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		<updated>2026-05-15T07:55:27Z</updated>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2934:_Bloom_Filter&amp;diff=342463</id>
		<title>2934: Bloom Filter</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2934:_Bloom_Filter&amp;diff=342463"/>
				<updated>2024-05-17T22:48:33Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: The false positive rate is not necessarily 100%,  Cueball could add the same object again, in which case it's a true positive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2934&lt;br /&gt;
| date      = May 17, 2024&lt;br /&gt;
| title     = Bloom Filter&lt;br /&gt;
| image     = bloom_filter_2x.png&lt;br /&gt;
| imagesize = 212x206px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = Sometimes, you can tell Bloom filters are the wrong tool for the job, but when they're the right one you can never be sure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|PROBABLY CREATED - Please change this comment when editing this page. Do NOT delete this tag too soon.}}&lt;br /&gt;
The comic is referring to a {{w|Bloom Filter}}, a data structure that is used for approximate membership queries and cardinality estimation using a bounded amount of memory.  That is, after a series of objects are added to the bloom filter, given another object, the bloom filter can be queried to see if that object has already been added to it, with a chance of a false positive answer that depends on the size of the bloom filter.   Or, the bloom filter can be queried for an approximate count of the objects that have been added to the bloom filter already.&lt;br /&gt;
&lt;br /&gt;
A bloom filter uses a large bit array, and a number of hashing functions that produce indexes into this array. When a value is added to the set, it's hashed with each function, and the corresponding bits in the array are set to 1. To test if a value is in the set you hash it with all the functions, and check if all the bits are 1. If they are, the value may be in the set, but there can also be false positives because each hash collides with some other value in the set (assuming reasonable hash functions, a different element for each hash). But if any of the bits is 0, you know for sure the value is not in the set. The higher the ratio between the size of the bit array and the number of elements in the set, the smaller the false positive rate is (10 bits/element has about 1% false positives.&lt;br /&gt;
&lt;br /&gt;
The joke in the comic is that [[Cueball]] has a 1-bit Bloom filter. When the set is empty, it accurately reports that any value is not in the set. But as soon as anything is added to the set, it has a very large false positive rate, since that single bit will be set and everything will hash to that index.  Similarly the cardinality estimation is (correctly) 0 initially, but after the first addition the estimate will be &amp;quot;somewhere between 1 and infinity&amp;quot; which is not a terribly useful estimate.&lt;br /&gt;
&lt;br /&gt;
There's also no point in having multiple hash functions for a 1-bit filter, since there's only one possible hash value.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
:[Ponytail holds out her hand to Cueball, who is holding a paper with a 1 on it.]&lt;br /&gt;
:Ponytail: Does your set contai-&lt;br /&gt;
:Cueball: Yeah, probably.&lt;br /&gt;
&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:One-Bit Bloom Filter&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2934:_Bloom_Filter&amp;diff=342462</id>
		<title>2934: Bloom Filter</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2934:_Bloom_Filter&amp;diff=342462"/>
				<updated>2024-05-17T22:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2934&lt;br /&gt;
| date      = May 17, 2024&lt;br /&gt;
| title     = Bloom Filter&lt;br /&gt;
| image     = bloom_filter_2x.png&lt;br /&gt;
| imagesize = 212x206px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = Sometimes, you can tell Bloom filters are the wrong tool for the job, but when they're the right one you can never be sure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|PROBABLY CREATED - Please change this comment when editing this page. Do NOT delete this tag too soon.}}&lt;br /&gt;
The comic is referring to a {{w|Bloom Filter}}, a data structure that is used for approximate membership queries and cardinality estimation using a bounded amount of memory.  That is, after a series of objects are added to the bloom filter, given another object, the bloom filter can be queried to see if that object has already been added to it, with a chance of a false positive answer that depends on the size of the bloom filter.   Or, the bloom filter can be queried for an approximate count of the objects that have been added to the bloom filter already.&lt;br /&gt;
&lt;br /&gt;
A bloom filter uses a large bit array, and a number of hashing functions that produce indexes into this array. When a value is added to the set, it's hashed with each function, and the corresponding bits in the array are set to 1. To test if a value is in the set you hash it with all the functions, and check if all the bits are 1. If they are, the value may be in the set, but there can also be false positives because each hash collides with some other value in the set (assuming reasonable hash functions, a different element for each hash). But if any of the bits is 0, you know for sure the value is not in the set. The higher the ratio between the size of the bit array and the number of elements in the set, the smaller the false positive rate is (10 bits/element has about 1% false positives.&lt;br /&gt;
&lt;br /&gt;
The joke in the comic is that [[Cueball]] has a 1-bit Bloom filter. When the set is empty, it accurately reports that any value is not in the set. But as soon as anything is added to the set, it has a 100% false positive rate, since that single bit will be set and everything will hash to that index.  Similarly the cardinality estimation is (correctly) 0 initially, but after the first addition the estimate will be &amp;quot;somewhere between 1 and infinity&amp;quot; which is not a terribly useful estimate.&lt;br /&gt;
&lt;br /&gt;
There's also no point in having multiple hash functions for a 1-bit filter, since there's only one possible hash value.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
:[Ponytail holds out her hand to Cueball, who is holding a paper with a 1 on it.]&lt;br /&gt;
:Ponytail: Does your set contai-&lt;br /&gt;
:Cueball: Yeah, probably.&lt;br /&gt;
&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:One-Bit Bloom Filter&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2934:_Bloom_Filter&amp;diff=342457</id>
		<title>2934: Bloom Filter</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2934:_Bloom_Filter&amp;diff=342457"/>
				<updated>2024-05-17T22:31:56Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2934&lt;br /&gt;
| date      = May 17, 2024&lt;br /&gt;
| title     = Bloom Filter&lt;br /&gt;
| image     = bloom_filter_2x.png&lt;br /&gt;
| imagesize = 212x206px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = Sometimes, you can tell Bloom filters are the wrong tool for the job, but when they're the right one you can never be sure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|PROBABLY CREATED - Please change this comment when editing this page. Do NOT delete this tag too soon.}}&lt;br /&gt;
The comic is referring to a {{w|Bloom Filter}}, a data structure that is used for approximate membership queries and cardinality estimation using a bounded amount of memory.  That is, after a series of objects are added to the bloom filter, given another object, the bloom filter can be queried to see if that object has already been added to it, with a chance of a false positive answer that depends on the size of the bloom filter.   Or, the bloom filter can be queried for an approximate count of the objects that have been added to the bloom filter already.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
:[Ponytail holds out her hand to Cueball, who is holding a paper with a 1 on it.]&lt;br /&gt;
:Ponytail: Does your set contai-&lt;br /&gt;
:Cueball: Yeah, probably.&lt;br /&gt;
&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:One-Bit Bloom Filter&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Statistics]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2926:_Doppler_Effect&amp;diff=340902</id>
		<title>Talk:2926: Doppler Effect</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2926:_Doppler_Effect&amp;diff=340902"/>
				<updated>2024-04-29T21:54:43Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
Honestly, this is one of my favorite ones yet, [[User:Apollo11|Apollo11]] ([[User talk:Apollo11|talk]]) 18:21, 29 April 2024 (UTC)&lt;br /&gt;
:I'm not always a big fan of Miss Lenhart comics, but I agree this one is good. [[User:Barmar|Barmar]] ([[User talk:Barmar|talk]]) 18:39, 29 April 2024 (UTC)&lt;br /&gt;
I think there might be some confusion in the explanation. It suggests that red shift occurs because of space expansion, not because of relative motion between the light source and observer. My understanding is that there IS relative motion between the light source and observer BECAUSE of expanding space. [[Special:Contributions/172.68.22.151|172.68.22.151]] 19:54, 29 April 2024 (UTC)&lt;br /&gt;
:Edit - There appears to be a &amp;quot;just&amp;quot; in there that I missed, changing the meaning of the sentence somewhat. Never mind. [[Special:Contributions/172.68.22.151|172.68.22.151]] 19:58, 29 April 2024 (UTC)&lt;br /&gt;
::My understanding is that there is relative motion between the galaxies, but there is also redshift caused by the expansion of space while the light was traveling, which would occur even if the galaxies were at rest.  And IIUC for most galaxies this is the dominant effect -- the Doppler shift caused by the motion of galaxies when the light was emitted is small, but the cosmological redshift caused by the light traveling for a long time is large. [[User:Vyzen|Vyzen]] ([[User talk:Vyzen|talk]]) 21:54, 29 April 2024 (UTC)&lt;br /&gt;
