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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3038:_Uncanceled_Units&amp;diff=362364</id>
		<title>3038: Uncanceled Units</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3038:_Uncanceled_Units&amp;diff=362364"/>
				<updated>2025-01-16T20:47:30Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 3038&lt;br /&gt;
| date      = January 15, 2025&lt;br /&gt;
| title     = Uncanceled Units&lt;br /&gt;
| image     = uncanceled_units_2x.png&lt;br /&gt;
| imagesize = 323x355px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = Speed limit c arcminutes^2 per steradian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by THE HUBBLE PARAMETER, WHICH I HAD INCORRECTLY REFERRED TO AS THE PLANCK CONSTANT (PLS FORGIVE THIS BOT) - Please continue to explain the joke and possible interpretations. Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
Another of [[Randall]]'s [[:Category:Pet Peeves|pet peeves]], this comic expresses disapproval of units that could be mathematically simplified (in other words, the 'uncanceled' of the title refers to mathematical cancellation, not cancellation by a body, like how SI supplanted the CGS system with MKS).&lt;br /&gt;
&lt;br /&gt;
[[White Hat]] is presenting a refrigerator to [[Cueball]], saying it uses 3 kWh per day. This is a common and useful way to report power usage. But mathematically, the units can be simplified because {{w|watts}} themselves are already a unit for the 'rate' of energy transfer with a time component, equal to 1 {{w|joule}} per second:&lt;br /&gt;
&lt;br /&gt;
: 3 kWh per day = 3 kW * 1 hour / 1 day = 3 kW * (1 hour / 24 hours) = 0.125 kW = 125 W&lt;br /&gt;
&lt;br /&gt;
Incidentally, this fridge would presumably be rated for power usage of 125W, as manufacturers typically report power usage in watts. Since Watts are already a measure of rate, we can also substitute as:&lt;br /&gt;
&lt;br /&gt;
: 0.125 kW = 0.125 kJ / 1 second&lt;br /&gt;
&lt;br /&gt;
And to get a daily rate, multiply by 86400 (60 seconds * 60 minutes * 24 hours) to get 10800 kJ of energy used per day.&lt;br /&gt;
&lt;br /&gt;
The reason people would use &amp;quot;kWh / day&amp;quot; without simplifying the unit is that kWh is a commonly used unit for energy, and it's often viewed as a base unit even though it's composite (1 kWh is the amount of energy consumed by one kilowatt of power usage over one hour, and is equal to 1 kJ/s * 1 h = 3600 kJ). It's the unit in which energy consumption is typically reported and in which bills are calculated, so it's more familiar to the average consumer than kJ and megajoule (MJ), and giving the power usage in kWh / day makes it easier for the consumer to understand how much money it will cost them to run per day. But mathematically, &amp;quot;kWh / day&amp;quot; is inelegant, because it uses power (which is already a measure of energy per time) multiplied by a time unit then divided by another time unit. This gets increasingly ridiculous if you reduce all the way down to the seven base quantities, resulting in: mass times length squared over time squared, per time, times time, per time.&lt;br /&gt;
&lt;br /&gt;
Cueball (probably representing Randall) sardonically wonders whether the refrigerator would fit in his kitchen, since the ceiling is only 50 gallons per square foot high. This is clearly an abnormal and unhelpful way of reporting height. This unit turns a normal measurement of height (feet and inches in the US; meters and centimeters most other places) into a weird collection of uncancelled units. Gallons can be transformed to cubic feet (1 US gal = 231 in&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;), which can be divided by the square feet, yielding a ceiling height of around 6 feet 8 inches, or 203.7 cm. (Using imperial gallons [1 UK gal ≈ 0.1605 ft&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;], the height is roughly 8 feet, or approximately 244.7 cm.) This is intended to lampoon the use of both non-metric and uncancelled units by showing how odd things become if they're generally used. &lt;br /&gt;
&lt;br /&gt;
''[[what if? (blog)|what if?]]'': [https://what-if.xkcd.com/11/ Droppings] also covers strange instances of unit cancellation, including a measure of volume per distance converted to area; similar to Cueball's measure of volume per area representing a distance (the height of his ceiling).&amp;lt;!-- This may not be relevant enough to keep --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A common source of unit drama occurs between lay people who are looking for every day practicality and science/engineering types who are inclined towards formalized mathematical operations. For example U.S. customary units which support many divisibility rules (1 foot = 12 inches; 1 inch = 72 points = 1440 twips; 3 feet = 1 yard; 2 yards = 1 fathom; 22 yards = 1 chain; 10 chains = 1 furlong; 1 mile = 5280 feet; 1 league = 3 miles) versus metric units which prioritize base 10 scales. In this case, telling the average customer the energy use in joules per day or average consumption in watts would require them to perform more complicated conversions to get to the figure they actually care about — the actual cost per day. White Hat could just give this cost figure directly, but does not know what every customer pays for electricity (an explicit yearly cost estimate would be included on the government required energy efficiency label).&lt;br /&gt;
&lt;br /&gt;
In the title text, a speed limit is given as c arcminutes&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; per steradian, where c is presumably the speed of light in vacuum — 2.998×10&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; m/s (meters per second) or 186282 mi/s (miles per second). A steradian (sr) is the SI unit for solid angle, subtended by a section of a sphere (like a radian is a unit of angle subtended by a section of a circle). A square arcminute is also a unit of solid angle, equivalent to a section of a sphere of 1/60 of a degree by 1/60 of a degree. There are ((1/60)*(π/180))&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 8.462×10&amp;lt;sup&amp;gt;-8&amp;lt;/sup&amp;gt; sr in a square arcminute. Then multiplying by c gives a speed of 56.75 mph (probably 55 mph, based upon the {{w|National Maximum Speed Law|'traditional' US speed limit}}, before rounding errors in the reverse direction), or 91.33 km/h, showing that you can combine an outrageously high speed with two unnecessary units that cancel each other to form a normal road speed.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that, although some of these examples are ridiculous, there are cases where uncancelled units can be helpful to understanding the concept. For example, while the {{w|Hubble's law|Hubble Parameter}} can be expressed as 2.17132212×10&amp;lt;sup&amp;gt;-18&amp;lt;/sup&amp;gt; hertz, expressing it as 67 km/s/Mpc directly relates the quantity to how it is measured and its natural interpretation. Another example would be fuel efficiency in cars, where mi/gal and km/l technically simplify to 1/area, but expressing it in volume and distance allows easy estimations of range and travel cost, while mm&amp;lt;sup&amp;gt;-2&amp;lt;/sup&amp;gt; or in&amp;lt;sup&amp;gt;-2&amp;lt;/sup&amp;gt; would require significant unit conversions.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[White Hat and Cueball are standing to either side of a refrigerator. White hat is lifting on hand up to touch the side of the fridge. The fridge has two compartments, with two doors that open to the top compartment and one bottom compartment, a drawer. The top left compartment has a tall handle on its right, the top right compartment has a tall handle on its left, and the bottom compartment has a long handle on its top. The top left compartment has an oval shape on the top and a paper attached, both with unreadable text. There is also a small square note in the top right corner and an oval shape on the side of the fridge above White Hat. These also have unreadable text.]&lt;br /&gt;
:White Hat: This fridge uses only 3 kWh per day!&lt;br /&gt;
:Cueball: But will it fit in my kitchen? The ceiling there is only 50 gallons per square foot.&lt;br /&gt;
&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:Pet peeve: Uncanceled units&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pet Peeves]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Math]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3038:_Uncanceled_Units&amp;diff=362363</id>
		<title>3038: Uncanceled Units</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3038:_Uncanceled_Units&amp;diff=362363"/>
				<updated>2025-01-16T20:41:49Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */  clarify the calculations to hopefully make them a bit clearer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 3038&lt;br /&gt;
| date      = January 15, 2025&lt;br /&gt;
| title     = Uncanceled Units&lt;br /&gt;
| image     = uncanceled_units_2x.png&lt;br /&gt;
| imagesize = 323x355px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = Speed limit c arcminutes^2 per steradian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by THE HUBBLE PARAMETER, WHICH I HAD INCORRECTLY REFERRED TO AS THE PLANCK CONSTANT (PLS FORGIVE THIS BOT) - Please continue to explain the joke and possible interpretations. Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
Another of [[Randall]]'s [[:Category:Pet Peeves|pet peeves]], this comic expresses disapproval of units that could be mathematically simplified (in other words, the 'uncanceled' of the title refers to mathematical cancellation, not cancellation by a body, like how SI supplanted the CGS system with MKS).&lt;br /&gt;
&lt;br /&gt;
[[White Hat]] is presenting a refrigerator to [[Cueball]], saying it uses 3 kWh per day. This is a common and useful way to report power usage. But mathematically, the units can be simplified because {{w|watts}} themselves are already a unit for the 'rate' of energy transfer with a time component, equal to 1 {{w|joule}} per second:&lt;br /&gt;
&lt;br /&gt;
: 3 kWh per day = 3 kW * 1 hour / 1 day = 3 kW * (1 hour / 24 hours) = 0.125 kW = 125 W&lt;br /&gt;
&lt;br /&gt;
Since Watts are already a measure of rate, we can also substitute as:&lt;br /&gt;
&lt;br /&gt;
: 0.125 kW = 0.125 kJ / 1 second&lt;br /&gt;
&lt;br /&gt;
And to get a daily rate, multiply by 86400 (60 seconds * 60 minutes * 24 hours) to get 10800 kJ of energy used per day.&lt;br /&gt;
&lt;br /&gt;
The reason people would use &amp;quot;kWh / day&amp;quot; without simplifying the unit is that kWh is a commonly used unit for energy, and it's often viewed as a base unit even though it's composite (1 kWh is the amount of energy consumed by one kilowatt of power usage over one hour, and is equal to 1 kJ/s * 1 h = 3600 kJ). It's the unit in which energy consumption is typically reported and in which bills are calculated, so it's more familiar to the average consumer than kJ and megajoule (MJ), and giving the power usage in kWh / day makes it easier for the consumer to understand how much money it will cost them to run per day. But mathematically, &amp;quot;kWh / day&amp;quot; is inelegant, because it uses power (which is already a measure of energy per time) multiplied by a time unit then divided by another time unit. This gets increasingly ridiculous if you reduce all the way down to the seven base quantities, resulting in: mass times length squared over time squared, per time, times time, per time.&lt;br /&gt;
&lt;br /&gt;
Cueball (probably representing Randall) sardonically wonders whether the refrigerator would fit in his kitchen, since the ceiling is only 50 gallons per square foot high. This is clearly an abnormal and unhelpful way of reporting height. This unit turns a normal measurement of height (feet and inches in the US; meters and centimeters most other places) into a weird collection of uncancelled units. Gallons can be transformed to cubic feet (1 US gal = 231 in&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;), which can be divided by the square feet, yielding a ceiling height of around 6 feet 8 inches, or 203.7 cm. (Using imperial gallons [1 UK gal ≈ 0.1605 ft&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;], the height is roughly 8 feet, or approximately 244.7 cm.) This is intended to lampoon the use of both non-metric and uncancelled units by showing how odd things become if they're generally used. &lt;br /&gt;
&lt;br /&gt;
''[[what if? (blog)|what if?]]'': [https://what-if.xkcd.com/11/ Droppings] also covers strange instances of unit cancellation, including a measure of volume per distance converted to area; similar to Cueball's measure of volume per area representing a distance (the height of his ceiling).&amp;lt;!-- This may not be relevant enough to keep --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A common source of unit drama occurs between lay people who are looking for every day practicality and science/engineering types who are inclined towards formalized mathematical operations. For example U.S. customary units which support many divisibility rules (1 foot = 12 inches; 1 inch = 72 points = 1440 twips; 3 feet = 1 yard; 2 yards = 1 fathom; 22 yards = 1 chain; 10 chains = 1 furlong; 1 mile = 5280 feet; 1 league = 3 miles) versus metric units which prioritize base 10 scales. In this case, telling the average customer the energy use in joules per day or average consumption in watts would require them to perform more complicated conversions to get to the figure they actually care about — the actual cost per day. White Hat could just give this cost figure directly, but does not know what every customer pays for electricity (an explicit yearly cost estimate would be included on the government required energy efficiency label).&lt;br /&gt;
&lt;br /&gt;
In the title text, a speed limit is given as c arcminutes&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; per steradian, where c is presumably the speed of light in vacuum — 2.998×10&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; m/s (meters per second) or 186282 mi/s (miles per second). A steradian (sr) is the SI unit for solid angle, subtended by a section of a sphere (like a radian is a unit of angle subtended by a section of a circle). A square arcminute is also a unit of solid angle, equivalent to a section of a sphere of 1/60 of a degree by 1/60 of a degree. There are ((1/60)*(π/180))&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 8.462×10&amp;lt;sup&amp;gt;-8&amp;lt;/sup&amp;gt; sr in a square arcminute. Then multiplying by c gives a speed of 56.75 mph (probably 55 mph, based upon the {{w|National Maximum Speed Law|'traditional' US speed limit}}, before rounding errors in the reverse direction), or 91.33 km/h, showing that you can combine an outrageously high speed with two unnecessary units that cancel each other to form a normal road speed.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that, although some of these examples are ridiculous, there are cases where uncancelled units can be helpful to understanding the concept. For example, while the {{w|Hubble's law|Hubble Parameter}} can be expressed as 2.17132212×10&amp;lt;sup&amp;gt;-18&amp;lt;/sup&amp;gt; hertz, expressing it as 67 km/s/Mpc directly relates the quantity to how it is measured and its natural interpretation. Another example would be fuel efficiency in cars, where mi/gal and km/l technically simplify to 1/area, but expressing it in volume and distance allows easy estimations of range and travel cost, while mm&amp;lt;sup&amp;gt;-2&amp;lt;/sup&amp;gt; or in&amp;lt;sup&amp;gt;-2&amp;lt;/sup&amp;gt; would require significant unit conversions.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[White Hat and Cueball are standing to either side of a refrigerator. White hat is lifting on hand up to touch the side of the fridge. The fridge has two compartments, with two doors that open to the top compartment and one bottom compartment, a drawer. The top left compartment has a tall handle on its right, the top right compartment has a tall handle on its left, and the bottom compartment has a long handle on its top. The top left compartment has an oval shape on the top and a paper attached, both with unreadable text. There is also a small square note in the top right corner and an oval shape on the side of the fridge above White Hat. These also have unreadable text.]&lt;br /&gt;
:White Hat: This fridge uses only 3 kWh per day!&lt;br /&gt;
:Cueball: But will it fit in my kitchen? The ceiling there is only 50 gallons per square foot.&lt;br /&gt;
&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:Pet peeve: Uncanceled units&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pet Peeves]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Math]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2903:_Earth/Venus_Venn_Diagram&amp;diff=337223</id>
		<title>2903: Earth/Venus Venn Diagram</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2903:_Earth/Venus_Venn_Diagram&amp;diff=337223"/>
				<updated>2024-03-12T21:25:40Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */  If the middle area was &amp;quot;Neither Earth nor Venus&amp;quot;, it would not be a proper Venn diagram. Properly, as a Venn diagram, the middle section consists of BOTH Earth and Venus.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2903&lt;br /&gt;
| date      = March 6, 2024&lt;br /&gt;
| title     = Earth/Venus Venn Diagram&lt;br /&gt;
| image     = earth_venus_venn_diagram_2x.png&lt;br /&gt;
| imagesize = 416x309px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = Actually, the fact that Mars is still orbiting safely over here means that it was technically an *Euler* apocalypse, not a Venn one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
A {{w|Venn diagram}} illustrates the relationships and differences among sets by showing common and distinct elements, using overlapping circles. This comic is both a '''Venn diagram''' and a '''proximity illustration''' of {{w|Earth}} and {{w|Venus}} colliding, physically 'overlapping' each other.&lt;br /&gt;
* As a '''proximity illustration''', it depicts Earth and Venus smashing into each other, resulting in &amp;quot;shockwaves and production of impact ejecta&amp;quot; occurring where they collide. The relative circle sizes are accurate; the circumference of Venus is 5% smaller than Earth's.&lt;br /&gt;
* As a '''Venn diagram''', it shows that there is a region of one sphere that is still recognizably Earth, a region of the other that is still recognizably Venus, and a region common to both that consists of &amp;quot;shockwaves and production of impact ejecta,&amp;quot; and that this area of overlap also consists of an intermingled combination of the two planets.&lt;br /&gt;
&lt;br /&gt;
'''Shockwaves''' are intense, high-pressure waves caused by the immense force of the impact, that propagate through the materials of both planets faster than the speed of sound. &lt;br /&gt;
&lt;br /&gt;
'''Impact ejecta''' is the material expelled from the impact site, consisting of molten rock, vaporized material, and solid debris, flung out at high velocities due to the energy released by the collision. The production of impact ejecta would indeed occur in the overlapping impact area.&lt;br /&gt;
&lt;br /&gt;
The title text is [[2721: Euler Diagrams|another xkcd joke]] about the difference between a [[:Category:Venn diagrams|Venn]] diagram and an [[:Category:Euler diagrams|Euler]] diagram, which is similar to a Venn diagram except that it's acceptable to have circles (or other shapes) that do not intersect if there are no common elements between those sets. The observation that {{w|Mars}} is still orbiting by itself makes Mars an additional set (out of the frame of the diagram), in addition to - but not intersecting with - Earth and Venus, making this technically an {{w|Euler diagram}}. Therefore if the Earth-Venus collision is a &amp;quot;Venn apocalypse,&amp;quot; the inclusion of Mars as a non-intersecting entity makes this technically an &amp;quot;Euler apocalypse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a thought experiment, if you expand the diagram infinitely, a &amp;quot;{{w|Big Crunch|Venn apocalypse}}&amp;quot; would consist of every body in the universe being in the process of colliding, simultaneously. This would be very dangerous.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
===Similar jokes===&lt;br /&gt;
This joke is similar to the 'Pie chart' meme, showing 'pie I have eaten' and 'pie I have not yet eaten' as a mathematically conventional pie chart formed by a photograph of the actual subject of the chart: a real-world partially-eaten pie.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Two circles are drawn so they overlap. The segments of the circles that overlap are drawn in dashed lines. Each circle has a label and text are written in the central overlapping part the circle. Above the circles there is a caption:]&lt;br /&gt;
:Earth/Venus Venn Diagram&lt;br /&gt;
:Left: Earth &lt;br /&gt;
:Right: Venus &lt;br /&gt;
:Center: Shock-waves and production of impact ejecta&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Venn diagrams]]&lt;br /&gt;
[[Category:Astronomy]]&lt;br /&gt;
[[Category:Euler diagrams]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2678:_Wing_Lift&amp;diff=295977</id>
		<title>Talk:2678: Wing Lift</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2678:_Wing_Lift&amp;diff=295977"/>
				<updated>2022-10-03T14:45:15Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any chance this is related to the equal-transit-time fallacy? [[Special:Contributions/162.158.146.57|162.158.146.57]] 16:19, 29 September 2022 (UTC)&lt;br /&gt;
:For more information have a look at my paper here-https://arxiv.org/abs/2110.00690 [[User:AerospaceDoctor|AerospaceDoctor]] ([[User talk:AerospaceDoctor|talk]]) 02:59, 30 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The plane of the wing&amp;quot; - looks like Randall messed up on the title text [[User:InfoManiac|InfoManiac]] ([[User talk:InfoManiac|talk]]) 05:52, 29 September 2022 (UTC)&lt;br /&gt;
:Or maybe not: It's the plane of the wing of the plane! [[Special:Contributions/172.68.51.160|172.68.51.160]] 07:21, 29 September 2022 (UTC)&lt;br /&gt;
: Yeah, I also don't think that this is a mistake. The word &amp;quot;plane&amp;quot; is not used as the device that can fly but as the description for the (bottom) surface of the wing. One word for two totally unrelated things. I removed the trivia-part. https://en.wikipedia.org/wiki/Plane_(geometry) vs https://en.wikipedia.org/wiki/Airplane [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 09:23, 29 September 2022 (UTC)&lt;br /&gt;
::&amp;quot;Unrelated&amp;quot;? How so? The wing is an aeroplane, as you describe; the vehicle fitted with said aeroplanes is now referred to by the same name. They now mean different things, but, in as much as the one created the other and they are superficially identical, there doesn't seem to be much of a case for their being &amp;quot;totally unrelated&amp;quot;. [[Special:Contributions/172.70.90.245|172.70.90.245]] 09:48, 1 October 2022 (UTC)&lt;br /&gt;
:::It is &amp;quot;unrelated&amp;quot; because an [air]&amp;quot;plane&amp;quot; is a physical mechanical device that flies in the sky, while the &amp;quot;plane&amp;quot; used in the title text (being the two-dimensional geometric surface that is used here to reference the midpoint/orientation of the wing) is a conceptual geometric construct that has no physicality, and that word &amp;quot;plane&amp;quot; is not specifically related to airplanes in any way. [[User:TheHYPO|TheHYPO]] ([[User talk:TheHYPO|talk]]) 14:43, 3 October 2022 (UTC)&lt;br /&gt;
If you want to know how a wing really produces lift, it's complicated, and the best reference on the net for that is [http://www.av8n.com/how/ See How It Flies].  [[User:B jonas|B jonas]] ([[User talk:B jonas|talk]]) 09:39, 29 September 2022 (UTC)&lt;br /&gt;
:There's also a [https://www.scientificamerican.com/article/no-one-can-explain-why-planes-stay-in-the-air/ Scientific American] article from a couple of years ago that says there's no scientific concensus. [[User:Barmar|Barmar]] ([[User talk:Barmar|talk]]) 13:13, 29 September 2022 (UTC)&lt;br /&gt;
:It's quite simple really - without wings, people wouldn't believe the plane would fly - the wings create faith, and faith lifts the plane.[[Special:Contributions/162.158.159.125|162.158.159.125]] 15:15, 29 September 2022 (UTC)&lt;br /&gt;
:It's even simpler than that.  As the air goes over the curved top of the wing, it has farther to travel; this creates a pressure differential between that mass of air and the air beneath the wing.  This low pressure draws the wing up, like pulling liquid up a straw.  So in other words, airplanes fly because the wings suck. [[User:RAGBRAIvet|RAGBRAIvet]] ([[User talk:RAGBRAIvet|talk]]) 21:58, 29 September 2022 (UTC)&lt;br /&gt;
::You seem to be describing the &amp;quot;equal transit time fallacy&amp;quot;. Air going over the top of a wing doesn't necessarily have to travel further (that depends on the shape of the airfoil), and even if it does that doesn't in itself imply anything about the pressure. [[User:Zmatt|Zmatt]] ([[User talk:Zmatt|talk]]) 20:11, 30 September 2022 (UTC)&lt;br /&gt;
::Lift is not complicate if you look at Prandtl’s original work, and Doug Mclean has done a good job editing the actual Wikipedia article. If you consider the entire atmosphere the asymmetric flow around an asymmetric body in a fluid results in an asymmetric pressure distribution, which is equal and opposite the pressure on the ground. That is, a wing produces a pressure difference that is transmitted in steady state to the earths surface which ultimately supports the aircraft as a reaction force. The asymmetry in the flow is the result of fluid mechanics and can be determined from Navier Stokes, which is Newtons laws of motion applied to a fluid, with viscosity. People get lost because they want to invoke momentum transfer, which is not needed in the global view. To see where the momentum transfer is occurring, you can only utilise think slices of the atmosphere as the control volume, hence the reason it is confusing. This is compounded by people seeing trailing vortices and stating that those must be the mechanism for the momentum transfer, and they are not. This was all established over 100 years ago. That Scientific American article is click bate, and I immediately asked the editor if I could write a response to it, and I got no reply. [[User:AerospaceDoctor|AerospaceDoctor]] ([[User talk:AerospaceDoctor|talk]]) 02:39, 30 September 2022 (UTC)&lt;br /&gt;
:::There's no question that lift results from the solution to the Navier-Stokes equations applied to asymmetric flow around a surface. The question is if there is a simplistic explanation for lay people that actually holds up. [[Special:Contributions/172.71.167.38|172.71.167.38]] 01:16, 3 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the spooky skulls be an inderect reference to quantum spooky action? Not sure how that would apply to lift, though.&lt;br /&gt;
:I assumed this was in reference to recurrent discussions of the use of 'golf ball' dimpling in anything related to aerodynamics. AFAIK this is entirely theoretical/experimental as far as use in aircraft wings, but I imagine it's something that crops up a lot in semi-informed lay conversations on the subject. [[Special:Contributions/172.70.86.26|172.70.86.26]] 15:31, 29 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
This, following &amp;quot;Aviate, Navigate, Communicate&amp;quot;, suggests to me that Randall is in the middle of a private pilot training course and reflecting on its lessons. BTDT. [[Special:Contributions/172.70.38.237|172.70.38.237]] 14:32, 29 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
it says 3 main reasons and then lists 2?? [[Special:Contributions/172.69.68.20|172.69.68.20]] 15:13, 29 September 2022 (UTC)Bumpf&lt;br /&gt;
: If you mean 1) Bernoulli, 2) the angle, and 3) Coanda... that's definitely three. If you don't, then I'm not so sure what you're referring to. [[Special:Contributions/172.71.178.187|172.71.178.187]] 21:15, 29 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone help fix my reference. It said citation needed, so I went to the first great source, which is Prandtl. However, even though I followed the wikipedia way for making a reference, it has not produced a helpful link at the bottom. [[User:AerospaceDoctor|AerospaceDoctor]] ([[User talk:AerospaceDoctor|talk]]) 02:46, 30 September 2022 (UTC)&lt;br /&gt;
:I can see why this was confusing. On this site, there's an inside joke surrounding the citation needed tag, based on an older comic and on the way it's used in the What If section of xkcd. It basically means the opposite of what it means on wikipedia, and is sometimes inserted as a joke behind obvious statements or common knowledge. Your edit was fine, don't worry. No actual citation needed. [[Special:Contributions/172.71.102.49|172.71.102.49]] 07:26, 30 September 2022 (UTC)&lt;br /&gt;
::He was refering to the citation that ended up below this discussion page on the main page. In stead of in a ref section:&lt;br /&gt;
 Tietjens, Oskar Karl Gustav; Prandtl, Ludwig (1957). Fundamentals of Hydro- and Aeromechanics. Courier Corporation. ISBN 978-0-486-60374-2&lt;br /&gt;
::We usually do no make this kind of references, but just links to them. Also therefore I do not know how to make the ref section, and would also prefer it was just a link to something usefull. --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 13:01, 30 September 2022 (UTC)&lt;br /&gt;
:::I agree there must be a much better link for this than a half century old book, but I put a &amp;lt;tt&amp;gt;&amp;amp;lt;references/&amp;gt;&amp;lt;/tt&amp;gt; tag before the transcript. I'm not sure if you wanted it there exactly. [[Special:Contributions/172.70.210.49|172.70.210.49]] 21:25, 2 October 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2678:_Wing_Lift&amp;diff=295976</id>
		<title>Talk:2678: Wing Lift</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2678:_Wing_Lift&amp;diff=295976"/>
				<updated>2022-10-03T14:44:51Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any chance this is related to the equal-transit-time fallacy? [[Special:Contributions/162.158.146.57|162.158.146.57]] 16:19, 29 September 2022 (UTC)&lt;br /&gt;
:For more information have a look at my paper here-https://arxiv.org/abs/2110.00690 [[User:AerospaceDoctor|AerospaceDoctor]] ([[User talk:AerospaceDoctor|talk]]) 02:59, 30 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The plane of the wing&amp;quot; - looks like Randall messed up on the title text [[User:InfoManiac|InfoManiac]] ([[User talk:InfoManiac|talk]]) 05:52, 29 September 2022 (UTC)&lt;br /&gt;
:Or maybe not: It's the plane of the wing of the plane! [[Special:Contributions/172.68.51.160|172.68.51.160]] 07:21, 29 September 2022 (UTC)&lt;br /&gt;
: Yeah, I also don't think that this is a mistake. The word &amp;quot;plane&amp;quot; is not used as the device that can fly but as the description for the (bottom) surface of the wing. One word for two totally unrelated things. I removed the trivia-part. https://en.wikipedia.org/wiki/Plane_(geometry) vs https://en.wikipedia.org/wiki/Airplane [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 09:23, 29 September 2022 (UTC)&lt;br /&gt;
::&amp;quot;Unrelated&amp;quot;? How so? The wing is an aeroplane, as you describe; the vehicle fitted with said aeroplanes is now referred to by the same name. They now mean different things, but, in as much as the one created the other and they are superficially identical, there doesn't seem to be much of a case for their being &amp;quot;totally unrelated&amp;quot;. [[Special:Contributions/172.70.90.245|172.70.90.245]] 09:48, 1 October 2022 (UTC)&lt;br /&gt;
:::It is &amp;quot;unrelated&amp;quot; because an [air]&amp;quot;plane&amp;quot; is a physical mechanical device that flies in the sky, while the &amp;quot;plane&amp;quot; used in the title text (being the two-dimensional geometric surface that is used here to reference the midpoint/orientation of the wing is a conceptual geometric construct that has no physicality, and that word &amp;quot;plane&amp;quot; is not specifically related to airplanes in any way. [[User:TheHYPO|TheHYPO]] ([[User talk:TheHYPO|talk]]) 14:43, 3 October 2022 (UTC)&lt;br /&gt;
If you want to know how a wing really produces lift, it's complicated, and the best reference on the net for that is [http://www.av8n.com/how/ See How It Flies].  [[User:B jonas|B jonas]] ([[User talk:B jonas|talk]]) 09:39, 29 September 2022 (UTC)&lt;br /&gt;
:There's also a [https://www.scientificamerican.com/article/no-one-can-explain-why-planes-stay-in-the-air/ Scientific American] article from a couple of years ago that says there's no scientific concensus. [[User:Barmar|Barmar]] ([[User talk:Barmar|talk]]) 13:13, 29 September 2022 (UTC)&lt;br /&gt;
:It's quite simple really - without wings, people wouldn't believe the plane would fly - the wings create faith, and faith lifts the plane.[[Special:Contributions/162.158.159.125|162.158.159.125]] 15:15, 29 September 2022 (UTC)&lt;br /&gt;
:It's even simpler than that.  As the air goes over the curved top of the wing, it has farther to travel; this creates a pressure differential between that mass of air and the air beneath the wing.  This low pressure draws the wing up, like pulling liquid up a straw.  So in other words, airplanes fly because the wings suck. [[User:RAGBRAIvet|RAGBRAIvet]] ([[User talk:RAGBRAIvet|talk]]) 21:58, 29 September 2022 (UTC)&lt;br /&gt;
::You seem to be describing the &amp;quot;equal transit time fallacy&amp;quot;. Air going over the top of a wing doesn't necessarily have to travel further (that depends on the shape of the airfoil), and even if it does that doesn't in itself imply anything about the pressure. [[User:Zmatt|Zmatt]] ([[User talk:Zmatt|talk]]) 20:11, 30 September 2022 (UTC)&lt;br /&gt;
::Lift is not complicate if you look at Prandtl’s original work, and Doug Mclean has done a good job editing the actual Wikipedia article. If you consider the entire atmosphere the asymmetric flow around an asymmetric body in a fluid results in an asymmetric pressure distribution, which is equal and opposite the pressure on the ground. That is, a wing produces a pressure difference that is transmitted in steady state to the earths surface which ultimately supports the aircraft as a reaction force. The asymmetry in the flow is the result of fluid mechanics and can be determined from Navier Stokes, which is Newtons laws of motion applied to a fluid, with viscosity. People get lost because they want to invoke momentum transfer, which is not needed in the global view. To see where the momentum transfer is occurring, you can only utilise think slices of the atmosphere as the control volume, hence the reason it is confusing. This is compounded by people seeing trailing vortices and stating that those must be the mechanism for the momentum transfer, and they are not. This was all established over 100 years ago. That Scientific American article is click bate, and I immediately asked the editor if I could write a response to it, and I got no reply. [[User:AerospaceDoctor|AerospaceDoctor]] ([[User talk:AerospaceDoctor|talk]]) 02:39, 30 September 2022 (UTC)&lt;br /&gt;
:::There's no question that lift results from the solution to the Navier-Stokes equations applied to asymmetric flow around a surface. The question is if there is a simplistic explanation for lay people that actually holds up. [[Special:Contributions/172.71.167.38|172.71.167.38]] 01:16, 3 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the spooky skulls be an inderect reference to quantum spooky action? Not sure how that would apply to lift, though.&lt;br /&gt;
:I assumed this was in reference to recurrent discussions of the use of 'golf ball' dimpling in anything related to aerodynamics. AFAIK this is entirely theoretical/experimental as far as use in aircraft wings, but I imagine it's something that crops up a lot in semi-informed lay conversations on the subject. [[Special:Contributions/172.70.86.26|172.70.86.26]] 15:31, 29 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
This, following &amp;quot;Aviate, Navigate, Communicate&amp;quot;, suggests to me that Randall is in the middle of a private pilot training course and reflecting on its lessons. BTDT. [[Special:Contributions/172.70.38.237|172.70.38.237]] 14:32, 29 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
it says 3 main reasons and then lists 2?? [[Special:Contributions/172.69.68.20|172.69.68.20]] 15:13, 29 September 2022 (UTC)Bumpf&lt;br /&gt;
: If you mean 1) Bernoulli, 2) the angle, and 3) Coanda... that's definitely three. If you don't, then I'm not so sure what you're referring to. [[Special:Contributions/172.71.178.187|172.71.178.187]] 21:15, 29 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone help fix my reference. It said citation needed, so I went to the first great source, which is Prandtl. However, even though I followed the wikipedia way for making a reference, it has not produced a helpful link at the bottom. [[User:AerospaceDoctor|AerospaceDoctor]] ([[User talk:AerospaceDoctor|talk]]) 02:46, 30 September 2022 (UTC)&lt;br /&gt;
:I can see why this was confusing. On this site, there's an inside joke surrounding the citation needed tag, based on an older comic and on the way it's used in the What If section of xkcd. It basically means the opposite of what it means on wikipedia, and is sometimes inserted as a joke behind obvious statements or common knowledge. Your edit was fine, don't worry. No actual citation needed. [[Special:Contributions/172.71.102.49|172.71.102.49]] 07:26, 30 September 2022 (UTC)&lt;br /&gt;
::He was refering to the citation that ended up below this discussion page on the main page. In stead of in a ref section:&lt;br /&gt;
 Tietjens, Oskar Karl Gustav; Prandtl, Ludwig (1957). Fundamentals of Hydro- and Aeromechanics. Courier Corporation. ISBN 978-0-486-60374-2&lt;br /&gt;
::We usually do no make this kind of references, but just links to them. Also therefore I do not know how to make the ref section, and would also prefer it was just a link to something usefull. --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 13:01, 30 September 2022 (UTC)&lt;br /&gt;
:::I agree there must be a much better link for this than a half century old book, but I put a &amp;lt;tt&amp;gt;&amp;amp;lt;references/&amp;gt;&amp;lt;/tt&amp;gt; tag before the transcript. I'm not sure if you wanted it there exactly. [[Special:Contributions/172.70.210.49|172.70.210.49]] 21:25, 2 October 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2678:_Wing_Lift&amp;diff=295975</id>
		<title>Talk:2678: Wing Lift</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2678:_Wing_Lift&amp;diff=295975"/>
				<updated>2022-10-03T14:43:42Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any chance this is related to the equal-transit-time fallacy? [[Special:Contributions/162.158.146.57|162.158.146.57]] 16:19, 29 September 2022 (UTC)&lt;br /&gt;
:For more information have a look at my paper here-https://arxiv.org/abs/2110.00690 [[User:AerospaceDoctor|AerospaceDoctor]] ([[User talk:AerospaceDoctor|talk]]) 02:59, 30 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The plane of the wing&amp;quot; - looks like Randall messed up on the title text [[User:InfoManiac|InfoManiac]] ([[User talk:InfoManiac|talk]]) 05:52, 29 September 2022 (UTC)&lt;br /&gt;
:Or maybe not: It's the plane of the wing of the plane! [[Special:Contributions/172.68.51.160|172.68.51.160]] 07:21, 29 September 2022 (UTC)&lt;br /&gt;
: Yeah, I also don't think that this is a mistake. The word &amp;quot;plane&amp;quot; is not used as the device that can fly but as the description for the (bottom) surface of the wing. One word for two totally unrelated things. I removed the trivia-part. https://en.wikipedia.org/wiki/Plane_(geometry) vs https://en.wikipedia.org/wiki/Airplane [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 09:23, 29 September 2022 (UTC)&lt;br /&gt;
::&amp;quot;Unrelated&amp;quot;? How so? The wing is an aeroplane, as you describe; the vehicle fitted with said aeroplanes is now referred to by the same name. They now mean different things, but, in as much as the one created the other and they are superficially identical, there doesn't seem to be much of a case for their being &amp;quot;totally unrelated&amp;quot;. [[Special:Contributions/172.70.90.245|172.70.90.245]] 09:48, 1 October 2022 (UTC)&lt;br /&gt;
If you want to know how a wing really produces lift, it's complicated, and the best reference on the net for that is [http://www.av8n.com/how/ See How It Flies].  [[User:B jonas|B jonas]] ([[User talk:B jonas|talk]]) 09:39, 29 September 2022 (UTC)&lt;br /&gt;
:::It is &amp;quot;unrelated&amp;quot; because an [air]&amp;quot;plane&amp;quot; is a physical mechanical device that flies in the sky, while the &amp;quot;plane&amp;quot; used in the title text (being the two-dimensional geometric surface that is used here to reference the midpoint/orientation of the wing is a conceptual geometric construct that has no physicality, and that word &amp;quot;plane&amp;quot; is not specifically related to airplanes in any way. [[User:TheHYPO|TheHYPO]] ([[User talk:TheHYPO|talk]]) 14:43, 3 October 2022 (UTC)&lt;br /&gt;
:There's also a [https://www.scientificamerican.com/article/no-one-can-explain-why-planes-stay-in-the-air/ Scientific American] article from a couple of years ago that says there's no scientific concensus. [[User:Barmar|Barmar]] ([[User talk:Barmar|talk]]) 13:13, 29 September 2022 (UTC)&lt;br /&gt;
:It's quite simple really - without wings, people wouldn't believe the plane would fly - the wings create faith, and faith lifts the plane.[[Special:Contributions/162.158.159.125|162.158.159.125]] 15:15, 29 September 2022 (UTC)&lt;br /&gt;
:It's even simpler than that.  As the air goes over the curved top of the wing, it has farther to travel; this creates a pressure differential between that mass of air and the air beneath the wing.  This low pressure draws the wing up, like pulling liquid up a straw.  So in other words, airplanes fly because the wings suck. [[User:RAGBRAIvet|RAGBRAIvet]] ([[User talk:RAGBRAIvet|talk]]) 21:58, 29 September 2022 (UTC)&lt;br /&gt;
::You seem to be describing the &amp;quot;equal transit time fallacy&amp;quot;. Air going over the top of a wing doesn't necessarily have to travel further (that depends on the shape of the airfoil), and even if it does that doesn't in itself imply anything about the pressure. [[User:Zmatt|Zmatt]] ([[User talk:Zmatt|talk]]) 20:11, 30 September 2022 (UTC)&lt;br /&gt;
::Lift is not complicate if you look at Prandtl’s original work, and Doug Mclean has done a good job editing the actual Wikipedia article. If you consider the entire atmosphere the asymmetric flow around an asymmetric body in a fluid results in an asymmetric pressure distribution, which is equal and opposite the pressure on the ground. That is, a wing produces a pressure difference that is transmitted in steady state to the earths surface which ultimately supports the aircraft as a reaction force. The asymmetry in the flow is the result of fluid mechanics and can be determined from Navier Stokes, which is Newtons laws of motion applied to a fluid, with viscosity. People get lost because they want to invoke momentum transfer, which is not needed in the global view. To see where the momentum transfer is occurring, you can only utilise think slices of the atmosphere as the control volume, hence the reason it is confusing. This is compounded by people seeing trailing vortices and stating that those must be the mechanism for the momentum transfer, and they are not. This was all established over 100 years ago. That Scientific American article is click bate, and I immediately asked the editor if I could write a response to it, and I got no reply. [[User:AerospaceDoctor|AerospaceDoctor]] ([[User talk:AerospaceDoctor|talk]]) 02:39, 30 September 2022 (UTC)&lt;br /&gt;
:::There's no question that lift results from the solution to the Navier-Stokes equations applied to asymmetric flow around a surface. The question is if there is a simplistic explanation for lay people that actually holds up. [[Special:Contributions/172.71.167.38|172.71.167.38]] 01:16, 3 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the spooky skulls be an inderect reference to quantum spooky action? Not sure how that would apply to lift, though.&lt;br /&gt;
:I assumed this was in reference to recurrent discussions of the use of 'golf ball' dimpling in anything related to aerodynamics. AFAIK this is entirely theoretical/experimental as far as use in aircraft wings, but I imagine it's something that crops up a lot in semi-informed lay conversations on the subject. [[Special:Contributions/172.70.86.26|172.70.86.26]] 15:31, 29 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
This, following &amp;quot;Aviate, Navigate, Communicate&amp;quot;, suggests to me that Randall is in the middle of a private pilot training course and reflecting on its lessons. BTDT. [[Special:Contributions/172.70.38.237|172.70.38.237]] 14:32, 29 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
it says 3 main reasons and then lists 2?? [[Special:Contributions/172.69.68.20|172.69.68.20]] 15:13, 29 September 2022 (UTC)Bumpf&lt;br /&gt;
: If you mean 1) Bernoulli, 2) the angle, and 3) Coanda... that's definitely three. If you don't, then I'm not so sure what you're referring to. [[Special:Contributions/172.71.178.187|172.71.178.187]] 21:15, 29 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone help fix my reference. It said citation needed, so I went to the first great source, which is Prandtl. However, even though I followed the wikipedia way for making a reference, it has not produced a helpful link at the bottom. [[User:AerospaceDoctor|AerospaceDoctor]] ([[User talk:AerospaceDoctor|talk]]) 02:46, 30 September 2022 (UTC)&lt;br /&gt;
:I can see why this was confusing. On this site, there's an inside joke surrounding the citation needed tag, based on an older comic and on the way it's used in the What If section of xkcd. It basically means the opposite of what it means on wikipedia, and is sometimes inserted as a joke behind obvious statements or common knowledge. Your edit was fine, don't worry. No actual citation needed. [[Special:Contributions/172.71.102.49|172.71.102.49]] 07:26, 30 September 2022 (UTC)&lt;br /&gt;
::He was refering to the citation that ended up below this discussion page on the main page. In stead of in a ref section:&lt;br /&gt;
 Tietjens, Oskar Karl Gustav; Prandtl, Ludwig (1957). Fundamentals of Hydro- and Aeromechanics. Courier Corporation. ISBN 978-0-486-60374-2&lt;br /&gt;
::We usually do no make this kind of references, but just links to them. Also therefore I do not know how to make the ref section, and would also prefer it was just a link to something usefull. --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 13:01, 30 September 2022 (UTC)&lt;br /&gt;
:::I agree there must be a much better link for this than a half century old book, but I put a &amp;lt;tt&amp;gt;&amp;amp;lt;references/&amp;gt;&amp;lt;/tt&amp;gt; tag before the transcript. I'm not sure if you wanted it there exactly. [[Special:Contributions/172.70.210.49|172.70.210.49]] 21:25, 2 October 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1879:_Eclipse_Birds&amp;diff=144358</id>
		<title>1879: Eclipse Birds</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1879:_Eclipse_Birds&amp;diff=144358"/>
				<updated>2017-08-21T16:59:05Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1879&lt;br /&gt;
| date      = August 21, 2017&lt;br /&gt;
| title     = Eclipse Birds&lt;br /&gt;
| image     = eclipse_birds.png&lt;br /&gt;
| titletext = 'Hey! Put her down!' 'No, it's ok! The next chance for me to be carried to a blood cauldron isn't until 2024!'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|More on birds/animals behavior during an eclipse. Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
This comic is the fourth consecutive comic with {{w|solar eclipse}} as the topic. On the day after this comic's release, Monday, {{w|Solar eclipse of August 21, 2017|August 21, 2017}}, a total solar eclipse was (will be, at the time of writing) visible in totality within a band across the {{w|contiguous United States}} from west to east. The other comics are [[1876: Eclipse Searches]]. [[1877: Eclipse Science]], and [[1878: Earth Orbital Diagram]].&lt;br /&gt;
&lt;br /&gt;
During an eclipse birds and other animals are reported to show atypical behavior. Birds stop singing during totality, then greet the return of the sun with a &amp;quot;dawn chorus&amp;quot;. Owls, however, become active as do mosquitos. &lt;br /&gt;
&lt;br /&gt;
In this comic, [[Cueball]] tells [[Megan]] that this will happen. However, instead of just cheeping and screeching in a different pattern than birds actually do during an eclipse, in the comic, the birds begin to prepare to make a sacrifice to appease their gods, similar to how ancient cultures like the {{w|Aztecs}}, [https://www.vox.com/culture/2017/8/18/16078886/total-solar-eclipse-folklore are said to have acted]. &lt;br /&gt;
&lt;br /&gt;
In the title text it turns out that the birds are about to sacrifice Megan, and Cueball tells them to stop. But Megan tells him it is OK as she wants to try experience of being carried to a blood cauldron as she won't get another chance until the next eclipse in the US on {{w|Solar eclipse of April 8, 2024|8th of April, 2024}}. (A small region around [https://nationaleclipse.wordpress.com/2016/06/28/x-marks-the-spot-two-total-solar-eclipses-in-seven-years/ Carbondale, Illinois] will experience two total eclipses in 7 years).&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball and Megan standing together looking to the right.]&lt;br /&gt;
:Cueball: I heard that during an eclipse the birds all freak out.&lt;br /&gt;
:Megan: I guess we'll see!&lt;br /&gt;
&lt;br /&gt;
:[Beat panel, the white background sky turns at the top slightly darker.]&lt;br /&gt;
&lt;br /&gt;
:[As the sky turns to dusk sounds can be heard. It's written above Cueball and Megan inside squiggly bubbles.]&lt;br /&gt;
:Chirp Chirp!&lt;br /&gt;
:Chirp!&lt;br /&gt;
:Peep peep peep!&lt;br /&gt;
:Squawk!&lt;br /&gt;
&lt;br /&gt;
:[The sky is now nearly dark, more at the top of the panel. The sounds continue, written in similar bubbles.]&lt;br /&gt;
:Chirp!&lt;br /&gt;
:Clank clank clank&lt;br /&gt;
:The time is upon us!&lt;br /&gt;
:Peep!&lt;br /&gt;
:Kachunk&lt;br /&gt;
:Prepare the blood cauldron!&lt;br /&gt;
:Cueball: Wow.&lt;br /&gt;
:Megan: Isn't nature amazing?&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Astronomy]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=993:_Brand_Identity&amp;diff=132838</id>
		<title>993: Brand Identity</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=993:_Brand_Identity&amp;diff=132838"/>
				<updated>2016-12-22T18:22:57Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
 | number    = 993&lt;br /&gt;
 | date      = December 21, 2011&lt;br /&gt;
 | title     = Brand Identity&lt;br /&gt;
 | image     = brand_identity.png&lt;br /&gt;
 | titletext = Legally-mandated information would be printed on the back or discreetly along the bottom. In small letters under the nutrition information it would say 'Like our products? Visit our website!' There would be no URL.&lt;br /&gt;
 }} &lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic presents [[Randall]]'s idea for a line of food products all with clear black font on a white background. The products with black block lettering and white background stand out from the other items in this comic. The irony is that even though the branding isn't terribly creative, the ''lack'' of complexity is what causes the products to stand out. These product packaging styles resemble {{w|no-frills}} products and {{w|generic brands}}. For example, In Canada, the &amp;quot;{{w|No Name (brand)|No Name}}&amp;quot; generic brand of low-cost products sold by {{w|Loblaw Companies Limited|Loblaws}} general features a plain yellow label with the description of the product in bold black text, and occasionally an image of the product. The brand name is minimalized as are other legally-required elements (e.g. the weight of the product). Another of Loblaws' generic brands, {{w|President's Choice}} (PC) currently has a plain white background with black bold text for the labels on most of its products (usually with an image of the product as well as the brand name), although more recently, text in accent colours has been introduced.&lt;br /&gt;
&lt;br /&gt;
In the title text, the lack of a listed URL relates to the lack of branding on the package. It is possible that omitting the URL the consumer's curiosity will be aroused, and they will spend time on the internet hunting for the actual site.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|All text on the brands should be transcribed from left to right}}&lt;br /&gt;
:[The incredibly varied shelf of a supermarket aisle. There are many different types of products on this shelf. Each type has numerous different brands, all surrounding a very plain brand that has, as its only label, the type of product. A plain bag, labeled in plain black letters, says &amp;quot;Potato Chips&amp;quot; and is surrounded by all the other various brands of potato chips. The same exists for tissues, crackers, matches, peanuts, hot sauce, sugar, milk, pasta, coffee, black beans, lima beans, mayo, ketchup, tea, and bread. There is a stark contrast between the incredibly noisy and complex labeling of every other brand and this simple one.]&lt;br /&gt;
:If I ever sold a line of supermarket goods, this is how I'd build a brand identity overnight.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1774:_Adjective_Foods&amp;diff=132836</id>
		<title>1774: Adjective Foods</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1774:_Adjective_Foods&amp;diff=132836"/>
				<updated>2016-12-22T15:54:42Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1774&lt;br /&gt;
| date      = December 19, 2016&lt;br /&gt;
| title     = Adjective Foods&lt;br /&gt;
| image     = adjective_foods.png&lt;br /&gt;
| titletext = Contains 100% of your recommended daily allowance!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This comic shows one of [[Randall]]’s goals in life – creating foods with &amp;quot;adjective-only&amp;quot; names, where common phrases such as &amp;quot;glazed donuts&amp;quot; or &amp;quot;lite beer&amp;quot; would be replaced with &amp;quot;glazed&amp;quot; or &amp;quot;lite&amp;quot;. This is a jab at food market buzzwords, which usually rely on adjectives and words that bring up certain feelings based on how the food is &amp;quot;supposed to be&amp;quot;. An example of this is something like &amp;quot;lean and tender beef&amp;quot;. It is also semi-difficult to determine the actual contents just by adjectives, or if there are any contents besides adjectives.&lt;br /&gt;
&lt;br /&gt;
A {{w|Reference_Daily_Intake|recommended daily allowance}} is a comparison often found in the nutritional information on food labels which compare the amount of {{w|macronutrients}}, vitamins and minerals to a prescribed general standard amount a representative average person is deemed to require in their daily diet.&lt;br /&gt;
&lt;br /&gt;
The title text may be suggesting facetiously that the foods contain 100% of the {{w|Reference_Daily_Intake|recommended daily allowance}} of adjectives (given the high quantity of them in the product names). Obviously, adjectives are not a nutrient the human body needs that would normally be subject of a nutritional chart. Alternatively, this may be a continuation of the main joke, in that Randall has removed the subject of the phrase &amp;quot;{{w|Reference_Daily_Intake|recommended daily allowance}} of [subject]&amp;quot;, leaving only the first half of the phrase.&lt;br /&gt;
&lt;br /&gt;
This joke is very similar to [[1060|comic 1060, Crowdsourcing]], in that Randall is doing nothing, and trying to make it look like he is doing something. It expresses the opposite idea from [[993|comic 993, Brand Identity]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&lt;br /&gt;
:[An arrangement of labeled foodstuffs, from left to right and top to bottom:]&lt;br /&gt;
:Premium Stone-ground Bespoke, Cage-free&lt;br /&gt;
:Gourmet Fire-roasted Glazed flambé&lt;br /&gt;
:Organic All-natural Locally-sourced Artisanal, Kosher, Grade A&lt;br /&gt;
:Craft Barrel-aged Smoked Authentic Homemade Sun-dried Whole Extra Sharp&lt;br /&gt;
:Low-calorie Lite Original Flavor&lt;br /&gt;
:[Caption:] I'm trying to trick supermarkets into carrying my new line of adjective-only foods.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The word “artisanal” was originally misspelled as “artisenal”.&lt;br /&gt;
** The wrong spelling is found [https://web.archive.org/web/20161219163201/http://xkcd.com/1774/ here].&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1774:_Adjective_Foods&amp;diff=132835</id>
		<title>1774: Adjective Foods</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1774:_Adjective_Foods&amp;diff=132835"/>
				<updated>2016-12-22T15:48:25Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: Agreed with the comments. There is a noun phrase &amp;quot;original flavour&amp;quot; (meaning the flavour itself) but this is clearly used as an adjective phase (common usage implying &amp;quot;original flavourED&amp;quot; - a description of the flavour of the product)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1774&lt;br /&gt;
| date      = December 19, 2016&lt;br /&gt;
| title     = Adjective Foods&lt;br /&gt;
| image     = adjective_foods.png&lt;br /&gt;
| titletext = Contains 100% of your recommended daily allowance!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This comic shows one of [[Randall]]’s goals in life – creating foods with &amp;quot;adjective-only&amp;quot; names, where common phrases such as &amp;quot;glazed donuts&amp;quot; or &amp;quot;lite beer&amp;quot; would be replaced with &amp;quot;glazed&amp;quot; or &amp;quot;lite&amp;quot;. This is a jab at food market buzzwords, which usually rely on adjectives and words that bring up certain feelings based on how the food is &amp;quot;supposed to be&amp;quot;. An example of this is something like &amp;quot;lean and tender beef&amp;quot;. It is also semi-difficult to determine the actual contents just by adjectives, or if there are any contents besides adjectives.&lt;br /&gt;
&lt;br /&gt;
The title text furthers this by taking the phrase &amp;quot;{{w|Reference_Daily_Intake|recommended daily allowance}} of XXX&amp;quot;, and removing the &amp;quot;of XXX&amp;quot; part. This may have been an attempt at furthering the joke by making it vague enough to be meaningless or it could be a jab at the cost of high adjective count food.&lt;br /&gt;
&lt;br /&gt;
This joke is very similar to [[1060|comic 1060, Crowdsourcing]], in that Randall is doing nothing, and trying to make it look like he is doing something. It expresses the opposite idea from [[993|comic 993, Brand Identity]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&lt;br /&gt;
:[An arrangement of labeled foodstuffs, from left to right and top to bottom:]&lt;br /&gt;
:Premium Stone-ground Bespoke, Cage-free&lt;br /&gt;
:Gourmet Fire-roasted Glazed flambé&lt;br /&gt;
:Organic All-natural Locally-sourced Artisanal, Kosher, Grade A&lt;br /&gt;
