[1610: Fire Ants]] - in this game there is a [http://www.explainxkcd.com/wiki/images/d/d2/1608_1078x1095y_Ant_Queen_in_Destroyer.png giant ant queen] inside the Destroyer talking with Cueball about laying eggs.&lt;br /&gt;
**See also [[1641: Hot Dogs]] where Cueball has a similar style conversation, with the same ''Eww'' ending as with the ant queen:&lt;br /&gt;
::Cueball: What's up?&lt;br /&gt;
::Ant queen: The usual. Poopin' out ants.&lt;br /&gt;
::Cueball: Eww.&lt;br /&gt;
*[[1611: Baking Soda and Vinegar]] - this is about super volcanoes, vs. [http://www.explainxkcd.com/wiki/images/6/6a/Entire_Volcano_zoom_out.png the Volcano], Mount Doom in the game as indicated by Megan [http://www.explainxkcd.com/wiki/images/7/77/1608_0952x1087y_Ring_of_power_and_lave_floor_at_the_right_crater_top.png throwing rings into the lava]: &lt;br /&gt;
::Megan at the edge of the volcano crater: One of these is probably a ring of power or whatever.&lt;br /&gt;
*[[1614: Kites]] - Megan is seen with a kite, and in this comics a small girl looking like Megan [http://www.explainxkcd.com/wiki/images/a/ae/1608_0970x1077y_Kite_and_weird_bug.png also has a kite] to the left towards Mount Doom.&lt;br /&gt;
*[[1620: Christmas Settings]] - another Star Wars reference to {{w|lightsaber}} noises in the title text. Lightsabers are featured twice in this comic, with [http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png Ponytail practicing] on the Rebel Blockade Runner, and with a [http://www.explainxkcd.com/wiki/images/2/20/1608_1006x1095y_Pinata_and_Cueball_with_lightsaber_at_top_of_hull.png kid about to hit a Piñata] in the Destroyer.&lt;br /&gt;
*[[1623: 2016 Conversation Guide]] - a direct hoverboard reference, and complaint that they are not real yet (only [http://www.explainxkcd.com/wiki/images/0/01/1608_1048x1095y_Two_hoverboards_room.png in this game]).&lt;br /&gt;
*[[1630: Quadcopter]] - in this comic three quadcopters act together to abduct Cueball. Thus making them sentient, like the [http://www.explainxkcd.com/wiki/images/7/7c/1608_0950x1084y_Quadcopters_over_lava_lake_right.png quadcopter who is speaking to another] over the lava lake in the Mount Doom crater to the left.&lt;br /&gt;
::Right quadcopter: Remember: There's no such thing as good volcano footage taken by a quadcopter that survived. &lt;br /&gt;
*[[1632: Palindrome]] - a reference to the famous palindrome about the Panama canal: &amp;quot;''A Man, A Plan, A Canal: Panama''&amp;quot;, and thus also to the [http://www.explainxkcd.com/wiki/images/0/0d/1608_1026x1073y_Ruins_with_Cueball_singing_of_Spiders_and_Panama.png song that Cueball sings] at the ruin to the right, where the first four lines is mashup of the palindrome and {{w|Spider-Man_(theme_song)|the Spider-Man theme song}} (see this [https://www.youtube.com/watch?v=SUtziaZlDeE video]):&lt;br /&gt;
::Cueball singing: &lt;br /&gt;
:::Spider-man &lt;br /&gt;
::::Spider-plan&lt;br /&gt;
:::Spider-canal&lt;br /&gt;
::::Spider-Panama&lt;br /&gt;
:::Gates let in&lt;br /&gt;
::::Spider boats&lt;br /&gt;
:::Flood the locks&lt;br /&gt;
::::Spiders float&lt;br /&gt;
:::''Look out!''&lt;br /&gt;
:::Spiders in both oceans.&lt;br /&gt;
&lt;br /&gt;
Reference to 735:Floor when pretending lava to be the floor instead of floor as lava in 735?&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
Almost all main [[:Category:Characters|characters]] in the xkcd gallery are used more than once, especially there are three characters that are used several times. Number one is of course [[Cueball]] (with close to 90 appearances) who is already shown at the [http://www.explainxkcd.com/wiki/images/6/6c/1608_1000x1074y_The_Play_Area.png starting point]. He is also the first character seen when walking both [http://www.explainxkcd.com/wiki/images/c/c0/1608_1004x1074y_Cueball_outside_play_area.png right] and [http://www.explainxkcd.com/wiki/images/d/dc/1608_0994x1074y_Base_of_Washington_monument.png left] (where he speaks the first line to the left).&lt;br /&gt;
&lt;br /&gt;
Then follows [[Megan]] with at least 40 appearances, she is even shown twice in the same location three times, one of these three even occurs within one of the [http://xkcd.com/1608/1090:-1088+s.png small images]. She is also shown with Cueball in his first appearance to the left, and she is the first to speak a line to the right [http://www.explainxkcd.com/wiki/images/f/f2/1608_1010x1073y_Cliff_with_rock_and_cactus.png here]. &lt;br /&gt;
&lt;br /&gt;
Also [[Ponytail]] is well represented with 26 appearances (for instance [http://www.explainxkcd.com/wiki/images/2/2d/1608_0947x1073y_Antenna_cave_in_lair.png here)]. &lt;br /&gt;
&lt;br /&gt;
[[Hairy]] (with different hair styles) is used 7 times (for instance [http://www.explainxkcd.com/wiki/images/5/54/1608_Actual_Bridge_with_Vader_and_Tarkin.png here]) and [[Hairbun]] is used 5 times (for instance [http://www.explainxkcd.com/wiki/images/e/e4/1608_1054x1099y_Corridor_peristalsis_and_two_coin_rooms_at_top_of_hull.png here)]. &lt;br /&gt;
&lt;br /&gt;
Two of the main characters are used twice: [[Beret Guy]] ([http://www.explainxkcd.com/wiki/images/4/4f/1608_0990x1074y_If_loving_you_is_wrong_I_dont_want_to.png here] and [http://www.explainxkcd.com/wiki/images/2/21/1608_1020x1083y_Torpedoes_two_steps_above_Runner_with_Beret_Guy.png here]) and [[White Hat]] ([http://www.explainxkcd.com/wiki/images/6/6f/1608_0995x1083y_Tip_of_Washington_monument.png here] and [http://www.explainxkcd.com/wiki/images/d/d9/1608_1093x1074y_White_Hat_hiding_in_the_grass.png here]).&lt;br /&gt;
&lt;br /&gt;
The only exception is that the main villain of xkcd [[Black Hat]] who is very hard to find. He is only [http://www.explainxkcd.com/wiki/images/6/68/1608_1069x1093y_Deer_and_exit_below_lamp_coin_and_Black_Hat_in_the_bottom_right_side_of_the_cave.png shown once] in the comic where he very uncharacteristically just sits and snores at the right wall in the cave inside the Destroyer (is it really him...?). The only other hint that he is not forgotten is that his hat can be seen [http://www.explainxkcd.com/wiki/images/b/bc/1608_1073x1074y_Ponytail_and_bird_black_hat_on_a_stick_and_Cueball_whistling.png on a stick] under the Destroyer after the three large T-like structures.  And this is not that kind of stick characters Randall usually draws. But at least we now know where Danish has hidden it from him this time (see [[405: Journal 3]]). Given that his hat is stuck there, he could also be any of the Cueballs close by…&lt;br /&gt;
&lt;br /&gt;
Also [[Blondie]] seems to be only represented once, while in her reporter mode while discovering a bug before the volcano as can be seen [http://www.explainxkcd.com/wiki/images/a/ae/1608_0970x1077y_Kite_and_weird_bug.png here]. &lt;br /&gt;
&lt;br /&gt;
There are also several characters that are not recognizable as either any of the standard xkcd characters or in any other way (see for instance a few of the [http://www.explainxkcd.com/wiki/images/a/a6/1037x1073y_Wedding.png wedding guests]). But there are possibly some of the minor characters are used like [[Danish]] at the bridge in the Blockade Runner ([http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png here]) but this cannot be confirmed, she just looks like her and has some similarities teasing the Star Wars fan.&lt;br /&gt;
&lt;br /&gt;
Several places in the comic it is clear from the size and the behavior that some of the characters are kids, see for instance the Blondie image mentioned above, where two kids looking like Megan and Hairy stand behind her, but they would in principle not be Megan or Hairy despite appearance, as these named characters are adults.&lt;br /&gt;
&lt;br /&gt;
There are also many fictive people from different movies, books, and shows; for instance Darth Vader ([http://www.explainxkcd.com/wiki/images/f/fa/1608_1077x1109y_Darth_Vaders_talks_about_Steven_Universe_on_the_bridge_Megan_adjust_antenna.png here]), Gandalf ([http://www.explainxkcd.com/wiki/images/a/a5/1608_0944x1083y_Rock_with_Gandalf_in_Lava_lake.png here]) and Steven Universe ([http://www.explainxkcd.com/wiki/images/3/39/1608_1031x1095y_Steven_Universe_family_and_ice_cream_prediction.png here]) all three mentioned above, and some real life people: you can find {{w|Elon Musk|Elon Musk}}, who has a [[#Secret passages and hidden places|hidden lair]] under the Volcano (see [http://www.explainxkcd.com/wiki/images/7/73/1608_0945x1074y_Elon_Musks_cave_in_lair.png here]), and Gregor Mendel, hanging out on a Star Destroyer with a pea plant.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many animals (like [http://www.explainxkcd.com/wiki/images/b/b0/1608_1067x1094y_Gazebo_puma_deer_Cueball_with_bow_and_talk_of_Palpatine_in_the_middle_of_the_cave.png the puma and the deer]) in the cave, some even rather big like this [http://www.explainxkcd.com/wiki/images/b/b5/1608_1038x1094y_Giant_octopus_in_Destroyer.png octopus] or even gigantic like this [http://www.explainxkcd.com/wiki/images/d/d2/1608_1078x1095y_Ant_Queen_in_Destroyer.png ant queen] (all three from inside the Destroyer). There are also a couple of small Star Wars robots, one in a corridor in each space ship ([http://www.explainxkcd.com/wiki/images/d/df/1608_1034x1091y_Photon_canon_Tetris_piece_and_mini_robot_at_bottom_of_hull.png here from the Destroyer]).&lt;br /&gt;
&lt;br /&gt;
===Extra Hoverboard pages===&lt;br /&gt;
*Since this comic is so big and complicated extra pages have been created to include much more information than is wished for on this main page (which is already of considerable size).&lt;br /&gt;
*These pages are listed here for convenience, but they are also listed in the relevant sections below:&lt;br /&gt;
**[[1608: Hoverboard/Transcript]] - The full transcript of the entire comic, as if you played the game can be found here. It is linked from the [[#Transcript|Transcript]] section.&lt;br /&gt;
**[[1608: Hoverboard/The whole image]] - A collection of different compilations of the whole Image. It is linked from  the [[#Whole Image|Whole Image]] section.&lt;br /&gt;
**[[1608: Hoverboard/Images of secret passages]] - Images with an overview of the secret passages in the game. It is linked from the [[#Secret passages and hidden places|Secret passages and hidden places]] section.&lt;br /&gt;
**[[1608: Hoverboard/All image links]]  It is linked from  the [[#All images|All images]] section.&lt;br /&gt;
**[[1608: Hoverboard/Images coins]] It is linked from  the [[#Coins|Coins]] section.&lt;br /&gt;
**[[1608: Hoverboard/Screen-shots]] It can be linked from several sections, but among others from the [[#Messages in Play Area|Messages in Play Area]] section.&lt;br /&gt;
**[[1608: Hoverboard/Images of individual scenes]] It will be linked from the [[#List of details and references|List of details and references]] section which will be using these images in the explanation.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[This transcript only covers the starting page as shown on xkcd: {{xkcd|1608}}. A full transcript of the entire comic can be found on this [[1608: Hoverboard/Transcript|page]].]&lt;br /&gt;
&amp;lt;!-- There is also an official transcript here: https://xkcd.com/1608/info.0.json on xkcd. But on Explain xkcd these xkcd transcripts are not used. This transcript covers what is on the first image you see when opening the comic on xkcd --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[Cueball is shown on a hoverboard in the center of the comic. Around him is a simple maze with 12 yellow coins. Another Cueball without hoverboard is shown standing on one of the platforms to the right. The bottom half of the window is black. Right of where Cueball stands is a ramp. Behind the ramp is a terminal. There is lots of space left of the maze, outside the maze. Text is only written in white below in the black area. The first part of the text is written below Cueball on hoverboard. Then there is an arrow pointing to the terminal and a label. Finally there is a line of text at the bottom of the black area.]&lt;br /&gt;
&lt;br /&gt;
:[Under Cueball:]&lt;br /&gt;
:My new book,&lt;br /&gt;
:''Thing Explainer,''&lt;br /&gt;
:comes out today!&lt;br /&gt;
:To celebrate, here's&lt;br /&gt;
:a small game.&lt;br /&gt;
&lt;br /&gt;
:[Under the arrow below the terminal.]&lt;br /&gt;
:Deposit&lt;br /&gt;
:coins here&lt;br /&gt;
&lt;br /&gt;
:[At the bottom:]&lt;br /&gt;
:Use the arrow keys to move&lt;br /&gt;
&lt;br /&gt;
:['''For the full transcript of the entire comic as it could be played see [[1608: Hoverboard/Transcript]].''']&lt;br /&gt;
:['''For a transcript only of the text for the scenes with text in the comic see the [[#Table with references|table]] below.''']&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There is as usual [[:Category:No title text|no title text]] for these interactive comics. But there is actually one listed in the [http://xkcd.com/1608/info.0.json info page] on xkcd. But this text: &amp;quot;Return to the play area&amp;quot;, is never shown as a normal title text. But it will erroneously be shown in the unofficial mobile versions of the site. &lt;br /&gt;
**This is actually the [[#Messages in Play Area|text that is shown blinking red]] at the bottom of the screen when leaving the Play Area.&lt;br /&gt;
&lt;br /&gt;
==Viewers==&lt;br /&gt;
*{{xkcd|1608|1608: Hoverboard}} (native game, use arrows)&lt;br /&gt;
&lt;br /&gt;
Apart from using one of the a full maps below there are also other [[#Cheats and Exploits|cheating possibilities]] where people (or the game) have implemented ways to explore the game world more easily.&lt;br /&gt;
&lt;br /&gt;
*Though you can download the full view, the easiest way to browse it is through a {{w|Zooming user interface}}:&lt;br /&gt;
**[http://1101b.com/xkcd1608/ Fully zoomable map w/ toggleable coins and passages]. '''[Recommended]''' -  includes all of the game, zoom-able and with toggle-able passages and coins. Courtesy of [https://www.reddit.com/user/lanzaa lanzaa] on this [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit thread]&lt;br /&gt;
**[http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ Quickly hacked overview]. Missing the rock island in the sky. Courtesy of [https://www.reddit.com/user/kyledavide kyledavide] on the same [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit thread].&lt;br /&gt;
*Below are several examples of full pictures:&lt;br /&gt;
**[http://paste.click/DsPuSL Full-size-png-map]. '''Do not open this directly in the browser!''' It might take a few minutes to download. Full resolution picture of the entire game (also without coins) - courtesy of [https://www.reddit.com/user/0x90-0x90 0x90-0x90] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread].&lt;br /&gt;
**[http://www.explainxkcd.com/wiki/images/9/92/thumb_1608.jpg Incomplete compilation] of the entire game area (note the missing pinnacle of the Washington Monument. It also missed the floating island above the monument).&lt;br /&gt;
**[https://i.imgur.com/uYryxss.png Full png-map]. Simple picture of the entire game without coins - courtesy of [https://www.reddit.com/user/luke_in_the_sky luke_in_the_sky] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread].&lt;br /&gt;
**[https://i.imgur.com/rNU9ZgN.png Full png-map green for non existing tiles]. Here's the transparent spaces in green - also courtesy of [https://www.reddit.com/user/luke_in_the_sky luke_in_the_sky] on the another [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxc1245 reddit thread].&lt;br /&gt;
**[https://dl.dropboxusercontent.com/content_link/6wIRprxQ7rh3EQGEPer7zCdiaCDeXFM3m2tW9aDd3ECJu9Kgz4s5LPLjjHnJN6SR/file Black areas that you can walk through in red]. This includes the walls and ceilings or other surfaces that you can stand on or hit into. So not only the secret passages are in red.&lt;br /&gt;
*See also under the [[#Whole Image|Whole Image]].&lt;br /&gt;
**And see also the collection of different versions of [[1608: Hoverboard/The whole image|the whole image]]!&lt;br /&gt;
&lt;br /&gt;
===Standalone application===&lt;br /&gt;
*Standalone cross-platform open source remake of hoverboard is available, with some extra features:&lt;br /&gt;
** Off-line play&lt;br /&gt;
** Arbitrary game window size&lt;br /&gt;
** Persistent games state on exit&lt;br /&gt;
** Ability to save up to 10 locations and teleport to them at will&lt;br /&gt;
** Explorable world map&lt;br /&gt;
* Links:&lt;br /&gt;
** [https://github.com/AMDmi3/hoverboard-sdl Project on GitHub]&lt;br /&gt;
** [https://github.com/AMDmi3/hoverboard-sdl/releases Downloads] (Windows binaries available)&lt;br /&gt;
&lt;br /&gt;
===Metroid XK===&lt;br /&gt;
*Satirical crossover with the classic game Super Metroid. Explore the world as Samus in search of powerups and secrets, while encountering danger at every turn.&lt;br /&gt;
[[File:1608_MetroidXK.png]]&lt;br /&gt;
* [http://forums.xkcd.com/viewtopic.php?f=7&amp;amp;t=113083&amp;amp;start=120#p3913102 more information]&lt;br /&gt;
* [http://www.xeloh.com/Releases#MetroidXK download]&lt;br /&gt;
&lt;br /&gt;
==Messages in Play Area==&lt;br /&gt;
*Different amounts of coins collected in the play area, will give different messages in yellow on the black part at the bottom of the screen when delivered to the coin collector.&lt;br /&gt;
*Below is a table with examples of what may be written depending on the number of coins. The time (and the amount when there is a range with similar rating) is just chosen at random (although in a realistic range). To get above 17 you of course have to leave the play area and come back again... &lt;br /&gt;
**In Chrome and Firefox there is not message for those above 9 coins, except 17, 42 and 169. But in Internet Explorer there is still a message for those cases: &amp;quot;Undefined&amp;quot;.&lt;br /&gt;
**See [[1608: Hoverboard/Screen-shots#Coin collecting messages|screen-shots]] or click on the links from the number of coins in the table below:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!# coins&lt;br /&gt;
!Text when depositing this number of coins&lt;br /&gt;
&amp;quot;X&amp;quot; is the number of coins collected&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e3/0_coins.PNG 0 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got 0 coins in 1 second'''&amp;lt;br&amp;gt;You successfully avoided all the coins.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/00/1_coin.PNG 1 coin]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got a single coin in 1 second'''&amp;lt;br&amp;gt;It's a start.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/8/83/2_coins.PNG 2]-[http://www.explainxkcd.com/wiki/images/0/05/4_coins.PNG 4 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 3 seconds'''&amp;lt;br&amp;gt;Not bad!&amp;lt;/font&amp;gt;	&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/fc/5_coins.PNG 5]-[http://www.explainxkcd.com/wiki/images/3/30/9_coins.PNG 9 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 12 seconds'''&amp;lt;br&amp;gt;Terrific!&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/74/10_coins.PNG 10]-[http://www.explainxkcd.com/wiki/images/5/55/16_coins.PNG 16 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 10 seconds'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7e/17_coins.PNG 17 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got 17 coins in 15 seconds'''&amp;lt;br&amp;gt;You found all the coins! Great job!&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/bd/18_coins.PNG 18-41 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 430 seconds'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1c/42_coins.PNG 42 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got 42 coins in 460 seconds'''&amp;lt;br&amp;gt;No answers here.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d8/45_coins.PNG 43-168 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 460 seconds'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f7/169_coins_fastest_way.PNG All 169 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got 169 coins in 1457 seconds'''&amp;lt;br&amp;gt;Are you Gandalf?&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Once you leave the area you get a [http://www.explainxkcd.com/wiki/images/a/ae/Return_to_the_play_area.PNG flashing warning message] in red letters at the bottom of the screen:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''Return to the play area'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*This message flashes three times over 1.2 seconds (the message only disappears for about 150 ms each time)&lt;br /&gt;
*Then there is a pause for about 1.3 seconds and then this repeats for a total of 5 repetitions, a total of 15 flashes in just about 11.3 second seconds. &lt;br /&gt;
*The message will stop immediately if you re-enter the play area during this period. &lt;br /&gt;
*If you re-enter later it will flash once you leave again.&lt;br /&gt;
*For the program the play area is anything within and below the walls just outside the maze you start in. &lt;br /&gt;
**More precisely you first leave the play area if you pass over the middle part at the top of the walls&lt;br /&gt;
**Or if you make one jump from standing on top of the walls.&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
*There have before been several interactive comics and also a few with animations. But these animations have typical been something along the lines of flashing text or changing lights.&lt;br /&gt;
**This comic is the first with a character that is specifically changing position in animation style.&lt;br /&gt;
**Apart from this there are also flashing text when leaving the play-area and text that appears and disappears when handing in coins at the terminal as described above under [[#Messages in Play Area|Messages in Play Area]].&lt;br /&gt;
**This also happens with the text written to begin with explaining how to play the game: ''Use the arrow keys to move'' which disappears when touching the keys.&lt;br /&gt;
*Here are two images showing two kinds of animation of the hoverboard Cueball. &lt;br /&gt;
**The first image shows the eight standard animation that can easily be seen. They are&lt;br /&gt;
***Standing still facing right (starting position)&lt;br /&gt;
***Standing still facing left&lt;br /&gt;
***Moving left along flat ground (lifting arms)&lt;br /&gt;
***Moving right along flat ground (lifting arms)&lt;br /&gt;
***Jumping while facing left looking up with hoverboard pointing down&lt;br /&gt;
***Jumping while facing right looking up with hoverboard pointing down&lt;br /&gt;
***Falling while facing left looking down with hoverboard pointing up&lt;br /&gt;
***Falling while facing right looking down with hoverboard pointing up&lt;br /&gt;
[[File:1608 Hoverboard Cueball standard animation.png]]&lt;br /&gt;
*But there are several in between drawings of the hoverboard Cueball turning from left to right and even more from right to left. &lt;br /&gt;
**The second image shows eight in between animations (together with four from above)-&lt;br /&gt;
**Not all possible positions are necessarily caught in this collage here, but there is only a limited amount of them and none of them last for more than a split second.&lt;br /&gt;
**They have been sorted so it could look like Cueball has just turned to the right standing still, then jumping while turning right, then turning right while in jump, to finish the turn while falling. &lt;br /&gt;
**Image 2, 3, 5 and the last are the same used in the image of standard animations&lt;br /&gt;
[[File:1608 Hoverboard Cueball turning animation.png]]&lt;br /&gt;
&lt;br /&gt;
==Whole Image==&lt;br /&gt;
[[File:1608 full tiny.png|none|frame|Whole Image zoomed very much out, without coins. The part visible at the beginning is marked red.]]&lt;br /&gt;
*See also a collection of different versions of [[1608: Hoverboard/The whole image|the whole image]]!&lt;br /&gt;
&lt;br /&gt;
==Secret passages and hidden places==&lt;br /&gt;
There are many places where you can disappear behind black areas, as not all of these are solid. Some of these places even hide secret passages or hidden rooms.&lt;br /&gt;
&lt;br /&gt;
One notable hidden area is {{w|Elon Musk|Elon Musk's}} volcano lair, which is located beneath the lava in the crater of Mount Doom. It can be difficult to find your way in here even if you know it is there. (For more details, see [[1608: Hoverboard/Images of secret passages|secret passages]].)&lt;br /&gt;
&lt;br /&gt;
Another hidden place is the floating rock island that floats high above the {{w|Washington Monument}}, which is located just outside the left edge of the play area. This island is almost impossible to find by chance, as it takes around 30 seconds of repeatedly pressing the Up Arrow key to reach it from the top of the Monument. (The [[#Viewers|maps]] can help you if you're having trouble finding it.)&lt;br /&gt;
&lt;br /&gt;
As there are two coins on the floating rock island and four coins in the lair below the lava, it is very hard to find all the coins. There are even several coins that are hard to find because they just float in the air nowhere near any drawn things, or at least no things you can see before seeing the coin. They may hang in the air a few jumps above the ground, or in one case more than a seconds drop below the Destroyer. So getting all coins without help from a map would truly make you a [http://www.explainxkcd.com/wiki/images/f/f7/169_coins_fastest_way.PNG Gandalf-like wizard]. (See more regarding [[#Coins|coins]] below.)&lt;br /&gt;
&lt;br /&gt;
==Boundaries==&lt;br /&gt;
The larger game world is physically bounded in the left, right, and down directions, with invisible walls to each side and the ground binding you from going any further down than the deepest depression or hidden caves... In the upward direction, there is in principle also an invisible wall, but while jumping up Cueball on his hoverboard will appear to continue upwards as long as you press to jump, in addition, the longer the up arrow is pressed repeatedly, the longer it will take for [[Cueball]] to fall down again once the button is released. So although there are no new things above, you can keep jumping as high as you like and will then fall proportionally longer to get back to where you started out. Until maps were created it could be possible that there could be some hidden unexplored parts, but the [[#Viewers|maps]] created already within the first few days covers the entire game.&lt;br /&gt;
&lt;br /&gt;
To the far right is a platform at the top of a high pole. This platform turns out to be a nest (like a stork nest). Above the three eggs are ten coins (the most collected in one place outside the play area, and these are closer together).&lt;br /&gt;
&lt;br /&gt;
To the far left is a blond haired woman with a hair bun looking right. In front of her are four coins on a row. She tells about the Destroyer (should you have gone this way without finding it yet).&lt;br /&gt;
:Woman: In the sky, beyond the mountain, I saw a starship.&lt;br /&gt;
&lt;br /&gt;
Regarding the highest part you find the highest straight rise up in the air to something other than white, under the Rock Island just left of and very high above the Washington monument. Standing on the large rock on top of this floating rock island you are standing almost as high up as possible. There is a coin here one step down from the top of this large rock. This is the highest located coin in the game. Going over the edge also represents the largest possible drop in the game. However this is not the highest point where you can stand, as the very top of the bridge on the Destroyer is just a tat higher. But there is no coin there. Also this is not close enough to the end of the Destroyer that you can jump down to the ground, so the drop from the rock is by far the longest possible.&lt;br /&gt;
&lt;br /&gt;
The deepest part of the lair should have been the lowest point, but as this lair's entrance is up in the volcano crater, it does not reach down to become the lowest part of the image. There is also a deep well (half way left to the Volcano) with a girl at the bottom, that goes just as deep. But the deepest part where you can stand is in the ocean below the Destroyer where a rogue wave is talking to Cueball:&lt;br /&gt;
:Wave: I know rogue waves seem implausible, but we're a straightforward consequence of the equations of fluid dynamics.&lt;br /&gt;
:Cueball: ...But you can talk?&lt;br /&gt;
:Wave: The equations are really complicated.&lt;br /&gt;
When standing under this wave you cannot get any lower. There are coins in all three locations, but as the coin is above the top of the high wave, it may be that it is the coin in the well that is the deepest. The coin under the lava is not at the bottom of the room so that is not so low.&lt;br /&gt;
&lt;br /&gt;
Taking a route that takes the hoverboard through all the extremes mentioned above, that is the lowest, highest, left and rightmost coins and solid positions within the game can be done in about 9 minutes and 30 seconds. See a picture here of the coin delivery after such a trip that [[1608: Hoverboard/Screen-shots#Reaching all the boundaries|reached all the boundaries]].&lt;br /&gt;
&lt;br /&gt;
==All images==&lt;br /&gt;
*Coordinates for the images are given in (X, Y) coordinates with the starting point at [http://xkcd.com/1608/1000:-1074+s.png (1000, 1074)]. &lt;br /&gt;
*In total there are 3440 images on xkcd that can be accessed via links of this format: http://xkcd.com/1608/1000:-1074+s.png [This link is for the (1000, 1074) starting point image.]&lt;br /&gt;
**'''Here is a page with a table of all the links to images:  [[1608: Hoverboard/All image links|All image links]].'''&lt;br /&gt;
**'''Note:''' This is a large page which may take some time to load.&lt;br /&gt;
*The individual images are so small, and cut of at &amp;quot;random&amp;quot; so they do often go straight down through a person, and you can rarely see both a person and the (full) text belonging to them in the same image.&lt;br /&gt;
**See for instance this [http://www.explainxkcd.com/wiki/images/a/a6/1037x1073y_Wedding.png wedding scene] to the right under the Destroyer, which only makes sense when these four images are put together (as they are in the link): &lt;br /&gt;
***[http://xkcd.com/1608/1037:-1073+s.png (1037, 1073)]&lt;br /&gt;
***[http://xkcd.com/1608/1037:-1074+s.png (1037, 1074)]&lt;br /&gt;
***[http://xkcd.com/1608/1038:-1073+s.png (1038, 1073)]&lt;br /&gt;
***[http://xkcd.com/1608/1038:-1074+s.png (1038, 1074)]&lt;br /&gt;
**It will thus not make sense to make a transcript of all individual images, but instead, only of a complete setting (or maybe a part of a setting.)&lt;br /&gt;
*Maximum possible number of images in the x-direction is 180.&lt;br /&gt;
**Going left will decrease X down to 928 (so 82 pictures left of the starting point in X-direction)&lt;br /&gt;
**Going right will increase X up to 1107 (so 107 pictures left of the starting point in X-direction)&lt;br /&gt;
*Total number of (possible) images in the y-direction is 44. &lt;br /&gt;
**Going down will decrease Y down to 1069 (so 5 pictures down from the starting point in Y-direction)&lt;br /&gt;
**Going up will increase Y up to 1112 (so 38 pictures up from the starting point in Y-direction)&lt;br /&gt;
***The &amp;quot;(possible)&amp;quot; is included because the number of possible active Y-images depends on the X-coordinate, as there are several non-existing images that are not just totally white (i.e. blank images), but which does not even have a number/or active link on xkcd. &lt;br /&gt;
***But the top active image over the floating island and over the top of the bridge section of the Destroyer all have Y coordinate 1112. There are only 20 active images at this Y-coordinate.&lt;br /&gt;
***The same by the way also goes for the x coordinate. Above X=1076 there are also many non existing images with not active link.&lt;br /&gt;
* All possible images are thus spread over a 180 x 44 grid, with a possible 7920 images. But 4480 of these images are non existing on xkcd, but you can travel through them in the game, as they are just shown as completely blank/white empty air in the game.&lt;br /&gt;
**If you try to load one of the completely blank images like [http://xkcd.com/1608/1000:-1077+s.png (1000, 1077)], three images above the starting point, you will get an error message. There are only 76 (vs 180) images at this Y-coordinate.&lt;br /&gt;
***Note there are several completely empty/white images that are active, but those can be loaded on xkcd like the one below the missing picture mentioned above: [http://xkcd.com/1608/1000:-1076+s.png (1000, 1076)].&lt;br /&gt;
**There are no blank images in completely black areas, like inside structures or under ground. And below Y = 1077 all 180 possible Y-images exist for all X-coordinates, from Y = 1069 to 1076. &lt;br /&gt;
***For instance the image below the starting point is completely black [http://xkcd.com/1608/1000:-1073+s.png (1000, 1073)], and so are the next three below. &lt;br /&gt;
***The bottom images at Y = 1069 has a white border at the bottom: [http://xkcd.com/1608/1000:-1069+s.png (1000, 1069)]. &lt;br /&gt;
***All the images at Y = 1069 are the same except the one at the very right edge because at this edge there is also a white border to the right [http://xkcd.com/1608/1107:-1069+s.png (1107, 1069)] (this is not the case to the far left at [http://xkcd.com/1608/928:-1069+s.png (928, 1069)]).&lt;br /&gt;
***You will never see the images at Y = 1069 in the game. Actually you will neither see anything of the images with Y = 1070 or 1071. And there is nothing that is not completely black for Y = 1069 to 1072. First from Y = 1073 are there active images which includes white. &lt;br /&gt;
***This picture with the wave at [http://xkcd.com/1608/1022:-1073+s.png (1022, 1073)] gives the lowest point where the hoverboard Cueball can actually stand. &lt;br /&gt;
***Since you will sink into the water here, you are almost standing on the top of the Y = 1072 image: [http://xkcd.com/1608/1022:-1072+s.png (1022, 1072)], which is of course completely black. &lt;br /&gt;
***In places where you can stand in a low position on Y = 1073 images you will actually see some part of the images with Y = 1072, not that it makes any difference since they are all black.&lt;br /&gt;
*Here is a list of the places where there are most images at a given X coordinate:&lt;br /&gt;
**At X = 1078, right under the highest point of the Destroyers bridge [http://xkcd.com/1608/1078:-1112+s.png (1078, 1112)] there are 36 active images. Thus even here 8 images are missing between the bottom active image below the Destroyer and the first active near the ground level at Y=1076. (Y = 1077 to 1084 are missing).&lt;br /&gt;
**These missing Y coordinates are active in other places, for instance under the torpedo rain at X = 1020 where all Y images are active up until 1100 - 32 images. But since the last 12 images above this are missing it is still 4 less than under the bridge.&lt;br /&gt;
**Under the floating island, where there are active images at the top Y = 1112, like [http://xkcd.com/1608/990:-1112+s.png (990, 1112)], there is also the Washington monument below which goes high up, but still there are only 20 active Y images, as there are no active images between 1084 and 1109 (24 missing in between).&lt;br /&gt;
**Over the volcano's edges the highest images directly connecting to solid ground is found at Y = 1087. One image above this is also active making the height here going up to 1088, thus also making it 20 active Y images. The only '''not''' completely white image over the volcano at Y = 1088 is the one with the eagles [http://xkcd.com/1608/956:-1088+s.png (956, 1088)].&lt;br /&gt;
&lt;br /&gt;
==Dimensions==&lt;br /&gt;
{{incomplete|Here should be an overview of how large the picture is (physical distances and time to traverse it. Speed of hoverboard etc.) Could be based on know monuments sizes.}}&lt;br /&gt;
*It takes 1 minute 52 s to reach from the starting point to the left edge&lt;br /&gt;
&lt;br /&gt;
==List of details and references==&lt;br /&gt;
{{incomplete|The table with references should be filled out with explanations. Some explanations need to be reviewed}}&lt;br /&gt;
*On this page [[1608: Hoverboard/Images of individual scenes]], images covering all individual scenes (in full size and with coins) has been saved and uploaded to be used for reference in the [[#Table with references|table]] below from where they are linked directly.&lt;br /&gt;
**There are also several overviews in smaller resolution&lt;br /&gt;
**Almost all these images have been made using this [http://1101b.com/xkcd1608/ Fully zoomable map w/ toggleable coins and passages] which includes all of the game, zoom-able and with toggle-able passages and coins. &lt;br /&gt;
***Courtesy of [https://www.reddit.com/user/lanzaa lanzaa] on this [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit thread]&lt;br /&gt;
&lt;br /&gt;
===Explanation of the table===&lt;br /&gt;
*The contents of the comic are documented in the [[#Table with references|table]] below.&lt;br /&gt;
**It first goes through the entire image from left to right along the ground&lt;br /&gt;
***I.e. going up the volcano and down in the lair, down the well and up to the top of the Washington Monument. Only exception so far is that it here goes to the rocky island in the sky. Then it continues right along the ground, only following the wires up to the bottom of the Rebel Runner and then after going over the pyramid it ends up at the far right&lt;br /&gt;
**Then it goes back to the Rebel Runner, and after that follows the torpedoes up to the Star Destroyer-&lt;br /&gt;
**Finally it goes through the Star Destroyer from tip to rear in four sections, taking everything within each section top to bottom, before moving on to the next section.&lt;br /&gt;
**The table can be sorted on all columns, so the above is only valid until any sorting takes place.&lt;br /&gt;
*In the table are the following columns:&lt;br /&gt;
**Descriptions of the scene depicted in the overview links.&lt;br /&gt;
***If the scene is a zoomed out overview that covers the images below this scene's description has been written in '''bold text'''.&lt;br /&gt;
***This can be used as a guide to where in the image the scenes are located.&lt;br /&gt;
***That is, until any sorting begins.&lt;br /&gt;
**Transcript.&lt;br /&gt;
***Any text has only been transcribed once. If some scenes overlap, the text has only been written in the first or the one where the text is most central.&lt;br /&gt;
***Also any overview that has been zoomed out never has any transcript - these have been listed as (N/A)&lt;br /&gt;
***Scenes with no text has written (None) in the transcript. &lt;br /&gt;
***The use of parenthesis for those with no transcript makes it possible to sort on the transcript to get all the scenes with text to the top.&lt;br /&gt;
**Overview links.&lt;br /&gt;
***There can be more than one, even many, but the first will always be the overview.&lt;br /&gt;
***If there are secret passages or other situations where it will be interesting to see why the hoverboard can disappear beneath the surface (like in the ocean) then two versions of the images have been included. &lt;br /&gt;
***The second version is called ''Hidden passages in red'' as it has these passages changed to appear in red instead of black.&lt;br /&gt;
**Tile images on xkcd.&lt;br /&gt;
***For those images that are zoomed to 100% (i.e. not the zoomed out overviews) there is also a link to the defining image tile on xkcd.&lt;br /&gt;
***In cases where there are more than one interesting image tile in one scene (maybe because there is actually two or more distinct scenes), there can be one more link in the ''Other'' tile column.&lt;br /&gt;
**References.&lt;br /&gt;
***Three things are referenced many times, and each has their own column so the table can be sorted on these&lt;br /&gt;
****SW: Star Wars&lt;br /&gt;
****LOTR: The Lord of the Rings&lt;br /&gt;
****TE: Thing Explainer&lt;br /&gt;
***Other. There is also a column for &amp;quot;other&amp;quot; types of references so they can also be sorted, without drowning in the three recurring types of references.&lt;br /&gt;
****These have some further sorting by starting with Comics: or Movies: etc.&lt;br /&gt;
**Explanations is in the last column.&lt;br /&gt;
***So far lots of scenes still miss explanations, and some are not complete. &lt;br /&gt;
***Red text has been used to make this clear. &lt;br /&gt;
***If updating this and making a good enough explanation delete the red text.&lt;br /&gt;
&lt;br /&gt;
===Table with references===&lt;br /&gt;
*See [[#Explanation of the table|explanation of the table]] above.&lt;br /&gt;
**Hint: Open the overview links in a new window and return to this one for the next image and for reading the text.&lt;br /&gt;
*Abbreviations:&lt;br /&gt;
**'''SW''': Star Wars&lt;br /&gt;
**'''LOTR''': The Lord of the Rings&lt;br /&gt;
**'''TE''': Thing Explainer&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Tiles (X, Y)&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|References&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
! Description&lt;br /&gt;
! Transcript&lt;br /&gt;
! Overview links&lt;br /&gt;
! Defining&lt;br /&gt;
! Other&lt;br /&gt;
! S&amp;lt;br&amp;gt;W&lt;br /&gt;
! L&amp;lt;br&amp;gt;O&amp;lt;br&amp;gt;T&amp;lt;br&amp;gt;R&lt;br /&gt;
! T&amp;lt;br&amp;gt;E&lt;br /&gt;
! Other&lt;br /&gt;
! Explanation&lt;br /&gt;
|-&lt;br /&gt;
|'''Everything Left of play area.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d4/1608_Everything_Left_of_play_area.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/e/e4/1608_Everything_Left_of_play_area_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Section of the image revealed when going left of the starting point.&lt;br /&gt;
|-&lt;br /&gt;
|Entire Volcano plateau.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d5/1608_Entire_Volcano_plateau_zoom_out_extra.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/3/3d/1608_Entire_Volcano_plateau_zoom_out_extra_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|About halfway from the Play Area to the volcanos slope, there is a steep plateau. This is the part left of this plateau.&lt;br /&gt;
|-&lt;br /&gt;
|Woman with white hair bun at the left end of world looking right.&lt;br /&gt;
|&lt;br /&gt;
:Woman: In the sky,&lt;br /&gt;
:Woman: beyond the mountain,&lt;br /&gt;
:Woman: I saw a starship.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/63/1608_0928x1082y_At_the_end_of_all_things.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/928:-1082+s.png (928, 1082)]&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The woman at the left end of the world tells about the Star Destroyer in the right part of the world. There are four coins in front of her to anyone coming this far.&lt;br /&gt;
|-&lt;br /&gt;
|Coin and boulders.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/63/1608_0933x1083y_Coin_and_boulders.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/933:-1083+s.png (933, 1083)]&lt;br /&gt;