The bit about the Doppler effect being similar to a bullet fired from a moving car is simply incorrect.  That's vector addition of velocities.  Sound traveling from a source is going to travel at the speed of sound in the medium, and the only addition of velocities would be to the extent that the car is moving the air around it.  Also, the Doppler effect doesn't make sounds louder, that's simply a function of the distance between you and the source changing, independent of velocity.  Edited the text accordingly. [[Special:Contributions/172.70.42.213|172.70.42.213]] 20:00, 29 April 2024 (UTC)&lt;br /&gt;
:Although firing an automatic firearm from a moving car can make a pretty decent analogy, as the bullets will pass a person the car is moving toward more frequently or a person the car is moving away from less frequently. Though I think drive-by shootings are probably not the ideal metaphor to use in classrooms. Perhaps a nerf gun? [[Special:Contributions/172.69.246.148|172.69.246.148]] 20:38, 29 April 2024 (UTC)&lt;br /&gt;
This comic seems to be poor nerd sniping for explainxkcd to get into a long explanation why galaxies are red ... --[[Special:Contributions/172.70.247.172|172.70.247.172]] 20:08, 29 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the UK, the primary emergency-vehicle (police, ambulance/paramedic, fire, coastguard, anything else {{w|Emergency vehicle equipment in the United Kingdom|similarly official}}; for road/off-road/air/water vehicles of all kinds) flashing light tends to be blue. There may be alternating reds too, according to vintage, but currently blue lights are the main feature (and 'battenburgs', on marked vehicles, according to the nature of the service involved). Non-emergency vehicles' 'beacons' would be amber, on anything underspeed/stopped/extraordinary on the carriageway (road-sweepers, flatbed car-recovery, exceptional load carriers/escorts) and I think green and red flashers are common for construction site traffic. Interestingly, the other day I saw a police car ''and'' an unmarked response car (going to the same incident, both flashing their blues), three ambulances (none obviously going to same incident, and only two with blues) and a fire-engine (not flashing, probably going back to base). Only one of them (an ambulance) was blaring its respective siren, though. I believe emergency drivers are required to use them sparingly/judiciously, rather than just put the blues'n'twos on and barge through. [[Special:Contributions/172.70.90.172|172.70.90.172]] 21:06, 29 April 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2926:_Doppler_Effect&amp;diff=340857</id>
		<title>2926: Doppler Effect</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2926:_Doppler_Effect&amp;diff=340857"/>
				<updated>2024-04-29T18:56:22Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Doppler shift vs cosmological red shift.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2926&lt;br /&gt;
| date      = April 29, 2024&lt;br /&gt;
| title     = Doppler Effect&lt;br /&gt;
| image     = doppler_effect_2x.png&lt;br /&gt;
| imagesize = 671x317px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = The Doppler effect is a mysterious wavelength-shifting phenomenon which seems to primarily affect sirens, which is why the 🚨 emoji is red.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by an ALARMED BOT THAT GOES... - Please change this comment when editing this page. Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
[[Miss Lenhart]] is teaching a class about about the concept of {{w|redshift}} and using the {{w|Doppler effect}} as a demonstration. However, she gets distracted by how cool sirens are and doesn’t explain fully the concept of redshift (apparently because she doesn't actually understand it or know how to explain it, but maybe she just said that so she'll have an excuse to keep talking about sirens).&lt;br /&gt;
&lt;br /&gt;
In the second and third panels, Miss Lenhart talks about the strange noise sirens (and cars) make when the pass you. The usual explanation of Doppler effect is that this noise is created because the sound waves are compressed in front of the car due to it traveling in the same direction of the waves, similar to a [https://www.youtube.com/watch?v=436i_cTdtVo&amp;amp;t=204 bullet fired forward from a car]. The compressed waves create a louder, higher pitched sound, then as the car passes, the noise gets considerably softer and lower. The latter is because the waves are now being stretched out as they are moving in the opposite direction of their &amp;quot;creator&amp;quot;, like a gun shot backwards from a car. However, Miss Lenhart doesn't make this usual explanation and instead starts talking about how cool sirens are.&lt;br /&gt;
&lt;br /&gt;
Redshift is the same concept applied to wavelength of light and stellar objects. Red has longer wavelength than blue, and stars gets red when they move away from us and blue when they move towards us. We usually talk about redshift and not blueshift because while stars in our galaxy can move in any direction, the other galaxies are all moving away from us, and in fact they are moving quicker the father away they are, due to universe expanding.  Note that unlike the usual explanation of redshift for sirens, a major component the red shift of light from distant galaxies is due to the expansion of space the light passing through while the light is in transit, rather than just the relative motion of the source and observer.  This effect is not an important component of the Doppler shift for sirens.&lt;br /&gt;
&lt;br /&gt;
The title text explains that the Doppler effect particularly affects sirens. This isn't actually true,{{cn}} but it may seem like it because sirens are almost always the analogy given, as in Miss Lenhart's lecture. Then it claims that the emoji for sirens is red because they're associated with redshift. Actually, the emoji is a picture of the rotating light on top of emergency vehicles; these tend to be used in conjunction with sirens, and they're red because this color typically signifies danger or warning.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
:[Miss Lenhart is pointing with a stick to a whiteboard with various scientific drawings and words, including but not only a graph.]&lt;br /&gt;
:Miss Lenhart: The more distant a galaxy is, the redder its light.&lt;br /&gt;
:Miss Lenhart: Why? Well, that's an interesting question.&lt;br /&gt;
&lt;br /&gt;
:[Zoom in on Miss Lenhart.]&lt;br /&gt;
:Miss Lenhart: Ever notice how, when a siren is approaching, it sounds like ''Bweeeeeeeeee''...&lt;br /&gt;
&lt;br /&gt;
:[Zoom in on Miss Lenhart with her arms raised.]&lt;br /&gt;
:Miss Lenhart: ...but then it zooms past and goes ''Nyeeeeooooowww?''&lt;br /&gt;
:Miss Lenhart: And sometimes they hit a button that makes it go ''Pyeew! Pyeew!'' really loud?&lt;br /&gt;
&lt;br /&gt;
:[Miss Lenhart with her finger raised is standing in front of the whiteboard and holding the stick down.]&lt;br /&gt;
:Miss Lenhart: And in Europe they go ''Oooo&amp;lt;sup&amp;gt;eeee&amp;lt;/sup&amp;gt;oooo&amp;lt;sup&amp;gt;eeee...&amp;lt;/sup&amp;gt;''&lt;br /&gt;
:Off-panel voice: So ''why'' are galaxies red?&lt;br /&gt;
:Miss Lenhart: Oh, no idea.&lt;br /&gt;
:Miss Lenhart: Anyway, another siren I like is...&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Miss Lenhart]]&lt;br /&gt;
[[Category:Physics]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2614:_2&amp;diff=231957</id>
		<title>2614: 2</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2614:_2&amp;diff=231957"/>
				<updated>2022-05-03T02:21:58Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Add covariant derivative comment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2614&lt;br /&gt;
| date      = May 2, 2022&lt;br /&gt;
| title     = 2&lt;br /&gt;
| image     = 2.png&lt;br /&gt;
| titletext = It's like sigma summation notation, except instead of summing the argument over all values of i, you 2 the argument over all values of 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by 2 squared - Please change this comment when editing this page. Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
This demonstrates the different ways in which the number 2 can be typeset in various scientific fields.&lt;br /&gt;
&lt;br /&gt;
The dotted box represents any character (presumably a letter or bigram of letters). The number 2 preceding this character is a coefficient in regular math (algebra). The number 2 as a superscript means take the second power (i.e., square whatever precedes it) in physics or regular math, while in normal text, a superscript 2 is usually used to indicate a footnote. The number 2 as a subscript can be used, in chemistry, to show how many atoms of a particular element are present in a molecule (e.g., H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O). A subscript 2,2 shows the second element on the second row of a matrix, but if the comma is replaced by a semicolon, it becomes a common notation for the {{w|Covariant Derivative}} of a tensor field, which is commonly used in the mathematics of general relativity. The number 2 in parenthesis would normally be the argument to a function (e.g., f(2)), but in group theory, the number 2 in parenthesis could indicate a cyclic subgroup or ideal generated by two or a special case of cycle notation for elements of symmetry groups used to mean an element that keeps 2 fixed{{citation needed}}. A symbol centered underneath another symbol is normally reserved for doing summations, where the big symbol is &amp;amp;Sigma;, or some other operation applied to a sequence of numbers; it does not make sense to have a single number there, as indicated in the alt text. The prepended super and subscripts are often used in nuclear chemistry, with the superscript representing the mass number and the subscript representing the atomic number.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