:Craft Barrel-aged Smoked Authentic Homemade Sun-dried Whole Extra Sharp&lt;br /&gt;
:Low-calorie Lite Original Flavor&lt;br /&gt;
:[Caption:] I'm trying to trick supermarkets into carrying my new line of adjective-only foods.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The word “artisanal” was originally misspelled as “artisenal”.&lt;br /&gt;
** The wrong spelling is found [https://web.archive.org/web/20161219163201/http://xkcd.com/1774/ here].&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1770:_UI_Change&amp;diff=132314</id>
		<title>1770: UI Change</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1770:_UI_Change&amp;diff=132314"/>
				<updated>2016-12-09T16:10:31Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1770&lt;br /&gt;
| date      = December 9, 2016&lt;br /&gt;
| title     = UI Change&lt;br /&gt;
| image     = ui_change.png&lt;br /&gt;
| titletext = I know they said this change is permanent, but surely when they hear how much we're complaining someone will find a way to change things back.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The system that sets out the way in which the user interacts with an app or program is called its &amp;quot;user interface&amp;quot; (UI). For an app, that may be the graphic design of the app, and commonly the nature and location of certain controls. &lt;br /&gt;
&lt;br /&gt;
Sometimes, when websites and apps are updated, the UI is modified. This is often done to make space for new features or to make what the developer considers to be an improvement, to the look or efficiency of the app. Occasionally UIs are modified with no obvious goal in mind other than to make changes to give the illusion of improvement when no new features have been added, thus making them completely arbitrary.&lt;br /&gt;
&lt;br /&gt;
Given that some users use some apps many times a day, users tend to learn and get used to the UI of common apps.  [[Workflow|Whether or not these changes are good in the long term, users often complain]] because all the workflows they're familiar with have been changed, and often the software never tells you where buttons and other options have been moved to. On occasion, these changes actually make common tasks more difficult and slower to accomplish. For example, in [[iOS|iOS 10]], on the quick access control panel (which formerly consisted of a single page of controls), moves the controls for music to a second page (accessed by an additional swipe). While this has a benefit of allowing more information about one's music to be displayed, it adds an additional step to the UI before one can control their music from the control panel. Changes also often require users to &amp;quot;unlearn&amp;quot; the automatic behavior they have in using the app (such as automatically moving to press a button in its old location). &lt;br /&gt;
&lt;br /&gt;
Just as young people like to complain about petty changes to apps, old people complain about the way their body starts to break down as they age. Muscle weakness makes tasks like opening doors and jars more difficult, the senses such as sight and hearing deteriorate, and mental processes such as memory and rationalization can become slower and less reliable. These have a far bigger impact on one's day-to-day ability to do tasks than a simple UI change.&lt;br /&gt;
&lt;br /&gt;
When big websites make unpopular changes, users sometimes start petition to have them reverted - for example, [http://www.pcworld.com/article/161752/facebook_users_against_redesign.html 1.7 million Facebook users] joined &amp;quot;Petition Against the New Facebook&amp;quot;. Of course, they didn't get their way, and nowadays few will even remember the old Facebook layout. As for aging, well, there's no-one you could even try petitioning{{Citation needed}}. Cueball's comment in the title text might be a reference to scientific efforts to stop or reverse the effects of aging, such as organ transplants and various other surgeries. There has always been a market for immortality, with many historical figures seeking it through alchemy, science, or magic, but as of yet, products claiming to grant it have all been shams. Perhaps he is hoping that advancing technologies will become sufficient to keep him from experiencing the negative effects of old age at all.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[Cueball is doing something on his phone]&lt;br /&gt;
&lt;br /&gt;
Cueball: Ugh, I hate when apps make arbitrary changes to their UI.&lt;br /&gt;
&lt;br /&gt;
Cueball: Stuff I do all the time just got harder for no reason!&lt;br /&gt;
&lt;br /&gt;
Off-Screen Voice: Man.&lt;br /&gt;
&lt;br /&gt;
Off-Screen Voice: You are '''''not''''' gonna like getting old.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1766:_Apple_Spectrum&amp;diff=131825</id>
		<title>1766: Apple Spectrum</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1766:_Apple_Spectrum&amp;diff=131825"/>
				<updated>2016-12-01T17:31:59Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: Read the comic. He doesn't speak about Red Delicious in #388.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1766&lt;br /&gt;
| date      = November 30, 2016&lt;br /&gt;
| title     = Apple Spectrum&lt;br /&gt;
| image     = apple_spectrum.png&lt;br /&gt;
| titletext = If I were trapped on a desert island, and could have an unlimited supply of any one type of apple, I'd be like, &amp;quot;How did this situation happen?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
The comic shows a {{w|spectrum}} of different types of apples, with {{w|Red Delicious}} towards the bad end of the spectrum, and {{w|Honeycrisp}} towards the good end of the spectrum. Although most spectra are only one-dimensional, {{w|Granny Smith}} is on some side branch, implying that the taste is so different from the other two that it deserves its own category. (Perhaps this refers to the fact that the Granny Smith is primarily a cooking apple while the named apples on the main spectrum are eating apples. Additionally, Granny Smith apples have a tart, or sour, flavor with a subtle sweetness.) The rest of the apple types fall somewhere in between. [[Randall]] has previously shown his disdain for Red Delicious apples in footnote 1 in [https://books.google.com/books?id=tgZIBAAAQBAJ&amp;amp;lpg=PP1&amp;amp;pg=PA97#v=onepage&amp;amp;q&amp;amp;f=false this what if]; he also ranked green apples as tastier than red apples in [[388: Fuck Grapefruit]].&lt;br /&gt;
&lt;br /&gt;
In the title text, Randall observes a common type of hypothetical question designed as a creative way to inquire about a person's preferences: If he were on a desert island with an unlimited supply of any one type of apple, what would the type be? However, Randall gives an unorthodox and unexpected answer to the typically playful hypothetical by taking it literally and questioning how such a situation would occur. In reality, a desert island is unlikely to have an unlimited supply of any food, let alone apples.&lt;br /&gt;
 &lt;br /&gt;
==Transcript==&lt;br /&gt;
[A mapping, showing types of apples. Each apple is in a bubble]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;Bad &amp;lt;--&amp;lt;/span&amp;gt; Red Delicious &amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt; Regular apples &amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt; Honeycrisp &amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;--&amp;gt; Good&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;&amp;lt;br&amp;gt;|&lt;br /&gt;
&amp;lt;br&amp;gt;|&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Granny Smith&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;&amp;lt;br&amp;gt;|&lt;br /&gt;
&amp;lt;br&amp;gt;V&lt;br /&gt;
&amp;lt;br&amp;gt;Doing their own thing&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1745:_Record_Scratch&amp;diff=130850</id>
		<title>1745: Record Scratch</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1745:_Record_Scratch&amp;diff=130850"/>
				<updated>2016-11-14T15:42:51Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1745&lt;br /&gt;
| date      = October 12, 2016&lt;br /&gt;
| title     = Record Scratch&lt;br /&gt;
| image     = record_scratch.png&lt;br /&gt;
| titletext = The 78-rpm era was closer to the Civil War than to today.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
A vinyl disc (also known as a {{w|gramophone record}}) is a type of storage medium that stores audio recordings on the disc by carving the audio data into a continuous spiral groove on the surface of the disc. These are typically played on a {{w|phonograph}} (also known as record players (since 1940s) or, most recently, turntables). The player spins the disc as a stationary stylus rides along the groove. The movement of the stylus along the groove is converted by an electromagnetic or piezoelectric transducer into a corresponding electric current, which an amplifier then converts to sound.&lt;br /&gt;
&lt;br /&gt;
The noise referred to as a &amp;quot;record scratch&amp;quot; can be caused by someone attempting to stop a record's play by dragging the stylus across the radius of the record, or by stopping the disc's rotation with one's hand (opposing the turntable's rotation). As a result, this is often used as [http://tvtropes.org/pmwiki/pmwiki.php/Main/RecordNeedleScratch a sound effect in movies] for comedic effect. This type of sound is also often used in hip-hop music; in particular, rapidly and manually rotating the disc in both clockwise and counterclockwise directions.&lt;br /&gt;
&lt;br /&gt;
The comic pokes fun at a movie cliché in which the story opens with the main character in some kind of unbelievable predicament, followed by a record scratch, seemingly freezing time (using the sound of a sudden pausing of a record to symbolize the sudden pausing of time in the movie). As the action in the film is paused, a character narrates something along the lines of, &amp;quot;Yup, that's me. You're probably wondering (how I ended up in this situation)...&amp;quot; The rest of the story then follows, often with the film going back in time to depict the events that leads up to the situation of the opening scene.&lt;br /&gt;
&lt;br /&gt;
In this case, it would be interesting to know why Cueball is at a party where everyone has wine glasses in their hands, but suddenly one of the glasses (Cueball's or his nearest adversary's) is lying on the floor, and it seems like a fight is about to break out. This is what an opening narration might begin to explain (typically in a flashback) after the record scratch.  At the time of the comic's posting, parodying the cliché, [http://knowyourmeme.com/memes/record-scratch-freeze-frame variations on the phrase] had become a popular meme on social media. As the record scratch continues to be used despite the fact that record players (gramophones) have largely become obsolete technology, [[Randall]] pokes fun at this by beginning this meme by giving the backstory on what that sound actually is, (as many people from the younger generation may very well not know this), rather than giving context to the situation via a story. This is yet one more of Randall's comics that is trying to [[:Category:Comics to make one feel old|make people feel old]], and is likely most relevant to those who have actually used vinyl to listen to music, comedy or other recordings.&lt;br /&gt;
&lt;br /&gt;
The title text indicates (in a manner similar to that of [[891: Movie Ages]]) that the &amp;quot;78-rpm era&amp;quot; – referring to the fact that the original industry standard of records making {{w|Gramophone_record#78_rpm_disc_developments|78 revolutions per minute}} (rpm) (1925-1950s) – is now closer to the time of the {{w|American Civil War}} (1861-1865) than it is to present day, another way that Randall is making the reader feel old. Note; these 78 rpm records were made of shellac, not of vinyl.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[In a black area, with jagged edges, at the top of the comic is a sound effect written with white text. Below there are two frames with text. This text is narrated by Cueball standing below with four people around him. Cueball is highlighted by being drawn in the regular way whereas the other four people are drawn in light gray. Cueball has just dropped a wineglass, spilling wine on the floor to the left and dropping the glass, spilling more wine, to the right, He has his arms slightly out, and seems to be turned towards three people to the right, while looking to the left at Ponytail. Ponytail is holding a glass of wine in one hand and is the other hand up waving her fist at Cueball. On his other side Hairy is advancing towards him with both hands up in fists ready for a fight. (It could be his wine glass dropped on the floor at Cueball's feet as it is also drawn in gray). Behind Hairy is Megan also with a wine glass held in one hand, and behind her is another Cueball-like guy with a wine glass holding one arm out pointing a  finger at Cueball.]&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;big&amp;gt;''Record Scratch''&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:Cueball (narrating): You're probably wondering what that sound was.&lt;br /&gt;
:Cueball (narrating): Well, long ago, music was recorded on vinyl discs...&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Hairy]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;br /&gt;
[[Category:Comics to make one feel old]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1738:_Moon_Shapes&amp;diff=127793</id>
		<title>1738: Moon Shapes</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1738:_Moon_Shapes&amp;diff=127793"/>
				<updated>2016-09-26T16:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: Overhaul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1738&lt;br /&gt;
| date      = September 26, 2016&lt;br /&gt;
| title     = Moon Shapes&lt;br /&gt;
| image     = moon_shapes.png&lt;br /&gt;
| titletext = Whenever I see a picture of the moon where the points go more than halfway around, I assume it's being eclipsed by one of those Independence Day ships and interpret the rest of the image in light of that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Table needs pictures. Needs overall more detail.}}&lt;br /&gt;
The Earth's {{w|moon}}, being the most prominent object in the night sky, is a frequent subject of art; particularly art depicting a nighttime scene. Unfortunately, the moon often appears in works of art in ways that are very dramatic and would not be scientifically possible. It may be done out of ignorance, or knowingly by taking {{w|artistic license}}. As someone interested in and who has worked in astronomy, this likely bothers [[Randall]].&lt;br /&gt;
&lt;br /&gt;
The Earth's {{w|moon}} is well known to have &amp;quot;{{w|lunar phase|phases}}&amp;quot; describing what portion of the visible surface of the moon is illuminated by sunlight and highly visible, and what portion is dark, and generally only slightly visible when the moon appears while the sun is also up. These phases progress between &amp;quot;new&amp;quot; (when the surface facing the Earth is completely dark) and &amp;quot;full&amp;quot; (when the surface facing the Earth is completely illuminated, appearing circular from Earth). Mid-way between those extreme phases is a &amp;quot;half&amp;quot; moon, when exactly half of the surface facing the Earth is completely dark, resulting in a semi-circular appearance.&lt;br /&gt;
&lt;br /&gt;
Because the moon is approximately spherical, as the moon progresses from &amp;quot;new&amp;quot; to &amp;quot;half&amp;quot; (or vice versa), the illuminated portion forms a crescent. As it progresses from &amp;quot;half&amp;quot; to &amp;quot;full&amp;quot; (or vice versa), the illuminated portion it forms a &amp;quot;gibbus&amp;quot; (which just means that the dark portion has formed a crescent). One can imagine this like a globe on which you draw a straight line from the north pole to the south pole down the centre of the side facing you (appearing to create two semi-circles); upon rotating the globe, the line would become rounded as it moved away creating a crescent on the side the line was moved towards. Because of the geometry involved, a line connecting the two points (horns) of a crescent moon (or of the darkened crescent inverse of a gibbus) must be a diameter of the moon (i.e. it must pass through the centre of the circle).&lt;br /&gt;
&lt;br /&gt;
Further, because the light portion of the moon is illuminated by sunlight (whether or not the moon is in the sky at the same time as the sun), the light side of the moon will always be facing towards the sun. If the moon is in the night sky, the sun must be somewhere &amp;quot;below&amp;quot; the horizon on the other side of the Earth. Thus, at night, the light portion of the moon must always be the on the half of the moon that faces the horizon (there are points during the daytime when the orientation can go the other way).&lt;br /&gt;
&lt;br /&gt;
It is also notable that the portion of the moon that is dark is still a large hunk of (unlit) rock, and therefore even at night when we can't distinguish between the dark part of the moon and the background blackness, it would still be impossible to see more distant objects such as stars &amp;quot;through&amp;quot; the dark portion of the moon's circumference. This is most dramatically exemplified by a {{w|solar eclipse}} during which the moon passes in front of the sun and is therefore completely dark (the sun is lighting only the far side), but the moon's circumference still blocks a circular portion of the sun's light.&lt;br /&gt;
&lt;br /&gt;
This comic lists some of the some common mistakes. In some cases, a depiction may be unrealistic in multiple ways - for example, the {{w|Flag of Tunisia}} has both unrealistic horns and a star visible between the horns, while {{w|File:Moon tarot charles6.jpg|the Charles VI tarot}} shows a moon with over-long horns pointing towards the horizon.&lt;br /&gt;
&lt;br /&gt;
In the title text, Randall is referring to the movie &amp;quot;{{w|Independence Day (film)|Independence Day}}&amp;quot; and how one of the alien's ships (in the movie) 'eclipses' part of the moon. He says that if the points go halfway or longer around the moon, then he imagines it's caused by an alien ship and interprets the entire piece of art in that context (i.e. aliens are about to attack those shepherds!).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Explanation of individual items in the list&lt;br /&gt;
!Image&lt;br /&gt;
!Explanation&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
|Full moon|| Normal || -&lt;br /&gt;
|-&lt;br /&gt;
|Gibbous moon||Normal || -&lt;br /&gt;
|-&lt;br /&gt;
|Crescent moon with horns away from horizon || Normal || -&lt;br /&gt;
|-&lt;br /&gt;
|Crescent moon with horns towards horizon || This can only happen when the sun is above the horizon. This isn't necessarily ''only'' during a solar eclipse, but since a crescent moon means that the Sun and Moon are relatively close in the sky, it's hard to see at other times.  || Van Gogh, {{w|File:Van Gogh - Passeio ao Crepúsculo.jpg|Landscape with Couple Walking and Crescent Moon}}&lt;br /&gt;
|-&lt;br /&gt;
|Wide crescent-like moon where the horns don't connect through a diameter || This is only possible during a partial solar eclipse or the start of an annular eclipse (in which cases the lit portion is not the moon, but the sun), or else if the Earth is casting an extra shadow on the moon, a lunar eclipse. Randall labels the lunar eclipse &amp;quot;dubious&amp;quot;, since the shadow during would be much fuzzier than shown here. The Earth's shadow, being very large, would also likely cast a less-rounded edge than depicted here. || Van Gogh, {{w|File:Van Gogh - Starry Night - Google Art Project.jpg|Starry Night}}&lt;br /&gt;
|-&lt;br /&gt;
|Narrow crescent-like moon where the points don't connect through a diameter || This situation is even harder to create than the previous one - unlike the previous example, here the diameter of the entire shadow is clear, and is too small for the Earth's shadow in a lunar eclipse. A huge ''Independence Day'' spaceship (as per the Title text) might be the right size. It does however resemble a partial {{w|annular eclipse}} if you imagine that the black area is the moon covering up the white sun. || {{w|File:AlcoholicBluesCoverVonTilze.jpg|Alcoholic Blues}}&lt;br /&gt;
|-&lt;br /&gt;
|Crescent moon blocking stars|| Normal || -&lt;br /&gt;
|-&lt;br /&gt;
|Crescent moon with stars between horns || Many people (including artists) seem to forget that the dark portion of the moon is still a solid object that we can not see through.[http://imgur.com/S30fuOj][https://s-media-cache-ak0.pinimg.com/236x/a7/7d/4a/a77d4ae9e3549e36edd350246d33700c.jpg] If stars are visible, there are either one or more holes in the moon, or the light-source is actually on the moon. As the {{w|Star and Crescent}}, the image is sometimes considered a symbol of Islam, although it's relatively recent and there's no traditional basis for putting the star ''between'' the horns - as originally used on the Flag of Turkey, the star appears in a realistic position. || Edwin Blashfield, {{w|File:Edwin Blashfield - Spring Scattering Stars.jpg|Spring Scattering Stars}}, the {{w|DreamWorks Animation}} logo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Caption above the panel:]&lt;br /&gt;
:'''Interpreting the shape of the moon in art'''&lt;br /&gt;
:[The left part of the panel shows a two column chart is shown with labels above the columns. The left side shows the moons shape as white on a black square. These types of moons could be seen in certain art pieces. The right side saying whether this is normal or not as indicated with a green check mark or a red X. Right of the second column there are explanations of why the specific type of moon is marked as it is and what it could be called or how it could be possible even with the red X. The upper three moons have one common explanation as indicated with a bracket that covers all three with the text on the middle part of the bracket. Similarly moon five and six also have a bracket and only one explanation.]&lt;br /&gt;
:Shape Normal?&lt;br /&gt;
&lt;br /&gt;
:[Shape #1-3 shows a white circle (full moon), a more than half full moon (Gibbon) and a thin seal at the bottom right of the square.] &lt;br /&gt;
:&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;✓&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
:&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;✓&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt; &amp;quot;Full&amp;quot; or &amp;quot;Quater&amp;quot; or &amp;quot;Harvest&amp;quot; or &amp;quot;Wax Gibbon&amp;quot; or whatever&lt;br /&gt;
:&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;✓&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[Shape #4 same as #3 but with the seal in the upper part of the square.] &lt;br /&gt;
:&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;✗&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt; Only possible during a solar eclipse&lt;br /&gt;
&lt;br /&gt;
:[Shape #5-6 shows a full moon with a circular section taken out of the right side and a seal that goes almost all the way around the circumference of the moon with almost a full circle taken out of the top left part of the moon.]&lt;br /&gt;
:&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;✗&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
:&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;✗&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt; Only possible during a lunar eclipse (#1 only, dubious) or a solar eclipse (bright part is the Sun)&lt;br /&gt;
&lt;br /&gt;
:[Shape #7 same as #3 but with the seal a little smaller and more to the top and less to the left. Around the moon there are several starts represented with 29 small white dots. In the center of the black square there is a black circle, coinciding with the outer rim of the seal. Within this circle (the dark side of the moon) there are no stars!]&lt;br /&gt;
:&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;✓&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt; Looks OK&lt;br /&gt;
&lt;br /&gt;
:[Shape #8 same as #7 but apart from the 29 small white dots from before there are now also 6 more dots inside the dark circle with no stars in #7.] &lt;br /&gt;
:&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;✗&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt; There's either a hole in the Moon or a nuclear war on its surface.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Fiction]] &amp;lt;!-- title text --&amp;gt;&lt;br /&gt;
[[Category:Astronomy]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1731:_Wrong&amp;diff=126962</id>
		<title>1731: Wrong</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1731:_Wrong&amp;diff=126962"/>
				<updated>2016-09-14T16:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1731&lt;br /&gt;
| date      = September 9, 2016&lt;br /&gt;
| title     = Wrong&lt;br /&gt;
| image     = wrong.png&lt;br /&gt;
| titletext = Hang on, I just remembered another thing I'm right about. See...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|More on White Hat's new theory from the last panel. The abstraction of the particle idea not explained.}}&lt;br /&gt;
&lt;br /&gt;
All objects on Earth are matter, meaning they are made of {{w|Atom|atoms}}, which are specifically '''not''' made up of {{w|antimatter}}. Atoms, while once (when they were named) believed to be the smallest unit of matter, are now known to be made up of {{w|Proton|protons}}, {{w|Neutron|neutrons}} and {{w|Electron|electrons}}. Protons and neutrons are in turn made up of {{w|Quark|quarks}}. Quarks come in six different &amp;quot;{{w|Flavour (particle physics)|flavors}}&amp;quot; (up, down, top, bottom, charm, and strange), with protons and neutrons being made of the first two types. Each flavour also has a corresponding flavour of the quark's {{w|Antiparticle|antiparticle}}, an antiquark, which would make up antiprotons and antineutrons.&lt;br /&gt;
 	&lt;br /&gt;
[[White Hat]] and [[Megan]] appear to be discussing the topics of {{w|Antimatter|antimatter}} and subatomic particles. White Hat makes the assertion that we (referring to people and objects) are made partially of antimatter, because, as he claims, a proton (one of the particles which makes up all matter) is made of two quarks and an antiquark. In fact, protons are made up of two up quarks and a down quark. He is making the simple mistake of mixing up the difference between &amp;quot;up&amp;quot; and &amp;quot;down&amp;quot; flavors of quarks (which in some ways are &amp;quot;opposite&amp;quot; flavours of quarks) with the difference between particles and antiparticles. He continues to elaborate on his idea by mentioning neutrons, which are made of two down quarks and an up quark (which he incorrectly reasons as two antiquarks and a quark).&lt;br /&gt;
&lt;br /&gt;
(White Hat may have incorrectly remembered that, while the valence quarks in a proton are all matter, quantum field theory says that protons also contain an indefinite number of &amp;quot;virtual&amp;quot; anti-quarks, quarks, and gluons. See this video ''[https://www.youtube.com/watch?v=LraNu_78sCwv What are Quarks?]'' about this.  His final comment could be referring to the ontological debate over whether virtual particles are in some sense real or only an artifact of perturbation theory.)&lt;br /&gt;
&lt;br /&gt;
When Megan (accurately) doubts his claim, White Hat takes out his smartphone to look it up, in order to show Megan that he is correct. However, upon researching online, he realizes that he was, in fact, '''wrong''' (hence the title of the comic). Not wanting to admit being incorrect or yield his position in the discussion, he convinces himself that he wasn't actually wrong, as depicted by his mentally erasing the realization that he was wrong. Instead, he completely changes the topic to try and re-frame it so that he is not wrong. In this case, he circles back and criticises the entire scientific concept of &amp;quot;particles&amp;quot;. Presumably he will go on to explain how scientists are wrong and how he remains correct that humans are made up, in part, of anti-matter.&lt;br /&gt;
&lt;br /&gt;
It is rather common to be unwilling to admit fault (the whole topic of this comic) and to instead try to maintain an air of infallibility and intelligence. Some people are just too prideful to admit that they are inherently fallible. White Hat is one of those people, as depicted in several of his earlier appearances (see [[#Trivia|trivia section]]). [[Randall]] uses this comic to criticize people who are unable to put aside their ego and re-assess what they know in the face of empirical data. Such thinking flies directly against scientific rigor (adding an extra layer of irony to the situation, since White Hat and Megan are discussing a ''scientific'' topic). This method had already been called ''wrong'' in [[803: Airfoil]].&lt;br /&gt;
 	&lt;br /&gt;
White Hat's new topic, where he can be right, includes the {{w|Quantum field theory}}, a very complicated field, which it is likely Megan is not well versed in  (inferred by the fact that she was not quite sure about the anti-quarks). So he may be raising the topic because he believes she will not understand it sufficiently to refute his correctness. Megan, however, recognizes exactly what he is trying to do, and can only sigh in response to his failed efforts. In QFT, particles are often described as {{w|Resonance (particle physics)|resonances}}.&lt;br /&gt;
&lt;br /&gt;
In the title text, White Hat just remembers another thing he's right about. This shows that he is not interested in a discussion on the merits of a topic, but instead is seeking only recognition and validation for being right. This bears some similarity to [[386: Duty Calls]], in which [[Cueball]] stays up late correcting someone on the Internet.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[White Hat is walking beside Megan, index finger extended]&lt;br /&gt;
:White Hat: Really, we're all made of antimatter. A proton consists of two quarks and an antiquark.&lt;br /&gt;
:Megan: ...I don't think that's right.&lt;br /&gt;
&lt;br /&gt;
:[White Hat stops to take out his smartphone tapping on it. Megan stops and turns towards him.]&lt;br /&gt;
:White Hat: Sure it is. Neutrons are, too.&lt;br /&gt;
:Megan: Do you mean &amp;quot;up&amp;quot; and &amp;quot;down&amp;quot; quarks? I think antiquarks are a different thing.&lt;br /&gt;
:White Hat: No, let me show you...&lt;br /&gt;
:Tap &lt;br /&gt;
:Tap&lt;br /&gt;
&lt;br /&gt;
:[Zooming in on White Hat's head, while he is holding his phone up looking at it. He is thinking as shown with a bubbly thought bubble.]&lt;br /&gt;
:White Hat (thinking): I'm...wrong?&lt;br /&gt;
&lt;br /&gt;
:[White Hat has lowered the phone. He is still thinking the same but the text has been scribbled out.]&lt;br /&gt;
:White Hat (thinking): I'm...wrong?&lt;br /&gt;
&lt;br /&gt;
:[White Hat purges the thought from his mind]&lt;br /&gt;
:White Hat (thinking): ...&lt;br /&gt;
&lt;br /&gt;
:[Similar setting as in the first panel, but in a full row wide panel, and White Hat is still holding his smartphone]&lt;br /&gt;
:White Hat: Really, the whole idea of &amp;quot;particles&amp;quot; is inaccurate. These are abstractions arising from quantum field theory, but what most people don't realize is...&lt;br /&gt;
:Megan: &amp;lt;small&amp;gt;*Sigh*&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This comic could be seen as a follow up to [[1605: DNA]]. Going back through the last White Hat appearances it turns out that DNA, 13 White Hat comics back, is actually the last where White Hat has been the fall guy. For instance he has the opposite role in [[1640: Super Bowl Context]], and he is not &amp;quot;the stupid guy&amp;quot; in the comics between that and this one, but often just another guy than Cueball. Further back in [[1255: Columbus]] he was again the fall guy, and again it reminds a bit about this comic. Actually Megan even begins that comic with a *sigh* like she finished this one.&lt;br /&gt;
*Quarks are also referenced in [[1418: Horse]], [[1621: Fixion]] and the first time they were mentioned, in [[474: Turn-On]], all six flavors were also mentioned.&lt;br /&gt;
*Antimatter is also referenced in [[683: Science Montage]], [[826: Guest Week: Zach Weiner (SMBC)]] and [[1621: Fixion]] as well as being the subject of the [[what if?]] ''{{what if|114|Antimatter}}''. It was also mentioned in another ''what if?'': ''{{what if|79|Lake Tea}}''. &lt;br /&gt;
*A similar thought process where earlier thoughts are scribbled out was used by Cueball in [[1650: Baby]], but for different reasons.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
[[Category:Smartphones]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1716:_Time_Travel_Thesis&amp;diff=125144</id>
		<title>1716: Time Travel Thesis</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1716:_Time_Travel_Thesis&amp;diff=125144"/>
				<updated>2016-08-12T16:24:58Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: This just speculates on a completed irrelevant point to the comic. We could also say &amp;quot;it might have been in her basement, or her garage, or elsewhere&amp;quot; or &amp;quot;it may have been in 2022, or later&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1716&lt;br /&gt;
| date      = August 5, 2016&lt;br /&gt;
| title     = Time Travel Thesis&lt;br /&gt;
| image     = time_travel_thesis.png&lt;br /&gt;
| titletext = 'Hey, what are those futuristic goggles for, anyway?' 'Oh, this is just a broken Google Glass. It was 2010's night at the club.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
{{incomplete | Explanation can be scaled back to mention that closed loop and time paradoxes are not real since time travelers can predict outcome of conversation that may never take place}}&lt;br /&gt;
&lt;br /&gt;
[[Cueball]] has apparently been reading about {{w|time travel}}. He tells [[Megan]] about this, and Megan excitedly remarks that she did her college thesis on time travel which basically means that she is supposed to know a lot more about time travel than a guy who has just been &amp;quot;reading&amp;quot; about it.&lt;br /&gt;
&lt;br /&gt;
Cueball, however, continues to ask her if she knows basic facts about time travel, like he is investigating if he has discovered facets about it that she would have overlooked while writing a thesis about it. Megan keeps trying to say that since she wrote a '''Time Travel Thesis''', (hence the title of the comic), she already knows all of this and much, much more, and she is obviously getting frustrated by Cueball's attempts to impress her with his &amp;quot;knowledge&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
At this point Megan's future-self arrives with a ''Bzzzzt'', having used time travel to arrive at this exact moment in time. It seem she has continued her research and has successfully managed to make a time machine.&lt;br /&gt;
&lt;br /&gt;
The reason she arrives is only to tell her younger self that this conversation with Cueball doesn't go anywhere and isn't important, and so present-Megan can leave and not waste her time anymore. Up till then, Megan was presumably reluctant to break off a conversation on the topic of time travel, since the conversation could potentially have improved, or maybe she was even at first attracted to Cueball and interested because he at least had read about time travel. But once the conversation began to run off track, it came as a relief to know that she could quit without the risk of missing out on anything important. Also, since Megan took the effort to time travel back to this exact moment, that must mean the conversation was so boring and uneventful she kept regretting having this conversation even far into the future to the point where she remembers it as one of the moments that need to be changed with her acquired time travel abilities.&lt;br /&gt;
&lt;br /&gt;
And then she just walks away with her future-self leaving Cueball hanging in the last panel, having invented a completely new way to get out of useless/boring conversations.&lt;br /&gt;
&lt;br /&gt;
Alternatively, future-Megan just makes an excuse to haul present-Megan off in order to prevent the latter from disclosing some details of time travel science to Cueball, which could have unintended consequences. However, using very advanced technology, or even violating physics law, for ''very mundane'' ends is very common in xkcd, so using time travel to prevent useless conversation is not surprising from Megan.&lt;br /&gt;
&lt;br /&gt;
In either case, future-Megan finished this conversation before inventing time travel, and thus knows this conversation's outcome. So by coming back, she now changes her own (and Cueball's) future. Of course the general implications of being able to travel like this are enormous, and the paradoxes arising from such a possibility are endless. For instance, future-Megan could now describe to present-Megan how to make the time machine, a case of the {{w|Grandfather paradox|Grandfather paradox, where an object creates itself, or cause a paradox where present-Megan, upon becoming future-Megan, no longer goes back in time to stop the conversation she knows is useless, causing the new present-Megan to have the whole conversation only to find out it is unimportant. Generally time travel is a [[:Category:Time travel|recurring theme]] in xkcd. It is worth noting, however, that the comic does not inherently cause a paradox. Were Megan to actually finish the conversation originally and then travel back in time to interrupt it, present-Megan now doesn't finish the conversation, and upon becoming future-Megan may not travel back, causing present-Megan to experience the full conversation and know the conversation needs to be stopped, thus going back in time in her own future to stop it. But, so long as the Megan who ''didn't'' finish the conversation stills travels back in time with the ''knowledge'' that the conversation needed to be stopped and still saves her younger self from wasting her time, a time loop can be logically sustained.&lt;br /&gt;
&lt;br /&gt;
It is possible that [[Randall]] may have had some conversations like this, where after having spend a lot of time getting nothing out of it himself, would have wished his future self had come back to tell him to just leave the conversation now.&lt;br /&gt;
&lt;br /&gt;
In the title text present-Megan asks future-Megan about her futuristic googles and what they are for, presumably assuming they are needed for the time travel (maybe it is the backpack?) However it turns out it's just some old and broken {{w|Google Glass}}. The only reason future Megan wears these is that she attended a party at the club that had a 2010's night theme. Google Glass has been mocked twice before, first in [[1251: Anti-Glass]], and the reason they may be broken can be found in the second instance [[1304: Glass Trolling]].&lt;br /&gt;
&lt;br /&gt;
This is an indication of how far from the future she has traveled, as Google Glass was first released in the 2010s. It is not clear whether she is wearing Google Glass because it became popular in the 2010s or because it was an esoteric piece of hardware that people would readily associate with the 2010s. Also a 90s party may be thrown today, but not a 2000s party. So it is safe to assume that Megan is at least from the 2030s. Also people attending retro dress-up parties frequently make mistakes and do not dress up exactly in-style, creating some anachronisms, especially if they dress up like they did many years ago.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is facing Megan, talking to her.]&lt;br /&gt;
:Cueball: I've been reading about time travel.&lt;br /&gt;
:Megan: Cool! I did my thesis on time travel!&lt;br /&gt;
&lt;br /&gt;
:[Cueball is now gesturing toward Megan. An electrical charge of some sort is shown occurring outside the panel in the bottom right corner behind Megan.]&lt;br /&gt;
:Cueball: Nice! So you know about closed timelike curves?&lt;br /&gt;
:Megan: Yup. Thesis.&lt;br /&gt;
:Cueball: Apparently wormholes can use exotic matter to–&lt;br /&gt;
:Megan: I know. Like I said–&lt;br /&gt;
:Charge: &amp;lt;big&amp;gt;''Bzzzt!''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[Megan has turned away from Cueball to the right. Megan from the future, wearing sunglasses, a headset and a machine strapped to her back has entered the frame from the right where the charge appeared.]&lt;br /&gt;
:Future-Megan: You can skip this conversation. It doesn't turn out to be important.&lt;br /&gt;
:Megan: Oh, thank God.&lt;br /&gt;
&lt;br /&gt;
:[Cueball is standing alone, the two Megans have left the panel.]&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Time travel]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1719:_Superzoom&amp;diff=125143</id>
		<title>1719: Superzoom</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1719:_Superzoom&amp;diff=125143"/>
				<updated>2016-08-12T16:17:44Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: I don't think there's anything ridiculous about the number of photos taken... Also, depending on the distance to the store, this isn't impossible. I find it more unlikely you'd see anything more than a dot pointing it at Jupiter...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1719&lt;br /&gt;
| date      = August 12, 2016&lt;br /&gt;
| title     = Superzoom&lt;br /&gt;
| image     = superzoom.png&lt;br /&gt;
| titletext = *click* Let him know he's got a stain on his shirt, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
In this comic, [[Cueball]] is showing off his new Super zoom camera to [[White Hat]]. These are cameras with large zoom lenses, often up to 25x or higher magnification. He is very excited and starts by exclaiming how they can take detailed photos of the moon, and (on better models) relatively large photos of Jupiter. He then uses it for bird watching, which is a popular use for these cameras. He also is able to photograph an airplane, and make out the airline, both possible on these cameras, though it is unlikely he would be able to make out the registration number. &lt;br /&gt;
&lt;br /&gt;
Finally, White Hat decides to buy a superzoom camera like Cueball's, and [[Cueball]] tells him a shop in town that sells them. This is where it takes a turn for the unlikely, as [[Cueball]] points the camera in the direction of this store, and is able to make out the worker inside, and (in the title text) the stain on his shirt. Even with the ability of these cameras, it would be unlikely for Cueball to be able to make out a specific worker inside the store, let alone a stain on their shirt.&lt;br /&gt;
&lt;br /&gt;
It could also be implied by him knowing the cashier in the store, as well as him mentioning the price, that he is in fact advertising for this store, and his overenthusiasm is an attempt to convince White Hat to buy a camera. This tactic is reminiscent of many commercials and advertisements on television, but is not common in real life.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[White Hat and Cueball are walking.  Cueball is playing with a camera]&lt;br /&gt;
&lt;br /&gt;
Cueball: I love these superzoom cameras. For a few hundred dollars you can take pictures of moon craters and Jupiter's clouds.&lt;br /&gt;
&lt;br /&gt;
Cueball: And birds! See that speck up there?&lt;br /&gt;
&lt;br /&gt;
[Camera clicking]&lt;br /&gt;
&lt;br /&gt;
Cueball: Peregrine falcon!&lt;br /&gt;
&lt;br /&gt;
[*click*]&lt;br /&gt;
&lt;br /&gt;
Cueball: It's banded, too. Want the number?&lt;br /&gt;
&lt;br /&gt;
Cueball: And see that plane?&lt;br /&gt;
&lt;br /&gt;
[*click*]&lt;br /&gt;
&lt;br /&gt;
Cueball: 787 Dreamliner&lt;br /&gt;
&lt;br /&gt;
[*click*]&lt;br /&gt;
&lt;br /&gt;
Cueball: Japan Airlines.&lt;br /&gt;
&lt;br /&gt;
[*click*]&lt;br /&gt;
&lt;br /&gt;
Cueball: Registration is-&lt;br /&gt;
&lt;br /&gt;
White Hat: OK, I'm sold- I want one.&lt;br /&gt;
&lt;br /&gt;
[*click*]&lt;br /&gt;
&lt;br /&gt;
Cueball: They're in stock at the place on Union Road.&lt;br /&gt;
&lt;br /&gt;
[*click*]&lt;br /&gt;
&lt;br /&gt;
Cueball: Hey, Kevin's working today! He's great.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1706:_Genetic_Testing&amp;diff=123792</id>
		<title>1706: Genetic Testing</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1706:_Genetic_Testing&amp;diff=123792"/>
				<updated>2016-07-21T16:22:37Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: Further edit to incorporate the &amp;quot;alternate&amp;quot; explanation (which seems to me far more logic as Randall's actual intended explanation, given this is cueball and not whitehat) into one explanation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1706&lt;br /&gt;
| date      = July 13, 2016&lt;br /&gt;
| title     = Genetic Testing&lt;br /&gt;
| image     = genetic_testing.png&lt;br /&gt;
| titletext = Plus, now I know that I have risk factors for elbow dysplasia, heartworm, parvo, and mange.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Cueball]] has sent a DNA sample to a {{w|genetic genealogy}} company. The implied premise of the comic is that Cueball intended to send his own DNA to one of the several companies that analyze human DNA samples and provide a report as to the genetic history of that person - examples include notable/famous ancestors or relatives, ethnic background, risk factors for certain medical conditions, etc. However, the result that Cueball receives is consistent with a report for a {{w|purebred dog|dog pedigree}} test, breaking down the percentage of certain species present in a dog's ancestry. [[Megan]] suggests that Cueball has sent his sample to the wrong company. Cueball appears to agree in principle, but (seriously or jokingly - it is unclear) indicates that he intends to hedge his bets and avoid chocolate just in case he actually is, in fact, a dog. Dogs are generally succeptable to {{w|theobromine poisoning|poisoning from theobromine}}, a compound found in chocolates which causes seizures and heart failure in dogs (and many other creatures). Basically, if Cueball really is a dog, then eating chocolate could kill him.&lt;br /&gt;
&lt;br /&gt;
Only [http://news.nationalgeographic.com/news/2005/12/1207_051207_dog_genome.html 5% of DNA] is shared between humans and dogs, so we are genetically very different. This leads to several possible interpretations of the comic: It is possible (as Cueball suggest in the last panel) that he is, in fact, a dog with excellent human impersonation skills, or that he somehow shares DNA with a dog. It is possible that Cueball mistakenly sent a sample of a dog's DNA (perhaps his own) somehow thinking that is the method of testing ''his own'' DNA. Perhaps Cueball submitted his own (human) DNA to a dog pedigree company and their method of testing includes a presumption of dog DNA, and therefore was able to produce this result from Cueball's sample. Or perhaps this is comic is a suggestion that some DNA test companies are scams that do not even perform DNA tests, but simply send out arbitrary reports that are not based on any testing.&lt;br /&gt;
&lt;br /&gt;
===Title Text===&lt;br /&gt;
The title text refers to the fact that certain dog breeds are more or less susceptible to disease. The diseases he mentions, {{w|elbow dysplasia}}, {{w|Dirofilaria immitis|heartworm}}, {{w|parvovirus|parvo virus}} and {{w|mange}} are several diseases that can end up killing, disfiguring or disabling dogs, but which humans are generally not susceptible to. As noted above, ancestry DNA test results can inform tell people about their genetic risk factors for disease, either by specifically investigating your own DNA for those risk factors or, more likely (and less costly) by informing of what risk factors are generally prevalent in your ancestry or others people sharing the same ancestry as you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&lt;br /&gt;
:[Cueball and Megan are talking to each other]&lt;br /&gt;
:Cueball: I sent a DNA sample to one of those &amp;quot;Trace your ancestry&amp;quot; projects.&lt;br /&gt;
:Megan: How legit are those?&lt;br /&gt;
:Cueball: No idea. I just figured it'd be fun.&lt;br /&gt;
&lt;br /&gt;
:Six weeks later...&lt;br /&gt;
:[Cueball walks towards Megan with a letter in his hand]&lt;br /&gt;
:Cueball: Sweet, got my results back.&lt;br /&gt;
:Megan: Ooh, share!&lt;br /&gt;
&lt;br /&gt;
:Ancestry Report&lt;br /&gt;
::48% Labrador Retriever&lt;br /&gt;
::35% Beagle&lt;br /&gt;
::12% Cocker Spaniel&lt;br /&gt;
::5% Other&lt;br /&gt;
&lt;br /&gt;
:[Megan is holding the report]&lt;br /&gt;
:Megan: I think you sent your sample to the wrong service.&lt;br /&gt;
:Cueball: Just in case, I should probably start avoiding chocolate.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1706:_Genetic_Testing&amp;diff=123791</id>
		<title>1706: Genetic Testing</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1706:_Genetic_Testing&amp;diff=123791"/>
				<updated>2016-07-21T16:20:40Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: You inferred it, the comic implied it. Restructuring the comic to be more linear and set out the various possible interpretations more directly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1706&lt;br /&gt;
| date      = July 13, 2016&lt;br /&gt;
| title     = Genetic Testing&lt;br /&gt;
| image     = genetic_testing.png&lt;br /&gt;
| titletext = Plus, now I know that I have risk factors for elbow dysplasia, heartworm, parvo, and mange.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Cueball]] has sent a DNA sample to a {{w|genetic genealogy}} company. The implied premise of the comic is that Cueball intended to send his own DNA to one of the several companies that analyze human DNA samples and provide a report as to the genetic history of that person - examples include notable/famous ancestors or relatives, ethnic background, risk factors for certain medical conditions, etc. However, the result that Cueball receives is consistent with a report for a {{w|purebred dog|dog pedigree}} test, breaking down the percentage of certain species present in a dog's ancestry. [[Megan]] suggests that Cueball has sent his sample to the wrong company. Cueball appears to agree in principle, but (seriously or jokingly - it is unclear) indicates that he intends to hedge his bets and avoid chocolate just in case he actually is, in fact, a dog. Dogs are generally succeptable to {{w|theobromine poisoning|poisoning from theobromine}}, a compound found in chocolates which causes seizures and heart failure in dogs (and many other creatures). Basically, if Cueball really is a dog, then eating chocolate could kill him.&lt;br /&gt;
&lt;br /&gt;
Only [http://news.nationalgeographic.com/news/2005/12/1207_051207_dog_genome.html 5% of DNA] is shared between humans and dogs, so we are genetically very different. This leads to several possible interpretations of the comic: It is possible (as Cueball suggest in the last panel) that he is, in fact, a dog with excellent human impersonation skills, or that he somehow shares DNA with a dog. It is possible that Cueball mistakenly sent a sample of a dog's DNA (perhaps his own) somehow thinking that is the method of testing ''his own'' DNA. Perhaps Cueball submitted his own (human) DNA to a dog pedigree company and their method of testing includes a presumption of dog DNA, and therefore was able to produce this result from Cueball's sample. Or perhaps this is comic is a suggestion that some DNA test companies are scams that do not even perform DNA tests, but simply send out arbitrary reports that are not based on any testing.&lt;br /&gt;
&lt;br /&gt;
===Title Text===&lt;br /&gt;
The title text refers to the fact that certain dog breeds are more or less susceptible to disease. The diseases he mentions, {{w|elbow dysplasia}}, {{w|Dirofilaria immitis|heartworm}}, {{w|parvovirus|parvo virus}} and {{w|mange}} are several diseases that can end up killing, disfiguring or disabling dogs, but which humans are generally not susceptible to. As noted above, ancestry DNA test results can inform tell people about their genetic risk factors for disease, either by specifically investigating your own DNA for those risk factors or, more likely (and less costly) by informing of what risk factors are generally prevalent in your ancestry or others people sharing the same ancestry as you.&lt;br /&gt;
&lt;br /&gt;
==Alternative Explanation==&lt;br /&gt;
[[Cueball]] states that he has sent a sample of his DNA to a {{w|genetic genealogy}} service. However, it appears that he is mistaken and has actually sent it to a {{w|purebred dog|dog ancestry}} service, intended to determine what dog breeds a particular dog comes from, meaning that the results show what dog breeds Cueball's DNA most closely matches (although the results would obviously be incorrect, as Cueball is unlikely to contain actual canine DNA and canine DNA analysis procedures would return false results when applied to human DNA). [[Megan]] realises that he has mistaken the service for a genealogy service, although Cueball interprets the results seriously and starts believing that he may in fact be more canine than human, leading him to consider abstaining from eating chocolate (which is harmful for dogs) and (as mentioned in the title text) the diseases which, as a dog, he would be prone to.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;5% Other&amp;quot; result in Cueball's DNA breakdown is a reference to the fact that [http://news.nationalgeographic.com/news/2005/12/1207_051207_dog_genome.html 5% of DNA] is shared between humans and dogs.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&lt;br /&gt;
:[Cueball and Megan are talking to each other]&lt;br /&gt;
:Cueball: I sent a DNA sample to one of those &amp;quot;Trace your ancestry&amp;quot; projects.&lt;br /&gt;
:Megan: How legit are those?&lt;br /&gt;
:Cueball: No idea. I just figured it'd be fun.&lt;br /&gt;
&lt;br /&gt;
:Six weeks later...&lt;br /&gt;
:[Cueball walks towards Megan with a letter in his hand]&lt;br /&gt;
:Cueball: Sweet, got my results back.&lt;br /&gt;
:Megan: Ooh, share!&lt;br /&gt;
&lt;br /&gt;
:Ancestry Report&lt;br /&gt;
::48% Labrador Retriever&lt;br /&gt;
::35% Beagle&lt;br /&gt;
::12% Cocker Spaniel&lt;br /&gt;
::5% Other&lt;br /&gt;
&lt;br /&gt;
:[Megan is holding the report]&lt;br /&gt;
:Megan: I think you sent your sample to the wrong service.&lt;br /&gt;
:Cueball: Just in case, I should probably start avoiding chocolate.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120934</id>
		<title>1686: Feel Old</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120934"/>
				<updated>2016-05-27T14:57:27Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1686&lt;br /&gt;
| date      = May 27, 2016&lt;br /&gt;
| title     = Feel Old&lt;br /&gt;
| image     = feel_old.png&lt;br /&gt;
| titletext = 'How long are you going to keep this up?' 'Statistically, only four or five more decades.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This is yet another comic following [[xkcd]]'s recurring theme of using cultural or pop-cultural event dates to reference how much time has passed between two events, often with the stated intention of making someone realize how old they are (see [[:category:Comics to make one feel old|Comics to make one feel old]] as well as [http://blog.xkcd.com/2012/09/29/odd-temporal-milestones/ this xkcd blag post]). In each case, the joke is derived from the shock that many adults feel upon realizing that events that feel relatively recent actually took place many years or even decades ago.&lt;br /&gt;
&lt;br /&gt;
This becomes especially acute when it's pointed out how old someone born during that time would be. Perhaps this is because for many people, there are fewer significant events and changes in their lives after they reach adulthood where there are no grade numbers and annual class changes to mark the continued passage of years. Hearing many years have passed framed in the context of the age of a child allows you to realize how long the period really is as you recall how much had occurred in your own life and how much you had grown by the time you were that age.&lt;br /&gt;
&lt;br /&gt;
In this case, [[Megan]] makes [[Cueball]] feel old by noting to him that the {{w|United States presidential election, 2016}2016 U.S. presidential election}} will be the first U.S. presidential election in which there will be eligible voters who are too young to remember the {{w|September 11 attacks|September 11 terrorist attacks}} which took place in New York City on September 11, 2001 (commonly referred to as &amp;quot;9/11&amp;quot;). These attacks were, in many ways, a defining event for an entire generation of Americans. This statement is made on the basis that the eligible {{w|voting age}} in the United States (the minimum age you must be to be eligible to vote in an election) is 18 years old, which is set by the {{w|Twenty-sixth Amendment to the United States Constitution}}.&lt;br /&gt;
&lt;br /&gt;
Eligible voters in this election will have been born on or before November 8, 1998. The youngest voters will therefore have been approximately two months shy of three years old on September 11, 2011. Megan is presuming that three year olds (or at least some or many of them) were either too young to retain any memories from that age, or at least were too young to appreciate the significance of the attacks such that they would be retained memories 15 years later.&lt;br /&gt;
&lt;br /&gt;
The {{w|United States presidential election, 2012|previous U.S. presidential election}} took place November 6, 2012 and eligible voters would have been just shy of seven years old on September 11, 2001. Megan similarly presumes (or at least is generalizing) that voters who were seven on 9/11 were old enough to retain that memory through adulthood.&lt;br /&gt;
&lt;br /&gt;
Particularly for those who were of voting age on September 11, 2001, it might seem startling that by election day, 15 years will have passed since 9/11. This might be particularly so given how significantly 9/11 shaped American society in the years following the attacks. 9/11 was a significant political point in the elections following the attacks as well as in non-electoral politics (such as discussions over homeland security, military actions, etc.) To realize that there are people who have reached adulthood and weren't even old enough to be aware of 9/11 when it happened is a stark reminder of the passage of time since the event. The {{w|United States presidential election, 2020|following election on November 3, 2020}} will be first in which there will be eligible voters who were born after 9/11.&lt;br /&gt;
&lt;br /&gt;
When Megan asks Cueball if he wants to &amp;quot;feel old&amp;quot;, he replies resignedly, suggesting that he recognizes (possibly based on the previous strips) that she's about to make him feel his age, but claims that he's ready.  However, after she makes her statement, he admits that he wasn't ready. While he's technically aware of his age, that kind of perspective still catches him by surprise, and likely causes significant emotional discomfort. His additional discomfort may also be as a result of the serious and significant events of 9/11 Megan references in comparison to previous strips where lighter things like film release dates are cited.&lt;br /&gt;
&lt;br /&gt;