|[http://xkcd.com/1608/935:-1083+s.png (935, 1083)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A single coin hangs in the air above the rocky ground with giant boulders.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Volcano.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6a/Entire_Volcano_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/01/1608_Entire_Volcano_zoom_out_red.png Hidden&amp;amp;nbsp;passages&amp;amp;nbsp;in&amp;amp;nbsp;red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Comic: [[1611: Baking Soda and Vinegar]]&lt;br /&gt;
|The comic released a week after this one is about a super volcano made in a science fair experiment. As can be seen there is a lair beneath the lava lake. The entrance is revealed by the other link that turns the hidden passages to red. It is for sure possible to get stuck in the lava lake, as everything becomes black in the game when going beneath the surface.&lt;br /&gt;
|-&lt;br /&gt;
|'''Left Volcano Top.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/4e/1608_0943x1087y_Left_Volcano_Top_zoom_out.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A zoom out of the left rim of the volcanic crater.&lt;br /&gt;
|-&lt;br /&gt;
|Basketball on the volcano.&lt;br /&gt;
|&lt;br /&gt;
:Ponytail: OK, as soon as it erupts, go for the dunk. Our sweet moves will be preserved for all eternity!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a4/1608_0936x1084y_Basketball_on_the_volcano.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/936:-1084+s.png (936, 1084)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|This is a reference to {{w|Pompeii}} a Roman town-city near modern Naples, which has become famous when it was discovered that it had been preserved in the ash when it was mostly destroyed and buried under 4 to 6&amp;amp;nbsp;m (13 to 20&amp;amp;nbsp;ft.) of volcanic ash in the eruption of {{w|Mount Vesuvius}} in AD 79. When it was {{w|Pompeii#Rediscovery|found again}} it turned out that people had been surprised by the ash, and thus buried alive. During the excavation, plaster was used to fill in the voids in the ash layers that once held human bodies. This allowed one to see the exact position the person was in when he or she died. This is what Ponytail wishes for her and Megan, when the volcano they are standing on erupts, a rather morbid wish. She wants their sweet basketball moves to be preserved for eternity. In ''Playing Fields'' in TE basketball is mentioned. It is also played on top of the Destroyer close to the bridge. In this case the coin is on top of the basket, but too large to go into the hoop.&lt;br /&gt;
|-&lt;br /&gt;
|Old man walking up the volcano.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5d/1608_0937x1085y_Old_man_walking_up_the_volcano.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/937:-1085+s.png (937, 1085)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Is it an old man who just walks up a mountain, or a young man using a walking stick? It makes quite a difference to how this scene is viewed.&lt;br /&gt;
|-&lt;br /&gt;
|Duck at the left crater top.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/41/1608_0940x1087y_Duck_at_the_left_crater_top.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/940:-1087+s.png (940, 1087)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A duck is sitting at the top of the crater. There are several birds in this comic. Another duck looking the other way is found on top of the flag pole near the base of the Washington Monument.&lt;br /&gt;
|-&lt;br /&gt;
|Megan’s treasure hoard.&lt;br /&gt;
|&lt;br /&gt;
:Megan: Gooooold!&lt;br /&gt;
:Megan: Goold!&lt;br /&gt;
:Bags: $ $&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/43/1608_0941x1084y_Megans_treassure_hoarde.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/941:-1084+s.png (941, 1084)]&lt;br /&gt;
|[http://xkcd.com/1608/941:-1083+s.png (941, 1083)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|In the side of the crater there is a small cave where Megan has found a treasury hoard and she is celebrating all the gold she has found, including two coins.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Lava lake.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/b1/1608_0946x1083y_Entire_Lava_lake_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/09/1608_0946x1083y_Entire_Lava_lake_zoom_out_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/f/f4/1608_0942x1081y_Lava_lake_left.png Zoom in left part]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/8/82/1608_0942x1081y_Lava_lake_left_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/02/1608_0943x1083y_Left_Lava_lake_zoom_out.png Entire left part]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/7/75/1608_0943x1083y_Left_Lava_lake_zoom_out_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/d/d6/1608_0946x1080y_Lava_lake_Upper_shaft_red.png Shaft in lake in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/9/94/1608_0947x1081y_Lava_lake_center.png Zoom in central part]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/2/25/1608_0947x1081y_Lava_lake_center_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/f/f7/1608_0949x1083y_Right_Lava_lake_zoom_out.png Entire Right part]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/ba/1608_0949x1083y_Right_Lava_lake_zoom_out_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/3/3f/1608_0944x1076y_Lava_lake_very_bottom_of_shaft_and_shaft_in_lair.png Shaft into lair below]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/c/c0/1608_0944x1076y_Lava_lake_very_bottom_of_shaft_and_shaft_in_lair_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|These images only cover the part beneath the surface where there is actually still lava, as can be seen in the images where ''Hidden passages in red''. Only the top of the lair below is shown here. From the hidden passage it is here possible to see how to enter this lair. In the images that shows the hidden part the two loose boulders that float (or are outcrops) in the right part of the lake can be seen as well as the two other holes in the lava lakes floor, which all explain why it is easy to get stuck in the lake once you go below the surface and move around. Since everything is black, you do not even know if the game still works and many people may have given up, maybe reloading after not being able to get on with the game.  There is no place in the lake where you can get really stuck, as long as you just push upwards while changing direction from left to right, you are bound to get out sooner or later.&lt;br /&gt;
|-&lt;br /&gt;
|Rock with Gandalf in Lava lake.&lt;br /&gt;
|&lt;br /&gt;
:Megan: If you breathe out through you nose a little as you jump in, it can keep you from getting lava in you nasal passages.&lt;br /&gt;
:Cueball: Artex!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a5/1608_0944x1083y_Rock_with_Gandalf_in_Lava_lake.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/f/fa/1608_0944x1083y_Rock_with_Gandalf_in_Lava_lake_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/944:-1083+s.png (944, 1083)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Film: {{w|The Neverending Story}}&lt;br /&gt;
|The wizard on the rock represents Gandalf from LOTR. What Megan tells Cueball works fine with water, not so much with lava. The horse Artax (pronounced Artex in the film) [https://www.youtube.com/watch?v=y688upqmRXo drowns in the swamp of sadness] while Atreyu tries to save it and yells its name. Drowning in a swamp sucks, but doing so in lava will make death swifter. Both situations, however, indicate that you can actually go into the lava. If playing for the first time and becoming uncertain what would happen if the hoverboard touched the lava, the player might actually not even try to go into the lava, thus for certain would miss finding the lair beneath the lava.&lt;br /&gt;
|-&lt;br /&gt;
|Quadcopters over lava lake right.&lt;br /&gt;
|&lt;br /&gt;
:Right quadcopter:  Remember: There's no such thing as good volcano footage taken by a quadcopter that survived.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7c/1608_0950x1084y_Quadcopters_over_lava_lake_right.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/b2/1608_0950x1084y_Quadcopters_over_lava_lake_right_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/950:-1084+s.png (950, 1084)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comics: [[1630: Quadcopter]] and in general those about [[:Category:Robots|Robots]] and [[:Category:Artificial Intelligence|AI]]&lt;br /&gt;
|The comic was released shortly after this one, and is about AI quadcopters that abduct Cueball. One of these {{w|quadcopters}} tells the other that no one will think much of their volcano footage if they actually survive. I.e. they have to get too close to the bubbling surface to survive before they actually obtain the footage wished for. It sounds like it tries to instill courage in them to perform this deadly task. There is a coin below the left copter. Drones has become a [[:Category:Drones|recurrent subject]] xkcd.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Lava lair.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/69/1608_0946x1075y_Entire_Lava_lair_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/e/e0/1608_0946x1075y_Entire_Lava_lair_zoom_out_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The three rooms of the volcanic lair (and the entrance haft in the image with hidden passages in red).&lt;br /&gt;
|-&lt;br /&gt;
|Trending on twitter cave in lair and Lava lake bottom shaft.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: What news of the world above? Please, tell me- what's hot and viral? ''What's trending on Twitter?!!''&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6e/1608_0944x1079y_Trending_on_twitter_cave_in_lair_and_Lava_lake_bottom_shaft.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/2/2a/1608_0944x1079y_Trending_on_twitter_cave_in_lair_and_Lava_lake_bottom_shaft_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/944:-1079+s.png (944, 1079)]&lt;br /&gt;
|[http://xkcd.com/1608/945:-1079+s.png (945, 1079)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comics with [[:Category:Social networking|Social networking]]&lt;br /&gt;
|Cueball has been stuck below the lava for some times without access to the internet, and he now craves news from the world above. But it is not really news stories he craves but only the hot and viral videos and what is trending on {{w|Twitter}}. To be addicted to social networks and viral videos is probably a real infliction and it is a pain for Cueball to not be able to get on-line. Two coins are behind him.&lt;br /&gt;
|-&lt;br /&gt;
|Elon Musk’s cave in lair.&lt;br /&gt;
|&lt;br /&gt;
:Left Cueball: I always assumed Elon Musk's volcano lair would be like... Tropical. And ...Well, ''pleasant''.&lt;br /&gt;
:Elon Musk in the high chair: Back to your desks, swine!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/73/1608_0945x1074y_Elon_Musks_cave_in_lair.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/945:-1074+s.png (945, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/946:-1074+s.png (946, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comics with [[:Category:Comics featuring Elon Musk|Elon Musk]]&lt;br /&gt;
|It turns out that this is {{w|Elon Musk's}} lair. Having a secret lair with a hidden entrance is an often uses trope in films. Often it would be the villain (like in a {{w|James Bond}} film) that has such a place, but also heroes, like {{w|Batman}}, uses such hiding places. The joke here is that Cueball has assumed that Elon Musk, a very rich and enterprising man, that could be one of these megalomaniacs that might end up being a super villain, would have a bit more class over his secret lair. It also turns out that Elon sits in the cave and shouts at his workers to get back to work, even calling them names. There is also a coin here.&lt;br /&gt;
|-&lt;br /&gt;
|Ground symbol in lair.&lt;br /&gt;
|&lt;br /&gt;
:Ponytail: So ''this'' is where it is.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/2d/1608_0947x1073y_Antenna_cave_in_lair.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/947:-1073+s.png (947, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The antenna looking item hanging from the ceiling is the embodiment of the {{w|Ground_%28electricity%29#Electronics|Earth ground symbol}} commonly used in circuit diagrams for electronics. So this is where the Earth is grounded in &amp;quot;real life&amp;quot; and finally Ponytail has found it. To protect themselves i their long search for this Ponytail and Megan seem to be wearing {{w|Antistatic_wrist_strap|antistatic wrist straps}}. This may also be a reference to the Circuit Diagram comic in which a ground is labeled as &amp;quot;bury deep, but not too deep&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Right Volcano Top'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/70/1608_0953x1087y_Right_Volcano_Top_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/b8/1608_0953x1087y_Right_Volcano_Top_zoom_out_extra.png Extra zoom out]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/7/75/1608_0953x1087y_Right_Volcano_Top_zoom_out_extra_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A zoom out of the right rim of the volcanic crater. In the extra zoom out the eagles can be seen as well, they are high enough to be missed entirely when moving along the crater surface.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of power and lave floor at the right crater top.&lt;br /&gt;
|&lt;br /&gt;
:Megan: One of these is probably a ring of power or whatever.&lt;br /&gt;
:Girl with hair bun: Let's play a game where the lava is the floor of a house.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/77/1608_0952x1087y_Ring_of_power_and_lave_floor_at_the_right_crater_top.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/952:-1087+s.png (952, 1087)]&lt;br /&gt;
|[http://xkcd.com/1608/953:-1087+s.png (953, 1087)]&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Megan tells Cueball that one of the many rings she throws into the crater is probably a {{w|One Ring|''ring'' of power}}, a reference to [https://www.youtube.com/watch?v=FXpF3SUFaDw the scene] from the {{w|The Lord of the Rings: The Return of the King|last LOTR film}} where {{w|Frodo Baggins|Frodo}} fails and {{w|Gollum}} attacks inside the volcano {{w|Mount Doom}}, thus making it clear that the volcano in the game represents this volcano. From her last comment, ''or whatever'',  it seems she doesn't care too much, which make it clear, from the LOTR universe, that neither of these rings in the one ring. It would not have be this easy throwing them into the lava if it had been. There seems to be 16 rings, which is less than the other rings that are ruled by the one ring, the 9 for the humans, the 7 for the dwarfs and the 3 for the elves (19 plus the one ring 20 rings in total). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The two girls are playing a dangerous game, the exact opposite of the normal version of the children’s game {{w|Hot lava (game)|Hot lava}}, where they pretend the floor in the house is made out of lava, and that you die if you touch it. However, in this version of the game they pretend to play that the lava is the floor in a house, and they may then just walk out into the lava pool, where they would die.&lt;br /&gt;
|-&lt;br /&gt;
|Megan sliding down slope on snow sleigh.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/15/1608_0956x1085y_Megan_sliding_down_slope_on_snow_sleigh.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/956:-1085+s.png (956, 1085)]&lt;br /&gt;
|[http://xkcd.com/1608/956:-1086+s.png (956, 1086)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Megan is sliding fast down the crater side. She will hit a jump near the coin, and would probably fly a considerable  distance given the speed she seems to have.&lt;br /&gt;
|-&lt;br /&gt;
|Eagles over right crater top.&lt;br /&gt;
|&lt;br /&gt;
:Left eagle: Tolkien said Frodo left the cloak somewhere over here.&lt;br /&gt;
:Right eagle: Can't ''he'' just fix it?&lt;br /&gt;
:Left eagle: He doesn't want to rewrite that chapter.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/cb/1608_0956x1088y_Eagles_over_right_crater_top.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/956:-1088+s.png (956, 1088)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Did Frodo loose his cloak in the books? Is this a reference to any real plot holes (not just using eagles) about the cloak being lost somewhere but then back later? If you can dismiss this, then make a note below. If there is something please explain&amp;lt;/font&amp;gt; Two of the {{w|Eagle (Middle-earth)|great eagles}} from LOTR flies above the right crater top. In this situation the eagles are being used to find {{w|Frodo|Frodo's}} cloak, with one eagle complaining that &amp;quot;he&amp;quot;, meaning {{w|J. R. R. Tolkien}} the author of LOTR, should just fix the issue without the eagles. This is a reference to the eagles use in LOTR as a {{w|Deus ex machina|deus ex machina}} and the [http://periannath.com/feature/why-doesnt-frodo-just-ride-an-eagle-to-mount-doom/ supposed plot hole] of the eagles not [http://tolkiengateway.net/wiki/Eagles#Flying_the_Ring_to_Mount_Doom flying the ring to mordor]. However, this was of course not possible before Sauron and his ringwraiths were defeated. &lt;br /&gt;
|-&lt;br /&gt;
|Ponytail racing down the steep slope on a bike.&lt;br /&gt;
|&lt;br /&gt;
:Ponytail: 114 mph!&lt;br /&gt;
:Ponytail: Suck it, previous downhill volcano record-holder!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/cd/1608_0958x1083y_Ponytail_racing_down_the_steep_slope_on_a_bike.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/958:-1083+s.png (958, 1083)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ponytail is trying to break the world record for downhill race on a bike on a volcano. The {{w|Cycling_records#History_of_downhill_records|record}} at the time of this comic was from 2002 and was 107&amp;amp;nbsp;mph (172&amp;amp;nbsp;km/h) easily beaten by the 114&amp;amp;nbsp;mph (183&amp;amp;nbsp;km/h) that Ponytail reaches as she mocks the previous record holder. There were two different records, one for prototype bike by {{w|Éric Barone}} (the 107&amp;amp;nbsp;mph (172&amp;amp;nbsp;km/h)) and one for serial production bicycle (102.5&amp;amp;nbsp;mph (164.95&amp;amp;nbsp;km/h) set in 2011 by {{w|Markus Stöckl}}). She beat them both and it looks like a very ordinary bike she rides. The all-time record for downhill racing is not using the ashy slopes on volcanos but from racing on snow, and here the record is not in danger from Ponytail as it is a staggering 138&amp;amp;nbsp;mph (222&amp;amp;nbsp;km/h) again with a lesser record for serial produced bikes of 130&amp;amp;nbsp;mph (210&amp;amp;nbsp;km/h). She will soon hit a rock outcrop so hopefully she has very good brakes...&lt;br /&gt;
|-&lt;br /&gt;
|Tell my wife why you left me there, and Megan and Cueball with a device&lt;br /&gt;
|&lt;br /&gt;
:Right Cueball: If I don't make it back...&lt;br /&gt;
:Right Cueball: ...Tell my wife...&lt;br /&gt;
:Right Cueball: ...Where I am...&lt;br /&gt;
:Right Cueball: ...And why you left me there…&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/ce/1608_0960x1081y_Tell_my_wife_why_you_left_me_there.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/960:-1081+s.png (960, 1081)]&lt;br /&gt;
|[http://xkcd.com/1608/961:-1081+s.png (961, 1081)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''If I don't make it back'' is a common [http://tvtropes.org/pmwiki/pmwiki.php/Main/IfIDoNotReturn trope] in films and books used when the speaker is about to make a noble sacrifice. The speaker will then usually tell the other to go tell his wife that he died bravely or that his friends should remember him. There is even a [https://vimeo.com/58319575 song] with the same title by {{w|Tracy Lawrence}}. In Cueball's case, both him and his companion are attempting to scale a dangerous mountain and neither are inclined to sacrifice their own lives for the other. Cueball appears to be struggling, climbing on all fours while his friend is standing. Subverting the trope, he attempts to guilt trip his friend into helping him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also here are Megan with some kind of device and Cueball on top of a large boulder. Maybe they are investigating the environment on the volcanic slope. Cueball has just discovered the coin hanging above them.&lt;br /&gt;
|-&lt;br /&gt;
|It becomes a V7 if the volcano erupts and Ponytail and Cueball on the slope&lt;br /&gt;
|&lt;br /&gt;
:Megan: This is currently a V2, but it becomes a V7 if the volcano erupts.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/75/1608_0962x1080y_It_becomes_a_V7_if_the_volcano_erupts.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/962:-1080+s.png (962, 1080)]&lt;br /&gt;
|[http://xkcd.com/1608/963:-1079+s.png (963, 1079)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Megan and Cueball climb a very steep part of the mountain slope. In {{w|bouldering}}, the relative difficulty of a bouldering problem is graded using the {{w|Grade (bouldering)|V scale}}. She exclaims that at the moment the climb is only a V2, but if the volcano erupts this would increase to V7. The joke is that the shaking ground and the lava resulting from the eruption would obviously make it harder to complete the bouldering problem without getting killed. In reality, passing environmental conditions do not affect the grade that a bouldering problem receives.&lt;br /&gt;
|-&lt;br /&gt;
|Megan reading for children about Sauron’s ring.&lt;br /&gt;
|&lt;br /&gt;
:Megan: ”The time has come” the Walrus said, and put on a Sauron's ring…&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/66/1608_0964x1078y_Megan_reading_for_children_about_Saurons_ring.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/964:-1078+s.png (964, 1078)]&lt;br /&gt;
|[http://xkcd.com/1608/964:-1079+s.png (964, 1079)]&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The line &amp;quot;”The time has come” the Walrus said, to talk of many things&amp;quot; is from the poem {{w|The Walrus and the Carpenter}} by {{w|Lewis Carroll}}'s book {{w|Through the Looking-Glass}}, the sequel to {{w|Alice's Adventures in Wonderland}}. {{w|Sauron}} is the main enemy in LOTR, the one who has made the ring, and now needs it to gain his powers back. In this mixed poem the second line is changed but follows the same rhyme scheme. But although ''rings'' would have rhymed with ''things'', it of course have to ''ring'' as the {{w|walrus}} can only put the {{w|One Ring|one ring of power}} on, while uttering the now much more ominous sounding phrase ''The time has come''. Megan is reading this poem/story at the base of the volcano Mount Doom where the ring was created and later destroyed. Like Frodo, Sauron is one of the characters from LOTR who is only mentioned, not shown, in the comic.&lt;br /&gt;
|-&lt;br /&gt;
|Vaping Earth.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: The Earth is vaping.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/bd/1608_0969x1077y_Vaping_Earth.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/969:-1077+s.png (969, 1077)]&lt;br /&gt;
|[http://xkcd.com/1608/968:-1077+s.png (968, 1077)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{w|Vaping}} is a term used instead of smoking for the use of electronic cigarettes. There is even a game called the {{w|Vaping game}} for blowing extra large clouds of vapor out while using these substitutes for cigarettes. Cueball remarks that here it is the Earth that does so, due to the volcanic activity of the nearby volcano.&lt;br /&gt;
|-&lt;br /&gt;
|'''Left of play area to Kite.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a9/1608_Left_of_play_area_to_Kite.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/8/80/1608_Left_of_play_area_to_Kite_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the area from below the volcano's slope and towards the play area. There are several hidden places and pools that can be seen in the second image link.&lt;br /&gt;
|-&lt;br /&gt;
|Kite and weird bug.&lt;br /&gt;
|&lt;br /&gt;
:Mom: Check out this one weird bug, discovered by a local mom.&lt;br /&gt;
:Girl: Oh my God, mom, stop saying everything like that.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/ae/1608_0970x1077y_Kite_and_weird_bug.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/a/a4/1608_0970x1077y_Kite_and_weird_bug_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/970:-1077+s.png (970, 1077)]&lt;br /&gt;
|[http://xkcd.com/1608/972:-1077+s.png (972, 1077)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|Comic [[1614: Kites]] and in general the [[:Category:Kites|kite category]]. Also the [[:Category:Clickbait|Clickbait category]]&lt;br /&gt;
|The comic was released only two weeks after this game, and although it is clearly a girl in this comic, she looks like Megan who sets up the kite in the next comic. There is also a kite in ''Sky Toucher'' in TE and kites is a recurring theme in xkcd.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The mother that discovers the bug is [[Blondie]]. She talks like she is one of the {{w|clickbait}} headlines used for getting people to click in on the link generally aimed at generating online advertising revenue, which fits nicely with her recurring theme of as a news anchor. Her daughter is tired of this, especially as it seems like the mother speaks like that all the time. The girl may be embarrassed by this, especially if she is with a friend rather than a brother. Maybe the mother has been reading too many clickbait news on-line? As noted in the other references ''clickbait'' is a recurring theme in xkcd. The mother is near a small lake, so it is likely that there is plenty of insects and other bugs. It is possible to sink into the lake as can be seen in the second image with the hidden parts shown in red.&lt;br /&gt;
|-&lt;br /&gt;
|Space capsule with parachutes.&lt;br /&gt;
|&lt;br /&gt;
:Bird thinking: I don't remember laying these but ''wow'' they're already flying. Gonna be awesome when they hatch.&lt;br /&gt;
&lt;br /&gt;
:Cueball: Yes! My phone has a signal.&lt;br /&gt;
:Voice from inside: How many new likes did we get during reentry?&lt;br /&gt;
:Cueball: I'm checking!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e2/1608_0976x1079y_Space_capsule_with_parachutes.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/976:-1079+s.png (976, 1079)]&lt;br /&gt;
|[http://xkcd.com/1608/976:-1080+s.png (976, 1080)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|Comic : [[1133: Up Goer Five]]&lt;br /&gt;
|The book TE was based on the comic ''Up Goer Five'' which was about the rocket that took this space capsule to the moon. When it lands it uses three large parachutes to slow down after the main brake-down during reentry. On top of these sits a bird looking like a hen. It is a hen that can think, but it is still not very clever. It believes that this is three eggs, and is amazed that they are already flying before they hatch, which is of course ridiculous, but they do float in the air...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The astronauts inside (two at least, but there should be three if it was one of the moon landing missions) has just been waiting to get close enough to Earth again that they can get a signal on their smart phones. Cueball is even opening the hatch during descend to increase this chance, which would be highly dangerous. Also normally they would land in water (which will though not be the case this time). The reason he does this is that they wish to know how many more likes they (and their mission) has received during the reentry. This would have been relevant if the moon landings had taken place today. There where no social media or internet back in 1969. This is similar to the Cueball who is trapped in the lava lair without connection to Twitter.&lt;br /&gt;
|-&lt;br /&gt;
|Girl running to other girl and small forest.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/30/1608_0978x1077y_Girl_running_to_other_girl_and_small_forrest.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/978:-1077+s.png (978, 1077)]&lt;br /&gt;
|[http://xkcd.com/1608/976:-1077+s.png (976, 1077)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Just two young girls playing near a forest of low trees. But with the space capsule above the forest.&lt;br /&gt;
|-&lt;br /&gt;
|Entire well - zoom out.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/2e/1608_0980x1075y_Entire_well_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/06/1608_0980x1075y_Entire_well_zoom_out_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comics in the [[:Category:Well|Well series]].&lt;br /&gt;
|There are many similarities in this well to the well series. Someone is looking into a well that has the same general appearance and there is a person inside which turned out to be the case in [[568: Well 2]]. People throw coins into it and there is a coin at the bottom in the game (although above the water.)&lt;br /&gt;
|-&lt;br /&gt;
|Well top.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/70/1608_0980x1077y_Well_top.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/980:-1077+s.png (980, 1077)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cueball looks into the deep well.&lt;br /&gt;
|-&lt;br /&gt;
|Well bottom.&lt;br /&gt;
|&lt;br /&gt;
:Girl: I'm not a ghost. I just like wells.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/8/82/1608_0980x1073y_Well_bottom.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/a/aa/1608_0980x1073y_Well_bottom_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/980:-1073+s.png (980, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|At the bottom of the well in the water (see also the hidden passages image) is a girl. Above to the left of her is a coin. Maybe thrown in by Cueball at the top. Ghost living in wells is a common theme, for instance there is a Japanese movie {{w|Banchō Sarayashiki}} whose [http://www.imdb.com/title/tt0202946/releaseinfo English title] is ''Ghost in the Well''. So this is why this real girl explains that she is actually not a ghost, she just like wells and thus likes to sit in the cold water at the bottom of wells. This could be very dangerous, and she will probably have a hard time getting up. It is also a very deep well, so falling into this well might very well be lethal. There are also many stories (in this case also real stories like the one about {{w|Jessica McClure}}) about kids that fall into wells, some of them surviving being stuck for several days in the wells. Also in movies this story is often used, for instance in {{w|Batman Begins}} the young Bruce Wayne falls down a dry well and is attacked by a swarm of bats, subsequently developing a fear of bats.&lt;br /&gt;
|-&lt;br /&gt;
|Entire gas station with birds above&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/b3/1608_0982x1079y_Gas_station_with_birds_above_with_coin_on_string.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/8/83/1608_0982x1079y_Gas_station_with_birds_above_without_coin_on_string.png Without coin]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The two birds with a coin between them flying above the gas station is way too high up, to be discovered when just moving normally over the gas station, even jumping once up from the highest spot. This is thus one of several coins that are easily missed. There are more explanation this scene where these two individual scenes are described.&lt;br /&gt;
|-&lt;br /&gt;
|Gas station with x-wing.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/44/1608_0982x1077y_Gas_station_with_x-wing.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/982:-1077+s.png (982, 1077)]&lt;br /&gt;
|[http://xkcd.com/1608/983:-1077+s.png (983, 1077)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Megan has managed to land her {{w|x-wing}} fighter from the rebel fleet in Star Wars right next to a standard gas station. And she has planned to fill her space ship up. That it could run on petrol for cars seems highly unlikely. The question is if she has already filled it up and is heading back with the handle to the gas stander, or if she has just discovered that the hose is not long enough to reach all the way under the wing to the fighter. It will have taken considerable skills to land this close to the station without hitting the cover over the stander. Ponytail is sitting in the shop with a coin. This is the first coin to be discovered when going left from the play-area. There is a long stretch without coins to begin with. The coins on the rock island in the sky it on this stretch, but so far above that most people would miss them altogether. There is also a coin with two birds straight above the right wing on the X-wing. But about three jumps up, so it is easy to miss. the To get into the shop you need to go over the stander and back. Why Cueball have crawled up in the roof is not clear. But maybe he is enjoying the view over the cliff that is to the right of the station. There is a stop sign to the left, but there seems to be no road that way. Maybe that is why you should stop...&lt;br /&gt;
|-&lt;br /&gt;
|Birds with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7e/1608_0982x1079y_Birds_with_coin.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/9/9e/1608_0982x1079y_Birds_without_coin.png Without coin]&lt;br /&gt;
|[http://xkcd.com/1608/982:-1079+s.png (982, 1079)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Film: {{w|Monty Python and the Holy Grail}}&lt;br /&gt;
|In the film it is discussed if two swallows could carry a coconut between them on a string as the two birds do with the coin here. First when the coin has been taken, can the string between the birds be seen (see the other image). The birds are three jumps above the X-wing below, and this coin is thus easily missed by the players. In the film the horses are simulated with the sound of two coconuts shells being hit together. Someone asks how they happened to be in England and there is discussion about migratory birds like {{w|swallows}} and the possibility that they have brought the coconuts along with them. But the consensus is that they cannot do this by themselves the coconut being to heavy, but then it is suggested that two swallows could carry it on a string between them. Later in the film someone is seen actually tying two birds together to a coconut. In this comic, we now know how the coins have been transported through the image...&lt;br /&gt;
|-&lt;br /&gt;
|Our kingdom from a cliff.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: Everything the light touches is our kingdom.&lt;br /&gt;
:Girl: What's with the shadowy place over there?&lt;br /&gt;
:Cueball: That is beyond our borders.&lt;br /&gt;
:Girl: No, I mean what object casts a shadow over a whole region?&lt;br /&gt;
:Cueball: Oh, that's god. He lives over there.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a0/1608_0986x1076y_Our_kingdom_from_a_cliff.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/986:-1076+s.png (986, 1076)]&lt;br /&gt;
|[http://xkcd.com/1608/986:-1075+s.png (986, 1075)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Film: {{w|The Lion King}} and comic: [[1504: Opportunity]] as well as [[:Category:The Lion King|The Lion King category]]&lt;br /&gt;
|Cueballs lines is from The Lion King and has been used directly before in the comic Opportunity. Randall has made several references to the film in xkcd, and it is obvious that he was very affected by this film that came out when he was just the right age.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cueball is talking to a child version of Ponytail, whose mother may be the one climbing up the cliff side below. The first three lines of the quote goes as in the film, but then it turns out that the girl is properly referring to the Star Destroyer that would be clearly visible from this cliff as it covers almost the entire right part of this world from just beyond the play-area. (They do not look high enough to see the rock island in the sky, and it would also not cast shadow over an entire region.) As it is not certain players coming here have already been to the right to see the Destroyer it is not necessarily clear that the reply from Cueball should apply to the Destroyer. But if it does then it would be the Emperor Palpatine that he reefers to as God. The emperor is on board the Destroyer near the bridge at the very top rear end of the space ship and has God like powers. It could however also just be a general reference to the {{w|God}} and thus be inferred as if God cast a shadow over an entire region (country). Maybe just in general as if he has a place in the sky that cast a shadow (like sitting on a cloud). Alternatively it could be the people who believe too much in any God, that can be viewed as living under a shadow, as they will not try to see any reality if it does not fit with their religious beliefs.&lt;br /&gt;
|-&lt;br /&gt;
|Hamster ball bowling.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/53/1608_0987x1075y_Hamsterball_bowling.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/987:-1075+s.png (987, 1075)]&lt;br /&gt;
|[http://xkcd.com/1608/989:-1074+s.png (989, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|Comics: [[:Category:Hamster Ball|Hamster Ball category]]&lt;br /&gt;
|There have been several xkcd comics with human sized hamster balls, and there is even one more in this comic up in the Destroyer. In this scene it is two young girls that use the hamster ball as a bowling ball in a human sized {{w|ten pin bowling}} game. Hopefully the little girl with the hair bun behind the pins get away in time if it is a strike. It is the first time hamster ball and bowling has been matched, but in TE there are bowling alleys both on the ship ''The USS Laws of the Land'' and on the suspension of the longest bridge in ''Tall roads'' and such an alley is also used for measuring length in ''How to count things''. One of the many large trees that are found in the drawing is standing alone in this scene. Most other places there are more than one tree together.&lt;br /&gt;
|-&lt;br /&gt;
|If loving you is wrong I don’t want to and Beret Guy following insects&lt;br /&gt;
|&lt;br /&gt;
:Cueball: If loving you is wrong, I don't want to.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/4f/1608_0990x1074y_If_loving_you_is_wrong_I_dont_want_to.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/990:-1074+s.png (990, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/991:-1074+s.png (991, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Song (or quote): {{w|(If Loving You Is Wrong) I Don't Want to Be Right}}&lt;br /&gt;
|A reference to either the [http://krexy.com/if-loving-you-is-wrong general love quote] or maybe more likely to the song [https://www.youtube.com/watch?v=FvJj7SN9EWI performed most notably] by {{w|Luther Ingram}}. Recently (2014), there has also been a TV series produced called {{w|If Loving You Is Wrong (TV series)|If Loving You Is Wrong}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The quote is very romantic, because the speaker is stating that if it is wrong to love a specific person, the speaker chooses to be in love and does not wish to be right. However, Cueball twist the quote quite a lot, saying instead that if it is wrong to love Ponytail then he does not want to love her at all - taking all romance out of the statement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also in this scene is one of only two instances where Beret Guy appears. Typical of his past appearances, he seems to be occupied by following a small flying insect through the tall grass.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Washington monument'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/21/1608_0995x1079y_Entire_Washington_monument_extra_zoom_out.png Overview] &lt;br /&gt;
[http://www.explainxkcd.com/wiki/images/a/ae/1608_0995x1079y_Entire_Washington_monument_extra_zoom_out_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/7/7a/1608_0995x1078y_Middle_of_Washington_monument_zoom_out.png Central hidden passage]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/6/6d/1608_0995x1078y_Middle_of_Washington_monument_zoom_out_red.png Hidden passages in red] &lt;br /&gt;
&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comic: [[1600: MarketWatch]]&lt;br /&gt;
|The tallest man made structure on the ground in this game is the {{w|Washington Monument}} which recently before the release of this comic was refereed to in the mentioned comic. As can be seen in the hidden passages images there are two secret passages, one at the bottom (see this scene for more) and one in the middle of the monument. The one in the central part of the monument is actually quite large, and as can be seen in the images zooming in on the central part there is also a fault line in the monument at the base of this hidden passage. But it doesn't really lead to anywhere interesting. The fault line could be a reference to the {{w|Washington_Monument#2011_earthquake_damage|earthquake damage}} from 2011 where several stones cracked.&lt;br /&gt;
|-&lt;br /&gt;
|Base of Washington monument with Cueball and Megan&lt;br /&gt;
|&lt;br /&gt;
:Cueball: Honestly, it doesn't even look that muck like Washington.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/dc/1608_0994x1074y_Base_of_Washington_monument.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/1/16/1608_0994x1074y_Base_of_Washington_monument_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/994:-1074+s.png (994, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/995:-1074+s.png (995, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|At the base of the Washington Monument Megan and Cueball is looking up at it, and Cueball complains that it doesn't even look like {{w|Washington, D.C.|Washington}}. If he is referring to the city or to the monument is a bit unclear. Of course since this is the only Washington based building in the game it is true that the place doesn't look like the city. If he refers to the monument then it can be questioned if this is because the monument is not an exact replica (in proportions and/or scale). It could also just be Cueball who is not happy about it. In any case it is clearly meant as an indicator that this is supposed to look like the monument, and with the tips apex being made of aluminum (see that scene) as on the real monument, there can be no doubt what is referenced. But it is possible to get to the left side of the monument without going up to see the tip, if the player immediately understands the sign with the white arrow that actually points to a hidden passage through the base of the monument, as can be seen in the second image with the hidden passages shown in red.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To the left of the monument there is a flag pole with a blown out flag. It is all black, but it should be the {{w|Flag of the United States|the Stars and Stripes}} as there are fifty flag poles with the US flag (one for each [[1653: United States Map|state]]) surrounding the monument in a circle. On top of the pole there sits a duck looking left. Towards the end of the world to the left on top of the left volcanic rim there also sits a similar duck looking right.&lt;br /&gt;