[An apparently scientific expression:]&lt;br /&gt;
&lt;br /&gt;
2 [superscript:] 2 [subscript:] 2 [normal text:] [an empty box] [superscript:] 2 [subscript:] 2;2 [normal text:] (2) [beneath the last 2:] 2&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2117:_Differentiation_and_Integration&amp;diff=170262</id>
		<title>2117: Differentiation and Integration</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2117:_Differentiation_and_Integration&amp;diff=170262"/>
				<updated>2019-02-28T00:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Partial Fractions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2117&lt;br /&gt;
| date      = February 27, 2019&lt;br /&gt;
| title     = Differentiation and Integration&lt;br /&gt;
| image     = differentiation_and_integration.png&lt;br /&gt;
| titletext = &amp;quot;Symbolic integration&amp;quot; is when you theatrically go through the motions of finding integrals, but the actual result you get doesn't matter because it's purely symbolic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by a BESSEL FUNCTION? Please mention here why this explanation isn't complete. Do NOT delete this tag too soon.}}&lt;br /&gt;
This comic provides a {{w|flowchart}} purporting to show the process of differentiation, and another for integration.&lt;br /&gt;
&lt;br /&gt;
{{w|Derivative|Differentiation}} and {{w|Antiderivative|Integration}} are two major components of {{w|calculus}}. As many Calculus 2 students are painfully aware, integration is much more complicated than the differentiation it undoes.&lt;br /&gt;
&lt;br /&gt;
However, Randall dramatically overstates this point here.  After the first step of integration, Randall assumes that any integration can not be solved so simply, and then dives into a step named &amp;quot;????&amp;quot;, suggesting that it is unknowable how to proceed.  The rest of the flowchart is (we can assume deliberately) even harder to follow, and does not reach a conclusion.  This is in contrast to the simple, straightforward flowchart for differentiation. The fact that the arrows in the bottom of the integration part leads to nowhere indicates that &amp;quot;Phone calls to mathematicians&amp;quot;, &amp;quot;Oh no&amp;quot; and &amp;quot;Burn the evidence&amp;quot; are not final steps in the difficult journey. The flowchart could be extended by Randall to God-know-where extents.&lt;br /&gt;
&lt;br /&gt;
It should be noted that Randall slightly undermines his point by providing four different methods, and an &amp;quot;etc&amp;quot;, for attempting differentiation with no guidelines for selecting between them.&lt;br /&gt;
&lt;br /&gt;
===Differentiation===&lt;br /&gt;
'''{{w|Chain rule}}'''&lt;br /&gt;
&lt;br /&gt;
For any &amp;lt;math&amp;gt; \frac{d}{dx}f(x)=f'(x)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt; \frac{d}{dx}g(x)=g'(x) &amp;lt;/math&amp;gt;, it follows that &amp;lt;math&amp;gt; \frac{d}{dx}(f(g(x)))=f'(g(x))*g'(x)&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Power Rule}}'''&lt;br /&gt;
&lt;br /&gt;
For any &amp;lt;math&amp;gt; f(x)=x^a &amp;lt;/math&amp;gt;, it follows that &amp;lt;math&amp;gt; \frac{d}{dx}f(x)=a*x^{a-1} &amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Quotient rule}}'''&lt;br /&gt;
&lt;br /&gt;
For any &amp;lt;math&amp;gt; \frac{d}{dx}f(x)=f'(x)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt; \frac{d}{dx}g(x)=g'(x) &amp;lt;/math&amp;gt;, it follows that &amp;lt;math&amp;gt; \frac{d}{dx} \frac{f(x)}{g(x)}=\frac{f'(x)g(x)-f(x)g'(x)}{(g(x))^2}&amp;lt;/math&amp;gt; if &amp;lt;math&amp;gt;g(x)\ne 0&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Product rule}}'''&lt;br /&gt;
&lt;br /&gt;
For any &amp;lt;math&amp;gt; \frac{d}{dx}f(x)=f'(x)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt; \frac{d}{dx}g(x)=g'(x) &amp;lt;/math&amp;gt;, it follows that &amp;lt;math&amp;gt; \frac{d}{dx}(f(x)*g(x))=f'(x)*g(x)+f(x)*g'(x)&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Integration===&lt;br /&gt;
'''{{w|Integration by parts}}'''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;product rule&amp;quot; run backwards. Since &amp;lt;math&amp;gt;(uv)' = uv' + u'v&amp;lt;/math&amp;gt;, it follows that by integrating both sides you get &amp;lt;math&amp;gt; uv =  \int u dv + \int v du&amp;lt;/math&amp;gt;, which is more commonly written as &amp;lt;math&amp;gt;\int u dv = uv - \int v du&amp;lt;/math&amp;gt;. By finding appropriate values for functions &amp;lt;math&amp;gt;u, v&amp;lt;/math&amp;gt; such that your problem is in the form &amp;lt;math&amp;gt;\int u dv&amp;lt;/math&amp;gt;, your problem ''may'' be simplified.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Integration by substitution|Substitution}}'''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;chain rule&amp;quot; run backwards. Since &amp;lt;math&amp;gt; d(f(u)) = (df(u))du&amp;lt;/math&amp;gt;, it follows that &amp;lt;math&amp;gt;f(u) = \int df(u) du&amp;lt;/math&amp;gt;. By finding appropriate values for functions &amp;lt;math&amp;gt;f, u&amp;lt;/math&amp;gt; such that your problem is in the form &amp;lt;math&amp;gt;\int df(u) du&amp;lt;/math&amp;gt; your problem ''may'' be simplified.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Cauchy's integral formula|Cauchy's Formula}}'''&lt;br /&gt;
&lt;br /&gt;
Cauchy's Integral formula is a result in complex analysis that relates the value of a contour integral in the complex plane to properties of the singularities in the interior of the contour.  It is often used to compute integrals on the real line by extending the path of the integral from the real line into the complex plane to apply the formula, then proving that the integral from the parts of the contour not on the real line has value zero. &lt;br /&gt;
&lt;br /&gt;
'''{{w|Partial_fraction_decomposition#Application_to_symbolic_integration|Partial Fractions}}'''&lt;br /&gt;
&lt;br /&gt;
Partial fractions is a technique for breaking up a function that comprises one polynomial divided by another into a sum of functions comprising constants over the factors of the original denominator, which can easily be integrated into logarithms.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Install Mathematica}}'''&lt;br /&gt;
&lt;br /&gt;
{{w|Mathematica}} is a modern technical computing system spanning most areas. One of its features is to compute mathematical functions. This step in the flowchart is install and use Mathematica to compute to do the integration for you.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Riemann integral|Riemann Integration}}'''&lt;br /&gt;
The Riemann integral is a definition of definite integration. Elementary textbooks on calculus sometimes present finding a definite integral as a process of approximating an area by strips of equal width and then taking the limit as the strips become narrower. Riemann integration removes the requirement that the strips have equal width, and so is a more flexible definition. However there are still many functions for which the Riemann integral doesn't converge, and consideration of these functions leads to the Lesbegue Integral. Riemann integration is not a method of calculus appropriate for finding the anti-derivative of an elementary function.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Stokes' Theorem}}'''&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
'''{{w|Risch Algorithm}}'''&lt;br /&gt;
The Risch Algorithm is a complex procedure that reduces the process of symbolic integration to purely algebraic steps. It is implemented in Computer Algebra software, such as Mathematica.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Bessel function}}'''&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
'''{{w|Symbolic integration}}'''&lt;br /&gt;
Mentioned in the title text. ???&lt;br /&gt;
&lt;br /&gt;
''' Burn the evidence '''&lt;br /&gt;
In a parody of detective novels, this may refer to the burning of your work to avoid the shame of being unable to solve the integration problem. &lt;br /&gt;
Alternatively, this could be an ironic hint to the fact that in order to find the integral, it may even be necessary to break the law or upset higher powers, so that the negative consequences of a persecution can only be avoided by destroying the evidence.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
:[Two flow charts are shown.]&lt;br /&gt;
&lt;br /&gt;
:[The first flow chart has four steps in simple order, one with multiple recommendations.]&lt;br /&gt;
:DIFFERENTIATION&lt;br /&gt;
:Start&lt;br /&gt;
:Try applying&lt;br /&gt;
::Chain Rule&lt;br /&gt;
::Power Rule&lt;br /&gt;
::Quotient Rule&lt;br /&gt;
::Product Rule&lt;br /&gt;
::Etc.&lt;br /&gt;
:Done?&lt;br /&gt;
::Yes&lt;br /&gt;
::No&lt;br /&gt;
:Done!&lt;br /&gt;
&lt;br /&gt;
[The second flow chart begins like the first, then descends into chaos.]&lt;br /&gt;
:INTEGRATION&lt;br /&gt;
:Start&lt;br /&gt;
:Try applying&lt;br /&gt;
::Integration by Parts&lt;br /&gt;
::Substitution&lt;br /&gt;
:Done?&lt;br /&gt;
:Haha, Nope!&lt;br /&gt;
&lt;br /&gt;
:[Chaos, Roughly from left to right, top to bottom, direction arrows not included.]&lt;br /&gt;
::Cauchy's Formula&lt;br /&gt;
::????&lt;br /&gt;
::???!?&lt;br /&gt;
::???&lt;br /&gt;
::???&lt;br /&gt;
::?&lt;br /&gt;
::Partial Fractions&lt;br /&gt;
::??&lt;br /&gt;
::?&lt;br /&gt;
::Install Mathematica&lt;br /&gt;
::?&lt;br /&gt;
::Riemann Integration&lt;br /&gt;
::Stokes' Theorem&lt;br /&gt;
::???&lt;br /&gt;
::?&lt;br /&gt;
::Risch Algorithm&lt;br /&gt;
::???&lt;br /&gt;
::[Sad face.]&lt;br /&gt;
::?????&lt;br /&gt;
::???&lt;br /&gt;
::What the heck is a Bessel Function??&lt;br /&gt;
::Phone calls to mathematicians&lt;br /&gt;
::Oh No&lt;br /&gt;
::Burn the Evidence&lt;br /&gt;