In the title text, Cueball asks Megan how long she can &amp;quot;keep this up&amp;quot; (i.e. how long she will continue to mention things to make him feel old). However, instead of addressing how long she can keep coming up with uncomfortable facts, she references a new fact that (intentionally or not) that likely has a similar effect of making Cueball feel old: That they're only likely to live another forty to fifty years (suggesting that they're both in their mid- to late- thirties).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How long are you going to keep this up?&amp;quot; Is also a question that is likely asked to Randall often. Perhaps, through this comment, he is confirming that he will continue making these comics until death or for as long as he possibly can.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan talking to Cueball]&lt;br /&gt;
:Megan: Wanna feel old?&lt;br /&gt;
:Cueball: Does anyone? But OK, go ahead, I'm ready.&lt;br /&gt;
:Megan: This is the first presidential election in which there are voters too young to remember 9/11.&lt;br /&gt;
:Cueball: ...I wasn't ready.&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics to make one feel old]]&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Category:Comics_to_make_one_feel_old&amp;diff=120933</id>
		<title>Category:Comics to make one feel old</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Category:Comics_to_make_one_feel_old&amp;diff=120933"/>
				<updated>2016-05-27T14:55:37Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One effective way to make a person suddenly feel a lot older is to point out the passage of time with reference to a cultural or pop-cultural event dates. This is a recurring theme in [[xkcd]] (see also [http://blog.xkcd.com/2012/09/29/odd-temporal-milestones/ this xkcd blag post]).&lt;br /&gt;
&lt;br /&gt;
In each case, the joke is derived from the shock that many adults feel upon realizing that events that feel relatively recent actually took place many years or even decades ago. For example, you likely can't appreciate how your parents feel about music from their childhood (which you consider &amp;quot;oldies&amp;quot;) until you reach an age where music from your own childhood is considered &amp;quot;oldies&amp;quot; to the next generation. Similarly, you might not appreciate until it's explicitly pointed out that the music that was considered &amp;quot;oldies&amp;quot; as a kid is now decades older (e.g. for a child today, music from the 1960s is as old to them as music from the 1940s was to someone in their 30s).&lt;br /&gt;
&lt;br /&gt;
This becomes especially acute when it's pointed out how old someone born during that time would be. Perhaps this is because for many people, there are fewer significant events and changes in their lives after they reach adulthood where there are no grade numbers and annual class changes to mark the continued passage of years. It can also be hard to realize until its explicitly pointed out how different generations will experience/remember different events. Hearing how many years have passed framed in the context of the age of a child allows you to realize how long the period really is as you recall how much had occurred in your own life and how much you had grown by the time you were that age by imagining what it might be to reach that age all after the event in question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Time|Old]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120931</id>
		<title>1686: Feel Old</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120931"/>
				<updated>2016-05-27T14:44:43Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1686&lt;br /&gt;
| date      = May 27, 2016&lt;br /&gt;
| title     = Feel Old&lt;br /&gt;
| image     = feel_old.png&lt;br /&gt;
| titletext = 'How long are you going to keep this up?' 'Statistically, only four or five more decades.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This is yet another comic following [[xkcd]]'s recurring theme of using cultural or pop-cultural event dates to reference how much time has passed between two events, often with the stated intention of making someone realize how old they are (see [[:category:Comics to make one feel old|Comics to make one feel old]] as well as [http://blog.xkcd.com/2012/09/29/odd-temporal-milestones/ this xkcd blag post]). In each case, the joke is derived from the shock that many adults feel upon realizing that events that feel relatively recent actually took place many years or even decades ago.&lt;br /&gt;
&lt;br /&gt;
This becomes especially acute when it's pointed out how old someone born during that time would be. Perhaps this is because for many people, there are fewer significant events and changes in their lives after they reach adulthood where there are no grade numbers and annual class changes to mark the continued passage of years. Hearing many years have passed framed in the context of the age of a child allows you to realize how long the period really is as you recall how much had occured in your own life and how much you had grown by the time you were that age.&lt;br /&gt;
&lt;br /&gt;
In this case, [[Megan]] makes [[Cueball]] feel old by noting to him that the {{w|United States presidential election, 2016}2016 U.S. presidential election}} will be the first U.S. presidential election in which there will be eligible voters who are too young to remember the {{w|September 11 attacks|September 11 terrorist attacks}} which took place in New York City on September 11, 2001 (commonly referred to as &amp;quot;9/11&amp;quot;). These attacks were, in many ways, a defining event for an entire generation of Americans. This statement is made on the basis that the eligible {{w|voting age}} in the United States (the minimum age you must be to be eligible to vote in an election) is 18 years old, which is set by the {{Twenty-sixth Amendment to the United States Constitution}}.&lt;br /&gt;
&lt;br /&gt;
Eligible voters in this election will have been born on or before November 8, 1998. The youngest voters will therefore have been approximately two months shy of three years old on September 11, 2011. Megan is presuming that three year olds (or at least some or many of them) were either too young to retain any memories from that age, or at least were too young to appreciate the significance of the attacks such that they would be retained memories 15 years later.&lt;br /&gt;
&lt;br /&gt;
The {{w|United States presidential election, 2012|previous U.S. presidential election}} took place November 6, 2012 and eligible voters would have been just shy of seven years old on September 11, 2001. Megan similarly presumes (or at least is generalizing) that voters who were seven on 9/11 were old enough to retain that memory through adulthood.&lt;br /&gt;
&lt;br /&gt;
Particularly for those who were of voting age on September 11, 2001, it might seem startling that by election day, 15 years will have passed since 9/11. This might be particularly so given how significantly 9/11 shaped American society in the years following the attacks. 9/11 was a significant political point in the elections following the attacks as well as in non-electoral politics (such as discussions over homeland security, military actions, etc.) To realize that there are people who have reached adulthood and weren't even old enough to be aware of 9/11 when it happened is a stark reminder of the passage of time since the event. The {{w|United States presidential election, 2020|following election on November 3, 2020}} will be first in which there will be eligible voters who were born after 9/11.&lt;br /&gt;
&lt;br /&gt;
When Megan asks Cueball if he wants to &amp;quot;feel old&amp;quot;, he replies resignedly, suggesting that he recognizes (possibly based on the previous strips) that she's about to make him feel his age, but claims that he's ready.  However, after she makes her statement, he admits that he wasn't ready. While he's technically aware of his age, that kind of perspective still catches him by surprise, and likely causes significant emotional discomfort. His additional discomfort may also be as a result of the serious and significant events of 9/11 Megan references in comparison to previous strips where lighter things like film release dates are cited.&lt;br /&gt;
&lt;br /&gt;
In the title text, Cueball asks Megan how long she can &amp;quot;keep this up&amp;quot; (i.e. how long she will continue to mention things to make him feel old). However, instead of addressing how long she can keep coming up with uncomfortable facts, she references a new fact that (intentionally or not) that likely has a similar effect of making Cueball feel old: That they're only likely to live another forty to fifty years (suggesting that they're both in their mid- to late- thirties).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How long are you going to keep this up?&amp;quot; Is also a question that is likely asked to Randall often. Perhaps, through this comment, he is confirming that he will continue making these comics until death or for as long as he possibly can.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan talking to Cueball]&lt;br /&gt;
:Megan: Wanna feel old?&lt;br /&gt;
:Cueball: Does anyone? But OK, go ahead, I'm ready.&lt;br /&gt;
:Megan: This is the first presidential election in which there are voters too young to remember 9/11.&lt;br /&gt;
:Cueball: ...I wasn't ready.&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics to make one feel old]]&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120930</id>
		<title>1686: Feel Old</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120930"/>
				<updated>2016-05-27T14:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1686&lt;br /&gt;
| date      = May 27, 2016&lt;br /&gt;
| title     = Feel Old&lt;br /&gt;
| image     = feel_old.png&lt;br /&gt;
| titletext = 'How long are you going to keep this up?' 'Statistically, only four or five more decades.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This is yet another comic following [[xkcd]]'s recurring theme of using cultural or pop-cultural event dates to reference how much time has passed between two events, often with the stated intention of making someone realize how old they are  (see [[647: Scary]], [[891: Movie Ages]], [[973: MTV Generation]], [[1393: Timeghost]], [[1477: Star Wars]], and the last blog post [http://blog.xkcd.com/2012/09/29/odd-temporal-milestones/ Odd Temporal Milestones]). In each case, the joke is derived from the shock that many adults feel upon realizing that events that feel relatively recent actually took place many years or even decades ago.&lt;br /&gt;
&lt;br /&gt;
This becomes especially acute when it's pointed out how old someone born during that time would be. Perhaps this is because for many people, there are fewer significant events and changes in their lives after they reach adulthood where there are no grade numbers and annual class changes to mark the continued passage of years. Hearing many years have passed framed in the context of the age of a child allows you to realize how long the period really is as you recall how much had occured in your own life and how much you had grown by the time you were that age.&lt;br /&gt;
&lt;br /&gt;
In this case, [[Megan]] makes [[Cueball]] feel old by noting to him that the {{w|United States presidential election, 2016}2016 U.S. presidential election}} will be the first U.S. presidential election in which there will be eligible voters who are too young to remember the {{w|September 11 attacks|September 11 terrorist attacks}} which took place in New York City on September 11, 2001 (commonly referred to as &amp;quot;9/11&amp;quot;). These attacks were, in many ways, a defining event for an entire generation of Americans. This statement is made on the basis that the eligible {{w|voting age}} in the United States (the minimum age you must be to be eligible to vote in an election) is 18 years old, which is set by the {{Twenty-sixth Amendment to the United States Constitution}}.&lt;br /&gt;
&lt;br /&gt;
Eligible voters in this election will have been born on or before November 8, 1998. The youngest voters will therefore have been approximately two months shy of three years old on September 11, 2011. Megan is presuming that three year olds (or at least some or many of them) were either too young to retain any memories from that age, or at least were too young to appreciate the significance of the attacks such that they would be retained memories 15 years later.&lt;br /&gt;
&lt;br /&gt;
The {{w|United States presidential election, 2012|previous U.S. presidential election}} took place November 6, 2012 and eligible voters would have been just shy of seven years old on September 11, 2001. Megan similarly presumes (or at least is generalizing) that voters who were seven on 9/11 were old enough to retain that memory through adulthood.&lt;br /&gt;
&lt;br /&gt;
Particularly for those who were of voting age on September 11, 2001, it might seem startling that by election day, 15 years will have passed since 9/11. This might be particularly so given how significantly 9/11 shaped American society in the years following the attacks. 9/11 was a significant political point in the elections following the attacks as well as in non-electoral politics (such as discussions over homeland security, military actions, etc.) To realize that there are people who have reached adulthood and weren't even old enough to be aware of 9/11 when it happened is a stark reminder of the passage of time since the event. The {{w|United States presidential election, 2020|following election on November 3, 2020}} will be first in which there will be eligible voters who were born after 9/11.&lt;br /&gt;
&lt;br /&gt;
When Megan asks Cueball if he wants to &amp;quot;feel old&amp;quot;, he replies resignedly, suggesting that he recognizes (possibly based on the previous strips) that she's about to make him feel his age, but claims that he's ready.  However, after she makes her statement, he admits that he wasn't ready. While he's technically aware of his age, that kind of perspective still catches him by surprise, and likely causes significant emotional discomfort. His additional discomfort may also be as a result of the serious and significant events of 9/11 Megan references in comparison to previous strips where lighter things like film release dates are cited.&lt;br /&gt;
&lt;br /&gt;
In the title text, Cueball asks Megan how long she can &amp;quot;keep this up&amp;quot; (i.e. how long she will continue to mention things to make him feel old). However, instead of addressing how long she can keep coming up with uncomfortable facts, she references a new fact that (intentionally or not) that likely has a similar effect of making Cueball feel old: That they're only likely to live another forty to fifty years (suggesting that they're both in their mid- to late- thirties).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How long are you going to keep this up?&amp;quot; Is also a question that is likely asked to Randall often. Perhaps, through this comment, he is confirming that he will continue making these comics until death or for as long as he possibly can.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan talking to Cueball]&lt;br /&gt;
:Megan: Wanna feel old?&lt;br /&gt;
:Cueball: Does anyone? But OK, go ahead, I'm ready.&lt;br /&gt;
:Megan: This is the first presidential election in which there are voters too young to remember 9/11.&lt;br /&gt;
:Cueball: ...I wasn't ready.&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics to make one feel old]]&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120929</id>
		<title>1686: Feel Old</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120929"/>
				<updated>2016-05-27T14:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1686&lt;br /&gt;
| date      = May 27, 2016&lt;br /&gt;
| title     = Feel Old&lt;br /&gt;
| image     = feel_old.png&lt;br /&gt;
| titletext = 'How long are you going to keep this up?' 'Statistically, only four or five more decades.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This is yet another comic following [[xkcd]]'s recurring theme of using cultural or pop-cultural event dates to reference how much time has passed between two events, often with the stated intention of making someone realize how old they are  (see [[647: Scary]], [[891: Movie Ages]], [[973: MTV Generation]], [[1393: Timeghost]], [[1477: Star Wars]], and the last blog post [http://blog.xkcd.com/2012/09/29/odd-temporal-milestones/ Odd Temporal Milestones]). In each case, the joke is derived from the shock that many adults feel upon realizing that events that feel relatively recent actually took place many years or even decades ago.&lt;br /&gt;
&lt;br /&gt;
This becomes especially acute when it's pointed out how old someone born during that time would be. Perhaps this is because for many people, there are fewer significant events and changes in their lives after they reach adulthood where there are no grade numbers and annual class changes to mark the continued passage of years. Hearing many years have passed framed in the context of the age of a child allows you to realize how long the period really is as you recall how much had occured in your own life and how much you had grown by the time you were that age.&lt;br /&gt;
&lt;br /&gt;
In this case, [[Megan]] makes [[Cueball]] feel old by noting to him that the {{w|United States presidential election, 2016}2016 U.S. presidential election}} will be the first U.S. presidential election in which there will be eligible voters who are too young to remember the {{w|September 11 attacks|September 11 terrorist attacks}} which took place in New York City on September 11, 2001 (commonly referred to as &amp;quot;9/11&amp;quot;). These attacks were, in many ways, a defining event for an entire generation of Americans. This statement is made on the basis that the eligible {{w|voting age}} in the United States (the minimum age you must be to be eligible to vote in an election) is 18 years old, which is set by the {{Twenty-sixth Amendment to the United States Constitution}}.&lt;br /&gt;
&lt;br /&gt;
Eligible voters in this election will have been born on or before November 8, 1998. The youngest voters will therefore have been approximately two months shy of three years old on September 11, 2011. Megan is presuming that three year olds (or at least some or many of them) were either too young to retain any memories from that age, or at least were too young to appreciate the significance of the attacks such that they would be retained memories 15 years later.&lt;br /&gt;
&lt;br /&gt;
The {{w|United States presidential election, 2012|previous U.S. presidential election}} took place November 6, 2012 and eligible voters would have been just shy of seven years old on September 11, 2001. Megan similarly presumes (or at least is generalizing) that voters who were seven on 9/11 were old enough to retain that memory through adulthood.&lt;br /&gt;
&lt;br /&gt;
Particularly for those who were of voting age on September 11, 2001, it might seem startling that by election day, 15 years will have passed since 9/11. This might be particularly so given how significantly 9/11 shaped American society in the years following the attacks. 9/11 was a significant political point in the elections following the attacks as well as in non-electoral politics (such as discussions over homeland security, military actions, etc.) To realize that there are people who have reached adulthood and weren't even old enough to be aware of 9/11 when it happened is a stark reminder of the passage of time since the event. The {{w|United States presidential election, 2020|following election on November 3, 2020}} will be first in which there will be eligible voters who were born after 9/11.&lt;br /&gt;
&lt;br /&gt;
When Megan asks Cueball if he wants to &amp;quot;feel old&amp;quot;, he replies resignedly, suggesting that he recognizes (possibly based on the previous strips) that she's about to make him feel his age, but claims that he's ready.  However, after she makes her statement, he admits that he wasn't ready. While he's technically aware of his age, that kind of perspective still catches him by surprise, and likely causes significant emotional discomfort. His additional discomfort may also be as a result of the serious and significant events of 9/11 Megan references in comparison to previous strips where lighter things like film release dates are cited.&lt;br /&gt;
&lt;br /&gt;
In the title text, Cueball asks Megan how long she can &amp;quot;keep this up&amp;quot; (i.e. how long she will continue to mention things to make him feel old). However, instead of addressing how long she can keep coming up with uncomfortable facts, she references a new fact that (intentionally or not) that likely has a similar effect of making Cueball feel old: That they're only likely to live another forty to fifty years (suggesting that they're both in their mid- to late- thirties).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How long are you going to keep this up?&amp;quot; Is also a question that is likely asked to Randall often. Perhaps, through this comment, he is confirming that he will continue making these comics until death or for as long as he possibly can.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan talking to Cueball]&lt;br /&gt;
:Megan: Wanna feel old?&lt;br /&gt;
:Cueball: Does anyone? But OK, go ahead, I'm ready.&lt;br /&gt;
:Megan: This is the first presidential election in which there are voters too young to remember 9/11.&lt;br /&gt;
:Cueball: ...I wasn't ready.&lt;br /&gt;
&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120928</id>
		<title>1686: Feel Old</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120928"/>
				<updated>2016-05-27T14:39:06Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1686&lt;br /&gt;
| date      = May 27, 2016&lt;br /&gt;
| title     = Feel Old&lt;br /&gt;
| image     = feel_old.png&lt;br /&gt;
| titletext = 'How long are you going to keep this up?' 'Statistically, only four or five more decades.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This is yet another comic following [[xkcd]]'s recurring theme of using cultural or pop-cultural event dates to reference how much time has passed between two events, often with the stated intention of making someone realize how old they are  (see [[647: Scary]], [[891: Movie Ages]], [[973: MTV Generation]], [[1393: Timeghost]], [[1477: Star Wars]], and the last blog post [http://blog.xkcd.com/2012/09/29/odd-temporal-milestones/ Odd Temporal Milestones]). In each case, the joke is derived from the shock that many adults feel upon realizing that events that feel relatively recent actually took place many years or even decades ago.&lt;br /&gt;
&lt;br /&gt;
This becomes especially acute when it's pointed out how old someone born during that time would be. Perhaps this is because for many people, there are fewer significant events and changes in their lives after they reach adulthood where there are no grade numbers and annual class changes to mark the continued passage of years. Hearing many years have passed framed in the context of the age of a child allows you to realize how long the period really is as you recall how much had occured in your own life and how much you had grown by the time you were that age.&lt;br /&gt;
&lt;br /&gt;
In this case, [[Megan]] makes [[Cueball]] feel old by noting to him that the {{w|United States presidential election, 2016}2016 U.S. presidential election}} will be the first U.S. presidential election in which there will be eligible voters who are too young to remember the {{w|September 11 attacks|September 11 terrorist attacks}} which took place in New York City on September 11, 2001 (commonly referred to as &amp;quot;9/11&amp;quot;). These attacks were, in many ways, a defining event for an entire generation of Americans. This statement is made on the basis that the eligible {{w|voting age}} in the United States (the minimum age you must be to be eligible to vote in an election) is 18 years old, which is set by the {{Twenty-sixth Amendment to the United States Constitution}}.&lt;br /&gt;
&lt;br /&gt;
Eligible voters in this election will have been born on or before November 8, 1998. The youngest voters will therefore have been approximately two months shy of three years old on September 11, 2011. Megan is presuming that three year olds (or at least some or many of them) were either too young to retain any memories from that age, or at least were too young to appreciate the significance of the attacks such that they would be retained memories 15 years later.&lt;br /&gt;
&lt;br /&gt;
The {{w|United States presidential election, 2012|previous U.S. presidential election}} took place November 6, 2012 and eligible voters would have been just shy of seven years old on September 11, 2001. Megan similarly presumes (or at least is generalizing) that voters who were seven on 9/11 were old enough to retain that memory through adulthood.&lt;br /&gt;
&lt;br /&gt;
Particularly for those who were of voting age on September 11, 2001, it might seem startling that by election day, 15 years will have passed since 9/11. This might be particularly so given how significantly 9/11 shaped American society in the years following the attacks. 9/11 was a significant political point in the elections following the attacks as well as in non-electoral politics (such as discussions over homeland security, military actions, etc.) To realize that there are people who have reached adulthood and weren't even old enough to be aware of 9/11 when it happened is a stark reminder of the passage of time since the event. The {{w|United States presidential election, 2020|following election on November 3, 2020}} will be first in which there will be eligible voters who were born after 9/11.&lt;br /&gt;
&lt;br /&gt;
When Megan asks Cueball if he wants to &amp;quot;feel old&amp;quot;, he replies resignedly, suggesting that he recognizes (possibly based on the previous strips) that she's about to make him feel his age, but claims that he's ready.  However, after she makes her statement, he admits that he wasn't ready. While he's technically aware of his age, that kind of perspective still catches him by surprise, and likely causes significant emotional discomfort. His additional discomfort may also be as a result of the serious and significant events of 9/11 Megan references in comparison to previous strips where lighter things like film release dates are cited.&lt;br /&gt;
&lt;br /&gt;
In the title text, Cueball asks Megan how long she can &amp;quot;keep this up&amp;quot; (i.e. how long she will continue to mention things to make him feel old). However, instead of addressing how long she can keep coming up with uncomfortable facts, she references a new fact that (intentionally or not) that likely has a similar effect of making Cueball feel old: That they're only likely to live another forty to fifty years (suggesting that they're both in their mid- to late- thirties).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How long are you going to keep this up?&amp;quot; Is also a question that is likely asked to Randall often. Perhaps, through this comment, he is confirming that he continue making these comics until death or for as long as he possibly can.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan talking to Cueball]&lt;br /&gt;
:Megan: Wanna feel old?&lt;br /&gt;
:Cueball: Does anyone? But OK, go ahead, I'm ready.&lt;br /&gt;
:Megan: This is the first presidential election in which there are voters too young to remember 9/11.&lt;br /&gt;
:Cueball: ...I wasn't ready.&lt;br /&gt;
&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120925</id>
		<title>1686: Feel Old</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120925"/>
				<updated>2016-05-27T14:37:41Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1686&lt;br /&gt;
| date      = May 27, 2016&lt;br /&gt;
| title     = Feel Old&lt;br /&gt;
| image     = feel_old.png&lt;br /&gt;
| titletext = 'How long are you going to keep this up?' 'Statistically, only four or five more decades.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This is yet another comic following [[xkcd]]'s recurring theme of using cultural or pop-cultural event dates to reference how much time has passed between two events, often with the stated intention of making someone realize how old they are  (see [[647: Scary]], [[891: Movie Ages]], [[973: MTV Generation]], [[1393: Timeghost]], [[1477: Star Wars]], and the last blog post [http://blog.xkcd.com/2012/09/29/odd-temporal-milestones/ Odd Temporal Milestones]). In each case, the joke is derived from the shock that many adults feel upon realizing that events that feel relatively recent actually took place many years or even decades ago.&lt;br /&gt;
&lt;br /&gt;
This becomes especially acute when it's pointed out how old someone born during that time would be. Perhaps this is because for many people, there are fewer significant events and changes in their lives after they reach adulthood where there are no grade numbers and annual class changes to mark the continued passage of years. Hearing many years have passed framed in the context of the age of a child allows you to realize how long the period really is as you recall how much had occured in your own life and how much you had grown by the time you were that age.&lt;br /&gt;
&lt;br /&gt;
In this case, [[Megan]] makes [[Cueball]] feel old by noting to him that the {{w|United States presidential election, 2016}2016 U.S. presidential election}} will be the first U.S. presidential election in which there will be eligible voters who are too young to remember the {{w|September 11 attacks|September 11 terrorist attacks}} which took place in New York City on September 11, 2001 (commonly referred to as &amp;quot;9/11&amp;quot;). These attacks were, in many ways, a defining event for an entire generation of Americans. This statement is made on the basis that the eligible {{w|voting age}} in the United States (the minimum age you must be to be eligable to vote in an election) is 18 years old, which is set by the {{Twenty-sixth Amendment to the United States Constitution}}.&lt;br /&gt;
&lt;br /&gt;
Eligible voters in this election will have been born on or before November 8, 1998. The youngest voters will therefore have been approximately two months shy of three years old on September 11, 2011. Megan is presuming that three year olds (or at least some or many of them) were either too young to retain any memories from that age, or at least were too young to appreciate the significance of the attacks such that they would be retained memories 15 years later.&lt;br /&gt;
&lt;br /&gt;
The {{w|United States presidential election, 2012|previous U.S. presidential election}} took place November 6, 2012 and eligible voters would have been just shy of seven years old on September 11, 2001. Megan similarly presumes (or at least is generalizing) that voters who were seven on 9/11 were old enough to retain that memory through adulthood.&lt;br /&gt;
&lt;br /&gt;
Particularly for those who were of voting age on September 11, 2001, it might seem startling that by election day, 15 years will have passed since 9/11. This might be particularly so given how significantly 9/11 shaped American society in the years following the attacks. 9/11 was a significant political point in the elections following the attacks as well as in non-electoral politics (such as discussions over homeland security, military actions, etc.) To realize that there are people who have reached adulthood and weren't even old enough to be aware of 9/11 when it happened is a stark reminder of the passage of time since the event. The {{w|United States presidential election, 2020|following election on November 3, 2020}} will be first in which there will be eligible voters who were born after 9/11.&lt;br /&gt;
&lt;br /&gt;
When Megan asks Cueball if he wants to &amp;quot;feel old&amp;quot;, he replies resignedly, suggesting that he recognizes (possibly based on the previous strips) that she's about to make him feel his age, but claims that he's ready.  However, after she makes her statement, he admits that he wasn't ready. While he's technically aware of his age, that kind of perspective still catches him by surprise, and likely causes significant emotional discomfort. His additional discomfort may also be as a result of the serious and significant events of 9/11 Megan references in comparisson to previous strips where lighter things like film release dates are cited.&lt;br /&gt;
&lt;br /&gt;
In the title text, Cueball asks Megan how long she can &amp;quot;keep this up&amp;quot; (i.e. how long she will continue to mention things to make him feel old). However, instead of addressing how long she can keep coming up with uncomfortable facts, she references a new fact that (intentionally or not) that likely has a similar effect of making cueball feel old: that they're only likely to live another forty to fifty years (suggesting that they're both in their mid- to late- thirties).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How long are you going to keep this up?&amp;quot; Is also a question that is likely asked to Randall often. Perhaps, through this comment, he is confirming that he continue making these comics untill death or for as long as he possibly can.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan talking to Cueball]&lt;br /&gt;
:Megan: Wanna feel old?&lt;br /&gt;
:Cueball: Does anyone? But OK, go ahead, I'm ready.&lt;br /&gt;
:Megan: This is the first presidential election in which there are voters too young to remember 9/11.&lt;br /&gt;
:Cueball: ...I wasn't ready.&lt;br /&gt;
&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120923</id>
		<title>1686: Feel Old</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1686:_Feel_Old&amp;diff=120923"/>
				<updated>2016-05-27T14:37:16Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1686&lt;br /&gt;
| date      = May 27, 2016&lt;br /&gt;
| title     = Feel Old&lt;br /&gt;
| image     = feel_old.png&lt;br /&gt;
| titletext = 'How long are you going to keep this up?' 'Statistically, only four or five more decades.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This is yet another comic following [[xkcd]]'s recurring theme of using cultural or pop-cultural date references to reference how much time has passed between two events, often with the stated intention of making someone realize how old they are  (see [[647: Scary]], [[891: Movie Ages]], [[973: MTV Generation]], [[1393: Timeghost]], [[1477: Star Wars]], and the last blog post [http://blog.xkcd.com/2012/09/29/odd-temporal-milestones/ Odd Temporal Milestones]). In each case, the joke is derived from the shock that many adults feel upon realizing that events that feel relatively recent actually took place many years or even decades ago.&lt;br /&gt;
&lt;br /&gt;
This becomes especially acute when it's pointed out how old someone born during that time would be. Perhaps this is because for many people, there are fewer significant events and changes in their lives after they reach adulthood where there are no grade numbers and annual class changes to mark the continued passage of years. Hearing many years have passed framed in the context of the age of a child allows you to realize how long the period really is as you recall how much had occured in your own life and how much you had grown by the time you were that age.&lt;br /&gt;
&lt;br /&gt;
In this case, [[Megan]] makes [[Cueball]] feel old by noting to him that the {{w|United States presidential election, 2016}2016 U.S. presidential election}} will be the first U.S. presidential election in which there will be eligible voters who are too young to remember the {{w|September 11 attacks|September 11 terrorist attacks}} which took place in New York City on September 11, 2001 (commonly referred to as &amp;quot;9/11&amp;quot;). These attacks were, in many ways, a defining event for an entire generation of Americans. This statement is made on the basis that the eligible {{w|voting age}} in the United States (the minimum age you must be to be eligable to vote in an election) is 18 years old, which is set by the {{Twenty-sixth Amendment to the United States Constitution}}.&lt;br /&gt;
&lt;br /&gt;
Eligible voters in this election will have been born on or before November 8, 1998. The youngest voters will therefore have been approximately two months shy of three years old on September 11, 2011. Megan is presuming that three year olds (or at least some or many of them) were either too young to retain any memories from that age, or at least were too young to appreciate the significance of the attacks such that they would be retained memories 15 years later.&lt;br /&gt;
&lt;br /&gt;
The {{w|United States presidential election, 2012|previous U.S. presidential election}} took place November 6, 2012 and eligible voters would have been just shy of seven years old on September 11, 2001. Megan similarly presumes (or at least is generalizing) that voters who were seven on 9/11 were old enough to retain that memory through adulthood.&lt;br /&gt;
&lt;br /&gt;
Particularly for those who were of voting age on September 11, 2001, it might seem startling that by election day, 15 years will have passed since 9/11. This might be particularly so given how significantly 9/11 shaped American society in the years following the attacks. 9/11 was a significant political point in the elections following the attacks as well as in non-electoral politics (such as discussions over homeland security, military actions, etc.) To realize that there are people who have reached adulthood and weren't even old enough to be aware of 9/11 when it happened is a stark reminder of the passage of time since the event. The {{w|United States presidential election, 2020|following election on November 3, 2020}} will be first in which there will be eligible voters who were born after 9/11.&lt;br /&gt;
&lt;br /&gt;
When Megan asks Cueball if he wants to &amp;quot;feel old&amp;quot;, he replies resignedly, suggesting that he recognizes (possibly based on the previous strips) that she's about to make him feel his age, but claims that he's ready.  However, after she makes her statement, he admits that he wasn't ready. While he's technically aware of his age, that kind of perspective still catches him by surprise, and likely causes significant emotional discomfort. His additional discomfort may also be as a result of the serious and significant events of 9/11 Megan references in comparisson to previous strips where lighter things like film release dates are cited.&lt;br /&gt;
&lt;br /&gt;
In the title text, Cueball asks Megan how long she can &amp;quot;keep this up&amp;quot; (i.e. how long she will continue to mention things to make him feel old). However, instead of addressing how long she can keep coming up with uncomfortable facts, she references a new fact that (intentionally or not) that likely has a similar effect of making cueball feel old: that they're only likely to live another forty to fifty years (suggesting that they're both in their mid- to late- thirties).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How long are you going to keep this up?&amp;quot; Is also a question that is likely asked to Randall often. Perhaps, through this comment he is confirming that he continue making these comics untill death or for as long as he possibly can.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan talking to Cueball]&lt;br /&gt;
:Megan: Wanna feel old?&lt;br /&gt;
:Cueball: Does anyone? But OK, go ahead, I'm ready.&lt;br /&gt;
:Megan: This is the first presidential election in which there are voters too young to remember 9/11.&lt;br /&gt;
:Cueball: ...I wasn't ready.&lt;br /&gt;
&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1678:_Recent_Searches&amp;diff=119575</id>
		<title>Talk:1678: Recent Searches</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1678:_Recent_Searches&amp;diff=119575"/>
				<updated>2016-05-09T15:59:05Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interestingly enough &amp;quot;CPU temperature sensor limits&amp;quot; might be a serious consideration for extreme overclockers, who use things like liquid nitrogen to cool their PC. [[User:SG 01|SG 01]] ([[User talk:SG 01|talk]]) 15:45, 9 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is my first time trying to help out with an explanation, please let me know if I did something wrong ^_^; [[User:Undergroundmonorail|Undergroundmonorail]] ([[User talk:Undergroundmonorail|talk]]) 15:48, 9 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is it possible the first one is an attempt to misuse google translate to translate programming code (to another programming language or even between linguistic languages)? [[User:TheHYPO|TheHYPO]] ([[User talk:TheHYPO|talk]]) 15:59, 9 May 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1666:_Brain_Upload&amp;diff=117827</id>
		<title>1666: Brain Upload</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1666:_Brain_Upload&amp;diff=117827"/>
				<updated>2016-04-14T14:22:33Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: In retrospect, this entire paragraph is merely discussion about the comic. It doesn't explain much of anything. Just a bunch of guessing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1666&lt;br /&gt;
| date      = April 11, 2016&lt;br /&gt;
| title     = Brain Upload&lt;br /&gt;
| image     = brain upload.png&lt;br /&gt;
| titletext = I just spent 20 minutes deciding whether to start an email with 'Hi' or 'Hey', so I think it transferred correctly.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Megan]] is {{w|Mind uploading|uploading}} [[Cueball|Cueball's]] {{w|consciousness}} into a computer device attached to his head via a cap on his skull. After the upload, the computer seems to have stopped responding to inputs, causing Megan to conclude that the process has failed, however Cueball insists the transfer could have worked, or at least gave the correct response (although that response could also be from the transfer failing). This is because that is the kind of behaviour he is used to experiencing from his own brain.&lt;br /&gt;
&lt;br /&gt;
Sometimes computers can seem to be &amp;quot;frozen&amp;quot; - i.e. non-responsive to any user input; but if left alone for long enough, they sometimes snap out of it. In fact, it is probably impossible for a computer to determine (for all cases) if a program will eventually stop (see {{w|halting problem}}).&lt;br /&gt;
&lt;br /&gt;
The potential benefits of the fictional technology used in this comic are obvious, and this type of &amp;quot;transfer&amp;quot; has been subject of various science fiction works. It could allow for a form of immortality or serve as a &amp;quot;backup&amp;quot; for someone's mind.&lt;br /&gt;
&lt;br /&gt;
In the title text Cueball (or [[Randall]]) indicates that this kind of non-esponse from the brain (or a computer) is something he just experienced when trying to write a email and then failing to get started for 20 minutes while he (i.e. his brain) tried to decide the &amp;quot;very important&amp;quot; detail of whether to begin the email with 'Hi' of 'Hey' - a detail that is really trivial, as this has little consequence (in any normal relationship with friends that you wish to email this informally).&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan is standing in front of the control panel of a device with both hands on the keyboard. The device is linked to Cueball's heads through a wire that goes to a cap on top of Cueball's head, where it spreads out in more than ten wires connecting to different places all over the cap. Cueball sits, hands in his laps, on a kind of table on the other side of the device facing Megan.]&lt;br /&gt;
:Megan: Neural-digital link established. Ready to upload your consciousness to the computer?&lt;br /&gt;
:Cueball: Sure, go for it.&lt;br /&gt;
&lt;br /&gt;
:[Same setting in a frame-less panel, but Megan presses a button on the keyboard with one hand and a flash of light goes through the wire and around Cueballs head. Cueball seems to jerk as his hands are lifted from his lap and his legs move a little forward.]&lt;br /&gt;
:Computer: ''Bzzzzzzt''&lt;br /&gt;
&lt;br /&gt;
:[Same setting again but Megan seems to be typing harder on the keys (shown with small lines above her hands on the keyboard) and Cueball sits normally again but one hand further back than in the first panel.]&lt;br /&gt;
:Megan: ...Hmm.&lt;br /&gt;
:Cueball: What?&lt;br /&gt;
&lt;br /&gt;
:[Same as first panel but Megan looks a little more down on the keyboard.]&lt;br /&gt;
:Megan: It's not responding - the whole system is frozen. I think the transfer failed.&lt;br /&gt;
:Cueball: No, that sounds right.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Include any categories below this line. --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1666:_Brain_Upload&amp;diff=117826</id>
		<title>Talk:1666: Brain Upload</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1666:_Brain_Upload&amp;diff=117826"/>
				<updated>2016-04-14T14:21:03Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please sign your posts with a ~~~~ --&amp;gt;&lt;br /&gt;
I don't think you can assume Cueball is doing it to live longer. I figured he did it just to allow the researcher to experiment with the system. If I uploaded my consciousness into a computer, *it* might 'live' longer than me, but *I* will not live any longer for having done it. demiller9 [[Special:Contributions/162.158.68.47|162.158.68.47]] 16:15, 11 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think that the bit in the middle speculating about why is irrelevant to the explanation of the comic. All that the explanation really needs to say is that the computer crashes because the consciousness being uploaded to it is stupid. It doesn't matter why he is doing it so long as people understand what he is doing.&lt;br /&gt;
03:25, 12 April 2016 (UTC)~&lt;br /&gt;
&lt;br /&gt;
Are we completely certain that its Cueball? Initially from reading it i would be more inclined to believe that its Beret Guy&lt;br /&gt;
[[Special:Contributions/162.158.133.138|162.158.133.138]] 16:59, 11 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't see how we can ascertain the identity of the individual with the headgear. Since the defining characteristics are in the hat or hair of the reoccurring characters, and this person has neither visible. [[Special:Contributions/173.245.54.41|173.245.54.41]] 18:27, 11 April 2016 (UTC)&lt;br /&gt;
:Given no visible other clues (hair visible from under the headgear, hat laying on bench or nearby, etc.) I'd call him or her cueball, as that's the default when nothing else is known.  If he were beret guy, I'd expect more off-beat or non sequitur dialog. [[User:N0lqu|-boB]] ([[User talk:N0lqu|talk]]) 19:17, 11 April 2016 (UTC)&lt;br /&gt;
:: Also the beret is stapled to his head. Not sure if it can be taken off. A Cueball seems more reasonable. -Pennpenn [[Special:Contributions/108.162.250.155|108.162.250.155]] 01:53, 12 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
The irony of the comic is that uploading human consciousness is supposed to be one possible milestone toward reaching the technological singularity--either by optimizing the conscious mind to enhance its capabilities to beyond human levels and letting it enhance itself further, or, at the very least, by being able to deploy mental labor at a massive scale at the cost of hardware components (no costs in raising and educating a biological human), which would presumably increase the quality of living for people above a certain threshold of wealth (Elysium type scenario)--yet, the conscious mind that has been uploaded appears to be limited by a terribly wasteful focus on unimportant details.&lt;br /&gt;
[[Special:Contributions/162.158.142.217|162.158.142.217]] 21:34, 11 April 2016 (UTC)&lt;br /&gt;
: We don't know what the parameters of the environment to which the consciousness has been uploaded. The apparent triviality may be relevant in the frame, i.e, what if a mouse in a maze suddenly suspected the scientists watching it also worked on a reward system? If the scientists suspend the hypothesis the mouse has become absurd, overthinking could then be the parameter being tested. [[User:Elvenivle|Elvenivle]] ([[User talk:Elvenivle|talk]]) 02:18, 13 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;title text&lt;br /&gt;
&lt;br /&gt;
Randall's title text seems to have an error. It says &amp;quot;I spent ...&amp;quot; where it should say &amp;quot;It spent ...&amp;quot; as the Computer is supposed to behave like the human. [[Special:Contributions/162.158.83.240|162.158.83.240]] 21:08, 11 April 2016 (UTC)&lt;br /&gt;
It makes sense to me - I think he means that as he has taken 20 minutes to make the choice, his mind is working slowly, so what the computer uploaded would also look like it froze. [[User:Komadori|komadori]] ([[User talk:Komadori|talk]]) 21:17, 11 April 2016 (UTC)&lt;br /&gt;
::No it is not the computer but probably Randall who used this time (or joking that he did), trying to show by this why such an upload would probably fail... [[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 09:30, 12 April 2016 (UTC)&lt;br /&gt;
: It seems perfectly reasonable to refer to a copy of your consciousness as &amp;quot;I&amp;quot; if you were intimately aware of (and narrating) your copy's actions. Interface freeze from the perspective of the expected controls may indicate autonomy (the &amp;quot;rogue&amp;quot; agent continues while master control chokes on its own timeout). Also, the observer (now the dual &amp;quot;I&amp;quot;) may have the privilege of watching time go by much faster in the system's reference frame. [[User:Elvenivle|Elvenivle]] ([[User talk:Elvenivle|talk]]) 02:18, 13 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
;Copy?&lt;br /&gt;
&lt;br /&gt;
Now it gets quite philsophical, but what, actually, is the difference between a copy and transfer - at least in this case? If you see a transfer as copying with deleting the original there's no difference (Think: Star Trek Transporter technology https://en.wikipedia.org/wiki/Transporter_%28Star_Trek%29). So from this point of view I see no reason why the copy shouldn't &amp;quot;feel&amp;quot; as the original - given that the copy we are talking about is not just the &amp;quot;hard&amp;quot; data (e.g. memories) but the &amp;quot;soft&amp;quot; consciousness as well.&lt;br /&gt;
Nice blog article about this topic: http://waitbutwhy.com/2014/12/what-makes-you-you.html&lt;br /&gt;
There's no reason why the original and the copy woudln't feel &amp;quot;real&amp;quot;.&lt;br /&gt;
So, all I want to say is, I think the wording of &amp;quot;though since it's a copy rather than a transfer it's doubtful the human would feel like the copy is really them.&amp;quot; is not quite accurate or even absolutely wrong [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 07:38, 12 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would feel as original and wouldn't feel the copy is real. The copy will feel like original and may not feel I'm real. -- [[User:Hkmaly|Hkmaly]] ([[User talk:Hkmaly|talk]]) 12:38, 12 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lurker popping in, the title text: &amp;lt;blockquote&amp;gt;&amp;quot;I just spent 20 minutes deciding whether to start an email with 'Hi' or 'Hey', so I think it transferred correctly.&amp;quot;&amp;lt;/blockquote&amp;gt; explains why the AI version of Cueball isn't responding. It hasn't decided on what the first words of the &amp;lt;b&amp;gt;first AI&amp;lt;/b&amp;gt; should be, just like he didn't for 20 minutes when thinking about the first words of a mundane email is.[[Special:Contributions/108.162.246.112|108.162.246.112]] 08:59, 12 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
This may have something to do with 269. [[Special:Contributions/162.158.214.139|162.158.214.139]] 15:32, 12 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, upload != move, so I don't think crashing would affect anything. [[Special:Contributions/162.158.214.139|162.158.214.139]] 15:34, 12 April 2016 (UTC)&lt;br /&gt;
;Reboot and not responding&lt;br /&gt;
Human brain is actually constructed in way which makes extremely hard for lock up. In normal operating condition, even when you think whether to start an email with 'Hi' or 'Hey', your brain also does breathing, heart beating, it keeps your position stable (only position which you can keep stable without brain is lying on floor), it processes signals checking if you are thirsty, hungry or sleepy ... lot of work. Computer, on the other hand, can lock so hard it wouldn't be able to keep internal clocks running. Although if it's application and not operating system which is locked, you can often see mouse still moving - which requires lot of processing if it's on USB. On a related note, it's not true brain can't reboot - in most cases, human brain will automatically reboot itself by going to sleep after some period of time. -- [[User:Hkmaly|Hkmaly]] ([[User talk:Hkmaly|talk]]) 12:38, 12 April 2016 (UTC)&lt;br /&gt;
:That's not how computers are designed, nor how the brain works :-) Besides the central processing unit there are many peripherals that behave autonomously, from discrete electronic devices like fans to the myriad of those that have their own embedded processor, including ethernet chip, keyboard, mouse, graphic card, etc. They continue working, it's just that the main CPU doesn't listen to them anymore. Similarly, the brain is not a single entity but multiple areas interconnected, one being the medulla oblongata that controls breathing and reflexes. In absence of input or overrides, it continues its job automatically, as can be seen in any patient in a coma. [[User:Ralfoide|Ralfoide]] ([[User talk:Ralfoide|talk]]) 16:51, 12 April 2016 (UTC)&lt;br /&gt;
: ..I recently saw the physics concept that &amp;quot;time slows down as your velocity approaches C&amp;quot; means that at C your frame is timeless (one tick runs forever). If we apply that idea to a multicore computer with a master clock and individual (synchronized) CPU clocks: then time flows at the same rate for everycore. What happens if a core desyncs from the master clock (the velocity of time is still the same everywhere, but local counters skew)? A core that never ticks would appear to be locked up (or perhaps spinning forever at maximum clip), but what if that core &amp;quot;figures out&amp;quot; how to do multiple operations per tick and then only updates its ticks in relation to the other cores sometimes? Is it locked up, or just hard to see moving? [[User:Elvenivle|Elvenivle]] ([[User talk:Elvenivle|talk]]) 02:18, 13 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Rather than immortality, this technology could be used to 'look forward' into someone's future. What happens when this consciousness is in this situation, or that one? Will it be good or bad, would it commit a crime, can it exceed its parameters and break out of the system? Can you rehabilitate a consciousness? What works? Is it psychotic? Can it be (and is it plastic enough to rebound)? Can it be tricked into revealing secrets, because if it can, you can? Can you test whether it knows if it should talk about the test, or if it even knows of one? Assuming you know yourself best, can you use it to set up your own personal improvement grounds (call it hell if you like)? All in infinitisimal real time. Lots of possibilities, while the real consciousness...all copies would think they're real...sits and waits for the work to finish. [[User:Elvenivle|Elvenivle]] ([[User talk:Elvenivle|talk]]) 03:38, 13 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm moving the following from the article to discussion as I don't believe a length discussion on the benefits and pitfalls of brain transfer is really explaining this comic:&lt;br /&gt;
&lt;br /&gt;
:It's unclear why they are doing this, and this is clearly in some future setting {{Citation needed|as this technology doesn't currently exist}}.  It could be a new procedure Megan as a scientist has just invented, and she asked Cueball to be the subject.  Or it could be a common procedure in this future setting (though it is perhaps not as common that the recipient computer would become unresponsive after the transfer) -- perhaps as a way of &amp;quot;backing up&amp;quot; a person's brain.  If the process can work in reverse, perhaps a person could recover from brain damage.  It could also be a way to become immortal in some sense, though since it's a copy rather than a transfer it's doubtful the human would feel like the copy is really them.  Nevertheless, upon a person's death someone enough like him (whether on a computer or perhaps transferred to a &amp;quot;blank&amp;quot; body) could continue to live, so that he would consider that immortality.&lt;br /&gt;
[[User:TheHYPO|TheHYPO]] ([[User talk:TheHYPO|talk]]) 14:21, 14 April 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1666:_Brain_Upload&amp;diff=117825</id>
		<title>1666: Brain Upload</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1666:_Brain_Upload&amp;diff=117825"/>
				<updated>2016-04-14T14:16:02Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: XKCD is fictional. Just because in the real world, we can't do something doesn't mean the comic takes place in the future.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1666&lt;br /&gt;
| date      = April 11, 2016&lt;br /&gt;
| title     = Brain Upload&lt;br /&gt;
| image     = brain upload.png&lt;br /&gt;
| titletext = I just spent 20 minutes deciding whether to start an email with 'Hi' or 'Hey', so I think it transferred correctly.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Megan]] is {{w|Mind uploading|uploading}} [[Cueball|Cueball's]] {{w|consciousness}} into a computer device attached to his head via a cap on his skull. After the upload, the computer seems to have stopped responding to inputs, causing Megan to conclude that the process has failed, however Cueball insists the transfer could have worked, or at least gave the correct response (although that response could also be from the transfer failing). This is because that is the kind of behaviour he is used to experiencing from his own brain.  &lt;br /&gt;
&lt;br /&gt;
It's unclear why they are doing this.  It could be a new procedure Megan as a scientist has just invented, and she asked Cueball to be the subject.  Or it could be a common procedure in this future setting (though it is perhaps not as common that the recipient computer would become unresponsive after the transfer) -- perhaps as a way of &amp;quot;backing up&amp;quot; a person's brain.  If the process can work in reverse, perhaps a person could recover from brain damage.  It could also be a way to become immortal in some sense, though since it's a copy rather than a transfer it's doubtful the human would feel like the copy is really them.  Nevertheless, upon a person's death someone enough like him (whether on a computer or perhaps transferred to a &amp;quot;blank&amp;quot; body) could continue to live, so that he would consider that immortality.&lt;br /&gt;
&lt;br /&gt;
In the title text either [[Randall]] or Cueball tells that this kind of no response from the brain (or a computer) is something he just experienced when trying to write a email and then failing to get started for 20 minutes while he (or his brain) tried to decide the very important detail of whether to begin the email with 'Hi' of 'Hey', which is of course ridiculous, as this has no consequence (in any normal relationship with friends that you wish to email this informally).&lt;br /&gt;