|-&lt;br /&gt;
|Tip of Washington monument with Cueball and White Hat&lt;br /&gt;
|&lt;br /&gt;
:Cueball: Look at that- Solid aluminum!&lt;br /&gt;
:Cueball: We´re gonna be rich!&lt;br /&gt;
:White Hat: Uh, what the heck is ''that?!''&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6f/1608_0995x1083y_Tip_of_Washington_monument.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/995:-1083+s.png (995, 1083)]&lt;br /&gt;
|[http://xkcd.com/1608/995:-1084+s.png (995, 1084)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The tip of the monument is actually {{w|Washington_Monument#Aluminum_apex|made of solid aluminum}} and at the time this {{w|aluminum}} apex was installed it was a rare metal as valuable as {{w|silver}}, but today it is maybe about 1/300 as valuable as silver. So Cueball and White Hat will not become rich based on the metal value. Of course if they did steal the tip of such a famous monument, they might actually be able to sell it to a scrupulous collector at a value comparable to if was just a lump of silver of that weight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;White Hat looking over his shoulder spots the Star Destroyer and thus help guide a player that has started going left towards the Destroyer to the right. How they have managed the climb, getting the ropes over the tip, or how Cueball intends to get down with the tip is left to the readers imagination...&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire floating rock island.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5c/1608_0994x1110y_Entire_floating_rock_island_zoom_out.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Film: {{w|Avatar (2009 film)|Avatar}}&lt;br /&gt;
|This floating rock island may be a reference to the film Avatar where floating rocks is part of the scenery of the fictive moon {{w|Fictional_universe_of_Avatar#Astronomy_and_geology|Pandora}}. The rock in the game is very hard to find by chance, it is kind of unobtainable, which may be a further reference to the film since the reason the rocks do float is a combination of a weak gravity, a strong magnetic field and a mineral whose {{w|Superconductivity|superconductive properties}} allow it to float in magnetic fields. Of course the levitating Hallelujah Mountains in the film contain significant quantities of the mineral which is called {{w|Unobtanium}}. Only thing pointing towards it is the Washington Monument and even if you go up from there, pushing the up arrow continuously for more than half a minute you may almost miss it, as only the far right girl would move through the view. And with two coins around this island it is important to find it in order to get all coins. Apart from the coins and the surprise there is little of interest here, and not even any spoken text.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To the right just beneath the rear end of the Destroyer there is a small lump of earth that has floated up from the ground, hovering over the corresponding hole in the ground. Maybe this is caused by the same force that have created this floating island.&lt;br /&gt;
|-&lt;br /&gt;
|Top left of floating rock island with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f5/1608_0989x1112y_Top_of_floating_rock_island_with_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/990:-1112+s.png (990, 1112)]&lt;br /&gt;
|[http://xkcd.com/1608/990:-1111+s.png (990, 1111)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The large rock on top of the floating island is one of only two places where there is anything at a coordinate of Y=1112. On top of the globe of Death over the bridge of the destroyer, there are three images at the top of this that enters 1112. And there [http://xkcd.com/1608/1078:-1112+s.png the very top] is just slightly higher up. But there is no coin there, so the coin that would be in the tile used for main reference here that holds the coin is the highest location for any coin in the game, as the Globe of Death has its coin in its center below the top.&lt;br /&gt;
|-&lt;br /&gt;
|Top right of floating rock island with base jumpers.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/9/92/1608_0993x1112y_Top_of_floating_rock_island_with_base_jumpers.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/994:-1111+s.png (994, 1111)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|In ''Sky Toucher'' in TE two people jump of a cloud, like the base jumpers Megan and Ponytail does here from the floating rock, but at least these two girls do have parachutes on (as opposed to the cloud jumpers in TE). How they got here is a good question, but of course they could have flown here in for instance the X-wing from below at the gas station.&lt;br /&gt;
|-&lt;br /&gt;
|Bottom of floating rock island with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e1/1608_0992x1109y_Bottom_middle_of_floating_rock_island_with_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/992:-1109+s.png (992, 1109)]&lt;br /&gt;
|[http://xkcd.com/1608/993:-1109+s.png (993, 1109)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|At the bottom of the island several small and large boulders can be seen hanging only loosely on to the bottom. At the center the largest rock can be seen, but even this is slipping a little as can be seen by the small white speck high over the very bottom of this boulder. Right of this is the other coin that belongs to this hidden place in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Play Area - zoom out.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7b/1608_1001x1074y_Entire_Play_Area_Zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/8/8b/1680_Play_Area_Full_Size_Coins_Hoverboard_and_View.png With starting view]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The entire play area with the walls and their outer foundation. See also the insert with the starting view shown in red in the second image link and see more about the buildup of scenes from the individual image tiles using the [[#Play Area used as example|play area down below]]. It is easy to see how a player of the game, with no knowledge of Randall's way of thinking, may not even think about exploring outside this area, even if they do try to go outside the maze. Because it is possible to jump around in the maze without discovering that you can actually fly rather than just jump. If you only jump once you cannot see the too op the walls. On top of this there is the large [http://www.explainxkcd.com/wiki/images/a/ae/Return_to_the_play_area.PNG red warning letters] telling you to go back if you try to leave the confines of the wall.&lt;br /&gt;
|-&lt;br /&gt;
|The Play Area.&lt;br /&gt;
|&lt;br /&gt;
:My new book,&lt;br /&gt;
:''Thing Explainer,''&lt;br /&gt;
:comes out today!&lt;br /&gt;
:To celebrate, here's&lt;br /&gt;
:a small game.&lt;br /&gt;
&lt;br /&gt;
:Deposit coins here&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6c/1608_1000x1074y_The_Play_Area.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/3/30/1608_1000x1074y_The_Play_Area_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1000:-1074+s.png (1000, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1000:-1075+s.png (1000, 1075)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|This is the starting area where the game begins. There is even some extra text telling you to ''Use arrow keys to move'' but as soon as you do, this text disappears, just like the [[#Messages in Play Area|message you can receive]] below in the view depending on your action in this area. The text below the starting point of the hoverboard Cueball that you control, explains that the game is released on this day to celebrate the release of Randall's new book [[Thing Explainer]] and thus directly references the book. And also explains why this comic has been made, and furthermore why it was released on a Tuesday rather than the usual Wednesday release, which was then skipped this week. It also explains that if you collect coins you can deposit them at the terminal, and when you do it list the score (number of coins and the time used) and rates your achievement. By noting that [http://www.explainxkcd.com/wiki/images/7/7e/17_coins.PNG you got all the coins] if you collect all 17 coins in the play area maze, then it is one more trick to try to make you stay inside the walls of the maze. There is only one small feature that can be spotted from within the maze that breaks the symmetry and may give away the clue of the game. And that is the small stone that lies on the ground to the left. Because why should it be there, if this was just a platform/maze game. The walls cannot be seen if you stay in or just around the outer wall of the maze. But if you go to them you may think this is the end. Another detail about the game to be learned already here is that there can be &amp;quot;solid&amp;quot; black parts of the surroundings which are not solid at all. This can be seen in the image showing the hidden passages in red. Here it can be seen that the ledge beneath the two inverted parenthesis &amp;quot; )( &amp;quot; is not solid, and that you can fall or jump up through this section. This could forewarn you of the hidden passages, especially to the lair beneath the volcano which are the only real hidden place based on hidden passages, but also for those in the Washington Monument and in the cotton trap in the Destroyer and the glitch floor also on the Destroyer.&lt;br /&gt;
|-&lt;br /&gt;
|'''Everything Right of Washington monument.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/66/1608_Everything_Right_of_washington_monument.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Most of the details in the image is found to the right of the play-area, mainly in the form of the rooms in the Destroyer. On the ground only a few artifacts are large enough to be seen in this zoomed out version. The three T's and the forest, and then of course the pyramid. Interestingly enough there are almost more to be seen inside the Destroyer with the two large rooms (the cave and the Glitch floor room) both being large enough to [http://www.explainxkcd.com/wiki/images/b/bf/1608_Entire_Cave_With_entire_pyramid_for_scale.png accommodate the entire pyramid].&lt;br /&gt;
|-&lt;br /&gt;
|Cueball outside play area.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c0/1608_1004x1074y_Cueball_outside_play_area.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1004:-1074+s.png (1004, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1003:-1074+s.png (1003, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Typically reading direction would lead a player to this location first after escaping the play area. Is this is indeed the case then the grass and after that Cueball is the first hint that something more is going to happen in this game. Apart from the Cueball standing inside the play area, this is the closest person to the play area. He is just standing there doing nothing, so it is still not clear how big this is going to be.&lt;br /&gt;
|-&lt;br /&gt;
|Megan points at Runner after forest.&lt;br /&gt;
|&lt;br /&gt;
:Megan: Wow.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/53/1608_1008x1074y_Megan_points_at_Runner_after_forest.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1008:-1074+s.png (1008, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1006:-1074+s.png (1006, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The small forest with two large trees and several small ones is the first really interesting to show up if exiting the play area to the right for the first time and finally a person actually speaking shows up (although Cueball at the base of the Washington Monument to the right would be closer). Megan is not saying much, but she is clearly reacting to something. It could be to one or both the space ships above her. Since the Destroyer is already on top of her, as the front end of that ship is just short of being above the right wall of the play area, then it could also be the Rebel Runner she is pointing out. No matter what, following her arm going up and right it is likely that the runner will enter the view, but it is possible to miss it, in which case there would be a long way up to the Destroyer. Megan and Cueball is standing on the edge of a cliff, offering them an excellent view. Stepping down on the plateau below the cliff takes the player close to the lowest possible level to be at in the game. There are no tiles with any white below that level (1073). But the lowest point is first in the Ocean.&lt;br /&gt;
|-&lt;br /&gt;
|Cliff with rock and cactus.&lt;br /&gt;
|&lt;br /&gt;
:(None, or rather the text has been written in the previous scene)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f2/1608_1010x1073y_Cliff_with_rock_and_cactus.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/c/c4/1608_1010x1073y_Cliff_with_rock_and_cactus_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1010:-1073+s.png (1010, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1008:-1073+s.png (1008, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|After the grassy ground and the forest above the cliff to the left this marks the beginning of a long stretch of barren land ending in a dessert before reaching the ocean. Here a cactus and two large boulders display this inhospitable terrain. It seems like something is sitting on top of the smaller boulder, this could be a lizard, but it is too small to be certain. But that it is not part of the rock can be seen in the other image showing the parts of the image that you can walk through in red. And this small &amp;quot;lizard&amp;quot; is obviously sitting on top of the boulder.&lt;br /&gt;
|-&lt;br /&gt;
|Entire wires from ground to Runner.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/76/1608_1014x1076y_Entire_wires_from_ground_to_Runner.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Here is the first direct link from the ground to the Destroyer. This specific link takes the player from the ground level up along one of the three wires to the bottom of the hull of the Rebel Runner. If you went straight for the runner without going further right, the first coin you would find to the right would be one of the three at the runner. Else the first coin to the right (along the ground) would be in the dunes before Ponytail to the right.As can be seen the three wires are held by people and are then attached with anchors to the hull. Megan is climbing up the last of the three wires. See more in the specific scenes. &lt;br /&gt;
|-&lt;br /&gt;
|Three wires and people holding on on the ground&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c9/1608_1013x1073y_Three_wires_and_people_holding_on.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1013:-1073+s.png (1013, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1011:-1073+s.png (1011, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Three pairs of people are trying to hold on the three wires going straight up. Cueball and Megan holds on leaning left on the left wire, another Cueball and Hairy hold on to each side of the middle wire and finally yet a Cueball holds on to the last, while a small girl with a hair bun steps on the end of the wire, like she would be able to walk it like a tightrope. This should not be physically possible as the ropes do not seem to be attached to the ground, at least not the one to the left. But there can be no doubt that the drawing shows her standing with both feet on the rope. She is thus not helping Cueball. From here it is not yet know to the player that it is the Rebel Runner they have caught (with anchors) above, but when this becomes clear it will also be clear that they have no chance of holding on to the space ship. But here it seems they are doing a great job. The ground is barren between these wires and a {{w|tumbleweed}} is blowing along to make this even more clear. This part of a plant was also mentioned in a toast in [[1645: Toasts]].&lt;br /&gt;
|-&lt;br /&gt;
|Three wires Megan hanging on that reaches up to three anchors in the bottom hull of the Runner.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/58/1608_1014x1078y_Three_wires_and_reaching_up_to_anchors_in_Runner.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1015:-1076+s.png (1015, 1076)]&lt;br /&gt;
|[http://xkcd.com/1608/1014:-1078+s.png (1014, 1078)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Megan tries to climb up the last of the wires going from the ground, and it turns out that it leads up to the bottom of the hull of the Rebel Runner. Not to a really good spot in her wires case, as there seems to be nothing to help her get inside the runner from there. The other two wires comes up to a cannon close to an entrance, where Cueball is fishing birds with a crumb of bread or a cracker on the end of the hook. (The bird fishing scene is also depicted when going through the Runner [http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png down below]). All three wires ends in anchors that are here used the reverse way of a normal anchor, with the anchor attached to the ship instead of to the bottom of the sea (or at least the ground below an air ship). In ''Red world space car'' in TE, Megan is also seen hanging on to a rope like this.&lt;br /&gt;
|-&lt;br /&gt;
|Ponytail in the dunes - zoom out.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/33/1608_1015x1073y_Ponytail_in_the_dunes_zoom_out.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ponytail is standing in the dunes of the desert that continues after the barren landscape to the left of the desert. Here a zoom out of the entire desert with the first three coins along the ground to the right. The Rebel Runner flying above this dune landscape is a reference to the desert planet {{w|Tatooine}} where the opening scene is taking place.&lt;br /&gt;
|-&lt;br /&gt;
|Ponytail in the dunes.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c4/1608_1015x1073y_Ponytail_in_the_dunes.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1015:-1073+s.png (1015, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1016:-1073+s.png (1016, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ponytail is standing in the desert on top of a small dune, as these get increasingly higher further right into the desert. The coin to the left of her at the tip of a dune is the first along the ground when going right. It is soon followed by a second one at the base of the largest dune in desert.&lt;br /&gt;
|-&lt;br /&gt;
|The largest dune.&lt;br /&gt;
|&lt;br /&gt;
:(None - the text is written in the scene centered on the ocean)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0a/1608_1017x1073y_The_largest_dune.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1017:-1073+s.png (1017, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1018:-1073+s.png (1018, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The largest dune in the desert, also shown partly in the scene with Ponytail, also has a coin at the other base. After this there is only one smaller dune and then the desert stops at the shore of a small sea or ocean.&lt;br /&gt;
|-&lt;br /&gt;
|Entire ocean.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0e/1608_1022x1073y_Entire_ocean.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/0c/1608_1022x1073y_Entire_ocean_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The sea/ocean consist of a rather large body of water with a tall wave in the center. It is quite deep as can be seen in the other image with the water shown in red. Where the sea is deepest, is also the point that is the lowest hoverboard Cueball can get in the entire image. It is the closest that anything other than completely black comes to the level with Y=1072.&lt;br /&gt;
|-&lt;br /&gt;
|Megan rates the Sea.&lt;br /&gt;
|&lt;br /&gt;
:Megan: This is an OK sea.&lt;br /&gt;
:Megan:★★⯪☆☆&lt;br /&gt;
:[a rating of 2.5 stars].&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/9/99/1608_1019x1073y_Megan_rates_the_Sea.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/c/c8/1608_1019x1073y_Megan_rates_the_Sea_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1019:-1073+s.png (1019, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|It is very unusually to rate a sea, like you would a film or book, or a restaurant or museum. But today it is also common to rate anything you have used on-line like an internet shop or a company you have used. So this may be a jab at all the people that rate everything in stars. According to [[1098: Star Ratings]] 2½ stars as an online star ratings means that the sea is a crap sea, so this indicates that Megan's rating should not be viewed as such, since she also exclaims that it is an OK sea, as in a acceptable. All in all another joke about online behavior, like the reference to Twitter and likes in the volcanic lair and the space shuttle respectively.&lt;br /&gt;
|-&lt;br /&gt;
|Rouge wave.&lt;br /&gt;
|&lt;br /&gt;
:Wave: I know rogue waves seem implausible, but we're a straightforward consequence of the equations of fluid dynamics.&lt;br /&gt;
:Cueball: ...But you can talk?&lt;br /&gt;
:Wave: The equations are really complicated.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/11/1608_1022x1073y_Rouge_wave.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/bf/1608_1022x1073y_Rouge_wave_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1022:-1073+s.png (1022, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1023:-1073+s.png (1023, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comic: [[1315: Questions for God]]&lt;br /&gt;
|{{w|Fluid dynamics}} is a complex subdiscipline of {{w|fluid mechanics}} that deals with fluid flow.  Although it is not their main target they can also be used for {{w|surface waves}} which would be like the {{w|rogue wave}} in this scene. This kind of waves is also known as freak waves, monster waves etc. They are large and spontaneous surface waves that occur far out in open water, and can be extremely dangerous. But as the wave describes to Cueball these big waves can be predicted from the equations in fluid dynamics. Of course Cueball is less afraid of the wave (even though it is {{w|Rogue (vagrant)|rouge}}), than he is fascinated by the fact that it speaks. The wave just replies that the equations are really complicated. That this is the case was for instance part of [[1315: Questions for God]] where a famous quote regarding turbulent motion of fluids is mentioned. {{w|Turbulence}} is also described by fluid dynamics, so they are part of the equations and the  {{w|Horace_Lamb#Career| quote}} by {{w|Horace Lamb}} was: &amp;quot;I am an old man now, and when I die and go to heaven there are two matters on which I hope for enlightenment. One is {{w|quantum electrodynamics}}, and the other is the turbulent motion of fluids. And about the former I am rather optimistic.&amp;quot; He turned out to be correct as nowadays we have a much clearer understanding of QED, while our understanding of turbulence has improved little. {{w|Richard Feynman}}, who was himself largely responsible for explaining QED, famously {{w|Turbulence|described turbulence}} as &amp;quot;the most important unsolved problem of classical physics&amp;quot;. So who knows if these formulas could describe a talking wave? A coin crowns the wave.&lt;br /&gt;
|-&lt;br /&gt;
|Ruins with Cueball singing of Spiders and Panama.&lt;br /&gt;
|&lt;br /&gt;
:Cueball singing:&lt;br /&gt;
::Spider-man &lt;br /&gt;
:::Spider-plan&lt;br /&gt;
::Spider-canal&lt;br /&gt;
:::Spider-Panama&lt;br /&gt;
::Gates let in&lt;br /&gt;
:::Spider boats&lt;br /&gt;
::Flood the locks&lt;br /&gt;
:::Spiders float&lt;br /&gt;
::''Look out!''&lt;br /&gt;
::Spiders in both oceans.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0d/1608_1026x1073y_Ruins_with_Cueball_singing_of_Spiders_and_Panama.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1026:-1073+s.png (1026, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1027:-1073+s.png (1027, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comic: [[1632: Palindrome]] and the [[:Category:Spiders|Spiders category]]&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Any explanation for the ruin?&amp;lt;/font&amp;gt; The palindrome comic was released shortly after this and used a palindrome about the {{w|Panama canal}} which is the first four lines with ''Spider-'' changed with &amp;quot;A&amp;quot; the first three times and then with nothing before Panama as in ''&amp;quot;A Man, A Plan, A Canal: Panama''. The song is inspired by the {{w|Spider-Man (theme song)|Spider-Man theme song}} (see this [https://www.youtube.com/watch?v=SUtziaZlDeE video]), but takes it in a rather different direction. Spiders have been a recurring theme and as the rest of the song tells that the spiders have now breached through the Panama canal using spider-boats and by flooding the gates (in the canal) so now there are spiders in both oceans. If they came from the {{w|Atlantic ocean}} to the {{w|Pacific ocean}} or the other way around is not clear, but there are now spiders on both sides of the {{w|Central America|Central American}} strip of land. If the line ''Spiders float'' refer to actually floating spiders or just because they float on their boat is unclear. But we are forewarned about these spreading spiders with a '''''Look out!''''' (another lyric from the Spider-Man theme song). This threat continues the theme of the [[:Category:Red Spiders|Red Spiders]] especially those from [[126: Red Spiders Cometh]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is a coin inside the ruin beneath Cueball who sits on top of the ruin and both sings the song and plays the guitar. Megan just stands inside the ruin at ground level and listens. It is not difficult to get to the coin, but there is only entrance into the little coin room between the ledge under Cueball and the ceiling of the lower room. But it is possible to walk directly in their from the left. Maybe the ruin is in this state of affair because the spiders have crossed the ocean just to the left, the shore of this can be seen at the edge of the scene. But there is no indication of any spiders anywhere else in the comic, in spite of the many animals throughout the comic.&lt;br /&gt;
|-&lt;br /&gt;
|Ponytail flying.&lt;br /&gt;
|&lt;br /&gt;
:Ponytails arms: Flap Flap Flap Flap Flap Flap Flap&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/3b/1608_1029x1073y_Ponytail_flying.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1029:-1073+s.png (1029, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1030:-1073+s.png (1030, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ponytail manages to fly by just flapping her arms violently, a feat that is of course not possible. It keeps he above the coin on the ground, so the player can get to it first... In the Destroyer another Ponytail seems to be [http://www.explainxkcd.com/wiki/images/7/76/1608_1053x1091y_Ponytail_flying_up_a_shaft_towards_a_coin.png flying straight up in a shaft] towards a coin this time without using her arms as wings. So her flying is a small theme in the game. (It is not close to being directly above the Ponytail on the ground as the Ponytail in the Destroyer is just past the pyramid on the ground).&lt;br /&gt;
|-&lt;br /&gt;
|Entire forest - zoom out.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/3a/1608_1032x1074y_Entire_forest_zoom_out.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the largest collection of such tall trees, and if all smaller trees are counted probably also the largest collection of trees in general. In the left part of the world there is a scene with lots of trees, but they are all smaller than even the two medium-sized trees besides the five really large. the last tree to the right somehow belongs more to the wedding scene just right of it, but there are smaller trees all the way up to it, making it part of this forest. Drawing trees like this is often used in xkcd and in particularly also allot in ''click and drag''.&lt;br /&gt;
|-&lt;br /&gt;
|Left part of forest.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/56/1608_1032x1074y_Left_part_of_forest.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1032:-1074+s.png (1032, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1033:-1074+s.png (1033, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The left part of the forest has the largest trees and also the two coins, one in the fork of the first big trees and another some way above the first substantial tree to the left. It is just high enough that it will be missed by just sliding along the ground, and even when jumping to get the other coin it will still not necessarily enter into the viewing frame, so it can be considered one of the slightly hidden coins in the game.&lt;br /&gt;
|-&lt;br /&gt;
|Right part of forest.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/37/1608_1034x1073y_Right_part_of_forest.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1034:-1073+s.png (1034, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1035:-1073+s.png (1035, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The right part of the forest has the last two trees in the clump of four large ones, and then small to tiny trees continue the &amp;quot;forest&amp;quot; until the final tree, just beyond which the wedding takes place, and this tree also seems to be part of that scene.&lt;br /&gt;
|-&lt;br /&gt;
|Wedding and picnic.&lt;br /&gt;
|&lt;br /&gt;
:Priest: And if any here can give cause why these two should not be wed,&lt;br /&gt;
:Priest: The Great Jabba the Hutt will now listen to your pleas.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c9/1608_1038x1073y_Wedding_and_picnic.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1038:-1073+s.png (1038, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1040:-1074+s.png (1040, 1074)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Megan, in a black wedding dress, and Cueball, with a tie, is married by a female priest in front of a crowd of five sitting in chairs in front of them. In the crowd there is yet another Cueball, Hairy and Ponytail, but the last two it not familiar in xkcd one has a cap on backwards and then a person (M/W?) with black. Just before a {{w|wedding}} it is sometimes customary to ask if any in the crowd has could give a cause why these two people should not be wed. What is not customary is to threaten those who do have any objections that they would then have to plea these in front of the great gangster boss from Star Wars, {{w|Jabba the Hutt}}. In case he has condoned this wedding then you may end up pleading for him to kill you mercifully if you did object anyway. The normal way of saying what the priest does goes more [http://justus.anglican.org/resources/bcp/marriage.pdf like this]: &amp;quot;If any of you can show just cause why they may not lawfully be married, speak now; or else for ever hold your peace.&amp;quot; (See the top of page 4 of the pdf file in the link (page 424) and a discussion about this sentences use [http://boards.straightdope.com/sdmb/showthread.php?t=635317 in real life]).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Beyond the wedding another Megan is sitting on a large boulder facing the wedding, and behind her a third Cueball is having a picnic with a second Ponytail. The question here is if Megan looks at the wedding or turns her back to the picnic. Depending if the player went right along the ground to begins with and saw the wedding first or went through the Destroyer and came back the other way and saw the picnic first the players preconceptions on this questions may be completely different. In either case it still looks like Megan would have liked to be with Cueball (either the one in the tie or the one at the picnic. Of course with characters drawn &amp;quot;randomly&amp;quot; in many places she may bot even belong to either scene. Standing on the rock with Megan hoverboard Cueball cannot see either of the scenes, but standing between Megan and either scene, she can be seen together with either of the relevant Cueball and another girl. In the first case with the wedding, she might have wished she had the courage to speak up in spite of the Jabba threat. In the other case she may feel rejected by the happy picnic couple and has turned her back to them. Poor Megan. Ponytail and Cueball seems to enjoy their picnic lunch in the open air though.&lt;br /&gt;
|-&lt;br /&gt;
|Cemetery.&lt;br /&gt;
|&lt;br /&gt;
:Megan: They're inscribed with our family motto, ”Cur ego committitur dictar latinae,” which means ”Why did I just start speaking Latin?”&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7b/1608_1042x1074y_Cemetary.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1042:-1074+s.png (1042, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1043:-1074+s.png (1043, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Someone with better Latin knowledge than using Google translate would be most welcome to chip in here&amp;lt;/font&amp;gt; It is so common to have your motto translated in to the dead language {{w|Latin}} that there even is an entire category for {{w|Category:Latin mottos|Latin mottos}} on Wikipedia. Since no one really speaks the language anymore, and only few learn it well enough to just read any sentence, by doing so you actually hide this motto that you probably would like to tell people about. The only Latin that has entered popular usage are generally idioms, like {{w|Carpe diem}} (seize the day), etc. (et cetera, meaning &amp;quot;and the rest&amp;quot;). However, most of the time, like the one Megan is explaining to her friend, it would make much more sense to just write it in your native language (English in this case); but then of course there would be no need for a motto, where you ask yourself why you are speaking Latin. In this way, the joke is quite self-referential. There is also a cemetery in Click and Drag.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Latin in the motto is not correct, but close, and it could both be Randall's accidental errors or purposeful errors (as there are probably many &amp;quot;private&amp;quot; mottoes out there that are not completely correct. &amp;lt;br&amp;gt; The original sentence: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Cur''' - why. &amp;lt;br&amp;gt;'''Ego''' - I.&amp;lt;br&amp;gt;'''Committitur''' - can be translated as &amp;quot;start&amp;quot;, but is incorrectly conjugated; in view of the proper translation, a more acceptable word would be &amp;quot;commisi&amp;quot;.&amp;lt;br&amp;gt;'''Dictar''' - likely a misspelling of &amp;quot;dictare&amp;quot;, an acceptable translation of &amp;quot;to speak&amp;quot;. &amp;lt;br&amp;gt;'''Latinae''' - Latin, but in the wrong case; a more correct translation would probably be &amp;quot;Latinam&amp;quot;.&amp;lt;br&amp;gt;A possible translation of this sentence is therefore &amp;quot;Why did I start to speak Latin?&amp;quot;. The word ''just'' is completely missing, and could have been included by using ''modo''. However, Megan could have added it to make it more &amp;quot;natural&amp;quot; in English. In this way, the family motto given here is a slightly misused satirical statement on Latin family mottoes.&lt;br /&gt;
|-&lt;br /&gt;
|Huge foot.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: It says ”Yo, future dirtbags! Check out my huge foot!”&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d0/1608_1046x1074y_Huge_foot.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1046:-1074+s.png (1046, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1047:-1074+s.png (1047, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|In ''How to count things'' in TE there is also a drawing of a huge foot, used to count mass, not length... The two Cueballs check out an inscription at the foot ([[559: No Pun Intended|pun intended]]) of a monument. Typically old relics from the past has been demolished, and if only part of a human body is displayed (at least when it is not just a {{w|Bust (sculpture)|bust}} supposed to only have head and shoulders), then it is often assumed that the rest of the statue has been lost. Just like the missing arms of the ancient Greek statue {{w|Venus de Milo}}. These arms was there originally. But as it turns out as Cueball reads the transcription someone in the past just wished to show the future his huge foot. Suggesting that this is either actual size, or just that he was very proud of at least one of his feet. He also mock anyone reading the inscription by calling them the derogating word [http://www.urbandictionary.com/define.php?term=dirtbag dirtbags]. This is a recent word so if this was an ancient monument it would be highly unlikely that it said that. Of course it could be Cueballs translation of what is actually written, or as this is not necessarily old, it is not just part of the original monument but the entire unbroken statue of a foot, then it could be a contemporary artist who made it. However it is just in front of the pyramid to the right, and in front of the real pyramid {{w|Pyramid of Khafre}} the {{w|Great Sphinx of Giza}}, also much larger than life size lies. (It has lost it's nose by the way). So this could be the games version of such a large statue in front of a pyramid.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As from the scene to the left of this giant foot, the inscription that Cueball reads is probably in Latin, in which case it could have read something along the lines of: ''Io, de futuro sacculo terra! Reprehendo sicco meus ingens radices!'' (which could be translated back to ''Io, for the future of the bag, earth Check out my huge foot!'', since there was no words for ''Yo dirtbags'' in Latin.&lt;br /&gt;
|-&lt;br /&gt;
|Entire Pyramid.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1d/1608_1050x1075y_Pyramid_Entire_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/bf/1608_Entire_Cave_With_entire_pyramid_for_scale.png Size scale of Destroyer]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A smooth pyramid with Ponytail in front of the left side and a coin at the tip. It is large but not compared to the Destroyer above it. To illustrate the other image shows that the pyramid could comfortably be placed inside the cave in the Destroyer. There is also a pyramid in Click and Drag.&lt;br /&gt;
|-&lt;br /&gt;
|Pyramid protip.&lt;br /&gt;
|&lt;br /&gt;
:Ponytail: Protip:&lt;br /&gt;
:Ponytail: Don't stop climbing just because you reach the top.&lt;br /&gt;
:Ponytail: ☑  Show tips on startup&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/50/1608_1048x1074y_Pyramid_protip.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1048:-1074+s.png (1048, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comics: [[:Category:Protip|Protip category]]&lt;br /&gt;
|Ponytail greets the player as (if) he approaches the pyramid from the left. She points up the side of the pyramid and gives a protip (a feature often used in xkcd). The tip is yet another indication that the Destroyer is above (the tip) of the pyramid. She tells the player to keep &amp;quot;climbing&amp;quot; after the top (that is not usually possible, but the hoverboard can keep on flying). By doing so the player may reach up to the entrance leading into the spiral corridor (although it will be difficult to keep the same incline as the pyramid on the way up). Ponytails last remark about showing tips on startup makes her sound like she is some kind of program, that can give you interesting hints and tips every time you start the program. If you do not wish this, you can just leave the [http://help.formulatrix.com/rock-maker/3.4/Content/Resources/Images/RM%203.0.3/StartUp%20Tips.png check box unchecked]. This is the last scene with spoken words (or other text) along the right ground, although it is only halfway from the play area to the right end of this world.&lt;br /&gt;
|-&lt;br /&gt;
|Pyramid tip.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f6/1608_1050x1076y_Pyramid_tip.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1051:-1076+s.png (1051, 1076)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|At the very tip of the pyramid there is a coin. This is the highest point in the right part of the world, that is directly connected with the ground through a fixed structure (i.e. not a wire). In most of the left part of the world even the ground level is higher, and the Washington Monument is much taller. The next coins is five scenes longer to the right as nothing much happens on the remaining stretch along the ground towards the end of the right part of the world from here.&lt;br /&gt;
|-&lt;br /&gt;
|Pyramid Right bottom.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c5/1608_1053x1074y_Pyramid_Right_bottom.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1053:-1074+s.png (1053, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|As opposed to the left side of the pyramid with a protip, there is nothing on the right side of the pyramid, even the ground is completely featureless, and actually continuous to be so for a while as can be seen in the next two scenes. It is the longest stretch along the ground with no features of interest and also almost completely flat ground. Even the third scene from here is still without characters although there at least is some ground features. For certain the entertainment of the right side is up above in the Destroyer.&lt;br /&gt;
|-&lt;br /&gt;
|Flat and bare ground.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/19/1608_1056x1074y_Flat_and_bare_ground.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1056:-1074+s.png (1056, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1057:-1074+s.png (1057, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The first of several &amp;quot;boring&amp;quot; scenes without much feature. This though, even without much plant life probably takes the prize as thee most featureless scene in the game. &lt;br /&gt;
|-&lt;br /&gt;
|Flat grassy ground.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d2/1608_1059x1074y_Flat_grassy_ground.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1059:-1074+s.png (1059, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1060:-1074+s.png (1060, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The second in a row of several &amp;quot;boring&amp;quot; scenes without much feature. This though have a little more grass than the previous scene...&lt;br /&gt;
|-&lt;br /&gt;
|Small cliff or hill.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/9/99/1608_1063x1075y_Small_cliff_or_hill.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1063:-1075+s.png (1063, 1075)]&lt;br /&gt;
|[http://xkcd.com/1608/1062:-1074+s.png (1062, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Almost as boring as the previous two scenes, but at least there is a little cliff. &lt;br /&gt;
|-&lt;br /&gt;
|The three T's.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/15/1608_1066x1075y_The_three_Ts.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1066:-1075+s.png (1066, 1075)]&lt;br /&gt;