&amp;lt;!--::More arrows pointing out of the image to suggest more steps--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2117:_Differentiation_and_Integration&amp;diff=170261</id>
		<title>2117: Differentiation and Integration</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2117:_Differentiation_and_Integration&amp;diff=170261"/>
				<updated>2019-02-28T00:32:17Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Cauchy's formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2117&lt;br /&gt;
| date      = February 27, 2019&lt;br /&gt;
| title     = Differentiation and Integration&lt;br /&gt;
| image     = differentiation_and_integration.png&lt;br /&gt;
| titletext = &amp;quot;Symbolic integration&amp;quot; is when you theatrically go through the motions of finding integrals, but the actual result you get doesn't matter because it's purely symbolic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by a BESSEL FUNCTION? Please mention here why this explanation isn't complete. Do NOT delete this tag too soon.}}&lt;br /&gt;
This comic provides a {{w|flowchart}} purporting to show the process of differentiation, and another for integration.&lt;br /&gt;
&lt;br /&gt;
{{w|Derivative|Differentiation}} and {{w|Antiderivative|Integration}} are two major components of {{w|calculus}}. As many Calculus 2 students are painfully aware, integration is much more complicated than the differentiation it undoes.&lt;br /&gt;
&lt;br /&gt;
However, Randall dramatically overstates this point here.  After the first step of integration, Randall assumes that any integration can not be solved so simply, and then dives into a step named &amp;quot;????&amp;quot;, suggesting that it is unknowable how to proceed.  The rest of the flowchart is (we can assume deliberately) even harder to follow, and does not reach a conclusion.  This is in contrast to the simple, straightforward flowchart for differentiation. The fact that the arrows in the bottom of the integration part leads to nowhere indicates that &amp;quot;Phone calls to mathematicians&amp;quot;, &amp;quot;Oh no&amp;quot; and &amp;quot;Burn the evidence&amp;quot; are not final steps in the difficult journey. The flowchart could be extended by Randall to God-know-where extents.&lt;br /&gt;
&lt;br /&gt;
It should be noted that Randall slightly undermines his point by providing four different methods, and an &amp;quot;etc&amp;quot;, for attempting differentiation with no guidelines for selecting between them.&lt;br /&gt;
&lt;br /&gt;
===Differentiation===&lt;br /&gt;
'''{{w|Chain rule}}'''&lt;br /&gt;
&lt;br /&gt;
For any &amp;lt;math&amp;gt; \frac{d}{dx}f(x)=f'(x)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt; \frac{d}{dx}g(x)=g'(x) &amp;lt;/math&amp;gt;, it follows that &amp;lt;math&amp;gt; \frac{d}{dx}(f(g(x)))=f'(g(x))*g'(x)&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Power Rule}}'''&lt;br /&gt;
&lt;br /&gt;
For any &amp;lt;math&amp;gt; f(x)=x^a &amp;lt;/math&amp;gt;, it follows that &amp;lt;math&amp;gt; \frac{d}{dx}f(x)=a*x^{a-1} &amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Quotient rule}}'''&lt;br /&gt;
&lt;br /&gt;
For any &amp;lt;math&amp;gt; \frac{d}{dx}f(x)=f'(x)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt; \frac{d}{dx}g(x)=g'(x) &amp;lt;/math&amp;gt;, it follows that &amp;lt;math&amp;gt; \frac{d}{dx} \frac{f(x)}{g(x)}=\frac{f'(x)g(x)-f(x)g'(x)}{(g(x))^2}&amp;lt;/math&amp;gt; if &amp;lt;math&amp;gt;g(x)\ne 0&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Product rule}}'''&lt;br /&gt;
&lt;br /&gt;
For any &amp;lt;math&amp;gt; \frac{d}{dx}f(x)=f'(x)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt; \frac{d}{dx}g(x)=g'(x) &amp;lt;/math&amp;gt;, it follows that &amp;lt;math&amp;gt; \frac{d}{dx}(f(x)*g(x))=f'(x)*g(x)+f(x)*g'(x)&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Integration===&lt;br /&gt;
'''{{w|Integration by parts}}'''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;product rule&amp;quot; run backwards. Since &amp;lt;math&amp;gt;(uv)' = uv' + u'v&amp;lt;/math&amp;gt;, it follows that by integrating both sides you get &amp;lt;math&amp;gt; uv =  \int u dv + \int v du&amp;lt;/math&amp;gt;, which is more commonly written as &amp;lt;math&amp;gt;\int u dv = uv - \int v du&amp;lt;/math&amp;gt;. By finding appropriate values for functions &amp;lt;math&amp;gt;u, v&amp;lt;/math&amp;gt; such that your problem is in the form &amp;lt;math&amp;gt;\int u dv&amp;lt;/math&amp;gt;, your problem ''may'' be simplified.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Integration by substitution|Substitution}}'''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;chain rule&amp;quot; run backwards. Since &amp;lt;math&amp;gt; d(f(u)) = (df(u))du&amp;lt;/math&amp;gt;, it follows that &amp;lt;math&amp;gt;f(u) = \int df(u) du&amp;lt;/math&amp;gt;. By finding appropriate values for functions &amp;lt;math&amp;gt;f, u&amp;lt;/math&amp;gt; such that your problem is in the form &amp;lt;math&amp;gt;\int df(u) du&amp;lt;/math&amp;gt; your problem ''may'' be simplified.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Cauchy's integral formula|Cauchy's Formula}}'''&lt;br /&gt;
&lt;br /&gt;
Cauchy's Integral formula is a result in complex analysis that relates the value of a contour integral in the complex plane to properties of the singularities in the interior of the contour.  It is often used to compute integrals on the real line by extending the path of the integral from the real line into the complex plane to apply the formula, then proving that the integral from the parts of the contour not on the real line has value zero. &lt;br /&gt;
&lt;br /&gt;
'''{{w|Partial_fraction_decomposition#Application_to_symbolic_integration|Partial Fractions}}'''&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
'''{{w|Install Mathematica}}'''&lt;br /&gt;
&lt;br /&gt;
{{w|Mathematica}} is a modern technical computing system spanning most areas. One of its features is to compute mathematical functions. This step in the flowchart is install and use Mathematica to compute to do the integration for you.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Riemann integral|Riemann Integration}}'''&lt;br /&gt;
The Riemann integral is a definition of definite integration. Elementary textbooks on calculus sometimes present finding a definite integral as a process of approximating an area by strips of equal width and then taking the limit as the strips become narrower. Riemann integration removes the requirement that the strips have equal width, and so is a more flexible definition. However there are still many functions for which the Riemann integral doesn't converge, and consideration of these functions leads to the Lesbegue Integral. Riemann integration is not a method of calculus appropriate for finding the anti-derivative of an elementary function.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Stokes' Theorem}}'''&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
'''{{w|Risch Algorithm}}'''&lt;br /&gt;
The Risch Algorithm is a complex procedure that reduces the process of symbolic integration to purely algebraic steps. It is implemented in Computer Algebra software, such as Mathematica.&lt;br /&gt;
&lt;br /&gt;
'''{{w|Bessel function}}'''&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
'''{{w|Symbolic integration}}'''&lt;br /&gt;
Mentioned in the title text. ???&lt;br /&gt;
&lt;br /&gt;
''' Burn the evidence '''&lt;br /&gt;
In a parody of detective novels, this may refer to the burning of your work to avoid the shame of being unable to solve the integration problem. &lt;br /&gt;
Alternatively, this could be an ironic hint to the fact that in order to find the integral, it may even be necessary to break the law or upset higher powers, so that the negative consequences of a persecution can only be avoided by destroying the evidence.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
:[Two flow charts are shown.]&lt;br /&gt;
&lt;br /&gt;
:[The first flow chart has four steps in simple order, one with multiple recommendations.]&lt;br /&gt;
:DIFFERENTIATION&lt;br /&gt;
:Start&lt;br /&gt;
:Try applying&lt;br /&gt;
::Chain Rule&lt;br /&gt;
::Power Rule&lt;br /&gt;
::Quotient Rule&lt;br /&gt;
::Product Rule&lt;br /&gt;
::Etc.&lt;br /&gt;
:Done?&lt;br /&gt;
::Yes&lt;br /&gt;
::No&lt;br /&gt;
:Done!&lt;br /&gt;
&lt;br /&gt;
[The second flow chart begins like the first, then descends into chaos.]&lt;br /&gt;
:INTEGRATION&lt;br /&gt;
:Start&lt;br /&gt;
:Try applying&lt;br /&gt;
::Integration by Parts&lt;br /&gt;
::Substitution&lt;br /&gt;
:Done?&lt;br /&gt;
:Haha, Nope!&lt;br /&gt;
&lt;br /&gt;
:[Chaos, Roughly from left to right, top to bottom, direction arrows not included.]&lt;br /&gt;
::Cauchy's Formula&lt;br /&gt;
::????&lt;br /&gt;
::???!?&lt;br /&gt;
::???&lt;br /&gt;
::???&lt;br /&gt;
::?&lt;br /&gt;
::Partial Fractions&lt;br /&gt;
::??&lt;br /&gt;
::?&lt;br /&gt;
::Install Mathematica&lt;br /&gt;
::?&lt;br /&gt;
::Riemann Integration&lt;br /&gt;
::Stokes' Theorem&lt;br /&gt;
::???&lt;br /&gt;
::?&lt;br /&gt;
::Risch Algorithm&lt;br /&gt;
::???&lt;br /&gt;
::[Sad face.]&lt;br /&gt;
::?????&lt;br /&gt;
::???&lt;br /&gt;
::What the heck is a Bessel Function??&lt;br /&gt;
::Phone calls to mathematicians&lt;br /&gt;
::Oh No&lt;br /&gt;
::Burn the Evidence&lt;br /&gt;
&amp;lt;!--::More arrows pointing out of the image to suggest more steps--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1758:_Astrophysics&amp;diff=130719</id>
		<title>1758: Astrophysics</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1758:_Astrophysics&amp;diff=130719"/>
				<updated>2016-11-11T15:07:18Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: More explanation of Bullet cluster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1758&lt;br /&gt;
| date      = November 11, 2016&lt;br /&gt;
| title     = Astrophysics&lt;br /&gt;
| image     = astrophysics.png&lt;br /&gt;