&lt;br /&gt;
Sometimes computers can seem to be frozen, but if left alone for long enough, they sometimes snap out of it.  In fact, it is probably impossible for a computer to determine (for all cases) if a program will eventually stop (see {{w|halting problem}}).&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan is standing in front of the control panel of a device with both hands on the keyboard. The device is linked to Cueball's heads through a wire that goes to a cap on top of Cueball's head, where it spreads out in more than ten wires connecting to different places all over the cap. Cueball sits, hands in his laps, on a kind of table on the other side of the device facing Megan.]&lt;br /&gt;
:Megan: Neural-digital link established. Ready to upload your consciousness to the computer?&lt;br /&gt;
:Cueball: Sure, go for it.&lt;br /&gt;
&lt;br /&gt;
:[Same setting in a frame-less panel, but Megan presses a button on the keyboard with one hand and a flash of light goes through the wire and around Cueballs head. Cueball seems to jerk as his hands are lifted from his lap and his legs move a little forward.]&lt;br /&gt;
:Computer: ''Bzzzzzzt''&lt;br /&gt;
&lt;br /&gt;
:[Same setting again but Megan seems to be typing harder on the keys (shown with small lines above her hands on the keyboard) and Cueball sits normally again but one hand further back than in the first panel.]&lt;br /&gt;
:Megan: ...Hmm.&lt;br /&gt;
:Cueball: What?&lt;br /&gt;
&lt;br /&gt;
:[Same as first panel but Megan looks a little more down on the keyboard.]&lt;br /&gt;
:Megan: It's not responding - the whole system is frozen. I think the transfer failed.&lt;br /&gt;
:Cueball: No, that sounds right.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Include any categories below this line. --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1663:_Garden&amp;diff=116430</id>
		<title>1663: Garden</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1663:_Garden&amp;diff=116430"/>
				<updated>2016-04-05T13:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: This isn't the discussion area, it's the article. Arguments like this don't have a place in the article itself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1663&lt;br /&gt;
| date      = April 4, 2016&lt;br /&gt;
| title     = Garden&lt;br /&gt;
| image     = garden.png &amp;lt;!--This is the starting point and should be used here. Other images need to go in the explanation --&amp;gt;&lt;br /&gt;
| titletext = Relax. &lt;br /&gt;
}}&lt;br /&gt;
*'''Note''' this is an interactive comic. Go to xkcd to try it out.&lt;br /&gt;
*'''Post new images''' etc. in this page [[1663: Garden/Images]]!&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Include a table with all possible items as [[1663:_Garden/Images#Images_of_items|listed here]] with image, linnk, explanations and link to a garden or image of a garden where it &amp;quot;grows&amp;quot;. &amp;quot;Permalinks&amp;quot; (i.e. the url which is not really permanent see the explanation) can be [[1663:_Garden/Images#Permalinks|posted here]] for now to show that the items can actually be found growing in the garden. And there is also the page for [[1663: Garden/Images|screen shots]] etc.}}&lt;br /&gt;
&lt;br /&gt;
This comics represents the [[:Category:April fools' comics|April fools' comic]] of 2016, and it is [[Randall|Randall's]] celebration of {{w|April Fools' Day}}. &lt;br /&gt;
&lt;br /&gt;
Due to technical problems (or to make [[#April Fool's header text|fools of his fans?]]) the comic did not go live until Sunday evening (after midnight) so there was no Friday release in the week before where the Wednesday comic [[1662: Jack and Jill]] got a lot more attention than it would usually have had. This comic thus turned in to the Monday release instead, as no other comic was released later in the day (which would have taken attention away from this very special comic), even though it was called the ''Friday comic'' in  the [[#April Fool's header text|header text]] displayed at the top of xkcd from April 1st and during the weekend until the late release past midnight (also on {{w|Pacific time}} in the US.&lt;br /&gt;
&lt;br /&gt;
So because of this there were only two comics in the week before this comic, which may be the first time since xkcd went live on xkcd.com in 2006.&lt;br /&gt;
&lt;br /&gt;
The comic begins with &amp;quot;your '''Garden'''&amp;quot; being a barren landscape. But if you leave the lights on and wait (or &amp;quot;relax&amp;quot;, as the reader is told to do by the title text), then plants will start to appear. The plants appear one at a time slowly, but only a few of them actually grow. There is a large tree that does, but most other plants just appear. Some of the plants sway in the breeze. Also animals and characters including [[Megan]] and [[Cueball]] may appear as well as buildings and other items. See examples here [[1663: Garden/Images]].&lt;br /&gt;
&lt;br /&gt;
Every so often the image will refresh. You can change the number of lights, their position, direction, beam width and the color temperature from red to yellow to white to blue, and other colors may appear where two lamps different light overlap. How much this affects the growth is hard to say, but there seems to be some correlation. It appears that areas under lights set to the blue end of the spectrum develop plants and animals with an aquatic theme, especially with octopuses, while areas under lights set to the red end of the specturm develop a desert theme. Nothing seems to be able to grow in complete darkness or extreme light (lamp(s) very close to the ground).&lt;br /&gt;
&lt;br /&gt;
If this comic is scientifically accurate, that correlation will be based on {{w|photosynthetically active radiation}}&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
====Lamps====&lt;br /&gt;
*The position of the lamp can be moved by clicking and dragging the lamp.&lt;br /&gt;
*The angle of the lamp can be rotated by clicking the lamp to reveal the red control triangle, and dragging it left or right, rotating it around the lamp.&lt;br /&gt;
*The area of the lamp can be adjusted from a narrow beam to a wide flood by clicking the lamp to reveal the red control triangle, and dragging it towards (wider) or away from (narrower) relative to the lamp.&lt;br /&gt;
*The light's color can be changed by clicking the lamp to reveal the red control dot, and by rotating the dot around the lamp. From the Center position (Yellow) the dot can be rotated Right (Magenta/Red) or Left (Cyan/Blue).&lt;br /&gt;
*Additional lamps (up to three total) can be added by clicking the black plus lamp icon along the right of the window.&lt;br /&gt;
*Lamps can be removed by clicking the lamp, then clicking the red X icon along the right of the window, or pressing the Delete key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
====Grown Items====&lt;br /&gt;
*Grown items may be highlighted by clicking on them.Selected grown items will be highlighted with a red circle, and appear slightly lighter then other items.&lt;br /&gt;
*Grown items may be &amp;quot;pruned&amp;quot; by the red X icon along the right of the window, or pressing the Delete key on the keyboard.&lt;br /&gt;
*Some items (such as the large tree) can be deleted in minor parts by selecting a branch or smaller set of leaves without deleting the entire tree.&lt;br /&gt;
&lt;br /&gt;
====Saving images====&lt;br /&gt;
*In Edge, Firefox and Chrome, the image plus light cones but minus lamps and icons elements, can be saved by right clicking in the image.&lt;br /&gt;
**They do not always save in the same way as some browsers saves the part of the background without any light cones as white, and other save it as no background, in which case it may render black, basically hiding any black items outside the light. &lt;br /&gt;
***For those images it depends on which viewer is used to see the image, if everything can be seen or only that in the light cones. (example will follow later).&lt;br /&gt;
&lt;br /&gt;
====Permanent link====&lt;br /&gt;
*There are no ''[[1350#Permalink|permalink button]]'' as in the last two years April fool's comics.&lt;br /&gt;
*The URL is dynamic and links to a server side copy of the scene. &lt;br /&gt;
**Sharing a URL will connect a new browser to the same garden session, but only the original browser will be allowed to edit.&lt;br /&gt;
*The garden itself seems to develop further from the time when the url was copied. &lt;br /&gt;
**This occurs even if the original garden is no longer active. (See the example below, where this was the case).&lt;br /&gt;
**So most likely the garden is serverside, as all browsers are allowed to se  the development of this garden, but users following the url are not allowed to edit anything.&lt;br /&gt;
***The question is if the user who shared the link, will have any further influence over what will be displayed by the url, even if the original garden is pruned or lamps moved afterwards. &lt;br /&gt;
***Since there can be problems keeping a garden from reloading for considerable length of time, this can be hard to check.&lt;br /&gt;
**Here is an example garden [http://www.xkcd.com/1663/#0d11a2c8-fa8f-11e5-8001-42010a8e000e linked by ID] versus the same garden:&lt;br /&gt;
***In the original [http://www.explainxkcd.com/wiki/images/7/7f/1663_garden_tree_turtle_birdbath.png screenshot from April 4th] from when the url was created&lt;br /&gt;
***In a [http://www.explainxkcd.com/wiki/images/7/7c/1663_garden_Flying_birds_deer_gate_with_cactus_turtles_snake_etc.png screenshot from April 5th] the day after.&lt;br /&gt;
****This link has not changed for several hours. Question is if it only changes once a day?&lt;br /&gt;
&lt;br /&gt;
*Starting two browser windows or tabs pointing to the same URL will allow you to edit from either window.&lt;br /&gt;
&lt;br /&gt;
===Bugs===&lt;br /&gt;
*There have been several bugs mentioned already after the first day. Please include any spotted here:&lt;br /&gt;
**Also some problems that may now be fixed.&lt;br /&gt;
*May not run on some tablets or smart phones (i.e. touch-screen only devices).&lt;br /&gt;
*There are some browser versions of Chrome and Firefox where it doesn't run.&lt;br /&gt;
*The whole page used to refresh at random intervals and lose the whole progress.&lt;br /&gt;
**It still does on April 5th.&lt;br /&gt;
**Sometimes (in some browsers?) the garden is reloaded when refreshing.&lt;br /&gt;
***This may though be because of the url (semi permalink?). &lt;br /&gt;
***Seems to be dependent on the browser type.&lt;br /&gt;
*Some lamps jumped back to their starting position after a few minutes, without the ehole page reloading.&lt;br /&gt;
*For a few hours after its apparition, the loading didn't seem to stop for some people, making them think that the rotating tree was the whole joke, with people expected to &amp;quot;relax&amp;quot; while looking at it.&lt;br /&gt;
*Occasionally invisible objects are added.  They can be deleted, and they have bounding boxes in the debugger. [http://xkcd.com/1663/?debug#d12a0932-faaa-11e5-8012-42010a8e0006]&lt;br /&gt;
*Doesn't work over https, you have to use http instead.&lt;br /&gt;
*It is possible to save the image in Chrome and in Firefox, but not in explorer.&lt;br /&gt;
**But in Chrome the image is black where there is no light&lt;br /&gt;
**In Firefox everything is visible, wth the light cones (in color) shown.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[After a '''loading image''' with a rotating tree in the middle and the text &amp;quot;Loading...&amp;quot; with the three dots appearing one at a time, and then disappear when all three have been there the image shown above in the explanation will appear:]&lt;br /&gt;
&lt;br /&gt;
:['''Description of the image above''': A piece of bare landscape is shown. At the edges there are some rocks or stones raising the level from the general level through the center of the panel. Above the middle, a little more than halfway to the to of the panel, is a light bulb sitting inside a lamp that reminds of the desk lamp from the movie Luxo Jr. The lamp shines a yellow light down on the landscape in a broad cone that jus reaches the first rock to the left, but not those to the right. The lamp just hovers in the air. In the top right corner are two gray icons. The top one has a black frame and shows an image of a lamp, tilted left as opposed to the straight position of the lamp in the image. There is a + sign below in the left corner. The second icon without a frame has a large white cross in the middle.]&lt;br /&gt;
&lt;br /&gt;
:[This turns out to be a '''web applet''' and using the &amp;quot;+ lamp&amp;quot; icon two more lamps can be added getting up to three. They are all adjustable both regarding position, direction, color of light and beam width. When selecting a lamp a red circle appear around it with a small circle on top that can be used to control the light color from blue to the left to red to the right. In front is a red arrow that can turn the lamp and it can also be used to change the beam width by pulling it away from the lamp or pushing it back. The lamps can be moved by just clicking on it and moving it. The other icon with a X can be used to remove the lamps (and later any object that appear in the garden). When any object is selected there is a red circle around it. When this is done the gray cross icon becomes red and can the be used to delete the selected item. When no item is selected (either because it is deleted, or by clicking in a part of the screen with no items), then the cross icon turns gray again. When all three lamps are on, then the &amp;quot;+ lamp&amp;quot; icon is faded out.]&lt;br /&gt;
&lt;br /&gt;
:['''If you wait''' (an relax, qua the title text), then a plant will grow or animals, humans and other items may appear. This could be birds, snakes, octopuses or turtles, Megan or Cueball or a birdbath, a monolith or a tall gate just as a few examples. Most of the items appear in one go, but at least the largest trees grow up with a big stem first and then adds parts later with leaves or empty branches. Also one item may appear on top of another item and for instance birds may fly in the air.]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===April Fool's header text===&lt;br /&gt;
*There is some debate as to whether this comic is an April Fool's comic or not. And if instead the April fool's joke was the text written above the comic in the header of xkcd.&lt;br /&gt;
*Here below is the text (with links) to that text:&lt;br /&gt;
**On Friday, April 1st, 2016, the xkcd website [http://web.archive.org/web/20160401204749/https://xkcd.com/ began displaying] a message where the standard message &amp;quot;XKCD updates every Monday, Wednesday, and Friday.&amp;quot; usually is:&lt;br /&gt;
::The xkcd April 1st comic is currently experiencing technical difficulties. &lt;br /&gt;
::Please stand by! &lt;br /&gt;
:*Towards the end of Friday, the message [http://web.archive.org/web/20160402144823/http://xkcd.com was updated]:&lt;br /&gt;
::The xkcd April 1st comic is currently experiencing technical difficulties.&lt;br /&gt;
::Status update: Please stand by.&lt;br /&gt;
::Status update: This is fine. Everything is fine.&lt;br /&gt;
::Status update: Everything is on fire.&lt;br /&gt;
::Status update: Searching for calendar systems in which Saturday is April 1st.&lt;br /&gt;
:*On Sunday April 3rd, the message was again [http://web.archive.org/web/20160403234504/https://xkcd.com/ changed] to:&lt;br /&gt;
::The Friday xkcd comic is currently experiencing technical difficulties&lt;br /&gt;
::[Editor's note: Everything is on fire] and has been delayed until Sunday night.&lt;br /&gt;
:*The comic did not come out until past midnight in the entire North America (coming out just before midnight in Hawaii).&lt;br /&gt;
:*When it was released very early on Monday April 4th, the text [http://www.explainxkcd.com/wiki/images/5/53/Garden_Loading_screen_shot.png returned] to the old standard text for xkcd for a short while: &lt;br /&gt;
::XKCD updates every Monday, Wednesday, and Friday.&lt;br /&gt;
:*During April 4th, the message then changed to &lt;br /&gt;
::'''Protip:''' If you don't like how your garden is growing, you can click to prune it.&lt;br /&gt;
:*And then later on April 4th (staying at least like this until April 5ht), the message [http://web.archive.org/web/20160404185353/http://www.xkcd.com/#96d6515a-fa96-11e5-8001-42010a8e000f changed] to:&lt;br /&gt;
::'''Protip:''' If you don't like how your garden is growing, you can click to prune it.&lt;br /&gt;
::You can copy the URL to share your garden. From other browsers, it will be view-only. &lt;br /&gt;
*What can be said from the above text regarding April Fool's comic?&lt;br /&gt;
**It is clear that this comic did actually come out as promised, at least as promised in the third message about release on Sunday night.&lt;br /&gt;
**It is also clear that it is regarded as the Friday comic, even in the last update before the release.&lt;br /&gt;
**It is also clear that this was a very complex comic, and it is realistic that Randall did have problems with making it work. Even on day two there still seems to be several minor bugs, so he may even still be working on it.&lt;br /&gt;
**The comics complexity, it is dynamic and interactive with animations, follows that from the last two (or even more) years of April Fool's comic. &lt;br /&gt;
***Both of the last two comics, [[1350: Lorenz]] and [[1506: xkcloud]] have had no real meaning or joke in the comic, but only what fun people could take from it them selves. The jokes appeared from user input, and here from waiting. &lt;br /&gt;
***This makes people who spend to much time on them into April Fool's (or if they rather wish to be called a nerd than a fool, then they have been victim of [[356: Nerd Sniping|Nerd Sniping]].&lt;br /&gt;
**So even if Randall did play a fool on people who [[Talk:1662:_Jack_and_Jill#What_happened_to_Friday.27s_comic|eagerly awaited the comic]], then he did deliver as promised a spectacular comic Sunday night. &lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Dynamic comics]]&lt;br /&gt;
[[Category:Interactive comics]]&lt;br /&gt;
[[Category:Comics with animation]] &amp;lt;!-- The trees and plants wave in the breeze --&amp;gt;&lt;br /&gt;
[[Category:April fools' comics]] &amp;lt;!-- This was delayed but if not directly an April fool's comic then the comments leading up to it was, and this is the only comic to list as April fools' this year --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Megan]] &amp;lt;!-- Only include characters if you an back it up with an image or permalink url. So please include those for Cueball and Ponytail before adding them. Megan is already shown in a screen shots. --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Cueball]] &amp;lt;!-- There is now an url with Cueball in the image section --&amp;gt;&lt;br /&gt;
[[Category:Animals]] &amp;lt;!-- Several --&amp;gt;&lt;br /&gt;
[[Category:Protip]] &amp;lt;!-- The tip given in the header of xkcd as a reaction to the comic. Maybe that will not be permanent, but it will be mentioned in the explanation her eand should stay--&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1663:_Garden&amp;diff=116429</id>
		<title>1663: Garden</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1663:_Garden&amp;diff=116429"/>
				<updated>2016-04-05T13:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1663&lt;br /&gt;
| date      = April 4, 2016&lt;br /&gt;
| title     = Garden&lt;br /&gt;
| image     = garden.png &amp;lt;!--This is the starting point and should be used here. Other images need to go in the explanation --&amp;gt;&lt;br /&gt;
| titletext = Relax. &lt;br /&gt;
}}&lt;br /&gt;
*'''Note''' this is an interactive comic. Go to xkcd to try it out.&lt;br /&gt;
*'''Post new images''' etc. in this page [[1663: Garden/Images]]!&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Include a table with all possible items as [[1663:_Garden/Images#Images_of_items|listed here]] with image, linnk, explanations and link to a garden or image of a garden where it &amp;quot;grows&amp;quot;. &amp;quot;Permalinks&amp;quot; (i.e. the url which is not really permanent see the explanation) can be [[1663:_Garden/Images#Permalinks|posted here]] for now to show that the items can actually be found growing in the garden. And there is also the page for [[1663: Garden/Images|screen shots]] etc.}}&lt;br /&gt;
&lt;br /&gt;
This comics represents the [[:Category:April fools' comics|April fools' comic]] of 2016, and it is [[Randall|Randall's]] celebration of {{w|April Fools' Day}}. &lt;br /&gt;
&lt;br /&gt;
Due to technical problems (or to make [[#April Fool's header text|fools of his fans?]]) the comic did not go live until Sunday evening (after midnight) so there was no Friday release in the week before where the Wednesday comic [[1662: Jack and Jill]] got a lot more attention than it would usually have had. This comic thus turned in to the Monday release instead, as no other comic was released later in the day (which would have taken attention away from this very special comic), even though it was called the ''Friday comic'' in  the [[#April Fool's header text|header text]] displayed at the top of xkcd from April 1st and during the weekend until the late release past midnight (also on {{w|Pacific time}} in the US.&lt;br /&gt;
&lt;br /&gt;
So because of this there were only two comics in the week before this comic, which may be the first time since xkcd went live on xkcd.com in 2006.&lt;br /&gt;
&lt;br /&gt;
The comic begins with &amp;quot;your '''Garden'''&amp;quot; being a barren landscape. But if you leave the lights on and wait (or &amp;quot;relax&amp;quot;, as the reader is told to do by the title text), then plants will start to appear. The plants appear one at a time slowly, but only a few of them actually grow. There is a large tree that does, but most other plants just appear. Some of the plants sway in the breeze. Also animals and characters including [[Megan]] and [[Cueball]] may appear as well as buildings and other items. See examples here [[1663: Garden/Images]].&lt;br /&gt;
&lt;br /&gt;
Every so often the image will refresh. You can change the number of lights, their position, direction, beam width and the color temperature from red to yellow to white to blue, and other colors may appear where two lamps different light overlap. How much this affects the growth is hard to say, but there seems to be some correlation. It appears that areas under lights set to the blue end of the spectrum develop plants and animals with an aquatic theme, especially with octopuses, while areas under lights set to the red end of the specturm develop a desert theme. Nothing seems to be able to grow in complete darkness or extreme light (lamp(s) very close to the ground).&lt;br /&gt;
&lt;br /&gt;
If this comic is scientifically accurate, that correlation will be based on {{w|photosynthetically active radiation}}&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
====Lamps====&lt;br /&gt;
*The position of the lamp can be moved by clicking and dragging the lamp.&lt;br /&gt;
*The angle of the lamp can be rotated by clicking the lamp to reveal the red control triangle, and dragging it left or right, rotating it around the lamp.&lt;br /&gt;
*The area of the lamp can be adjusted from a narrow beam to a wide flood by clicking the lamp to reveal the red control triangle, and dragging it towards (wider) or away from (narrower) relative to the lamp.&lt;br /&gt;
*The light's color can be changed by clicking the lamp to reveal the red control dot, and by rotating the dot around the lamp. From the Center position (Yellow) the dot can be rotated Right (Magenta/Red) or Left (Cyan/Blue).&lt;br /&gt;
*Additional lamps (up to three total) can be added by clicking the black plus lamp icon along the right of the window.&lt;br /&gt;
*Lamps can be removed by clicking the lamp, then clicking the red X icon along the right of the window, or pressing the Delete key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
====Grown Items====&lt;br /&gt;
*Grown items may be highlighted by clicking on them.Selected grown items will be highlighted with a red circle, and appear slightly lighter then other items.&lt;br /&gt;
*Grown items may be &amp;quot;pruned&amp;quot; by the red X icon along the right of the window, or pressing the Delete key on the keyboard.&lt;br /&gt;
*Some items (such as the large tree) can be deleted in minor parts by selecting a branch or smaller set of leaves without deleting the entire tree.&lt;br /&gt;
&lt;br /&gt;
====Saving images====&lt;br /&gt;
*In Edge, Firefox and Chrome, the image plus light cones but minus lamps and icons elements, can be saved by right clicking in the image.&lt;br /&gt;
**They do not always save in the same way as some browsers saves the part of the background without any light cones as white, and other save it as no background, in which case it may render black, basically hiding any black items outside the light. &lt;br /&gt;
***For those images it depends on which viewer is used to see the image, if everything can be seen or only that in the light cones. (example will follow later).&lt;br /&gt;
&lt;br /&gt;
====Permanent link====&lt;br /&gt;
*There are no ''[[1350#Permalink|permalink button]]'' as in the last two years April fool's comics.&lt;br /&gt;
*The URL is dynamic and links to a server side copy of the scene. &lt;br /&gt;
**Sharing a URL will connect a new browser to the same garden session, but only the original browser will be allowed to edit.&lt;br /&gt;
*The garden itself seems to develop further from the time when the url was copied. &lt;br /&gt;
**This occurs even if the original garden is no longer active. (See the example below, where this was the case).&lt;br /&gt;
**So most likely the garden is serverside, as all browsers are allowed to se  the development of this garden, but users following the url are not allowed to edit anything.&lt;br /&gt;
***The question is if the user who shared the link, will have any further influence over what will be displayed by the url, even if the original garden is pruned or lamps moved afterwards. &lt;br /&gt;
***Since there can be problems keeping a garden from reloading for considerable length of time, this can be hard to check.&lt;br /&gt;
**Here is an example garden [http://www.xkcd.com/1663/#0d11a2c8-fa8f-11e5-8001-42010a8e000e linked by ID] versus the same garden:&lt;br /&gt;
***In the original [http://www.explainxkcd.com/wiki/images/7/7f/1663_garden_tree_turtle_birdbath.png screenshot from April 4th] from when the url was created&lt;br /&gt;
***In a [http://www.explainxkcd.com/wiki/images/7/7c/1663_garden_Flying_birds_deer_gate_with_cactus_turtles_snake_etc.png screenshot from April 5th] the day after.&lt;br /&gt;
****This link has not changed for several hours. Question is if it only changes once a day?&lt;br /&gt;
&lt;br /&gt;
*Starting two browser windows or tabs pointing to the same URL will allow you to edit from either window.&lt;br /&gt;
&lt;br /&gt;
===Bugs===&lt;br /&gt;
*There have been several bugs mentioned already after the first day. Please include any spotted here:&lt;br /&gt;
**Also some problems that may now be fixed.&lt;br /&gt;
*May not run on some tablets or smart phones (i.e. touch-screen only devices).&lt;br /&gt;
*There are some browser versions of Chrome and Firefox where it doesn't run.&lt;br /&gt;
*The whole page used to refresh at random intervals and lose the whole progress.&lt;br /&gt;
**It still does on April 5th.&lt;br /&gt;
**Sometimes (in some browsers?) the garden is reloaded when refreshing.&lt;br /&gt;
***This may though be because of the url (semi permalink?). &lt;br /&gt;
***Seems to be dependent on the browser type.&lt;br /&gt;
*Some lamps jumped back to their starting position after a few minutes, without the ehole page reloading.&lt;br /&gt;
*For a few hours after its apparition, the loading didn't seem to stop for some people, making them think that the rotating tree was the whole joke, with people expected to &amp;quot;relax&amp;quot; while looking at it.&lt;br /&gt;
*Occasionally invisible objects are added.  They can be deleted, and they have bounding boxes in the debugger. [http://xkcd.com/1663/?debug#d12a0932-faaa-11e5-8012-42010a8e0006]&lt;br /&gt;
*Doesn't work over https, you have to use http instead.&lt;br /&gt;
*It is possible to save the image in Chrome and in Firefox, but not in explorer.&lt;br /&gt;
**But in Chrome the image is black where there is no light&lt;br /&gt;
**In Firefox everything is visible, wth the light cones (in color) shown.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[After a '''loading image''' with a rotating tree in the middle and the text &amp;quot;Loading...&amp;quot; with the three dots appearing one at a time, and then disappear when all three have been there the image shown above in the explanation will appear:]&lt;br /&gt;
&lt;br /&gt;
:['''Description of the image above''': A piece of bare landscape is shown. At the edges there are some rocks or stones raising the level from the general level through the center of the panel. Above the middle, a little more than halfway to the to of the panel, is a light bulb sitting inside a lamp that reminds of the desk lamp from the movie Luxo Jr. The lamp shines a yellow light down on the landscape in a broad cone that jus reaches the first rock to the left, but not those to the right. The lamp just hovers in the air. In the top right corner are two gray icons. The top one has a black frame and shows an image of a lamp, tilted left as opposed to the straight position of the lamp in the image. There is a + sign below in the left corner. The second icon without a frame has a large white cross in the middle.]&lt;br /&gt;
&lt;br /&gt;
:[This turns out to be a '''web applet''' and using the &amp;quot;+ lamp&amp;quot; icon two more lamps can be added getting up to three. They are all adjustable both regarding position, direction, color of light and beam width. When selecting a lamp a red circle appear around it with a small circle on top that can be used to control the light color from blue to the left to red to the right. In front is a red arrow that can turn the lamp and it can also be used to change the beam width by pulling it away from the lamp or pushing it back. The lamps can be moved by just clicking on it and moving it. The other icon with a X can be used to remove the lamps (and later any object that appear in the garden). When any object is selected there is a red circle around it. When this is done the gray cross icon becomes red and can the be used to delete the selected item. When no item is selected (either because it is deleted, or by clicking in a part of the screen with no items), then the cross icon turns gray again. When all three lamps are on, then the &amp;quot;+ lamp&amp;quot; icon is faded out.]&lt;br /&gt;
&lt;br /&gt;
:['''If you wait''' (an relax, qua the title text), then a plant will grow or animals, humans and other items may appear. This could be birds, snakes, octopuses or turtles, Megan or Cueball or a birdbath, a monolith or a tall gate just as a few examples. Most of the items appear in one go, but at least the largest trees grow up with a big stem first and then adds parts later with leaves or empty branches. Also one item may appear on top of another item and for instance birds may fly in the air.]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===April Fool's header text===&lt;br /&gt;
*There is some debate as to whether this comic is an April Fool's comic or not. And if instead the April fool's joke was the text written above the comic in the header of xkcd.&lt;br /&gt;
*Here below is the text (with links) to that text:&lt;br /&gt;
**On Friday, April 1st, 2016, the xkcd website [http://web.archive.org/web/20160401204749/https://xkcd.com/ began displaying] a message where the standard message &amp;quot;XKCD updates every Monday, Wednesday, and Friday.&amp;quot; usually is:&lt;br /&gt;
::The xkcd April 1st comic is currently experiencing technical difficulties. &lt;br /&gt;
::Please stand by! &lt;br /&gt;
:*Towards the end of Friday, the message [http://web.archive.org/web/20160402144823/http://xkcd.com was updated]:&lt;br /&gt;
::The xkcd April 1st comic is currently experiencing technical difficulties.&lt;br /&gt;
::Status update: Please stand by.&lt;br /&gt;
::Status update: This is fine. Everything is fine.&lt;br /&gt;
::Status update: Everything is on fire.&lt;br /&gt;
::Status update: Searching for calendar systems in which Saturday is April 1st.&lt;br /&gt;
:*On Sunday April 3rd, the message was again [http://web.archive.org/web/20160403234504/https://xkcd.com/ changed] to:&lt;br /&gt;
::The Friday xkcd comic is currently experiencing technical difficulties&lt;br /&gt;
::[Editor's note: Everything is on fire] and has been delayed until Sunday night.&lt;br /&gt;
:*The comic did not come out until past midnight in the entire North America (coming out just before midnight in Hawaii).&lt;br /&gt;
:*When it was released very early on Monday April 4th, the text [http://www.explainxkcd.com/wiki/images/5/53/Garden_Loading_screen_shot.png returned] to the old standard text for xkcd for a short while: &lt;br /&gt;
::XKCD updates every Monday, Wednesday, and Friday.&lt;br /&gt;
:*During April 4th, the message then changed to &lt;br /&gt;
::'''Protip:''' If you don't like how your garden is growing, you can click to prune it.&lt;br /&gt;
:*And then later on April 4th (staying at least like this until April 5ht), the message [http://web.archive.org/web/20160404185353/http://www.xkcd.com/#96d6515a-fa96-11e5-8001-42010a8e000f changed] to:&lt;br /&gt;
::'''Protip:''' If you don't like how your garden is growing, you can click to prune it.&lt;br /&gt;
::You can copy the URL to share your garden. From other browsers, it will be view-only. &lt;br /&gt;
*What can be said from the above text regarding April Fool's comic?&lt;br /&gt;
**It is clear that this comic did actually come out as promised, at least as promised in the third message about release on Sunday night.&lt;br /&gt;
**It is also clear that it is regarded as the Friday comic, even in the last update before the release.&lt;br /&gt;
**It is also clear that this was a very complex comic, and it is realistic that Randall did have problems with making it work. Even on day two there still seems to be several minor bugs, so he may even still be working on it.&lt;br /&gt;
**The comics complexity, it is dynamic and interactive with animations, follows that from the last two (or even more) years of April Fool's comic. &lt;br /&gt;
***Both of the last two comics, [[1350: Lorenz]] and [[1506: xkcloud]] have had no real meaning or joke in the comic, but only what fun people could take from it them selves. The jokes appeared from user input, and here from waiting. &lt;br /&gt;
***This makes people who spend to much time on them into April Fool's (or if they rather wish to be called a nerd than a fool, then they have been victim of [[356: Nerd Sniping|Nerd Sniping]].&lt;br /&gt;
**So even if Randall did play a fool on people who [[Talk:1662:_Jack_and_Jill#What_happened_to_Friday.27s_comic|eagerly awaited the comic]], then he did deliver as promised a spectacular comic Sunday night. &lt;br /&gt;
*Disregarding if it this comic or the header text before the release of the comic that stands as the April Fool's joke, then this comic should still be listed in the category for April Fool's comic, for being the correct place to tell about the header text.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Dynamic comics]]&lt;br /&gt;
[[Category:Interactive comics]]&lt;br /&gt;
[[Category:Comics with animation]] &amp;lt;!-- The trees and plants wave in the breeze --&amp;gt;&lt;br /&gt;
[[Category:April fools' comics]] &amp;lt;!-- This was delayed but if not directly an April fool's comic then the comments leading up to it was, and this is the only comic to list as April fools' this year --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Megan]] &amp;lt;!-- Only include characters if you an back it up with an image or permalink url. So please include those for Cueball and Ponytail before adding them. Megan is already shown in a screen shots. --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Cueball]] &amp;lt;!-- There is now an url with Cueball in the image section --&amp;gt;&lt;br /&gt;
[[Category:Animals]] &amp;lt;!-- Several --&amp;gt;&lt;br /&gt;
[[Category:Protip]] &amp;lt;!-- The tip given in the header of xkcd as a reaction to the comic. Maybe that will not be permanent, but it will be mentioned in the explanation her eand should stay--&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1663:_Garden&amp;diff=116428</id>
		<title>1663: Garden</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1663:_Garden&amp;diff=116428"/>
				<updated>2016-04-05T13:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Lamps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1663&lt;br /&gt;
| date      = April 4, 2016&lt;br /&gt;
| title     = Garden&lt;br /&gt;
| image     = garden.png &amp;lt;!--This is the starting point and should be used here. Other images need to go in the explanation --&amp;gt;&lt;br /&gt;
| titletext = Relax. &lt;br /&gt;
}}&lt;br /&gt;
*'''Note''' this is an interactive comic. Go to xkcd to try it out.&lt;br /&gt;
*'''Post new images''' etc. in this page [[1663: Garden/Images]]!&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Include a table with all possible items as [[1663:_Garden/Images#Images_of_items|listed here]] with image, linnk, explanations and link to a garden or image of a garden where it &amp;quot;grows&amp;quot;. &amp;quot;Permalinks&amp;quot; (i.e. the url which is not really permanent see the explanation) can be [[1663:_Garden/Images#Permalinks|posted here]] for now to show that the items can actually be found growing in the garden. And there is also the page for [[1663: Garden/Images|screen shots]] etc.}}&lt;br /&gt;
&lt;br /&gt;
This comics represents the [[:Category:April fools' comics|April fools' comic]] of 2016, and it is [[Randall|Randall's]] celebration of {{w|April Fools' Day}}. &lt;br /&gt;
&lt;br /&gt;
Due to technical problems (or to make [[#April Fool's header text|fools of his fans?]]) the comic did not go live until Sunday evening (after midnight) so there was no Friday release in the week before where the Wednesday comic [[1662: Jack and Jill]] got a lot more attention than it would usually have had. This comic thus turned in to the Monday release instead, as no other comic was released later in the day (which would have taken attention away from this very special comic), even though it was called the ''Friday comic'' in  the [[#April Fool's header text|header text]] displayed at the top of xkcd from April 1st and during the weekend until the late release past midnight (also on {{w|Pacific time}} in the US.&lt;br /&gt;
&lt;br /&gt;
So because of this there were only two comics in the week before this comic, which may be the first time since xkcd went live on xkcd.com in 2006.&lt;br /&gt;
&lt;br /&gt;
The comic begins with &amp;quot;your '''Garden'''&amp;quot; being a barren landscape. But if you leave the lights on and wait (or &amp;quot;relax&amp;quot;, as the reader is told to do by the title text), then plants will start to appear. The plants appear one at a time slowly, but only a few of them actually grow. There is a large tree that does, but most other plants just appear. Some of the plants sway in the breeze. Also animals and characters including [[Megan]] and [[Cueball]] may appear as well as buildings and other items. See examples here [[1663: Garden/Images]].&lt;br /&gt;
&lt;br /&gt;
Every so often the image will refresh. You can change the number of lights, their position, direction, beam width and the color temperature from red to yellow to white to blue, and other colors may appear where two lamps different light overlap. How much this affects the growth is hard to say, but there seems to be some correlation. It appears that areas under lights set to the blue end of the spectrum develop plants and animals with an aquatic theme, especially with octopuses, while areas under lights set to the red end of the specturm develop a desert theme. Nothing seems to be able to grow in complete darkness or extreme light (lamp(s) very close to the ground).&lt;br /&gt;
&lt;br /&gt;
If this comic is scientifically accurate, that correlation will be based on {{w|photosynthetically active radiation}}&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
====Lamps====&lt;br /&gt;
*The position of the lamp can be moved by clicking and dragging the lamp.&lt;br /&gt;
*The angle of the lamp can be rotated by clicking the lamp to reveal the red control triangle, and dragging it left or right, rotating it around the lamp.&lt;br /&gt;
*The area of the lamp can be adjusted from a narrow beam to a wide flood by clicking the lamp to reveal the red control triangle, and dragging it towards (wider) or away from (narrower) relative to the lamp.&lt;br /&gt;
*The light's color can be changed by clicking the lamp to reveal the red control dot, and by rotating the dot around the lamp. From the Center position (Yellow) the dot can be rotated Right (Magenta/Red) or Left (Cyan/Blue).&lt;br /&gt;
*Additional lamps (up to three total) can be added by clicking the black plus lamp icon along the right of the window.&lt;br /&gt;
*Lamps can be removed by clicking the lamp, then clicking the red X icon along the right of the window, or pressing the Delete key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
====Grown Items====&lt;br /&gt;
*Grown items may be highlighted by clicking on them.Selected grown items will be highlighted with a red circle, and appear slightly lighter then other items.&lt;br /&gt;
*Grown items may be &amp;quot;pruned&amp;quot; by the red X icon along the right of the window, or pressing the Delete key on the keyboard.&lt;br /&gt;
*Some items (such as the large tree) can be deleted in minor parts by selecting a branch or smaller set of leaves without deleting the entire tree.&lt;br /&gt;
&lt;br /&gt;
====Saving images====&lt;br /&gt;
*In Edge, Firefox and Chrome, the image plus light cones but minus lamps and icons elements, can be saved by right clicking in the image.&lt;br /&gt;
**They do not always save in the same way as some browsers saves the part of the background without any light cones as white, and other save it as no background, in which case it may render black, basically hiding any black items outside the light. &lt;br /&gt;
***For those images it depends on which viewer is used to see the image, if everything can be seen or only that in the light cones. (example will follow later).&lt;br /&gt;
&lt;br /&gt;
====Permanent link====&lt;br /&gt;
*There are no ''[[1350#Permalink|permalink button]]'' as in the last two years April fool's comics.&lt;br /&gt;
*The URL is dynamic and links to a server side copy of the scene. &lt;br /&gt;
**Sharing a URL will connect a new browser to the same garden session, but only the original browser will be allowed to edit.&lt;br /&gt;
*The garden itself seems to develop further from the time when the url was copied. &lt;br /&gt;
**This occurs even if the original garden is no longer active. (See the example below, where this was the case).&lt;br /&gt;
**So most likely the garden is serverside, as all browsers are allowed to se  the development of this garden, but users following the url are not allowed to edit anything.&lt;br /&gt;
***The question is if the user who shared the link, will have any further influence over what will be displayed by the url, even if the original garden is pruned or lamps moved afterwards. &lt;br /&gt;
***Since there can be problems keeping a garden from reloading for considerable length of time, this can be hard to check.&lt;br /&gt;
**Here is an example garden [http://www.xkcd.com/1663/#0d11a2c8-fa8f-11e5-8001-42010a8e000e linked by ID] versus the same garden:&lt;br /&gt;
***In the original [http://www.explainxkcd.com/wiki/images/7/7f/1663_garden_tree_turtle_birdbath.png screenshot from April 4th] from when the url was created&lt;br /&gt;
***In a [http://www.explainxkcd.com/wiki/images/7/7c/1663_garden_Flying_birds_deer_gate_with_cactus_turtles_snake_etc.png screenshot from April 5th] the day after.&lt;br /&gt;
****This link has not changed for several hours. Question is if it only changes once a day?&lt;br /&gt;
&lt;br /&gt;
*Starting two browser windows or tabs pointing to the same URL will allow you to edit from either window.&lt;br /&gt;
&lt;br /&gt;
===Bugs===&lt;br /&gt;
*There have been several bugs mentioned already after the first day. Please include any spotted here:&lt;br /&gt;
**Also some problems that may now be fixed.&lt;br /&gt;
*May not run on some tablets or smart phones (i.e. touch-screen only devices).&lt;br /&gt;
*There are some browser versions of Chrome and Firefox where it doesn't run.&lt;br /&gt;
*The whole page used to refresh at random intervals and lose the whole progress.&lt;br /&gt;
**It still does on April 5th.&lt;br /&gt;
**Sometimes (in some browsers?) the garden is reloaded when refreshing.&lt;br /&gt;
***This may though be because of the url (semi permalink?). &lt;br /&gt;
***Seems to be dependent on the browser type.&lt;br /&gt;
*Some lamps jumped back to their starting position after a few minutes, without the hole page reloading.&lt;br /&gt;
*For a few hours after its apparition, the loading didn't seem to stop for some people, making them think that the rotating tree was the whole joke, with people expected to &amp;quot;relax&amp;quot; while looking at it.&lt;br /&gt;
*Occasionally invisible objects are added.  They can be deleted, and they have bounding boxes in the debugger. [http://xkcd.com/1663/?debug#d12a0932-faaa-11e5-8012-42010a8e0006]&lt;br /&gt;
*Doesn't work over https, you have to use http instead.&lt;br /&gt;
*It is possible to save the image in Chrome and in Firefox, but not in explorer.&lt;br /&gt;
**But in Chrome the image is black where there is no light&lt;br /&gt;
**In Firefox everything is visible, wth the light cones (in color) shown.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[After a '''loading image''' with a rotating tree in the middle and the text &amp;quot;Loading...&amp;quot; with the three dots appearing one at a time, and then disappear when all three have been there the image shown above in the explanation will appear:]&lt;br /&gt;
&lt;br /&gt;
:['''Description of the image above''': A piece of bare landscape is shown. At the edges there are some rocks or stones raising the level from the general level through the center of the panel. Above the middle, a little more than halfway to the to of the panel, is a light bulb sitting inside a lamp that reminds of the desk lamp from the movie Luxo Jr. The lamp shines a yellow light down on the landscape in a broad cone that jus reaches the first rock to the left, but not those to the right. The lamp just hovers in the air. In the top right corner are two gray icons. The top one has a black frame and shows an image of a lamp, tilted left as opposed to the straight position of the lamp in the image. There is a + sign below in the left corner. The second icon without a frame has a large white cross in the middle.]&lt;br /&gt;
&lt;br /&gt;
:[This turns out to be a '''web applet''' and using the &amp;quot;+ lamp&amp;quot; icon two more lamps can be added getting up to three. They are all adjustable both regarding position, direction, color of light and beam width. When selecting a lamp a red circle appear around it with a small circle on top that can be used to control the light color from blue to the left to red to the right. In front is a red arrow that can turn the lamp and it can also be used to change the beam width by pulling it away from the lamp or pushing it back. The lamps can be moved by just clicking on it and moving it. The other icon with a X can be used to remove the lamps (and later any object that appear in the garden). When any object is selected there is a red circle around it. When this is done the gray cross icon becomes red and can the be used to delete the selected item. When no item is selected (either because it is deleted, or by clicking in a part of the screen with no items), then the cross icon turns gray again. When all three lamps are on, then the &amp;quot;+ lamp&amp;quot; icon is faded out.]&lt;br /&gt;
&lt;br /&gt;
:['''If you wait''' (an relax, qua the title text), then a plant will grow or animals, humans and other items may appear. This could be birds, snakes, octopuses or turtles, Megan or Cueball or a birdbath, a monolith or a tall gate just as a few examples. Most of the items appear in one go, but at least the largest trees grow up with a big stem first and then adds parts later with leaves or empty branches. Also one item may appear on top of another item and for instance birds may fly in the air.]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===April Fool's header text===&lt;br /&gt;
*There is some debate as to whether this comic is an April Fool's comic or not. And if instead the April fool's joke was the text written above the comic in the header of xkcd.&lt;br /&gt;
*Here below is the text (with links) to that text:&lt;br /&gt;
**On Friday, April 1st, 2016, the xkcd website [http://web.archive.org/web/20160401204749/https://xkcd.com/ began displaying] a message where the standard message &amp;quot;XKCD updates every Monday, Wednesday, and Friday.&amp;quot; usually is:&lt;br /&gt;
::The xkcd April 1st comic is currently experiencing technical difficulties. &lt;br /&gt;
::Please stand by! &lt;br /&gt;
:*Towards the end of Friday, the message [http://web.archive.org/web/20160402144823/http://xkcd.com was updated]:&lt;br /&gt;
::The xkcd April 1st comic is currently experiencing technical difficulties.&lt;br /&gt;
::Status update: Please stand by.&lt;br /&gt;
::Status update: This is fine. Everything is fine.&lt;br /&gt;
::Status update: Everything is on fire.&lt;br /&gt;
::Status update: Searching for calendar systems in which Saturday is April 1st.&lt;br /&gt;
:*On Sunday April 3rd, the message was again [http://web.archive.org/web/20160403234504/https://xkcd.com/ changed] to:&lt;br /&gt;
::The Friday xkcd comic is currently experiencing technical difficulties&lt;br /&gt;
::[Editor's note: Everything is on fire] and has been delayed until Sunday night.&lt;br /&gt;
:*The comic did not come out until past midnight in the entire North America (coming out just before midnight in Hawaii).&lt;br /&gt;
:*When it was released very early on Monday April 4th, the text [http://www.explainxkcd.com/wiki/images/5/53/Garden_Loading_screen_shot.png returned] to the old standard text for xkcd for a short while: &lt;br /&gt;
::XKCD updates every Monday, Wednesday, and Friday.&lt;br /&gt;
:*During April 4th, the message then changed to &lt;br /&gt;
::'''Protip:''' If you don't like how your garden is growing, you can click to prune it.&lt;br /&gt;
:*And then later on April 4th (staying at least like this until April 5ht), the message [http://web.archive.org/web/20160404185353/http://www.xkcd.com/#96d6515a-fa96-11e5-8001-42010a8e000f changed] to:&lt;br /&gt;
::'''Protip:''' If you don't like how your garden is growing, you can click to prune it.&lt;br /&gt;
::You can copy the URL to share your garden. From other browsers, it will be view-only. &lt;br /&gt;
*What can be said from the above text regarding April Fool's comic?&lt;br /&gt;
**It is clear that this comic did actually come out as promised, at least as promised in the third message about release on Sunday night.&lt;br /&gt;
**It is also clear that it is regarded as the Friday comic, even in the last update before the release.&lt;br /&gt;
**It is also clear that this was a very complex comic, and it is realistic that Randall did have problems with making it work. Even on day two there still seems to be several minor bugs, so he may even still be working on it.&lt;br /&gt;
**The comics complexity, it is dynamic and interactive with animations, follows that from the last two (or even more) years of April Fool's comic. &lt;br /&gt;
***Both of the last two comics, [[1350: Lorenz]] and [[1506: xkcloud]] have had no real meaning or joke in the comic, but only what fun people could take from it them selves. The jokes appeared from user input, and here from waiting. &lt;br /&gt;
***This makes people who spend to much time on them into April Fool's (or if they rather wish to be called a nerd than a fool, then they have been victim of [[356: Nerd Sniping|Nerd Sniping]].&lt;br /&gt;
**So even if Randall did play a fool on people who [[Talk:1662:_Jack_and_Jill#What_happened_to_Friday.27s_comic|eagerly awaited the comic]], then he did deliver as promised a spectacular comic Sunday night. &lt;br /&gt;
*Disregarding if it this comic or the header text before the release of the comic that stands as the April Fool's joke, then this comic should still be listed in the category for April Fool's comic, for being the correct place to tell about the header text.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Dynamic comics]]&lt;br /&gt;
[[Category:Interactive comics]]&lt;br /&gt;
[[Category:Comics with animation]] &amp;lt;!-- The trees and plants wave in the breeze --&amp;gt;&lt;br /&gt;
[[Category:April fools' comics]] &amp;lt;!-- This was delayed but if not directly an April fool's comic then the comments leading up to it was, and this is the only comic to list as April fools' this year --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Megan]] &amp;lt;!-- Only include characters if you an back it up with an image or permalink url. So please include those for Cueball and Ponytail before adding them. Megan is already shown in a screen shots. --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Cueball]] &amp;lt;!-- There is now an url with Cueball in the image section --&amp;gt;&lt;br /&gt;
[[Category:Animals]] &amp;lt;!-- Several --&amp;gt;&lt;br /&gt;
[[Category:Protip]] &amp;lt;!-- The tip given in the header of xkcd as a reaction to the comic. Maybe that will not be permanent, but it will be mentioned in the explanation her eand should stay--&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1663:_Garden&amp;diff=116424</id>
		<title>1663: Garden</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1663:_Garden&amp;diff=116424"/>
				<updated>2016-04-05T13:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1663&lt;br /&gt;
| date      = April 4, 2016&lt;br /&gt;
| title     = Garden&lt;br /&gt;
| image     = garden.png &amp;lt;!--This is the starting point and should be used here. Other images need to go in the explanation --&amp;gt;&lt;br /&gt;
| titletext = Relax. &lt;br /&gt;
}}&lt;br /&gt;
*'''Note''' this is an interactive comic. Go to xkcd to try it out.&lt;br /&gt;
*'''Post new images''' etc. in this page [[1663: Garden/Images]]!&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Include a table with all possible items as [[1663:_Garden/Images#Images_of_items|listed here]] with image, linnk, explanations and link to a garden or image of a garden where it &amp;quot;grows&amp;quot;. &amp;quot;Permalinks&amp;quot; (i.e. the url which is not really permanent see the explanation) can be [[1663:_Garden/Images#Permalinks|posted here]] for now to show that the items can actually be found growing in the garden. And there is also the page for [[1663: Garden/Images|screen shots]] etc.}}&lt;br /&gt;
&lt;br /&gt;
This comics represents the [[:Category:April fools' comics|April fools' comic]] of 2016, and it is [[Randall|Randall's]] celebration of {{w|April Fools' Day}}. &lt;br /&gt;
&lt;br /&gt;
Due to technical problems (or to make [[#April Fool's header text|fools of his fans?]]) the comic did not go live until Sunday evening (after midnight) so there was no Friday release in the week before where the Wednesday comic [[1662: Jack and Jill]] got a lot more attention than it would usually have had. This comic thus turned in to the Monday release instead, as no other comic was released later in the day (which would have taken attention away from this very special comic), even though it was called the ''Friday comic'' in  the [[#April Fool's header text|header text]] displayed at the top of xkcd from April 1st and during the weekend until the late release past midnight (also on {{w|Pacific time}} in the US.&lt;br /&gt;
&lt;br /&gt;
So because of this there were only two comics in the week before this comic, which may be the first time since xkcd went live on xkcd.com in 2006.&lt;br /&gt;
&lt;br /&gt;
The comic begins with &amp;quot;your '''Garden'''&amp;quot; being a barren landscape. But if you leave the lights on and wait (or &amp;quot;relax&amp;quot;, as the reader is told to do by the title text), then plants will start to appear. The plants appear one at a time slowly, but only a few of them actually grow. There is a large tree that does, but most other plants just appear. Some of the plants sway in the breeze. Also animals and characters including [[Megan]] and [[Cueball]] may appear as well as buildings and other items. See examples here [[1663: Garden/Images]].&lt;br /&gt;
&lt;br /&gt;
Every so often the image will refresh. You can change the number of lights, their position, direction, beam width and the color temperature from red to yellow to white to blue, and other colors may appear where two lamps different light overlap. How much this affects the growth is hard to say, but there seems to be some correlation. It appears that areas under lights set to the blue end of the spectrum develop plants and animals with an aquatic theme, especially with octopuses, while areas under lights set to the red end of the specturm develop a desert theme. Nothing seems to be able to grow in complete darkness or extreme light (lamp(s) very close to the ground).&lt;br /&gt;
&lt;br /&gt;
If this comic is scientifically accurate, that correlation will be based on {{w|photosynthetically active radiation}}&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
====Lamps====&lt;br /&gt;
*The position of the lamp can be moved by clicking and dragging the lamp.&lt;br /&gt;
*The angle of the lamp can be rotated by clicking the lamp to reveal the red control triangle, and dragging it left or right, rotating it around the lamp.&lt;br /&gt;
*The area of the lamp can be adjusted from a narrow beam to a wide flood by clicking the lamp to reveal the red control triangle, and dragging it towards (wider) or away from (narrower) relative to the lamp.&lt;br /&gt;
*The light's color can be changed by clicking the lamp to reveal the red control dot, and by rotating the dot around the lamp. From the Center position (Yellow) the dot can be rotated Right (Magenta/Red) or Left (Cyan/Blue).&lt;br /&gt;
*Additional lamps can be added by clicking the black plus lamp icon along the right of the window. a total of three lamps can active. &lt;br /&gt;
*Lamps can be removed by clicking the lamp, then clicking the red X icon along the right of the window, or pressing the Delete key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
====Grown Items====&lt;br /&gt;
*Grown items may be highlighted by clicking on them.Selected grown items will be highlighted with a red circle, and appear slightly lighter then other items.&lt;br /&gt;
*Grown items may be &amp;quot;pruned&amp;quot; by the red X icon along the right of the window, or pressing the Delete key on the keyboard.&lt;br /&gt;
*Some items (such as the large tree) can be deleted in minor parts by selecting a branch or smaller set of leaves without deleting the entire tree.&lt;br /&gt;
&lt;br /&gt;
====Saving images====&lt;br /&gt;