|[http://xkcd.com/1608/1067:-1075+s.png (1067, 1075)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Computer games&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Could there be another explanation than computer games, or at least another game that comes even closer in appearance?&amp;lt;/font&amp;gt; These three T's with Megan on top of the first, looks similar to scenes from many {{w|Platform game|platform computer games}}, like for instance [http://tvtropes.org/pmwiki/pmwiki.php/Main/PlatformGame this example] from {{w|Mario Bros.}}.&lt;br /&gt;
|-&lt;br /&gt;
|Coin over grass hole.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/71/1608_1071x1074y_Coin_over_grass_hole.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/b6/1608_1071x1074y_Coin_over_grass_hole_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1071:-1074+s.png (1071, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1072:-1074+s.png (1072, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The fourth &amp;quot;boring&amp;quot; scene in a row at least have a coin. The grass is rather tall in this location and there are also two small hills to the left, and behind the coin another small bump to the right. The coin is located over a small hole that is filled with grass, so when the player takes the coin hoverboard Cueball will [http://www.explainxkcd.com/wiki/images/5/58/Grasshole_under_coin.PNG sink to his waist].&lt;br /&gt;
|-&lt;br /&gt;
|Ponytail and bird black hat on a stick and Cueball whistling.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/bc/1608_1073x1074y_Ponytail_and_bird_black_hat_on_a_stick_and_Cueball_whistling.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1073:-1074+s.png (1073, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1074:-1074+s.png (1074, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ponytail is walking towards a small cliff with a flying bird following behind her. She approaches a black hat on a stick, looking like Black Hats hat. He usually never leaves without it, so it seems a little strange to find i hanging there. It is actually quite hard to find any Black Hat's in the comic, but above in the Destroyer, just slightly to the left of this hat the only instance of Black Hat in the game sits and snores in the Cave. So he is not only represented by this hat. A kid looking like Cueball stand to the right below the cliff. He seems to be either singing or whistling.&lt;br /&gt;
|-&lt;br /&gt;
|Small stone pile.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/04/1608_1078x1074y_Small_stone_pile.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1078:-1074+s.png (1078, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|After a small step down in the terrain height the only feature of this fifth boring scene is a small stone pile that seems to be made of 5-6 small stones with different size not ordered after size, so it looks like it could easily fall over. The pile is solid, so the player need to jump to get past it and hoverboard Cueball can stand on top of it.&lt;br /&gt;
|-&lt;br /&gt;
|Two birds and coin above them.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/33/1608_1081x1074y_Two_birds_and_coin_above_them.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1081:-1074+s.png (1081, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Once again two birds are seen together, this time they are not (as over the gas station to the left) tied together with string. But also here there is a coin, and just like there it is hidden. Not so much as over the gas station, as here the birds can be seen from the ground, but the coin can only be seen by jumping once. Walking along the ground would let the birds enter into the view but not the coin right above them.&lt;br /&gt;
|-&lt;br /&gt;
|Pedestal.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/bf/1608_1086x1074y_Pedestal.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1086:-1074+s.png (1086, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Once again a very boring scene (6th) but at least there is a small pedestal to the right. In it self not very interesting, but if the player drops straight down out of the rear entry of the Destroyer above, hoverboard Cueball will land on this pedestal.&lt;br /&gt;
|-&lt;br /&gt;
|Medusa and floating earth.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e5/1608_1088x1074y_Medusa_and_floating_earth.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1088:-1074+s.png (1088, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1090:-1075+s.png (1090, 1075)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The first character in four scenes is no one else but {{w|Medusa}} coming towards the player (if going right) arms outstretched and what appears to ne about 10 snakes jutting out of her head which Medusa is known for. The snakes are venomous and people who gaze upon her face would be turned to stone. So not so nice to come by and it for sure relates to the coming end of the world, at least of this worlds right end.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The floating earth to the right may be of similar origin as the floating rock island above the Washington Monument, maybe the same forces are at work. Seems like it has just been torn up from the hoke in the ground below it, like it is now floating up. If the player drops straight down from the very end of the Destroyer up above, hoverboard Cueball will land on this floating earth. Anything right of the start of the hole is no longer under the Destroyer, which anything else right of the play area until this hole has been. Could be the Destroyer's influence that creates this hole? (But not just because it passes over, because then the earth should be floating up all the way behind it).&lt;br /&gt;
|-&lt;br /&gt;
|White Hat hiding in the grass.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d9/1608_1093x1074y_White_Hat_hiding_in_the_grass.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1093:-1074+s.png (1093, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Another flat scenery but at least White Hat is hiding in the grass to the right, only his head showing above the high grass, so her must be either sitting or even lying down propped up on his arms. This is one of only two scenes with White Hat throughout the game.&lt;br /&gt;
|-&lt;br /&gt;
|Lollipop plant and coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/09/1608_1095x1075y_Lollipop_plant_and_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1095:-1075+s.png (1095, 1075)]&lt;br /&gt;
|[http://xkcd.com/1608/1094:-1074+s.png (1094, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The seventh boring scene is lit up by a coin that hangs in the air slightly before the only feature of the scene, which appears to be a plant, with a strange lollipop shape.&lt;br /&gt;
|-&lt;br /&gt;
|Drifting Cueball.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/9/9d/1608_1098x1074y_Drifting_Cueball.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1098:-1074+s.png (1098, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Another completely flat grassy landscape but with a strangely elongated Cueball drifting in the wind. Characters flying is depicted in two scenes where Ponytail flies, but she does this of her own will. Here is seems like Cueball is just drifting with the wind towards the end of the world, which is only two scenes away, and he is the last character along the ground towards the end. This is in some way reminiscent of Click and Drag, where the Cueball floating with the balloon to begin with, can also be seen at the very right end of the world. But then again here it more seems like Cueball doesn't have a choice, and he also seems to be out of shape. The shape he is in, and the relation to the end of the world could be a (loose) reference to the sixth and  seventh day in [[1245: 10-Day Forecast]].&lt;br /&gt;
|-&lt;br /&gt;
|Just grass.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/30/1608_1103x1074y_Just_grass.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1103:-1074+s.png (1103, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1104:-1074+s.png (1104, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The eight boring scene since the pyramid, with a rolling hill of grass, but only the 2nd most boring, as the most boring scene was the first scene after the pyramid because that one did not even have grass. &lt;br /&gt;
|-&lt;br /&gt;
|Storks nest at right end of the world with 10 coins.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/ce/1608_1107x1075y_Storks_nest_at_right_end_of_the_world_with_10_coins.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1107:-1075+s.png (1107, 1075)]&lt;br /&gt;
|[http://xkcd.com/1608/1107:-1074+s.png (1107, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the right end of the world, marked by a high pole raising up from a foundation, and on the top of the pole there is a large {{w|White stork|stork}} nest with three eggs in it. Maybe it is not a stork nest (though it looks like a {{w|White_stork#Conservation|man-made nest platform}} for storks), but an eagle nest, though they do not usually use mad made structures for their nest as do storks. But if it was an eagles nest, it could be for those two that are flying over the right tip of the volcano crater in the far of left part of the world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With ten coins on top of the three eggs in the nest this is the place with the highest coin density in the game, but not most coins over a single image tile as that price goes to the starting tile with 11 coins. There are also 17 coins in the play area scene, but they are not as closely gathered as here, where all 10 coins are almost as close together as possible, and all of them in the same [http://xkcd.com/1608/1107:-1076+s.png completely white image tile] right above the tile with the nest and eggs.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Rebel Blockade Runner'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/8/82/1608_1015x1078y_Entire_Rebel_Blockade_Runner_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/f/fd/1608_1015x1078y_Entire_Rebbel_Blockade_Runner_and_wires_zoom_out.png Also with wires]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/04/1608_1015x1078y_Entire_Rebbel_Blockade_Runner_zoom_out_to_torpedoes_and_ground.png Also with torpedoes]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An overview of the entire Rebel Blockade Runner ''{{w|Tantive IV}}'' from the opening scene of the original Star Wars movie. It has four rooms (one blown open), a small cannon room that cannot be entered by the hoverboard and two corridors. The rear is the large engines. There are three coins. There is a clear symmetry along the center, as the two cannons and the two parabolic antennas are placed symmetrical on the top and bottom hull, and also the curves of the hull is symmetric. In the second image link the way to find the runner from the ground via the wires can be seen (six coins). And in the third the way to find the Destroyer above via the torpedoes can be seen (14 coins). The Destroyer is thus not hidden, like for instance the Floating Rock Island or the Hidden Lair beneath the lava lake, and there are many less direct indications that there is a runner from all the people who comment on them or even directly or indirectly point the way to the Destroyer. The Runner is supposed to be 150 m long.&lt;br /&gt;
|-&lt;br /&gt;
|Bridge on the Rebel Blockade Runner.&lt;br /&gt;
|&lt;br /&gt;
:First scene:&lt;br /&gt;
:Long haired woman: Captain's log, stardate November 24th, 2015...&lt;br /&gt;
:Hairbun: ''Augh!'' No!&lt;br /&gt;
:Second scene:&lt;br /&gt;
:Megan: Good against remotes is one thing, but a ''true'' Jedi trains with a T-shirt cannon.&lt;br /&gt;
:Box: Shirts&lt;br /&gt;
:Third scene:&lt;br /&gt;
:Box: Bullets&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1012:-1078+s.png (1012, 1078)]&lt;br /&gt;
|[http://xkcd.com/1608/1013:-1078+s.png (1013, 1078)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|Film: The {{w|Star Trek}} universe&lt;br /&gt;
|The bridge of the Rebel Blockade Runner is crammed with interesting scenes. First on the bridge itself a long haired woman (the captain) is mocking both Star Wars and Star Trek fans alike by using the [https://www.youtube.com/watch?v=vcRX0Gw1aaw opening line] from the Star Trek series about stating the {{w|stardate}} for the captains log on board the first space ship ever shown in the Star Wars franchise. Hairbun behind her (it could be {{w|Princess Leia}} who also has buns but above each ear) is clearly distressed by this ”mistake”. This could either be because she is a Star Wars fan that dislike Star Trek or because the stardate used is the real date, November 24, 2015, on which the comic was released (as well as the book ''Thing Explainer'') instead of using the normal convention for stardates with a four or five digit number plus a decimal like 1513.1. Given that the long haired woman has the appearance of [[Danish]], this may be intentionally rather than a mistake. There is another reference to Star Trek universe in the scene where the torpedoes are fired from in the Destroyer above, so no less than two Trek infiltrations in the opening scene of Star Wars&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Beneath the bridge there is a smaller room where Ponytail and Megan spoofs [https://www.youtube.com/watch?v=X69NCLxwLEY Luke's Lightsaber Training] from the original Star Wars movie where {{w|Luke Skywalker}} practices under {{w|Ben Kenobi}}'s guidance while {{w|Han Solo}} comes with snide remarks. Ponytail (in Luke's place) holds a {{w|lightsaber}} above which floats a sphere which represents the small remote controlled {{w|Jedi}} training device from that scene. Megan both guides like Ben and comments like Han. She holds some kind of cannon that she obviously loads with T-shirts from the box behind her. As she tells Ponytail, a true Jedi trains with a [https://www.youtube.com/watch?v=FgCz7C6jEIk t-shirt cannon]. Han Solo's quote begins like it but ends quite differently: [https://www.youtube.com/watch?v=tOuCbDkKIs4 Good against remotes is one thing good against the living it's something else]. He would also prefer a {{w|Blaster (Star Wars)|blaster}} as he explains: [https://www.youtube.com/watch?v=V268Qk6-xsw Hokey religions and ancient weapons are no match for a good blaster at your side kid]. There is a coin behind Ponytail&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Above the bridge there is a hatch open where hoverboard Cueball may enter and a Cueball is standing behind the hatch looking down along the hull.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are cannons both above and below the hull, the one on top has a coin in front of the barrel. There is a similar cannon with a coin in front on top of the Destroyer. Beneath this cannon is a tiny room where another Cueball is pouring several small bullets from a bucket into a black box labeled bullets (for the cannon). From this room there is a small shaft down to the main corridor in the Runner. But this shaft is too slim for hoverboard Cueball to pass up through it, or rather for the board to get in. Cueball can pass into the hole but the board holds him back from reaching up in the small room. The cannon below has two of the anchors from the wires going to the ground attached around its barrel. The third anchor is stuck in the bottom hull further down the hull. It is unclear how this last has become attached to the hull!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the corridor that runs away from the bridge a small robot on wheels drive towards left. Similar types of robots are often seen in the Star Wars universe and there is also [http://www.explainxkcd.com/wiki/images/5/5f/1608_1034x1091y_Torpedo_canon_below_Destroyer.png another robot] looking like two of these on top of each other in the Destroyer above where the torpedoes connecting them ends up. Further down the corridor Ponytail is walking to the right while singing indicated with two notes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Above the cannon at the bottom of the hull on a ledge with an entry to the ship is a third Cueball holding a fishing rod out over the ledge so the hook hangs in the air. Maybe he is fishing for either of the two birds that are flying around the line. What appears to be a loaf of bread or [http://www.explainxkcd.com/wiki/images/5/58/1608_1014x1078y_Three_wires_and_reaching_up_to_anchors_in_Runner.png a cracker is attached to the hook] at the end of the line. A similar scene is also found in TE in ''Sky Toucher''.&lt;br /&gt;
|-&lt;br /&gt;
|Death Star Plans in the Rebel Blockade Runner.&lt;br /&gt;
|&lt;br /&gt;
:First scene:&lt;br /&gt;
:First Cueball: The Death Star plans are ''not'' in the main computer.&lt;br /&gt;
:Second Cueball: Darn.&lt;br /&gt;
:Second Cueball: See, if we had found them in the main computer, that would be good news, since it would mean no one else had them.&lt;br /&gt;
:Second Cueball: But since we didn’t find them, we need to keep searching for anyone with a copy.&lt;br /&gt;
:Second Cueball: That all makes sense and I ''definitely'' understand how computers work.&lt;br /&gt;
:Second scene:&lt;br /&gt;
:Third Cueball: So you just came down and made a hole in our ship without permission?&lt;br /&gt;
:Fourth Cueball: Yup&lt;br /&gt;
:Third Cueball: Wow, Rude.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/fa/1608_1017x1078y_Death_Star_Plans_in_the_Rebel_Blockade_Runner.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1017:-1078+s.png (1017, 1078)]&lt;br /&gt;
|[http://xkcd.com/1608/1016:-1079+s.png (1016, 1079)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Further explanation needed by someone with more computer skill than Second Cueball and me who wrote the current version... Also is there some reference to someone saying something like that to an attack, rather than the one with C3PO &amp;lt;/font&amp;gt;The reference to the Death Star plans are from [https://youtu.be/yHfLyMAHrQE?t=340 the opening scene] in the first Star Wars movie. The sentence uttered by First Cueball is said by a Storm Trooper to Darth Vader. The [http://m.imdb.com/title/tt0076759/quotes?qt=qt0440708 rest of the quote] is not quite like in the comic. Rather is goes like this:&lt;br /&gt;
:Darth Vader: [addressing the Tantive IV's captain, whom he is interrogating] Where are those transmissions you intercepted? WHAT have you DONE with those plans?&lt;br /&gt;
:Captain Antilles: We intercepted no transmissions... This is a consular ship... We're on a diplomatic mission...&lt;br /&gt;
:Darth Vader: [shouting] If this is a consular ship, WHERE is the ambassador?&lt;br /&gt;
:Darth Vader: Commander, tear this ship apart until you find those plans! And bring me all passengers, I want them ALIVE! &lt;br /&gt;
The comic jokes with the way Darth Vader seems to assume that if the plans had been found on the computer, then no one else would have had access to them. The second Cueball, although not Vader, represents a superior that have absolutely no idea about how computers work, in spite of his insistence that he actually do. If the data has once been intercepted they could have been shared or copied to several other computers or devices or even been printed. By finding them in the main computer they would only make sure that they were indeed intercepted, but not be certain that they have not been delivered to the rebel base.&lt;br /&gt;
&lt;br /&gt;
The other two Cueballs on top of the ship stand over a hole in the hull going into a small room above and left of the large room. It seems that the fourth Cueball has made this hole directly from the outside (i.e. it is not caused by an exploding torpedo from the Destroyer above). Because he confirms when the third Cueball asks if he just came down to make the hole without permission. The third Cueball thinks this is rude. This is, of course, hilarious as if a space pirate or any other attacker of a space ship would ask permission before attacking. And also the idea that he might get permission for asking is likewise crazy. To call this rude is also a weird way to look at such an attack. {{w|C3PO}} uses [https://www.youtube.com/watch?v=FWoG9tKf1lA this as reply] to a comment made to him by a similar droid in the second movie.&lt;br /&gt;
|-&lt;br /&gt;
|Top rear end of the Rebel Blockade Runner.&lt;br /&gt;
|&lt;br /&gt;
:First scene:&lt;br /&gt;
:First Cueball: That thing is ''huge. Imperial''-class?&lt;br /&gt;
:Second Cueball: Yeah. Maybe a MK-1. Depends on whether this is the expanded universe or not.&lt;br /&gt;
:Second scene:&lt;br /&gt;
:Third Cueball's bow: Twang&lt;br /&gt;
:Torpedo: Boom&lt;br /&gt;
:Third scene:&lt;br /&gt;
:Fourth Cueball: Why are they still firing?&lt;br /&gt;
:Fifth Cueball: Oh, the turret operators pretty much do their own thing.&lt;br /&gt;
:Fifth Cueball: It's definitely a pain sometimes.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f1/1608_1018x1079y_Top_rear_end_of_the_Rebel_Blockade_Runner.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1018:-1079+s.png (1018, 1079)]&lt;br /&gt;
|[http://xkcd.com/1608/1019:-1080+s.png (1019, 1080)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|In this overview of the top rear of the hull of the Runner, there are four scenes with two persons in each, with no less than six Cueballs. Beginning with the scene to the far left the two first Cueballs discuss what type of Star Destroyer is shooting at their ship from above them. They are clearly tilting their head far back to look up. The first Cueball comments on how huge it is and asks if it is an {{w|Star_Destroyer#Imperial_class|''Imperial'' class}} Destroyer. &amp;quot;''Imperial'' class&amp;quot; is the designation of the Destroyer ''[http://starwars.wikia.com/wiki/Devastator Devastator]'' that followed the Rebel Runner ''Tantive IV'' in the opening scene. There is also an more than 10 times as large version called a {{w|Star_Destroyer#Super_Star_Destroyer|Super Star Destroyer}}, which were featured in the two sequels in the original trilogy. But even the original Star Destroyers were improved during the movies, so when the improved Destroyers came out they became known as ([http://starwars.wikia.com/wiki/Imperial_II-class_Star_Destroyer Mark II], Mk-II or plainly II, and the original (as Devastator) became known as [http://starwars.wikia.com/wiki/Imperial_I-class_Star_Destroyer Mk-1]. The second Cueball agrees with the first and suggest that it is an Mk-1 and thus makes it even more clear that this scene is actually the opening scene of the original Star Wars movie. But then again, he continues, it depends weather this is the {{w|Star Wars expanded universe|expanded universe}} (now know as ''Star Wars Legends'') where all  authorized media (books etc.) released based on the Star Wars franchise should be counted in, or if it is only the movies sanctioned directly by George Lucas (and now Disney). What he says is that in all those work there could be so many other types os ships mentioned, that he could mistake for an Mk-1, that in that universe he would not be certain at all. But in the &amp;quot;official&amp;quot; universe he would claim that it was an Mk-1 ''Imperial'' class Star Destroyer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the next scene Ponytail and a third Cueball fights a ridicules fight with bows and arrows against the Destroyers 100+ torpedoes raining down from above. Ten of these can be seen falling, one hits the ship and one has just exploded in a big ''boom'', to be compared with the feeble ''twang'' made by Cueballs bow when he fires the arrow. When later discovering how far there is up to the bottom of the Destroyer it only becomes even more silly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the third scene two more Cueballs (four and five) look up at the torpedoes falling down in an arch over their heads. The fourth Cueball asks why they still keep firing. And the fifth Cueball tries to explain. A {{w|Gun turret|turret}} is generally a weapon mount that houses the crew and a projectile-firing weapon and lets the weapon be aimed and fired in a given cone of fire. So it is this crew, that are the turret operators. There is also such [http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png an operator] on the Rebel Runner below the top cannon (or turret), in the scene with the bridge. The reason they keep fighting is given that they just do their own thing and that is annoying. This indicates that these two Cueballs do no longer think that the Destroyer needs to fire anymore on the Runner, and thus also indicates that they are part of the crew from the Destroyer send down to take over the Runner. Thus it is annoying that the shooting has not stopped as it puts them in danger. If they belong to the Runner then they would not think it weird that the shooting continued. It turns out to be Megan who is the [http://www.explainxkcd.com/wiki/images/5/5f/1608_1034x1091y_Torpedo_canon_below_Destroyer.png turret operator in the Destroyer]! At least they can be happy that it is regular torpedoes. (See the explanation of the scene regarding the Torpedo cannon below Destroyer).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the final scene at the very end of the hull is the sixth Cueball together with Megan. She holds on to him as he tries to toasts a giant marshmallow on a stick by holding it in front of the exhaust pipe of the Runner. This would must likely melt the marshmallow instantaneously... In ''Red world space car'' in TE the Mars rower also toasts a marshmallow on a stick over a small fire.&lt;br /&gt;
|-&lt;br /&gt;
|Bottom rear end of the Rebel Blockade Runner.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5b/1608_1020x1078y_Bottom_rear_end_of_the_Rebel_Blockade_Runner.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1020:-1078+s.png (1020, 1078)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The rear end of the Rebel Runner with the last part of the big Death Star plan room to visible to the left. Three engines are visible, with the top one being cut of (Cueball is roasting a marshmallow above the cut off - see previous scene). This is consistent with the three rows of engines as [http://cdn-static.denofgeek.com/sites/denofgeek/files/styles/insert_main_wide_image/public/2016/04/tantive_iv_over_tatooine.png?itok=1k3g3pFH can be seen in the film], with four engines in top and bottom row and three in the middle. There is a coin behind the lowest of the engines. There appear to be {{w|truck nuts}} attached to the rear of the ship beneath the hull. These are plastic or metal accessories, typically for cars, which resemble a pair of dangling testicles/balls. They are attached under the rear bumper of the vehicle so they are visible from behind as a practical joke. Some find it is in so bad a taste that it should be banned or fined.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire torpedoes rain from Runner to Destroyer.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/8/87/1608_1023x1085y_Entire_torpedoes_rain_from_Runner_to_Destroyer.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An overview of the entire rain of torpedoes fired down from the Star Destroyer to the Runner. There are 100 undamaged torpedoes in the air, two that are hitting each other exploding, one that has just made contact with the hull and one that has just exploded on the hull of the Runner. A total of 104 torpedoes has thus been fired at this moment in time. The rain is not so much there for jokes but to guide the player up to the Destroyer. Only real interesting scene on the way up is Beret Guy riding a torpedo, and apart from that and the two torpedoes hitting each other and exploding, there is nothing else to see. But there are two coins to collect.&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes just above Runner with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a7/1608_1019x1081y_Torpedoes_just_above_Runner_with_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1019:-1081+s.png (1019, 1081)]&lt;br /&gt;
|[http://xkcd.com/1608/1020:-1081+s.png (1020, 1081)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11 torpedoes just above the Runner with a coin.&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes two steps above Runner with Beret Guy.&lt;br /&gt;
|&lt;br /&gt;
:Beret Guy: Horsey!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/21/1608_1020x1083y_Torpedoes_two_steps_above_Runner_with_Beret_Guy.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1020:-1083+s.png (1020, 1083)]&lt;br /&gt;
|[http://xkcd.com/1608/1021:-1083+s.png (1021, 1083)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Film: {{w|Dr. Strangelove}}&lt;br /&gt;
|Beret Guys only second appearance in this comic. He is flying down from the Destroyer sitting astray a torpedo riding it like it was a horse. In the film Dr. Stangelove a man is also flying down like this riding a bomb like it is a horse (a nuclear bomb in that case though). Beret Guy will likely survive due to his [[:Category:Strange powers of Beret Guy|strange powers]]. With his torpedo there are eight torpedoes in this scene&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes three steps above Runner.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a7/1608_1023x1085y_Torpedoes_three_steps_above_Runner.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1023:-1086+s.png (1023, 1086)]&lt;br /&gt;
|[http://xkcd.com/1608/1024:-1086+s.png (1024, 1086)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|21 torpedoes are shown. This image is so large that it goes outside the &amp;quot;active&amp;quot; images, and thus the lower right part is in gray. In the game this part will be displayed as white, but there is no image below to save (but many all white images are active though!)&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes two steps below Destroyer with exploding torpedoes.&lt;br /&gt;
|&lt;br /&gt;
:Torpedoes: Boom&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a8/1608_1025x1087y_Torpedoes_two_steps_below_Destroyer_with_exploding_torpedoes.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1025:-1087+s.png (1025, 1087)]&lt;br /&gt;
|[http://xkcd.com/1608/1026:-1087+s.png (1026, 1087)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|21 torpedoes are shown, but two of them are hitting each other exploding. Where you can stand on the torpedoes, you can not stand on the &amp;quot;boom&amp;quot;, but still on the black part of the exploding torpedoes. If the two exploding torpedoes are the same and if they have no means of self-propelling, then they should not hit each other under normal conditions. Only if a wind gust slowed down the one and not the other (which could of course be the case.) But else they would follow the same parabolic path from cannon to target without getting closer.&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes one step below Destroyer with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/2b/1608_1029x1089y_Torpedoes_one_step_below_Destroyer_with_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1029:-1089+s.png (1029, 1089)]&lt;br /&gt;
|[http://xkcd.com/1608/1031:-1090+s.png (1031, 1090)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|19 torpedoes just below the Destroyer with a coin.&lt;br /&gt;
|-&lt;br /&gt;
|Torpedo cannon below Destroyer.&lt;br /&gt;
|&lt;br /&gt;
:Megan: We have no photon torpedoes, so I'm firing regular ones&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5f/1608_1034x1091y_Torpedo_canon_below_Destroyer.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1034:-1091+s.png (1034, 1091)]&lt;br /&gt;
|[http://xkcd.com/1608/1033:-1091+s.png (1033, 1091)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Film: The {{w|Star Trek}} universe&lt;br /&gt;
|The 12 last torpedoes leads up to the cannon below the Destroyer that has fired them all towards the runner far below. In the control room (or turret room see explanation of scene where the torpedoes hits the Runner) is Megan and Cueball. She explains that she used regular torpedoes rather than the much more powerful {{w|Weapons_in_Star_Trek#Projectile_weapons|'''photon''' torpedoes}}. This may cheat some to think this is a reference to the weapon Luke Skywalker used when destroying the Death Star in the original Star Wars movie. But they were called {{w|List_of_Star_Wars_weapons#Ship-mounted|'''proton''' torpedoes}}. Photon torpedoes are a standard ship-based weapon armed with an {{w|antimatter}} warhead and one of those alone would probably take a ship like the Runner out if it was not shielded... However, they are used by the {{w|Starship Enterprise}} in the Star Trek universe. So this is the second (but more subtle) mixing of the two competing franchises connected with the torpedoes in the opening scene of Star Wars. The first being on the bridge of the Runner below. Above the control room there is a shaft up to a corridor in which a small robot of the types typically seen on spaceships in Star Wars is seen. There is a [http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png similar robot] down in the Runner but only half this ones height.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Star Destroyer.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/cd/1608_Entire_Star_Destroyer.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the only reference to Star Wars just because of the Destroyer. Anything inside the spaceship will only be listed as SW reference if there is something in relation to SW, or at least to part of the ship itself (like using special outcrops on the ship for a special room, like the Globe of Death at the top of the bridge).&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire front end.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e1/1608_Entire_front_end.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/2/22/1608_Entire_front_end_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This overview is shown to illustrate how far apart the rooms are even in the very front end of the Destroyer where it is slimmest. The image with hidden passages shows how deep the swimming pool is and that the hoverboard can also sink into the playpen pit. Moving just a little further right than this overview, and the Destroyer becomes wider than the zoom scale for these overviews.&lt;br /&gt;
|-&lt;br /&gt;
|Overview of the very tip of the front end.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/9/92/1608_Zoom_out_of_the_very_front_end.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The front has both a mouth a nose and an eye with a pupil. It has just eaten a coin and can smell the one above its nose. See more on this interpretation under the ''Colon like structure'' below.&lt;br /&gt;
|-&lt;br /&gt;
|Very front with Cueball looking out at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/60/1608_1002x1094y_Very_front_with_Cueball_looking_out_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1002:-1094+s.png (1002, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1003:-1094+s.png (1003, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The closest entrance to the Destroyer from the starting point is guarded by Cueball. Going straight up from the right wall in the play area will take the hoverboard straight up in front of Cueball. There is a coin behind him where this first corridor turns up into a shaft.&lt;br /&gt;
|-&lt;br /&gt;
|Very front with playpen balls pit at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a7/1608_1004x1095y_Very_front_with_playpen_balls_pit_at_top_of_hull.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/3/35/1608_1004x1095y_Very_front_with_playpen_balls_pit_at_top_of_hull_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1004:-1095+s.png (1004, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1005:-1095+s.png (1005, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[150: Grownups]] and the [[:Category:Playpen balls|Playpen balls Category]].&lt;br /&gt;
|The top part of the front of the Star Destroyer also has an entrance as does the bottom section (see above). There is a coin above the hull. This first corridor leads to a playpen pit filled with playpen balls, which is a recurring subject in xkcd. Cueball and Megan is adult sized (i.e. as big as hoverboard Cueball) and it is thus a clear reference to Grownups. There could be water down below the balls as a fish is seen jumping out over the surface. But given that there are no splashes from the balls Cueball throws in the air, it could also just be a gimmick by Randall. To have something like this in a Star Destroyer kind of ruins the mood surrounding these war machines. Something seen several times throughout the space ship.&lt;br /&gt;
|-&lt;br /&gt;
|Piñata and Cueball with lightsaber at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: No, I got this.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/20/1608_1006x1095y_Pinata_and_Cueball_with_lightsaber_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1006:-1095+s.png (1006, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1007:-1095+s.png (1007, 1095)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comic: [[1620: Christmas Settings]]&lt;br /&gt;
|Although the original {{w|piñata}} was star shaped it is now common to use different shapes like the horse or donkey displayed in the comic. Children usually hits the piñata with a club until it breaks and falls down revealing candy or toys inside. The two Cueballs, Megan and Hairy are adults though as big as hoverboard Cueball, just like in the playpen pit. It is though not uncommon for adults to participate in hitting down a piñata. But to do it with a {{w|lightsaber}} would defeat the purpose of this game as it will go right through the piñata on contact thus spilling the contest out on the floor in the first go. The Cueball with the lightsaber can thus confidently say that he got this. But it seems like the other Cueball is trying to stop him and that Hairy, holding the club they were intended to use, puts a hand protectively on Megan. A lightsaber would be a very dangerous weapon, and should not be used lightly in a playful setting. As a side note any candy/toy in the path of the ligtsaber as it passes through the piñata will melt/burn immediately. Lightsaber noises are mentioned in the title text of the Christmas Settings comic coming out shortly after this one.&lt;br /&gt;
|-&lt;br /&gt;
|Shaft and corridor at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/eb/1608_1007x1094y_Shaft_and_corridor_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1007:-1094+s.png (1007, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1008:-1094+s.png (1008, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lots of sections inside the Destroyer consist of long corridors with shafts going up and down here and there, but with no interesting features or objects. This is the first example of such a corridor, near the bottom hull of the Destroyer, showing that it is not a featureless outer hull. Apart from the ever increasing width of the Destroyer there are some steps up and down, to indicate some of the features seen in the Star Wars movie.&lt;br /&gt;
|-&lt;br /&gt;
|Swimming pool with Ponytail jumping at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/ba/1608_1010x1094y_Swimming_pool_with_Ponytail_jumping_at_bottom_of_hull.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/e/e6/1608_1010x1094y_Swimming_pool_with_Ponytail_jumping_at_bottom_of_hull_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1010:-1094+s.png (1010, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1011:-1094+s.png (1011, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Another enjoyable activity to attend to by adults is located here in the front sections of the Destroyer: A swimming pool. Don't worry about Ponytail jumping head first into the water, as can be seen in the hidden passage image it is rather deep. Cueball and Megan is already in. Supposedly there is a rung ladder up again on the side, but it cannot be seen in this slice through the Destroyer. A coin hangs in the top corner of the room. When standing with the hoverboard on the bottom of the pool it will be possible to see that there is a coin on the outside of the hull in the indentation in the hull below the pool. From the outside, however, it will not be possible to see that there is a pool above as the water is the same black (to the eye) as the solid hull.&lt;br /&gt;
|-&lt;br /&gt;
|Shaft and corridor with three coins at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/ba/1608_1011x1096y_Shaft_and_corridor_with_three_coins_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1011:-1096+s.png (1011, 1096)]&lt;br /&gt;
|[http://xkcd.com/1608/1009:-1095+s.png (1009, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|After leaving the piñata room going down the corridor there are two coins. One under the shaft going up and one further down the corridor. Going up the shaft there is also a coin on the outside of the top hull at the top of another of the small step where the hulls width increases faster than the steady slope that are always there. This coin is almost on top of the one in the corridor below.&lt;br /&gt;
|-&lt;br /&gt;
|Dead end shaft with rubbles at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0c/1608_1015x1093y_Dead_end_shaft_with_rubbles_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1015:-1093+s.png (1015, 1093)]&lt;br /&gt;
|[http://xkcd.com/1608/1016:-1093+s.png (1016, 1093)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|From the shaft that exits the Destroyers bottom hull there goes a corridor to the left. But only for a short while. Then there is a pile of rubble like there has either been a cave in or as if someone has been digging this tunnel and then has stopped. This is consistent with the mining company seen much further down the Destroyer. There is a coin in front of the rubble.&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out of shaft and corridors with Hairy looking down a shaft at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/34/1608_1019x1095y_Zoom_out_of_shaft_and_corridors_with_Hairy_looking_down_a_shaft_at_top_of_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This zoom out gives an overview of a large section of the Destroyer with only a long corridor and two shafts going down from it. There is almost no features, but for Hairy standing carefully at the edge of one shaft looking down into it. So again an example of the larger areas inside the destroyer where nothing happens.&lt;br /&gt;
|-&lt;br /&gt;
|Hairy looking down a shaft at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/73/1608_1016x1095y_Hairy_looking_down_a_shaft_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1016:-1095+s.png (1016, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1013:-1096+s.png (1013, 1096)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the shaft that came out of the piñata room. At the end of this image is the first shaft going down where Hairy is standing carefully at the edge looking down. Before that a shaft goes up to the top hull where a coin is situated on top of a small step down. At the other end of this &amp;quot;step&amp;quot; to the left there was also a coin.&lt;br /&gt;