| titletext = DEPARTMENT OF NEUROSCIENCE / Motto: &amp;quot;If I hear the phrase 'mirror neurons' I swear to God I will flip this table.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|What is the flip the table over reference in title text. To make other do the same through mirror neruons? Still new explanation. Add more if you can}}&lt;br /&gt;
&lt;br /&gt;
The theory of gravity produced by {{w|general relativity}} is generally very accurate - it predicts the orbits of planets precisely, even details like the {{w|Two-body problem in general relativity#Anomalous precession of Mercury|precession of Mercury}} which Newton couldn't explain. However, the predictions for the behavior of galaxies are wrong - {{w|Galaxy rotation curve|the galaxies seem to spin at the wrong rates}}.&lt;br /&gt;
&lt;br /&gt;
The standard explanation is that there is something else filling these galaxies, which has mass (and therefore exerts a gravitational pull) but which can't be seen with current telescopes. This is called {{w|dark matter}}.&lt;br /&gt;
&lt;br /&gt;
However, an alternative theory which gets proposed regularly is {{w|modified Newtonian dynamics}} (MOND). In MOND, gravity doesn't simply follow the {{w|inverse square law}} but has more complicated behavior. Usually, the extra behavior is either to say that gravitational force can be affected by the acceleration of the particle, or that it goes from inverse-square to just inverse at large distances. It &amp;quot;sounds good&amp;quot; because it's relatively simple - it just changes our understanding of Newton's law of gravitation, rather than requiring entirely new forms of matter or unknown stars to exist - and because it has some nice side-effects, such as explaining why there seems to be a limit on the density of galaxies.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, as the sign says, MOND doesn't fit all the scientific data. One famous counterexample is the {{w|Bullet Cluster}} - two colliding galaxy clusters that are ripping through each other, and from which the mass distribution can be inferred through gravitational lensing. The collision, and the differing ways that ordinary and dark matter interact, have separated the dark matter from ordinary matter to a certain extent, which can be seen in the mass distribution. Even if MOND ''is'' correct in some way, we still need dark matter to explain the Bullet Cluster. More generally, MOND isn't compatible with general relativity - which has a huge amount of experimental data in its favour - and a MOND-compatible general relativity would be very complicated and ugly.&lt;br /&gt;
&lt;br /&gt;
The specific impetus for this comic may be [https://arxiv.org/abs/1611.02269 this] recent publication by {{w|Erik Verlinde}} (see popular description of the paper [http://phys.org/news/2016-11-theory-gravity-dark.html here]). It was released on-line three days before the release of this comic. Verlinde's theory ({{w|entropic gravity}}) isn't MOND - rather, it's derived from {{w|thermodynamics}} and {{w|quantum information theory}} - but it has a lot in common with it. The paper got a lot of &amp;quot;This will prove Einstein wrong&amp;quot; coverage (see [[1206: Einstein]]), even though it's just a {{w|pre-print}} and hasn't been peer-reviewed or experimentally verified yet. Verlinde's theory also doesn't match the data - [http://motls.blogspot.de/2010/01/erik-verlinde-why-gravity-cant-be.html it disagrees with experimental results showing how particles interact with gravity].&lt;br /&gt;
&lt;br /&gt;
Apparently, whoever put up this sign was getting tired of news agencies stating that dark matter has been &amp;quot;disproven&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The title text lists the text on a similar sign standing outside the Department of {{w|Neuroscience}}. Their motto is: &amp;quot;If I hear the phrase 'mirror neurons' I swear to God I will flip this table.&amp;quot; {{w|Mirror neurons}} are brain cells which trigger when watching someone else do something. Experiments claim to have found mirror neurons in humans and other apes, and there are theories that make mirror neurons the foundation of learning, empathy, language and consciousness itself. However, {{w|mirror neurons#Doubts concerning mirror neurons|the evidence for mirror neurons is still patchy}}, and even if they exist, it's very simplistic to try and attribute so much of human behavior to a single type of relatively simple cell.&lt;br /&gt;
&lt;br /&gt;
Two days before the release of this comic the YouTube channel Space Time from PBS Digital Studios released a new video with the title [https://www.youtube.com/watch?v=7UNLgPIiWAg Did Dark Energy Just Disappear?]. This was based on the press coverage the paper [http://www.nature.com/articles/srep35596 Marginal evidence for cosmic acceleration from Type Ia supernovae] got, which relates to the one referenced in this comic for dark matter.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A sign on two posts, in the grass in front of a building with windows and double doors, a window on each door, and bars facing outwards. There is a cement walk leading to the doors. On the sign is the text:]&lt;br /&gt;
:&amp;lt;big&amp;gt;'''Department of Astrophysics'''&amp;lt;/big&amp;gt;&lt;br /&gt;
:'''Motto:'''&lt;br /&gt;
:''Yes, everybody has already had the idea, &amp;quot;Maybe there's no dark matter-Gravity just works differently on large scales!&amp;quot; It sounds good but doesn't really fit the data.''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Astronomy]]&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1741:_Work&amp;diff=128156</id>
		<title>1741: Work</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1741:_Work&amp;diff=128156"/>
				<updated>2016-10-03T21:08:24Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Individual Design Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1741&lt;br /&gt;
| date      = October 3, 2016&lt;br /&gt;
| title     = Work&lt;br /&gt;
| image     = work.png&lt;br /&gt;
| titletext = Despite it being imaginary, I already have SUCH a strong opinion on the cord-switch firing incident.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Table still needs to be filled out.}}&lt;br /&gt;
This comic details a set of theoretical examples of how much work went into the design and manufacture of everyday objects. The joke centers around the fact that most people in modern times are constantly surrounded with human-built objects, which we generally use without giving them much thought. [[Randall]] implies that he occasionally imagines what went into seemingly simple objects around him (like water glasses and desk lamps), and finds it overwhelming. This is because there are so many built items around us, many of which are inexpensive and mass-produced, which nonetheless resulted from a great deal of human effort. (This is similar to the thesis of the classic essay ''[http://www.econlib.org/library/Essays/rdPncl1.html I, Pencil]''). Presumably, this kind of realization is more likely for people who've worked in design and engineering, like Randall, because they have some insight into what's involved in bringing a product to market. Also people who sit around all day wondering what could be funny, like Randall, could also end up in such a thought spiral. The comment about California recalls is based on the tags on products that often state &amp;quot;This item has been known by the state of California to cause...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a double joke in the title as the first thing most people will think of when seeing such a table with such a [[Balanced-arm lamp|lamp]], they will think of a work desk rather than the work put into making the desk and lamp. The potential implication is that Randall is so distracted imagining the work that went into creating his workspace that he can't get his own work done, hence the title.&lt;br /&gt;
&lt;br /&gt;
The title text hits another aspect of the design issue. Companies that design and manufacture goods will inevitably have human conflicts, where decisions will be argued over, and human personalities and office politics will impact the final design. Randall has apparently come up with an entire fictional narrative about a conflict over whether to put the lamp's switch on the lamp body itself, or to attach it to the lamp's power cord, and developed a strong opinion about who was right, and is angry that the other part was fired, since he really seems to dislike lamps with the switch on the cord as in this comic. Randall's distaste for lamps where the switch is on the cord is also mentioned in the title text of [[1036: Reviews]].&lt;br /&gt;
&lt;br /&gt;
A similar theme of the unseen contributions of engineers is found in [[277: Long Light]], including the title text: &amp;quot;You can look at practically any part of anything manmade around you and think 'some engineer was frustrated while designing this.' It's a little human connection.&amp;quot; This fits in well with Randall's annoyance with a switch on the cord.&lt;br /&gt;
&lt;br /&gt;
==Individual Design Elements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Individual Design Elements&lt;br /&gt;
!Description&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|An engineer worked late drawing this curve in AutoCAD || AutoCAD is a popular software package for doing computer-aided design.&lt;br /&gt;
|-&lt;br /&gt;
|Extra vents added to avoid California safety recall || Lamps can get very hot, especially if an incandescent bulb is installed, possibly causing injury.  Additional vents can improve air circulation, allowing the lamp to run cooler.  The US state of California is known for its many safety regulations.&lt;br /&gt;
|-&lt;br /&gt;
|9 hours of meetings ||&lt;br /&gt;
|-&lt;br /&gt;
|Ongoing debate ||&lt;br /&gt;
|-&lt;br /&gt;
|Years-long negotiation with glass supplier || Many products have to go through many stages of negotiations before the conpany can have the required supplies to build the product. The joke here is that glass is a common material{{Citation needed}} and thus, no company should have had to spend years on something that trivial.&lt;br /&gt;