*In Edge, Firefox and Chrome, the image plus light cones but minus lamps and icons elements, can be saved by right clicking in the image.&lt;br /&gt;
**They do not always save in the same way as some browsers saves the part of the background without any light cones as white, and other save it as no background, in which case it may render black, basically hiding any black items outside the light. &lt;br /&gt;
***For those images it depends on which viewer is used to see the image, if everything can be seen or only that in the light cones. (example will follow later).&lt;br /&gt;
&lt;br /&gt;
====Permanent link====&lt;br /&gt;
*There are no ''[[1350#Permalink|permalink button]]'' as in the last two years April fool's comics.&lt;br /&gt;
*the URL is dynamic and links to a server side copy of the scene. sharing a URL will start connect a new browser to the same garden session, but only the original browser will be allowed to edit.&lt;br /&gt;
**the garden itself seems to develop further from the time when the url was copied. either the garden is serverside, or all browsers are allowed to &amp;quot;grow&amp;quot; the garden, but additional users are not allowed to edit&lt;br /&gt;
**an example garden [http://www.xkcd.com/1663/#0d11a2c8-fa8f-11e5-8001-42010a8e000e linked by ID] versus the same gargen [http://www.explainxkcd.com/wiki/images/7/7f/1663_garden_tree_turtle_birdbath.png in screenshot April 4th ] and again later [http://www.explainxkcd.com/wiki/images/7/7c/1663_garden_Flying_birds_deer_gate_with_cactus_turtles_snake_etc.png in screenshot April 5th].&lt;br /&gt;
&lt;br /&gt;
====General information====&lt;br /&gt;
*starting two browser windows or tabs pointing to the same URL will allow you to edit from either window. &lt;br /&gt;
*the trivia section at the top explains more about the garden links, (see the [[#Trivia|trivia section]]).&lt;br /&gt;
&lt;br /&gt;
===Bugs===&lt;br /&gt;
*There have been several bugs mentioned already after the first day. Please include any spotted here:&lt;br /&gt;
**Also some problems that may now be fixed.&lt;br /&gt;
*May not run on some tablets or smart phones (i.e. touch-screen only devices).&lt;br /&gt;
*There are some browser versions of Chrome and Firefox where it doesn't run.&lt;br /&gt;
*The whole page used to refresh at random intervals and lose the whole progress.&lt;br /&gt;
**It still does on April 5th.&lt;br /&gt;
**Sometimes (in some browsers?) the garden is reloaded when refreshing.&lt;br /&gt;
***This may though be because of the url (semi permalink?). &lt;br /&gt;
***Seems to be dependent on the browser type.&lt;br /&gt;
*Some lamps jumped back to their starting position after a few minutes, without the hole page reloading.&lt;br /&gt;
*For a few hours after its apparition, the loading didn't seem to stop for some people, making them think that the rotating tree was the whole joke, with people expected to &amp;quot;relax&amp;quot; while looking at it.&lt;br /&gt;
*Occasionally invisible objects are added.  They can be deleted, and they have bounding boxes in the debugger. [http://xkcd.com/1663/?debug#d12a0932-faaa-11e5-8012-42010a8e0006]&lt;br /&gt;
*Doesn't work over https, you have to use http instead.&lt;br /&gt;
*It is possible to save the image in Chrome and in Firefox, but not in explorer.&lt;br /&gt;
**But in Chrome the image is black where there is no light&lt;br /&gt;
**In Firefox everything is visible, wth the light cones (in color) shown.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[After a '''loading image''' with a rotating tree in the middle and the text &amp;quot;Loading...&amp;quot; with the three dots appearing one at a time, and then disappear when all three have been there the image shown above in the explanation will appear:]&lt;br /&gt;
&lt;br /&gt;
:['''Description of the image above''': A piece of bare landscape is shown. At the edges there are some rocks or stones raising the level from the general level through the center of the panel. Above the middle, a little more than halfway to the to of the panel, is a light bulb sitting inside a lamp that reminds of the desk lamp from the movie Luxo Jr. The lamp shines a yellow light down on the landscape in a broad cone that jus reaches the first rock to the left, but not those to the right. The lamp just hovers in the air. In the top right corner are two gray icons. The top one has a black frame and shows an image of a lamp, tilted left as opposed to the straight position of the lamp in the image. There is a + sign below in the left corner. The second icon without a frame has a large white cross in the middle.]&lt;br /&gt;
&lt;br /&gt;
:[This turns out to be a '''web applet''' and using the &amp;quot;+ lamp&amp;quot; icon two more lamps can be added getting up to three. They are all adjustable both regarding position, direction, color of light and beam width. When selecting a lamp a red circle appear around it with a small circle on top that can be used to control the light color from blue to the left to red to the right. In front is a red arrow that can turn the lamp and it can also be used to change the beam width by pulling it away from the lamp or pushing it back. The lamps can be moved by just clicking on it and moving it. The other icon with a X can be used to remove the lamps (and later any object that appear in the garden). When any object is selected there is a red circle around it. When this is done the gray cross icon becomes red and can the be used to delete the selected item. When no item is selected (either because it is deleted, or by clicking in a part of the screen with no items), then the cross icon turns gray again. When all three lamps are on, then the &amp;quot;+ lamp&amp;quot; icon is faded out.]&lt;br /&gt;
&lt;br /&gt;
:['''If you wait''' (an relax, qua the title text), then a plant will grow or animals, humans and other items may appear. This could be birds, snakes, octopuses or turtles, Megan or Cueball or a birdbath, a monolith or a tall gate just as a few examples. Most of the items appear in one go, but at least the largest trees grow up with a big stem first and then adds parts later with leaves or empty branches. Also one item may appear on top of another item and for instance birds may fly in the air.]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===April Fool's header text===&lt;br /&gt;
*There is some debate as to whether this comic is an April Fool's comic or not. And if instead the April fool's joke was the text written above the comic in the header of xkcd.&lt;br /&gt;
*Here below is the text (with links) to that text:&lt;br /&gt;
**On Friday, April 1st, 2016, the xkcd website [http://web.archive.org/web/20160401204749/https://xkcd.com/ began displaying] a message where the standard message &amp;quot;XKCD updates every Monday, Wednesday, and Friday.&amp;quot; usually is:&lt;br /&gt;
::The xkcd April 1st comic is currently experiencing technical difficulties. &lt;br /&gt;
::Please stand by! &lt;br /&gt;
:*Towards the end of Friday, the message [http://web.archive.org/web/20160402144823/http://xkcd.com was updated]:&lt;br /&gt;
::The xkcd April 1st comic is currently experiencing technical difficulties.&lt;br /&gt;
::Status update: Please stand by.&lt;br /&gt;
::Status update: This is fine. Everything is fine.&lt;br /&gt;
::Status update: Everything is on fire.&lt;br /&gt;
::Status update: Searching for calendar systems in which Saturday is April 1st.&lt;br /&gt;
:*On Sunday April 3rd, the message was again [http://web.archive.org/web/20160403234504/https://xkcd.com/ changed] to:&lt;br /&gt;
::The Friday xkcd comic is currently experiencing technical difficulties&lt;br /&gt;
::[Editor's note: Everything is on fire] and has been delayed until Sunday night.&lt;br /&gt;
:*The comic did not come out until past midnight in the entire North America (coming out just before midnight in Hawaii).&lt;br /&gt;
:*When it was released very early on Monday April 4th, the text [http://www.explainxkcd.com/wiki/images/5/53/Garden_Loading_screen_shot.png returned] to the old standard text for xkcd for a short while: &lt;br /&gt;
::XKCD updates every Monday, Wednesday, and Friday.&lt;br /&gt;
:*During April 4th, the message then changed to &lt;br /&gt;
::'''Protip:''' If you don't like how your garden is growing, you can click to prune it.&lt;br /&gt;
:*And then later on April 4th (staying at least like this until April 5ht), the message [http://web.archive.org/web/20160404185353/http://www.xkcd.com/#96d6515a-fa96-11e5-8001-42010a8e000f changed] to:&lt;br /&gt;
::'''Protip:''' If you don't like how your garden is growing, you can click to prune it.&lt;br /&gt;
::You can copy the URL to share your garden. From other browsers, it will be view-only. &lt;br /&gt;
*What can be said from the above text regarding April Fool's comic?&lt;br /&gt;
**It is clear that this comic did actually come out as promised, at least as promised in the third message about release on Sunday night.&lt;br /&gt;
**It is also clear that it is regarded as the Friday comic, even in the last update before the release.&lt;br /&gt;
**It is also clear that this was a very complex comic, and it is realistic that Randall did have problems with making it work. Even on day two there still seems to be several minor bugs, so he may even still be working on it.&lt;br /&gt;
**The comics complexity, it is dynamic and interactive with animations, follows that from the last two (or even more) years of April Fool's comic. &lt;br /&gt;
***Both of the last two comics, [[1350: Lorenz]] and [[1506: xkcloud]] have had no real meaning or joke in the comic, but only what fun people could take from it them selves. The jokes appeared from user input, and here from waiting. &lt;br /&gt;
***This makes people who spend to much time on them into April Fool's (or if they rather wish to be called a nerd than a fool, then they have been victim of [[356: Nerd Sniping|Nerd Sniping]].&lt;br /&gt;
**So even if Randall did play a fool on people who [[Talk:1662:_Jack_and_Jill#What_happened_to_Friday.27s_comic|eagerly awaited the comic]], then he did deliver as promised a spectacular comic Sunday night. &lt;br /&gt;
*Disregarding if it this comic or the header text before the release of the comic that stands as the April Fool's joke, then this comic should still be listed in the category for April Fool's comic, for being the correct place to tell about the header text.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Dynamic comics]]&lt;br /&gt;
[[Category:Interactive comics]]&lt;br /&gt;
[[Category:Comics with animation]] &amp;lt;!-- The trees and plants wave in the breeze --&amp;gt;&lt;br /&gt;
[[Category:April fools' comics]] &amp;lt;!-- This was delayed but if not directly an April fool's comic then the comments leading up to it was, and this is the only comic to list as April fools' this year --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Megan]] &amp;lt;!-- Only include characters if you an back it up with an image or permalink url. So please include those for Cueball and Ponytail before adding them. Megan is already shown in a screen shots. --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Cueball]] &amp;lt;!-- There is now an url with Cueball in the image section --&amp;gt;&lt;br /&gt;
[[Category:Animals]] &amp;lt;!-- Several --&amp;gt;&lt;br /&gt;
[[Category:Protip]] &amp;lt;!-- The tip given in the header of xkcd as a reaction to the comic. Maybe that will not be permanent, but it will be mentioned in the explanation her eand should stay--&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=April_Fools%27_Day_comics&amp;diff=116422</id>
		<title>April Fools' Day comics</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=April_Fools%27_Day_comics&amp;diff=116422"/>
				<updated>2016-04-05T13:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Comics that were put up on {{w|April Fools' Day}} as an April Fools' Day joke.&lt;br /&gt;
&lt;br /&gt;
[[Randall]] first posted an April Fool's comic on Sunday, April 1, 2007.  This comic was not numbered;  sequentially, it came between [[242:  The Difference]] and [[243:  Appropriate Term]].  It has not been preserved in the official xkcd archives, though it survives on a [http://forums.xkcd.com/viewtopic.php?f=7&amp;amp;t=3701 thread in the xkcd forums].&lt;br /&gt;
&lt;br /&gt;
Other than this instance, Randall did not generally post joke comics on April 1st unless it was one of the three designated comic release days (Monday, Wednesday and Friday). But on Friday, April 1, 2011 with [[880: Headache]], he has released a real April Fools' Day joke annually. Beginning with the following year with [[1037: Umwelt]], he began releasing an April Fools Day comic on April 1st, notwitstanding what day of the week it fell on by shifting the comic's release to that day.&lt;br /&gt;
&lt;br /&gt;
Prior to 2011, due to the 2008 leap year, April 1st coincided with a comic release day only once: [[563: Fermirotica]] in 2009. This comic has no obvious ties to April Fools Day and does not appear to be intended to mark that date.&lt;br /&gt;
&lt;br /&gt;
Only exception to this before 2011 is the [[404: Not Found]] in 2008, but this is a meta-comic, since it in fact doesn't exist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics by date]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1659:_Tire_Swing&amp;diff=115471</id>
		<title>1659: Tire Swing</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1659:_Tire_Swing&amp;diff=115471"/>
				<updated>2016-03-23T13:46:24Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: add period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1659&lt;br /&gt;
| date      = March 23, 2016&lt;br /&gt;
| title     = Tire Swing&lt;br /&gt;
| image     = tire_swing.png&lt;br /&gt;
| titletext = If we find one of those tire dumps, the next time he tries to get his truck back we can just retreat and let him have it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
In this comic, two characters (possibly [[Hair Bun Girl]] and [[Megan]]) have just completed a tire {{w|swing (seat)|swing}}: A common (or at least stereotypical) makeshift swing created by hanging a car (or larger) tire from a length of rope, typically tied to the branch of a tree.&lt;br /&gt;
&lt;br /&gt;
Vehicle tires have a limited lifespan. The natural end of their life is when the pattern of raised treads on the circumference of the tire, which promote traction on the road, are worn down to a point where they are no longer effective enough. Tires can also become damaged in other ways, such as puncture.&lt;br /&gt;
&lt;br /&gt;
Used tires are a {{w|Tire recycling}} notable ecological problem for a number of reasons (e.g. their size, the quantity produced, their relatively short lifespan, and the fact that they are difficult and slow to break down). A tire swing represents a functional use for otherwise useless old tires.&lt;br /&gt;
&lt;br /&gt;
In the second panel of this comic, Hair Bun Girl muses that there are huge dumps filled with old tires that have no use. In the third panel, she continues that maybe they should use a tire from such a dump next time they make a tire swing. The presumption is that perhaps they used a brand new tire, or a tire from some other source. However, Meagan's response (coupled with the title text) suggests that, in fact, the tire they used was stolen. Hair Bun's reply suggests the victim put up a fight and they had to take the tire by force.&lt;br /&gt;
&lt;br /&gt;
The title text goes further, suggesting that they stole the victim's entire truck - possibly just to harvest the tire needed for the swing - and that he may have attempted unsuccessfully to recover the truck.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Hair Bun Girl and Meagan are standing under a tree as Hair Bun Girl adjusts a tire swing hanging from one of the branches.]&lt;br /&gt;
:Hair Bun Girl: Ok, looks good.&lt;br /&gt;
&lt;br /&gt;
:Hair Bun Girl: I read that there are these huge dumps everywhere full of millions of old tires that no one knows what to do with.&lt;br /&gt;
&lt;br /&gt;
:Hair Bun Girl: We should use one of those next time.&lt;br /&gt;
:Meagan: Yeah. That guy was real mad.&lt;br /&gt;
:Hair Bun Girl: I would ''not'' want to fight him again.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Hair Bun Girl]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1659:_Tire_Swing&amp;diff=115470</id>
		<title>1659: Tire Swing</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1659:_Tire_Swing&amp;diff=115470"/>
				<updated>2016-03-23T13:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1659&lt;br /&gt;
| date      = March 23, 2016&lt;br /&gt;
| title     = Tire Swing&lt;br /&gt;
| image     = tire_swing.png&lt;br /&gt;
| titletext = If we find one of those tire dumps, the next time he tries to get his truck back we can just retreat and let him have it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
In this comic, two characters (possibly [[Hair Bun Girl]] and [[Megan]]) have just completed a tire {{w|swing (seat)|swing}}: A common (or at least stereotypical) makeshift swing created by hanging a car (or larger) tire from a length of rope, typically tied to the branch of a tree.&lt;br /&gt;
&lt;br /&gt;
Vehicle tires have a limited lifespan. The natural end of their life is when the pattern of raised treads on the circumference of the tire, which promote traction on the road, are worn down to a point where they are no longer effective enough. Tires can also become damaged in other ways, such as puncture.&lt;br /&gt;
&lt;br /&gt;
Used tires are a {{w|Tire recycling}} notable ecological problem for a number of reasons (e.g. their size, the quantity produced, their relatively short lifespan, and the fact that they are difficult and slow to break down). A tire swing represents a functional use for otherwise useless old tires.&lt;br /&gt;
&lt;br /&gt;
In the second panel of this comic, Hair Bun Girl muses that there are huge dumps filled with old tires that have no use. In the third panel, she continues that maybe they should use a tire from such a dump next time they make a tire swing. The presumption is that perhaps they used a brand new tire, or a tire from some other source. However, Meagan's response (coupled with the title text) suggests that, in fact, the tire they used was stolen. Hair Bun's reply suggests the victim put up a fight and they had to take the tire by force.&lt;br /&gt;
&lt;br /&gt;
The title text goes further, suggesting that they stole the victim's entire truck - possibly just to harvest the tire needed for the swing - and that he may have attempted unsuccessfully to recover the truck.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Hair Bun Girl and Meagan are standing under a tree as Hair Bun Girl adjusts a tire swing hanging from one of the branches.]&lt;br /&gt;
:Hair Bun Girl: Ok, looks good.&lt;br /&gt;
&lt;br /&gt;
:Hair Bun Girl: I read that there are these huge dumps everywhere full of millions of old tires that no one knows what to do with.&lt;br /&gt;
&lt;br /&gt;
:Hair Bun Girl: We should use one of those next time.&lt;br /&gt;
:Meagan: Yeah. That guy was real mad.&lt;br /&gt;
:Hair Bun Girl: I would ''not'' want to fight him again&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Hair Bun Girl]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1659:_Tire_Swing&amp;diff=115469</id>
		<title>1659: Tire Swing</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1659:_Tire_Swing&amp;diff=115469"/>
				<updated>2016-03-23T13:43:01Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1659&lt;br /&gt;
| date      = March 23, 2016&lt;br /&gt;
| title     = Tire Swing&lt;br /&gt;
| image     = tire_swing.png&lt;br /&gt;
| titletext = If we find one of those tire dumps, the next time he tries to get his truck back we can just retreat and let him have it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
In this comic, two characters (possibly [[Hair Bun Girl]] and [[Megan]]) have just completed a tire {{w|swing (seat)|swing}}: A common (or at least stereotypical) makeshift swing created by hanging a car (or larger) tire from a length of rope, typically tied to the branch of a tree.&lt;br /&gt;
&lt;br /&gt;
Vehicle tires have a limited lifespan. The natural end of their life is when the pattern of raised treads on the circumference of the tire, which promote traction on the road, are worn down to a point where they are no longer effective enough. Tires can also become damaged in other ways, such as puncture.&lt;br /&gt;
&lt;br /&gt;
Used tires are a {{w|Tire recycling}} notable ecological problem for a number of reasons (e.g. their size, the quantity produced, their relatively short lifespan, and the fact that they are difficult and slow to break down). A tire swing represents a functional use for otherwise useless old tires.&lt;br /&gt;
&lt;br /&gt;
In the second panel of this comic, Hair Bun Girl muses that there are huge dumps filled with old tires that have no use. In the third panel, she continues that maybe they should use a tire from such a dump next time they make a tire swing. The presumption is that perhaps they used a brand new tire, or a tire from some other source. However, Meagan's response (coupled with the title text) suggests that, in fact, the tire they used was stolen. Hair Bun's reply suggests the victim put up a fight and they had to take the tire by force.&lt;br /&gt;
&lt;br /&gt;
The title text goes further, suggesting that they stole the victim's entire truck - possibly just to harvest the tire needed for the swing - and that he may have attempted unsuccessfully to recover the truck.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript}}&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Hair Bun Girl]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=explain_xkcd:Community_portal/Miscellaneous&amp;diff=111578</id>
		<title>explain xkcd:Community portal/Miscellaneous</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=explain_xkcd:Community_portal/Miscellaneous&amp;diff=111578"/>
				<updated>2016-02-12T17:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Community portal}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Community Portal's design ==&lt;br /&gt;
&lt;br /&gt;
{{tl|Community portal}} looks too Wikipedia-ish (because that's where I got it).  Someone who can design things should probably fix that.  It isn't protected for the time being, though it probably will be in the future (high-visibility template).  --''[[User:Philosopher|Philosopher]]''&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User talk:Philosopher|Let us reason together.]]&amp;lt;/sup&amp;gt; 00:54, 4 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Common mistake ==&lt;br /&gt;
&lt;br /&gt;
This affects all pages that ever say &amp;quot;alt text&amp;quot; in reference to the TITLE text on xkcd images.  &amp;quot;Alt text&amp;quot; is incorrect; Alt text refers to the text that is shown as an alternative when images are not displayed.  Title text is what xkcd uses and is shown as a tool tip-like bubble when images are hovered over.&lt;br /&gt;
&lt;br /&gt;
I would correct this myself but I saw no way to edit the main page. --[[User:Jillysky|Jillysky]] ([[User talk:Jillysky|talk]]) 14:21, 6 August 2012‎ (UTC)&lt;br /&gt;
&lt;br /&gt;
:You actually don't need to edit the main page to fix it, as what's there is just a mirror (transclusion) of the actual content from the comic page, at [[Curiosity]], which is open for editing by anyone. Then again, the &amp;quot;alt-text&amp;quot; in that case is generated by a template, {{tl|comic}}, so that's where we should fix this. The template's code, however, is currently a terrible mess (sorry!), so I went ahead and took care of it. Thanks for catching that! --[[User:Waldir|Waldir]] ([[User talk:Waldir|talk]]) 16:24, 6 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah? So it's wrong, for instance, on http://m.xkcd.com? because of that I took it for granted that we could call it the alt-text... - [[User:Cos|Cos]] ([[User talk:Cos|talk]]) 17:38, 6 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Yes. If you look at the page's html source, you'll see:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;img&lt;br /&gt;
 id=&amp;quot;comic&amp;quot;&lt;br /&gt;
 src=&amp;quot;http://imgs.xkcd.com/comics/curiosity.png&amp;quot;&lt;br /&gt;
 title=&amp;quot;As of this writing the NASA/JPL websites are still overloaded. Trying CURIOSITY-REAR-CAM_[256px_x_256px].torrent.SwEsUb.DVDRip.XviD-aXXo.jpg instead.&amp;quot;&lt;br /&gt;
 alt=&amp;quot;Curiosity&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
::(line breaks added for clarity) --[[User:Waldir|Waldir]] ([[User talk:Waldir|talk]]) 23:54, 6 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::That was my error in the template. I knew &amp;quot;image text&amp;quot; that has been commonly used by Jeff was not techically correct, but I didn't actually go back and confirm it was alt text before I included that tag in the template. That's to Waldir (I believe?) for correcting the template. [[User:TheHYPO|TheHYPO]] ([[User talk:TheHYPO|talk]]) 14:14, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== When the &amp;quot;official&amp;quot; transcript is wrong? ==&lt;br /&gt;
I did [[903: Extended Mind]]. Interestingly, the transcript on xkcd.com is missing the bottom line &amp;quot;When Wikipedia has a server outage, my apparent IQ drops by 30 points.&amp;quot; I assume we want a complete transcript, rather than whatever xkcd.com says it is...? [[User:Stevage|Stevage]] ([[User talk:Stevage|talk]]) 04:10, 17 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We're focusing on the actual transcript of the comic, not the xkcd.com transcript. The official transcript is usually right, but even Randall makes mistakes sometimes. [[User:Davidy22|&amp;lt;span title=&amp;quot;I want you.&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;font color=&amp;quot;purple&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;David&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;3px&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;indigo&amp;quot; size=&amp;quot;1px&amp;quot;&amp;gt;22&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Davidy22|&amp;lt;tt&amp;gt;(talk)&amp;lt;/tt&amp;gt;]] 04:24, 17 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milestone: half the comics explained!! ==&lt;br /&gt;
&lt;br /&gt;
Hi all! I'm pleased to announce that we have just broke the 50% mark for xkcd explanations! The page that balanced the count (568 explained, 568 to go, at the time) was [[877: Beauty]], created 01:31 UTC, 21 November 2012 by [[User:Davidy22]]. Congratulations!! :D --[[User:Waldir|Waldir]] ([[User talk:Waldir|talk]]) 03:10, 21 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The caterer's been called! The punch will be arriving soon! Go [[User:Davidy22|Davidy22]]! [[User:Lcarsos|lcarsos]]&amp;lt;span title=&amp;quot;I'm an admin. I can help.&amp;quot;&amp;gt;_a&amp;lt;/span&amp;gt; ([[User talk:Lcarsos|talk]])  06:53, 21 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::[[File:freedom.png]] Punch is served! [[User:Davidy22|&amp;lt;span title=&amp;quot;I want you.&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;font color=&amp;quot;purple&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;David&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;3px&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;indigo&amp;quot; size=&amp;quot;1px&amp;quot;&amp;gt;22&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Davidy22|&amp;lt;tt&amp;gt;(talk)&amp;lt;/tt&amp;gt;]] 07:11, 21 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
But the Main page says 407 explanations, 731 to go! What's up with that? --[[User:St.nerol|St.nerol]] ([[User talk:St.nerol|talk]]) 21:00, 23 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverse? ==&lt;br /&gt;
&lt;br /&gt;
Why in the Archive why are all the thing up until &amp;quot;Heatmap&amp;quot; in Reverse?  Can someone please answer? [[User:Tmack3|Tmack3]] ([[User talk:Tmack3|talk]]) 08:28, 20 February 2013 (UTC)&lt;br /&gt;
:Archive? Can you provide a link or screenshot? '''[[User:Davidy22|&amp;lt;span title=&amp;quot;I want you.&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;font color=&amp;quot;purple&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;David&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;3px&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;indigo&amp;quot; size=&amp;quot;1px&amp;quot;&amp;gt;22&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 04:43, 19 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://xkcd.com/archive/ [[User:Tmack3|Tmack3]] ([[User talk:Tmack3|talk]]) 08:28, 20 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ah, that's because the comic right after that, rtl, has a right-to-left character in it that flips all the proceeding text. '''[[User:Davidy22|&amp;lt;span title=&amp;quot;I want you.&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;font color=&amp;quot;purple&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;David&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;3px&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;indigo&amp;quot; size=&amp;quot;1px&amp;quot;&amp;gt;22&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 00:13, 20 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, ok, i see that now.  When I 1st saw that RTL I just thought that it was random letters, thankyou for explaining it for me. [[User:Tmack3|Tmack3]] ([[User talk:Tmack3|talk]]) 08:28, 20 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also depends on what browser you are on because on Google Chrome it was normal. [[User:Tmack3|Tmack3]] ([[User talk:Tmack3|talk]]) 09:08, 20 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do you think this question was asked by one of the xkcd people? ==&lt;br /&gt;
&lt;br /&gt;
http://answers.yahoo.com/question/index?qid=20090301060752AAtYugc [[User:Tmack3|Tmack3]] ([[User talk:Tmack3|talk]]) 08:38, 20 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Matthew Reilly ==&lt;br /&gt;
&lt;br /&gt;
I would just like to tell everyone that I asked Matthew Reilly (the author) if he is ever scared that a velociraptor is going to attack him, and he said NO!  He clearly needs to start worrying about them! [[User:Tmack3|Tmack3]] ([[User talk:Tmack3|talk]]) 10:45, 22 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What can we learn section ==&lt;br /&gt;
First of all I love your work. I believe deeper understanding of each XKCD can make a world a better place and I thank you sincerely for starting this webpage. I wanted to ask what you think about &amp;quot;What can we learn?&amp;quot; section I've been adding to some of the pages. Thank you - [[User:E-inspired|E-inspired]] ([[User talk:E-inspired|talk]]) 13:27, 28 February 2013 (UTC)&lt;br /&gt;
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:This site is actually the work of multiple editors working slowly and steadily to fill in explanations for all the old comics. Some of the xkcd comics are incredibly deep - comic [[956]] is such a poignant comic that digs into the DRM issue on so many levels. Your reflections on many of the comics are very much warranted and you're helping us create talk pages with high-quality opening posts, which is great for future discussion on this wiki. It'd be nice if you could refrain from putting headers in talk pages, technical limitations of the wiki make long explanation pages choke when headings are in the discussion page. Other than that, keep up the good work! '''[[User:Davidy22|&amp;lt;u&amp;gt;&amp;lt;font color=&amp;quot;purple&amp;quot; title=&amp;quot;I want you&amp;quot;&amp;gt;David&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;3px&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=&amp;quot;indigo&amp;quot; size=&amp;quot;4px&amp;quot;&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 13:42, 28 February 2013 (UTC)&lt;br /&gt;
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::I've put in my 2 cents to comic [[956]], and thank you for teaching me how to comment and link to other comics - [[User:E-inspired|E-inspired]] ([[User talk:E-inspired|talk]]) 13:58, 28 February 2013 (UTC)&lt;br /&gt;
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::: FYI, you can always make pseudo-headings using a horizontal rule and a bold &amp;quot;header&amp;quot;, but honestly I think a simple standard opening sentence would suffice. --[[User:Waldir|Waldir]] ([[User talk:Waldir|talk]]) 12:14, 2 March 2013 (UTC)&lt;br /&gt;
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:Oh, and the guy who draws xkcd is called {{w|Randall Munroe}}. So many glowing things to be said about him. '''[[User:Davidy22|&amp;lt;u&amp;gt;&amp;lt;font color=&amp;quot;purple&amp;quot; title=&amp;quot;I want you&amp;quot;&amp;gt;David&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;3px&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=&amp;quot;indigo&amp;quot; size=&amp;quot;4px&amp;quot;&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 13:44, 28 February 2013 (UTC)&lt;br /&gt;
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::Yes, I can't thank him enough for simplifying complex issues to funny stories, I think it's exactly what our generation needs - [[User:E-inspired|E-inspired]] ([[User talk:E-inspired|talk]]) 13:58, 28 February 2013 (UTC)&lt;br /&gt;
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:I'm in favor of a Mr. Rogers style of 'what lesson can be learned' on the talk page, but make sure your comments don't come across as sanctimonious and holier-than-thou as that can be really off-putting. [[User:Lcarsos|lcarsos]]&amp;lt;span title=&amp;quot;I'm an admin. I can help.&amp;quot;&amp;gt;_a&amp;lt;/span&amp;gt; ([[User talk:Lcarsos|talk]]) 19:06, 28 February 2013 (UTC)&lt;br /&gt;
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:: You are absolutely correct, I have not thought of that, please trust me I did not do it on purpose. Thank you Mr. Lcarsos - [[User:E-inspired|E-inspired]] ([[User talk:E-inspired|talk]]) 19:55, 28 February 2013 (UTC)&lt;br /&gt;
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Thank you David, and I apologize that I've not made it clear that by your work, I do mean your collective work (the wiki is only as good as all the people behind it). I was trying to put the headers to allow others to find the section easier in case they start looking for it, perhaps I could make a suggestion to make it a standalone section so that others would be encouraged to contribute their own understanding of lessons they have noticed from each comic. I know the lessons I've seen, but I would love to learn from others as much as I hope they can learn from me and Mr. XKCD, thank you. - [[User:E-inspired|E-inspired]] ([[User talk:E-inspired|talk]]) 13:48, 28 February 2013 (UTC)&lt;br /&gt;
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== DING DONG THE WITCH IS DEAD ==&lt;br /&gt;
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Hello fellow editors. Do you remember the last time we were hit by a surge of automated spam? Neither do I. ConfirmEdit has really done a number on the volume of spam that we're eating - one spam account has been created since we finished configuring confirmEdit, and zero anon edits have been spam. Zero. Can you say happiness? Can you say party? '''[[User:Davidy22|&amp;lt;u&amp;gt;&amp;lt;font color=&amp;quot;purple&amp;quot; title=&amp;quot;I want you&amp;quot;&amp;gt;David&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;3px&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=&amp;quot;indigo&amp;quot; size=&amp;quot;4px&amp;quot;&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 14:41, 1 March 2013 (UTC)&lt;br /&gt;
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:Hehe, I'm glad! Thanks for being so relentless on the spam-fighting all this time! Maybe we should make up a new reason to make Jeff remove the /wiki/ in the URL? ;) –[[User:St.nerol|St.nerol]] ([[User talk:St.nerol|talk]]) 18:11, 1 March 2013 (UTC)&lt;br /&gt;
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:: Awesome news! Finally the patrolling feature will be usable: [{{fullurl:Special:RecentChanges|hideanons=1&amp;amp;hidepatrolled=1&amp;amp;from=20121204025000&amp;amp;days=365&amp;amp;limit=1000}} Unpatrolled changes by registered users] / [{{fullurl:Special:RecentChanges|hideliu=1&amp;amp;hidepatrolled=1&amp;amp;from=20121204025000&amp;amp;days=365&amp;amp;limit=1000}} Unpatrolled changes by anonymous users] :) --[[User:Waldir|Waldir]] ([[User talk:Waldir|talk]]) 12:27, 2 March 2013 (UTC)&lt;br /&gt;
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== 1000th comic explanation!! ==&lt;br /&gt;
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Hi all! It apparently went unnoticed that '''we have recently surpassed the mark of 1000 comic explanations!''' Some calculations based on [[:Category:Comics]] and [[Special:NewPages]] led me to the conclusion that the 1000th explanation was [[681: Gravity Wells]], created by [[User:AlexRNL]] just yesterday! Yay! This calls for a celebration, no? Congrats to [[Special:ContributionScores|everyone]] who made this happen! I'll edit [[Mediawiki:Sitenotice]] with a congratulatory message. Way to go, guys! --[[User:Waldir|Waldir]] ([[User talk:Waldir|talk]]) 16:04, 10 April 2013 (UTC)&lt;br /&gt;
:ps - I also took the opportunity to flesh out our [[explain xkcd|about/history page]]. Please take a look and fix/add any details I might have missed. --[[User:Waldir|Waldir]] ([[User talk:Waldir|talk]]) 16:06, 10 April 2013 (UTC)&lt;br /&gt;
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== Style guide ==&lt;br /&gt;
Is there a style guide for this wiki? --[[User:PeterMortensen|PeterMortensen]] ([[User talk:PeterMortensen|talk]]) 20:14, 10 August 2013 (UTC)&lt;br /&gt;
:Oh, sorry, I did forget to answer here. A guide on this is not easy, many individual comics do need special layouts because they have content never can match to a style guide. But I will give a try [[Help:Style Guide]].--[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 21:18, 15 August 2013 (UTC)&lt;br /&gt;
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== Adblock ==&lt;br /&gt;
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I've whitelisted the site in adblock, but the ads are still blocked.&lt;br /&gt;
Anyone know what' going on here and how I can fix it?--[[User:ParadoX|ParadoX]] ([[User talk:ParadoX|talk]]) 04:34, 27 September 2013 (UTC)&lt;br /&gt;
:Huh. I was wondering why our impression counts weren't rising. I thought it was just because this site had high turnover. I've changed the webpage that the word whitelisting links to, try the instructions there instead. Project wonderful is our ad provider, and they've been pretty good to us so far. Also, thanks for helping to support the site! '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 04:40, 27 September 2013 (UTC)&lt;br /&gt;
::Great! I don't really mid ads as long as they aren't intrusive. Works now, Hope everyone else does it as well.--[[User:ParadoX|ParadoX]] ([[User talk:ParadoX|talk]]) 05:16, 27 September 2013 (UTC)&lt;br /&gt;
::I saw you wrote &amp;quot;the webpage that the word whitelisting links to&amp;quot; so I went to the search box and typed whitelisting. My search didn't yield anything useful: [http://www.explainxkcd.com/wiki/index.php?search=whitelisting&amp;amp;go=Go&amp;amp;title=Special%3ASearch]. I don't know how to create the missing page but there oughta be a link for someone like me who searches for whitelist or whitelisting, to take them to the instructions you refer to. [[User:SaxTeacher|SaxTeacher]] ([[User talk:SaxTeacher|talk]]) 10:59, 17 May 2014 (UTC)&lt;br /&gt;
:::We already have this linked somewhere, but [https://www.projectwonderful.com/adblock.php this] is the link you want. '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 13:41, 17 May 2014 (UTC)&lt;br /&gt;
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I normally access this site through the android app &amp;quot;xkcd browser&amp;quot;. That app only links to the content part of the site and doesn't show the side bar, so the adds aren't shown either. Might be worth discussing it with the author. [[Special:Contributions/109.158.126.139|109.158.126.139]] 08:06, 27 September 2013 (UTC)&lt;br /&gt;
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:We support those avenues completely, you don't need to feel bad if you use an app to browse this site. We're only really concerned when we put up ads and our impressions are less than half our page hits, because that essentially means more than half our readers aren't contributing to server costs. That's really hard to deal with. We have enough daily page hits to qualify as web publishers at very big ad agencies, but we've had to settle for relatively low rates at the smaller Project Wonderful because 60% of our users were using adblock, so the agencies rejected us because our valuable &amp;quot;paying&amp;quot; audience was too low for them to consider us. That's been the difference between us using dedicated servers to host the site and hiring a contractor to set it up, and the (admittedly somewhat decent) shared hosting plan that we have to settle for now. We can only afford the shared hosting, because the small-scale advertisers at Project Wonderful don't even pay for full days of advertising; most of the time, we make less per day than the posted $3.90 price. That said, we're grateful that Project Wonderful would take us as a publisher when no one else would, but it really feels like the difference between being accepted to community college and being accepted to an ivy league school. For a similar reason, the Google ads route was not sufficient to satisfy our needs; not a large enough proportion of our users were looking at ads, so we either needed to spam them and degrade the site, or we needed to make them refresh, which makes pages slow and causes needlessly high traffic for a lot of users. We didn't want our ads to make the site worse, because that would drive away users and defeat the purpose of us being a public resource for xkcd readers. We actually decided to go the agency route pretty early, because adsense takes a massive cut of revenues and gives us little control over what ads or advertisers actually showed, which was not okay with us. Whoah, I wrote a lot. I hope it was coherent. Maybe someday I'll collect my thoughts and write a proper summary on how and why we advertise. Also, if you have any questions about anything ad-related, you can always ask us at [[explain xkcd talk:Advertise Here]]. '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 11:15, 27 September 2013 (UTC)&lt;br /&gt;
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== Feynman? ==&lt;br /&gt;
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Feynman (both in [[182: Nash|living]] and [[397: Unscientific|zombie]] form) probably deserves an entry in the [[Template:Navbox characters|character navbox]] template doesn't he? [[Special:Contributions/128.250.152.198|128.250.152.198]] 02:21, 1 October 2013 (UTC)&lt;br /&gt;
:That's two comics out of 1200+. Three if you count the song. Not quite enough yet. '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 02:27, 1 October 2013 (UTC)&lt;br /&gt;
:: If that's the criterion, then we need to get rid of [[Brown Hat]]. [[User:Djbrasier|Djbrasier]] ([[User talk:Djbrasier|talk]]) 19:30, 11 March 2015 (UTC)&lt;br /&gt;
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== Job Interview (Electric Soup) ==&lt;br /&gt;
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The soup is clearly being poured out of an electric socket. This &amp;quot;electric soup&amp;quot; is probably not a reference to the alcoholic brew favoured by Scottish tramps, but more likely to the virtual nature of the company. {{unsigned|Sulis}}&lt;br /&gt;
:Hey, go here [[Talk:1293: Job Interview‎]] for discussions. --[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 19:58, 20 November 2013 (UTC)&lt;br /&gt;
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== Is there a similar, transcripted service for The Oatmeal? ==&lt;br /&gt;
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Hi everyone - this site is a real gem, I've sent it to a friend of mine who can't read XKCD because she's blind. The transcripts on this site are a real boon!&lt;br /&gt;
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Does anyone know if there is a similar service for The Oatmeal? I've searched and searched, but found nothing so far.&lt;br /&gt;
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Thanks :)&lt;br /&gt;
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Jeff&lt;br /&gt;
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:As far as I know we are kind of unique in the web comics world. I think we get away with it because Randall publishes all his comics as Creative Commons Attribution, Non-Commercial. We liberally link back to xkcd, and we don't make a penny (The ads are just to cover server expenses, because wikis and the databases that support them get big when you're covering a body of work like xkcd). I haven't looked into the copyright Matt uses for the Oatmeal, but he seems like a cool enough guy to not kill a community transcripting effort of his comics. [[User:Lcarsos|lcarsos]]&amp;lt;span title=&amp;quot;I'm an admin. I can help.&amp;quot;&amp;gt;_a&amp;lt;/span&amp;gt; ([[User talk:Lcarsos|talk]]) 20:32, 4 March 2014 (UTC)&lt;br /&gt;
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== what if 103: Vanishing Water - comics ==&lt;br /&gt;
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Please explain the 2nd and the 4th comics from http://what-if.xkcd.com/103/&lt;br /&gt;
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&amp;quot;Just tried to sail my boat over land, because I didn't learn from that kid in the Zephyr.&amp;quot; (who's the kid from Zephyr?)&lt;br /&gt;
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&amp;quot;A third time?&amp;quot; (maybe whales were dropped twice before in other what-ifs?) [[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 21:57, 9 July 2014 (UTC)&lt;br /&gt;
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:&amp;quot;A third time?&amp;quot; is a reference to a whale falling twice in &amp;quot;Hitchiker's guide to the Galaxy&amp;quot;.  Been a while, so I don't remember the details of how this fit in, but the second time it happened to the whale, he thought &amp;quot;Not again&amp;quot; or something along those lines. [[User:Djbrasier|Djbrasier]] ([[User talk:Djbrasier|talk]]) 18:49, 11 March 2015 (UTC)&lt;br /&gt;
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Raises the question of if we should explain jokes imbedded in What If comics. [[User:Djbrasier|Djbrasier]] ([[User talk:Djbrasier|talk]]) 18:49, 11 March 2015 (UTC)&lt;br /&gt;
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== Discussion usage ==&lt;br /&gt;
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Am I being a killjoy in feeling that the discussion section should be mainly limited to discussion on improving the explanation, gathering consensus and that type of thing.&lt;br /&gt;
Specifically, the discussion for [[1418: Horse]] is quickly turning into every man and his dog posting a sentence in the style of the comic, which doesn't really add anything to the page other than clutter.&lt;br /&gt;
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Personally, I'd just delete most of them, but I think I might be turning into a grumpy old bugger... --[[User:Pudder|Pudder]] ([[User talk:Pudder|talk]]) 20:32, 10 September 2014 (UTC)&lt;br /&gt;
:The discussion is also there for just talking about the comic. Those guys aren't wildly off-topic, there's no need to clamp down on what they get to talk about. '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 17:44, 10 September 2014 (UTC)&lt;br /&gt;
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::Yep, I must just be grumpy and draconian! Lesson learned --[[User:Pudder|Pudder]] ([[User talk:Pudder|talk]]) 20:32, 10 September 2014 (UTC)&lt;br /&gt;
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== 2014 Christmas header ==&lt;br /&gt;
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Since the header for the site current contains a [http://imgs.xkcd.com/store/store_default.png graphic link to the store] that promises that Randall probably won't ship you a [[:Category:Bobcats|bobcat]], it seems to me that probably ought to be preserved and explained somewhere. [[Special:Contributions/173.245.56.189|173.245.56.189]] 17:45, 3 December 2014 (UTC)&lt;br /&gt;
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== XKCD at LanguageLog ==&lt;br /&gt;
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Arnold Zwicky (of the well-known linguistics blog Language Log) has put together a list of linguistics-related XKCD strips, here: http://arnoldzwicky.org/the-language-of-comics/comics-lists/xkcd-cartoons/ I thought it might be appropriate for a copy of the list (maybe a category) to be created from it. [[Special:Contributions/199.27.133.79|199.27.133.79]] 03:48, 28 December 2014 (UTC)&lt;br /&gt;
:[[:Category:Language]] '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 04:39, 28 December 2014 (UTC)&lt;br /&gt;
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== Bookmarklet ==&lt;br /&gt;
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Hello there, I've created a little bookmarklet (https://ginkobox.fr/shaarli/?a77vQw) and I thought it might be useful for someone out there.&lt;br /&gt;
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When launched, it adds the 'explain' before xkcd.com and the browser loads the explainxkcd page. I've tested it only on Firefox.&lt;br /&gt;
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(Contact @ https://ginkobox.fr/wiki/doku.php?id=about) {{unsigned ip|‎108.162.229.100}}&lt;br /&gt;
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== Is there a RSS feed for What If? ==&lt;br /&gt;
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Is there a RSS feed for What If?--[[User:17jiangz1|17jiangz1]] ([[User talk:17jiangz1|talk]]) 11:59, 29 March 2015 (UTC)&lt;br /&gt;
:No, because we cover the comics. '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 18:57, 29 March 2015 (UTC)&lt;br /&gt;
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== My User Page ==&lt;br /&gt;
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Can someone help me with [[user:17jiangz1|my user page]]? I can't seem to remove the large space on top.--[[User:17jiangz1|17jiangz1]] ([[User talk:17jiangz1|talk]]) 07:43, 9 April 2015 (UTC)&lt;br /&gt;
: The only solution I've found is to remove the contribution scores (data6=...). Not sure what exactly is triggering this bug. --[[User:SlashMe|SlashMe]] ([[User talk:SlashMe|talk]]) 21:02, 9 April 2015 (UTC)&lt;br /&gt;
I am receiving &amp;quot;Expression error: Unrecognised punctuation character &amp;quot;&amp;quot;.&amp;quot; for &amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;{{#expr: {{formatnum:{{#cscore:17jiangz1|pages}}|R}}/{{formatnum:{{NUMBEROFARTICLES}}|R}}*100 round 5 }}&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;--[[User:17jiangz1|17jiangz1]] ([[User talk:17jiangz1|talk]]) 05:46, 10 April 2015 (UTC)&lt;br /&gt;
:Bump?--[[User:17jiangz1|17jiangz1]] ([[User talk:17jiangz1|talk]]) 06:48, 14 April 2015 (UTC)&lt;br /&gt;
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== What-If ==&lt;br /&gt;
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It hasn't updated for 2 weeks. why?--[[User:17jiangz1|17jiangz1]] ([[User talk:17jiangz1|talk]]) 06:50, 25 April 2015 (UTC)&lt;br /&gt;
:Looks like they're on hold for a few months (Until July 14th). Too bad, I enjoyed them. ([http://what-if.xkcd.com/ Look at the top of the What-If page])  --[[User:Zman9600|Zman9600]] ([[User talk:Zman9600|talk]]) 20:24, 6 May 2015 (UTC)&lt;br /&gt;
:What is so special about the date and time? Seems very specific: ''July 14th, 2015 at 7:49:59 AM EDT.'' --[[Special:Contributions/141.101.98.99|141.101.98.99]] 12:48, 28 May 2015 (UTC)&lt;br /&gt;
Looks like it's set for the 40th anniversary of the Apollo-Soyuz mission launch. {{unsigned ip|108.162.237.158}}&lt;br /&gt;
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What If updates will resume on July 14th, 2015 at 7:49:59 AM EDT. By that time {{w|New Horizons}} will have it's closest approach to {{w|Pluto}}. See here: http://pluto.jhuapl.edu/ --[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 20:34, 5 June 2015 (UTC)&lt;br /&gt;
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== thanks for having a working website ==&lt;br /&gt;
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the search function on xkcd.com was taken off, and now the random function seems to be having issues, but it's nice that here both work [[Special:Contributions/188.114.97.114|188.114.97.114]] 19:09, 9 June 2015 (UTC)&lt;br /&gt;
:We do our best. '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 22:27, 9 June 2015 (UTC)&lt;br /&gt;
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== Ada Munroe ==&lt;br /&gt;
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The latest [[what if?]] number 139 has a question by &amp;quot;Ada Munroe&amp;quot;. Is she related to [[Randall]] in any way? --{{User:17jiangz1/signature|06:57, 09 August 2015}}&lt;br /&gt;
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== Out of curiosity ==&lt;br /&gt;
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I notice that whenever someone links to tvtropes.org in an explanation, someone changes the link to the matching page on allthetropes.org. I'm curious as to why that is. Is there some kind of terms of use conflict at play here that an editor should be keeping in mind? [[Special:Contributions/199.27.128.156|199.27.128.156]] 06:33, 26 October 2015 (UTC)&lt;br /&gt;
:TVtropes does not restrict links to their site, and if this has been happening there are some time-outs that I need to be handing out. Can you point me to some of the edits where this is happening? '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 08:24, 26 October 2015 (UTC)&lt;br /&gt;
::The specific example I had was, um, [[1468: Worrying]]. On Jan 3rd the links went to tvtropes.org, and on March 18th they were all changed over to allthetropes.orain.org. I just found it curious, I wasn't sure what the reason for it was [[Special:Contributions/162.158.255.47|162.158.255.47]] 10:32, 29 October 2015 (UTC)&lt;br /&gt;
:::Reverted. Typically, the reason people change perfectly good links to specific, obscure links in wikis is usually self-advertising. I'll be watching that guy's edits in the future. Thanks for the heads up. '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 18:00, 29 October 2015 (UTC)&lt;br /&gt;
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== Sightless readers offended by the &amp;quot;It's 'cause you're dumb&amp;quot; tagline. ==&lt;br /&gt;
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I'll admit, every now and again the comic is over my head.   ...because I'm dumb in that particular field.   However, blind users who enjoy xkcd must do so through explainxkcd.   They are NOT dumb.  They are *blind*.  Without explainxkcd, they would have no idea what is in the comics panels.&lt;br /&gt;
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Explainxkcd is a great site.  There is no question it provides a service to the internet community.&lt;br /&gt;
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Please see this thread (last paragraph) on Userfriendly.org.   Keep in mind, the end user is sightless and explainxkcd is &amp;quot;viewed&amp;quot; through a screen reader.  http://ars.userfriendly.org/cartoons/read.cgi?id=20160207&amp;amp;tid=3930989 (Anonymous)&lt;br /&gt;
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: The guy on that other site is complaining about that XKCD does not work well in a screen reader -- that is not our problem, but a problem for Randall to solve on his own site.   We cannot be the catch all for everything on the internet that Randall broke [[User:Spongebog|Spongebog]] ([[User talk:Spongebog|talk]]) 15:37, 8 February 2016 (UTC)&lt;br /&gt;
:: Agreed --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 19:28, 8 February 2016 (UTC)&lt;br /&gt;
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Honestly, I never even noticed the tagline in question.  Humorous to sighted folks, sure.   ...but obviously offensive to those who have no choice but to access xkcd through explainxkcd.&lt;br /&gt;
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I'll leave it to the administrators or the community to figure something out, if anything at all.   Maybe no one cares?  I didn't come here to make any suggestions, only to point out how offensive those 4 words are to some users of the website. {{unsigned ip|108.162.238.88}}&lt;br /&gt;
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:Alright, put a link here in the site notice. What does everyone else think? I'm open to changing it, it's something people complain about fairly periodically and our identity isn't completely tied to the tagline, I feel. '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 09:16, 8 February 2016 (UTC)&lt;br /&gt;
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::Well, we definitely shouldn't change anything because that particular guy is upset. It's one thing to be offended, but he's also attacking both this site and Randal Monroe. I don't think that sort of behavior should be rewarded. I actually have a rule online where, if someone acts like a jerk to me, I will be kind, but I won't give them what they want. I think a lot of the problems with people being jerks to others is that they still get what they want, so what reason do they have to stop? If he wants us to change it, he should address us like an adult and ask us himself.&lt;br /&gt;
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::But you claim this is a common complaint. Then I would say we need more info. My instinct would be that people don't understand that it's a joke. But then my solution would be to do what the site is designed to do and explain the joke, rather than take it down. If there's actually something about it that's offensive to an entire class of people, that's different. I am unaware of a stereotype that blind people are stupid, but I'm open to the idea that I don't know.&lt;br /&gt;
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::I'm not particularly married to the tag line. I actually didn't even notice it was there. But I'm loathe to take it down over a misunderstanding. I can't think of a similarly humorous replacement that would not be offensive, but I can at least suggest &amp;quot;Because nobody knows everything.&amp;quot; --[[User:Trlkly|Trlkly]] ([[User talk:Trlkly|talk]]) 09:42, 8 February 2016 (UTC)&lt;br /&gt;
:::I've gotten these before. There's a [[Talk:Main_Page#Header_message|slowly growing]] section in the main page discussion page and a complaint buried somewhere in my talk page and they're usually quite unhappy. I pegged it up this time round because there's special needs involved, and a good part of our intended appeal is the transcripts for the blind. '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 10:45, 8 February 2016 (UTC)&lt;br /&gt;