|-&lt;br /&gt;
|Three coins room and shafts.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e6/1608_1023x1095y_Three_coins_room_and_shafts.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1023:-1095+s.png (1023, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1022:-1095+s.png (1022, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the room where the long corridor going from the piñata room ends. Although it is a quite boring room it has three coins, the highest coin density seen so far when entering the Destroyer from the front end. A shaft down outside the room prevents this from being a dead end.&lt;br /&gt;
|-&lt;br /&gt;
|Triple coins and a single coin on top of a shaft at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d0/1608_1023x1097y_Triple_coins_and_a_single_coin_on_top_of_a_shaft_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1023:-1097+s.png (1023, 1097)]&lt;br /&gt;
|[http://xkcd.com/1608/1025:-1097+s.png (1025, 1097)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|There is a very long straight stretch on top of the hull where nothing happens after the step down, but suddenly there are three coins in a row, and then a shaft down, with a ledge out over the shaft opening, with yet a coin, makes it worth the players while to come up there as well.&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out of shaft and corridors with ledge at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6f/1608_1025x1092y_Zoom_out_of_shaft_and_corridors_with_ledge_at_bottom_of_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This overview at the bottom of the hull shows the shaft (to the right) that was covered with a ledge at the top of the hull. Although it takes a small turn left before going down and out at the bottom it thus almost runs straight through the Destroyer and also here at the bottom a thin ledge covers the shafts exit. But here are no coins. There are another shaft and two corridors.&lt;br /&gt;
|-&lt;br /&gt;
|Shall '''not not''' pass room and parachutes at one of two ledges at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: You shall not not pass!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/ad/1608_1026x1093y_Shall_not_not_pass_room_and_parachutes_at_one_of_two_ledges_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1026:-1093+s.png (1026, 1093)]&lt;br /&gt;
|[http://xkcd.com/1608/1028:-1092+s.png (1028, 1092)]&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The shaft going out at the bottom left is the one mentioned above. Going through the corridor above takes hoverboard Cueball into a room with a Cueball blocking his way holding a hand out towards him. He almost uses the last part of a [http://www.imdb.com/title/tt0120737/quotes?item=qt0445998 famous quote by Gandalf] when facing the {{w|Balrog}} in the mines of {{w|Moria (Middle-earth)|Moria}}, but here with an '''extra not''' added to negate the &amp;quot;not&amp;quot; from the quote. So &amp;quot;You shall ''not'' '''not''' pass&amp;quot; = You '''shall''' pass, and when you do you get a coin. It is easy to miss that there are two times not in the sentence which is for certain intentionally by Randall, as the spoken sentence thus do not match the appearance of Cueball with a hand out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If hoverboard Cueball jump ship at the ledge to the left he can fly over to the next ledge where Cueball and a guy with black hair is preparing to jump of the ship using parachutes. Behind them there is a shaft going up into the ship with a coin.&lt;br /&gt;
|-&lt;br /&gt;
|Two coins room and shafts.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5d/1608_1026x1095y_Two_coins_room_and_shafts.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1026:-1095+s.png (1026, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1027:-1095+s.png (1027, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The shaft going up in the two coins room comes from a corridor below that also connects to the shaft to the left. The corridor is right above the ''you shall not not pass'' room below. The shaft to the left goes up the ledge covered exit to the top hull.&lt;br /&gt;
|-&lt;br /&gt;
|Steven Universe and Crystal Gems; and ice cream prediction.&lt;br /&gt;
|&lt;br /&gt;
:Megan: Prediction: Seconds before you die, you will remember these words.&lt;br /&gt;
:Box: Ice cream&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/39/1608_1031x1095y_Steven_Universe_family_and_ice_cream_prediction.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1031:-1095+s.png (1031, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1028:-1095+s.png (1029, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|TV series: {{w|Steven Universe}}&lt;br /&gt;
|In the room to the left, Megan talks to Cueball while they walk towards an ice cream freezer (at the end of the room with a coin on top). Her comment that she can predict that he will remember those words when he dies could be quite sinister. Since they are so boring the only way she can make this prediction come through is if she now turns around killing him. If she waits a little longer she will not have to move him so far before she can hide his body in the freezer...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the room to the right is a group of four stick figures representing {{w|Steven Universe (character)|Steven Universe}} and the [https://en.wikipedia.org/wiki/List_of_Steven_Universe_characters#/media/File:StevenFinalPoster.jpg Crystal Gems]. From left to right, Steven is next to {{w|Pearl (Steven Universe)|Pearl}} (as a stick figure with shorter hair), {{w|Garnet (Steven Universe)|Garnet}} (as a taller stick figure with sunglasses and an afro), and {{w|List_of_Steven_Universe_characters#Amethyst|Amethyst}} (as a shorter stick figure with long hair). The Crystal Gems are a &amp;quot;superhero&amp;quot; team of alien &amp;quot;Gems&amp;quot; who protect the earth, with their newest member being the half-Gem, half-human Steven. (Elsewhere on the bridge of the Destroyer, Darth Vader references Steven Universe in that Steven is half Gem.) A coin is hovering over Garnet's raised left hand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Below these two rooms runs a corridor that goes left to the shaft going up to the top hull. The shaft going down goes to the two guys with parachutes. There is a coin next to the shaft. To get from this corridor to the rooms above hoverboard Cueball either have to go out on the top hull or move through the rotary that follows to the right.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Rotary section.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/67/1608_Entire_Rotary_section.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/e/e4/1608_Entire_Rotary_section_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/e/e1/1608_Entire_Rebel_Blockade_Runner_swallowed_by_Destroyer.png Swallow Runner]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|To the left in this overview is the roundabout like structure that Cueball above it calls a rotary, which has given name to this section of the ship that follows after it up to the section with the cave. The Destroyer becomes much broader here especially due to the two large steps that the top part of the hull takes in the middle and to the right in this image.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the hidden passage image the cotton trap is revealed with the two entrances to the room below and to the corridor to the right that leads past different traps into the cave. At the top and bottom middle of the image there are two cars, and as it can be seen in the hidden passage image the hoverboard cannot rest on top of those.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the composite ''Swallow Runner'' image the Rebel Runner has been placed in the opening in the bottom hull to reveal that this is indeed the opening in the bottom of the Destroyer that swallows the entire Rebel Runner in the opening scene of the first Star Wars movie. This feature is thus a direct reference to the &amp;quot;real&amp;quot; Devastator Destroyer and thus a direct reference to the opening scene and to Star Wars. Below the individual scenes in the Rotary section will be described. &lt;br /&gt;
|-&lt;br /&gt;
|Empty room and Cueball on corridor going to rotary at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: Ugh, rotaries.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/cf/1608_1029x1097y_Empty_room_and_Cueball_on_corridor_going_to_rotary_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1032:-1096+s.png (1032, 1096)]&lt;br /&gt;
|[http://xkcd.com/1608/1030:-1097+s.png (1030, 1097)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A big empty room near the top hull and a coin in a shaft going down from the top hull. The shaft going down will lead to both the room with the ice dream box and the one with Steven Universe and the Crystal Gems. The corridor going right will go down into the rotary, see next scene. Cueball is looking down into this and expressing his dislike of this {{w|Traffic circle|type of structures}}. Maybe he has bad experience with these in real life traffic.&lt;br /&gt;
|-&lt;br /&gt;
|The rotary.&lt;br /&gt;
|&lt;br /&gt;
:(none)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/3e/1608_1033x1095y_The_rotary.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1033:-1095+s.png (1033, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1035:-1095+s.png (1035, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the {{w|Traffic circle|Rotary}} that has given it's name to the section of the Star Destroyer from the structure itself and right of this until the section where the cave is located. A rotary is also known as a ''traffic circle'' and is a large version of a roundabout with several roads exiting from it. At the top of the upper left passage (see the scene above) Cueball is looking down into this structure and calls it a rotary (hence the name).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The centre contains a small room with a stick figure wearing a tonsure haircut (where only the top of the head is shaved bald), a potted plant, and a coin. The plant resembles a pea plant, and the tonsure is a haircut associated with monks, so this is likely to be Gregor Mendel. Mendel was a 19th century Czech monk who discovered the principles of genetic inheritance by crossing strains of pea plants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Large rotaries may have more than four roads leading away, but in this case there are four, and neither of them are leading straight away up/down or left/right. Three of them are almost at a 45 degree angel, but the one going down is only a little of to the right, and soon turns straight down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Only other feature is the Cueball rushing right on his bike in the corridor leading away from the rightmost exit. There are several bikes throughout the comic, with two more in the Globe of Death above the bridge of the Destroyer and one going down the right slope of the Volcano.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Entering the rotary for the first time there are of course three new directions to move along in, making it a special point in the users exploration of the Destroyer.&lt;br /&gt;
|-&lt;br /&gt;
|Photon cannon Tetris piece and mini robot at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None - the cannon part has been transcribed in the torpedo section)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/df/1608_1034x1091y_Photon_canon_Tetris_piece_and_mini_robot_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1034:-1093+s.png (1034, 1093)]&lt;br /&gt;
|[http://xkcd.com/1608/1034:-1092+s.png (1035, 1092)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Computer game: {{w|Tetris}}&lt;br /&gt;
|The bottom part of the scene has already been described in relation to the torpedo rain. But as can be seen here it is possible to enter the torpedo room almost directly from the bottom exit of the rotary above. Coming down that way is also a T-shaped {{w|Tetris#Colors_of_Tetriminos|tetriminos}} from the Tetris computer game. At the end of the corridor with the small robot there is a shaft, and in the exit from the corridor there is a coin.&lt;br /&gt;
|-&lt;br /&gt;
|Shaft corridor with coin and room with coin over ledge at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d3/1608_1038x1092y_Shaft_corridor_with_coin_and_room_with_coin_over_ledge_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1038:-1092+s.png (1038, 1092)]&lt;br /&gt;
|[http://xkcd.com/1608/1036:-1092+s.png (1036, 1092)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Going down from the corridor from the scene above takes the player through a small room with a coin at the bottom of the hull and then out over a thick ledge in the air beneath the Destroyer. There is a large gap starting here that ends in the ''Atmosphere worry and car room at bottom of hull''. This large section is the section in which [http://www.explainxkcd.com/wiki/images/e/e1/1608_Entire_Rebel_Blockade_Runner_swallowed_by_Destroyer.png the Destroyer swallows the Rebel Runner] in the opening scene of the first Star Wars movie, as mentioned in the overview above.&lt;br /&gt;
|-&lt;br /&gt;
|Giant octopus in Destroyer.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/b5/1608_1038x1094y_Giant_octopus_in_Destroyer.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1038:-1094+s.png (1038, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1038:-1093+s.png (1038, 1093)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|A giant octopus with a dome shaped head in a dome shaped room with coins above its tentacles left and right. In TE there are several octopuses, and this animal is also often used in xkcd in general. But particularly in ''The USS Laws of the Land'' there is both a large octopus beneath the ship and one giant tentacle reaching up from the deep. If this is considered a monster then this section of the ship may be the monster section as there also seem to be some kind of horned monster in the room to the right of this room.&lt;br /&gt;
|-&lt;br /&gt;
|Hamster ball and stilts room.&lt;br /&gt;
|&lt;br /&gt;
:Megan: ''AaaaAaaa'' &lt;br /&gt;
:Guy with hair: I can't leave.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/8/89/1608_1038x1095y_Hamsterball_and_stilts_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1038:-1095+s.png (1038, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1039:-1096+s.png (1039, 1096)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|Comics: [[:Category:Hamster Ball|Hamster Ball category]]&lt;br /&gt;
|This room is the first after exiting the rotary to the upper right. The shaft goes down past the octopus room (see scene above). It is the second instance with a hamster ball in this comic, the first being a small girl (with Megan like hair) in the left part of the world just before the plateau. But in this case it is the adult Megan that is inside the ball, not only running but actually standing on a skateboard. She is clearly not in control. As the player is on a hoverboard there is some kind of connection with a girl on skateboard. In ''Sky Toucher'' in TE Megan also uses a skateboard, inside a rounded structure.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Megan is not alone though as there is also a guy (with a wee bit of hair) on stilts. The stilts seems to be very high and if the guy wishes to stay on these stilts his assessment, that he can't leave the room, is true. Between his stilts there is a coin. The world highest stilts is shown in [[482: Height]] and in the next &amp;quot;game&amp;quot; comic after this one, [[1663: Garden]], it is possible to &amp;quot;[http://www.explainxkcd.com/wiki/images/0/0c/1663_garden_One_color_Between_Light_yellow_and_yellow_First_thing_stilts.png grow]&amp;quot; a [http://www.explainxkcd.com/wiki/images/d/d0/Garden_Stilt_walker.png girl on stilts].&lt;br /&gt;
|-&lt;br /&gt;
|Box with horns and coin room.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a2/1608_1043x1093y_Box_with_horns_and_coin_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1043:-1093+s.png (1043, 1093)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Is there any clear references to a horned box that is being missed here?&amp;lt;/font&amp;gt; In this room across from the giant octopus room there is yet a possible monster hidden in a box. Two large horns jut out of the box, but if they are standing on the box or is sitting on some horned beast inside the box is not clear. But they look rather ominously, and if it is a monster it would with the giant octopus make this section a monster section. A coin is hovering between the horns. The shaft up is the only way to move further down inside the Destroyer without moving over or under the hull.&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out of three empty rooms near bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e6/1608_1046x1094y_Zoom_out_of_three_empty_rooms_near_bottom_of_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A dead end with three empty room with no coins or any interesting features, thus only this zoomed out version is displayed here. The rooms are just right of the horned box and below is the part of the hull that is the opening where the Runner will be swallowed by the Destroyer. It is not a complete waste to come over this way, as the room to the right with the hoverboard is central to the comic. But no need to go into these rooms if trying to pick up all the coins as fast as possible.&lt;br /&gt;
|-&lt;br /&gt;
|Corridor with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a2/1608_1046x1097y_Corridor_with_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1046:-1097+s.png (1046, 1097)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is one of the longer corridors without any features. It is the only way to move right inside the destroyer in this section. The corridor goes above the three empty rooms in the scene above and also above the hoverboard room in the scene below. At the end of the corridor there is a shaft up. The only reason this segment is shown is because of the coin.&lt;br /&gt;
|-&lt;br /&gt;
|Two hoverboards room.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/01/1608_1048x1095y_Two_hoverboards_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1048:-1095+s.png (1048, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1048:-1094+s.png (1048, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comic: [[1623: 2016 Conversation Guide]]&lt;br /&gt;
|Self-reference to title of this comic, and the conversation guide comic released shortly after this is also referencing this entire comic as it complains that hoverboards are not real yet. There is both another hoverboard Cueball and a hoverboard Megan in this room, but compared to the players hoverboard Cueball these two are some what more advanced, and managed to swoop around the coin in the middle. The room can only be entered from the right. To the left there is only a dead end with three completely empty rooms, so don't bother going there if you are in a hurry to pick up all the coins...&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out with dead end corridor car room and shaft at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f9/1608_1051x1097y_Zoom_out_with_dead_end_corridor_car_room_and_shaft_at_top_of_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Overview of the end of the long corridor with the coin mentioned above. It ends here in the dead end at the bottom. The corridor above has Cueball lying on the hood of a car in a small room quite a distance from any exits to the outside.&lt;br /&gt;
|-&lt;br /&gt;
|Cueball on hood of car room and a giant step with coins at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d4/1608_1048x1099y_Cueball_on_hood_of_car_room_and_a_giant_step_with_coins_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1048:-1099+s.png (1048, 1099)]&lt;br /&gt;
|[http://xkcd.com/1608/1049:-1099+s.png (1049, 1099)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|In this dead end room Cueball is lying on the hood of a car. Hoverboard Cueball cannot copy this as the car is not a solid segment of the image. The hull is not far away, and the car room is right where one of the large steps in the upper hull appears. Right outside there are two coins at the bottom and top of the step. These cannot be seen from inside the room. There is no fast way to get outside from here, and actually no easy way to get a car into this room either. In ''Sky Toucher'' in TE there is also a car stuck in the middle of the sky scraper a long way from the parking cellar. In this comic there is actually even one more car in the Destroyer, but that is at least close to an exit ledge (see scene below).&lt;br /&gt;
|-&lt;br /&gt;
|Atmosphere worry and car room at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:Megan: Is this ship designed to fly in the atmosphere like this?&lt;br /&gt;
:Blonde woman with hair bun: Whatever. Who cares it’s probably fine.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1d/1608_1049x1090y_Atmosphere_worry_and_car_room_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1049:-1090+s.png (1049, 1090)]&lt;br /&gt;
|[http://xkcd.com/1608/1050:-1090+s.png (1050, 1090)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Megan is referring to the fact that space ships in Star Wars often fly fast also inside the atmosphere of a planet. Not something you would normally design for. Though in the case with the Destroyer and Runner they did not go inside the atmosphere as depicted here in the comic, in the scene from the original Star Wars movie. The blonde woman comes with a comment typical for b-moves, who cares if this would work in real life, it is just a film.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is a large gap in the bottom hull ending here and starting  in the ''Shaft corridor with coin and room with coin over ledge at bottom of hull''. This large section is the section in which [http://www.explainxkcd.com/wiki/images/e/e1/1608_Entire_Rebel_Blockade_Runner_swallowed_by_Destroyer.png the Destroyer swallows the Rebel Runner] in the opening scene of the first Star Wars movie, as mentioned in the overview above.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Behind the two women, who are standing on a thin ledge where the large gap ends, there is another car (see scene above). At least it is clear how this car could get into this room (and out again). Above the car there is a coin. Behind the car there is a corridor going into the Destroyer, but quite high up on the wall for a normal exit. The car cannot be used as a step to jump in there, as it is not part of the solid picture. &lt;br /&gt;
|-&lt;br /&gt;
|Ponytail flying up a shaft towards a coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/76/1608_1053x1091y_Ponytail_flying_up_a_shaft_towards_a_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1053:-1091+s.png (1053, 1091)]&lt;br /&gt;
|[http://xkcd.com/1608/1054:-1091+s.png (1054, 1091)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The corridor from the room with Megan and the car is long. In the middle of it there is a shaft going up (a long way). Just inside this shaft Ponytail is seen flying up, hands in front of her like another Superman. Above her in the shaft there is a coin. This is not the only place in the comic where Ponytail is flying. Although here it seems like an automatic thing (like Superman), whereas down below on the ground below the Destroyer she has to flap her arms violently, but then actually manages to take of from the ground. In a space ship like this Destroyer there could both be a system to let people float upwards, some gravitational effects or just plain effects of the flying itself, wheres down on the ground flying like that would be magic for sure. But at least there seems to be some correlation since it is Ponytail that flies in both cases.&lt;br /&gt;
|-&lt;br /&gt;
|Trap covered with leaves and flying Ponytail at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: ...And we cover it with leaves so no one sees it.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/fd/1608_1055x1090y_Trap_covered_with_leaves_and_flying_Ponytail_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1055:-1090+s.png (1055, 1090)]&lt;br /&gt;
|[http://xkcd.com/1608/1055:-1091+s.png (1055, 1091)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|After the shaft where Ponytail flies up (see more in the scene above) the corridor continues to a pit which Cueball and a kid have been covering with leaves and sticks. It seems like they are making a trap, which is even more likely seeing that the bottom of the pit has six sharp spikes that would likely impale any unlucky victims that fell in. Alternatively (given the words Cueball uses), they have made this hole by mistake, and now tries to cover it so no one sees it. If he meant it to be a trap he might instead have phrased it, &amp;quot;so they won't see it until it is too late&amp;quot;. The kid looks like the kid in the room at the rotary, as they have the same hairdo.&lt;br /&gt;
|-&lt;br /&gt;
|Corridor and shaft with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/8/8f/1608_1053x1094y_Corridor_and_shaft_with_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1053:-1094+s.png (1053, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The shaft going up from Ponytail below goes past the corridor to the left that goes to the hoverboards room. There is a coin in the entrance.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Corridor peristalsis and colon.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c6/1608_Entire_Corridor_peristalsis_and_colon.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/be/1608_Entire_area_around_Corridor_peristalsis_and_colon.png Zoom out to entire area]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|With the comment from Hairbun about peristalsis - the bowel movement getting food etc. through the digestive system, and with the three chambers with coins above a colon like structure, leading into the corridor with these motions, with a coin both going down the colon and through the peristalsis, there can be no doubt that this is the digestive system for this ”living” space ship, and coins is what it  lives off. This interpretation can further be extended to the very front end, where there is the appearance of a head that eats coins (see the front end overview) and at the rear end a coin is bouncing out at the very last shaft before the very end of the ship. Suggesting where this animal gets rid of the waste products afterwards. (The rest of the ship is not part of this interpretation).&lt;br /&gt;
|-&lt;br /&gt;
|Corridor peristalsis and two coin rooms at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:Hairbun: Ah, yes. Corridor peristalsis.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e4/1608_1054x1099y_Corridor_peristalsis_and_two_coin_rooms_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1054:-1099+s.png (1054, 1099)]&lt;br /&gt;
|[http://xkcd.com/1608/1057:-1100+s.png (1057, 1100)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Following the corridor from the room with Cueball on the hoof of a car leads to a part of that corridor experiencing {{w|peristalsis}}. This is the kind of muscle movements that causes food to move through the {{w|human gastrointestinal tract}}. Hairbun is telling Cueball that this is indeed corridor peristalsis, so a way for the corridor to move stuff along. As there are coins at both end of this section it is quite clear that these coins are moved along by the corridor itself. The indentations of the corridor is so strong that the corridor is not wide enough to allow hoverboard Cueball to pass through. So to get both coins another route needs to be found. The shortest way is to go up the shaft behind Hairbun, passing the two empty rooms with coins on the way to the top of the Destroyers hull. To get to the other side hoverboard Cueball will then have to pass through the Destroyers colon like structure to the right. See below. As mentioned in the overview above this is a clear reference to the human digestive system, or in this case the Destroyers ditto.&lt;br /&gt;
|-&lt;br /&gt;
|Corridor peristalsis and colon.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: Wheee!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0a/1608_1055x1099y_Corridor_peristalsis_and_colon.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1055:-1099+s.png (1055, 1099)]&lt;br /&gt;
|[http://xkcd.com/1608/1056:-1099+s.png (1056, 1099)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Moving a little further down right than the peristalsis scene above the bottom part of the {{w|Large intestine|colon}} like structure can be seen, closely connected to this other intestine like structure (The three coins in the left part of the image are the same as in the scene above). The reason for showing this scene is to show the closeness of these two digestive system structures. In ''Box that cleans food holders'' in TE Ponytail yells Wheee! as she slides through a pipe inside the machine on her stomach, a mix of the action performed by Cueball and Ponytail in the colon like structure. Ponytail is sliding towards a coin at the bottom in one of the colon loops. The top part of the colon can be seen in the next scene.&lt;br /&gt;
|-&lt;br /&gt;
|Colon like structure with Ponytail and Cueball sliding down.&lt;br /&gt;
|&lt;br /&gt;
:(None - text already transcribed in the scene above ''Corridor peristalsis and colon''.)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/b3/1608_1058x1100y_Colon_like_structure_with_Ponytail_and_Cueball_sliding_down.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1058:-1100+s.png (1058, 1100)]&lt;br /&gt;
|[http://xkcd.com/1608/1058:-1101+s.png (1058, 1101)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The entrance from the top to the colon like structure have a Cueball looking down into it. The rest of the scene has been described above.&lt;br /&gt;
|-&lt;br /&gt;
|Huge step and three room with coin and Cueball looking into shaft at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/14/1608_1058x1102y_Huge_step_and_three_room_with_coin_and_Cueball_looking_into_shaft_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1058:-1102+s.png (1058, 1102)]&lt;br /&gt;
|[http://xkcd.com/1608/1056:-1103+s.png (1056, 1103)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the upper entrance to the colon like structure into which Cueball is looking. (See scenes above). To the left is the top hull of the Destroyer which takes two huge steps up at this place. Cueball is standing in a corridor with three small rooms, each with a coin in the top of the room. This seems to be a place to hold the coins until they are ready to move down the colon like structure, where another coin is already moving through, going down to the corridor peristalsis in the corridor below, where more coins are moving through the ships digestive system. Going over the hull and down this colon like structure is the fastest/shortest way between the two separated sides of the corridor peristalsis.&lt;br /&gt;
|-&lt;br /&gt;
|Coin in corridor under Buffer stop room.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/75/1608_1060x1099y_Coin_in_corridor_under_Buffer_stop_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1060:-1099+s.png (1059, 1099)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Moving away to the right from the corridor peristalsis takes hoverboard Cueball past a small shaft up into a room with two coins in front of what looks like a train {{w|buffer stop}}. One coin in front of each of the buffers. Continuing along the corridor there is another coin. The corridor continues and a shaft is going up. This part of the Destroyer is the beginning of the cave section. The cave can be entered from above by continuing along the corridor.&lt;br /&gt;
|-&lt;br /&gt;
|Cannon with coin on top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a0/1608_1060x1103y_Canon_with_coin_on_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1060:-1103+s.png (1060, 1103)]&lt;br /&gt;
|[http://xkcd.com/1608/1062:-1103+s.png (1062, 1103)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|There is a similar cannon with a coin in front of the barrel on the top of the Runner below the Destroyer. This cannon is on top of the hull above and right of the three room above the colon like structure. The shaft going down right is over the next cave section.&lt;br /&gt;
|-&lt;br /&gt;
|Coin in corridor below mining company in dead end corridor.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c8/1608_1062x1101y_Coin_in_corridor_below_mining_company_in_dead_end_corridor.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1062:-1101+s.png (1062, 1101)]&lt;br /&gt;
|[http://xkcd.com/1608/1063:-1101+s.png (1063, 1101)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Two Cueballs work as a mining company in this corridor which they are expanding. It could be that they are digging for gold, but if that gold should be represented by coins, it is weird that the coin hangs above the Cueball with the {{w|pickaxe}} in the higher section of this corridor, instead of being in front of him. The other Cueball drives away with a wheelbarrow full of the rubble they have dug free from the ship. This is another indication of how big the ship is. It is easier to just dig a new corridor than to build the corridor into the ship to begin with. Further to the left in the Destroyer there was another dead end corridor that looked like it had been dug out - see the scene ''Dead end shaft with rubbles at bottom of hull.'' But here the mining company had left (even though there also was a coin there). The shaft to the left goes up to the hull right of the cannon from the scene above. The corridor below goes left (past another coin) to the shaft down to the corridor with peristalsis. To the right it goes above the cave to the dance hall room with piano.&lt;br /&gt;
|-&lt;br /&gt;
|Mining company in dead end corridor also coin on top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/ca/1608_1063x1102y_Mining_company_in_dead_end_corridor_also_coin_on_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1063:-1102+s.png (1063, 1102)]&lt;br /&gt;
|[http://xkcd.com/1608/1063:-1103+s.png (1063, 1103)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The same mining company scene as described above but with the view moved to show the top hull, right of the cannon. Right of the shaft going up there is a coin. At the very top right of the hull, the basketball dropped by the Cueball like kid can be seen as it comes bouncing down the length of the hull. This basketball scene is part of the cave section and will be describved below.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire cotton trap and spark gap room.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/78/1608_Entire_cotton_trap_and_spark_gap_room.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/6/65/1608_Entire_cotton_trap_and_spark_gap_room_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/3/36/1608_Entire_area_around_cotton_trap.png Entire area around]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/a/ae/1608_Entire_area_around_cotton_trap_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Here are two different zoom out of the cotton trap room with the spark gap room below. In the first overview a zoom out is shown with only these two rooms. There are four coins inside and two on the outside of the hull. The three coins around the cotton trap is almost connected by the cotton, as can be seen in the next overview where the hidden passage through the cotton is clearly marked in red. As can be seen there is a very deep black hole beneath the surface of the cotton (which Ponytail states is cotton). From the bottom of the cotton trap going left will lead to a hidden entrance to the top of the spark gap room. Going right will lead to the hidden entrance to the corridor with traps going to the left entrance to the cave. There are coins on each exit as well as just above the cotton to the right. The third image is a further zoom out to show the entire surroundings of the cotton trap room. (And the last is with the cotton etc. turned red). Here the traps in the corridor leading to the cave can be seen as well as the opening into the cave. Below that the strange spiral corridor can be seen. Both these scenes will be described below in the cave section. To the left the shaft and corridors that connect the two rooms even if not noticing the hidden passage can be seen. It is the corridor with the trap covered by Cueball and the shaft where Ponytail flies up. Three more coins are visible in this wider zoom out for a total of nine coins in this area. The two rooms will be described in further detail below. All of the rooms that can be entered through the cotton trap can also be entered through different entrances from other routes. This means that failing to find out how the cotton trap works, will not prevent the player in reaching either the spark gap from below or the cave to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Entire Cotton trap room.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/be/1608_1058x1094y_Zoom_out_of_Cotton_trap_room.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/1/11/1608_1058x1094y_Zoom_out_of_Cotton_trap_room_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Overview with the entire cotton trap with and without the cotton shown in red. See above and below for more details.&lt;br /&gt;
|-&lt;br /&gt;
|Coins in two corridors towards cotton trap.&lt;br /&gt;
|&lt;br /&gt;
:(None - transcript is written in the scene below.)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1d/1608_1055x1095y_Coins_in_two_corridors_towards_cotton_trap.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1055:-1095+s.png (1055, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1056:-1095+s.png (1056, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The corridor going from the shaft with the flying Ponytail to the Ponytail warning about the cotton trap also has a coin. The coin in the exit of the other corridor to the shaft was mentioned previously as it is the exit from the room with two hoverboards. See more about the cotton trap below.&lt;br /&gt;
|-&lt;br /&gt;
|Cotton trap room with Ponytail.&lt;br /&gt;
|&lt;br /&gt;
:Ponytail: Watch out for the cotton. It's a trap for someone, I think.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/28/1608_1058x1094y_Cotton_trap_room_with_Ponytail.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/4/42/1608_1058x1094y_Cotton_trap_room_with_Ponytail_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1057:-1095+s.png (1057, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1059:-1094+s.png (1059, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Entering this room along the top corridor reveals Ponytail standing at the beginning of a steep descend. She clearly warns the player about a trap made of cotton. As can be seen in the hidden passage image most of the black at the bottom of the descend is not solid floor but a hidden passage. Given Ponytails comment it must be assumed to be made of cotton. Given that hoverboard Cueball is not affected by the cotton and can move either up again, or out left or right it is not a trap for him. But other unlucky persons falling into the cotton might not be as lucky. If this is not a trap in it self, there are several traps if moving out to the right (where the coin is below the cotton level). This corridor goes to the cave, but first after passing five traps. See more about the entire surroundings in the overview scenes above. &lt;br /&gt;
|-&lt;br /&gt;
|Cotton trap room bottom.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/32/1608_1058x1092y_Cotton_trap_room_bottom.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/7/73/1608_1058x1092y_Cotton_trap_room_bottom_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1058:-1092+s.png (1058, 1092)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The bottom of the cotton trap is a dark place. But as can be seen in the red hidden passage image it is possible to move both left and right to get out. In either case a coin can be obtained at the exit. The left exit leads to a shaft going into the spark gap room below, and the right exit leads through a corridor with traps into the cave. Going up in the spark gap room below will clearly reveal the shaft up. But if the cotton trap has not been discovered at this time, it is likely that the player will not attempt to breech the wall, and would thus fail to enter the cotton trap from below. The coin could easily seem enough reason for this dead end shaft above the room.&lt;br /&gt;
|-&lt;br /&gt;
|Entire spark gap room to bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7b/1608_1058x1090y_Zoom_out_of_spark_gap_room_to_bottom_of_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An overview of the entire spark gap room, both showing the two coins beneath the outside hull as well as the coin in the top shaft (leading to the cotton trap to the right of this) and the coin behind the spark gap. See more below.&lt;br /&gt;
|-&lt;br /&gt;
|Spark gap room&lt;br /&gt;
|&lt;br /&gt;
:Cueball on wall: Shh.&lt;br /&gt;
:Electrode bottom: JS&lt;br /&gt;
:Electrode top: JS&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/4d/1608_1057x1092y_Spark_gap_room_with_Cueball_on_the_wall.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/6/6a/1608_1058x1090y_Spark_gap_room_only_with_Cueball_on_floor_and_coins_at_bottom_of_hull.png Buttom part to below hull]&lt;br /&gt;
|[http://xkcd.com/1608/1058:-1090+s.png (1058, 1090)]&lt;br /&gt;
|[http://xkcd.com/1608/1057:-1092+s.png (1057, 1092)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Why is ''JS'' written on both electrodes&amp;lt;/font&amp;gt; This room is called the {{w|spark gap}} room, because there seems to be a spark between the two large electrode like structures marked JS. Cueball is watching this, maybe he is the evil inventor that has created this device. At least another Cueball is climbing high above him up on the wall to the left, and when the player passes him on his hoverboard he asks the player no to tell about him (''shh''). It is unclear if he is sneaking away, spying or sneaking down to attack the other Cueball. A coin is hidden behind the spark gap, but as the spark gap is of the &amp;quot;red&amp;quot; type of black hoverboard Cueball can pass without problems into the coin. As can be seen in the other image displaying the lower part of this scene, the coin outside of the hull is close by, and actually the two coins above each other down there are in the same small image (see the first of the small images).&lt;br /&gt;
|-&lt;br /&gt;
|Corridor with fire and hammer traps.&lt;br /&gt;
|&lt;br /&gt;
:Hammers left: Chomp Chomp &lt;br /&gt;