|-&lt;br /&gt;
|4 hours of meetings ||&lt;br /&gt;
|-&lt;br /&gt;
|Months of tip-over testing || The thicker the base of a glass is, the lower its center of gravity is, and the heavier it is. A balance between stability and ease of handling must be reached..&lt;br /&gt;
|-&lt;br /&gt;
|Wood source changed due to 20 year legal fight over logging in the Great Bear rainforest || The Great Bear rainforest is a temperate rainforest on Vancouver Island in British Columbia, Canada.  The government of British Columbia recently announced an agreement to protect 85% of this forest from commercial logging.&lt;br /&gt;
|-&lt;br /&gt;
|Argument over putting switch on cord got someone fired ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A table is shown with a glass of water to the left and a lamp standard type desk lamp on the right. There are nine labels in relation to different parts of these three items. For each label, one or two arrows points to the relevant part. Five labels are written above the table, two on the table and two below the table between the front legs. These last two labels are causing the table legs to the rear to disappear, and also cuts the lamp cord, going beneath the table, in two. Below each label will be written under a description of what they point to going in normal reading order from left to right, two lines above, one line on and one line below the table.]&lt;br /&gt;
&lt;br /&gt;
:[Arrow points a line that follow the curve of the lamps shade:]&lt;br /&gt;
:An engineer worked late drawing this curve in AutoCAD&lt;br /&gt;
&lt;br /&gt;
:[Arrow points to back of lamp shade just above the stem. The shade has four visible vents on the front. The part the arrow points to is not visible:]&lt;br /&gt;
:Extra vents added to avoid California safety recall&lt;br /&gt;
&lt;br /&gt;
:[Arrow points to glass:]&lt;br /&gt;
:Years-long negotiation with glass supplier&lt;br /&gt;
&lt;br /&gt;
:[A double arrow is placed above the center of the glass, ending on two lines above the edges of the glass:]&lt;br /&gt;
:4 hours of meetings&lt;br /&gt;
&lt;br /&gt;
:[Two arrow points on either side of the lamp's stem:]&lt;br /&gt;
:9 hours of meetings&lt;br /&gt;
&lt;br /&gt;
:[Two arrow, one pointing up at the bottom and the other down at the inside bottom of the glass:]&lt;br /&gt;
:Months of tip-over testing&lt;br /&gt;
&lt;br /&gt;
:[An arrow points to the lamp information sticker on the bottom part of the lamps base. Unreadable text can be seen as thins lines on the sticker:]&lt;br /&gt;
:Ongoing debate&lt;br /&gt;
&lt;br /&gt;
:[An arrow points to the front edge of the desk, ending in a starburst on the edge:]&lt;br /&gt;
:Wood source changed due to 20 year legal fight over logging in the Great Bear rainforest&lt;br /&gt;
&lt;br /&gt;
:[Arrow points to the switch on the lamps cord which can be seen going over the right edge of the table and hanging down below the table. The switch can be seen just under the table edge:]&lt;br /&gt;
:Argument over putting switch on cord got someone fired&lt;br /&gt;
&lt;br /&gt;
:[Caption under the panel:]&lt;br /&gt;
:Sometimes I get overwhelmed thinking about the amount of work that went into the ordinary objects around me.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1741:_Work&amp;diff=128135</id>
		<title>1741: Work</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1741:_Work&amp;diff=128135"/>
				<updated>2016-10-03T16:29:36Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Individual Design Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1741&lt;br /&gt;
| date      = October 3, 2016&lt;br /&gt;
| title     = Work&lt;br /&gt;
| image     = work.png&lt;br /&gt;
| titletext = Despite it being imaginary, I already have SUCH a strong opinion on the cord-switch firing incident.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic details a set of theoretical examples of how much work went into the design and manufacture of everyday objects. The joke centers around the fact that most people in modern times are constantly surrounded with human-built objects, which we generally use without giving them much thought. [[Randall]] implies that he occasionally imagines what went into seemingly simple objects around him (like water glasses and desk lamps), and finds it overwhelming. This is because there are so many built items around us, many of which are inexpensive and mass-produced, which nonetheless resulted from a great deal of human effort. (This is similar to the thesis of the classic essay ''[http://www.econlib.org/library/Essays/rdPncl1.html I, Pencil]''). Presumably, this kind of realization is more likely for people who've worked in design and engineering, like Randall, because they have some insight into what's involved in bringing a product to market. Also people who sit around all day wondering what could be funny, like Randall, could also end up in such a thought spiral.&lt;br /&gt;
&lt;br /&gt;
There's a double joke in the title as the first thing most people will think of when seeing such a table with such a [[Balanced-arm lamp|lamp]], they will think of a work desk rather than the work put into making the desk and lamp. The potential implication is that Randall is so distracted imagining the work that went into creating his workspace that he can't get his own work done, hence the title.&lt;br /&gt;
&lt;br /&gt;
The title text hits another aspect of the design issue. Companies that design and manufacture goods will inevitably have human conflicts, where decisions will be argued over, and human personalities and office politics will impact the final design. Randall has apparently come up with an entire fictional narrative about a conflict over whether to put the lamp's switch on the lamp body itself, or to attach it to the lamp's power cord, and developed a strong opinion about who was right, and is angry that the other part was fired, since he really seems to dislike lamps with the switch on the cord as in this comic. Randall's distaste for lamps where the switch is on the cord is also mentioned in the title text of [[1036: Reviews]].&lt;br /&gt;
&lt;br /&gt;
A similar theme of the unseen contributions of engineers is found in [[277: Long Light]], including the title text: &amp;quot;You can look at practically any part of anything manmade around you and think 'some engineer was frustrated while designing this.' It's a little human connection.&amp;quot; This fits in well with Randall's annoyance with a switch on the cord.&lt;br /&gt;
&lt;br /&gt;
==Individual Design Elements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Individual Design Elements&lt;br /&gt;
!Description&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|An engineer worked late drawing this curve in AutoCAD || AutoCAD is a popular software package for doing computer-aided design.&lt;br /&gt;
|-&lt;br /&gt;
|Extra vents added to avoid California safety recall ||&lt;br /&gt;
|-&lt;br /&gt;
|9 hours of meetings ||&lt;br /&gt;
|-&lt;br /&gt;
|Ongoing debate ||&lt;br /&gt;
|-&lt;br /&gt;
|Years-long negotiation with glass supplier ||&lt;br /&gt;
|-&lt;br /&gt;
|4 hours of meetings ||&lt;br /&gt;
|-&lt;br /&gt;
|Months of tip-over testing ||&lt;br /&gt;
|-&lt;br /&gt;
|Wood source changed due to 20 year legal fight over logging in the Great Bear rainforest || The Great Bear rainforest is a temperate rainforest on Vancouver Island in British Columbia, Canada.  The government of British Columbia recently announced an agreement to protect 85% of this forest from commercial logging.&lt;br /&gt;
|-&lt;br /&gt;
|Argument over putting switch on cord got someone fired ||&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[On a desk sits a glass of water and lamp]&lt;br /&gt;
&lt;br /&gt;
[Points to lamp shade]&lt;br /&gt;
An engineer worked late drawing this curve in AutoCAD&lt;br /&gt;
&lt;br /&gt;
[Points to back of lamp]&lt;br /&gt;
Extra vents added to avoid California safety recall&lt;br /&gt;
&lt;br /&gt;
[Points to the lamp 'stem']&lt;br /&gt;
9 hours of meetings&lt;br /&gt;
&lt;br /&gt;
[Points to lamp information sticker]&lt;br /&gt;
Ongoing debate&lt;br /&gt;
&lt;br /&gt;
[Points to glass]&lt;br /&gt;
Years-long negotiation with glass supplier&lt;br /&gt;
&lt;br /&gt;
[Points to the sides of glass]&lt;br /&gt;
4 hours of meetings&lt;br /&gt;
&lt;br /&gt;
[Points to bottom and 'top' of glass]&lt;br /&gt;
Months of tip-over testing&lt;br /&gt;
&lt;br /&gt;
[Points to desk]&lt;br /&gt;
Wood source changed due to 20 year legal fight over logging in the Great Bear rainforest&lt;br /&gt;
&lt;br /&gt;
[Points to cord]&lt;br /&gt;
Argument over putting switch on cord got someone fired&lt;br /&gt;
&lt;br /&gt;
[Caption under frame]&lt;br /&gt;
Sometimes I get overwhelmed thinking about the amount of work that went into the ordinary objects around me.&lt;br /&gt;
&lt;br /&gt;
[Title text]&lt;br /&gt;
Despite it being imaginary, I already have SUCH a strong opinion on the cord-switch firing incident.&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1741:_Work&amp;diff=128134</id>
		<title>1741: Work</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1741:_Work&amp;diff=128134"/>
				<updated>2016-10-03T16:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1741&lt;br /&gt;
| date      = October 3, 2016&lt;br /&gt;
| title     = Work&lt;br /&gt;
| image     = work.png&lt;br /&gt;