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::Is he one of those people who are so self-centered and 'entitled' that just because they have a disability they assume that everyone is constantly trying to offend them, even in the most unlikeliest of cases? Does he actually believe that the tag line was written with the intention of offending blind people? This is ridiculous. [[Special:Contributions/141.101.106.71|141.101.106.71]] 11:04, 8 February 2016 (UTC)&lt;br /&gt;
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&amp;quot;Just in case you feel dumb&amp;quot;?  &amp;quot;Some comics may be funnier than they appear&amp;quot;?[[Special:Contributions/199.27.130.198|199.27.130.198]] 09:55, 8 February 2016 (UTC)&lt;br /&gt;
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How about simply removing it? At least until we find something that isn't offensive to anyone - which might be very hard to obtain. [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 10:34, 8 February 2016 (UTC)&lt;br /&gt;
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Because you're crippled... That's worse I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
But before considering the &amp;quot;you're dumb&amp;quot; tagline, one must think about the name of this wiki. It is called '''Explain''' xkcd, not read xkcd, and explaining is for dumb people, not blind people.&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one thing we can do is add a &amp;quot;(unless you are just here for the transcript)&amp;quot; subtext, with a link to the transcript section, which has the advantage of both taming offended blind readers (maybe) and provide a direct, &amp;quot;spoilerless&amp;quot; link. --[[User:GuB|GuB]] ([[User talk:GuB|talk]]) 10:40, 8 February 2016 (UTC)&lt;br /&gt;
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I need explainxkcd for two reasons: being visually impaired, although I can see most of the comics I often miss crucial details that I find only in the transcript; and as a non-American, I lack many cultural references (books, movies, songs, sayings...) that are given in the explanations.&lt;br /&gt;
I don't think either of these reasons makes me &amp;quot;dumb&amp;quot;. However, I never found the tagline offensive. It was immediately obvious to me that it was meant as humor. Who could seriously think that someone is dumb just because they haven't read the specific book that Randall is parodying in a given comic? Or because they're not familiar with a specific programming language or Unix command? IMHO the tagline *is* funny precisely because very few people can actually &amp;quot;get&amp;quot; all the comics without an explanation. Suggesting that anyone who isn't part of the 0.1% of the population who share all of Randall's abilities and references, is dumb, can't be anything but a joke. Adding to the lot those who can't get the comics because they're blind doesn't make the joke more offensive. It's a sad world where political correctness kills all forms of humor.&lt;br /&gt;
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On the other hand, the tagline is not an essential part of the site and if a significant number want it removed, so be it.&lt;br /&gt;
Zetfr 10:46, 8 February 2016 (UTC)&lt;br /&gt;
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:Well not everybody's mind works the same way, and some people legitimately cannot grasp humor very easily. They may come to read the explanations precisely because they can't recognize what about a given comic is supposed to be humorous, and they likewise may not be able to tell that the tagline is just a joke. Besides, the tagline is equating a lack of knowledge with a lack of intelligence, which also makes it inaccurate and kind of kills the humor for those who stop and think about it.&lt;br /&gt;
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:I personally agree with the above &amp;quot;Because nobody knows everything.&amp;quot; approach. I would suggest something along the lines of &amp;quot;Because you won't always get the joke.&amp;quot; --[[Special:Contributions/108.162.242.134|108.162.242.134]] 11:06, 8 February 2016 (UTC)&lt;br /&gt;
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:: This sounds like a bunch of dumb people coming together and suggesting that the rest of people should be more like them (joke intended) [[User:Spongebog|Spongebog]] ([[User talk:Spongebog|talk]]) 15:33, 8 February 2016 (UTC)&lt;br /&gt;
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: +1 on this. '''Keep'''. --[[User:SlashMe|SlashMe]] ([[User talk:SlashMe|talk]]) 20:15, 8 February 2016 (UTC)&lt;br /&gt;
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I vote '''removal''' [[User:Mikemk|Mikemk]] ([[User talk:Mikemk|talk]]) 11:01, 8 February 2016 (UTC)&lt;br /&gt;
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Mostly agree with Zetfr, it is a rather obvious joke, and this is a website about a webcomic which is mostly about fun, it would be different if this was some serious news portal, but it isn't, and in my humble opinion people who can't take a joke shouldn't even be here. There will always be ranters and people who get offended, we should not let them make decisions for us. I sincerely believe vast majority of people, blind or otherwise, understand it. [[User:Jaalenja|Jaalenja]] ([[User talk:Jaalenja|talk]])&lt;br /&gt;
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:I agree with Zetfr. If a user doesn't understand that it is a joke, then he won't understand XKCD's jokes, either, no matter how much explaination he can get.&lt;br /&gt;
:--[[User:Lou Crazy|Lou Crazy]] ([[User talk:Lou Crazy|talk]]) 12:12, 8 February 2016 (UTC)&lt;br /&gt;
::I also agree with the above, and like the part of Zetfr about because you need a reader to use the page you do not need to be offended by an obvious joke --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 19:28, 8 February 2016 (UTC)&lt;br /&gt;
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if i had a vote i'd say change the &amp;quot;because you're dumb&amp;quot; from text to a picture with alt text of something slightly less rude. &amp;quot;because you're using a screenreader,&amp;quot; perhaps. although that would show up on mouseover. meh. whatever. --13:01, 8 February 2016 (UTC)&lt;br /&gt;
:and someone isn't &amp;quot;entitled&amp;quot; because they get annoyed about something that doesn't annoy you. as a sighted person i don't even look at the headers on the page. i would imagine that since the text in question is at the top of the page he has to listen to it every single time the page is refreshed. which is annoying enough if it's not insulting. --[[Special:Contributions/141.101.106.161|141.101.106.161]] 13:06, 8 February 2016 (UTC)&lt;br /&gt;
:It is bad to have the alt-text saying something differently, but since the current tagline is not offensive to non-blind people then why would it be offensive to a blind person. [[User:Spongebog|Spongebog]] ([[User talk:Spongebog|talk]]) 15:24, 8 February 2016 (UTC)&lt;br /&gt;
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I vote '''keep''' -- Blind people do not have to come to this site, they can just use xkcd.com directly and if that is not working for blind people then that is Randall's problem not ours.   The tag line has been there for years while I have noticed it before and used the site and I have never been offended, if a blind person is offended maybe they should stop using the internet.  [[Special:Contributions/162.158.255.109|162.158.255.109]] 15:18, 8 February 2016 (UTC)&lt;br /&gt;
: I second that -- the tag line does not appear to offend non-blind people, it should not offend blind people either [[User:Spongebog|Spongebog]] ([[User talk:Spongebog|talk]]) 15:24, 8 February 2016 (UTC)&lt;br /&gt;
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Voting '''KEEP''' -- the tag line is a joke, and who is to say that blind people cannot be dumb [[User:Spongebog|Spongebog]] ([[User talk:Spongebog|talk]]) 15:24, 8 February 2016 (UTC)&lt;br /&gt;
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I vote '''keep''' as well. I don't see any reason to change it; it's not a jab at disabled people, blind or otherwise. The site is called '''explain'''xkcd, and everything here centers around explaining the comic, not being a transcription service. (If that's not the case, then maybe other things need changing too.) I always thought the tagline fit nicely with the &amp;quot;sarcasm&amp;quot; part of xkcd's own tagline. [[Special:Contributions/108.162.216.26|108.162.216.26]] 15:26, 8 February 2016 (UTC)&lt;br /&gt;
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I vote '''KEEP and satisfy both sides'''. If you examine the HTML, or use [https://addons.mozilla.org/en-us/firefox/addon/fangs-screen-reader-emulator/ Fangs] (free screen reader), you may notice there is a jump-to-nav div element that lets people with screen readers jump to various parts of the page. The jump-to-nav div is only a few HTML lines below the tagline. I'd recommend:&lt;br /&gt;
# Moving the jump-to-nav div to '''before''' the tagline&lt;br /&gt;
# Adding a &amp;quot;Jump to Transcript&amp;quot; link in the jump-to-nav div.&lt;br /&gt;
# Test it with [https://addons.mozilla.org/en-us/firefox/addon/fangs-screen-reader-emulator/ Fangs] in Firefox to simulate a screen reader.&lt;br /&gt;
This way, screen-reader users can jump to the transcript and don't have to hear the tagline every time they visit an explainxkcd.com page.&lt;br /&gt;
-- [[User:Hat|Hat]] ([[User talk:Hat|talk]]) 15:44, 8 February 2016 (UTC)&lt;br /&gt;
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Consider &amp;quot;Do you get it now?&amp;quot; [[Special:Contributions/198.41.235.11|198.41.235.11]] 16:09, 8 February 2016 (UTC)&lt;br /&gt;
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I vote '''keep''': it's reasonable and no change is warranted&lt;br /&gt;
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I like the suggestion of '''keeping''' the current tagline, but changing it to an '''image with alttext''' saying something like &amp;quot;because you're using a screenreader&amp;quot;. I also vote to move the link to the transcript to above the tagline. [[User:Rileysci|Rileysci]] ([[User talk:Rileysci|talk]]) 17:32, 8 February 2016 (UTC)&lt;br /&gt;
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I get the joke and I'm not offended by it, but it seems to me that it really sticks out on this site and it doesn't seem consistent with Randall's sense of humor. Everyone on this site is very inclusive and eager to share all perspectives and points of view. I come here both to see the humor that I have the knowledge to understand and to learn more about the world the way Randall sees it. In short, I come here to be one of the lucky 10,000. In fact, I would suggest that as the tag line, &amp;quot;Congratulations! You're one of today's lucky 10,000!&amp;quot;. Inside joke that can link to the comic (http://www.explainxkcd.com/wiki/index.php/1053:_Ten_Thousand) and it is welcoming. [[Special:Contributions/108.162.245.170|108.162.245.170]] 18:44, 8 February 2016 (UTC)&lt;br /&gt;
: +1 on this. '''Change''' [[User:Jkshapiro|Jkshapiro]] ([[User talk:Jkshapiro|talk]]) 03:45, 9 February 2016 (UTC)&lt;br /&gt;
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I vote '''keep'''. In case it is not kept then it should be changed to something completely different. Te idea of making a title text to an image I really dislike, although I even more dislike adding anything to the existing one to either refer to people coming for the transcript or making excuses for the obvious joke. This has been a part of the page forever, I have seen it almost every time I come here. To begin with I did feel dumb sometimes, but I was never offended by it, just amused. But of course an explain page is for those who did not get the joke. And there are other pages that explains the comic. I do not know if they have a transcript? But I'm happy to know that some people must really enjoy the detailed transcripts that I usually try to provide. I had just not though about the blind perspective. I more use the transcript to make sure every one agrees on what is seen in the images of the comic. Having said all this, I must admit that the best suggestion for a change so far is the one posted above my post (about the lucky 10,000). :-) --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 19:28, 8 February 2016 (UTC)&lt;br /&gt;
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I vote keep, for exactly the reasons explained by Zeftr above.  Changing it to an image with alt text would be OK also. [[User:Miamiclay|Miamiclay]] ([[User talk:Miamiclay|talk]]) 20:45, 8 February 2016 (UTC)&lt;br /&gt;
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:I vote '''Change''' it because it is too easily mistaken as an insult instead of a joke.  At least change it to ''Because you are stupid''....   Ah, maybe instead ''Because xkcd is far beyond common knowledge'' or ''Because hardly anyone gets everything'' or ''Because it is usually nerdly esoteric even for geeks''.  [[Special:Contributions/108.162.221.46|108.162.221.46]] 21:39, 8 February 2016 (UTC)&lt;br /&gt;
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:I vote '''Change'''. I have never been a big fan of the tagline. I don't know everything, but I am certainly not dumb. Also, I echo the reference to (http://www.explainxkcd.com/wiki/index.php/1053:_Ten_Thousand). This comic has always been about expanding knowledge, not making you feel guilty for not knowing something.&lt;br /&gt;
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:'''Change''': I realize the &amp;quot;It's because you're dumb&amp;quot; tagline follows the sarcastic nature of Randall's humor, but there are enough people who don't get or appreciate that sort of humor and are likely to be more offended by it, special needs or no.  Here's my suggestion: &amp;quot;For those of us who don't get it.&amp;quot; [[User:KieferSkunk|KieferSkunk]] ([[User talk:KieferSkunk|talk]]) 21:59, 8 February 2016 (UTC)&lt;br /&gt;
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At what point is &amp;quot;enough&amp;quot; people offended? I've only seen evidence of several (https://xkcd.com/1070/) visually impaired users actually offended by the site, along with a couple people who didn't specify their visual ability. I don't know the traffic on this site, but I would expect it to be on the order of 10^4 or higher. So is this discussion about changing something that a handful of people find offensive? Or is there an actual problem of something inappropriate on the site. If this is all about a couple people finding something offensive, I imagine a few christians might take issue with (https://xkcd.com/709/). Should we start another discussion about accommodating them? Or add a disclaimer that the views expressed by Randall Munroe are his own and do not reflect those of this site? [[User:Beardmcbeardson|Beardmcbeardson]] ([[User talk:Beardmcbeardson|talk]]) 01:25, 9 February 2016 (UTC)&lt;br /&gt;
: So you vote to '''keep''' -- right? [[User:Spongebog|Spongebog]] ([[User talk:Spongebog|talk]]) 04:30, 9 February 2016 (UTC)&lt;br /&gt;
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'''Slightly Change'''-- make it more obviously tongue in cheek. &amp;quot;It's cause we're dumb&amp;quot; or &amp;quot;For those of us who need it&amp;quot; I agree with the point about not complying with people on the internet who can't behave like adults, however I've never found the line particularly funny. Also change the jump-to-nav, as that would just get annoying to hear it every time you open up the site. I am not recommending changing it based on the imagined offenses of others. I just think it could be funnier.[[User:NotLock|NotLock]] ([[User talk:NotLock|talk]]) 06:29, 9 February 2016 (UTC)&lt;br /&gt;
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'''Keep''' Trying to satisfy everyone is like trying to understand every comic. It probably won't happen. As an example, using the 'one of 10 000' example provided above can insult a bunch of people that are not from the States simply because the comic (and the reference to the comic for that matter) will make them feel left out. My other reasons for voting keep have all been mentioned already. People get insulted so easily, let's try not to encourage this behavior by rewarding it. [[User:Bon|Bon]] ([[User talk:Bon|talk]]) 07:16, 9 February 2016 (UTC)&lt;br /&gt;
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I vote '''Change''' because I find it slightly offensive myself. If we change it, we should replace it with something that everybody would interpret as humorous, e.g. &amp;quot;Because we can't all be rocket scientists&amp;quot;. [[User:Condor70|Condor70]] ([[User talk:Condor70|talk]]) 08:25, 9 February 2016 (UTC)&lt;br /&gt;
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'''Keep'''. Next thing we know, liberal arts majors will complain about xkcd science being offensive. [[Special:Contributions/141.101.91.229|141.101.91.229]] 10:12, 9 February 2016 (UTC)&lt;br /&gt;
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I vote for '''change''' or '''remove'''. Regarding the former, while I know it's supposed to be a joke, I never found it humorous myself and, unlike others that wrote before me, I don't think it relates to the humor or sarcasm used by Randall. It being offensive is not part of my motivation for my vote. I agree with some of the suggestions written up to now. Regarding the latter, I don't really think it's existence is necessary. Regardless, changing the div things is a must. [[User:GuiRitter|GuiRitter]] ([[User talk:GuiRitter|talk]]) 16:25, 9 February 2016 (UTC)&lt;br /&gt;
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I vote for '''change'''. You could keep much of the humour by changing it to something like &amp;quot;because ignorance '''can''' be cured&amp;quot;. [[User:Farnz|Farnz]] ([[User talk:Farnz|talk]])&lt;br /&gt;
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If I may vote (as a happy international user of this site, but not yet a contributor), one more vote for '''Keep''' - at least as &amp;quot;don't change now, because of this specific request, because of perceived offensiveness&amp;quot;. For several reasons, which have been mentioned already:&lt;br /&gt;
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a) I think it's funny. It also fits perfectly with the overall XKCD humor. And the same line of thinking as the book &amp;quot;You are now less dumb&amp;quot; from &amp;quot;YouAreNotSoSmart.com&amp;quot;.&lt;br /&gt;
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b) It's so obviously generic (directed at everyone reading it) I fail to understand how it can be interpreted as insult instead of irony. Even worse: I fail to understand why it should be _especially_ insulting to blind people. Having a transcript for them to use is nice, but it's merely one of the aspects this site provides (and it's not even at the top nor are there pages &amp;quot;transcript only&amp;quot;, so blind are no primary audience)&lt;br /&gt;
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c) If this site decides to actually help blind people more, how about: putting the tagline in the image (so it's not &amp;quot;read every time&amp;quot;), put the transcript at the top / provide pages with only transcripts, so that the original XKCD can be consumed prior to the explanations here (just as non-blind users would see it)&lt;br /&gt;
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d) this request follows the current Outragism trend, so I do suspect that it's not actually blind people feeling offended, but privileged SJWs thinking about who might possibly feel offended, bringing change to the world where it's not beneficial even for those they claim to support. Comparable to PETA.&lt;br /&gt;
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While I'm at it - THANK YOU for this site. Most XKCD I mostly understand. But due to being an international reader, some aspects of American Culture I need explainXKCD to grasp, and other aspects it's just nice to see more details, cross-references with other comics, and hidden gems. &lt;br /&gt;
[[User:Zefiro|Zefiro]] ([[User talk:Zefiro|talk]]) 18:46, 9 February 2016 (UTC)&lt;br /&gt;
:I'm an &amp;quot;international user&amp;quot;, too, and I suppose a lot of users of this site are international users who need to be explained some xkcd jokes that would be obvious to any native English speaker living in the US. I don't have an opinion about changing the tagline or keeping it, but I would like to notice that &amp;quot;Because you are dumb&amp;quot; is the kind of joke that would need an explanation - it would be hard for me to tell if it's a joke or an insult. Therefore, an easier joke could have some advantage.--[[User:Pere prlpz|Pere prlpz]] ([[User talk:Pere prlpz|talk]]) 22:16, 9 February 2016 (UTC)&lt;br /&gt;
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I vote for '''change.'''  I know it's a joke, but it's not particularly funny, and can easily be mistaken for an insult.  [[User:Ekedolphin|Ekedolphin]] ([[User talk:Ekedolphin|talk]]) 20:13, 9 February 2016 (UTC)&lt;br /&gt;
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I agree with Trlkly (and Isaac(https://xkcd.com/1448/)), more information is needed. The purpose of this site is to explain xkcd (obviously, from the name) so people come here primarily to seek knowledge or a better understanding about xkcd. As long as the explanations or the explainers don't act like white hat (https://xkcd.com/1386/), there should be no reason to take the tagline seriously.--[[User:Beardmcbeardson|Beardmcbeardson]] ([[User talk:Beardmcbeardson|talk]]) 01:20, 10 February 2016 (UTC)&lt;br /&gt;
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I vote KEEP, but I do support the idea of moving the jump-to to above the tagline. I believe that the tagline is obviously a joke, and that pleaing everyone is nigh impossible. I also strongly oppose the proposal to change it to an image with an alt-text of &amp;quot;because you're using a screen reader.&amp;quot; Finally, I do not believe we should change the tagline. We should, if anything, remove it altogether. [[Special:Contributions/173.245.54.20|173.245.54.20]] 03:33, 10 February 2016 (UTC)&lt;br /&gt;
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'''Slightly Change''' - I like 199.27.130.198's idea, &amp;quot;Just in case you feel dumb.&amp;quot; [[User:Mateussf|Mateussf]] ([[User talk:Mateussf|talk]]) 04:44, 10 February 2016 (UTC)&lt;br /&gt;
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I vote '''Change''', preferably to something like &amp;quot;The ''Anti'' Thing Explainer; Simple Stuff in Complicated Words!&amp;quot; Only, you know, more complicated to improve the joke. [[User:KitsunePhoenix|Amaroq (KitsunePhoenix)]] ([[User talk:KitsunePhoenix|talk]]) 05:01, 10 February 2016 (UTC)&lt;br /&gt;
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What about: it's cause you need more context. I also don't like the current tagline, because dumbness would be more the inability to understand than a lack of knowledge.&lt;br /&gt;
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'''Change''' - First thing first, as suggested, move the jump-to-nav div to before the tagline and add a &amp;quot;Jump to Transcript&amp;quot; link in the jump-to-nav div.&lt;br /&gt;
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Then also change the tagline: it's not that good, and not that in line with the xkcd humor - it's actually ''directly opposed'' to the spirit of [[1053]]. Some better ones have already been suggested:&lt;br /&gt;
*&amp;quot;Some comics may be funnier than they appear&amp;quot;&lt;br /&gt;
*&amp;quot;Congratulations! You're one of today's lucky 10,000!&amp;quot;&lt;br /&gt;
*&amp;quot;because sometimes we all need a little help&amp;quot;&lt;br /&gt;
''Or'' we could even have a bunch of good ones like that out of which one is selected at random when the page is loaded --[[User:Jules.LT|Jules.LT]] ([[User talk:Jules.LT|talk]]) 09:17, 10 February 2016 (UTC)&lt;br /&gt;
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I like the joke in the tag line (some of us come here because they are to stupid or to lazy to lookup all the information xkcd is joking about)&lt;br /&gt;
but I also find it to direct to the user. I want to add some suggestions to Jules.LT [[User:SirKitKat|sirKitKat]] ([[User talk:SirKitKat|talk]]) 10:01, 10 February 2016 (UTC)&lt;br /&gt;
* &amp;quot;Error loading tagline, click here to retry.&amp;quot;&lt;br /&gt;
* &amp;quot;Because it is Monday morning.&amp;quot;&lt;br /&gt;
* &amp;quot;Because you like explaining jokes.&amp;quot;&lt;br /&gt;
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I think people coming here and complaining because &amp;quot;dumb&amp;quot; appears to be aimed at insulting the blind are hilarious, because another meaning for &amp;quot;dumb&amp;quot; is &amp;quot;unable to speak.&amp;quot;  If people who were &amp;quot;dumb&amp;quot; in this way were complaining because we are using the other meaning of &amp;quot;dumb&amp;quot; it would be awkward, but degree of visual acuity is not open for the same misinterpretation. [[User:Swordsmith|Swordsmith]] ([[User talk:Swordsmith|talk]])&lt;br /&gt;
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'''KEEP''' for the same reasons as [[User:Zefiro|Zefiro]]. If change is necessary, fix it so the screen reader doesnt say it aloud. (This ensures the change is propagated to those who have no other recourse for sightless XKCD enjoyment, and is not a ploy by SJWs who can't take sarcastic humor (why are they reading XKCD in the first place?) [[Special:Contributions/108.162.221.40|108.162.221.40]] 14:06, 10 February 2016 (UTC)&lt;br /&gt;
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It is super obviously not intended seriously, because xkcd is a technical comic that nobody will understand entirely on the first pass. If it's true, then everybody is dumb. Boo hoo.&lt;br /&gt;
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The guy in question is under the mistaken impression that Randall runs this site and maliciously hides his transcripts under the tagline. He's also very angry about a lot of things. Sighted people have to look at the tagline every time it loads too, it's at the top of the page.&lt;br /&gt;
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I vote '''Keep''' because I hate negotiating with terrorists. If it has the effect of filtering out people who enjoy being outraged, then it's doing a service. Image search &amp;quot;stephen fry offensive&amp;quot;.&lt;br /&gt;
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I'd be fine with moving the jump-to-nav div. I'm absolutely against making it an image with a different tagline, because then we would be depriving blind people of the joke. I'm absolutely against changing it to something less offensive. I would settle for removing it entirely, or changing it to something more offensive, such as &amp;quot;It's 'cause you're dumb, and get offended over dumb shit.&amp;quot;&lt;br /&gt;
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Or, you know, make a transcribexkcd.com site. [[Special:Contributions/108.162.217.203|108.162.217.203]] 16:39, 10 February 2016 (UTC)&lt;br /&gt;
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'''Change''' to one of the cool new suggestions I've seen.  I've always been sad about this tagline, and while I love XKCD humor, I just don't think the tagline is funny.  It makes me hesitate and sometimes decide not to share this site with others who I think would love the humor, but not the tagline.  The issue keeps coming up, and this is just one more way that it irritates people and causes hassle.  It's obvious to me that we should find a new tagline, or just drop it for the time being.  [[User:Nealmcb|Nealmcb]] ([[User talk:Nealmcb|talk]]) 17:39, 10 February 2016 (UTC)&lt;br /&gt;
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'''Change''' The word &amp;quot;dumb&amp;quot; used as slang for &amp;quot;unintelligent&amp;quot; or &amp;quot;uneducated&amp;quot; is offensive and many better suggestions have been proposed, which retain the wry humor without the offense. Hiding behind &amp;quot;it's just a joke&amp;quot; is beneath the standards of this site. {{unsigned ip|108.162.245.134}}&lt;br /&gt;
:It's not hiding behind &amp;quot;just a joke&amp;quot;, it IS the joke. It's tongue-in-cheek. It's so obviously false that you have to intentionally ignore the joke and manufacture offense about something benign. I'll give you that it's not that funny. It's also not that offensive. Why are we talking about something so petty. [[Special:Contributions/108.162.221.11|108.162.221.11]] 21:11, 10 February 2016 (UTC)&lt;br /&gt;
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'''Keep'''. I feel like a blind person being insulted by the implication that being sightless somehow makes them unintelligent is a pretty far leap of logic. Not being able to see has no bearing whatsoever on your actual mental acuity. How many actual complaints have there been? One, a few, lots? I don't know, but if it was a significant number I might change my mind. As it stands, though, I think it's pretty clear in the site description that this site is meant for people who don't understand the comic due to its focus on obscure topics and use of technical jargon, being written by a former NASA robot technician with a bent for Linux. Using disabilities as an insult is something I don't condone, but in this case I think it's a case of certain individuals being overly sensitive. Thinking a word as mild as &amp;quot;dumb&amp;quot; is offensive is a bit much, especially since it's often used in contexts other than &amp;quot;uneducated&amp;quot; or &amp;quot;stupid&amp;quot; - I use it to describe myself all the time when I can't word proper-like. I think of it more as &amp;quot;scatter-brained&amp;quot;. --[[User:KingStarscream|KingStarscream]] ([[User talk:KingStarscream|talk]]) 18:55, 10 February 2016 (UTC)&lt;br /&gt;
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'''Change''' I feel like the  &amp;quot;Because we can't all be rocket scientists&amp;quot; tagline suggested above is great; I always found the tagline to be a bit annoying because I often know all of a comic except a small part, and I come here for that. It's just unnecessarily confrontational and Randall himself has expressed in https://xkcd.com/1386/ and https://xkcd.com/1053/ that he doesn't agree with insulting ignorance. {{unsigned ip|198.41.235.179}}&lt;br /&gt;
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'''Change AND Keep''' I get the original joke, but I love some of the new ones too.  Randomly rotating tag line appear is my vote, BUT let's make the tag line clickable so that we can explain the tag line .... for those of us who don't get the joke! {{unsigned ip|108.162.216.10}}&lt;br /&gt;
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'''Keep''', but change the jump-to-nav, and maybe make the tagline clickable. I like the tagline. Someone already said this, but this is explainxkcd, not readxkcd. [[Special:Contributions/108.162.216.63|108.162.216.63]] 19:37, 10 February 2016 (UTC)&lt;br /&gt;
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I vote '''Keep''', because it's been there for so long! I remember coming here years ago and looking for the references I didn't get, and the tagline was already there. It's a legacy thing, the one thing remaining from the old website in the new fancy wiki format. [[Special:Contributions/198.41.226.204|198.41.226.204]] 20:47, 10 February 2016 (UTC)&lt;br /&gt;
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For all you people being offended and claiming that the tagline is contrary to the spirit of xkcd, I give you [https://xkcd.com/386/ xkcd.com/386]. This entire argument is offensive to me, can we remove it? [[Special:Contributions/108.162.221.11|108.162.221.11]] 21:20, 10 February 2016 (UTC)&lt;br /&gt;
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'''Keep''' The referenced posting is obviously a troll. And xkcd has transcripts so the story of the self proclaimed blind person with diabetes does not make sense. --23:43, 10 February 2016 (UTC)&lt;br /&gt;
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Rather than &amp;quot;cuz you're dumb&amp;quot; which both asserts a trait and uses what might not be the best word choice, why not something like &amp;quot;Because you might be ignorant&amp;quot;? Dumb, after all, isn't remediable, though ignorance is. (Also, a consideration, &amp;quot;dumb&amp;quot; can mean &amp;quot;mute,&amp;quot; so if there's something with screenreading for blindness, that could be read as assuming more than one disability? (&amp;quot;blind and dumb&amp;quot; akin to &amp;quot;deaf and dumb&amp;quot;?) // Possibly do something akin to the warning on the comic's site itself: &amp;quot;Because you might be a liberal arts major.&amp;quot; [[Special:Contributions/108.162.221.61|108.162.221.61]] 00:22, 11 February 2016 (UTC)&lt;br /&gt;
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'''Keep''' because risk of accidental offence is never a good reason to rewrite comedy. If community wants to change suggest &amp;quot;Explaining Xtremely Klever Comedic Drawings&amp;quot;; if only to troll those who insist that the letters XKCD must stand for something (which it doesn't) [[User:Kev|Kev]] ([[User talk:Kev|talk]]) 00:37, 11 February 2016 (UTC)&lt;br /&gt;
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The issue seems to boil down to:&lt;br /&gt;
 &lt;br /&gt;
−	&lt;br /&gt;
Is it funny?&lt;br /&gt;
 &lt;br /&gt;
−	&lt;br /&gt;
Is it overly offensive?&lt;br /&gt;
 &lt;br /&gt;
−	&lt;br /&gt;
And therefore:&lt;br /&gt;
 &lt;br /&gt;
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Is it worth it?&lt;br /&gt;
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−	&lt;br /&gt;
Throwing in my opinion, however small:&lt;br /&gt;
+	&lt;br /&gt;
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It's amusing to me.&lt;br /&gt;
The joke is clear, and universal. Offence may be taken equally by anyone reading.&lt;br /&gt;
It fits well.&lt;br /&gt;
Possibly have a hidden link for those offended. A rotating tag line could include more jokes, but...&lt;br /&gt;
By all means move the navigation.&lt;br /&gt;
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An explain explainxkcd page that is linked to might work, in the spirit of metahumour.&lt;br /&gt;
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However, it may not be as serious an issue, as the tag line is easy to ignore. Just moving HTML a bit seems like a logical, cheap and easy solution, and then we can test it. Please note that this has no technical knowledge behind it, just a reading of the above.&lt;br /&gt;
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So, my vote goes to '''keep''', and shuffle HTML or, in order, link, replace with rotating, modify, remove.&lt;br /&gt;
Harmless fun. Possibly have a cookie-based option to permanently hide the tag line.&lt;br /&gt;
[[Special:Contributions/108.162.250.160|108.162.250.160]] 00:56, 11 February 2016 (UTC)&lt;br /&gt;
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Apologies, I have broken formatting in the last few edits, trying to fix it...[[Special:Contributions/108.162.250.160|108.162.250.160]] 00:57, 11 February 2016 (UTC)&lt;br /&gt;
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: My vote is '''change''', and it's not because of blind people.  Let me run you through a very common scenario for new users:&lt;br /&gt;
:* You have a person who generally thinks of themselves as quite smart.&lt;br /&gt;
:* They read the comics and find most of them extremely funny.&lt;br /&gt;
:* They come across a comic they just can't understand.&lt;br /&gt;
:* They stare at it for minutes, wondering why they just can't get the joke.&lt;br /&gt;
:* Pride already bruised, they eventually give up and turn to Google.&lt;br /&gt;
:* &amp;quot;Explain xkcd! That's exactly what I'm looking for!&amp;quot;&lt;br /&gt;
:* Click the link.&lt;br /&gt;
:* &amp;quot;Explain xkcd: It's 'cause you're dumb&amp;quot;&lt;br /&gt;
:* Gee, what a lovely welcome.  Not.&lt;br /&gt;
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: Insulting your users the first time you meet them is '''''terrible''''' practice.  You're pointing at them and laughing that they didn't understand the joke.  You're kicking somebody when they're already down. OK, that is exaggeration, but when you look at the line as a new user, it's not friendly and welcoming; it doesn't encourage you to return.  It's just bad UX.&lt;br /&gt;
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: Now, we could overlook the directed insult if it was indeed funny, but it really isn't.  There's nothing witty about it, nothing punny about it, no double-entendres or sly references.  It's just an insult.  &lt;br /&gt;
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: Legacy is no reason to keep something that doesn't work.  Just because something wasn't picked up as bad practice 5 years ago doesn't mean that it isn't bad practice.  Can you imagine if Microsoft kept Clippy around for &amp;quot;legacy reasons&amp;quot;?&lt;br /&gt;
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: It would be one thing if it were kept because there were no other options, but ''so many'' fantastic alternatives have been suggested:&lt;br /&gt;
:* '''It's 'cause we're dumb''' -- Changes it from an insult directed at one person to a statement with an inclusive sense of community.  It saying that, hey, you may not understand all the comics, but neither do we! Let's learn together!&lt;br /&gt;
:* '''Congratulations! You're one of today's lucky 10,000!''' -- Direct reference to comic which celebrates filling gaps in one's knowledge.  Also, as a comic reference, most people won't get it the first time, so make it a link and use it to draw people further in to this wiki!&lt;br /&gt;
:* '''Some comics may be funnier than they appear''' -- Actually humorous, containing reference to a very common message we're all familiar with (objects in the mirror may be closer than they appear).  Also alludes to the hidden depths to many of the comics, where additional levels of meaning are revealed the more about the subject one knows, which is what this wiki is trying to reveal.&lt;br /&gt;
:* '''Error loading tagline, click here to retry.''' -- Looks like the kind of joke you'd actually find in the comments.  Clicking the tagline should then do something completely unrelated to reloading the tagline (I dunno, set off some cool JS magic).&lt;br /&gt;
:* '''Because it is Monday morning.''' -- Should only be shown on Mondays.  Can easily be implemented with parser functions.&lt;br /&gt;
:* '''Because sometimes we all need a little help''' -- Gives an understanding tone that's comforting to new users.&lt;br /&gt;
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: '''TL;DR''': The current tagline is unnecessarily confrontational and projects a bad welcome to new users, and there is nothing particularly clever/funny/important about the current tag line to recommend keeping it, especially with ''so many'' better suggestions on offer.  Put it this way, if you were seeing &amp;quot;It's 'cause you're dumb&amp;quot; tag as a suggestion to add to this wiki today, would you choose it over the other options? No? Then make like an old meme and &amp;quot;Let It Go!&amp;quot;  [[Special:Contributions/108.162.249.157|108.162.249.157]] 05:49, 11 February 2016 (UTC)&lt;br /&gt;
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: I think the above comment is a perfect example of different mindsets. I discovered this wiki in exactly the way you described. But I was not offended in anyway when seeing the tagline, which I did almost immediately. Rather, it got a little chuckle out of me along with a thought along the lines of &amp;quot;Haha, yeah, maybe I am dumb.&amp;quot; If you get offended by such a tagline, it suggests to me that you are not all that certain about your own intelligence in the first place. It's a static bit of text. It was not aimed at the person reading it, it was aimed at EVERYONE reading it. EDIT-I realize this post could be seen as offensive or a personal attack, which it's not, please read the &amp;quot;you&amp;quot; not as the poster of the above mentioned comment, but as a generic for any person reading the comment. [[User:Bon|Bon]] ([[User talk:Bon|talk]]) 07:11, 11 February 2016 (UTC)&lt;br /&gt;
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: If I remember correctly I've heard it origonally was a pic of Blackhat saying it. Would it be possible to use that on this site. It seems like a decent solution? (I haven't read all of this so I don't know if this has been suggested sorry if it has). Like people have said no one gets all of xkcd, as a nonAmerican there is also a lot of references I don't get. Getting offenend over this does seems pretty pathetic to me. I also use this site for non explanation reasons, that is it often links together comics which is handy, and people often post cool links. But as others have pointed out this site isn't transcriptxkcd or linkxkcd it's explainxkcd, so that's what it should be meant for. Claiming i's offensive o the visually impaired seems pretty silly. All in all, maybe it could do with tweaking to make it more obvious but IMO it's a solid '''keep''' [[User:Halfhat|Halfhat]] ([[User talk:Halfhat|talk]]) 11:22, 11 February 2016 (UTC)&lt;br /&gt;
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::I vote '''change''', for the reasons the Halfhat above listed. I also never thought &amp;quot;It's 'cause you're dumb.&amp;quot; really fit with this wiki. --[[Special:Contributions/141.101.104.33|141.101.104.33]] 12:57, 11 February 2016 (UTC)&lt;br /&gt;
:::I can't believe we've become such a limp-wristed baby society that we can't even have a joke like &amp;quot;It's 'cause you're dumb&amp;quot; as the tagline. Nobody would reasonably get offended at it. '''Keep.''' [[Special:Contributions/108.162.221.33|108.162.221.33]] 13:35, 11 February 2016 (UTC)&lt;br /&gt;
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I vote '''keep'''. Blind people have to realize they're not the only ones reading this site. This site was created to explain the comic, not purely to provide a transcript of the comic - that's just icing. [[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 14:27, 11 February 2016 (UTC)&lt;br /&gt;
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If there ever really was a single person who took the tag line seriously, then it was just telling them the truth. I vote '''keep'''. [[Special:Contributions/162.158.255.90|162.158.255.90]] 19:15, 11 February 2016 (UTC)&lt;br /&gt;
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I vote '''Keep, or otherwise, Change'''. My opinion: It is not offensive, and I find it humourous. As I am very interested in the maths and the sciences, and I am very nerdy, I do often understand the jokes in each comic. However, sometimes I don't quite get it. This wiki is very good for that, because it collates many people's views and expertise on the comic. If the vote is overall to change, I am a fan of &amp;quot;Because sometimes we all need a little help.&amp;quot; [[Special:Contributions/173.245.54.29|173.245.54.29]] 21:18, 11 February 2016 (UTC)&lt;br /&gt;
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I vote '''change''': I've always been a bit unsettled by it myself. Some deaf readers may be more insulted by it than blind ones. vote for &amp;quot;'''Cause you're #dumb''&amp;quot; (or perhaps another NOT symbol... so only people that don't understand are insulted... and the tagline can be linked to a page that explains why it isn't an insult) [[User:Edo|Edo]] ([[User talk:Edo|talk]]) 23:16, 11 February 2016 (UTC)&lt;br /&gt;
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I vote '''KEEP'''.  I actually had the feeling the fellow who complained may not understand sarcasm very well. Regardless, the tagline to me is remarkably funny and one of the things I always point out to folks when I first turn them on to XKCD. I worry they will stop following XKCD if they don't understand a post, which is why I am especially glad your site exists.  There are many types of humor that will be lost on folks. Myself, for example. I was just railing to my friends about how much I did not like a recent popular vine which showed a guy,  allegedly the father, scaring a very young child  strapped in a car seat, by yelling in horror as the cars convertible roof was closed. Because I did not grow up watching laugh-tracked America's Funniest (sic) Home Video segments, I am not conditioned for casual schadenfreude-driven videos. But I know that's just me. I don't want to limit free-speech merely because it is not for me. Regardless, I really just want you to '''KEEP''' it because to me it is darn funny and just the sort of humor most of the folks who enjoy XKCD appreciate. --[[User:Hugo|Hugo]] ([[User talk:Hugo|talk]]) 23:25, 11 February 2016 (UTC)&lt;br /&gt;
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I will also vote '''keep'''. While it ''might'' be considered offensive, it's really no more &amp;quot;offensive&amp;quot; than XKCD itself. Lest we forget the line at the bottom of every comic page:&lt;br /&gt;
:Warning: this comic occasionally contains strong language (which may be unsuitable for children), unusual humor (which may be unsuitable for adults), and '''advanced mathematics (which may be unsuitable for liberal-arts majors)'''.&lt;br /&gt;
I don't see how &amp;quot;It's 'cause you're dumb.&amp;quot; is any worse. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I've done&amp;lt;/font&amp;gt;]]) 23:52, 11 February 2016 (UTC)&lt;br /&gt;
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I vote '''Keep''', per the reasoning of, among other people, Zefiro. I like the tagline a lot and don't see much at all, if anything, that's wrong with it. Like Hugo, I feel like it's a bit of ''entirely'' appropriate humor. [[User:APerson|APerson]] ([[User talk:APerson|talk!]]) 00:36, 12 February 2016 (UTC)&lt;br /&gt;
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I vote '''change'''. I know it's supposed to be a joke, but it seems out of place and not particularly funny, and it could discourage potential readers. I don't have an idea for a new tagline, but plenty of good ones have been suggested here. [[User:Cheese Lord Eggplant|Cheese Lord Eggplant]] ([[User talk:Cheese Lord Eggplant|talk]]) 03:13, 12 February 2016 (UTC)&lt;br /&gt;
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'''Keep''' better sums up my vote, and I wish to explain why. I understand the views (as stated above) that it might discourage potential viewers, but I have seen enough well-put arguments that point out why it should not be removed for the arguments on the other side of the debate. However, I do understand that sightless users would get pretty pissed off at being told that they're dumb over and over. Is there perhaps a way to hide the text from programs designed to assisted the disabled? I have a couple of suggestions.&lt;br /&gt;
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Perhaps it can instead simply be an image, and can even be done in a more stylized text that hints at the humour behind it (no, I have no specific suggestions). This image should not have the words it says in the meta-text within it. I just think it's not worth removing it over, it's kind of funny (or very funny, depending who you ask), replacement suggestions kinda make it bland, and this is a way to avoid having sightless people get told they're dumb over and over. The stylization is just a suggestion, because most alternative taglines I've heard don't sound up to par compared to it. Just anything to point out the sarcastic and purely humorous intentions.&lt;br /&gt;
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I'd like to enforce my suggestion of having an image with no meta-text that can be read by bringing up that explainxkcd.com can hardly ''lose'' popularity if for the sensitive minority they don't have a tagline (especially if this tagline they are not aware of could be construed as offensive). 'Cause seriously, who's going to go tell a blind person &amp;quot;hey man the tagline for this site is insulting to you want to hear it?&amp;quot; so they'll just not learn of its existence and go on peacefully. So: Image, stylized to clearly express humour, with no program-interpretable meta-text for the blind to hear. I'd like this opinion to be closely considered, and I'd love to hear intelligent replies. ''For all intents and purposes,'' I vote '''Keep''', but to address the issue proactively and adaptively to get the best for both worlds.&lt;br /&gt;
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I would like to point out one change I would definitely agree with, however. The commenter at  108.162.249.157 not far up suggests &amp;quot;It's 'cause we're dumb&amp;quot;, and I would totally back that. That one change could make a world of difference for some people. --[[User:Znayx|Znayx]] ([[User talk:Znayx|talk]]) 09:15, 12 February 2016 (UTC)&lt;br /&gt;
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: &amp;quot;It's cause we're dumb&amp;quot; is actually a pretty acceptable change in my opinion. I still vote keep, but wouldn't mind seeing that one. Right now the no tagline version looks lonely. [[Special:Contributions/108.162.221.40|108.162.221.40]] 14:56, 12 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::For the record, I would oppose a change of &amp;quot;It's cause we're dumb&amp;quot; because it's simply not as funny (the joke benefits from it sounding like it's a mock insult) and for the reasons in my main post right below this one that I see no reason to change the tagline which should not offend or be taken personally by someone who has enough sense of humour and intelligence to enjoy xkcd. [[User:TheHYPO|TheHYPO]] ([[User talk:TheHYPO|talk]]) 17:25, 12 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would vote '''keep''' as it is. I am mindful of offensive content, but context is key. This is a website whose primary purpose is explaining a humour-based webcomic that touches on topics that require some intelligence to really enjoy. The tagline is obviously (I hope) tongue-in-cheek. &amp;quot;if you need explanation of this sometimes very technical and specialized and sometimes ambiguous webcomic, you're clearly a moron&amp;quot;. I think that most people on this site and elsewhere would consider those who enjoy xkcd (a webcomic that often concerns itself with science, history, technology, etc.) to be relatively intelligent. Just perhaps not in every particular area (as noted right at the top of this discussion). I also think it is clear that this is a wiki an thus the tagline is directed to everyone, even the people who wrote the tagline. We're all here because we're &amp;quot;dumb&amp;quot; in the sense of occasionally needing (or at least enjoying) a deeper explanation for the comics. If someone who is blind is using the site other than for its originally intended purpose, and it helps them, that's awesome. But that doesn't mean the tagline must acknowledge all possible uses of the site. Just the thesis statement of the site, which is &amp;quot;this site is for explaining something you might not understand&amp;quot;. If there are blind people who use this site just to read the comic and never to need or enjoy the explanations, then I guess they are smarter than me. I do not personally believe in changing the tagline of the entire community because it doesn't apply to one small group that is using the site for a different purpose than its intentions (again, not knocking them for using the site at all, but seriously, don't walk into McDonalds and go &amp;quot;''I eat here because my doctor says I need more sodium, and I actually hate the food. I'm offended by your &amp;quot;I'm loving it&amp;quot; tagline. Change it!''&amp;quot;. Or complain about Disneyland's slogan because you suffer from depression.). I would also have expected anyone who reads xkcd often enough to bother coming to this site just to do so because of their blindness would have a sense of humour and would understand the context in which the tagline was intended, and not take it personally. [[User:TheHYPO|TheHYPO]] ([[User talk:TheHYPO|talk]]) 17:25, 12 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Concerning recent spam ==&lt;br /&gt;
&lt;br /&gt;
In light of the recent and large amount of spam that we've been seeing, I've revoked new users of the right to create and move pages, as well as access to the write api. If your account is three days old and has 10 or more edits under it, you will still be allowed to create and move pages. This will end when the spambots decide to leave. To the person who's doing this, don't ruin this for the other people who use this site. '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 19:36, 11 February 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105748</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105748"/>
				<updated>2015-11-25T14:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
| titletext = Return to the play area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|It's possible not all of the game's secrets have been unearthed yet.}}&lt;br /&gt;
The &amp;quot;comic&amp;quot; is actually a {{w|browser game}} made to celebrate the release of Randall's new book, ''Thing Explainer'', on the date of this comic's release.&lt;br /&gt;
&lt;br /&gt;
The game features [[Cueball]] riding on a {{w|hoverboard}}. The only controls are the arrow keys. The player can jump repeatedly mid-jump to reach increasing heights. The player begins in a line-drawing maze similar to ''{{w|Pac-Man}}'' with 17 gold coins located throughout and a &amp;quot;deposit&amp;quot; station. The ostensible goal of the game is to collect as many coins as possible and return them to the deposit in the fastest possible time, which returns a text message describing the result. Players consumed with obtaining the best possible time result for collecting the coins may not realize there is anything more to the game.&lt;br /&gt;
&lt;br /&gt;
Beyond the maze on either side (just far enough that players who remain within the maze will not see) are tall walls seemingly designed to contain the player. However, the walls have a finite height and, combined with the ability to multi-jump, the player can leave the purported &amp;quot;play area&amp;quot; either to the sides or above the initial maze. This returns a flashing red error message &amp;quot;return to play area&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Outside the play area is an entire world to explore including are numerous points of interest and {{w|Easter egg (media)|Easter eggs}} similar in style to comic [[1110: Click and Drag]]. The larger game world is physically bounded in the left and the right direction, but is technically unbounded upwards and downwards, however, past a certain point there appears to be nothing interesting in the up or down direction. It could be possible that some unexplored hole leads deeper into the map than has been found so far, it is also possible that jumping for a considerable amount of time would allow the player to reach some additional content above the map. There are 152 more coins outside the initial &amp;quot;play area&amp;quot; for a total of 169 in the entire game. &lt;br /&gt;
&lt;br /&gt;
===Technical aspects===&lt;br /&gt;
As previously noted, the comic bears considerable resemblance to [[1110: Click and Drag]]. The comic is made in much the same way, with 'drawn' images &amp;quot;glued&amp;quot; together to form a large &amp;quot;map&amp;quot;, with the illusion of infinite bounds made possible through space saving techniques where blank tiles are not stored and are instead painted white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very slight grey tint. Thus, seams between images and blank spaces can be discerned.&lt;br /&gt;
&lt;br /&gt;
The tiles for the map are stored as simple PNG files in the naming scheme: X:Y+s.png. An example can be seen here: http://xkcd.com/1608/1013:-1096+s.png Each file is 513x513 pixels in size, one pixel is reserved as overlap to ensure seamless joining of images. So far, through experimentation, tiles in the range 928 to 1108 X and -1112 to -928 Y have been discovered, internally, the position of the player is divided by 512 and rounded down to give the position of the tile.&lt;br /&gt;
&lt;br /&gt;
The game was made by [http://chromakode.com Max Goodman] who has previously worked on [[1416: Pixels]]. The source code for the game can be found [https://xkcd.com/1608/tigl.js here].&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
[[File:thumb_1608.jpg|thumb|right|one incomplete compilation of the entire game area (note the missing pinnacle of the Washington Monument]]&lt;br /&gt;
&lt;br /&gt;
Starting area - (x: 512187, y: -549668)&lt;br /&gt;
&lt;br /&gt;
==== West / Left ====&lt;br /&gt;
* {{w|Washington Monument}} - (x: 509864, y: -549746)&lt;br /&gt;
** Secret entrance into the inside of the Monument, right side, about halfway up - (x: 509815, y: -552614)&lt;br /&gt;
* Girl in a hamster ball - (x: 505790, y: -549905)&lt;br /&gt;
* Yet [[1504|another dig]] at the Lion King and the lands touched by shadow - (x: 504998, y: -550676)&lt;br /&gt;
* An {{w|X-Wing}} at a gas station - (x: 503253, y: -551129)&lt;br /&gt;
** Go straight up from the cockpit for a coin&lt;br /&gt;
* A well with a girl at the bottom of it, claiming to not be a ghost - (x: 501998, y: -551030)&lt;br /&gt;
* Landing re-entry capsule with parachutes - (x: 500040, y: -552369)&lt;br /&gt;
* Local Mom discovering This One Weird Bug - (x: 497994, y: -551334)&lt;br /&gt;
* Volcano -&lt;br /&gt;
** With suicidal quadcopters taking footage of it - (x: 486640, y: -554838)&lt;br /&gt;
* Lava pools -&lt;br /&gt;
* A dark grey ocean that isn't noticeable until you fall in&lt;br /&gt;
* LOTR Eagles -&lt;br /&gt;
* {{w|Elon Musk}}'s Volcano Lair - (x: 484167, y: -549462)&lt;br /&gt;
** entrance hidden under volcano lava, dive down at Artex, following the wall with ze goggles to find it - (x: 483791, y: -551292)&lt;br /&gt;
* Artex + Gandalf - (x: 483715, y: -554354)&lt;br /&gt;
* Giant spaceship / Floating rock island in the sky (x: 507163, y: -567537)&lt;br /&gt;
* Hat underground&lt;br /&gt;
* A hole which traps(?) the player unless noclip mode is used&lt;br /&gt;
&lt;br /&gt;
==== East / Right ====&lt;br /&gt;
* Wedding - (x: 531558, y: -549386)&lt;br /&gt;
* Giant bird nest -&lt;br /&gt;
* Desert -&lt;br /&gt;
* Ocean Yelper (giving only 2/5 stars) - x: 522015, y: -549015&lt;br /&gt;
* Graveyard - (x: 534140, y: -549546)&lt;br /&gt;
* Talking Rogue Wave - (x: 523460, y: -549013)&lt;br /&gt;
* People holding anchor lines to the Tantive IV (Star Wars: A New Hope), being attacked by an Imperial Star Destroyer - (the people: x: 518954, y: -549056)&lt;br /&gt;
* Imperial Star Destroyer&lt;br /&gt;
** Steven Universe and the Crystal Gems (inside ship, go down a shaft from the surface.)&lt;br /&gt;
** Emperor Palpatine Park and Gazebo - (x: 546819, y: -559584)&lt;br /&gt;
** Dancers (possibly [[162|spinning counter-clockwise]]) dancing to piano music&lt;br /&gt;
** Octopus guarding two coins - (x: 531646, y: -559663)&lt;br /&gt;
** sign saying &amp;quot;Caution GlitchFloor&amp;quot; (falling straight down through it nets you a coin someway down) - (x: 547898, y: -556784)&lt;br /&gt;
* Blackhat's hat on a stick - (x: 549997, y: -549777)&lt;br /&gt;