:Hammer right: Chomp&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a2/1608_1061x1093y_Corridor_with_fire_and_hammer_traps.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/1/16/1608_1061x1093y_Corridor_with_fire_and_hammer_traps_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1060:-1094+s.png (1060, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1061:-1093+s.png (1061, 1093)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the corridor exiting the cotton trap room (with a coin as mentioned previously), see the cotton in the hidden passage in red image. The corridor leads to the cave, but to get there five traps has to be passed. First there are four hammers with jagged edges that opens and closes with much force as perceived by the noises. And then a pit with a fire has to be surpassed. Of course as can be seen in the &amp;quot;red&amp;quot; image, neither of these traps are any problem for hoverboard Cueball as they are all of the red type of black. But it is a clear indication that the player is about to enter some interesting place, which is true as the cave is one of the most interesting places in the Destroyer. Although there are two other ways to get into the cave, it is by far the most interesting way to enter the cave for the first time!&lt;br /&gt;
|-&lt;br /&gt;
|Corridor to cave opening.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/32/1608_1062x1094y_Corridor_to_cave_opening.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1062:-1094+s.png (1062, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1063:-1094+s.png (1063, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Same scene as above but only the right part with the fire, to show how the corridor enters the beginning of the cave.&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out with spiral corridor at bottom of the hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/45/1608_1063x1091y_Zoom_out_with_spiral_corridor_at_bottom_of_the_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Below the corridor to the cave is a strange corridor which spirals into nothing in the middle. There are no coins in this section so this is a zoom out without any further zoom in on this section. The room at the top seems like a starting point to go into the spiral. The corridor to the right goes into the huge glitch floor room below the cave. The shaft down goes out the bottom of the hull.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Cave Bridge and rear end.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/74/1608_Entire_Cave_Bridge_and_rear_end.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/e/e0/1608_Entire_Cave_Bridge_and_rear_end_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire cave section.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1d/1608_Entire_cave_section.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Entire Cave and Glitch floor room.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/ea/1608_Entire_Cave_and_Glitch_floor_room.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|From this image it is clear that the two largest rooms in the Destroyer are almost of the same size, and positioned almost on top of each other. They only need a little parallel shift to make them into one big  circular room. The Glitch floor room, is a feature that can be seen in the Star Wars film, as a protrusion beneath the hull of the Destroyer.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Cave.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/58/1608_Entire_Cave.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/2/24/1608_Entire_Cave_and_shaft_above.png With shaft and room above]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/bf/1608_Entire_Cave_With_entire_pyramid_for_scale.png Size scale of Pyramid]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|In ''Sky Toucher'' there is also a floor in the sky scraper with trees inside, just like the tree inside the cave inside the Destroyer.&lt;br /&gt;
|-&lt;br /&gt;
|Lake with tree birds and puma on rock at exit in the bottom left side of the cave.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/75/1608_1053x1093y_Lake_with_tree_birds_and_puma_on_rock_at_exit_in_the_bottom_left_side_of_the_cave.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/8/81/1608_1053x1093y_Lake_with_tree_birds_and_puma_on_rock_at_exit_in_the_bottom_left_side_of_the_cave_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1065:-1093+s.png (1065, 1093)]&lt;br /&gt;
|[http://xkcd.com/1608/1067:-1094+s.png (1067, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Three birds in the top left side of the cave.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5a/1608_1065x1095y_Three_birds_in_the_top_left_side_of_the_cave.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1065:-1095+s.png (1065, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gazebo puma deer Cueball with bow and talk of Palpatine in the middle of the cave.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: I know it seems weird, but every Star Destroyer has one of these rooms.&lt;br /&gt;
:Cueball: Say what you will about Palpatine's politics, but he's a staunch supporter of the imperial parks and the Coruscant Audubon society.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/b0/1608_1067x1094y_Gazebo_puma_deer_Cueball_with_bow_and_talk_of_Palpatine_in_the_middle_of_the_cave.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1068:-1093+s.png (1068, 1093)]&lt;br /&gt;
|[http://xkcd.com/1608/1068:-1094+s.png (1068, 1094)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The {{w|National Audubon Society}} is a non-profit environmental organization dedicated to conservation. Palpatine is the evil emperor and the capital ”planet” Coruscant is a planet with city all over the solid parts of the surface. So that he is interested in keeping parks both on this planet and on all his Star Destroyers comes as a surprise...&lt;br /&gt;
|-&lt;br /&gt;
|The broad shaft going into the top of the cave.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a5/1608_1067x1097y_The_broad_shaft_going_into_the_top_of_the_cave.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1067:-1097+s.png (1067, 1097)]&lt;br /&gt;
|[http://xkcd.com/1608/1068:-1096+s.png (1068, 1096)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Deer and exit below lamp coin and Black Hat in the bottom right side of the cave.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/68/1608_1069x1093y_Deer_and_exit_below_lamp_coin_and_Black_Hat_in_the_bottom_right_side_of_the_cave.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/6/69/1608_1069x1093y_Deer_and_exit_below_lamp_coin_and_Black_Hat_in_the_bottom_right_side_of_the_cave_no_coin.png Without coin]&lt;br /&gt;
|[http://xkcd.com/1608/1069:-1093+s.png (1069, 1093)]&lt;br /&gt;
|[http://xkcd.com/1608/1071:-1093+s.png (1071, 1093)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lamp coin and Black Hat in the top right side of the cave.&lt;br /&gt;
|&lt;br /&gt;
:Insects: ''Bzzzzz''&lt;br /&gt;
&lt;br /&gt;
:Black Hat: Zzz&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0d/1608_1070x1095y_Lamp_coin_and_Black_Hat_in_the_top_right_side_of_the_cave.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/a/aa/1608_1070x1095y_Lamp_coin_and_Black_Hat_in_the_top_right_side_of_the_cave_no_coin.png Without coin]&lt;br /&gt;
|[http://xkcd.com/1608/1070:-1095+s.png (1070, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|In this image the coin is part of the scenery as it is the lamp the buzzing insects fly around. When it is gone it reveals a broken lamp, and an insect that had been hidden behind the coin.&lt;br /&gt;
|-&lt;br /&gt;
|Corridor from shaft to the two coins in corridors.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e1/1608_1063x1099y_Corridor_from_shaft_to_the_two_coins_in_corridors.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1065:-1099+s.png (1065, 1099)]&lt;br /&gt;
|[http://xkcd.com/1608/1064:-1098+s.png (1064, 1098)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Two coins in corridors and four coin room above shaft to cave.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0b/1608_1067x1104y_Two_coins_in_corridors_and_four_coin_room_above_shaft_to_cave.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1067:-1100+s.png (1067, 1100)]&lt;br /&gt;
|[http://xkcd.com/1608/1067:-1098+s.png (1067, 1098)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Chandelier room with two coins above cave.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d6/1608_1070x1098y_Chandelier_room_with_two_coins_above_cave.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1070:-1098+s.png (1070, 1098)]&lt;br /&gt;
|[http://xkcd.com/1608/1071:-1098+s.png (1071, 1098)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out with dance room and basketball and slinky stair at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f3/1608_1068x1101y_Zoom_out_with_dance_room_and_basketball_and_slinky_stair_at_top_of_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Basketball on top of Destroyer - zoom out.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5a/1608_1065x1104y_Basket_ball_on_top_of_Destroyer_zoom_out.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Coin close to basketball on top of Destroyer.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/4e/1608_1063x1104y_Coin_close_to_basket_ball_on_top_of_Destroyer.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1065:-1104+s.png (1065, 1104)]&lt;br /&gt;
|[http://xkcd.com/1608/1064:-1104+s.png (1064, 1104)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Basketball on top of Destroyer.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1d/1608_1067x1104y_Basket_ball_on_top_of_Destroyer.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1067:-1104+s.png (1067, 1104)]&lt;br /&gt;
|[http://xkcd.com/1608/1066:-1104+s.png (1066, 1104)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|In ''Playing Fields'' in TE basketball mentioned, and it is also played on the left side of the volcano crater&lt;br /&gt;
|-&lt;br /&gt;
|Dancing room with piano.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a7/1608_1069x1101y_Dancing_room_with_piano.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1069:-1101+s.png (1069, 1101)]&lt;br /&gt;
|[http://xkcd.com/1608/1070:-1101+s.png (1070, 1101)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Slinky staircase at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:Slinky: Slink slink slink&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1c/1608_1069x1104y_Slinky_stair_case_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1069:-1104+s.png (1069, 1104)]&lt;br /&gt;
|[http://xkcd.com/1608/1070:-1103+s.png (1070, 1103)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Upside down room and Giddyayup cowboy riding the ship at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:Cowboy: Giddyayup!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/79/1608_1073x1104y_Upside_down_room_and_Giddyayup_cowboy_riding_the_ship_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1072:-1104+s.png (1072, 1104)]&lt;br /&gt;
|[http://xkcd.com/1608/1074:-1103+s.png (1074, 1103)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Glitch floor room.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/52/1608_Entire_Glitch_floor_room.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/6/6b/1608_Entire_Glitch_floor_room_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/6/63/1608_Entire_Glitch_floor_room_and_two_close_rooms.png Including two rooms]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/d/dd/1608_Entire_Glitch_floor_room_and_two_close_rooms_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/4/49/1608_Entire_area_around_Glitch_floor_room.png Entire area around the room]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/00/1608_Entire_area_around_Glitch_floor_room_red.png Hidden passages in red] [http://www.explainxkcd.com/wiki/images/6/63/1608_Entire_Glitch_floor_room_and_two_close_rooms.png Also including two close rooms]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/d/dd/1608_Entire_Glitch_floor_room_and_two_close_rooms_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/4/49/1608_Entire_area_around_Glitch_floor_room.png Entire area around the room]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/00/1608_Entire_area_around_Glitch_floor_room_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|In the zoom outs the coin below the hidden glitch in the floor can be seen at the very bottom of the pictures. It is quite a drop to catch it, but if you did not expect it, it is likely you would reach it before going up again.&lt;br /&gt;
|-&lt;br /&gt;
|Bottom center of Glitch floor room with coin sign and Cueball.&lt;br /&gt;
|&lt;br /&gt;
:Large sign:&lt;br /&gt;
::! &lt;br /&gt;
::Caution: &lt;br /&gt;
::Glitchfloor.&lt;br /&gt;
&lt;br /&gt;
:Floor signs:&lt;br /&gt;
::!&lt;br /&gt;
::!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/fa/1608_1070x1089y_Bottom_center_of_Glitch_floor_room_with_coin_sign_and_Cueball.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/7/71/1608_1070x1089y_Bottom_center_of_Glitch_floor_room_with_coin_sign_and_Cueball_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1069:-1088+s.png (1069, 1088)]&lt;br /&gt;
|[http://xkcd.com/1608/1070:-1088+s.png (1070, 1088)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|You are warned not to step onto this glitch floor! But if you do you can drop down to yet another coin far below the Destroyer, but even farther up above the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Two rooms with coins right of Glitch floor room.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/2e/1608_1074x1090y_Two_rooms_with_coins_right_of_Glitch_floor_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1073:-1092+s.png (1073, 1092)]&lt;br /&gt;
|[http://xkcd.com/1608/1074:-1091+s.png (1074, 1091)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cannon protruding below the hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f4/1608_1075x1088y_Canon_protruding_below_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1075:-1088+s.png (1075, 1088)]&lt;br /&gt;
|[http://xkcd.com/1608/1076:-1088+s.png (1076, 1088)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Entire area around the bridge.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/bd/1608_Entire_area_around_the_bridge.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/4/4b/1608_Entire_Bridge_and_rear_section.png Entire bridge area]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/f/f1/1608_Entire_Bridge_and_emperor.png Brdige and emperor]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/c/c2/1608_Entire_Bridge_and_globe_of_death.png Bridge and globe of death]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/5/54/1608_Actual_Bridge_with_Vader_and_Tarkin.png Actual bridge]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/c/c7/1608_Vader_twice_and_emperor_on_and_near_bridge.png Vader twice and emperor]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ponytail with paper plane and coin below her on top hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/11/1608_1077x1107y_Ponytail_with_paper_plane_and_coin_below_her_on_top_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1078:-1106+s.png (1078, 1006)]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1105+s.png (1077, 1105)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Cueball also throws out a plane in Click and Drag from the sky scraper. This also happens in the ''Sky Toucher'' in TE where it is Ponytail again.&lt;br /&gt;
|-&lt;br /&gt;
|Tarkin on the bridge and Ponytail with paper plane.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: The fault, dear Tarkin, is not in our star destroyers, but in ourselves.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/20/1608_1077x1107y_Tarkin_on_the_bridge_and_Ponytail_with_paper_plane.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1107+s.png (1077, 1107)]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1108+s.png (1077, 1108)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|| This is most likely a reference to the book (then made into a movie) titled {{w|The_Fault_in_Our_Stars |&amp;quot;The Fault in Our Stars&amp;quot;}}. The title of which is a reference to a line in {{w|William Shakespeare |Shakespeare's}} play {{W|Julius Caesar (play) |Julius Ceasar}}; &amp;quot;The fault, dear Brutus, is not in our stars, / But in ourselves&amp;quot;. Grand Moff Tarkin is the commander of the Death Star in Star Wars Episode IV: A New Hope.&lt;br /&gt;
|-&lt;br /&gt;
|Darth Vader talks about Steven Universe on the bridge Megan adjust antenna.&lt;br /&gt;
|&lt;br /&gt;
:Megan: Such a pain adjusting this thing every time we move&lt;br /&gt;
&lt;br /&gt;
:Darth Vader: ''Breathe''&lt;br /&gt;
:Darth Vader: But Steven's ''mother'' is a crystal gem,&lt;br /&gt;
:Darth Vader: ''Breathe'')&lt;br /&gt;
:Darth Vader: so he's half- Are you getting all this?&lt;br /&gt;
:Hairy: Yes, my Lord!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/fa/1608_1077x1109y_Darth_Vaders_talks_about_Steven_Universe_on_the_bridge_Megan_adjust_antenna.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1109+s.png (1077, 1109)]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1110+s.png (1077, 1110)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|TV series: {{w|Steven Universe}}&lt;br /&gt;
|Darth Vader refers to Steven Universe from the TV series. His mother is a Crystal Gem, so since his father is human, he is only a half gem, which is a joke in itself. Steven and his family are located inside a room in the middle of the Destroyer. Maybe as prisoners or it could be Vader is just a big fan since he talks about them on the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|Globe of Death at the top of the Destroyer.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7b/1608_1078x1111y_Globe_of_Death_at_the_top_of_the_Destroyer.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1078:-1110+s.png (1078, 1110)]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1112+s.png (1077, 1112)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This structure of the Globe of death is part of the Star Destroyer as can be seen in the films.&lt;br /&gt;
|-&lt;br /&gt;
|Fire system with pure oxygen and two coins room.&lt;br /&gt;
|&lt;br /&gt;
:Hairbun: In the event of a fire on one of the decks, this system will seal it off and pump in pure oxygen.&lt;br /&gt;
:Ponytail: Wait, ''Oxygen?'' Not a fire suppressant like-&lt;br /&gt;
:Hairbun: Ugh, ''boring''.&lt;br /&gt;
&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d0/1608_1080x1105y_Fire_system_with_pure_oxygen_and_two_coins_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1080:-1105+s.png (1080, 1105)]&lt;br /&gt;
|[http://xkcd.com/1608/1081:-1105+s.png (1081, 1105)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Darth Vader’s gold bullion and Cueball and Ponytail in small room at the top of the hull.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: Aha! Darth Vader's secret gold bullion reserves! We'll be rich!&lt;br /&gt;
:Megan: I'm not sure this is canon.&lt;br /&gt;
:Bags: $ $ $&lt;br /&gt;
:Boxes: $ $ $ $ $&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7e/1608_1080x1108y_Darth_Vaders_gold_bullion_and_Cueball_and_Ponytail_in_small_room_at_the_top_of_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1080:-1108+s.png (1080, 1108)]&lt;br /&gt;
|[http://xkcd.com/1608/1079:-1109+s.png (1079, 1109)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Large crocodile near globe of death at the top of the hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e8/1608_1081x1110y_Large_crocodile_near_globe_of_death_at_the_top_of_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1081:-1110+s.png (1081, 1110)]&lt;br /&gt;
|[http://xkcd.com/1608/1079:-1111+s.png (1079, 1111)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Emperor Palpatine and his birds at the top of the hull.&lt;br /&gt;
|&lt;br /&gt;
:Guy: My emperor...&lt;br /&gt;
:Guy: We all share in your newfound enthusiasm for birdwatching.&lt;br /&gt;
:Guy: But normally one watches them in the wild, rather than drugging and imprisoning them in a house of stairs.&lt;br /&gt;
:Emperor: ''Silence.''&lt;br /&gt;
:Bird: Chirp&lt;br /&gt;
:Bird: Chirp&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6b/1608_1083x1109y_The_Emperor_Palpatine_and_his_birds_at_the_top_of_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1083:-1109+s.png (1083, 1109)]&lt;br /&gt;
|[http://xkcd.com/1608/1084:-1109+s.png (1084, 1109)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|House of Stairs may refer to the M. C. Escher {{w|House Of Stairs|lithograph}} with that title, but this is more likely to be a reference to the William Sleator novel {{w|House of Stairs (Sleator novel)|House Of Stairs}} (named for the Escher work) which features five teenage orphans who wake up inside an environment with similarities to that in the Escher print (but with normal gravity).&lt;br /&gt;
|-&lt;br /&gt;
|Coin behind the rear end at the top of the hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/01/1608_1087x1108y_Coin_behind_the_rear_end_at_the_top_of_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1087:-1108+s.png (1087, 1108)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Prince of Persia maze.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/b0/1608_Entire_Prince_of_Persia_maze.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/f/fa/1608_Entire_Prince_of_Persia_maze_with_both_exits.png Including both exits]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Computer game: {{w|Prince of Persia}}&lt;br /&gt;
|Compare to this [http://cdn.wikimg.net/strategywiki/images/a/a2/Princeofpersia_dos_level1.png picture of level 1] taken from the game.&lt;br /&gt;
|-&lt;br /&gt;
|Corridor left of Prince of Persia maze.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5b/1608_1073x1101y_Corridor_left_of_Prince_of_Persia_maze.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1073:-1101+s.png (1073, 1101)]&lt;br /&gt;
|[http://xkcd.com/1608/1072:-1101+s.png (1072, 1101)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Left entrance to Prince of Persia maze.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6c/1608_1076x1101y_Left_entrance_to_Prince_of_Persia_maze.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1076:-1101+s.png (1076, 1101)]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1101+s.png (1077, 1101)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Left part of Prince of Persia maze.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/03/1608_1079x1102y_Left_part_of_Prince_of_Persia_maze.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1102+s.png (1077, 1102)]&lt;br /&gt;
|[http://xkcd.com/1608/1080:-1102+s.png (1080, 1102)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Right part and exit of Prince of Persia maze.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1d/1608_1082x1101y_Right_part_and_exit_of_Prince_of_Persia_maze.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1082:-1101+s.png (1082, 1101)]&lt;br /&gt;
|[http://xkcd.com/1608/1081:-1102+s.png (1081, 1102)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Right exit of Prince of Persia maze and shafts.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/42/1608_1084x1103y_Right_exit_of_Prince_of_Persia_maze_and_shafts.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1083:-1102+s.png (1083, 1102)]&lt;br /&gt;
|[http://xkcd.com/1608/1083:-1103+s.png (1083, 1103)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ant Queen and alarm ante room.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/10/1608_Ant_Queen_and_alarm_ante_room.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|In this section all rooms have the same dome shaped ceiling that goes a little below the walls of the corridors.&lt;br /&gt;
|-&lt;br /&gt;
|Corridor with alarm and trapped Cueball.&lt;br /&gt;
|&lt;br /&gt;
:Alarm: …Beep…&lt;br /&gt;
:Alarm: …Beep…&lt;br /&gt;
:Alarm: …Beep…&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/01/1608_1075x1094y_Corridor_with_alarm_and_trapped_Cueball.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1075:-1094+s.png (1075, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1074:-1094+s.png (1074, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ant Queen in Destroyer.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: What's up?&lt;br /&gt;
:Ant queen: The usual. Poopin' out ants.&lt;br /&gt;
:Cueball: Eww.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d2/1608_1078x1095y_Ant_Queen_in_Destroyer.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1078:-1095+s.png (1078, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1094+s.png (1077, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|Comic: [[1610: Fire Ants]] and [[1641: Hot Dogs]]&lt;br /&gt;
|The ant comic was released only a week after this comic and refers how cool ants are. Ants are also used twice in TE A zoom in on an ant is used to indicate size in ''Earth's past'' and under the ''Tree'' in that explanation there is an ant colony where one ant is much bigger than the others; an ant queen, a clear reference to the ant queen in the Destroyer. The other comic is a discussion running along exactly the same template ending in ''Eww''. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is probably a reference to a part of Orson Scott Card's &amp;quot;Xenocide&amp;quot; in his Ender series. In it, the main character, Ender, visits a hive queen &amp;quot;bugger&amp;quot; he saved on his travels and became friends with, at a time after the queen has settled in on a new planet. At one point, Ender brings other humans to meet the queen at a time when she was giving birth to some of her drones. This is most likely meant to represent a parody of that conversation or else represent a comedic idea of his first conversation with her when she had been birthing, where Ender is alone and is speaking to the Hive Queen. In this version, when he finds out that she is in the process of birthing more ants, rather than being compassionate and understanding with the Queen (as he is in the book), Ender is weirded out like the other humans he brings along with him later. &lt;br /&gt;
|-&lt;br /&gt;
|Entire shafts from top to bottom towards the rear end.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/ce/1608_Entire_shafts_from_top_to_bottom_towards_the_rear_end.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the longest shaft in the Destroyer, and with the other shaft going out at the rear end, it is possible to go from the top room at the emperor and out beneath in a very short time.&lt;br /&gt;
|-&lt;br /&gt;
|Coin in the longest shaft.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5a/1608_1084x1099y_Coin_in_the_longest_shaft.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1084:-1099+s.png (1084, 1099)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cueball and Megan hanging on to each other in a shaft figuring this out.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: Okay&lt;br /&gt;
:Cueball: We can figure this out.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c4/1608_1084x1095y_Cueball_and_Megan_hanging_on_to_each_other_in_a_shaft_figuring_this_out.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1084:-1095+s.png (1084, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out on light bulb with corridor and other room.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5b/1608_1084x1092y_Zoom_out_on_light_bulb_with_corridor_and_other_room.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Giant light bulb room.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d2/1608_1084x1090y_Giant_light_bulb_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1084:-1090+s.png (1084, 1090)]&lt;br /&gt;
|[http://xkcd.com/1608/1085:-1090+s.png (1085, 1090)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|In ''The pieces everything is made of'' in TE a light bulb is used as reference for the entry on tungsten as the filament in such bulbs is made from this element.&lt;br /&gt;
|-&lt;br /&gt;
|Hairbun proposition room and Cueball losing his sandwich at the rear end.&lt;br /&gt;
|&lt;br /&gt;
:Hairbun: Use a proposition instead of a preposition if you need something to end a sentence with, baby.&lt;br /&gt;
&lt;br /&gt;
:Cueball: My sandwich!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/63/1608_1086x1091y_Hair_Bun_Girl_proposition_room_and_Cueball_losing_his_sandwich_at_the_rear_end.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1086:-1091+s.png (1086, 1091)]&lt;br /&gt;
|[http://xkcd.com/1608/1089:-1091+s.png (1089, 1091)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|One comment is inside the other on the outside of the Destroyer. Cueballs sandwich will fall to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Coin bouncing out from a shaft below the hull.&lt;br /&gt;
|&lt;br /&gt;
:Coin: Bounce&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/44/1608_1086x1088y_Coin_bouncing_out_from_a_shaft_below_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1086:-1088+s.png (1086, 1088)]&lt;br /&gt;
|[http://xkcd.com/1608/1086:-1090+s.png (1086, 1090)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|In relation to the colon interpretation (see above) then this would literally be the rear of this living space ship, and the coin is the waste going out the rear entry!&lt;br /&gt;
|-&lt;br /&gt;
|Megan hanging on below the bottom of the hull.&lt;br /&gt;
|&lt;br /&gt;
:Megan Hmm.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/ee/1608_1082x1088y_Megan_hanging_on_below_the_bottom_of_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1082:-1088+s.png (1082, 1088)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out on shaft and small dead end room at the rear end.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/11/1608_1088x1098y_Zoom_out_on_shaft_and_small_dead_end_room_at_the_rear_end.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out on shafts and part of the rear end.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/45/1608_1088x1105y_Zoom_out_on_shafts_and_part_of_the_rear_end.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Coin in a small indentation corridor at the rear end.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/35/1608_1090x1102y_Coin_in_a_small_indentation_corridor_at_the_rear_end.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1090:-1102+s.png (1090, 1102)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Megan wants synesthesia at the rear end at bottom of the hull.&lt;br /&gt;
|&lt;br /&gt;
:Megan: I want synesthesia so bad I can ''taste'' it.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/9/9d/1608_1090x1088y_Megan_want_synesthesia_at_the_rear_end_at_bottom_of_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1090:-1088+s.png (1090, 1088)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comic: [[1213: Combination Vision Test]]&lt;br /&gt;
|{{w|synesthesia}}  is a neurological phenomenon in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in a second sensory or cognitive pathway. One typical version is where numbers are perceived as having colors. This was used in the comic referenced. In this comic a wish for something makes Megan almost taste it. If she did indeed have this dysfunction, she might already have what she wished for... This is one of the rare incidences where there are two almost identically Megans in one scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
*There are 169 coins.&lt;br /&gt;
*For more details see here for [[1608: Hoverboard/Images coins|coins location]].&lt;br /&gt;
*The Coins are not part of the drawing. &lt;br /&gt;
**They are added later for the game, and they are superimposed on top of the image. &lt;br /&gt;
**This means they are always on top of the black parts of the image. &lt;br /&gt;
**There are no coins located over any part of the type of black that you cannot pass through. &lt;br /&gt;
**But in more than one occasion the coins cover some of the black parts that you can walk through.&lt;br /&gt;
***See example here [http://www.explainxkcd.com/wiki/images/0/0b/1608_with_coin_1070_1095.png with coin] vs. [http://xkcd.com/1608/1070:-1095+s.png without coin].&lt;br /&gt;
***The coin is here a lamp, and then when it is removed it reveals an exploded lamp beneath the coin, and also one more insect.&lt;br /&gt;
****This means that the coins can never be hidden by anything black, and although coins can be hidden away in a secret lair, they can never be hidden under water or lava or holes in the Washington Monument.&lt;br /&gt;
****Because if there were any coins in these dark areas, the coins would still be shown on top of the image.&lt;br /&gt;
&lt;br /&gt;
==Technical aspects==&lt;br /&gt;
The game was made by [http://chromakode.com Max Goodman] who has previously worked on [[1416: Pixels]]. The source code for the game can be found [https://xkcd.com/1608/tigl.js here].&lt;br /&gt;
&lt;br /&gt;
===Image tiles and coordinates===&lt;br /&gt;
As previously noted, the comic bears considerable resemblance to [[1110: Click and Drag]]. The comic is made in much the same way, with 'drawn' images &amp;quot;glued&amp;quot; together to form a large &amp;quot;map&amp;quot;, with the illusion of infinite bounds made possible through space saving techniques where blank tiles are not stored and are instead painted white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very slight grey tint. Thus, seams between images and blank spaces can be discerned.&lt;br /&gt;
&lt;br /&gt;
The tiles for the map are stored as simple PNG files in the naming scheme: X:-Y+s.png. An example from the starting tile can be seen here: http://xkcd.com/1608/1000:-1074+s.png, with the coordinate (X, Y) coordinate (1000, 1074).&lt;br /&gt;
&lt;br /&gt;
Each file is 513x513 pixels in size, one pixel is reserved as overlap to ensure seamless joining of images. The image tiles names are listed as coordinates in an X - Y grid with X in the range from 928 to 1108 and Y in the range from 928 to 1112. &lt;br /&gt;
&lt;br /&gt;
Internally in the game, the position of the player is given for instance as (X: 512187, -Y: -549668) for the starting position. Then these numbers are divided by 512 and rounded down. This gives the coordinate of the tile that the hoverboard is currently in.&lt;br /&gt;
:(X: 512187, -Y: -549668)/512 =&amp;gt; (X, Y) = (1000.37, -[-1073,6]) =&amp;gt; (1000, 1074) when the numbers are rounded down. &lt;br /&gt;
The bottom left corner of the first tile, would thus be (1000, 1073), and the top left corner (1000, 1074) =&amp;gt; (512000, -549888).&lt;br /&gt;
&lt;br /&gt;
The collision map is encoded in the darkness of the black. Using an image manipulation program, one can easily find the secret pathways even in the zoomed out maps provided below by enhancing the contrast of the dark areas. &lt;br /&gt;
&lt;br /&gt;
====Play Area used as example====&lt;br /&gt;
*Using the Play Area as an example some of the features mentioned in this section will be explained.&lt;br /&gt;
**The images used below can be seen together [[1608: Hoverboard/Screen-shots#All of Play Area|here]].&lt;br /&gt;
*The hoverboard begins in in (X, Y) = [http://xkcd.com/1608/1000:-1074+s.png (1000, 1074)]. &lt;br /&gt;
**But even while staying within the Play Area, defined as the area where you will not be told to [http://www.explainxkcd.com/wiki/images/a/ae/Return_to_the_play_area.PNG Return to the Play Area], you can see all or part of 20 images. &lt;br /&gt;
***You can move one image left and right of the starting point before reaching the walls, and one image up without getting too high. But from there you can see part of the images one step further left, right and up, and from the starting level you can see part of the black images below as well.&lt;br /&gt;
***This makes it a 5 times 4 images rectangle.&lt;br /&gt;
*This first example shows a full size image combined from these 20 images that make up the play area starting in the top left corner with image [http://xkcd.com/1608/998:-1076+s.png (998, 1076)] and finishing down the right corner with image  [http://xkcd.com/1608/1002:-1073+s.png (1002, 1073)]. &lt;br /&gt;
**Here is only the images themselves, nothing with the game parts, i.e. coins and hoverboard Cueball:&lt;br /&gt;
***[http://www.explainxkcd.com/wiki/images/e/eb/1680_Play_Area_Full_Size_Images_Only.png Play Area Full Size Images Only].&lt;br /&gt;
*This next example shows both where the tiles are and what you see to begin with, i.e. the starting view when loading the comic to begin with. Still without any in game details.&lt;br /&gt;
**Here the tiles are lines out with green and the view frame is in red. From this it can be seen that the view is somewhat larger than a single image.&lt;br /&gt;
**More precisely the view is 1.43 times longer and 1.34 higher than a tile giving an area almost twice as big (1.93 times), but only going about 1/3 of a tile length in each direction:&lt;br /&gt;
***[http://www.explainxkcd.com/wiki/images/7/7b/1680_Play_Area_Full_Size_Tiles_and_View.png Play Area Full Size Tiles and View].&lt;br /&gt;
*This third example shows the game version, with coins and hoverboard, but still the hole Play Area and hence also the read viewing square.&lt;br /&gt;
**This is included to indicate which coins can be seen to begin with and also how the view is centered around Cueball and the hoverboard.&lt;br /&gt;
**Cueballs center is also the center of the view. His center is defines as the line of his body in the X direction and just above his hands in the Y direction.&lt;br /&gt;
**The view is 12 times as high and 30 times as wide as the Cueball on hoverboard (and compared to a tile these numbers are 9.4 and 20.8 times).&lt;br /&gt;
***[http://www.explainxkcd.com/wiki/images/8/8b/1680_Play_Area_Full_Size_Coins_Hoverboard_and_View.png Play Area Full Size Coins Hoverboard and View].&lt;br /&gt;
*The last and fourth example is the same as above, but again with the green tiles.&lt;br /&gt;
**This to indicate the size of a tile compared to Cueball&lt;br /&gt;
**It also shows that although there are 12 coins in the starting view, the one at the top left is clearly in the image above, and the three other at the top are grazing the top edge of the image:&lt;br /&gt;
***[http://www.explainxkcd.com/wiki/images/a/a3/1680_Play_Area_Full_Size_Coins_Hoverboard_Tiles_and_View.png Play Area Full Size Coins Hoverboard Tiles and View].&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live. If the player is moving sufficiently fast or if the internet connection is slow, this means that the player can get stuck in a black area that does not load in time.&lt;br /&gt;
&lt;br /&gt;
This also means that the game does not have coded top or bottom limits, so any attempt to find the ''ceiling'' of the game will be futile unless the game is tweaked. The game does however have side limits, and it is not possible to go down further than image with Y coordinate 1073 (and it goes down to 1069 in the full image), so there is a bottom limit in the game. If using a [[#Cheats and Exploits|cheat mode]] this may be different.&lt;br /&gt;
&lt;br /&gt;
Opening the console will display the text: what? hoverboard not enough for you!? in the log. Activating goggles mode will cause the text 'B-)' to appear in the log.&lt;br /&gt;
&lt;br /&gt;
===Bugs and errors===&lt;br /&gt;
*On a slow connection, it's possible to move into an 'open' area and then the black image loads in and (probably permanently, without tricks) traps you immobile.&lt;br /&gt;
*Sometimes the timing of the game is completely off. This can make the Cueball move extremely slowly. Or on the other extreme make him go faster so the images jumps and makes the graphic look horrible.&lt;br /&gt;
**This error was actually used to discover something about how you move when pressing the arrows - see under [[#Controls|Controls]].&lt;br /&gt;
*If the focus switches from the game to the page, the Cueball can freeze in midair. The same thing can happen if the window border overlaps the play area.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The keyboard controls are as follows:&lt;br /&gt;
&lt;br /&gt;
*'''Go Left''' - Left arrow key, a or h&lt;br /&gt;
*'''Go Right''' - Right arrow key, d or l&lt;br /&gt;
*'''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
*'''Go Down (if gravity disabled)''' - Down arrow key, s, or j&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
On devices which have a touch screen and tilt sensor (portable devices like mobile phones and tablets) the controls are as follows:&lt;br /&gt;
*'''Go Left''' - Roll the device anticlockwise&lt;br /&gt;
*'''Go Right''' - Roll the device clockwise&lt;br /&gt;
*'''Go Up (jump or hover)''' - Tap the screen&lt;br /&gt;
&lt;br /&gt;
After inspecting the source code, there appears to be no way to move down on a portable device, this is only relevant if gravity is disabled (see [[#Cheats and Exploits|Cheats and Exploits]]).&lt;br /&gt;
&lt;br /&gt;
*If you keep down the left/right control you will keep moving along in that direction as long as no object blocks you.&lt;br /&gt;
*A jump will only take you a certain height. &lt;br /&gt;
**Then you drop down. &lt;br /&gt;
**The jump is fast to begin with, then gravity stops you and revert the direction.&lt;br /&gt;
**When descending again you accelerate to begin with but quickly reach a terminal velocity.&lt;br /&gt;
*If you jump repeatedly while keeping a left/right control down you will jump in that direction.&lt;br /&gt;
**But if you only jump one time, while keeping down the direction control, then you will stop moving forward after about 2.8s, from then on you will just keep falling straight down, or stop where you reached if on the ground. &lt;br /&gt;
**This makes quite a difference when you jump into an opening from a high structure. If the background is completely white, you cannot see that you do not continue to move forward, and will thus not be aware that you are now falling straight down, instead of going left/right. &lt;br /&gt;
**It can actually be quite difficult to notice as you will leave any structures that can indicate this issue very quickly.&lt;br /&gt;
***Of course if you notice that you land much too close to some high structure from where you base jumped, you will begin to understand. For instance falling off the floating rock, and not moving away from under neath it during that long fall.&lt;br /&gt;
***The timing was discovered because of one of the [[#Bugs and errors|bugs]] in the program that sometimes makes Cueball move extremely slow, so one jump takes more than 3s. &lt;br /&gt;
**The solution: if you wish to keep moving to either side while descending, is that after the jump, you release and repress the left/right control. Then you will continue moving in that direction as long as you do not jump again. &lt;br /&gt;
**As long as you continue to jump you will also keep moving laterally if you keep one of those buttons down. The is quite counter intuitive.&lt;br /&gt;
***This also means that when you jump up over a long distance (or continue to jump hover over the landscape), you will not have this issue, since every jump reactivates the lateral movement.&lt;br /&gt;
***But if you jump over a small obstacle and then just keep another arrow down, you will soon stop, which could fool you into believing that it was an obstacle on the ground that held you back.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 [Or Command-Alt-I in most browsers under Mac OS X] to open Developer Tools, then Console tab) and writing corresponding commands.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Click to expand:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed leftAlign&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Gandalf Mode:''' ''i.am.gandalf = true'' - jumps and runs further. displays a white gandalf hat that works well in places where the avatar can't be seen.&lt;br /&gt;
*'''Speedhack:''' ''explorer.opts.speed= *Value*'' - Speed hacking, with 1 = normal speed&lt;br /&gt;