| titletext = Despite it being imaginary, I already have SUCH a strong opinion on the cord-switch firing incident.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic details a set of theoretical examples of how much work went into the design and manufacture of everyday objects. The joke centers around the fact that most people in modern times are constantly surrounded with human-built objects, which we generally use without giving them much thought. [[Randall]] implies that he occasionally imagines what went into seemingly simple objects around him (like water glasses and desk lamps), and finds it overwhelming. This is because there are so many built items around us, many of which are inexpensive and mass-produced, which nonetheless resulted from a great deal of human effort. (This is similar to the thesis of the classic essay ''[http://www.econlib.org/library/Essays/rdPncl1.html I, Pencil]''). Presumably, this kind of realization is more likely for people who've worked in design and engineering, like Randall, because they have some insight into what's involved in bringing a product to market. Also people who sit around all day wondering what could be funny, like Randall, could also end up in such a thought spiral.&lt;br /&gt;
&lt;br /&gt;
There's a double joke in the title as the first thing most people will think of when seeing such a table with such a [[Balanced-arm lamp|lamp]], they will think of a work desk rather than the work put into making the desk and lamp. The potential implication is that Randall is so distracted imagining the work that went into creating his workspace that he can't get his own work done, hence the title.&lt;br /&gt;
&lt;br /&gt;
The title text hits another aspect of the design issue. Companies that design and manufacture goods will inevitably have human conflicts, where decisions will be argued over, and human personalities and office politics will impact the final design. Randall has apparently come up with an entire fictional narrative about a conflict over whether to put the lamp's switch on the lamp body itself, or to attach it to the lamp's power cord, and developed a strong opinion about who was right, and is angry that the other part was fired, since he really seems to dislike lamps with the switch on the cord as in this comic. Randall's distaste for lamps where the switch is on the cord is also mentioned in the title text of [[1036: Reviews]].&lt;br /&gt;
&lt;br /&gt;
A similar theme of the unseen contributions of engineers is found in [[277: Long Light]], including the title text: &amp;quot;You can look at practically any part of anything manmade around you and think 'some engineer was frustrated while designing this.' It's a little human connection.&amp;quot; This fits in well with Randall's annoyance with a switch on the cord.&lt;br /&gt;
&lt;br /&gt;
==Individual Design Elements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Individual Design Elements&lt;br /&gt;
!Description&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|An engineer worked late drawing this curve in AutoCAD || &lt;br /&gt;
|-&lt;br /&gt;
|Extra vents added to avoid California safety recall ||&lt;br /&gt;
|-&lt;br /&gt;
|9 hours of meetings ||&lt;br /&gt;
|-&lt;br /&gt;
|Ongoing debate ||&lt;br /&gt;
|-&lt;br /&gt;
|Years-long negotiation with glass supplier ||&lt;br /&gt;
|-&lt;br /&gt;
|4 hours of meetings ||&lt;br /&gt;
|-&lt;br /&gt;
|Months of tip-over testing ||&lt;br /&gt;
|-&lt;br /&gt;
|Wood source changed due to 20 year legal fight over logging in the Great Bear rainforest ||&lt;br /&gt;
|-&lt;br /&gt;
|Argument over putting switch on cord got someone fired ||&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[On a desk sits a glass of water and lamp]&lt;br /&gt;
&lt;br /&gt;
[Points to lamp shade]&lt;br /&gt;
An engineer worked late drawing this curve in AutoCAD&lt;br /&gt;
&lt;br /&gt;
[Points to back of lamp]&lt;br /&gt;
Extra vents added to avoid California safety recall&lt;br /&gt;
&lt;br /&gt;
[Points to the lamp 'stem']&lt;br /&gt;
9 hours of meetings&lt;br /&gt;
&lt;br /&gt;
[Points to lamp information sticker]&lt;br /&gt;
Ongoing debate&lt;br /&gt;
&lt;br /&gt;
[Points to glass]&lt;br /&gt;
Years-long negotiation with glass supplier&lt;br /&gt;
&lt;br /&gt;
[Points to the sides of glass]&lt;br /&gt;
4 hours of meetings&lt;br /&gt;
&lt;br /&gt;
[Points to bottom and 'top' of glass]&lt;br /&gt;
Months of tip-over testing&lt;br /&gt;
&lt;br /&gt;
[Points to desk]&lt;br /&gt;
Wood source changed due to 20 year legal fight over logging in the Great Bear rainforest&lt;br /&gt;
&lt;br /&gt;
[Points to cord]&lt;br /&gt;
Argument over putting switch on cord got someone fired&lt;br /&gt;
&lt;br /&gt;
[Caption under frame]&lt;br /&gt;
Sometimes I get overwhelmed thinking about the amount of work that went into the ordinary objects around me.&lt;br /&gt;
&lt;br /&gt;
[Title text]&lt;br /&gt;
Despite it being imaginary, I already have SUCH a strong opinion on the cord-switch firing incident.&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1741:_Work&amp;diff=128116</id>
		<title>1741: Work</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1741:_Work&amp;diff=128116"/>
				<updated>2016-10-03T14:04:28Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1741&lt;br /&gt;
| date      = October 3, 2016&lt;br /&gt;
| title     = Work&lt;br /&gt;
| image     = work.png&lt;br /&gt;
| titletext = Despite it being imaginary, I already have SUCH a strong opinion on the cord-switch firing incident.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This strip details a set of theoretical examples of how much work went into the design and manufacture of everyday objects. The joke centers around the fact that most people in modern times are constantly surrounded with human-built objects, which we generally use without given them much thought.  Munroe implies that he occasionally imagines what went into seemingly simple objects around him (like water glasses and desk lamps), and finds it overwhelming. This is because there are so many built items around us, many of which are inexpensive and mass-produced, which nonetheless resulted from a great deal of human effort. (This is similar to the thesis of the classic essay [http://www.econlib.org/library/Essays/rdPncl1.html I, Pencil]). Presumably, this kind of realization is more likely for people who've worked in design and engineering, because they have some insight into what's involved in bringing a product to market.&lt;br /&gt;
&lt;br /&gt;
There's a possible double joke in the title. The objects in question are all part of his work desk. The potential implication is that he's so distracted imagining the work that went into creating his workspace that he can't get his own work done.&lt;br /&gt;
&lt;br /&gt;
The roll-over text hits another aspect of the design issue. Companies that design and manufacture goods will inevitably have human conflicts, where decisions will be argued over, and human personalities and office politics will impact the final design. He's apparently come up with an entire fictional narrative about a conflict over whether to put the lamp's switch on the lamp body itself, or to attach it to the lamp's power cord, and developed a strong opinion about who was right.&lt;br /&gt;
&lt;br /&gt;
A distaste for lamps where the switch is on the cord is also mentioned in the title text of [[1036: Reviews]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[On a desk sits a glass of water and lamp]&lt;br /&gt;
&lt;br /&gt;
[Points to lamp shade]&lt;br /&gt;
An engineer worked late drawing this curve in AutoCAD&lt;br /&gt;
&lt;br /&gt;
[Points to back of lamp]&lt;br /&gt;
Extra vents added to avoid California safety recall&lt;br /&gt;
&lt;br /&gt;
[Points to the lamp 'stem']&lt;br /&gt;
9 hours of meetings&lt;br /&gt;
&lt;br /&gt;
[Points to lamp information sticker]&lt;br /&gt;
Ongoing debate&lt;br /&gt;
&lt;br /&gt;
[Points to glass]&lt;br /&gt;
Years-long negotiation with glass supplier&lt;br /&gt;
&lt;br /&gt;
[Points to the sides of glass]&lt;br /&gt;
4 hours of meetings&lt;br /&gt;
&lt;br /&gt;
[Points to bottom and 'top' of glass]&lt;br /&gt;
Months of tip-over testing&lt;br /&gt;
&lt;br /&gt;
[Points to desk]&lt;br /&gt;
Wood source changed due to 20 year legal fight over logging in the Great Bear rainforest&lt;br /&gt;
&lt;br /&gt;
[Points to cord]&lt;br /&gt;
Argument over putting switch on cord got someone fired&lt;br /&gt;
&lt;br /&gt;
[Caption under frame]&lt;br /&gt;
Sometimes I get overwhelmed thinking about the amount of work that went into the ordinary objects around me.&lt;br /&gt;
&lt;br /&gt;
[Title text]&lt;br /&gt;
Despite it being imaginary, I already have SUCH a strong opinion on the cord-switch firing incident.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1741:_Work&amp;diff=128114</id>
		<title>1741: Work</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1741:_Work&amp;diff=128114"/>
				<updated>2016-10-03T13:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1741&lt;br /&gt;
| date      = October 3, 2016&lt;br /&gt;
| title     = Work&lt;br /&gt;
| image     = work.png&lt;br /&gt;
| titletext = Despite it being imaginary, I already have SUCH a strong opinion on the cord-switch firing incident.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This strip details a set of theoretical examples of how much work went into the design and manufacture of everyday objects. The joke centers around the fact that most people in modern times are constantly surrounded with human-built objects, which we generally use without given them much thought.  Munroe implies that he occasionally imagines what went into seemingly simple objects around him (like water glasses and desk lamps), and finds it overwhelming. This is because there are so many built items around us, many of which are inexpensive and mass-produced, which nonetheless resulted from a great deal of human effort. (This is similar to the thesis of the classic essay [http://www.econlib.org/library/Essays/rdPncl1.html I, Pencil]). Presumably, this kind of realization is more likely for people who've worked in design and engineering, because they have some insight into what's involved in bringing a product to market.&lt;br /&gt;
&lt;br /&gt;
There's a possible double joke in the title. The objects in question are all part of his work desk. The potential implication is that he's so distracted imagining the work that went into creating his workspace that he can't get his own work done.&lt;br /&gt;