* Remains of [[wikipedia:Ozymandias]]' Statue - (x: 535927, y: -549666)&lt;br /&gt;
* Huge pyramid - (x: 538167, y: -550906)&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ Quickly hacked overview] - courtesy of [https://www.reddit.com/user/kyledavide kyledavide] on [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit]. (Note: currently (2015-11-25) not working with HTTPS-everywhere. Kyle mentioned he would fix this.&lt;br /&gt;
* [https://i.imgur.com/uYryxss.png png-map] - courtesy of [https://www.reddit.com/user/luke_in_the_sky luke_in_the_sky] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread]&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Go Left''' - Left arrow key, a or h&lt;br /&gt;
* '''Go Right''' - Right arrow key, d or l&lt;br /&gt;
* '''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
* '''Go Down (if gravity disabled)''' - Down arrow key, s, or j&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
On a tablet (e.g. iPad) changing the orientation of the tablet will control the left and right motion, while tapping the image produced jumps.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 [Or Command-Alt-I in most browsers under Mac OS X] to open Developer Tools, then Console tab) and writing corresponding commands:&lt;br /&gt;
&lt;br /&gt;
* '''Gandalf Mode: ''' ''window.i.am.gandalf = true'' - jumps and runs further&lt;br /&gt;
* '''Speedhack: ''' ''explorer.opts.speed= *Value*'' - Speed hacking, with 1 = normal speed&lt;br /&gt;
* '''Jump Hack: ''' '' explorer.opts.jumpForce= -*Value*'' - Jump hacking, with -1 = normal jump (positive values cause the hoverboard guy to move down when jumping)&lt;br /&gt;
* '''Mewtwo mode: ''' ''window.mewtwo = true'' - disables gravity&lt;br /&gt;
* '''Noclip mode: ''' ''window.noclip = true'' - player is able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
* '''Goggles mode: ''' ''window.ze.goggles()'' - displays a small window showing area around the player in a pixelated manner. The goggles indicate collision boundaries (where the player touches the world) in cyan lines. Black pixels that are passable (such as other characters or text) will be highlighted red (allowing secret passages to be discovered).&lt;br /&gt;
* '''Position Tracking: ''' ''window.explorer.pos'' - Returns the player location to the console. Can be used to track position and test to ensure you are still moving. Must be re-entered to compare positioning.&lt;br /&gt;
* '''Position Setting: ''' ''window.explorer.pos.x = *Value* or window.explorer.pos.y = *Value*'' - Can be used to manually set a position within the world. The start is at x: 512106, y: -549612. The left terrain bound is at x: 475210, y: -553711. The right terrain bound is at x: 567281, y: -549712. Mewtwo and Noclip modes are a must for exploring in this way.&lt;br /&gt;
* '''All the above: ''' ''window.explorer.opts'' - Contains all the game's parameters. You can directly mess with ''gravity'', collision (''disableCollision''), jump force (''jumpForce'') and speed (''maxSpeed''), among others. Run ''Object.keys(window.explorer.opts)'' to list all available parameters you can tweak.&lt;br /&gt;
* '''List all coins: ''' ''window.explorer.objects'' - Array containing the position of the 169 coins of the game.&lt;br /&gt;
* '''Disable tilt input: ''' ''getEventListeners(window)['deviceorientation'][0].remove()'' - on Macs with motion sensor, disables tilt input which causes problems controlling the avatar&lt;br /&gt;
&lt;br /&gt;
'''Getting All Coins: ''' To instantly get all coins, input the below into the console window. Does not use standard formatting of [i] to avoid conflicts with window.i.am.gandalf&lt;br /&gt;
&lt;br /&gt;
    for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
        explorer.objects[T].got = true;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
To teleport to the next coin every time you press the left or right arrow:&lt;br /&gt;
&lt;br /&gt;
    var T = 0;&lt;br /&gt;
    document.onkeydown = function(event){&lt;br /&gt;
      if (event.keyCode == 37) { T = T-1 }&lt;br /&gt;
      else if (event.keyCode == 39) { T = T+1 }&lt;br /&gt;
      else { return }&lt;br /&gt;
      T = T % explorer.objects.length;&lt;br /&gt;
      var coin = explorer.objects[T];&lt;br /&gt;
      explorer.pos.x = coin.x1; explorer.pos.y = coin.y1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
For a quick tour of all the coins:&lt;br /&gt;
&lt;br /&gt;
    var delayInMilliseconds = 1000; // 1 second delay between each teleport. feel free to change this.&lt;br /&gt;
    var index = 0;&lt;br /&gt;
    explorer.objects.forEach(function(x){&lt;br /&gt;
      setTimeout(function(){&lt;br /&gt;
        explorer.pos.x = x.x1;&lt;br /&gt;
        explorer.pos.y = x.y1;&lt;br /&gt;
        x.got = true;&lt;br /&gt;
        explorer.frame(); // forces a redraw&lt;br /&gt;
      },&lt;br /&gt;
      (index + 1) * delayInMilliseconds);&lt;br /&gt;
      index++;&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
To see a list of coin coordinates you have not yet collected:&lt;br /&gt;
&lt;br /&gt;
    var L = 0;&lt;br /&gt;
    for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
        var I = explorer.objects[S];&lt;br /&gt;
        if (I.got) {&lt;br /&gt;
            L++;	&lt;br /&gt;
        } else {&lt;br /&gt;
            console.log(I.x1.toString() + &amp;quot;, &amp;quot; + I.y1.toString());&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    console.log(&amp;quot;You've found &amp;quot; + L.toString() + &amp;quot; of 169 coins&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
To display the distance and direction to the closest coin:&lt;br /&gt;
&lt;br /&gt;
    function distance(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x1 - x2;&lt;br /&gt;
        var dy = y1 - y2;&lt;br /&gt;
        return Math.sqrt(dx * dx + dy * dy);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function renderRadar() {&lt;br /&gt;
        var mindist = 10000000000;&lt;br /&gt;
        var closest;&lt;br /&gt;
        for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
           var I = explorer.objects[S];&lt;br /&gt;
           if (!I.got) {&lt;br /&gt;
               var dist = distance(explorer.pos.x, explorer.pos.y, I.x1, I.y1);&lt;br /&gt;
               if (dist &amp;lt; mindist) {&lt;br /&gt;
                   mindist = dist;&lt;br /&gt;
                   closest = I;&lt;br /&gt;
               }&lt;br /&gt;
           }&lt;br /&gt;
        }&lt;br /&gt;
        var indicator = &amp;quot;&amp;quot;;&lt;br /&gt;
        if (closest.x1 &amp;lt; explorer.pos.x) {&lt;br /&gt;
            indicator += &amp;quot;left&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.x1 &amp;gt; explorer.pos.x) {&lt;br /&gt;
            indicator += &amp;quot;right&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.y1 &amp;lt; explorer.pos.y) {&lt;br /&gt;
            indicator += &amp;quot; up&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.y1 &amp;gt; explorer.pos.y) {&lt;br /&gt;
            indicator += &amp;quot; down&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML = &amp;quot;Distance: &amp;quot; + mindist.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br/&amp;gt;&amp;quot; + indicator;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    var d = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
    d.id = &amp;quot;radar&amp;quot;;&lt;br /&gt;
    d.style.position = &amp;quot;fixed&amp;quot;;&lt;br /&gt;
    d.style.left = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.top = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.width = &amp;quot;150px&amp;quot;;&lt;br /&gt;
    d.style.height = &amp;quot;35px&amp;quot;;&lt;br /&gt;
    d.style.border = &amp;quot;1px solid red&amp;quot;;&lt;br /&gt;
    d.style.zIndex = &amp;quot;2&amp;quot;;&lt;br /&gt;
    d.style.backgroundColor = &amp;quot;green&amp;quot;;&lt;br /&gt;
    d.style.color = &amp;quot;#8f8&amp;quot;;&lt;br /&gt;
    document.body.appendChild(d);&lt;br /&gt;
    &lt;br /&gt;
    setInterval(renderRadar, 1000);&lt;br /&gt;
&lt;br /&gt;
To display your current coordinates:&lt;br /&gt;
&lt;br /&gt;
   function renderRadar2() {&lt;br /&gt;
       document.getElementById(&amp;quot;radar2&amp;quot;).innerHTML = &amp;quot;x: &amp;quot; + explorer.pos.x.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br&amp;gt;y: &amp;quot; + explorer.pos.y.toFixed(1).toString()&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   var d = document.createElement(&amp;quot;div&amp;quot;)&lt;br /&gt;
   d.id = &amp;quot;radar2&amp;quot;&lt;br /&gt;
   d.style.position = &amp;quot;fixed&amp;quot;&lt;br /&gt;
   d.style.left = &amp;quot;150px&amp;quot;&lt;br /&gt;
   d.style.top = &amp;quot;0px&amp;quot;&lt;br /&gt;
   d.style.width = &amp;quot;150px&amp;quot;&lt;br /&gt;
   d.style.height = &amp;quot;35px&amp;quot;&lt;br /&gt;
   d.style.border = &amp;quot;1px solid red&amp;quot;&lt;br /&gt;
   d.style.zIndex = &amp;quot;2&amp;quot;&lt;br /&gt;
   d.style.backgroundColor = &amp;quot;green&amp;quot;&lt;br /&gt;
   d.style.color = &amp;quot;#8f8&amp;quot;&lt;br /&gt;
   document.body.appendChild(d)&lt;br /&gt;
   &lt;br /&gt;
   setInterval(renderRadar2, 1000)&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live. If the player is moving sufficiently fast or if the internet connection is slow, this means that the player can get stuck in a black area that does not load in time.&lt;br /&gt;
&lt;br /&gt;
This also means that the game does not have coded top or bottom limits, so any attempt to find the ''ceiling'' of the game will be futile unless the game is tweaked. The game does however have side limits.&lt;br /&gt;
&lt;br /&gt;
When you deposit a certain number of coins, you will get one of the following messages:&lt;br /&gt;
* 0 coins : You got 0 coins in (n) seconds/ You successfully avoided all the coins. &lt;br /&gt;
* 1 coin : You got a single coin in (n) seconds/ It's a start.&lt;br /&gt;
* 2-4 coins : You got (n) coins in (n) seconds/ Not bad!&lt;br /&gt;
* 5-9 coins : You got (n) coins in (n) seconds/ Terrific!&lt;br /&gt;
* 17 coins : You got 17 coins in (n) seconds/ You found all the coins! Great job!&lt;br /&gt;
* 42 coins : You got 42 coins in (n) seconds/ No answers here.&lt;br /&gt;
* 169 coins : You got 169 coins in (n) seconds/ Are you Gandalf?&lt;br /&gt;
* All others: You got (n) coins in (n) seconds&lt;br /&gt;
&lt;br /&gt;
Opening the console will display the text: what? hoverboard not enough for you!? in the log. Activating goggles mode will cause the text 'B-)' to appear in the log.&lt;br /&gt;
&lt;br /&gt;
Leaving the play area will cause the red text 'RETURN TO THE PLAY AREA' to rapidly blink 3 times (150 msec duration), followed by a pause, and this will repeat 5 times for a total of 15 blinks. This will also reoccur if the player passes through the play area on their way back from exploring one side.&lt;br /&gt;
&lt;br /&gt;
===Explanations of jokes===&lt;br /&gt;
{{incomplete|Insert table here}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The alt text is only visible on the mobile version of the site, or when leaving the starting area.  Further, when leaving the starting area, it shows different than normal alt text.&lt;br /&gt;
* If the focus switches from the game to the page, the cueball can freeze in midair.  The same thing can happen if the window border overlaps the play area.&lt;br /&gt;
* The Washington monument as an invisible floor next to the visible bricks.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete|Something similar to 1110: [[Click and Drag]]}}&lt;br /&gt;
The game features Cueball on a hoverboard in a simple map. On the map are coins which Cueball has to collect.&lt;br /&gt;
It appears Cueball can jump multiple times without needing to land, this means that Cueball is able to escape the designated &amp;quot;Play Area&amp;quot;.&lt;br /&gt;
This prompts a warning which soon disappears allowing Cueball to discover the world.&lt;br /&gt;
&lt;br /&gt;
[THIS ONLY COVERS THE PERMANENT TEXT, NOT THE DIFFERENT WIN STATES]&amp;lt;br /&amp;gt;    &lt;br /&gt;
MY NEW BOOK&amp;lt;br /&amp;gt;    &lt;br /&gt;
''THE THINGS EXPLAINER'',&amp;lt;br /&amp;gt;      &lt;br /&gt;
COMES OUT TODAY!&amp;lt;br /&amp;gt;    &lt;br /&gt;
    &lt;br /&gt;
TO CELEBRATE, HERE'S&amp;lt;br /&amp;gt;    &lt;br /&gt;
A SMALL GAME.&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
[TO THE SIDE, BELOW AN ARROW]&amp;lt;br /&amp;gt;    &lt;br /&gt;
DEPOSIT COINS HERE&amp;lt;br /&amp;gt;    &lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105747</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105747"/>
				<updated>2015-11-25T14:28:59Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
| titletext = Return to the play area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|It's possible not all of the game's secrets have been unearthed yet.}}&lt;br /&gt;
The &amp;quot;comic&amp;quot; is actually a {{w|browser game}} made to celebrate the release of Randall's new book, ''Thing Explainer'', on the date of this comic's release.&lt;br /&gt;
&lt;br /&gt;
The game features [[Cueball]] riding on a {{w|hoverboard}}. The only controls are the arrow keys. The player can jump repeatedly mid-jump to reach increasing heights. The player begins in a line-drawing maze similar to ''{{w|Pac-Man}}'' with 17 gold coins located throughout and a &amp;quot;deposit&amp;quot; station. The ostensible goal of the game is to collect as many coins as possible and return them to the deposit in the fastest possible time, which returns a text message describing the result. Players consumed with obtaining the best possible time result for collecting the coins may not realize there is anything more to the game.&lt;br /&gt;
&lt;br /&gt;
Beyond the maze on either side (just far enough that players who remain within the maze will not see) are tall walls seemingly designed to contain the player. However, the walls have a finite height and, combined with the ability to multi-jump, the player can leave the purported &amp;quot;play area&amp;quot; either to the sides or above the initial maze. This returns a flashing red error message &amp;quot;return to play area&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Outside the play area is an entire world to explore including are numerous points of interest and {{w|Easter egg (media)|Easter eggs}} similar in style to comic [[1110: Click and Drag]]. The larger game world is physically bounded in the left and the right direction, but is technically unbounded upwards and downwards, however, past a certain point there appears to be nothing interesting in the up or down direction. It could be possible that some unexplored hole leads deeper into the map than has been found so far, it is also possible that jumping for a considerable amount of time would allow the player to reach some additional content above the map. There are 152 more coins outside the initial &amp;quot;play area&amp;quot; for a total of 169 in the entire game. &lt;br /&gt;
&lt;br /&gt;
===Technical aspects===&lt;br /&gt;
As previously noted, the comic bears considerable resemblance to [[1110: Click and Drag]]. The comic is made in much the same way, with 'drawn' images &amp;quot;glued&amp;quot; together to form a large &amp;quot;map&amp;quot;, with the illusion of infinite bounds made possible through space saving techniques where blank tiles are not stored and are instead painted white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very slight grey tint. Thus, seams between images and blank spaces can be discerned.&lt;br /&gt;
&lt;br /&gt;
The tiles for the map are stored as simple PNG files in the naming scheme: X:Y+s.png. An example can be seen here: http://xkcd.com/1608/1013:-1096+s.png Each file is 513x513 pixels in size, one pixel is reserved as overlap to ensure seamless joining of images. So far, through experimentation, tiles in the range 928 to 1108 X and -1112 to -928 Y have been discovered, internally, the position of the player is divided by 512 and rounded down to give the position of the tile.&lt;br /&gt;
&lt;br /&gt;
The game was made by [http://chromakode.com Max Goodman] who has previously worked on [[1416: Pixels]]. The source code for the game can be found [https://xkcd.com/1608/tigl.js here].&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
[[File:thumb_1608.jpg|thumb|right|one incomplete compilation of the entire game area (note the missing pinnacle of the Washington Monument]]&lt;br /&gt;
&lt;br /&gt;
Starting area - (x: 512187, y: -549668)&lt;br /&gt;
&lt;br /&gt;
==== West / Left ====&lt;br /&gt;
* {{w|Washington Monument}} - (x: 509864, y: -549746)&lt;br /&gt;
** Secret entrance into the inside of the Monument, right side, about halfway up - (x: 509815, y: -552614)&lt;br /&gt;
* Girl in a hamster ball - (x: 505790, y: -549905)&lt;br /&gt;
* Yet [[1504|another dig]] at the Lion King and the lands touched by shadow - (x: 504998, y: -550676)&lt;br /&gt;
* An {{w|X-Wing}} at a gas station - (x: 503253, y: -551129)&lt;br /&gt;
** Go straight up from the cockpit for a coin&lt;br /&gt;
* A well with a girl at the bottom of it, claiming to not be a ghost - (x: 501998, y: -551030)&lt;br /&gt;
* Landing re-entry capsule with parachutes - (x: 500040, y: -552369)&lt;br /&gt;
* Local Mom discovering This One Weird Bug - (x: 497994, y: -551334)&lt;br /&gt;
* Volcano -&lt;br /&gt;
** With suicidal quadcopters taking footage of it - (x: 486640, y: -554838)&lt;br /&gt;
* Lava pools -&lt;br /&gt;
* A dark grey ocean that isn't noticeable until you fall in&lt;br /&gt;
* LOTR Eagles -&lt;br /&gt;
* {{w|Elon Musk}}'s Volcano Lair - (x: 484167, y: -549462)&lt;br /&gt;
** entrance hidden under volcano lava, dive down at Artex, following the wall with ze goggles to find it - (x: 483791, y: -551292)&lt;br /&gt;
* Artex + Gandalf - (x: 483715, y: -554354)&lt;br /&gt;
* &lt;br /&gt;
* Giant spaceship / Floating rock island in the sky (x: 507163, y: -567537)&lt;br /&gt;
* Hat underground&lt;br /&gt;
* A hole which traps(?) the player unless noclip mode is used&lt;br /&gt;
&lt;br /&gt;
==== East / Right ====&lt;br /&gt;
* Wedding - (x: 531558, y: -549386)&lt;br /&gt;
* Giant bird nest -&lt;br /&gt;
* Desert -&lt;br /&gt;
* Ocean Yelper (giving only 2/5 stars) - x: 522015, y: -549015&lt;br /&gt;
* Graveyard - (x: 534140, y: -549546)&lt;br /&gt;
* Talking Rogue Wave - (x: 523460, y: -549013)&lt;br /&gt;
* People holding anchor lines to the Tantive IV (Star Wars: A New Hope), being attacked by an Imperial Star Destroyer - (the people: x: 518954, y: -549056)&lt;br /&gt;
* Imperial Star Destroyer&lt;br /&gt;
** Steven Universe and the Crystal Gems (inside ship, go down a shaft from the surface.)&lt;br /&gt;
** Emperor Palpatine Park and Gazebo - (x: 546819, y: -559584)&lt;br /&gt;
** Dancers (possibly [[162|spinning counter-clockwise]]) dancing to piano music&lt;br /&gt;
** Octopus guarding two coins - (x: 531646, y: -559663)&lt;br /&gt;
** sign saying &amp;quot;Caution GlitchFloor&amp;quot; (falling straight down through it nets you a coin someway down) - (x: 547898, y: -556784)&lt;br /&gt;
* Blackhat's hat on a stick - (x: 549997, y: -549777)&lt;br /&gt;
* Remains of [[wikipedia:Ozymandias]]' Statue - (x: 535927, y: -549666)&lt;br /&gt;
* Huge pyramid - (x: 538167, y: -550906)&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ Quickly hacked overview] - courtesy of [https://www.reddit.com/user/kyledavide kyledavide] on [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit]. (Note: currently (2015-11-25) not working with HTTPS-everywhere. Kyle mentioned he would fix this.&lt;br /&gt;
* [https://i.imgur.com/uYryxss.png png-map] - courtesy of [https://www.reddit.com/user/luke_in_the_sky luke_in_the_sky] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread]&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Go Left''' - Left arrow key, a or h&lt;br /&gt;
* '''Go Right''' - Right arrow key, d or l&lt;br /&gt;
* '''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
* '''Go Down (if gravity disabled)''' - Down arrow key, s, or j&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
On a tablet (e.g. iPad) changing the orientation of the tablet will control the left and right motion, while tapping the image produced jumps.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 [Or Command-Alt-I in most browsers under Mac OS X] to open Developer Tools, then Console tab) and writing corresponding commands:&lt;br /&gt;
&lt;br /&gt;
* '''Gandalf Mode: ''' ''window.i.am.gandalf = true'' - jumps and runs further&lt;br /&gt;
* '''Speedhack: ''' ''explorer.opts.speed= *Value*'' - Speed hacking, with 1 = normal speed&lt;br /&gt;
* '''Jump Hack: ''' '' explorer.opts.jumpForce= -*Value*'' - Jump hacking, with -1 = normal jump (positive values cause the hoverboard guy to move down when jumping)&lt;br /&gt;
* '''Mewtwo mode: ''' ''window.mewtwo = true'' - disables gravity&lt;br /&gt;
* '''Noclip mode: ''' ''window.noclip = true'' - player is able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
* '''Goggles mode: ''' ''window.ze.goggles()'' - displays a small window showing area around the player in a pixelated manner. The goggles indicate collision boundaries (where the player touches the world) in cyan lines. Black pixels that are passable (such as other characters or text) will be highlighted red (allowing secret passages to be discovered).&lt;br /&gt;
* '''Position Tracking: ''' ''window.explorer.pos'' - Returns the player location to the console. Can be used to track position and test to ensure you are still moving. Must be re-entered to compare positioning.&lt;br /&gt;
* '''Position Setting: ''' ''window.explorer.pos.x = *Value* or window.explorer.pos.y = *Value*'' - Can be used to manually set a position within the world. The start is at x: 512106, y: -549612. The left terrain bound is at x: 475210, y: -553711. The right terrain bound is at x: 567281, y: -549712. Mewtwo and Noclip modes are a must for exploring in this way.&lt;br /&gt;
* '''All the above: ''' ''window.explorer.opts'' - Contains all the game's parameters. You can directly mess with ''gravity'', collision (''disableCollision''), jump force (''jumpForce'') and speed (''maxSpeed''), among others. Run ''Object.keys(window.explorer.opts)'' to list all available parameters you can tweak.&lt;br /&gt;
* '''List all coins: ''' ''window.explorer.objects'' - Array containing the position of the 169 coins of the game.&lt;br /&gt;
* '''Disable tilt input: ''' ''getEventListeners(window)['deviceorientation'][0].remove()'' - on Macs with motion sensor, disables tilt input which causes problems controlling the avatar&lt;br /&gt;
&lt;br /&gt;
'''Getting All Coins: ''' To instantly get all coins, input the below into the console window. Does not use standard formatting of [i] to avoid conflicts with window.i.am.gandalf&lt;br /&gt;
&lt;br /&gt;
    for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
        explorer.objects[T].got = true;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
To teleport to the next coin every time you press the left or right arrow:&lt;br /&gt;
&lt;br /&gt;
    var T = 0;&lt;br /&gt;
    document.onkeydown = function(event){&lt;br /&gt;
      if (event.keyCode == 37) { T = T-1 }&lt;br /&gt;
      else if (event.keyCode == 39) { T = T+1 }&lt;br /&gt;
      else { return }&lt;br /&gt;
      T = T % explorer.objects.length;&lt;br /&gt;
      var coin = explorer.objects[T];&lt;br /&gt;
      explorer.pos.x = coin.x1; explorer.pos.y = coin.y1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
For a quick tour of all the coins:&lt;br /&gt;
&lt;br /&gt;
    var delayInMilliseconds = 1000; // 1 second delay between each teleport. feel free to change this.&lt;br /&gt;
    var index = 0;&lt;br /&gt;
    explorer.objects.forEach(function(x){&lt;br /&gt;
      setTimeout(function(){&lt;br /&gt;
        explorer.pos.x = x.x1;&lt;br /&gt;
        explorer.pos.y = x.y1;&lt;br /&gt;
        x.got = true;&lt;br /&gt;
        explorer.frame(); // forces a redraw&lt;br /&gt;
      },&lt;br /&gt;
      (index + 1) * delayInMilliseconds);&lt;br /&gt;
      index++;&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
To see a list of coin coordinates you have not yet collected:&lt;br /&gt;
&lt;br /&gt;
    var L = 0;&lt;br /&gt;
    for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
        var I = explorer.objects[S];&lt;br /&gt;
        if (I.got) {&lt;br /&gt;
            L++;	&lt;br /&gt;
        } else {&lt;br /&gt;
            console.log(I.x1.toString() + &amp;quot;, &amp;quot; + I.y1.toString());&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    console.log(&amp;quot;You've found &amp;quot; + L.toString() + &amp;quot; of 169 coins&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
To display the distance and direction to the closest coin:&lt;br /&gt;
&lt;br /&gt;
    function distance(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x1 - x2;&lt;br /&gt;
        var dy = y1 - y2;&lt;br /&gt;
        return Math.sqrt(dx * dx + dy * dy);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function renderRadar() {&lt;br /&gt;
        var mindist = 10000000000;&lt;br /&gt;
        var closest;&lt;br /&gt;
        for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
           var I = explorer.objects[S];&lt;br /&gt;
           if (!I.got) {&lt;br /&gt;
               var dist = distance(explorer.pos.x, explorer.pos.y, I.x1, I.y1);&lt;br /&gt;
               if (dist &amp;lt; mindist) {&lt;br /&gt;
                   mindist = dist;&lt;br /&gt;
                   closest = I;&lt;br /&gt;
               }&lt;br /&gt;
           }&lt;br /&gt;
        }&lt;br /&gt;
        var indicator = &amp;quot;&amp;quot;;&lt;br /&gt;
        if (closest.x1 &amp;lt; explorer.pos.x) {&lt;br /&gt;
            indicator += &amp;quot;left&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.x1 &amp;gt; explorer.pos.x) {&lt;br /&gt;
            indicator += &amp;quot;right&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.y1 &amp;lt; explorer.pos.y) {&lt;br /&gt;
            indicator += &amp;quot; up&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.y1 &amp;gt; explorer.pos.y) {&lt;br /&gt;
            indicator += &amp;quot; down&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML = &amp;quot;Distance: &amp;quot; + mindist.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br/&amp;gt;&amp;quot; + indicator;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    var d = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
    d.id = &amp;quot;radar&amp;quot;;&lt;br /&gt;
    d.style.position = &amp;quot;fixed&amp;quot;;&lt;br /&gt;
    d.style.left = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.top = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.width = &amp;quot;150px&amp;quot;;&lt;br /&gt;
    d.style.height = &amp;quot;35px&amp;quot;;&lt;br /&gt;
    d.style.border = &amp;quot;1px solid red&amp;quot;;&lt;br /&gt;
    d.style.zIndex = &amp;quot;2&amp;quot;;&lt;br /&gt;
    d.style.backgroundColor = &amp;quot;green&amp;quot;;&lt;br /&gt;
    d.style.color = &amp;quot;#8f8&amp;quot;;&lt;br /&gt;
    document.body.appendChild(d);&lt;br /&gt;
    &lt;br /&gt;
    setInterval(renderRadar, 1000);&lt;br /&gt;
&lt;br /&gt;
To display your current coordinates:&lt;br /&gt;
&lt;br /&gt;
   function renderRadar2() {&lt;br /&gt;
       document.getElementById(&amp;quot;radar2&amp;quot;).innerHTML = &amp;quot;x: &amp;quot; + explorer.pos.x.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br&amp;gt;y: &amp;quot; + explorer.pos.y.toFixed(1).toString()&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   var d = document.createElement(&amp;quot;div&amp;quot;)&lt;br /&gt;
   d.id = &amp;quot;radar2&amp;quot;&lt;br /&gt;
   d.style.position = &amp;quot;fixed&amp;quot;&lt;br /&gt;
   d.style.left = &amp;quot;150px&amp;quot;&lt;br /&gt;
   d.style.top = &amp;quot;0px&amp;quot;&lt;br /&gt;
   d.style.width = &amp;quot;150px&amp;quot;&lt;br /&gt;
   d.style.height = &amp;quot;35px&amp;quot;&lt;br /&gt;
   d.style.border = &amp;quot;1px solid red&amp;quot;&lt;br /&gt;
   d.style.zIndex = &amp;quot;2&amp;quot;&lt;br /&gt;
   d.style.backgroundColor = &amp;quot;green&amp;quot;&lt;br /&gt;
   d.style.color = &amp;quot;#8f8&amp;quot;&lt;br /&gt;
   document.body.appendChild(d)&lt;br /&gt;
   &lt;br /&gt;
   setInterval(renderRadar2, 1000)&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live. If the player is moving sufficiently fast or if the internet connection is slow, this means that the player can get stuck in a black area that does not load in time.&lt;br /&gt;
&lt;br /&gt;
This also means that the game does not have coded top or bottom limits, so any attempt to find the ''ceiling'' of the game will be futile unless the game is tweaked. The game does however have side limits.&lt;br /&gt;
&lt;br /&gt;
When you deposit a certain number of coins, you will get one of the following messages:&lt;br /&gt;
* 0 coins : You got 0 coins in (n) seconds/ You successfully avoided all the coins. &lt;br /&gt;
* 1 coin : You got a single coin in (n) seconds/ It's a start.&lt;br /&gt;
* 2-4 coins : You got (n) coins in (n) seconds/ Not bad!&lt;br /&gt;
* 5-9 coins : You got (n) coins in (n) seconds/ Terrific!&lt;br /&gt;
* 17 coins : You got 17 coins in (n) seconds/ You found all the coins! Great job!&lt;br /&gt;
* 42 coins : You got 42 coins in (n) seconds/ No answers here.&lt;br /&gt;
* 169 coins : You got 169 coins in (n) seconds/ Are you Gandalf?&lt;br /&gt;
* All others: You got (n) coins in (n) seconds&lt;br /&gt;
&lt;br /&gt;
Opening the console will display the text: what? hoverboard not enough for you!? in the log. Activating goggles mode will cause the text 'B-)' to appear in the log.&lt;br /&gt;
&lt;br /&gt;
Leaving the play area will cause the red text 'RETURN TO THE PLAY AREA' to rapidly blink 3 times (150 msec duration), followed by a pause, and this will repeat 5 times for a total of 15 blinks. This will also reoccur if the player passes through the play area on their way back from exploring one side.&lt;br /&gt;
&lt;br /&gt;
===Explanations of jokes===&lt;br /&gt;
{{incomplete|Insert table here}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The alt text is only visible on the mobile version of the site, or when leaving the starting area.  Further, when leaving the starting area, it shows different than normal alt text.&lt;br /&gt;
* If the focus switches from the game to the page, the cueball can freeze in midair.  The same thing can happen if the window border overlaps the play area.&lt;br /&gt;
* The Washington monument as an invisible floor next to the visible bricks.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete|Something similar to 1110: [[Click and Drag]]}}&lt;br /&gt;
The game features Cueball on a hoverboard in a simple map. On the map are coins which Cueball has to collect.&lt;br /&gt;
It appears Cueball can jump multiple times without needing to land, this means that Cueball is able to escape the designated &amp;quot;Play Area&amp;quot;.&lt;br /&gt;
This prompts a warning which soon disappears allowing Cueball to discover the world.&lt;br /&gt;
&lt;br /&gt;
[THIS ONLY COVERS THE PERMANENT TEXT, NOT THE DIFFERENT WIN STATES]&amp;lt;br /&amp;gt;    &lt;br /&gt;
MY NEW BOOK&amp;lt;br /&amp;gt;    &lt;br /&gt;
''THE THINGS EXPLAINER'',&amp;lt;br /&amp;gt;      &lt;br /&gt;
COMES OUT TODAY!&amp;lt;br /&amp;gt;    &lt;br /&gt;
    &lt;br /&gt;
TO CELEBRATE, HERE'S&amp;lt;br /&amp;gt;    &lt;br /&gt;
A SMALL GAME.&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
[TO THE SIDE, BELOW AN ARROW]&amp;lt;br /&amp;gt;    &lt;br /&gt;
DEPOSIT COINS HERE&amp;lt;br /&amp;gt;    &lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105746</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105746"/>
				<updated>2015-11-25T14:27:55Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
| titletext = Return to the play area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|It's possible not all of the game's secrets have been unearthed yet.}}&lt;br /&gt;
The &amp;quot;comic&amp;quot; is actually a {{w|browser game}} made to celebrate the release of Randall's new book, ''Thing Explainer'', on the date of this comic's release.&lt;br /&gt;
&lt;br /&gt;
The game features [[Cueball]] riding on a {{w|hoverboard}}. The only controls are the arrow keys. The player can jump repeatedly mid-jump to reach increasing heights. The player begins in a line-drawing maze similar to ''{{w|Pac-Man}}'' with 17 gold coins located throughout and a &amp;quot;deposit&amp;quot; station. The ostensible goal of the game is to collect as many coins as possible and return them to the deposit in the fastest possible time, which returns a text message describing the result. Players consumed with obtaining the best possible time result for collecting the coins may not realize there is anything more to the game.&lt;br /&gt;
&lt;br /&gt;
Beyond the maze on either side (just far enough that players who remain within the maze will not see) are tall walls seemingly designed to contain the player. However, the walls have a finite height and, combined with the ability to multi-jump, the player can leave the purported &amp;quot;play area&amp;quot; either to the sides or above the initial maze. This returns a flashing red error message &amp;quot;return to play area&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Outside the play area is an entire world to explore including are numerous points of interest and {{w|Easter egg (media)|Easter eggs}} similar in style to comic [[1110: Click and Drag]]. The larger game world is physically bounded in the left and the right direction, but is technically unbounded upwards and downwards, however, past a certain point there appears to be nothing interesting in the up or down direction. It could be possible that some unexplored hole leads deeper into the map than has been found so far, it is also possible that jumping for a considerable amount of time would allow the player to reach some additional content above the map. There are 152 more coins outside the initial &amp;quot;play area&amp;quot; for a total of 169 in the entire game. &lt;br /&gt;
&lt;br /&gt;
===Technical aspects===&lt;br /&gt;
As previously noted, the comic bears considerable resemblance to [[1110: Click and Drag]]. The comic is made in much the same way, with 'drawn' images &amp;quot;glued&amp;quot; together to form a large &amp;quot;map&amp;quot;, with the illusion of infinite bounds made possible through space saving techniques where blank tiles are not stored and are instead painted white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very slight grey tint. Thus, seams between images and blank spaces can be discerned.&lt;br /&gt;
&lt;br /&gt;
The tiles for the map are stored as simple PNG files in the naming scheme: X:Y+s.png. An example can be seen here: http://xkcd.com/1608/1013:-1096+s.png Each file is 513x513 pixels in size, one pixel is reserved as overlap to ensure seamless joining of images. So far, through experimentation, tiles in the range 928 to 1108 X and -1112 to -928 Y have been discovered, internally, the position of the player is divided by 512 and rounded down to give the position of the tile.&lt;br /&gt;
&lt;br /&gt;
The game was made by [http://chromakode.com Max Goodman] who has previously worked on [[1416: Pixels]]. The source code for the game can be found [https://xkcd.com/1608/tigl.js here].&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
[[File:thumb_1608.jpg|thumb|right|one incomplete compilation of the entire game area]]&lt;br /&gt;
&lt;br /&gt;
Starting area - (x: 512187, y: -549668)&lt;br /&gt;
&lt;br /&gt;
==== West / Left ====&lt;br /&gt;
* Washington Monument - (x: 509864, y: -549746)&lt;br /&gt;
** Secret entrance into the inside of the Monument, right side, about halfway up - (x: 509815, y: -552614)&lt;br /&gt;
* Girl in a hamster ball - (x: 505790, y: -549905)&lt;br /&gt;
* Yet [[1504|another dig]] at the Lion King and the lands touched by shadow - (x: 504998, y: -550676)&lt;br /&gt;
* An X-Wing at a gas station - (x: 503253, y: -551129)&lt;br /&gt;
** Go straight up from the cockpit for a coin&lt;br /&gt;
* A well with a girl at the bottom of it, claiming to not be a ghost - (x: 501998, y: -551030)&lt;br /&gt;
* Landing re-entry capsule with parachutes - (x: 500040, y: -552369)&lt;br /&gt;
* Local Mom discovering This One Weird Bug - (x: 497994, y: -551334)&lt;br /&gt;
* Volcano -&lt;br /&gt;
** With suicidal quadcopters taking footage of it - (x: 486640, y: -554838)&lt;br /&gt;
* Lava pools -&lt;br /&gt;
* A dark grey ocean that isn't noticeable until you fall in&lt;br /&gt;
* LOTR Eagles -&lt;br /&gt;
* Elon Musk's Volcano Lair - (x: 484167, y: -549462)&lt;br /&gt;
** entrance hidden under volcano lava, dive down at Artex, following the wall with ze goggles to find it - (x: 483791, y: -551292)&lt;br /&gt;
* Artex + Gandalf - (x: 483715, y: -554354)&lt;br /&gt;
* &lt;br /&gt;
* Giant spaceship / Floating rock island in the sky (x: 507163, y: -567537)&lt;br /&gt;
* Hat underground&lt;br /&gt;
* A hole which traps(?) the player unless noclip mode is used&lt;br /&gt;
&lt;br /&gt;
==== East / Right ====&lt;br /&gt;
* Wedding - (x: 531558, y: -549386)&lt;br /&gt;
* Giant bird nest -&lt;br /&gt;
* Desert -&lt;br /&gt;
* Ocean Yelper (giving only 2/5 stars) - x: 522015, y: -549015&lt;br /&gt;
* Graveyard - (x: 534140, y: -549546)&lt;br /&gt;
* Talking Rogue Wave - (x: 523460, y: -549013)&lt;br /&gt;
* People holding anchor lines to the Tantive IV (Star Wars: A New Hope), being attacked by an Imperial Star Destroyer - (the people: x: 518954, y: -549056)&lt;br /&gt;
* Imperial Star Destroyer&lt;br /&gt;
** Steven Universe and the Crystal Gems (inside ship, go down a shaft from the surface.)&lt;br /&gt;
** Emperor Palpatine Park and Gazebo - (x: 546819, y: -559584)&lt;br /&gt;
** Dancers (possibly [[162|spinning counter-clockwise]]) dancing to piano music&lt;br /&gt;
** Octopus guarding two coins - (x: 531646, y: -559663)&lt;br /&gt;
** sign saying &amp;quot;Caution GlitchFloor&amp;quot; (falling straight down through it nets you a coin someway down) - (x: 547898, y: -556784)&lt;br /&gt;
* Blackhat's hat on a stick - (x: 549997, y: -549777)&lt;br /&gt;
* Remains of [[wikipedia:Ozymandias]]' Statue - (x: 535927, y: -549666)&lt;br /&gt;
* Huge pyramid - (x: 538167, y: -550906)&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ Quickly hacked overview] - courtesy of [https://www.reddit.com/user/kyledavide kyledavide] on [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit]. (Note: currently (2015-11-25) not working with HTTPS-everywhere. Kyle mentioned he would fix this.&lt;br /&gt;
* [https://i.imgur.com/uYryxss.png png-map] - courtesy of [https://www.reddit.com/user/luke_in_the_sky luke_in_the_sky] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread]&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Go Left''' - Left arrow key, a or h&lt;br /&gt;
* '''Go Right''' - Right arrow key, d or l&lt;br /&gt;
* '''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
* '''Go Down (if gravity disabled)''' - Down arrow key, s, or j&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
On a tablet (e.g. iPad) changing the orientation of the tablet will control the left and right motion, while tapping the image produced jumps.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 [Or Command-Alt-I in most browsers under Mac OS X] to open Developer Tools, then Console tab) and writing corresponding commands:&lt;br /&gt;
&lt;br /&gt;
* '''Gandalf Mode: ''' ''window.i.am.gandalf = true'' - jumps and runs further&lt;br /&gt;
* '''Speedhack: ''' ''explorer.opts.speed= *Value*'' - Speed hacking, with 1 = normal speed&lt;br /&gt;
* '''Jump Hack: ''' '' explorer.opts.jumpForce= -*Value*'' - Jump hacking, with -1 = normal jump (positive values cause the hoverboard guy to move down when jumping)&lt;br /&gt;
* '''Mewtwo mode: ''' ''window.mewtwo = true'' - disables gravity&lt;br /&gt;
* '''Noclip mode: ''' ''window.noclip = true'' - player is able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
* '''Goggles mode: ''' ''window.ze.goggles()'' - displays a small window showing area around the player in a pixelated manner. The goggles indicate collision boundaries (where the player touches the world) in cyan lines. Black pixels that are passable (such as other characters or text) will be highlighted red (allowing secret passages to be discovered).&lt;br /&gt;
* '''Position Tracking: ''' ''window.explorer.pos'' - Returns the player location to the console. Can be used to track position and test to ensure you are still moving. Must be re-entered to compare positioning.&lt;br /&gt;
* '''Position Setting: ''' ''window.explorer.pos.x = *Value* or window.explorer.pos.y = *Value*'' - Can be used to manually set a position within the world. The start is at x: 512106, y: -549612. The left terrain bound is at x: 475210, y: -553711. The right terrain bound is at x: 567281, y: -549712. Mewtwo and Noclip modes are a must for exploring in this way.&lt;br /&gt;
* '''All the above: ''' ''window.explorer.opts'' - Contains all the game's parameters. You can directly mess with ''gravity'', collision (''disableCollision''), jump force (''jumpForce'') and speed (''maxSpeed''), among others. Run ''Object.keys(window.explorer.opts)'' to list all available parameters you can tweak.&lt;br /&gt;
* '''List all coins: ''' ''window.explorer.objects'' - Array containing the position of the 169 coins of the game.&lt;br /&gt;
* '''Disable tilt input: ''' ''getEventListeners(window)['deviceorientation'][0].remove()'' - on Macs with motion sensor, disables tilt input which causes problems controlling the avatar&lt;br /&gt;
&lt;br /&gt;
'''Getting All Coins: ''' To instantly get all coins, input the below into the console window. Does not use standard formatting of [i] to avoid conflicts with window.i.am.gandalf&lt;br /&gt;
&lt;br /&gt;
    for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
        explorer.objects[T].got = true;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
To teleport to the next coin every time you press the left or right arrow:&lt;br /&gt;
&lt;br /&gt;
    var T = 0;&lt;br /&gt;
    document.onkeydown = function(event){&lt;br /&gt;
      if (event.keyCode == 37) { T = T-1 }&lt;br /&gt;
      else if (event.keyCode == 39) { T = T+1 }&lt;br /&gt;
      else { return }&lt;br /&gt;
      T = T % explorer.objects.length;&lt;br /&gt;
      var coin = explorer.objects[T];&lt;br /&gt;
      explorer.pos.x = coin.x1; explorer.pos.y = coin.y1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
For a quick tour of all the coins:&lt;br /&gt;
&lt;br /&gt;
    var delayInMilliseconds = 1000; // 1 second delay between each teleport. feel free to change this.&lt;br /&gt;
    var index = 0;&lt;br /&gt;
    explorer.objects.forEach(function(x){&lt;br /&gt;
      setTimeout(function(){&lt;br /&gt;
        explorer.pos.x = x.x1;&lt;br /&gt;
        explorer.pos.y = x.y1;&lt;br /&gt;
        x.got = true;&lt;br /&gt;
        explorer.frame(); // forces a redraw&lt;br /&gt;
      },&lt;br /&gt;
      (index + 1) * delayInMilliseconds);&lt;br /&gt;
      index++;&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
To see a list of coin coordinates you have not yet collected:&lt;br /&gt;
&lt;br /&gt;
    var L = 0;&lt;br /&gt;
    for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
        var I = explorer.objects[S];&lt;br /&gt;
        if (I.got) {&lt;br /&gt;
            L++;	&lt;br /&gt;
        } else {&lt;br /&gt;
            console.log(I.x1.toString() + &amp;quot;, &amp;quot; + I.y1.toString());&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    console.log(&amp;quot;You've found &amp;quot; + L.toString() + &amp;quot; of 169 coins&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
To display the distance and direction to the closest coin:&lt;br /&gt;
&lt;br /&gt;
    function distance(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x1 - x2;&lt;br /&gt;
        var dy = y1 - y2;&lt;br /&gt;
        return Math.sqrt(dx * dx + dy * dy);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function renderRadar() {&lt;br /&gt;
        var mindist = 10000000000;&lt;br /&gt;
        var closest;&lt;br /&gt;
        for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
           var I = explorer.objects[S];&lt;br /&gt;
           if (!I.got) {&lt;br /&gt;
               var dist = distance(explorer.pos.x, explorer.pos.y, I.x1, I.y1);&lt;br /&gt;
               if (dist &amp;lt; mindist) {&lt;br /&gt;
                   mindist = dist;&lt;br /&gt;
                   closest = I;&lt;br /&gt;
               }&lt;br /&gt;
           }&lt;br /&gt;
        }&lt;br /&gt;
        var indicator = &amp;quot;&amp;quot;;&lt;br /&gt;
        if (closest.x1 &amp;lt; explorer.pos.x) {&lt;br /&gt;
            indicator += &amp;quot;left&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.x1 &amp;gt; explorer.pos.x) {&lt;br /&gt;
            indicator += &amp;quot;right&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.y1 &amp;lt; explorer.pos.y) {&lt;br /&gt;
            indicator += &amp;quot; up&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.y1 &amp;gt; explorer.pos.y) {&lt;br /&gt;
            indicator += &amp;quot; down&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML = &amp;quot;Distance: &amp;quot; + mindist.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br/&amp;gt;&amp;quot; + indicator;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    var d = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
    d.id = &amp;quot;radar&amp;quot;;&lt;br /&gt;
    d.style.position = &amp;quot;fixed&amp;quot;;&lt;br /&gt;
    d.style.left = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.top = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.width = &amp;quot;150px&amp;quot;;&lt;br /&gt;
    d.style.height = &amp;quot;35px&amp;quot;;&lt;br /&gt;
    d.style.border = &amp;quot;1px solid red&amp;quot;;&lt;br /&gt;
    d.style.zIndex = &amp;quot;2&amp;quot;;&lt;br /&gt;
    d.style.backgroundColor = &amp;quot;green&amp;quot;;&lt;br /&gt;
    d.style.color = &amp;quot;#8f8&amp;quot;;&lt;br /&gt;
    document.body.appendChild(d);&lt;br /&gt;
    &lt;br /&gt;
    setInterval(renderRadar, 1000);&lt;br /&gt;
&lt;br /&gt;
To display your current coordinates:&lt;br /&gt;
&lt;br /&gt;
   function renderRadar2() {&lt;br /&gt;
       document.getElementById(&amp;quot;radar2&amp;quot;).innerHTML = &amp;quot;x: &amp;quot; + explorer.pos.x.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br&amp;gt;y: &amp;quot; + explorer.pos.y.toFixed(1).toString()&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   var d = document.createElement(&amp;quot;div&amp;quot;)&lt;br /&gt;
   d.id = &amp;quot;radar2&amp;quot;&lt;br /&gt;
   d.style.position = &amp;quot;fixed&amp;quot;&lt;br /&gt;
   d.style.left = &amp;quot;150px&amp;quot;&lt;br /&gt;
   d.style.top = &amp;quot;0px&amp;quot;&lt;br /&gt;
   d.style.width = &amp;quot;150px&amp;quot;&lt;br /&gt;
   d.style.height = &amp;quot;35px&amp;quot;&lt;br /&gt;
   d.style.border = &amp;quot;1px solid red&amp;quot;&lt;br /&gt;
   d.style.zIndex = &amp;quot;2&amp;quot;&lt;br /&gt;
   d.style.backgroundColor = &amp;quot;green&amp;quot;&lt;br /&gt;
   d.style.color = &amp;quot;#8f8&amp;quot;&lt;br /&gt;
   document.body.appendChild(d)&lt;br /&gt;
   &lt;br /&gt;
   setInterval(renderRadar2, 1000)&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live. If the player is moving sufficiently fast or if the internet connection is slow, this means that the player can get stuck in a black area that does not load in time.&lt;br /&gt;
&lt;br /&gt;
This also means that the game does not have coded top or bottom limits, so any attempt to find the ''ceiling'' of the game will be futile unless the game is tweaked. The game does however have side limits.&lt;br /&gt;
&lt;br /&gt;
When you deposit a certain number of coins, you will get one of the following messages:&lt;br /&gt;
* 0 coins : You got 0 coins in (n) seconds/ You successfully avoided all the coins. &lt;br /&gt;
* 1 coin : You got a single coin in (n) seconds/ It's a start.&lt;br /&gt;
* 2-4 coins : You got (n) coins in (n) seconds/ Not bad!&lt;br /&gt;
* 5-9 coins : You got (n) coins in (n) seconds/ Terrific!&lt;br /&gt;
* 17 coins : You got 17 coins in (n) seconds/ You found all the coins! Great job!&lt;br /&gt;
* 42 coins : You got 42 coins in (n) seconds/ No answers here.&lt;br /&gt;
* 169 coins : You got 169 coins in (n) seconds/ Are you Gandalf?&lt;br /&gt;
* All others: You got (n) coins in (n) seconds&lt;br /&gt;
&lt;br /&gt;
Opening the console will display the text: what? hoverboard not enough for you!? in the log. Activating goggles mode will cause the text 'B-)' to appear in the log.&lt;br /&gt;
&lt;br /&gt;
Leaving the play area will cause the red text 'RETURN TO THE PLAY AREA' to rapidly blink 3 times (150 msec duration), followed by a pause, and this will repeat 5 times for a total of 15 blinks. This will also reoccur if the player passes through the play area on their way back from exploring one side.&lt;br /&gt;
&lt;br /&gt;
===Explanations of jokes===&lt;br /&gt;
{{incomplete|Insert table here}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The alt text is only visible on the mobile version of the site, or when leaving the starting area.  Further, when leaving the starting area, it shows different than normal alt text.&lt;br /&gt;
* If the focus switches from the game to the page, the cueball can freeze in midair.  The same thing can happen if the window border overlaps the play area.&lt;br /&gt;
* The Washington monument as an invisible floor next to the visible bricks.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete|Something similar to 1110: [[Click and Drag]]}}&lt;br /&gt;
The game features Cueball on a hoverboard in a simple map. On the map are coins which Cueball has to collect.&lt;br /&gt;
It appears Cueball can jump multiple times without needing to land, this means that Cueball is able to escape the designated &amp;quot;Play Area&amp;quot;.&lt;br /&gt;
This prompts a warning which soon disappears allowing Cueball to discover the world.&lt;br /&gt;
&lt;br /&gt;
[THIS ONLY COVERS THE PERMANENT TEXT, NOT THE DIFFERENT WIN STATES]&amp;lt;br /&amp;gt;    &lt;br /&gt;
MY NEW BOOK&amp;lt;br /&amp;gt;    &lt;br /&gt;
''THE THINGS EXPLAINER'',&amp;lt;br /&amp;gt;      &lt;br /&gt;
COMES OUT TODAY!&amp;lt;br /&amp;gt;    &lt;br /&gt;
    &lt;br /&gt;
TO CELEBRATE, HERE'S&amp;lt;br /&amp;gt;    &lt;br /&gt;
A SMALL GAME.&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
[TO THE SIDE, BELOW AN ARROW]&amp;lt;br /&amp;gt;    &lt;br /&gt;
DEPOSIT COINS HERE&amp;lt;br /&amp;gt;    &lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105745</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105745"/>
				<updated>2015-11-25T14:26:13Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
| titletext = Return to the play area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|It's possible not all of the game's secrets have been unearthed yet.}}&lt;br /&gt;
The &amp;quot;comic&amp;quot; is actually a {{w|browser game}} made to celebrate the release of Randall's new book, ''Thing Explainer'', on the date of this comic's release.&lt;br /&gt;
&lt;br /&gt;
The game features [[Cueball]] riding on a {{w|hoverboard}}. The only controls are the arrow keys. The player can jump repeatedly mid-jump to reach increasing heights. The player begins in a line-drawing maze similar to ''{{w|Pac-Man}}'' with 17 gold coins located throughout and a &amp;quot;deposit&amp;quot; station. The ostensible goal of the game is to collect as many coins as possible and return them to the deposit in the fastest possible time, which returns a text message describing the result. Players consumed with obtaining the best possible time result for collecting the coins may not realize there is anything more to the game.&lt;br /&gt;
&lt;br /&gt;
Beyond the maze on either side (just far enough that players who remain within the maze will not see) are tall walls seemingly designed to contain the player. However, the walls have a finite height and, combined with the ability to multi-jump, the player can leave the purported &amp;quot;play area&amp;quot; either to the sides or above the initial maze. This returns a flashing red error message &amp;quot;return to play area&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Outside the play area is an entire world to explore including are numerous points of interest and {{w|Easter egg (media)|Easter eggs}} similar in style to comic [[1110: Click and Drag]]. The larger game world is physically bounded in the left and the right direction, but is technically unbounded upwards and downwards, however, past a certain point there appears to be nothing interesting in the up or down direction. It could be possible that some unexplored hole leads deeper into the map than has been found so far, it is also possible that jumping for a considerable amount of time would allow the player to reach some additional content above the map. There are 152 more coins outside the initial &amp;quot;play area&amp;quot; for a total of 169 in the entire game. &lt;br /&gt;
&lt;br /&gt;
===Technical aspects===&lt;br /&gt;
As previously noted, the comic bears considerable resemblance to [[1110: Click and Drag]]. The comic is made in much the same way, with 'drawn' images &amp;quot;glued&amp;quot; together to form a large &amp;quot;map&amp;quot;, with the illusion of infinite bounds made possible through space saving techniques where blank tiles are not stored and are instead painted white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very slight grey tint. Thus, seams between images and blank spaces can be discerned.&lt;br /&gt;
&lt;br /&gt;
The tiles for the map are stored as simple PNG files in the naming scheme: X:Y+s.png. An example can be seen here: http://xkcd.com/1608/1013:-1096+s.png Each file is 513x513 pixels in size, one pixel is reserved as overlap to ensure seamless joining of images. So far, through experimentation, tiles in the range 928 to 1108 X and -1112 to -928 Y have been discovered, internally, the position of the player is divided by 512 and rounded down to give the position of the tile.&lt;br /&gt;
&lt;br /&gt;
The game was made by [http://chromakode.com Max Goodman] who has previously worked on [[1416: Pixels]]. The source code for the game can be found [https://xkcd.com/1608/tigl.js here].&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
[[File:thumb_1608.jpg]]&lt;br /&gt;
&lt;br /&gt;
Starting area - (x: 512187, y: -549668)&lt;br /&gt;
&lt;br /&gt;
==== West / Left ====&lt;br /&gt;
* Washington Monument - (x: 509864, y: -549746)&lt;br /&gt;
** Secret entrance into the inside of the Monument, right side, about halfway up - (x: 509815, y: -552614)&lt;br /&gt;
* Girl in a hamster ball - (x: 505790, y: -549905)&lt;br /&gt;
* Yet [[1504|another dig]] at the Lion King and the lands touched by shadow - (x: 504998, y: -550676)&lt;br /&gt;
* An X-Wing at a gas station - (x: 503253, y: -551129)&lt;br /&gt;
** Go straight up from the cockpit for a coin&lt;br /&gt;
* A well with a girl at the bottom of it, claiming to not be a ghost - (x: 501998, y: -551030)&lt;br /&gt;
* Landing re-entry capsule with parachutes - (x: 500040, y: -552369)&lt;br /&gt;
* Local Mom discovering This One Weird Bug - (x: 497994, y: -551334)&lt;br /&gt;
* Volcano -&lt;br /&gt;
** With suicidal quadcopters taking footage of it - (x: 486640, y: -554838)&lt;br /&gt;
* Lava pools -&lt;br /&gt;
* A dark grey ocean that isn't noticeable until you fall in&lt;br /&gt;
* LOTR Eagles -&lt;br /&gt;
* Elon Musk's Volcano Lair - (x: 484167, y: -549462)&lt;br /&gt;
** entrance hidden under volcano lava, dive down at Artex, following the wall with ze goggles to find it - (x: 483791, y: -551292)&lt;br /&gt;
* Artex + Gandalf - (x: 483715, y: -554354)&lt;br /&gt;
* &lt;br /&gt;
* Giant spaceship / Floating rock island in the sky (x: 507163, y: -567537)&lt;br /&gt;
* Hat underground&lt;br /&gt;
* A hole which traps(?) the player unless noclip mode is used&lt;br /&gt;
&lt;br /&gt;
==== East / Right ====&lt;br /&gt;
* Wedding - (x: 531558, y: -549386)&lt;br /&gt;
* Giant bird nest -&lt;br /&gt;
* Desert -&lt;br /&gt;
* Ocean Yelper (giving only 2/5 stars) - x: 522015, y: -549015&lt;br /&gt;
* Graveyard - (x: 534140, y: -549546)&lt;br /&gt;
* Talking Rogue Wave - (x: 523460, y: -549013)&lt;br /&gt;
* People holding anchor lines to the Tantive IV (Star Wars: A New Hope), being attacked by an Imperial Star Destroyer - (the people: x: 518954, y: -549056)&lt;br /&gt;
* Imperial Star Destroyer&lt;br /&gt;
** Steven Universe and the Crystal Gems (inside ship, go down a shaft from the surface.)&lt;br /&gt;
** Emperor Palpatine Park and Gazebo - (x: 546819, y: -559584)&lt;br /&gt;
** Dancers (possibly [[162|spinning counter-clockwise]]) dancing to piano music&lt;br /&gt;
** Octopus guarding two coins - (x: 531646, y: -559663)&lt;br /&gt;
** sign saying &amp;quot;Caution GlitchFloor&amp;quot; (falling straight down through it nets you a coin someway down) - (x: 547898, y: -556784)&lt;br /&gt;
* Blackhat's hat on a stick - (x: 549997, y: -549777)&lt;br /&gt;
* Remains of [[wikipedia:Ozymandias]]' Statue - (x: 535927, y: -549666)&lt;br /&gt;
* Huge pyramid - (x: 538167, y: -550906)&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ Quickly hacked overview] - courtesy of [https://www.reddit.com/user/kyledavide kyledavide] on [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit]. (Note: currently (2015-11-25) not working with HTTPS-everywhere. Kyle mentioned he would fix this.&lt;br /&gt;
* [https://i.imgur.com/uYryxss.png png-map] - courtesy of [https://www.reddit.com/user/luke_in_the_sky luke_in_the_sky] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread]&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Go Left''' - Left arrow key, a or h&lt;br /&gt;
* '''Go Right''' - Right arrow key, d or l&lt;br /&gt;
* '''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
* '''Go Down (if gravity disabled)''' - Down arrow key, s, or j&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
On a tablet (e.g. iPad) changing the orientation of the tablet will control the left and right motion, while tapping the image produced jumps.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 [Or Command-Alt-I in most browsers under Mac OS X] to open Developer Tools, then Console tab) and writing corresponding commands:&lt;br /&gt;
&lt;br /&gt;
* '''Gandalf Mode: ''' ''window.i.am.gandalf = true'' - jumps and runs further&lt;br /&gt;
* '''Speedhack: ''' ''explorer.opts.speed= *Value*'' - Speed hacking, with 1 = normal speed&lt;br /&gt;
* '''Jump Hack: ''' '' explorer.opts.jumpForce= -*Value*'' - Jump hacking, with -1 = normal jump (positive values cause the hoverboard guy to move down when jumping)&lt;br /&gt;
* '''Mewtwo mode: ''' ''window.mewtwo = true'' - disables gravity&lt;br /&gt;
* '''Noclip mode: ''' ''window.noclip = true'' - player is able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
* '''Goggles mode: ''' ''window.ze.goggles()'' - displays a small window showing area around the player in a pixelated manner. The goggles indicate collision boundaries (where the player touches the world) in cyan lines. Black pixels that are passable (such as other characters or text) will be highlighted red (allowing secret passages to be discovered).&lt;br /&gt;
* '''Position Tracking: ''' ''window.explorer.pos'' - Returns the player location to the console. Can be used to track position and test to ensure you are still moving. Must be re-entered to compare positioning.&lt;br /&gt;