*'''Jump Hack:''' '' explorer.opts.jumpForce= -*Value*'' - Jump hacking, with -10 = normal jump (positive values cause the hoverboard guy to move down when jumping)&lt;br /&gt;
*'''Mewtwo mode:''' ''mewtwo = true'' - disables gravity&lt;br /&gt;
*'''Noclip mode:''' ''noclip = true'' - player is able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
*'''Goggles mode:''' ''ze.goggles()'' - displays a small window showing area around the player in a pixelated manner. The goggles indicate collision boundaries (where the player touches the world) in cyan lines. Black pixels that are passable (such as other characters or text) will be highlighted red (allowing secret passages to be discovered).&lt;br /&gt;
*'''Position Tracking:''' ''explorer.pos'' - Returns the player location to the console. Can be used to track position and test to ensure you are still moving. Must be re-entered to compare positioning.&lt;br /&gt;
*'''Position Setting:''' ''explorer.pos.x = *Value* or explorer.pos.y = *Value*'' - Can be used to manually set a position within the world. The start is at x: 512106, y: -549612. The left terrain bound is at x: 475210, y: -553711. The right terrain bound is at x: 567281, y: -549712. Mewtwo and Noclip modes are a must for exploring in this way.&lt;br /&gt;
* '''All the above:''' ''explorer.opts'' - Contains all the game's parameters. You can directly mess with ''gravity'', collision (''disableCollision''), jump force (''jumpForce'') and speed (''maxSpeed''), among others. Run ''Object.keys(explorer.opts)'' to list all available parameters you can tweak.&lt;br /&gt;
* '''List all coins:''' ''explorer.objects'' - Array containing the position of the 169 coins of the game.&lt;br /&gt;
* '''Disable tilt input:''' ''getEventListeners(window)['deviceorientation'][0].remove()'' - on Macs with motion sensor, disables tilt input which causes problems controlling the avatar&lt;br /&gt;
&lt;br /&gt;
'''Getting All Coins: ''' To instantly get all coins, input the below into the console window. Does not use standard formatting of [i] to avoid conflicts with i.am.gandalf&lt;br /&gt;
&lt;br /&gt;
    for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
        explorer.objects[T].got = true;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
To teleport to the next coin every time you press the left or right arrow:&lt;br /&gt;
&lt;br /&gt;
    var T = 0;&lt;br /&gt;
    document.onkeydown = function(event){&lt;br /&gt;
      if (event.keyCode == 37) { T = T-1 }&lt;br /&gt;
      else if (event.keyCode == 39) { T = T+1 }&lt;br /&gt;
      else { return }&lt;br /&gt;
      T = T % explorer.objects.length;&lt;br /&gt;
      var coin = explorer.objects[T];&lt;br /&gt;
      explorer.pos.x = coin.x1; explorer.pos.y = coin.y1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
For a quick tour of all the coins:&lt;br /&gt;
&lt;br /&gt;
    var delayInMilliseconds = 1000; // 1 second delay between each teleport. feel free to change this.&lt;br /&gt;
    var index = 0;&lt;br /&gt;
    explorer.objects.forEach(function(x){&lt;br /&gt;
      setTimeout(function(){&lt;br /&gt;
        explorer.pos.x = x.x1;&lt;br /&gt;
        explorer.pos.y = x.y1;&lt;br /&gt;
        x.got = true;&lt;br /&gt;
        explorer.frame(); // forces a redraw&lt;br /&gt;
      },&lt;br /&gt;
      (index + 1) * delayInMilliseconds);&lt;br /&gt;
      index++;&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
To see a list of coin coordinates you have not yet collected:&lt;br /&gt;
&lt;br /&gt;
    var coinsfound = 0;&lt;br /&gt;
   for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
       if (explorer.objects[T].got == true) {coinsfound++}&lt;br /&gt;
   }&lt;br /&gt;
   console.log(coinsfound);&lt;br /&gt;
&lt;br /&gt;
To display the distance and direction to the closest coin (with inverted colors once you have all the coins):&lt;br /&gt;
&lt;br /&gt;
    function distance(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x2 - x1;&lt;br /&gt;
        var dy = y2 - y1;&lt;br /&gt;
        return Math.sqrt(dx * dx + dy * dy);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function angle(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x2 - x1;&lt;br /&gt;
        var dy = y2 - y1;&lt;br /&gt;
        return Math.atan2(dy, dx) * 180 / Math.PI;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function renderRadar() {&lt;br /&gt;
        var mindist = 10000000000;&lt;br /&gt;
        var closest = {&lt;br /&gt;
            x1:512278.0, y1:-549613.0&lt;br /&gt;
        };&lt;br /&gt;
        var linecolor = &amp;quot;blue&amp;quot;;&lt;br /&gt;
        for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
           var I = explorer.objects[S];&lt;br /&gt;
           if (!I.got) {&lt;br /&gt;
               var dist = distance(explorer.pos.x, explorer.pos.y, I.x1, I.y1);&lt;br /&gt;
               if (dist &amp;lt; mindist) {&lt;br /&gt;
                   mindist = dist;&lt;br /&gt;
                   closest = I;&lt;br /&gt;
               }&lt;br /&gt;
           }&lt;br /&gt;
        }&lt;br /&gt;
        if (mindist == 10000000000) {&lt;br /&gt;
            mindist = distance(explorer.pos.x, explorer.pos.y, closest.x1, closest.y1);&lt;br /&gt;
            if (document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor != &amp;quot;blue&amp;quot;) {&lt;br /&gt;
                document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor = &amp;quot;blue&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            linecolor = &amp;quot;deepskyblue&amp;quot;;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor != &amp;quot;deepskyblue&amp;quot;) {&lt;br /&gt;
                document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor = &amp;quot;deepskyblue&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        var ang = angle(explorer.pos.x, explorer.pos.y, closest.x1, closest.y1);&lt;br /&gt;
        var indicator = &amp;quot;&amp;quot;;&lt;br /&gt;
        if (ang &amp;gt; 112.5 || ang &amp;lt; -112.5) {&lt;br /&gt;
            indicator += &amp;quot;left&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (ang &amp;lt; 67.5 &amp;amp;&amp;amp; ang &amp;gt; -67.5) {&lt;br /&gt;
            indicator += &amp;quot;right&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (ang &amp;gt; -157.5 &amp;amp;&amp;amp; ang &amp;lt; -22.5) {&lt;br /&gt;
            indicator += &amp;quot; up&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (ang &amp;gt; 22.5 &amp;amp;&amp;amp; ang &amp;lt; 157.5) {&lt;br /&gt;
            indicator += &amp;quot; down&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML = &amp;quot;Distance: &amp;quot; + mindist.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br/&amp;gt;&amp;quot;;&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML += indicator + &amp;quot; (&amp;quot; + -ang.toFixed(1).toString() + &amp;quot;°)&amp;quot;;&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML += &amp;quot;&amp;lt;div id='circle' style='border: 1px solid black; border-radius: 50px; width: 100px; height: 100px; position:absolute; top:50px; left:25px'/&amp;gt;&amp;quot;;&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML += &amp;quot;&amp;lt;div id='line' style='width: 50px; height: 1px; background-color: &amp;quot; + linecolor + &amp;quot;; position:absolute; top:100px; left:75px; transform:rotate(&amp;quot; + ang + &amp;quot;deg); transform-origin:0% 0%'/&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    var d = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
    d.id = &amp;quot;radar&amp;quot;;&lt;br /&gt;
    d.style.position = &amp;quot;fixed&amp;quot;;&lt;br /&gt;
    d.style.left = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.top = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.width = &amp;quot;150px&amp;quot;;&lt;br /&gt;
    d.style.height = &amp;quot;160px&amp;quot;;&lt;br /&gt;
    d.style.border = &amp;quot;1px solid blue&amp;quot;;&lt;br /&gt;
    d.style.zIndex = &amp;quot;2&amp;quot;;&lt;br /&gt;
    d.style.backgroundColor = &amp;quot;deepskyblue&amp;quot;;&lt;br /&gt;
    d.style.color = &amp;quot;#8f8&amp;quot;;&lt;br /&gt;
    document.body.appendChild(d);&lt;br /&gt;
    &lt;br /&gt;
    setInterval(renderRadar, 100);&lt;br /&gt;
&lt;br /&gt;
To see how many coins you've collected:&lt;br /&gt;
&lt;br /&gt;
    var coinsfound = 0;&lt;br /&gt;
    for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
        if (explorer.objects[T].got == true) {coinsfound++}&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    console.log(coinsfound);&lt;br /&gt;
&lt;br /&gt;
To display your current coordinates:&lt;br /&gt;
&lt;br /&gt;
    function renderRadar2() {&lt;br /&gt;
        document.getElementById(&amp;quot;radar2&amp;quot;).innerHTML = &amp;quot;x: &amp;quot; + explorer.pos.x.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br&amp;gt;y: &amp;quot; + explorer.pos.y.toFixed(1).toString()&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    var d = document.createElement(&amp;quot;div&amp;quot;)&lt;br /&gt;
    d.id = &amp;quot;radar2&amp;quot;&lt;br /&gt;
    d.style.position = &amp;quot;fixed&amp;quot;&lt;br /&gt;
    d.style.left = &amp;quot;150px&amp;quot;&lt;br /&gt;
    d.style.top = &amp;quot;0px&amp;quot;&lt;br /&gt;
    d.style.width = &amp;quot;150px&amp;quot;&lt;br /&gt;
    d.style.height = &amp;quot;35px&amp;quot;&lt;br /&gt;
    d.style.border = &amp;quot;1px solid red&amp;quot;&lt;br /&gt;
    d.style.zIndex = &amp;quot;2&amp;quot;&lt;br /&gt;
    d.style.backgroundColor = &amp;quot;green&amp;quot;&lt;br /&gt;
    d.style.color = &amp;quot;#8f8&amp;quot;&lt;br /&gt;
    document.body.appendChild(d)&lt;br /&gt;
    &lt;br /&gt;
    setInterval(renderRadar2, 1000)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:No title text]] &amp;lt;!-- See trivia --&amp;gt;&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Large drawings]]&lt;br /&gt;
[[Category:Comics with animation]] &amp;lt;!-- Different positions of hoverboard Cueball, Blinking text, appearing and disappearing text --&amp;gt;&lt;br /&gt;
[[Category:Dynamic comics]]&lt;br /&gt;
[[Category:Interactive comics]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Hairy]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Comics featuring Beret Guy]]&lt;br /&gt;
[[Category:Comics featuring Black Hat]] &amp;lt;!-- Well hidden in the cave --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Hairbun]]&lt;br /&gt;
[[Category:Comics featuring Blondie]]  &amp;lt;!-- Mom seeing a bug at lake before volcano --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Elon Musk]] &amp;lt;!-- Hidden in the volcanic lair on a chair --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring real people]]&lt;br /&gt;
[[Category:Multiple Cueballs]] &amp;lt;!-- There are many situations with more than one Cueball, so it is not just because he is in separate locations --&amp;gt;&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Video games]]&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:LOTR]]&lt;br /&gt;
[[Category:Star Trek]]&lt;br /&gt;
[[Category:The Lion King]] &amp;lt;!-- Cueball recites a line from the movie see here: http://www.explainxkcd.com/wiki/images/a/a0/1608_0986x1076y_Our_kingdom_from_a_cliff.png --&amp;gt;&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Spiders]] &amp;lt;!-- No spider shown, but Cueball sings about them in this image: http://xkcd.com/1608/1026:-1073+s.png --&amp;gt;&lt;br /&gt;
[[Category:Songs]] &amp;lt;!-- Cueball sings about spider in this image: http://xkcd.com/1608/1026:-1073+s.png --&amp;gt;&lt;br /&gt;
[[Category:Protip]] &amp;lt;!-- Ponytail gives one at the base of the pyramid to the right --&amp;gt;&lt;br /&gt;
[[Category:Hamster Ball]]&lt;br /&gt;
[[Category:Playpen balls]]&lt;br /&gt;
[[Category:Kites]]&lt;br /&gt;
[[Category:Basketball]]&lt;br /&gt;
[[Category:Sport]] &amp;lt;!-- Apart from basketball there are bowling and swimming, sleighing, biking --&amp;gt;&lt;br /&gt;
[[Category:Robots]] &amp;lt;!-- Small in both Space Ships to the left as well as quadcopters in the volcano--&amp;gt;&lt;br /&gt;
[[Category:Artificial Intelligence]] &amp;lt;!-- Quadcopters in the volcano --&amp;gt;&lt;br /&gt;
[[Category:Food]]  &amp;lt;!-- Cueball drops his sandwich of the back of the Destroyer and he and Megan roast a Marshmallow at the back of the Runner --&amp;gt;&lt;br /&gt;
[[Category:Social networking]] &amp;lt;!--Trending and Twitter in the lava lair and &amp;quot;likes during reentry&amp;quot; for the space probe--&amp;gt;&lt;br /&gt;
[[Category:Clickbait]] &amp;lt;!--The mother who discovers a bug near the kite to the left--&amp;gt;&lt;br /&gt;
[[Category:Drones]] &amp;lt;!--The quadcopters over the lava lake--&amp;gt;&lt;br /&gt;
[[Category:Book promotion]]&lt;br /&gt;
[[Category:Volcanoes]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=431:_Delivery&amp;diff=190103</id>
		<title>431: Delivery</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=431:_Delivery&amp;diff=190103"/>
				<updated>2020-04-05T21:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 431&lt;br /&gt;
| date      = June 2, 2008&lt;br /&gt;
| title     = Delivery&lt;br /&gt;
| image     = delivery.png&lt;br /&gt;
| titletext = Ma'am, I admit that wasn't in the best taste, but you have to admire my delivery! Ha, ha get it? Oh god, don't throw those syringes! Your baby's fine!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
It is an old superstition that a {{w|groundhog}} (a type of rodent akin to a large squirrel) can predict the seasonal change from winter to spring in early February.  A groundhog that sees his shadow and retreats back in his home predicts another six weeks of winter, while a groundhog that does not see its shadow predicts an early spring.  This event is celebrated in a small town in western Pennsylvania, where {{w|Punxsutawney Phil}} serves as the forecaster in an annual ceremony on February 2.  This, in turn, becomes the basis for the comedy movie {{w|Groundhog Day (film)|''Groundhog Day''}} that is also referred in [[1076: Groundhog Day]].&lt;br /&gt;
&lt;br /&gt;
The joke here is that, instead of a groundhog predicting when spring will come, the baby is predicting the change in season. Evidently, he predicts we will have six more weeks of winter.&lt;br /&gt;
&lt;br /&gt;
The title text indicates that the doctor was joking about the baby retreating back inside. He then makes a pun which results in an assault by the mother. The word ''delivery'' can mean the act of giving birth or the presentation of a joke. He then indicates that the baby is fine.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[In a delivery room.]&lt;br /&gt;
:Doctor: There's the head... he's looking at me... Wait, he's crawling back into the womb.&lt;br /&gt;
:Megan: What?!&lt;br /&gt;
:Doctor: Yeah, it's the darnedest thing.&lt;br /&gt;
:Megan: Um, what does it mean?&lt;br /&gt;
:Doctor: My guess? Six more weeks of winter.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Puns]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1570:_Engineer_Syllogism&amp;diff=188035</id>
		<title>1570: Engineer Syllogism</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1570:_Engineer_Syllogism&amp;diff=188035"/>
				<updated>2020-03-03T04:42:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: probably unnecessary when stock market category exists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1570&lt;br /&gt;
| date      = August 28, 2015&lt;br /&gt;
| title     = Engineer Syllogism&lt;br /&gt;
| image     = engineer_syllogism.png&lt;br /&gt;
| titletext = The less common, even worse outcome: &amp;quot;3: [everyone in the financial system] WOW, where did all my money just go?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
A {{w|syllogism}} is a logical argument where two or more propositions lead to a conclusion through {{w|deductive reasoning}}. For example, one of the best-known syllogisms is:&lt;br /&gt;
#All men are mortal&lt;br /&gt;
#Socrates is a man&lt;br /&gt;
#Therefore, Socrates is mortal&lt;br /&gt;
&lt;br /&gt;
In this comic, [[Cueball]] is an engineer who is attempting to make the following syllogism:&lt;br /&gt;
#I am good at understanding &amp;quot;numbers&amp;quot; (i.e., mathematics)&lt;br /&gt;
#The stock market is made of numbers&lt;br /&gt;
#Therefore, I am good at understanding the stock market&lt;br /&gt;
&lt;br /&gt;
Since most engineers are purportedly good at math, proposition 1 seems to be true. It is also loosely true that the {{w|stock market}} is made of numbers, but only in the sense that every system can be given a post-hoc numeric characterization; the dynamics of the stock market are primarily human-driven. In this comic Cueball thinks that his skill at math will help him beat the stock market. Little does he know that the system can be unpredictable, so he ends up losing money as the financial instrument he's invested in loses value. This is due to the financial markets being largely controlled by humans making emotional decisions and not some calculable reason or logic. The fact that humans make emotional decisions is alluded to in the [[title text]] of [[592: Drama]].&lt;br /&gt;
&lt;br /&gt;
Even if the propositions &amp;quot;I am good at understanding numbers&amp;quot; and &amp;quot;The stock market is made of numbers&amp;quot; were true in Cueball's interpretation, Cueball would still be wrong to conclude that &amp;quot;I am good at understanding the stock market&amp;quot;: this would be a {{w|fallacy of the undistributed middle}} (with the first premise being more accurately stated as &amp;quot;I'm good at understanding things made of numbers&amp;quot;) and a {{w|fallacy of composition}} (with the implicit third premise &amp;quot;if I'm good at understanding the components of a system, then I'm good at understanding the system&amp;quot;). The problem is that proposition 1 seems to say &amp;quot;I am good at understanding all math&amp;quot;. However, the &amp;quot;all&amp;quot; is not present, so Cueball may not necessarily understand the math underlying the stock market.&lt;br /&gt;
&lt;br /&gt;
This comic is also related to the 1998 movie {{W|Pi (film)|Pi}} where the main character repeats to himself several times his assumptions that the world is all numbers, and thus he, a great mathematician, should be able to predict the stock market, which is all numbers. He believes that maybe his work on patterns in pi will provide some deeper insight into the patterns in the stock market, a project that drove his mentor crazy and may in fact be making his computer self-aware. &lt;br /&gt;
&lt;br /&gt;
The title text talks of the scenario where it was Cueball who causes everyone involved in the financial system to lose their money. This could refer to a scenario in which Cueball figures out a way to extract large quantities of money from the stock market, causing a sudden, major decline in everybody else's wealth, or that his involvement has caused literally everyone, including his own, stock market assets to lose their value. This is possible since there is no conservation of value for the stock market. The value of a particular stock is determined by a majority that is willing to trade it at a given price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The release date of this comic makes it highly likely that it refers at least in part to the {{w|2015 Chinese stock market crash}} which largely affected most other world financial markets, particularly during the week of August 24–28, during which this comic was published.&lt;br /&gt;
&lt;br /&gt;
Two, less likely, interpretations of the title text have been suggested:&lt;br /&gt;
#It could also be understood as if everyone makes the fallacy of Cueball and this leads to a much worse global situation - i.e. a stock market crash.&lt;br /&gt;
#Alternatively, Cueball could cause a global stock market crash if he is an engineer responsible for vital stock-market-related software and/or hardware. An example of a situation where the action of engineers was implicated in just such a crash is the {{w|2010 Flash Crash}}. High-frequency quantitative trading, which relies more on financial technology engineering than sophisticated financial knowledge, was heavily involved in this particular crash.&lt;br /&gt;
&lt;br /&gt;
This scenario has been mentioned before, in the title text of [[592: Drama]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[An white frame with text inside an underbrace and an overbrace.]&lt;br /&gt;
:An engineer syllogism&lt;br /&gt;
&lt;br /&gt;
:[Cueball is at his desk in front of his computer, with his hands on his knees, thinking.]&lt;br /&gt;
:Cueball, thinking: 1: I am good at understanding numbers.&lt;br /&gt;
&lt;br /&gt;
:[Cueball takes one hand to his chin, still thinking.]&lt;br /&gt;
:Cueball, thinking: 2: The stock market is made of numbers.&lt;br /&gt;
&lt;br /&gt;
:[Cueball lifts both arms from his legs, still thinking.]&lt;br /&gt;
:Cueball, thinking: 3: Therefore I— ''Wow'', where did all my money just go?&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Math]]&lt;br /&gt;
[[Category:Logic]]&lt;br /&gt;
[[Category:Stock Market]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=947:_Investing&amp;diff=188034</id>
		<title>947: Investing</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=947:_Investing&amp;diff=188034"/>
				<updated>2020-03-03T04:41:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 947&lt;br /&gt;
| date      = September 5, 2011&lt;br /&gt;
| title     = Investing&lt;br /&gt;
| image     = investing.png&lt;br /&gt;
| titletext = But Einstein said it was the most powerful force in the universe, and I take all my investment advice from flippant remarks by theoretical physicists making small talk at parties.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{w|Compound interest}} is a type of {{w|interest}} in which the interest earned is added to the total amount, so that the interest itself then begins to gain interest in an exponential fashion. This contrasts to {{w|simple interest}}, where the amount used to calculate the interest will always stay at a fixed value. In economics classes, many teachers like to demonstrate extreme examples of compound interest, typically turning a thousand dollars into tens of thousands thanks to unrealistically high interest rates over several decades. But here, Ponytail discovers that a more realistic example is less than overwhelming. Instead of simple interest earning $200 in ten years, with compounding $219 is produced, hardly any better on a $1000 investment.&lt;br /&gt;
&lt;br /&gt;
There is an urban legend that Einstein said that compounding interest is the most powerful force. {{w|Snopes}} has its [http://www.snopes.com/quotes/einstein/interest.asp doubts about it].&lt;br /&gt;
&lt;br /&gt;
The idea in the title text that people take advice from physicists making small talk is also referenced in [[799: Stephen Hawking]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:Ponytail: Sure, 2% interest may not ''seem'' like a lot. But it's ''compound''!&lt;br /&gt;
&lt;br /&gt;
:[Ponytail opens a computer and begins calculating.]&lt;br /&gt;
:Ponytail: If you invest $1,000 now, in just ten short years you'll have...&lt;br /&gt;
:...let's see...&lt;br /&gt;
&lt;br /&gt;
:Ponytail: ...$1,219.&lt;br /&gt;
&lt;br /&gt;
:Ponytail: Ok, so compound interest isn't some magical force.&lt;br /&gt;
:Megan: Yeah, I'm just gonna try to make more money.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Math]]&lt;br /&gt;
[[Category:Money]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=951:_Working&amp;diff=188033</id>
		<title>951: Working</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=951:_Working&amp;diff=188033"/>
				<updated>2020-03-03T04:41:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 951&lt;br /&gt;
| date      = September 14, 2011&lt;br /&gt;
| title     = Working&lt;br /&gt;
| image     = working.png&lt;br /&gt;
| titletext = And if you drive a typical car more than a mile out of your way for each penny you save on the per-gallon price, it doesn't matter how worthless your time is to you--the gas to get you there and back costs more than you save.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic is a jab at price-gouging shoppers who spend large amounts of time checking multiple shopping outlets for the best deals. The minimum wage is the lowest possible wage that a person could legally be paid, usually only targeted at providing unskilled laborers with an equitable level of income. In 2011, when this comic was published, US Federal minimum wage was $7.25 an hour, though certain states and cities typically have higher minimum wages. Using simple math, the caption states that a person is effectively working below the minimum wage when they spend their time looking to save a few cents on their purchases. (Randall's math checks out: $7.25/hour times nine minutes would equate to just over $1.08)&lt;br /&gt;
&lt;br /&gt;
Benjamin Franklin's adage &amp;quot;A penny saved is a penny earned&amp;quot; is usually taken to mean that a person, merely by making the effort to save their money rather than spending it frivolously, has put in worthwhile effort that makes them deserving of that money. Cueball flips the meaning of the phrase, instead saying that saving money is work just like a job, and as one would not take a job that paid less than minimum wage, the compensation is inadequate for the amount of effort it would take to drive to a cheaper gas station.&lt;br /&gt;
&lt;br /&gt;
Of course, if you are unemployed and cannot expect to get any wages it could still be worth your time.&lt;br /&gt;
&lt;br /&gt;
The title text, however, then goes on to talk about how the extra fuel consumption involved in finding cheaper gas leads to more extra money being spent on gas than is actually saved at the cheaper outlet.&lt;br /&gt;
&lt;br /&gt;
This problem has also been examined in [http://what-if.xkcd.com/22/ ''What if?'' - Cost of Pennies]. See also [[1205: Is It Worth the Time?]].&lt;br /&gt;
&lt;br /&gt;
However, [[Randall]] neglects to consider the effect that customers have on prices.  If customers consistently go out of their way to get the lowest prices, then sellers will be motivated to lower their prices to attract customers.  On the other hand, if customers consistently purchase from the most convenient seller, then sellers can raise prices without losing business.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Ponytail is standing next to Cueball filling his vehicle with petrol. Ponytail is pointing off-screen.]&lt;br /&gt;
:Ponytail: Why are you going here? Gas is ten cents a gallon cheaper at the station five minutes that way.&lt;br /&gt;
:Cueball: Because a penny saved is a penny earned.&lt;br /&gt;
&lt;br /&gt;
:If you spend nine minutes of your time to save a dollar, you're working for less than minimum wage.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Time management]]&lt;br /&gt;
[[Category:Money]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1672:_Women_on_20s&amp;diff=188032</id>
		<title>1672: Women on 20s</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1672:_Women_on_20s&amp;diff=188032"/>
				<updated>2020-03-03T04:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1672&lt;br /&gt;
| date      = April 25, 2016&lt;br /&gt;
| title     = Women on 20s&lt;br /&gt;
| image     = women_on_20s.png&lt;br /&gt;
| titletext = I get that there are security reasons for the schedule, but this is like the ONE problem we have where the right answer is both easy and straightforward. If we can't figure it out, maybe we should just give up and just replace all the portraits on the bills with that weird pyramid eye thing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic portrays a series of press conferences with a {{w|US Treasury}} spokesperson (different from [[Cueball]] in the first panel as he has a bit of hair). The panels after the first summarize and ridicule the recent controversy over the upcoming redesign of US currency. The dialog between the US Treasury and reporters is paraphrased for comedic effect, but the events depicted are {{w|United_States_twenty-dollar_bill#Proposal_for_a_woman.27s_portrait|otherwise factual}} (including the punchline).&lt;br /&gt;
&lt;br /&gt;
American currency has only once had a woman as the primary portrait on paper currency ([http://www.mountvernon.org/george-washington/martha-washington/martha-on-1/ Martha Washington] was on the $1 Silver Certificate in the 1880's and 1890's), which is widely seen as a real problem. A large-scale petition was organized which advocated replacing {{w|Andrew Jackson}} on the {{w|United States twenty-dollar bill|$20 bill}} with a woman, to be chosen by public voting. The {{w|Trail of Tears}} is a reference to the {{w|Andrew_Jackson#Indian_removal_policy|forced re-locations}} of Native American peoples that Andrew Jackson conducted during his presidency. This is now seen as a human rights violation on a massive scale, and is presented as a reason why Andrew Jackson should not be honored on American currency.&lt;br /&gt;
&lt;br /&gt;
The timing of the release of this new bill with a woman was to be scheduled with the 100 year anniversary of {{w|Women's suffrage in the United States|Women's suffrage}} in 2020 and should thus preferably also be on the $20 bill.&lt;br /&gt;
&lt;br /&gt;
The voting process [http://www.womenon20s.org/results selected] {{w|Harriet Tubman}}, a 19th century {{w|abolitionist}} and a major figure in the {{w|Underground Railroad}} system which freed {{w|Slavery in the United States|American slaves}}. Cueball is seen to be clearly pleased and excited about this prospect in the first panel, where he votes for her first, among several other options.&lt;br /&gt;
&lt;br /&gt;
The list shows that Cueball chooses Tubman first representing the generic everyman and thus represents the about one in five that choose her first. But he may select up to three out of the fifteen selected candidates.&lt;br /&gt;
*The other two women he chooses are:&lt;br /&gt;
**{{w|Eleanor Roosevelt}} an American politician, diplomat, and activist. She was the longest-serving {{w|First Lady of the United States}}, holding the post from March 1933 to April 1945 during her husband President {{w|Franklin D. Roosevelt}}'s four terms in office. She became the runner-up in the vote.&lt;br /&gt;
**{{w|Rachel Carson}}, a pioneering environmentalist who is most famous for her book ''{{w|Silent Spring}}''.&lt;br /&gt;
Since Carson was not one of the options for the final round, where only four were selected (the other two were {{w|Rosa Parks}}, 3rd; and {{w|Wilma Mankiller}}, 4th), it is clear that Cueball was already voting in the primary ballot, where Roosevelt actually came in first.&lt;br /&gt;
&lt;br /&gt;
At this point, bureaucratic and political complications arise. The Treasury Department announces that, instead of replacing Andrew Jackson on the $20 bill, she would replace {{w|Alexander Hamilton}} on the {{w|United States ten-dollar bill|$10 bill}}. The {{w|United_States_ten-dollar_bill#Future_redesign|reason given}} is that the $10 bill was scheduled for redesign first. A reporter asks why they can't simply change the schedule, but doesn't get a clear answer.&lt;br /&gt;
&lt;br /&gt;
There is a suggestion from &amp;quot;Steve&amp;quot; to put {{w|Martin Shkreli}} on the {{w|United States five-dollar bill|$5 bill}}. Shkreli is a pharmaceutical executive and hedge fund manager who provoked controversy when he {{w|Martin_Shkreli#Price_hike_controversy|acquired the rights to an anti-parasite drug and raised the price}} by over 5000%, making it unaffordable for many people. He became known as &amp;quot;the most hated man in America&amp;quot;. Naturally, Steve's suggestion receives short shrift, not least of which because it's [https://www.quora.com/Can-anybody-or-anything-be-put-on-American-currency-other-than-dead-presidents a violation of Treasury policy and US law] (as Shkreli is still alive). This may be the same Steve who messed up both [[809: Los Alamos]] and [[1532: New Horizons]].&lt;br /&gt;
&lt;br /&gt;
The plan to replace Hamilton likely seemed like an uncontroversial decision at the time. He was not especially well known among the American public and few people had an emotional attachment to his legacy. However, this changed abruptly when {{w|Hamilton_(musical)|a Broadway musical}} about his life came out and become massively popular. By total coincidence, this play creates a flood of interest in Hamilton right at the time the currency decisions are being made and makes replacing his portrait politically complicated. The spokesperson suggests putting both Hamilton and Tubman on the $10 bill, but the reporters are clearly unhappy with this solution, probably because it seems to dilute the recognition being given to Tubman.&lt;br /&gt;
&lt;br /&gt;
Finally, the spokesperson announces that they will put Tubman on the $20 bill, but their schedule demands that they do the $10 bill first. They decide to put a &amp;quot;mural to women&amp;quot; on the new $10 bill to try and contain the tension until the new $20 bill is released. The reporters say that the Treasury has total control over the release of currency, so the simpler solution is just to change the schedule, but they apparently ignore that suggestion.&lt;br /&gt;
&lt;br /&gt;
In the final panel, the spokesperson mentions that Jackson's portrait will still appear on the new $20 bill, seriously weakening the symbolism of replacing him and adding irony since Jackson was a slave owner. This is likely an effort to head off the complaints of traditionalists, but is seen here as an unfortunate attempt to avoid taking a real stand.&lt;br /&gt;
&lt;br /&gt;
In the title text [[Randall]] reiterates that this is a rare case in politics in which there's a clear and simple solution. The Treasury has the authority to redesign currency, and a petition to Congress could change the release schedule to fit their needs. That makes all the compromises and backtracking unnecessary: they could simply replace Jackson with Tubman and hypothetically release the new $20 bill whenever they choose. Randall appears frustrated with the artificial constraints that are holding back what should be a simple and straightforward process although he does acknowledge that it takes time to evaluate the security of a redesign's resistance to {{w|Counterfeit money|counterfeiting}}.&lt;br /&gt;
&lt;br /&gt;
The mention of the &amp;quot;[http://google.com/search?q=illuminati+confirmed weird pyramid eye thing]&amp;quot; is a reference to the {{w|Eye of Providence}}, which is an old and [http://rationalwiki.org/wiki/Illuminati somewhat arcane symbol] that appears on the {{w|United States one-dollar bill|US $1 bill}}. Randall seems to be using this as an example of the outdated and frankly strange design of American currency, the implication that using that on all US dollar bills would constitute giving up on ever having a design relevant to the modern world. Also by replacing all portraits with this image, there would no longer be any gender controversy.&lt;br /&gt;
&lt;br /&gt;
As of 2020, progress on updating both the $10 and the $20 has stalled, with the Treasury stating that [https://www.nytimes.com/2019/05/22/us/harriet-tubman-bill.html no new changes will be unveiled until 2026].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is sitting at his laptop. Above him is the text he reads on the screen, then he speaks, and below that text is the list of women from his computer showing his three picks, each with a gray &amp;quot;drop-down menu&amp;quot; triangle to the right of the names. Below this is his final spoken line. At the top of the panel is a small frame breaking the top left border with a caption:]&lt;br /&gt;
:2015&lt;br /&gt;
:Website: Petition: Replace Andrew &amp;quot;Trail of Tears&amp;quot; Jackson with a woman on the $20 for the 100&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; anniversary of women's suffrage in 2020.&lt;br /&gt;
:Cueball: Hey, good idea!&lt;br /&gt;
:Website:&lt;br /&gt;
::Vote for your three picks:&lt;br /&gt;
::&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt; Harriet Tubman&lt;br /&gt;
::&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;2&amp;lt;/font&amp;gt; Eleanor Roosevelt&lt;br /&gt;
::&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;3&amp;lt;/font&amp;gt; Rachel Carson&lt;br /&gt;
:Cueball: Tubman for #1, definitely.&lt;br /&gt;
&lt;br /&gt;
:[An executive from the department of treasury, with a wee bit of hair on his head, stands behind a lectern. On the front of the lectern the top part of the image inside the seal for the department of treasury is visible inside a circle, showing the scales and the tip of the triangular band beneath it. The rest of this image is hidden below the panel frame. There is text written above this image. At the top of the panel is a small frame breaking the top left border with a caption:]&lt;br /&gt;
:Soon...&lt;br /&gt;
:Treasury Executive: After a flood of public interest, the Treasury has decided to feature a woman on our money!&lt;br /&gt;
:Offscreen voice 1: Yay!&lt;br /&gt;
:Treasury Executive: She will replace Hamilton on the $10.&lt;br /&gt;
:Offscreen voice 1: Yay-- wait, what? Why not the $20?&lt;br /&gt;
:Offscreen voice 2: ''Are we mad at Hamilton?''&lt;br /&gt;
:Text above the seal: Treasury&lt;br /&gt;
&lt;br /&gt;
:[The executive with a hand on the lectern is seen from the side.]&lt;br /&gt;
:Treasury Executive: The $10 was scheduled for the next redesign by a board made up of-&lt;br /&gt;
:Offscreen voice 3: Can't you just do the $20 next?&lt;br /&gt;
:Treasury Executive: We will review the...&lt;br /&gt;
:Offscreen voice 3: *Sigh*&lt;br /&gt;
:Offscreen voice 4 (Steve): ''Put Martin Shkreli on the $5!''&lt;br /&gt;
:Offscreen voice 5: Shut up, Steve.&lt;br /&gt;
&lt;br /&gt;
:[The executive lifts both hands, the one over the lectern points a finger up. Again seen from the side. At the top of the panel is a small frame breaking the top left border with a caption:]&lt;br /&gt;
:Later in 2015...&lt;br /&gt;
:Treasury Executive: Wow, some musical came out, and now suddenly Hamilton has ''tons'' of fans.&lt;br /&gt;
:Offscreen voice 6: So do the $20 next. Problem solved!&lt;br /&gt;
:Treasury Executive: Maybe he and a woman can ''share'' the $10!&lt;br /&gt;
:Offscreen voice 6: Are you serious.&lt;br /&gt;
&lt;br /&gt;
:[The executive, again with a hand on the lectern, is seen from the side. At the top of the panel is a small frame breaking the top left border with a caption:]&lt;br /&gt;
:2016:&lt;br /&gt;
:Treasury Executive: We've decided to put Harriet Tubman on the $20.&lt;br /&gt;
:Offscreen voice 7: Perfect! Happy ending.&lt;br /&gt;
:Treasury Executive: -After we do the new $10.&lt;br /&gt;
:Offscreen voice 7: What?&lt;br /&gt;
&lt;br /&gt;
:[The executive again from the front behind the lectern. On the front of the lectern only the text and the very top of the circle around the image can be seen.]&lt;br /&gt;
:Treasury Executive: We'll put a mural to women on the back of the $10. Hopefully that will tide you over until we get to the $20?&lt;br /&gt;
:Offscreen voice 8: ''Seriously?'' How is this so complicated? Just say &amp;quot;We're putting Harriet Tubman on the $20,&amp;quot; then do it.&lt;br /&gt;
:Text above the seal: Treasury&lt;br /&gt;
&lt;br /&gt;
:[The executive with hands down behind the lectern is seen from the side.]&lt;br /&gt;
:Treasury Executive: We'll do the $20 ASAP, but we can't change the-&lt;br /&gt;
:Offscreen voice 9: C'mon, your hands aren't tied here. You're the freaking Treasury. This is the '''''one''''' thing you're definitely in charge of.&lt;br /&gt;
&lt;br /&gt;
:[The executive lifting a hand above the lectern is seen from the side.]&lt;br /&gt;
:Treasury Executive: Oh, and we're putting Andrew Jackson on the back.&lt;br /&gt;
:Three offscreen voices: '''''What.'''''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Public speaking]]&lt;br /&gt;
[[Category:Money]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=946:_Family_Decals&amp;diff=188031</id>
		<title>946: Family Decals</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=946:_Family_Decals&amp;diff=188031"/>
				<updated>2020-03-03T04:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 946&lt;br /&gt;
| date      = September 2, 2011&lt;br /&gt;
| title     = Family Decals&lt;br /&gt;
| image     = family decals.png&lt;br /&gt;
| titletext = My decal set has no adults, just a sea of hundreds of the little girl figures closing in around a single cat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
There exists a current fashion among car owners to place {{w|decal|decals}} on their back window that represent their family. The decals consist of stick figures to depict the parents and children, perhaps shown doing a favorite activity, and even pets.&lt;br /&gt;
&lt;br /&gt;
The first car window features a couple with three children, while the other shows just a couple ([[Cueball]] and [[Megan]]), with piles of dollar bills and two large bags with dollar signs on them. The humor comes from the opportunity cost implied in this — not having children allows you to avoid the expense of raising them and accumulate money for your own use.&lt;br /&gt;
&lt;br /&gt;
One might expect that the cars would represent the difference in wealth, and they are identified as 'urban SUV' and 'sporty hatch back' in the [http://xkcd.com/946/info.0.json official transcript]. The larger car is a {{w|Subaru Outback}} which is a typical car used by families. The second car is a {{w|Honda Fit}}, which is a budget compact hatchback, in the comic it has a spoiler added. The Subaru Outback is more expensive now than the Honda Fit, which seems to fit perfect with the comic's implication since a family of five have to buy the large expansive hatchback. Being able to buy a smaller car that doesn't need to hold a five member family also allows you to save more money.&lt;br /&gt;
&lt;br /&gt;
The title text refers to the humorous description of cats as the real masters of their household, and the little girls surrounding the cat refers to their ability to influence humans with their cuteness (as referenced in [[231: Cat Proximity]]). The implication is that any adults in the household have a limited, non-credited role. The title text could also be a reverse of the stereotypical &amp;quot;crazy cat lady&amp;quot;. Instead of someone owning a very large quantity of cats it could be one cat with an ungodly number of little girls.&lt;br /&gt;
&lt;br /&gt;
Also, Decals based on this comic do in fact exist.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Close up of the rear ends of two cars parked next to each other. Both have white stickers on their black rear windows. The car on the left is an urban SUV and most of the rear is visible with all the lights and a readable license plate with gray text visible. It's stickers represent a family. From left to right they are a Cueball-like guy, a woman with white hair like Blondie (i.e. black shows through), a girl with two ponytails, a boy of the same height and a smaller boy, both boys Cueball-like. The car on the right is a sporty hatch back, only the left part until the middle is shown. The left lights and the very left part of the license plate can be seen. It's stickers shown Cueball, Megan and then a large pile of dollar notes (six piles of different hight) and two large money bags with dollar signs on them, the rear left bag is partly hidden by two piles of notes.]&lt;br /&gt;
:License plate SUV: ICE-LI3&lt;br /&gt;
:License plate sport: 4&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Blondie]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;br /&gt;
[[Category:Money]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=576:_Packages&amp;diff=188030</id>
		<title>576: Packages</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=576:_Packages&amp;diff=188030"/>
				<updated>2020-03-03T04:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 576&lt;br /&gt;
| date      = May 1, 2009&lt;br /&gt;
| title     = Packages&lt;br /&gt;
| image     = packages.png&lt;br /&gt;
| titletext = Day six: 'The hell? Who mails a bobcat?'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Cueball]] wrote a script that searches online shopping sites for items that cost US$1 with free shipping. Because the script is programmed to use an account with a $365 balance, this script will buy one random item per day for a full year. [[Megan]] comments that Cueball might just end up with &amp;quot;lots of crap&amp;quot; but he replies that he might get something interesting.&lt;br /&gt;
&lt;br /&gt;
Over five days the script orders a length of rubber hose, a ski mask, a bear trap, a map of {{w|The Pentagon}} and &amp;quot;lube&amp;quot; (sexual lubrication). This pattern prompts Cueball to stop the script out of fear of being placed on a FBI watch list; to a paranoid passerby, the purchased items make Cueball look like a terrorist who plans to kidnap and {{w|Rubber-hose cryptanalysis|torture}} federal employees. And also a pervert; such a contrast is considered funny.&lt;br /&gt;
&lt;br /&gt;
In the title text a sixth item is sent, a {{w|bobcat}}. This is probably connected with [[325: A-Minus-Minus]] where [[Black Hat]] delivered a bobcat instead of a chair.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is sitting at his computer.]&lt;br /&gt;
:Cueball: I love getting packages.&lt;br /&gt;
&lt;br /&gt;
:[Megan enters and Cueball turns towards her.]&lt;br /&gt;
:Cueball: I set up a script to search eBay et. al. for $1 items with free shipping.&lt;br /&gt;
&lt;br /&gt;
:[Cueball comes home with a backpack on his back and find a package waiting for him on his doorstop.]&lt;br /&gt;
:Cueball: I gave it $365, so each day it can buy me something random.&lt;br /&gt;
&lt;br /&gt;
:[Cueball, again sitting at his computer.]&lt;br /&gt;
:Megan (off-screen): What if you just end up with lots of crap?&lt;br /&gt;
:Cueball: I'll give it away. &lt;br /&gt;
:Cueball: But I'm sure I'll end up with some interesting stuff.&lt;br /&gt;
&lt;br /&gt;
:[The next five panels have a caption in a black frame at the top. The caption is written first for each panel. In the first panel Cueball has unpacked a hose. The paper lies in tatters on the floor. Megan stands next to him.]&lt;br /&gt;
:Day 1: Length of rubber hose&lt;br /&gt;
:Cueball: Could be handy around the house.&lt;br /&gt;
&lt;br /&gt;
:[Cueball stands with a black item and the torn paper it came in. Megan looks on.]&lt;br /&gt;
:Day 2: Ski mask&lt;br /&gt;
:Cueball: It's spring, but hey.&lt;br /&gt;
&lt;br /&gt;
:[Cueball is standing alone with a bear trap and the box it came in on the floor.]&lt;br /&gt;
:Day 3: Bear trap&lt;br /&gt;
:Cueball: Huh.&lt;br /&gt;
&lt;br /&gt;
:[Megan is back as Cueball looks at a piece of paper that came in an envelope.]&lt;br /&gt;
:Day 4: Tourist map of the Pentagon.&lt;br /&gt;
:Megan: Uh oh.&lt;br /&gt;
&lt;br /&gt;
:[Cueball is standing alone with a bottle of lube in one hand and the box it came in in the other hand.]&lt;br /&gt;
:Day 5: Lube&lt;br /&gt;
:Cueball: I'm stopping this before I end up on every F.B.I. watch list ever.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Someone has set up an [http://bobcatinabox.com/ actual service] inspired by this comic, which does exactly what this comic describes, and has been featured in the advertisements section to the left.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Bobcats]]&lt;br /&gt;
[[Category:Money]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2019:_An_Apple_for_a_Dollar&amp;diff=188029</id>
		<title>2019: An Apple for a Dollar</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2019:_An_Apple_for_a_Dollar&amp;diff=188029"/>
				<updated>2020-03-03T04:37:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2019&lt;br /&gt;
| date      = July 13, 2018&lt;br /&gt;
| title     = An Apple for a Dollar&lt;br /&gt;
| image     = an_apple_for_a_dollar.png&lt;br /&gt;
| titletext = I'd like 0.4608 apples, please.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Megan]] is about to buy an apple at a grocery store when she is surprised that the price is exactly one dollar. A common practice in pricing items is to deliberately make them slightly less than a round number, such as $1.99 or $1.95 instead of $2, as a psychological trick to make the item seem significantly cheaper than it really is, as &amp;quot;less than two dollars&amp;quot; sounds much less than &amp;quot;two dollars&amp;quot; even though the difference of 0.01 is minimal.  Additionally, in most cases in the US, {{w|Sales taxes in the United States|sales tax}} must be taken into account, as it is generally not included in the list price (although, [https://taxfoundation.org/which-states-tax-groceries/ most states] do exempt food sold in grocery stores from sales taxes), so a price rarely comes out to a round value.  That it came out to an exact dollar is so strange for Megan that it throws her for a loop. Buying one apple for one dollar feels to her more like a simplified, imaginary ''Idea'' of a transaction (a &amp;quot;{{w|Platonic Ideal}}&amp;quot;) than like something that could actually happen in real life.&lt;br /&gt;
&lt;br /&gt;
Megan likely shares Randall's background in engineering and math.  When learning science, engineering, and math in the education system, one studies examples where every number is some round value, and all situations are simplified to the barest essentials so as to demonstrate the ideas being taught.  Then, when doing real problems in the real world, one spends the rest of one's life almost never being able to use the simplified tricks demonstrated as examples in school, because when math is used to describe the natural world, nothing is ever a round number unless by design.&lt;br /&gt;
&lt;br /&gt;
Megan references {{w|Platonic Idealism}}, which is the theory attributed to Plato that abstract or non-physical Ideas represent the purest, most accurate version of reality, but we can only perceive of more flawed versions of Ideas because of our limited viewpoint (as explained in his Allegory of the Cave). Thus we can understand the concept of a perfect circle or a perfect line, even though we have never seen one, and cannot create one. Megan believes she has glimpsed a Platonic Ideal because the absolute concept of currency is it is the exact worth of something in trade. Megan is awed because, if this is true, then she is witnessing the next layer of reality, which Plato often compared to heaven.&lt;br /&gt;
&lt;br /&gt;
The harsh difference between being able to buy an apple for a dollar at this quaint store, and having to deal with arbitrary decimals and numbers in the rest of life could be touching on Megan's life experience of the world not being what she was prepared for, resulting in her intense response.  Regardless if that is true or not, it seems the cashier is unable to figure out how to handle it (or does not want to), and raises the price to an arbitrary non-rounded value, which has the intended effect of halting Megan's outburst. The unexpected resolution of the rising tension is a source of humor in this strip.&lt;br /&gt;
&lt;br /&gt;
Megan's references refer to common parameters used in solving science or math questions. A {{w|Frictionless plane}} is a scenario from the writings of Galileo to calculate the movement of an object down an {{w|inclined plane}}, since his equations did not account for {{w|friction}}.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A train leaving Chicago at 40 mph&amp;quot; refers to common math questions, involving trains and solving for the distance required to overtake said train, although this problem involves the rather unrealistic assumption that the train's velocity keeps constant and doesn't need to accelerate in order to reach its speed. Like the frictionless plane, this is a common simplification that allows the problem to be solved with quite simple techniques, just like having round quantities (e.g. 1 dollar/apple) eases arithmetic problems. See also [[669: Experiment]]. Apples themselves are commonly used as units for math problems, including problems as simple as basic arithmetic.&lt;br /&gt;
&lt;br /&gt;
The comic repeats a common theme in the strip of engineers and computer scientists trying to apply their technical experience to social situations.  In this case, the conversation partner is &amp;quot;normal&amp;quot;, and does not respond supportively, which is a common situation in the real world and a possible point of empathy with readers.  -- An alternate viable reading is that the conversation partner responds extremely supportively (by cleverly removing the source of Megan's distress, rather than by questioning the validity of Megan's response). This is a possible point of wish-fulfillment for readers.&lt;br /&gt;
&lt;br /&gt;
It seems that according to the title text, Megan only has (or only wants to spend) one dollar, so she would not be able to buy a whole apple at the new price (0.4608 × $2.17 ≈ $1). Stores usually sell whole apples, so asking for a fraction of one is not likely to work out.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
There are some stores, such as {{w|Dollar Tree}}, that specialize in selling everything in the store for one dollar per item, which would seem to be operating at that ideal... except they usually do charge sales tax on taxable items leading many sales to not be an even multiple of a dollar. If a store were to charge one dollar per item without charging sales tax, etc. separately (i.e. building the sales tax into the price of each dollar item), they might be able to simplify some operations, such as not dealing with coin change as much (though they would still need to accept coins), cashiers would be able to calculate the total in their heads, etc.  Customers other than Megan would probably be happier.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan is at the store counter, behind which Ponytail (the cashier) is waiting.]&lt;br /&gt;
:Megan: Just this apple, thanks.&lt;br /&gt;
:Ponytail: That will be one dollar.&lt;br /&gt;
:Megan: Exactly? No tax or anything?&lt;br /&gt;
:Ponytail: That's right.&lt;br /&gt;
&lt;br /&gt;
:[Megan stares at the apple in a frameless panel.]&lt;br /&gt;
&lt;br /&gt;
:[Scene zooms in on Megan.]&lt;br /&gt;
:Ponytail: ...Is that a problem?&lt;br /&gt;
:Megan: It's just weird to realize that every other transaction in my life will be more complicated than this.&lt;br /&gt;
&lt;br /&gt;
:[Scene changes focus to Ponytail behind the counter.]&lt;br /&gt;
:Megan: This is like a platonic ideal exchange. An apple for a dollar.&lt;br /&gt;
:Ponytail: I see.&lt;br /&gt;
&lt;br /&gt;
:[Scene changes back to Megan, once again lost in profound contemplation of the apple.]&lt;br /&gt;
:Megan: Are we on a frictionless plane? Is a train leaving Chicago at 40 mph? ''Should I solve for something??''&lt;br /&gt;
:Ponytail: Okay, apples are $2.17 now.&lt;br /&gt;
:Megan: That's... probably better for us both.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Money]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=980:_Money&amp;diff=188028</id>
		<title>980: Money</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=980:_Money&amp;diff=188028"/>
				<updated>2020-03-03T04:35:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Trillions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 980&lt;br /&gt;
| date      = November 21, 2011&lt;br /&gt;
| title     = Money&lt;br /&gt;
| image     = money.png&lt;br /&gt;
| titletext = There, I showed you it.&lt;br /&gt;
}}&lt;br /&gt;
{{TOC}}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Clicking on the image on xkcd (click the date above the comic to go to the comic on xkcd) takes you to an [http://xkcd.com/980/huge/ interactive] and '''much much''' larger image. &amp;lt;br&amp;gt;&lt;br /&gt;
On the interactive image there are two links:&amp;lt;br&amp;gt;&lt;br /&gt;
One takes you to the [http://xkcd.com/980/sources/ sources and downloads] page where a list of sources can be downloaded (DataDump.csv).&amp;lt;br&amp;gt;&lt;br /&gt;
Also the [http://imgs.xkcd.com/comics/money_huge.png full image] can be downloaded here (it is a PNG of considerable size: 12528x8352 pixels).&amp;lt;br&amp;gt;&lt;br /&gt;
This is one of the comics that can be [http://store.xkcd.com/products/money-poster bought as a poster] on xkcd and the other link takes you there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This is another [[:Category:Charts|chart]] comic - a type of comic that [[Randall]] does from time to time. He has for instance done [[Online Communities|maps of the Internet]] ([[Online Communities 2|twice]]!) and other huge visualizations like this chart [[Radiation]] with a similar structure as this chart but with Radiation as the subject. The Radiation chart is most likely the inspiration for this much more comprehensive Money chart.&lt;br /&gt;
&lt;br /&gt;
In the chart there are five boxes with items on different scales of monetary value. Each scale of dollar increments are different colors. One dollar increments are green - naturally, because American paper money is green. Thousands are Orange/Red. Millions are gray. Billions are yellow. Trillions are blue. This comic uses {{w|Long and short scales|the short scale}} for naming large numbers (so a billion = 1000 millions = 10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt; rather than a million millions = 10&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt; as in continental Europe).&lt;br /&gt;
&lt;br /&gt;
Because the comic is so huge and complex the explanation has been split into several parts and also individual pages:&lt;br /&gt;
:Below are [[#Tables with explanations|five tables]] with explanation for some of the items.&lt;br /&gt;
:The [[#Transcript|transcript]] is (as is usually the case with huge comics) only given for the text that is visible on the picture shown here above.&amp;lt;br&amp;gt;&lt;br /&gt;
:However the '''[[980: Money/Transcript|full transcript]]''' for all the text in the [http://imgs.xkcd.com/comics/money_huge.png huge image] has also been completed.&lt;br /&gt;
:Finally some [[980: Money/Prices in tables|tables with prices]] has been made (although they are not yet complete).&lt;br /&gt;
&lt;br /&gt;
In the Billions box there is a vague term called the &amp;quot;Economic Vortex&amp;quot; as well as arrows that flow between different blocks of this box. This is to show where the money goes. Where it is collected from, and where it is distributed to.&lt;br /&gt;
&lt;br /&gt;
Included in one frame is a small man with a red and white striped shirt, blue pants, a cane and a knit cap. He is known as Wally or Waldo (in the US) from the {{w|Where's Wally?|Where's Waldo books}}. To not give anything away for those who wish to search for him themselves there will be no spoiler here. But if someone needs a little help... Then by clicking this [[980: Money/Transcript#Billions|link]] you will be directed to the relevant section amongst the five sections where Waldo can be found. (The link will take you to that section of the full transcript page). If you still cannot find him (or give up in advance) then just search the transcript page for Wally or Waldo.&lt;br /&gt;
&lt;br /&gt;
The title text is a reference to the phrase &amp;quot;Show me the money!&amp;quot; which originates from the film ''{{w|Jerry Maguire}}''.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[This transcript is only reproducing text visible on the [http://www.xkcd.com/980/ front page comic].]&lt;br /&gt;
:[Title panel at the top left has one large heading, and then it is possible to read the first and third out of five lines (but not for instance the second line which is just the word &amp;quot;almost&amp;quot;):] &lt;br /&gt;
:'''Money'''&amp;lt;br&amp;gt;&lt;br /&gt;
:A chart of&amp;lt;br&amp;gt;&lt;br /&gt;
:all of it&amp;lt;br&amp;gt;&lt;br /&gt;
:[Below this there are 5 large panels, each with a series of plots, comparing the values of various things. The only clearly visible text is the title of each panel written in white on black background at the top of each panel]&amp;lt;br&amp;gt;&lt;br /&gt;
:[The first section covers single coffees up to the hourly salaries of CEOs. It is located below the title panel and there are a lot of green groups marked by unreadable text.]&lt;br /&gt;
:'''Dollars''' &lt;br /&gt;
:[The next section discusses values from around $1000 to $1,000,000, including a dissection of the song If I had $1000000. It is located directly below the Dollars section and has mainly orange groups (but also some green) marked by unreadable text.]&lt;br /&gt;
:'''Thousands'''&lt;br /&gt;
:[The third section focuses on $1,000,000 to $1,000,000,000, with a large section on campaign contributions of American political presidential campaigns, values of expensive works of art, and J. K. Rowling. It is located to the right of the Thousands section below the Billions section and there are a lot of gray groups (but also some orange) marked by unreadable text.]&lt;br /&gt;
:'''Millions'''&lt;br /&gt;
:[The fourth section gets into larger scale finances, profits of various sectors, costs of natural disasters, and net worths of the richest people on the planet. Also, Donald Trump. It is located to the right of the Dollars section and above both the Millions and Trillions section and has mainly yellow groups (but also some gray and red) all marked by unreadable text. There are, however, a few large headings that can be read:]&lt;br /&gt;
:'''Billions'''&lt;br /&gt;
:Education&lt;br /&gt;
:The Economic (...?)&lt;br /&gt;
:US household income&lt;br /&gt;
:Federal budget&lt;br /&gt;
:[In the last panel global financial status is described. It discusses derivatives, liquid assets, public debt by nation and GDP by continent, culminating with the total economic production of the human race to date. It is located below the Billions section to the right of the Millions section and has mainly cyan groups (but also one yellow) all marked by unreadable text.]&lt;br /&gt;
:'''Trillions''' &lt;br /&gt;
:['''For the full transcript of the [http://imgs.xkcd.com/comics/money_huge.png huge image] see [[980: Money/Transcript]].''']&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*XKCD comics are usually posted at, or around, midnight Eastern time the day of the comic (Monday, Wednesday, Friday). This one was posted at about noon on Monday&lt;br /&gt;
**The reason for this was that it was difficult to get it all finished in time, as was explained in the [[Blag]] post titled [http://blog.xkcd.com/2011/11/24/money-chart/ Money chart] released three days later.&lt;br /&gt;
**This post also states that this was the first big project he undertook after his [http://blog.xkcd.com/2011/06/30/family-illness/ fiancée was diagnosed] with breast [[:Category:Cancer|cancer]].&lt;br /&gt;
*Most of the amounts has a [http://xkcd.com/980/sources/ source at XKCDS]. In the dollars section there is an [[980: Money/Transcript#Important notes|important note]] that at every possible opportunity Randall used a scholarly work or government publication as a source.&lt;br /&gt;
*A print version of this comic is available in the [https://store.xkcd.com/products/money-poster xkcd store].&lt;br /&gt;
&lt;br /&gt;
==Tables with explanations==&lt;br /&gt;
===Dollars===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Dollars&lt;br /&gt;
|-&lt;br /&gt;
|Top-left&lt;br /&gt;
|The price of various common bills and commodities. The One Dollar Menu is a type of menu at various fast food restaurants. The one dollar bill and ten dollar bill are likely used for reference points. A Starbucks coffee actually ranges in price from $1.95 to $2.15 depending on the location. &lt;br /&gt;
|-&lt;br /&gt;
|Middle-left&lt;br /&gt;
|Pet Ownership. The {{w|ASPCA}} is the American Society for the Prevention of Cruelty to Animals. The most expensive animal on this list may seem surprising; rabbits cost an average of 35 dollars more than dogs and 70 dollars more than cats.&lt;br /&gt;
|-&lt;br /&gt;
|Bottom-right&lt;br /&gt;
|Four boxes indicate that the CEO pay has skyrocketed from $490.31 (hourly) to $5,419.97 (hourly) in the same time period in which the average worker's salary has grown 10 cents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thousands===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Thousands&lt;br /&gt;
|-&lt;br /&gt;
|Top-right&lt;br /&gt;
|Hogwarts degree: a reference to {{w|Hogwarts|Hogwarts School of Witchcraft and Wizardy}} from the popular book series by {{w|J.K. Rowling}} about {{w|Harry Potter}}.&lt;br /&gt;
One box is the estimated yearly tuition for the school and the next is how much seven years at the school would cost. To get a degree at the school, it takes 7 years (starting at age 11, ending at age 18).&lt;br /&gt;
|-&lt;br /&gt;
|Bottom&lt;br /&gt;
|A reference to the song by {{w|Bare Naked Ladies}} entitled &amp;quot;{{w|If I Had $1000000}}&amp;quot; and all the things referenced in the song to buy the love of another person.&lt;br /&gt;
|-&lt;br /&gt;
|Bottom&lt;br /&gt;
|A few items on the marriage of {{w|Wedding of Prince William and Catherine Middleton|Kate Middleton and Prince William}}, the major royal wedding of 2011, including:&lt;br /&gt;
*a {{w|Wedding dress of Kate Middleton|wedding dress with its own Wikipedia page}} of 3 times the annual per capita income of the average UK person,&lt;br /&gt;
*an 8-tier [http://www.dailymail.co.uk/news/article-1381944/Royal-Wedding-cake-Kate-Middleton-requested-8-tiers-decorated-900-flowers.html wedding cake],&lt;br /&gt;
*and the flowers for the wedding. These re-appear in the Millions section of the graph, where they also list the costs for the security around the event ($20 million).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Millions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Millions&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|Dr. Evil's ransom demands from the film &amp;quot;Austin Powers&amp;quot; corrected for inflation between 1969 and 1997.&lt;br /&gt;
|-&lt;br /&gt;
|Middle-right&lt;br /&gt;
|Another reference to JK Rowling, comparing her (actual $1 billion) net worth as an author with her (imagined $82,000) net worth as a rapper. &lt;br /&gt;
The magnified 82 orange/red ($1,000) boxes are footnoted &amp;quot;Professional assessment by rapper/geek culture expert MC Frontalot.&amp;quot;  {{w|MC Front-A-Lot}} is the creator of the subgenre of {{w|hip-hop}} known as {{w|Nerd Core}}.&lt;br /&gt;
|-&lt;br /&gt;
|Middle&lt;br /&gt;
|An {{w|Lockheed Martin F-22 Raptor|F-22 Raptor fighter jet}} (valued at $154.5M) is compared to a Velociraptor ($1.9M in production costs for the film Jurassic Park)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Billions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Billions&lt;br /&gt;
|-&lt;br /&gt;
|Top-Left ((Fictional)Billionaires section)&lt;br /&gt;
|{{w|Carlisle Cullen}} is from the {{w|Twilight (series)|Twilight Series}} of books and movies. He is a vampire and adoptive father of {{w|Edward Cullen|Edward}}, {{w|Emmett Cullen|Emmett}} and {{w|Alice Cullen (Twilight)|Alice Cullen}}, as well as {{w|Rosalie Hale|Rosalie}} and {{w|Jasper Hale}}. He was born in the 1640s and amassed his wealth through many years of compound interest and investments.&lt;br /&gt;
|{{w|Scrooge McDuck}} is a cartoon character from many {{w|Disney}} properties including the afternoon cartoon, {{w|Duck Tales}}. Scrooge McDuck has a &amp;quot;money bin&amp;quot; full of coins and other sorts of collectibles that he routinely [http://www.youtube.com/watch?v=CMU2NwaaXEA goes swimming in].&lt;br /&gt;
|{{w|Bruce Wayne}} is {{w|Batman}}. {{w|Batman}} is {{w|Bruce Wayne}}. He is portrayed in many comic books, graphic novels, TV shows and movies by many different actors.&lt;br /&gt;
|{{w|Artemis Fowl II|Artemis Fowl}} is an Irish child prodigy and a ruthless master criminal from the {{w|Artemis Fowl (series)|eponymous book series}}. He uses his intelligence to build his family fortune through crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trillions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Trillions&lt;br /&gt;
|-&lt;br /&gt;
|As Randall already indicated in the transcript, this is the block for world, continent and nation finances. The numbers are really huge. There are no jokes in here (apart from the fact that Randall tried to make the shapes of the GDP look like the continent), likely because financial values this large aren't funny to start with.&lt;br /&gt;
|-&lt;br /&gt;
|GDP is {{w|Gross domestic product}}, the market value of all goods and services produced in a nation.&lt;br /&gt;
*The major chart in the center shows the development of the GDP in the world since the 1940s. So far the US GDP has always grown, except for a small reduction in the early 1980s, a flat line around the 1991 global recession and a flat line in the second half of the naughts. The world-wide GDP is growing more rapidly, but is also much more volatile.&lt;br /&gt;
|-&lt;br /&gt;
|In the middle of the box, it shows the worth of all gold ever mined in 2011 prices. This is important because of the concept of the {{w|Gold standard}}, a concept where monetary values are linked to the value of gold. As indicated in the top-right of the box, both the EU and the USA have more debt than the total value of all gold in the world.&lt;br /&gt;
|-&lt;br /&gt;
|{{w|Derivative (finance)|Derivatives}} are a complex financial instrument where one is not trading in something tangible, but in derived values - like options. Derivatives thus are dangerous as one trades in concepts instead of values. Critics claim that derivatives are at the base of the 'economic bubble'.&lt;br /&gt;
*The growth of the derivatives market size is incredible - more than doubling every four years. The derivatives market thus is much larger than the GDP of the entire world.&lt;br /&gt;
*We get a reference to [http://landartgenerator.org/blagi/archives/127 a proposed project to power the world] by erecting massive solar farms out in the deserts. The area of Texas alone would be enough to match almost all of our modern power costs (though the people who live in Texas wouldn't enjoy being displaced).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Large drawings]]&lt;br /&gt;
[[Category:Charts]]&lt;br /&gt;
[[Category:Velociraptors]]&lt;br /&gt;
[[Category:Playpen balls]]&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:The Lion King]]&lt;br /&gt;
[[Category:Harry Potter]]&lt;br /&gt;
[[Category:Twilight]] &amp;lt;!--Reference to how much money the Cullen family owns --&amp;gt;&lt;br /&gt;
[[Category:Climate change]] &amp;lt;!-- from burning coal etc --&amp;gt;&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Wikipedia]]&lt;br /&gt;
[[Category:Comics with xkcd store products]]&lt;br /&gt;
[[Category:Nuclear weapons]]&lt;br /&gt;
[[Category:Money]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Category:Stock_Market&amp;diff=188027</id>
		<title>Category:Stock Market</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Category:Stock_Market&amp;diff=188027"/>
				<updated>2020-03-03T04:34:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are comics related to the {{w|stock market}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics by topic]]&lt;br /&gt;
[[Category:Money]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1570:_Engineer_Syllogism&amp;diff=188026</id>
		<title>1570: Engineer Syllogism</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1570:_Engineer_Syllogism&amp;diff=188026"/>
				<updated>2020-03-03T04:34:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1570&lt;br /&gt;
| date      = August 28, 2015&lt;br /&gt;
| title     = Engineer Syllogism&lt;br /&gt;
| image     = engineer_syllogism.png&lt;br /&gt;
| titletext = The less common, even worse outcome: &amp;quot;3: [everyone in the financial system] WOW, where did all my money just go?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
A {{w|syllogism}} is a logical argument where two or more propositions lead to a conclusion through {{w|deductive reasoning}}. For example, one of the best-known syllogisms is:&lt;br /&gt;
#All men are mortal&lt;br /&gt;
#Socrates is a man&lt;br /&gt;
#Therefore, Socrates is mortal&lt;br /&gt;
&lt;br /&gt;
In this comic, [[Cueball]] is an engineer who is attempting to make the following syllogism:&lt;br /&gt;
#I am good at understanding &amp;quot;numbers&amp;quot; (i.e., mathematics)&lt;br /&gt;
#The stock market is made of numbers&lt;br /&gt;
#Therefore, I am good at understanding the stock market&lt;br /&gt;
&lt;br /&gt;
Since most engineers are purportedly good at math, proposition 1 seems to be true. It is also loosely true that the {{w|stock market}} is made of numbers, but only in the sense that every system can be given a post-hoc numeric characterization; the dynamics of the stock market are primarily human-driven. In this comic Cueball thinks that his skill at math will help him beat the stock market. Little does he know that the system can be unpredictable, so he ends up losing money as the financial instrument he's invested in loses value. This is due to the financial markets being largely controlled by humans making emotional decisions and not some calculable reason or logic. The fact that humans make emotional decisions is alluded to in the [[title text]] of [[592: Drama]].&lt;br /&gt;
&lt;br /&gt;
Even if the propositions &amp;quot;I am good at understanding numbers&amp;quot; and &amp;quot;The stock market is made of numbers&amp;quot; were true in Cueball's interpretation, Cueball would still be wrong to conclude that &amp;quot;I am good at understanding the stock market&amp;quot;: this would be a {{w|fallacy of the undistributed middle}} (with the first premise being more accurately stated as &amp;quot;I'm good at understanding things made of numbers&amp;quot;) and a {{w|fallacy of composition}} (with the implicit third premise &amp;quot;if I'm good at understanding the components of a system, then I'm good at understanding the system&amp;quot;). The problem is that proposition 1 seems to say &amp;quot;I am good at understanding all math&amp;quot;. However, the &amp;quot;all&amp;quot; is not present, so Cueball may not necessarily understand the math underlying the stock market.&lt;br /&gt;
&lt;br /&gt;
This comic is also related to the 1998 movie {{W|Pi (film)|Pi}} where the main character repeats to himself several times his assumptions that the world is all numbers, and thus he, a great mathematician, should be able to predict the stock market, which is all numbers. He believes that maybe his work on patterns in pi will provide some deeper insight into the patterns in the stock market, a project that drove his mentor crazy and may in fact be making his computer self-aware. &lt;br /&gt;
&lt;br /&gt;
The title text talks of the scenario where it was Cueball who causes everyone involved in the financial system to lose their money. This could refer to a scenario in which Cueball figures out a way to extract large quantities of money from the stock market, causing a sudden, major decline in everybody else's wealth, or that his involvement has caused literally everyone, including his own, stock market assets to lose their value. This is possible since there is no conservation of value for the stock market. The value of a particular stock is determined by a majority that is willing to trade it at a given price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The release date of this comic makes it highly likely that it refers at least in part to the {{w|2015 Chinese stock market crash}} which largely affected most other world financial markets, particularly during the week of August 24–28, during which this comic was published.&lt;br /&gt;
&lt;br /&gt;
Two, less likely, interpretations of the title text have been suggested:&lt;br /&gt;
#It could also be understood as if everyone makes the fallacy of Cueball and this leads to a much worse global situation - i.e. a stock market crash.&lt;br /&gt;
#Alternatively, Cueball could cause a global stock market crash if he is an engineer responsible for vital stock-market-related software and/or hardware. An example of a situation where the action of engineers was implicated in just such a crash is the {{w|2010 Flash Crash}}. High-frequency quantitative trading, which relies more on financial technology engineering than sophisticated financial knowledge, was heavily involved in this particular crash.&lt;br /&gt;
&lt;br /&gt;
This scenario has been mentioned before, in the title text of [[592: Drama]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[An white frame with text inside an underbrace and an overbrace.]&lt;br /&gt;
:An engineer syllogism&lt;br /&gt;
&lt;br /&gt;
:[Cueball is at his desk in front of his computer, with his hands on his knees, thinking.]&lt;br /&gt;
:Cueball, thinking: 1: I am good at understanding numbers.&lt;br /&gt;
&lt;br /&gt;
:[Cueball takes one hand to his chin, still thinking.]&lt;br /&gt;
:Cueball, thinking: 2: The stock market is made of numbers.&lt;br /&gt;
&lt;br /&gt;
:[Cueball lifts both arms from his legs, still thinking.]&lt;br /&gt;
:Cueball, thinking: 3: Therefore I— ''Wow'', where did all my money just go?&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Math]]&lt;br /&gt;
[[Category:Logic]]&lt;br /&gt;
[[Category:Stock Market]]&lt;br /&gt;
[[Category:Money]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=512:_Alternate_Currency&amp;diff=188025</id>
		<title>512: Alternate Currency</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=512:_Alternate_Currency&amp;diff=188025"/>
				<updated>2020-03-03T04:32:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 512&lt;br /&gt;
| date      = December 3, 2008&lt;br /&gt;
| title     = Alternate Currency&lt;br /&gt;
| image     = alternate_currency.png&lt;br /&gt;
| titletext = For the first time ever, the phrase 'I'd like to thank everyone at 4chan for making me successful and happy' is uttered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Cueball]] is shown watching television, where it is announced that the US dollar has collapsed and been replaced by an 'alternative currency' of humorous pictures commonly shared on the internet. Such a currency would be utterly useless; for untraceable and easily counterfeited .gif and .jpeg files to become more monetarily stable than the US dollar would mean that the economy is ''all kinds of screwed'', to the point of utter absurdity.&lt;br /&gt;
&lt;br /&gt;
The title text pokes fun at users of [http://www.4chan.org 4Chan] who are notoriously known for their habit of hoarding image macros, a practice he suggests is almost useless except in the instance jokingly suggested by the comic. 4Chan is also reputable for ''reducing'' the Happiness and Success of many people their community targets anonymously.  Randall also pokes fun at himself in saying &amp;quot;I have been preparing for this moment my whole life&amp;quot;, indirectly implying he is also guilty of this practice.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;rare pepe&amp;quot; meme that has recently sprouted on 4chan implies that some photoshopped pictures of Pepe the frog are valuable and that they could be sold. 120 Rare pepe's reached a price of $99,166 on eBay before being removed. {{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is standing in front of a televion]&lt;br /&gt;
:Television: With the collapse of the dollar, the government has endorsed an alternate currency. Your monetary worth is now determined by the number of funny pictures saved to your hard drive.&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:I have been preparing for this moment my whole life.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Internet]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Money]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Category:Money&amp;diff=188024</id>
		<title>Category:Money</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Category:Money&amp;diff=188024"/>
				<updated>2020-03-03T04:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1158:_Rubber_Sheet&amp;diff=186752</id>
		<title>1158: Rubber Sheet</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1158:_Rubber_Sheet&amp;diff=186752"/>
				<updated>2020-01-31T04:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: pretty sure this is overthinking it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1158&lt;br /&gt;
| date      = January 9, 2013&lt;br /&gt;
| title     = Rubber Sheet&lt;br /&gt;
| image     = rubber sheet.png&lt;br /&gt;
| titletext = It IS about physics. It ALL is.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic refers to a [http://en.allexperts.com/q/Astronomy-1360/question-black-holes-1.htm common analogy] used to explain how mass distorts space-time — a bowling ball resting on a sheet of rubber distorts the sheet due to its weight. The system has some qualitative features in common with gravity; it's often misused to show that &amp;quot;mass warps spacetime&amp;quot; ([[895: Teaching Physics]]).&lt;br /&gt;
&lt;br /&gt;
The next part of the original analogy explains a black hole: the slope of the sheet becomes so deep that you can't climb out from the bottom any more, similar to a black hole, which even light can't escape from. However, the comic subverts the analogy, and the sheet becomes a trampoline instead.&lt;br /&gt;
&lt;br /&gt;
Reading onwards, it seems that [[Beret Guy]] is just messing about with the scenario.&lt;br /&gt;
&lt;br /&gt;
The line &amp;quot;Imagining is ''fun!''&amp;quot; is also a homage to {{w|Richard P. Feynman}}'s &amp;quot;Fun to Imagine&amp;quot; Series of Interviews.&lt;br /&gt;
&lt;br /&gt;
The title text also states that the rubber sheet, broken rope and trampoline are still all about physics (see also [[435: Purity]]).&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Beret guy is standing on a giant bowling ball on a rubber sheet. Megan is watching.]&lt;br /&gt;
:Beret Guy: Imagine a giant bowling ball on a rubber sheet.&lt;br /&gt;
:Beret Guy: The ball's weight makes a dent in the sheet.&lt;br /&gt;
&lt;br /&gt;
:[A rope is pulling the ball down into the sheet.]&lt;br /&gt;
:Beret Guy: Now imagine a rope that pulls the ball down even further.&lt;br /&gt;
:Beret Guy: ...Annnnd...&lt;br /&gt;
&lt;br /&gt;
:[Rope lets go. Ball is catapulted with Beret Guy on it.]&lt;br /&gt;
:'''BOOOIING'''&lt;br /&gt;
:Beret Guy: Wheee&lt;br /&gt;
&lt;br /&gt;
:[Beret guy and ball are falling back down.]&lt;br /&gt;
:Megan: ...Oh. I thought this was about physics.&lt;br /&gt;
:Beret Guy: Imagining is ''fun!''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Beret Guy]]&lt;br /&gt;
[[Category:Strange powers of Beret Guy]]&lt;br /&gt;
[[Category:Physics]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1090:_Formal_Languages&amp;diff=186590</id>
		<title>1090: Formal Languages</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1090:_Formal_Languages&amp;diff=186590"/>
				<updated>2020-01-29T08:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sumwun: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1090&lt;br /&gt;
| date      = August 3, 2012&lt;br /&gt;
| title     = Formal Languages&lt;br /&gt;
| image     = formal_languages.png&lt;br /&gt;
| titletext = [audience looks around] 'What just happened?' 'There must be some context we're missing.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This joke is a play on the phrase {{w|context-free grammar}}, which is a technical term used in {{w|formal languages|formal language}} theory.&lt;br /&gt;
&lt;br /&gt;
Cueball crashes Megan's speech on formal language theory, nonsensically shouts &amp;quot;Grammar!&amp;quot; without any context, and runs off. Because the gag is delivered in a particularly obtuse manner, the title text clears things up by having the confused audience mention &amp;quot;missing context&amp;quot;, thus having them unwittingly explain the joke.&lt;br /&gt;
&lt;br /&gt;
The concept of context-free grammar is incredibly nuanced and nigh impossible to rephrase in layman's terms. Luckily, the joke only interprets the phrase &amp;quot;context-free grammar&amp;quot; literally, so no understanding of the actual subject is required.&lt;br /&gt;
&lt;br /&gt;
A context-free grammar can be described as a dictionary, translating single symbols to one or multiple symbols, who then are replaced again, until no further replacements are possible. If a string of symbols adheres to this grammar, it can be reconstructed solely by following these kind of orders.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A large banner is hanging over a podium, where a speaker (Megan) is standing behind a lectern. Cueball crashes through the left side of the panel, scattering glass.]&lt;br /&gt;
:Banner. 10th Annual Symposium on Formal Languages&lt;br /&gt;
:''Crash''&lt;br /&gt;
&lt;br /&gt;
:[Cueball stops in front of Megan spreads out his hands and shouts:]&lt;br /&gt;
:Cueball: Grammar!&lt;br /&gt;
&lt;br /&gt;
:[Cueball then runs off the right side of the panel, so swiftly he leaves a cloud of dust in his wake. Megan at the podium just looks after him silently.]&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Logic]]&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
[[Category:Math]]&lt;br /&gt;
[[Category:Public speaking]]&lt;br /&gt;
[[Category:Puns]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>	</entry>

	</feed>