* '''Position Setting: ''' ''window.explorer.pos.x = *Value* or window.explorer.pos.y = *Value*'' - Can be used to manually set a position within the world. The start is at x: 512106, y: -549612. The left terrain bound is at x: 475210, y: -553711. The right terrain bound is at x: 567281, y: -549712. Mewtwo and Noclip modes are a must for exploring in this way.&lt;br /&gt;
* '''All the above: ''' ''window.explorer.opts'' - Contains all the game's parameters. You can directly mess with ''gravity'', collision (''disableCollision''), jump force (''jumpForce'') and speed (''maxSpeed''), among others. Run ''Object.keys(window.explorer.opts)'' to list all available parameters you can tweak.&lt;br /&gt;
* '''List all coins: ''' ''window.explorer.objects'' - Array containing the position of the 169 coins of the game.&lt;br /&gt;
* '''Disable tilt input: ''' ''getEventListeners(window)['deviceorientation'][0].remove()'' - on Macs with motion sensor, disables tilt input which causes problems controlling the avatar&lt;br /&gt;
&lt;br /&gt;
'''Getting All Coins: ''' To instantly get all coins, input the below into the console window. Does not use standard formatting of [i] to avoid conflicts with window.i.am.gandalf&lt;br /&gt;
&lt;br /&gt;
    for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
        explorer.objects[T].got = true;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
To teleport to the next coin every time you press the left or right arrow:&lt;br /&gt;
&lt;br /&gt;
    var T = 0;&lt;br /&gt;
    document.onkeydown = function(event){&lt;br /&gt;
      if (event.keyCode == 37) { T = T-1 }&lt;br /&gt;
      else if (event.keyCode == 39) { T = T+1 }&lt;br /&gt;
      else { return }&lt;br /&gt;
      T = T % explorer.objects.length;&lt;br /&gt;
      var coin = explorer.objects[T];&lt;br /&gt;
      explorer.pos.x = coin.x1; explorer.pos.y = coin.y1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
For a quick tour of all the coins:&lt;br /&gt;
&lt;br /&gt;
    var delayInMilliseconds = 1000; // 1 second delay between each teleport. feel free to change this.&lt;br /&gt;
    var index = 0;&lt;br /&gt;
    explorer.objects.forEach(function(x){&lt;br /&gt;
      setTimeout(function(){&lt;br /&gt;
        explorer.pos.x = x.x1;&lt;br /&gt;
        explorer.pos.y = x.y1;&lt;br /&gt;
        x.got = true;&lt;br /&gt;
        explorer.frame(); // forces a redraw&lt;br /&gt;
      },&lt;br /&gt;
      (index + 1) * delayInMilliseconds);&lt;br /&gt;
      index++;&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
To see a list of coin coordinates you have not yet collected:&lt;br /&gt;
&lt;br /&gt;
    var L = 0;&lt;br /&gt;
    for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
        var I = explorer.objects[S];&lt;br /&gt;
        if (I.got) {&lt;br /&gt;
            L++;	&lt;br /&gt;
        } else {&lt;br /&gt;
            console.log(I.x1.toString() + &amp;quot;, &amp;quot; + I.y1.toString());&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    console.log(&amp;quot;You've found &amp;quot; + L.toString() + &amp;quot; of 169 coins&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
To display the distance and direction to the closest coin:&lt;br /&gt;
&lt;br /&gt;
    function distance(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x1 - x2;&lt;br /&gt;
        var dy = y1 - y2;&lt;br /&gt;
        return Math.sqrt(dx * dx + dy * dy);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function renderRadar() {&lt;br /&gt;
        var mindist = 10000000000;&lt;br /&gt;
        var closest;&lt;br /&gt;
        for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
           var I = explorer.objects[S];&lt;br /&gt;
           if (!I.got) {&lt;br /&gt;
               var dist = distance(explorer.pos.x, explorer.pos.y, I.x1, I.y1);&lt;br /&gt;
               if (dist &amp;lt; mindist) {&lt;br /&gt;
                   mindist = dist;&lt;br /&gt;
                   closest = I;&lt;br /&gt;
               }&lt;br /&gt;
           }&lt;br /&gt;
        }&lt;br /&gt;
        var indicator = &amp;quot;&amp;quot;;&lt;br /&gt;
        if (closest.x1 &amp;lt; explorer.pos.x) {&lt;br /&gt;
            indicator += &amp;quot;left&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.x1 &amp;gt; explorer.pos.x) {&lt;br /&gt;
            indicator += &amp;quot;right&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.y1 &amp;lt; explorer.pos.y) {&lt;br /&gt;
            indicator += &amp;quot; up&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.y1 &amp;gt; explorer.pos.y) {&lt;br /&gt;
            indicator += &amp;quot; down&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML = &amp;quot;Distance: &amp;quot; + mindist.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br/&amp;gt;&amp;quot; + indicator;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    var d = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
    d.id = &amp;quot;radar&amp;quot;;&lt;br /&gt;
    d.style.position = &amp;quot;fixed&amp;quot;;&lt;br /&gt;
    d.style.left = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.top = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.width = &amp;quot;150px&amp;quot;;&lt;br /&gt;
    d.style.height = &amp;quot;35px&amp;quot;;&lt;br /&gt;
    d.style.border = &amp;quot;1px solid red&amp;quot;;&lt;br /&gt;
    d.style.zIndex = &amp;quot;2&amp;quot;;&lt;br /&gt;
    d.style.backgroundColor = &amp;quot;green&amp;quot;;&lt;br /&gt;
    d.style.color = &amp;quot;#8f8&amp;quot;;&lt;br /&gt;
    document.body.appendChild(d);&lt;br /&gt;
    &lt;br /&gt;
    setInterval(renderRadar, 1000);&lt;br /&gt;
&lt;br /&gt;
To display your current coordinates:&lt;br /&gt;
&lt;br /&gt;
   function renderRadar2() {&lt;br /&gt;
       document.getElementById(&amp;quot;radar2&amp;quot;).innerHTML = &amp;quot;x: &amp;quot; + explorer.pos.x.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br&amp;gt;y: &amp;quot; + explorer.pos.y.toFixed(1).toString()&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   var d = document.createElement(&amp;quot;div&amp;quot;)&lt;br /&gt;
   d.id = &amp;quot;radar2&amp;quot;&lt;br /&gt;
   d.style.position = &amp;quot;fixed&amp;quot;&lt;br /&gt;
   d.style.left = &amp;quot;150px&amp;quot;&lt;br /&gt;
   d.style.top = &amp;quot;0px&amp;quot;&lt;br /&gt;
   d.style.width = &amp;quot;150px&amp;quot;&lt;br /&gt;
   d.style.height = &amp;quot;35px&amp;quot;&lt;br /&gt;
   d.style.border = &amp;quot;1px solid red&amp;quot;&lt;br /&gt;
   d.style.zIndex = &amp;quot;2&amp;quot;&lt;br /&gt;
   d.style.backgroundColor = &amp;quot;green&amp;quot;&lt;br /&gt;
   d.style.color = &amp;quot;#8f8&amp;quot;&lt;br /&gt;
   document.body.appendChild(d)&lt;br /&gt;
   &lt;br /&gt;
   setInterval(renderRadar2, 1000)&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live. If the player is moving sufficiently fast or if the internet connection is slow, this means that the player can get stuck in a black area that does not load in time.&lt;br /&gt;
&lt;br /&gt;
This also means that the game does not have coded top or bottom limits, so any attempt to find the ''ceiling'' of the game will be futile unless the game is tweaked. The game does however have side limits.&lt;br /&gt;
&lt;br /&gt;
When you deposit a certain number of coins, you will get one of the following messages:&lt;br /&gt;
* 0 coins : You got 0 coins in (n) seconds/ You successfully avoided all the coins. &lt;br /&gt;
* 1 coin : You got a single coin in (n) seconds/ It's a start.&lt;br /&gt;
* 2-4 coins : You got (n) coins in (n) seconds/ Not bad!&lt;br /&gt;
* 5-9 coins : You got (n) coins in (n) seconds/ Terrific!&lt;br /&gt;
* 17 coins : You got 17 coins in (n) seconds/ You found all the coins! Great job!&lt;br /&gt;
* 42 coins : You got 42 coins in (n) seconds/ No answers here.&lt;br /&gt;
* 169 coins : You got 169 coins in (n) seconds/ Are you Gandalf?&lt;br /&gt;
* All others: You got (n) coins in (n) seconds&lt;br /&gt;
&lt;br /&gt;
Opening the console will display the text: what? hoverboard not enough for you!? in the log. Activating goggles mode will cause the text 'B-)' to appear in the log.&lt;br /&gt;
&lt;br /&gt;
Leaving the play area will cause the red text 'RETURN TO THE PLAY AREA' to rapidly blink 3 times (150 msec duration), followed by a pause, and this will repeat 5 times for a total of 15 blinks. This will also reoccur if the player passes through the play area on their way back from exploring one side.&lt;br /&gt;
&lt;br /&gt;
===Explanations of jokes===&lt;br /&gt;
{{incomplete|Insert table here}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The alt text is only visible on the mobile version of the site, or when leaving the starting area.  Further, when leaving the starting area, it shows different than normal alt text.&lt;br /&gt;
* If the focus switches from the game to the page, the cueball can freeze in midair.  The same thing can happen if the window border overlaps the play area.&lt;br /&gt;
* The Washington monument as an invisible floor next to the visible bricks.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete|Something similar to 1110: [[Click and Drag]]}}&lt;br /&gt;
The game features Cueball on a hoverboard in a simple map. On the map are coins which Cueball has to collect.&lt;br /&gt;
It appears Cueball can jump multiple times without needing to land, this means that Cueball is able to escape the designated &amp;quot;Play Area&amp;quot;.&lt;br /&gt;
This prompts a warning which soon disappears allowing Cueball to discover the world.&lt;br /&gt;
&lt;br /&gt;
[THIS ONLY COVERS THE PERMANENT TEXT, NOT THE DIFFERENT WIN STATES]&amp;lt;br /&amp;gt;    &lt;br /&gt;
MY NEW BOOK&amp;lt;br /&amp;gt;    &lt;br /&gt;
''THE THINGS EXPLAINER'',&amp;lt;br /&amp;gt;      &lt;br /&gt;
COMES OUT TODAY!&amp;lt;br /&amp;gt;    &lt;br /&gt;
    &lt;br /&gt;
TO CELEBRATE, HERE'S&amp;lt;br /&amp;gt;    &lt;br /&gt;
A SMALL GAME.&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
[TO THE SIDE, BELOW AN ARROW]&amp;lt;br /&amp;gt;    &lt;br /&gt;
DEPOSIT COINS HERE&amp;lt;br /&amp;gt;    &lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105744</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105744"/>
				<updated>2015-11-25T14:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
| titletext = Return to the play area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|It's possible not all of the game's secrets have been unearthed yet.}}&lt;br /&gt;
The &amp;quot;comic&amp;quot; is actually a {{w|browser game}} made to celebrate the release of Randall's new book, ''Thing Explainer'' on the date of the comic's release.&lt;br /&gt;
&lt;br /&gt;
The game features [[Cueball]] riding on a {{w|hoverboard}}. The only controls are the arrow keys. The player can jump repeatedly mid-jump to reach increasing heights. The player begins in a line-drawing maze similar to ''{{w|Pac-Man}}'' with 17 gold coins located throughout and a &amp;quot;deposit&amp;quot; station. The ostensible goal of the game is to collect as many coins as possible and return them to the deposit in the fastest possible time, which returns a text message describing the result. Players consumed with obtaining the best possible time result for collecting the coins may not realize there is anything more to the game.&lt;br /&gt;
&lt;br /&gt;
Beyond the maze on either side (just far enough that players who remain within the maze will not see) are tall walls seemingly designed to contain the player. However, the walls have a finite height and, combined with the ability to multi-jump, the player can leave the purported &amp;quot;play area&amp;quot; either to the sides or above the initial maze. This returns a flashing red error message &amp;quot;return to play area&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Outside the play area is an entire world to explore including are numerous points of interest and {{w|Easter egg (media)|Easter eggs}} similar in style to comic [[1110: Click and Drag]]. The larger game world is physically bounded in the left and the right direction, but is technically unbounded upwards and downwards, however, past a certain point there appears to be nothing interesting in the up or down direction. It could be possible that some unexplored hole leads deeper into the map than has been found so far, it is also possible that jumping for a considerable amount of time would allow the player to reach some additional content above the map. There are 152 more coins outside the initial &amp;quot;play area&amp;quot; for a total of 169 in the entire game. &lt;br /&gt;
&lt;br /&gt;
===Technical aspects===&lt;br /&gt;
As previously noted, the comic bears considerable resemblance to [[1110: Click and Drag]]. The comic is made in much the same way, with 'drawn' images &amp;quot;glued&amp;quot; together to form a large &amp;quot;map&amp;quot;, with the illusion of infinite bounds made possible through space saving techniques where blank tiles are not stored and are instead painted white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very slight grey tint. Thus, seams between images and blank spaces can be discerned.&lt;br /&gt;
&lt;br /&gt;
The tiles for the map are stored as simple PNG files in the naming scheme: X:Y+s.png. An example can be seen here: http://xkcd.com/1608/1013:-1096+s.png Each file is 513x513 pixels in size, one pixel is reserved as overlap to ensure seamless joining of images. So far, through experimentation, tiles in the range 928 to 1108 X and -1112 to -928 Y have been discovered, internally, the position of the player is divided by 512 and rounded down to give the position of the tile.&lt;br /&gt;
&lt;br /&gt;
The game was made by [http://chromakode.com Max Goodman] who has previously worked on [[1416: Pixels]]. The source code for the game can be found [https://xkcd.com/1608/tigl.js here].&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
[[File:thumb_1608.jpg]]&lt;br /&gt;
&lt;br /&gt;
Starting area - (x: 512187, y: -549668)&lt;br /&gt;
&lt;br /&gt;
==== West / Left ====&lt;br /&gt;
* Washington Monument - (x: 509864, y: -549746)&lt;br /&gt;
** Secret entrance into the inside of the Monument, right side, about halfway up - (x: 509815, y: -552614)&lt;br /&gt;
* Girl in a hamster ball - (x: 505790, y: -549905)&lt;br /&gt;
* Yet [[1504|another dig]] at the Lion King and the lands touched by shadow - (x: 504998, y: -550676)&lt;br /&gt;
* An X-Wing at a gas station - (x: 503253, y: -551129)&lt;br /&gt;
** Go straight up from the cockpit for a coin&lt;br /&gt;
* A well with a girl at the bottom of it, claiming to not be a ghost - (x: 501998, y: -551030)&lt;br /&gt;
* Landing re-entry capsule with parachutes - (x: 500040, y: -552369)&lt;br /&gt;
* Local Mom discovering This One Weird Bug - (x: 497994, y: -551334)&lt;br /&gt;
* Volcano -&lt;br /&gt;
** With suicidal quadcopters taking footage of it - (x: 486640, y: -554838)&lt;br /&gt;
* Lava pools -&lt;br /&gt;
* A dark grey ocean that isn't noticeable until you fall in&lt;br /&gt;
* LOTR Eagles -&lt;br /&gt;
* Elon Musk's Volcano Lair - (x: 484167, y: -549462)&lt;br /&gt;
** entrance hidden under volcano lava, dive down at Artex, following the wall with ze goggles to find it - (x: 483791, y: -551292)&lt;br /&gt;
* Artex + Gandalf - (x: 483715, y: -554354)&lt;br /&gt;
* &lt;br /&gt;
* Giant spaceship / Floating rock island in the sky (x: 507163, y: -567537)&lt;br /&gt;
* Hat underground&lt;br /&gt;
* A hole which traps(?) the player unless noclip mode is used&lt;br /&gt;
&lt;br /&gt;
==== East / Right ====&lt;br /&gt;
* Wedding - (x: 531558, y: -549386)&lt;br /&gt;
* Giant bird nest -&lt;br /&gt;
* Desert -&lt;br /&gt;
* Ocean Yelper (giving only 2/5 stars) - x: 522015, y: -549015&lt;br /&gt;
* Graveyard - (x: 534140, y: -549546)&lt;br /&gt;
* Talking Rogue Wave - (x: 523460, y: -549013)&lt;br /&gt;
* People holding anchor lines to the Tantive IV (Star Wars: A New Hope), being attacked by an Imperial Star Destroyer - (the people: x: 518954, y: -549056)&lt;br /&gt;
* Imperial Star Destroyer&lt;br /&gt;
** Steven Universe and the Crystal Gems (inside ship, go down a shaft from the surface.)&lt;br /&gt;
** Emperor Palpatine Park and Gazebo - (x: 546819, y: -559584)&lt;br /&gt;
** Dancers (possibly [[162|spinning counter-clockwise]]) dancing to piano music&lt;br /&gt;
** Octopus guarding two coins - (x: 531646, y: -559663)&lt;br /&gt;
** sign saying &amp;quot;Caution GlitchFloor&amp;quot; (falling straight down through it nets you a coin someway down) - (x: 547898, y: -556784)&lt;br /&gt;
* Blackhat's hat on a stick - (x: 549997, y: -549777)&lt;br /&gt;
* Remains of [[wikipedia:Ozymandias]]' Statue - (x: 535927, y: -549666)&lt;br /&gt;
* Huge pyramid - (x: 538167, y: -550906)&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ Quickly hacked overview] - courtesy of [https://www.reddit.com/user/kyledavide kyledavide] on [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit]. (Note: currently (2015-11-25) not working with HTTPS-everywhere. Kyle mentioned he would fix this.&lt;br /&gt;
* [https://i.imgur.com/uYryxss.png png-map] - courtesy of [https://www.reddit.com/user/luke_in_the_sky luke_in_the_sky] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread]&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Go Left''' - Left arrow key, a or h&lt;br /&gt;
* '''Go Right''' - Right arrow key, d or l&lt;br /&gt;
* '''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
* '''Go Down (if gravity disabled)''' - Down arrow key, s, or j&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
On a tablet (e.g. iPad) changing the orientation of the tablet will control the left and right motion, while tapping the image produced jumps.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 [Or Command-Alt-I in most browsers under Mac OS X] to open Developer Tools, then Console tab) and writing corresponding commands:&lt;br /&gt;
&lt;br /&gt;
* '''Gandalf Mode: ''' ''window.i.am.gandalf = true'' - jumps and runs further&lt;br /&gt;
* '''Speedhack: ''' ''explorer.opts.speed= *Value*'' - Speed hacking, with 1 = normal speed&lt;br /&gt;
* '''Jump Hack: ''' '' explorer.opts.jumpForce= -*Value*'' - Jump hacking, with -1 = normal jump (positive values cause the hoverboard guy to move down when jumping)&lt;br /&gt;
* '''Mewtwo mode: ''' ''window.mewtwo = true'' - disables gravity&lt;br /&gt;
* '''Noclip mode: ''' ''window.noclip = true'' - player is able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
* '''Goggles mode: ''' ''window.ze.goggles()'' - displays a small window showing area around the player in a pixelated manner. The goggles indicate collision boundaries (where the player touches the world) in cyan lines. Black pixels that are passable (such as other characters or text) will be highlighted red (allowing secret passages to be discovered).&lt;br /&gt;
* '''Position Tracking: ''' ''window.explorer.pos'' - Returns the player location to the console. Can be used to track position and test to ensure you are still moving. Must be re-entered to compare positioning.&lt;br /&gt;
* '''Position Setting: ''' ''window.explorer.pos.x = *Value* or window.explorer.pos.y = *Value*'' - Can be used to manually set a position within the world. The start is at x: 512106, y: -549612. The left terrain bound is at x: 475210, y: -553711. The right terrain bound is at x: 567281, y: -549712. Mewtwo and Noclip modes are a must for exploring in this way.&lt;br /&gt;
* '''All the above: ''' ''window.explorer.opts'' - Contains all the game's parameters. You can directly mess with ''gravity'', collision (''disableCollision''), jump force (''jumpForce'') and speed (''maxSpeed''), among others. Run ''Object.keys(window.explorer.opts)'' to list all available parameters you can tweak.&lt;br /&gt;
* '''List all coins: ''' ''window.explorer.objects'' - Array containing the position of the 169 coins of the game.&lt;br /&gt;
* '''Disable tilt input: ''' ''getEventListeners(window)['deviceorientation'][0].remove()'' - on Macs with motion sensor, disables tilt input which causes problems controlling the avatar&lt;br /&gt;
&lt;br /&gt;
'''Getting All Coins: ''' To instantly get all coins, input the below into the console window. Does not use standard formatting of [i] to avoid conflicts with window.i.am.gandalf&lt;br /&gt;
&lt;br /&gt;
    for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
        explorer.objects[T].got = true;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
To teleport to the next coin every time you press the left or right arrow:&lt;br /&gt;
&lt;br /&gt;
    var T = 0;&lt;br /&gt;
    document.onkeydown = function(event){&lt;br /&gt;
      if (event.keyCode == 37) { T = T-1 }&lt;br /&gt;
      else if (event.keyCode == 39) { T = T+1 }&lt;br /&gt;
      else { return }&lt;br /&gt;
      T = T % explorer.objects.length;&lt;br /&gt;
      var coin = explorer.objects[T];&lt;br /&gt;
      explorer.pos.x = coin.x1; explorer.pos.y = coin.y1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
For a quick tour of all the coins:&lt;br /&gt;
&lt;br /&gt;
    var delayInMilliseconds = 1000; // 1 second delay between each teleport. feel free to change this.&lt;br /&gt;
    var index = 0;&lt;br /&gt;
    explorer.objects.forEach(function(x){&lt;br /&gt;
      setTimeout(function(){&lt;br /&gt;
        explorer.pos.x = x.x1;&lt;br /&gt;
        explorer.pos.y = x.y1;&lt;br /&gt;
        x.got = true;&lt;br /&gt;
        explorer.frame(); // forces a redraw&lt;br /&gt;
      },&lt;br /&gt;
      (index + 1) * delayInMilliseconds);&lt;br /&gt;
      index++;&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
To see a list of coin coordinates you have not yet collected:&lt;br /&gt;
&lt;br /&gt;
    var L = 0;&lt;br /&gt;
    for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
        var I = explorer.objects[S];&lt;br /&gt;
        if (I.got) {&lt;br /&gt;
            L++;	&lt;br /&gt;
        } else {&lt;br /&gt;
            console.log(I.x1.toString() + &amp;quot;, &amp;quot; + I.y1.toString());&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    console.log(&amp;quot;You've found &amp;quot; + L.toString() + &amp;quot; of 169 coins&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
To display the distance and direction to the closest coin:&lt;br /&gt;
&lt;br /&gt;
    function distance(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x1 - x2;&lt;br /&gt;
        var dy = y1 - y2;&lt;br /&gt;
        return Math.sqrt(dx * dx + dy * dy);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function renderRadar() {&lt;br /&gt;
        var mindist = 10000000000;&lt;br /&gt;
        var closest;&lt;br /&gt;
        for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
           var I = explorer.objects[S];&lt;br /&gt;
           if (!I.got) {&lt;br /&gt;
               var dist = distance(explorer.pos.x, explorer.pos.y, I.x1, I.y1);&lt;br /&gt;
               if (dist &amp;lt; mindist) {&lt;br /&gt;
                   mindist = dist;&lt;br /&gt;
                   closest = I;&lt;br /&gt;
               }&lt;br /&gt;
           }&lt;br /&gt;
        }&lt;br /&gt;
        var indicator = &amp;quot;&amp;quot;;&lt;br /&gt;
        if (closest.x1 &amp;lt; explorer.pos.x) {&lt;br /&gt;
            indicator += &amp;quot;left&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.x1 &amp;gt; explorer.pos.x) {&lt;br /&gt;
            indicator += &amp;quot;right&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.y1 &amp;lt; explorer.pos.y) {&lt;br /&gt;
            indicator += &amp;quot; up&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (closest.y1 &amp;gt; explorer.pos.y) {&lt;br /&gt;
            indicator += &amp;quot; down&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML = &amp;quot;Distance: &amp;quot; + mindist.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br/&amp;gt;&amp;quot; + indicator;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    var d = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
    d.id = &amp;quot;radar&amp;quot;;&lt;br /&gt;
    d.style.position = &amp;quot;fixed&amp;quot;;&lt;br /&gt;
    d.style.left = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.top = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.width = &amp;quot;150px&amp;quot;;&lt;br /&gt;
    d.style.height = &amp;quot;35px&amp;quot;;&lt;br /&gt;
    d.style.border = &amp;quot;1px solid red&amp;quot;;&lt;br /&gt;
    d.style.zIndex = &amp;quot;2&amp;quot;;&lt;br /&gt;
    d.style.backgroundColor = &amp;quot;green&amp;quot;;&lt;br /&gt;
    d.style.color = &amp;quot;#8f8&amp;quot;;&lt;br /&gt;
    document.body.appendChild(d);&lt;br /&gt;
    &lt;br /&gt;
    setInterval(renderRadar, 1000);&lt;br /&gt;
&lt;br /&gt;
To display your current coordinates:&lt;br /&gt;
&lt;br /&gt;
   function renderRadar2() {&lt;br /&gt;
       document.getElementById(&amp;quot;radar2&amp;quot;).innerHTML = &amp;quot;x: &amp;quot; + explorer.pos.x.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br&amp;gt;y: &amp;quot; + explorer.pos.y.toFixed(1).toString()&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   var d = document.createElement(&amp;quot;div&amp;quot;)&lt;br /&gt;
   d.id = &amp;quot;radar2&amp;quot;&lt;br /&gt;
   d.style.position = &amp;quot;fixed&amp;quot;&lt;br /&gt;
   d.style.left = &amp;quot;150px&amp;quot;&lt;br /&gt;
   d.style.top = &amp;quot;0px&amp;quot;&lt;br /&gt;
   d.style.width = &amp;quot;150px&amp;quot;&lt;br /&gt;
   d.style.height = &amp;quot;35px&amp;quot;&lt;br /&gt;
   d.style.border = &amp;quot;1px solid red&amp;quot;&lt;br /&gt;
   d.style.zIndex = &amp;quot;2&amp;quot;&lt;br /&gt;
   d.style.backgroundColor = &amp;quot;green&amp;quot;&lt;br /&gt;
   d.style.color = &amp;quot;#8f8&amp;quot;&lt;br /&gt;
   document.body.appendChild(d)&lt;br /&gt;
   &lt;br /&gt;
   setInterval(renderRadar2, 1000)&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live. If the player is moving sufficiently fast or if the internet connection is slow, this means that the player can get stuck in a black area that does not load in time.&lt;br /&gt;
&lt;br /&gt;
This also means that the game does not have coded top or bottom limits, so any attempt to find the ''ceiling'' of the game will be futile unless the game is tweaked. The game does however have side limits.&lt;br /&gt;
&lt;br /&gt;
When you deposit a certain number of coins, you will get one of the following messages:&lt;br /&gt;
* 0 coins : You got 0 coins in (n) seconds/ You successfully avoided all the coins. &lt;br /&gt;
* 1 coin : You got a single coin in (n) seconds/ It's a start.&lt;br /&gt;
* 2-4 coins : You got (n) coins in (n) seconds/ Not bad!&lt;br /&gt;
* 5-9 coins : You got (n) coins in (n) seconds/ Terrific!&lt;br /&gt;
* 17 coins : You got 17 coins in (n) seconds/ You found all the coins! Great job!&lt;br /&gt;
* 42 coins : You got 42 coins in (n) seconds/ No answers here.&lt;br /&gt;
* 169 coins : You got 169 coins in (n) seconds/ Are you Gandalf?&lt;br /&gt;
* All others: You got (n) coins in (n) seconds&lt;br /&gt;
&lt;br /&gt;
Opening the console will display the text: what? hoverboard not enough for you!? in the log. Activating goggles mode will cause the text 'B-)' to appear in the log.&lt;br /&gt;
&lt;br /&gt;
Leaving the play area will cause the red text 'RETURN TO THE PLAY AREA' to rapidly blink 3 times (150 msec duration), followed by a pause, and this will repeat 5 times for a total of 15 blinks. This will also reoccur if the player passes through the play area on their way back from exploring one side.&lt;br /&gt;
&lt;br /&gt;
===Explanations of jokes===&lt;br /&gt;
{{incomplete|Insert table here}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The alt text is only visible on the mobile version of the site, or when leaving the starting area.  Further, when leaving the starting area, it shows different than normal alt text.&lt;br /&gt;
* If the focus switches from the game to the page, the cueball can freeze in midair.  The same thing can happen if the window border overlaps the play area.&lt;br /&gt;
* The Washington monument as an invisible floor next to the visible bricks.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete|Something similar to 1110: [[Click and Drag]]}}&lt;br /&gt;
The game features Cueball on a hoverboard in a simple map. On the map are coins which Cueball has to collect.&lt;br /&gt;
It appears Cueball can jump multiple times without needing to land, this means that Cueball is able to escape the designated &amp;quot;Play Area&amp;quot;.&lt;br /&gt;
This prompts a warning which soon disappears allowing Cueball to discover the world.&lt;br /&gt;
&lt;br /&gt;
[THIS ONLY COVERS THE PERMANENT TEXT, NOT THE DIFFERENT WIN STATES]&amp;lt;br /&amp;gt;    &lt;br /&gt;
MY NEW BOOK&amp;lt;br /&amp;gt;    &lt;br /&gt;
''THE THINGS EXPLAINER'',&amp;lt;br /&amp;gt;      &lt;br /&gt;
COMES OUT TODAY!&amp;lt;br /&amp;gt;    &lt;br /&gt;
    &lt;br /&gt;
TO CELEBRATE, HERE'S&amp;lt;br /&amp;gt;    &lt;br /&gt;
A SMALL GAME.&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
[TO THE SIDE, BELOW AN ARROW]&amp;lt;br /&amp;gt;    &lt;br /&gt;
DEPOSIT COINS HERE&amp;lt;br /&amp;gt;    &lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1607:_Supreme_Court&amp;diff=105525</id>
		<title>1607: Supreme Court</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1607:_Supreme_Court&amp;diff=105525"/>
				<updated>2015-11-23T19:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: Reference to Black Hat is completely speculative, and he is certainly not &amp;quot;the primary&amp;quot; suspect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1607&lt;br /&gt;
| date      = November 23, 2015&lt;br /&gt;
| title     = Supreme Court&lt;br /&gt;
| image     = supreme_court.png&lt;br /&gt;
| titletext = Writing for the majority, Justice Kennedy called the man's arguments that he could be either Alito or Ginsburg &amp;quot;surprisingly compelling, but ultimately unconvincing.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Slightly expanded explanation, along with transcript. Not sure who the person is, but one possibility proposed.}}&lt;br /&gt;
&lt;br /&gt;
The {{w|Supreme Court of the United States}} (SCOTUS) is the highest judicial body in the United States. Its decisions, as expressed in the judicial opinions of its justices, are often in the news as in this comic. However, the Supreme Court has only nine members. Thus, a ruling that passed 9-1 (for a total of 10 votes) would indicate that a man claiming to be additional justice has somehow infiltrated the Court. The other nine justices are aware of the non-justice, and make it clear that this tenth justice does not belong. It is unclear if the justices released a formal decision on the subject or if the news is merely reporting the judges'  statements as if they were decisions by citing a 9-1 decision (decisions of the SCOTUS are made on the basis of the opinion of the majority of the justices).&lt;br /&gt;
&lt;br /&gt;
The identity of the &amp;quot;tenth justice&amp;quot; is not revealed in the comic or apparently to the actual justices, and neither is the reason that the interloper's &amp;quot;vote&amp;quot; was counted. Presumably, the nine actual justices voted that the tenth didn't belong while the interloper himself voted the other way.&lt;br /&gt;
&lt;br /&gt;
This comic may be motivated by a 2012 survey, commonly cited since, that [http://www.prnewswire.com/news-releases/two-thirds-of-americans-cant-name-any-us-supreme-court-justices-says-new-findlawcom-survey-166730886.html?utm_expid=43414375-18&amp;amp;utm_referrer=http%3A%2F%2Fwww.google.com%2Furl%3Fsa%3Dt%26rct%3Dj%26q%3D%26esrc%3Ds%26source%3Dweb%26cd%3D3%26ved%3D0CG4QFjAC%26url%3Dhttp%253A%252F%252Fwww.prnewswire.com%252Fnews-releases%252Ftwo-thirds-of-americans-cant-name-any-us-supreme-court-justices-says-new-findlawcom-survey-166730886.html%26ei%3D0FIyUK_yMIT66wGY3YDYDg%26usg%3DAFQjCNFKL_iBiZH9xdpl5Wz5kBrErYgssw two thirds of Americans cannot name a Supreme Court Justice], and general ignorance of Americans overall of their own political landscape, by implying that even Justices are not confident in the identity of other members.&lt;br /&gt;
&lt;br /&gt;
The title text refers to {{w|Justice Kennedy}}'s reputation for being a moderate who is usually the swing vote in 5-4 decisions, which means that his vote can decide the outcome of the case which is otherwise split along the political leanings of the other justices. The joke in the title text is that he is weighing the arguments of both sides even though the non-justice is clearly not a justice and would not be allowed to make an argument if he were. The fictional Kennedy is committing the [http://en.wikipedia.org/wiki/Argument_to_moderation Golden Mean Fallacy], also seen in [[690: Semicontrolled Demolition]], and makes the same jab at that fallacy. Sometimes, the views of the two sides are mutually exclusive, or the other side is just wrong.&lt;br /&gt;
&lt;br /&gt;
There is a second joke in the title text, that the man is claiming to be two of the current justices, who would actually have been in the room at the same time as the impostor was claiming to be them.  To add further absurdity to this, one of those justices the man was claiming to be was {{w|Justice Ginsburg}}, who is female.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A female newscaster with long blond hair is sitting at her desk with a small image of scales shown to the left.of her] &amp;lt;!-- used to say &amp;quot;her left&amp;quot; which is untrue; to her left is to the observer's right --&amp;gt;&lt;br /&gt;
:Newscaster: Breaking news: The Supreme Court has ruled 9-1 that they don't know who this guy is or how he got in here, but he's definitely ''not'' a justice.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1602:_Linguistics_Club&amp;diff=105293</id>
		<title>1602: Linguistics Club</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1602:_Linguistics_Club&amp;diff=105293"/>
				<updated>2015-11-18T22:28:36Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */  The stuff about &amp;quot;bi&amp;quot; vs. &amp;quot;semi&amp;quot; may be interesting, but it doesn't have any bearing on this comic and &amp;quot;sesqui&amp;quot;. Removing it with respect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1602&lt;br /&gt;
| date      = November 11, 2015&lt;br /&gt;
| title     = Linguistics Club&lt;br /&gt;
| image     = linguistics_club.png&lt;br /&gt;
| titletext = If that's too easy, you could try joining Tautology Club, which meets on the date of the Tautology Club meeting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
A &amp;quot;[[wiktionary:sesquiannual|sesquiannual]]&amp;quot; meeting is one that occurs one and a half times every year; equivalently, 3 times every 2 years, or once every 8 months (this could be taken even more literally by having one meeting during each year, and another meeting which spans midnight every other new years eve, thus having a one and a half meetings each year).&lt;br /&gt;
&lt;br /&gt;
The term comes from the Latin prefix &amp;quot;[[wiktionary:sesqui|sesqui-]]&amp;quot;, which directly means &amp;quot;a half and…&amp;quot;, and &amp;quot;[[wiktionary:annual|annual]]&amp;quot;, which equates to &amp;quot;…one (per) year&amp;quot;. “Sesquiannual” should not to be confused with “[[wiktionary:sesquiennial|sesquiennial]]”, meaning &amp;quot;a half and one years (per…)&amp;quot; or every one and a half years (18 months). Note that the Wiktionary entry on sesquiannual has both meanings listed – both 8 month and 18 months intervals. This is an extension of the common confusion between &amp;quot;biannual,&amp;quot; meaning &amp;quot;twice a year&amp;quot;, and &amp;quot;biennial&amp;quot;, meaning &amp;quot;once every two years&amp;quot;. Compare with the {{w|Sesquicentennial Exposition}} celebrating the first 1&amp;amp;frac12; centuries of the United States, and &amp;quot;sesqui''bi''centennial&amp;quot;, being 'half and two' hundred years, i.e. 250.&lt;br /&gt;
&lt;br /&gt;
The joke suggests that only a competent linguist could understand the word “sesquiannual”. One reason for this is that the prefix “sesqui-” is rare, so those who know its meaning are likely to be linguists. Another is that a competent linguist should be able to distinguish between “sesquiannual” and “sesquiennial”.&lt;br /&gt;
&lt;br /&gt;
If you understands this then you can join the '''Linguistics Club'''. While most organizations attempt to ensure that the schedule of their meetings are clear to participants so that everyone will attend, the club in the comic deliberately instills an ambiguity for those outside their target demographic. Their membership will thus swell with the desired cognoscenti who remain unconfused, and maybe also a few lucky guessers.&lt;br /&gt;
&lt;br /&gt;
Once the applicant correctly understands the frequency of meetings, presumably they are told at least one meeting date in the cycle so that an attendance can be made. &lt;br /&gt;
&lt;br /&gt;
Regarding the title text, a {{w|tautology (rhetoric)|tautology}} is a statement that is true (or self-evident) because of its logical form, such as &amp;quot;all birds are birds&amp;quot; or &amp;quot;A = A.&amp;quot; As such, the statement &amp;quot;the Tautology Club meets on the date of the Tautology Club's meeting&amp;quot; is itself tautological.&lt;br /&gt;
&lt;br /&gt;
While the membership requirement for the Linguistics Club is merely to know the intended frequency, the Tautology Club's stipulation appears to require an eligible member to derive a valid meeting date from thin air without any clue at all (and no indication that there is even a regular cycle of any kind). This would definitely be more of a challenge.&lt;br /&gt;
&lt;br /&gt;
The title text has a connection to [[703: Honor Societies]] in which Cueball announces that “the first rule of Tautology Club is the first rule of Tautology Club.”&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan talks to Ponytail.]&lt;br /&gt;
:Megan: You should come to our Linguistics Club's sesquiannual meeting.&lt;br /&gt;
:Megan: Membership is open to anyone who can figure out how often we meet.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1598:_Salvage&amp;diff=104593</id>
		<title>1598: Salvage</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1598:_Salvage&amp;diff=104593"/>
				<updated>2015-11-05T18:08:51Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1598&lt;br /&gt;
| date      = November 2, 2015&lt;br /&gt;
| title     = Salvage&lt;br /&gt;
| image     = salvage.png&lt;br /&gt;
| titletext = My hobby: Taking advantage of the rice myth by posting articles on &amp;quot;how to save your wet phone&amp;quot; which are actually just elaborate recipes for rice pilaf.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The {{w|RMS Titanic|RMS ''Titanic''}} was a large ocean liner which, when it was completed in 1912, was the largest ship afloat. The ship famously hit an {{w|iceberg}} on its maiden voyage and sank, killing two-thirds of its complement (approximately 1,500 people) in one of the deadliest peacetime maritime disasters ever.&lt;br /&gt;
&lt;br /&gt;
As it sank, the ''Titanic'' broke into two pieces. The ship was lost for decades until the {{w|Wreck of the RMS Titanic|wreck site}} was discovered in 1985. A number of proposals have been made to salvage the wreck of the ''Titanic'' both before and since the wreck's discovery, famously fictionalised in the thriller novel and film {{w|Raise the Titanic!|''Raise the Titanic!''}} There could be a joke on this title as in ''Rice'' the Titanic, even though it would not be possible to mistake the two words when spoken in the majority of dialects of English.&lt;br /&gt;
&lt;br /&gt;
The general consensus at this time is that the wreck is too fragile to be salvaged intact. Numerous expeditions have been made to the wreck site since its discovery, with several parties (without any outside authorization) taking various artifacts from the site. A popular view is that the wreck is effectively a mass grave and that plundering the site for profitable artifacts is akin to grave-robbing. Most believe the wreck should be left where it is, intact. That said, explorers have already done notable damage to the wreck.&lt;br /&gt;
&lt;br /&gt;
This comic shows a fictional attempt to salvage the two main pieces of the ''Titanic'' wreck, which, as it likely would in real life, garners media coverage as a 'historic salvage'. The salvage seems to consist of several ships raising the hull via cables attached to some sort of buoyant sled placed under the hull (as might actually happen). This is followed by helicopters carrying the hull in unison, again via cables to the cradle (a much less practical operation). The hull halves are then dropped into a giant tub of rice. The entire salvage attempt is increasingly cartoonish and unrealistic, but the tub of rice takes this to another level. Also, the two parts of the Titanic collapsed when hitting the sea floor, and thus could not be moved as shown in the comic. See this video of [https://www.youtube.com/watch?v=FSGeskFzE0s How Titanic Sank].&lt;br /&gt;
&lt;br /&gt;
The punchline to the comic references the &amp;quot;rice myth,&amp;quot; (as [[Randall]] calls it) a popularly disseminated method of salvaging consumer electronics (usually cell phones) which have been submerged in water. (See [http://www.hud.ac.uk/news/2013/november/researchshowsriceistheanswerforawetmobile.php Research Shows Rice is the Answer for a Wet Mobile]). The method entails burying the wet device in a bowl of rice. This process is commonly claimed to dry the device, but investigation reveals that the process is only mildly effective (though not entirely a myth either, see below). This comic likely plays on the dual meaning of the word &amp;quot;[https://en.wiktionary.org/wiki/salvage salvage]&amp;quot; in respect of {{w|Salvage data|electronics}} and {{w|Marine salvage|maritime wrecks}}.&lt;br /&gt;
&lt;br /&gt;
The comic suggests that the wreck of the Titanic would benefit from being dried as quickly as possible, in a humorous contrast to actual reality. Surviving non-metallic material on board the ship may not benefit at all from drying. Far more ancient shipwrecks are best preserved by keeping the recovered timbers ''wet'' (but progressively desalinated, where applicable), cool and anoxic, at least while conserving chemicals such as {{w|Polyethylene glycol}} are infused into the wood to allow safe and gradual drying without causing further damage. Leather, cloth and other organic remains may have variations on this regime. Thus the rice might benefit an electronic device briefly exposed to water, but is not likely to benefit a ship that has been immersed for over a century, where the interest is in more than merely stabilizing the remaining metal hull and infrastructure.&lt;br /&gt;
&lt;br /&gt;
There are numerous on-line discussions of the technique with mixed levels of success. Critically, where rice is tested against other methods, rice appears to perform worse than other methods. Controlled experiments on this topic tend to show that {{w|silica gel}} (aka the &amp;quot;Do Not Eat&amp;quot; {{w|Silica_gel#Desiccant|packets}} often found in boxes with electronics or pharmaceuticals) is the most effective drying agent, with mixed results for rice. (see [http://smartphones.wonderhowto.com/how-to/myth-debunked-uncooked-rice-isnt-best-way-save-your-water-damaged-phone-0154799/ Myth Debunked: Uncooked Rice Isn't the Best Way to Save Your Water-Damaged Phone], where it turns out that leaving the phone to air-dry may actually be the best solution).&lt;br /&gt;
&lt;br /&gt;
The title text tells of another [[:Category:My Hobby|hobby]] of [[Randall|Randall's]]. He likes to take advantage of the &amp;quot;rice myth&amp;quot; to post fake articles on how to save your wet cell phone. But the instructions turn out to be elaborate recipes for rice {{w|Pilaf}}. It is unclear whether Randall's instructions would explain how to prepare the rice prior to inserting a phone (thus resulting a usable dish), or if the instructions would require the phone to be inserted into the dish before it became clear that the dish was a recipe for food and not a phone-saving measure, thus worsening the condition of the phone. This may also be a &amp;quot;punishment&amp;quot; by Randall to anyone who would follow instructions blindly before reading them through, as a recipe for rice Pilaf would likely be distinguishable from phone-saving instructions by someone who read the instructions through before attempting them. Or it may just be that Randall considers those who would follow instructions for saving a phone with rice that they find on the internet gullible enough to believe the seasonings and other ingredients would have a curative effect on electronics.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan is shown standing at the rail of a ship with a microphone reporting the event shown in the background. A small helicopter and a larger two rotor model, lowering a rope with hook, are hovering over a crane ship with its hook down line going down in the water. It is depicted like a news screen as seen on TV. Below Megan are two headings. The first in a white insert with double frame, and the other written in white over the gray ocean water.]&lt;br /&gt;
:Historic Salvage&lt;br /&gt;
:Live&lt;br /&gt;
&lt;br /&gt;
:[Four crane ships are shown lifting the bow part of the RMS Titanic. There are pontoons beneath the ship to help it float up. The name of the ship can be seen.]&lt;br /&gt;
:RMS Titanic&lt;br /&gt;
&lt;br /&gt;
:[Both parts of the Titanic are now flown by helicopters, four for the stern and five for the bow. One helicopter for each part is a two rotor model. Ropes go from the helicopters down on each side of the ship parts to pontoons below them. Below in the ocean there are two crane ships.]&lt;br /&gt;
&lt;br /&gt;
:[The two parts of the ship is now lowered in to a huge bowl of rice (labeled) standing at the coast just out of the ocean, which can be seen to the left. One of the five helicopters for the bow is missing. For scale there are drawn two trees to the left, and something is parked to the right, maybe a truck.]&lt;br /&gt;
:Rice&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:My Hobby]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1598:_Salvage&amp;diff=104592</id>
		<title>1598: Salvage</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1598:_Salvage&amp;diff=104592"/>
				<updated>2015-11-05T18:02:51Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1598&lt;br /&gt;
| date      = November 2, 2015&lt;br /&gt;
| title     = Salvage&lt;br /&gt;
| image     = salvage.png&lt;br /&gt;
| titletext = My hobby: Taking advantage of the rice myth by posting articles on &amp;quot;how to save your wet phone&amp;quot; which are actually just elaborate recipes for rice pilaf.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The {{w|RMS Titanic|RMS ''Titanic''}} was a large ocean liner which, when it was completed in 1912, was the largest ship afloat. The ship famously hit an {{w|iceberg}} on its maiden voyage and sank, killing two-thirds of its complement (approximately 1,500 people) in one of the deadliest peacetime maritime disasters ever.&lt;br /&gt;
&lt;br /&gt;
As it sank, the ''Titanic'' broke into two pieces. The ship was lost for decades until the {{w|Wreck of the RMS Titanic|wreck site}} was discovered in 1985. A number of proposals have been made to salvage the wreck of the ''Titanic'' both before and since the wreck's discovery, famously fictionalised in the thriller novel and film {{w|Raise the Titanic!|''Raise the Titanic!''}} There could be a joke on this title as in ''Rice'' the Titanic, even though it would not be possible to mistake the two words when spoken in the majority of dialects of English.&lt;br /&gt;
&lt;br /&gt;
The general consensus at this time is that the wreck is too fragile to be salvaged intact. Numerous expeditions have been made to the wreck site since its discovery, with several parties (without any outside authorization) taking various artifacts from the site. A popular view is that the wreck is effectively a mass grave and that plundering the site for profitable artifacts is akin to grave-robbing. Most believe the wreck should be left where it is, intact. That said, explorers have already done notable damage to the wreck.&lt;br /&gt;
&lt;br /&gt;
This comic shows a fictional attempt to salvage the two main pieces of the ''Titanic'' wreck, which, as it likely would in real life, garners media coverage as a 'historic salvage'. The salvage seems to consist of several ships raising the hull via cables attached to some sort of buoyant sled placed under the hull (as might actually happen). This is followed by helicopters carrying the hull in unison, again via cables to the cradle (a much less practical operation). The hull halves are then dropped into a giant tub of rice. The entire salvage attempt is increasingly cartoonish and unrealistic, but the tub of rice takes this to another level. Also, the two parts of the Titanic collapsed when hitting the sea floor, and thus could not be moved as shown in the comic. See this video of [https://www.youtube.com/watch?v=FSGeskFzE0s How Titanic Sank].&lt;br /&gt;
&lt;br /&gt;
The punchline to the comic references the &amp;quot;rice myth,&amp;quot; (as [[Randall]] calls it) a popularly disseminated method of salvaging consumer electronics (usually cell phones) which have been submerged in water. (See [http://www.hud.ac.uk/news/2013/november/researchshowsriceistheanswerforawetmobile.php Research Shows Rice is the Answer for a Wet Mobile]). The method entails burying the wet device in a bowl of rice. This process is commonly claimed to dry the device, but investigation reveals that the process is only mildly effective (though not entirely a myth either, see below). This comic likely plays on the dual meaning of the word &amp;quot;[https://en.wiktionary.org/wiki/salvage salvage]&amp;quot; in respect of {{w|Salvage data|electronics}} and {{w|Marine salvage|maritime wrecks}}.&lt;br /&gt;
&lt;br /&gt;
The comic suggests that the wreck of the Titanic would benefit from being dried as quickly as possible, in a humorous contrast to actual reality. Surviving non-metallic material on board the ship may not benefit at all from drying. Far more ancient shipwrecks are best preserved by keeping the recovered timbers ''wet'' (but progressively desalinated, where applicable), cool and anoxic, at least while conserving chemicals such as {{w|Polyethylene glycol}} are infused into the wood to allow safe and gradual drying without causing further damage. Leather, cloth and other organic remains may have variations on this regime. Thus the rice might benefit an electronic device briefly exposed to water, but is not likely to benefit a ship that has been immersed for over a century, where the interest is in more than merely stabilizing the remaining metal hull and infrastructure.&lt;br /&gt;
&lt;br /&gt;
The title text tells of another [[:Category:My Hobby|hobby]] of [[Randall|Randall's]]. He likes to take advantage of the &amp;quot;rice myth&amp;quot; to post fake articles on how to save your wet cell phone. But the instructions turn out to be elaborate recipes for rice {{w|Pilaf}} - so the joke on you is that you have just put you wet phone into your dinner dish, which will most likely just make matters worse. But people are willing to try anything if they find it by Googling it. It is thus clear that Randall considers the 'rice' method of electronic salvage to be a myth.&lt;br /&gt;
&lt;br /&gt;
There are numerous on-line discussions of the technique with mixed levels of success. Critically, where rice is tested against other methods, rice appears to perform worse than other methods. Controlled experiments on this topic tend to show that {{w|silica gel}} (aka the &amp;quot;Do Not Eat&amp;quot; {{w|Silica_gel#Desiccant|packets}} often found in boxes with electronics or pharmaceuticals) is the most effective drying agent, with mixed results for rice. (see [http://smartphones.wonderhowto.com/how-to/myth-debunked-uncooked-rice-isnt-best-way-save-your-water-damaged-phone-0154799/ Myth Debunked: Uncooked Rice Isn't the Best Way to Save Your Water-Damaged Phone], where it turns out that leaving the phone to air-dry may actually be the best solution).&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan is shown standing at the rail of a ship with a microphone reporting the event shown in the background. A small helicopter and a larger two rotor model, lowering a rope with hook, are hovering over a crane ship with its hook down line going down in the water. It is depicted like a news screen as seen on TV. Below Megan are two headings. The first in a white insert with double frame, and the other written in white over the gray ocean water.]&lt;br /&gt;
:Historic Salvage&lt;br /&gt;
:Live&lt;br /&gt;
&lt;br /&gt;
:[Four crane ships are shown lifting the bow part of the RMS Titanic. There are pontoons beneath the ship to help it float up. The name of the ship can be seen.]&lt;br /&gt;
:RMS Titanic&lt;br /&gt;
&lt;br /&gt;
:[Both parts of the Titanic are now flown by helicopters, four for the stern and five for the bow. One helicopter for each part is a two rotor model. Ropes go from the helicopters down on each side of the ship parts to pontoons below them. Below in the ocean there are two crane ships.]&lt;br /&gt;
&lt;br /&gt;
:[The two parts of the ship is now lowered in to a huge bowl of rice (labeled) standing at the coast just out of the ocean, which can be seen to the left. One of the five helicopters for the bow is missing. For scale there are drawn two trees to the left, and something is parked to the right, maybe a truck.]&lt;br /&gt;
:Rice&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:My Hobby]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1598:_Salvage&amp;diff=104375</id>
		<title>1598: Salvage</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1598:_Salvage&amp;diff=104375"/>
				<updated>2015-11-02T16:04:23Z</updated>
		
		<summary type="html">&lt;p&gt;TheHYPO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1598&lt;br /&gt;
| date      = November 2, 2015&lt;br /&gt;
| title     = Salvage&lt;br /&gt;
| image     = salvage.png&lt;br /&gt;
| titletext = My hobby: Taking advantage of the rice myth by posting articles on &amp;quot;how to save your wet phone&amp;quot; which are actually just elaborate recipes for rice pilaf.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
The {{w|RMS Titanic|RMS ''Titanic''}} was a large ocean liner which, when it was completed in 1912, was the largest ship afloat. The ship famously hit an iceberg on its maiden voyage and sunk, killing two-thirds of its compliment (approximately 1,500 people) in one of the deadliest peacetime maritime disasters ever.&lt;br /&gt;
&lt;br /&gt;
As it sank, the ''Titanic'' broke into two pieces. The ship was lost for decades until the wreck site was discovered in 1985. A number of proposals have been made to salvage the wreck of the ''Titanic'' both before and since the wreck's discovery. The general consensus at this time is that the wreck is too fragile to be salvaged intact. Numerous expeditions have been made to the wreck site since its discovery, with several parties (without any outside authorization) taking various artifacts from the site. A popular view is that the wreck is effectively a mass grave and that plundering the site for profitable artifacts is akin to grave-robbing. Most believe the wreck should be left where it is, intact. That said, explorers have already done notable damage to the wreck.&lt;br /&gt;
&lt;br /&gt;
This comic shows a fictional attempt to salvage the two main pieces of the ''Titanic'' wreck, which, as it likely would in real life, garners media coverage as a 'historical salvage'. The salvage seems to consist of several ships raising the hull via cables attacked to some sort of sled placed under the hull. This is followed by even more helicopters carrying the hull in unison, again via cables. The hull halves are then dropped into a giant tub of rice. The entire salvage attempt is increasingly cartoonish and unrealistic, but the tub of rice takes this to another level.&lt;br /&gt;
&lt;br /&gt;
The punchline to the comic references a popularly disseminated method of salvaging consumer electronics (usually cell phones) which have been submerged in water. This suggests that the wreck of the titanic would benefit from being dried as quickly as possible - something that may not be of any benefit to a large ocean wreck. This may benefit an electronic device briefly exposed to water, but not likely a ship that has been immersed for over a century. This comic plays on the dual meaning of the word &amp;quot;salvage&amp;quot; in respect of electronics and maritime wrecks.&lt;br /&gt;
&lt;br /&gt;
The title text indicates that Randall considers the 'rice' method of electronic salvage to be a myth. There are numerous online discussions of the technique with mixed levels of success. Critically, where rice is tested against other methods, rice appears to preform worse than other methods. Controlled scientific experiments on this topic tend to show that silica gel (aka &amp;quot;Do Not Eat&amp;quot; packets) is the most effective drying agent, with mixed results for rice.&amp;lt;ref&amp;gt;[http://www.hud.ac.uk/news/2013/november/researchshowsriceistheanswerforawetmobile.php Research Shows Rice is the Answer for a Wet Mobile]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://smartphones.wonderhowto.com/how-to/myth-debunked-uncooked-rice-isnt-best-way-save-your-water-damaged-phone-0154799/ Myth Debunked: Uncooked Rice Isn't the Best Way to Save Your Water-Damaged Phone]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Transcript==&lt;br /&gt;
:[Megan is shown standing at the rail of a ship with a microphone reporting the event shown in the background. A small helicopter and a larger two rotor model, lowering a rope with hook, are hovering over a crane ship with it's hook down line going down in the water. It is depicted like a new screen as seen on TV. Below Megan are two headings. The first in a white insert with double frame, and the other written in white over the gray ocean water.]&lt;br /&gt;
:Historic Salvage&lt;br /&gt;
:Live&lt;br /&gt;
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:[Four crane ships are shown lifting the bow part of the RMS Titanic. There are pontoons beneath the ship to help it float up. The name of the ship can be seen.]&lt;br /&gt;
:RMS Titanic&lt;br /&gt;
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:[Both parts of the Titanic are now flown by helicopters, four for the stern and five for the bow. One helicopter for each part is a two rotor model. Ropes go from the helicopters down on each side of the ship parts to pontoons below them. Below in the ocean there are two crane ships.]&lt;br /&gt;
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:[The two parts of the ship is now lowered in to a huge bowl of rice (labeled) standing at the coast just out of the ocean, which can be seen to the left. One of the five helicopters for the bow is missing. For scale there are drawn two trees to the left, and something is parked to the right, maybe a truck.]&lt;br /&gt;
:Rice&lt;br /&gt;
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&amp;lt;references/&amp;gt;&lt;br /&gt;
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{{comic discussion}}&lt;br /&gt;
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[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:My Hobby]]&lt;/div&gt;</summary>
		<author><name>TheHYPO</name></author>	</entry>

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