&lt;br /&gt;
The roll-over text hits another aspect of the design issue. Companies that design and manufacture goods will inevitably have human conflicts, where decisions will be argued over, and human personalities and office politics will impact the final design. He's apparently come up with an entire fictional narrative about a conflict over where to put the lamp's power cord, and developed a strong opinion about who was right.&lt;br /&gt;
&lt;br /&gt;
A distaste for lamps where the switch is on the cord is also mentioned in the title text of [[1036: Reviews]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[On a desk sits a glass of water and lamp]&lt;br /&gt;
&lt;br /&gt;
[Points to lamp shade]&lt;br /&gt;
An engineer worked late drawing this curve in AutoCAD&lt;br /&gt;
&lt;br /&gt;
[Points to back of lamp]&lt;br /&gt;
Extra vents added to avoid California safety recall&lt;br /&gt;
&lt;br /&gt;
[Points to the lamp 'stem']&lt;br /&gt;
9 hours of meetings&lt;br /&gt;
&lt;br /&gt;
[Points to lamp information sticker]&lt;br /&gt;
Ongoing debate&lt;br /&gt;
&lt;br /&gt;
[Points to glass]&lt;br /&gt;
Years-long negotiation with glass supplier&lt;br /&gt;
&lt;br /&gt;
[Points to the sides of glass]&lt;br /&gt;
4 hours of meetings&lt;br /&gt;
&lt;br /&gt;
[Points to bottom and 'top' of glass]&lt;br /&gt;
Months of tip-over testing&lt;br /&gt;
&lt;br /&gt;
[Points to desk]&lt;br /&gt;
Wood source changed due to 20 year legal fight over logging in the Great Bear rainforest&lt;br /&gt;
&lt;br /&gt;
[Points to cord]&lt;br /&gt;
Argument over putting switch on cord got someone fired&lt;br /&gt;
&lt;br /&gt;
[Caption under frame]&lt;br /&gt;
Sometimes I get overwhelmed thinking about the amount of work that went into the ordinary objects around me.&lt;br /&gt;
&lt;br /&gt;
[Title text]&lt;br /&gt;
Despite it being imaginary, I already have SUCH a strong opinion on the cord-switch firing incident.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1721:_Business_Idea&amp;diff=125396</id>
		<title>1721: Business Idea</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1721:_Business_Idea&amp;diff=125396"/>
				<updated>2016-08-17T13:34:41Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Linked xkcd 1499&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1721&lt;br /&gt;
| date      = August 17, 2016&lt;br /&gt;
| title     = Business Idea&lt;br /&gt;
| image     = business_idea2.png&lt;br /&gt;
| titletext = Then we move to phase two. Gas stations store fuel in underground tanks. Normally, these are inaccessible except via the pump. However, with hydraulic fracturing, we-- Wait! Come back!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|May require further editing to meet wiki standards}}&lt;br /&gt;
In this comic, Cueball announces he has &amp;quot;an exciting business opportunity to share&amp;quot;. After hearing discouragement from an off-panel voice, he promises that &amp;quot;this time it's a good one&amp;quot;, and goes on to explain his plan.&lt;br /&gt;
&lt;br /&gt;
Cueball's plan involves the premise of premium gas that is left in a petrol pump hose after a car driver fills their car up with premium petrol. He states that even if the next customer only pays for regular, that they are still getting a small amount of premium petrol. Though he does not finish saying the outline for his plan, one can assume he planned to get premium fuel at regular prices, so he could then sell it for profit. After hearing the first part of his plan, two off-panel voices announce they are leaving, clearing and correctly thinking that Cueball's idea is stupid and impractical.&lt;br /&gt;
&lt;br /&gt;
In reality, this would be an impossible business venture to execute. At least in europe, there are separate pipes for different fuels. Plus, gas station likely buys premium fuel cheaper than it sells average gas... Also not only it is illegal to resell fuel without the correct licences [citation needed], but it would be difficult, bordering on impossible, to have the fuel pump run to ''just'' the premium fuel out, and driving to each petrol station would use more money to buy more fuel than any money that could be made back.&lt;br /&gt;
&lt;br /&gt;
Comic [[1499]] implies similar plan to extract wealth out of a small market inefficiency that, in reality, would be far too onerous to exploit.&lt;br /&gt;
&lt;br /&gt;
The title text is another one of Cueball's fuel-based business ventures, as he says he plans to dig up fuel stations underground fuel storage tanks, to then sell the contents of. Again, illegal, impractical, don't try it (though it would be much more profitable than his previous plan). The punchline is that a petrol station's underground tank is &amp;quot;inaccessible&amp;quot; from the outside, just as there are some oil deposits that are inaccessible to traditional oil production techniques because no sufficient natural flow towards a well can be obtained. In the case of oil deposits, high-pressure fluids are pumped into the rock to break it up (&amp;quot;fracturing&amp;quot;) and allow the oil to reach the well. Oil tanks, on the other hand, can be made accessible by puncturing them using (presumably) hydraulically powered tools (electrical power is inadvisable in the presence of high-vapor-pressure hydrocarbons due to the significant risk of fire and explosion caused by electrical sparking).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Because this comic had the same title (and filename) as comic [[827]], Randall inadvertently broke both xkcd.com and explainxkcd.com when it went up. The main xkcd.com site showed this comic for both numbers, while explainxkcd.com showed 827 for both. As of 11:35am UTC Randall has fixed this by renaming comic [[827]] to &amp;quot;My Business Idea&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript| Not sure proper formatting.}}&lt;br /&gt;
[First panel]&lt;br /&gt;
:[Cueball standing next to a board display, possibly a projector screen]&lt;br /&gt;
:Cueball: Thank you all for coming.&lt;br /&gt;
:Cueball: I have an exciting business opportunity to share.&lt;br /&gt;
:Off screen: Oh no.&lt;br /&gt;
&lt;br /&gt;
[Second panel]&lt;br /&gt;
:Cueball: Now hear me out -&lt;br /&gt;
:Off screen: Your ideas are always the worst.&lt;br /&gt;
:Cueball: No, no, this time it's a good one! I promise.&lt;br /&gt;
:Off screen: Uh Huh...&lt;br /&gt;
&lt;br /&gt;
[Third panel]&lt;br /&gt;
:[Display shows image of gas pump, with the hose highlighted]&lt;br /&gt;
:Cueball: When someone fills their car with premium gas, some of it is left in the hose, and is dispensed to the next customer even if they've only paid for regular.  If we create a network of-&lt;br /&gt;
:Off screen: I'm leaving.&lt;br /&gt;
:Someone else off screen: Me too.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1641:_Hot_Dogs&amp;diff=111121</id>
		<title>1641: Hot Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1641:_Hot_Dogs&amp;diff=111121"/>
				<updated>2016-02-10T20:55:58Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: or-&amp;gt;of&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1641&lt;br /&gt;
| date      = February 10, 2016&lt;br /&gt;
| title     = Hot Dogs&lt;br /&gt;
| image     = hot_dogs.png&lt;br /&gt;
| titletext = Okay, I'm just gonna order pizza, and let's never talk about this again.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
A common staple of trite comedy is &amp;quot;why do hot dogs come in packages of ten but hot dog ''buns'' in bags of eight?&amp;quot; The phenomenon is mildly frustrating as it often leaves leftover food.  (This can be avoided. The remaining hot dogs can be eaten by persons on low-carb diets, or can result in the subsequent purchase of more buns, followed by more hot dogs, followed by more buns, over and over again until forty total hot dogs have been eaten in a cycle similar to that shown in [[140: Delicious]].)&lt;br /&gt;
&lt;br /&gt;
Here, [[Cueball]] attempts to raise the question as he is standing with a bag of {{w|hot dogs}} in one hand and a bag of {{w|Hot dog bun|buns}} in the other hand (presumably for their dinner), but a person offscreen interrupts him mid sentence and mentions {{w|condoms}} instead of buns. Cueball mulls the subject over in his mind, and when he realizes his friend is putting hot dogs in condoms, he is promptly grossed out&amp;amp;mdash;maybe from considering why they would do this.&lt;br /&gt;
&lt;br /&gt;
The title text makes it clear that Cueball's new found association of [http://www.snopes.com/college/risque/hotdog.asp hot dogs with sexual activity], has put him totally off the idea of eating any of them this evening, and he suggests ordering {{w|pizza}}, which he then can hope will not be used for [http://www.cosmopolitan.com/sex-love/advice/a5943/pizza-sex-tip/ similar comparisons]&amp;amp;hellip; Cueball also asks that he and his friend never discuss this conversation again, due to the situation's awkwardness and uncomfortable subject matter.&lt;br /&gt;
&lt;br /&gt;
The actual reason for the mismatch between hot dogs and buns, according to both [http://www.todayifoundout.com/index.php/2014/11/dont-hot-dogs-hot-dog-buns-come-packs-number-start/ Karl Smallwood] and [http://www.straightdope.com/columns/read/560/why-do-hot-dogs-come-10-to-a-pack-while-buns-are-8-to-a-pack Cecil Adams], is that meat packers like things that come in pounds and bakers hate things that come in tens.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&lt;br /&gt;
:[Cueball is standing in the frame holding a bag and a package of hot dogs.]&lt;br /&gt;
:Cueball: Hey, why do hot dogs come in packages of ten-&lt;br /&gt;
:Offscreen: -But condoms come in strips of six? I know, right?!&lt;br /&gt;
:Cueball: ...Eww.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Sex]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1641:_Hot_Dogs&amp;diff=111111</id>
		<title>1641: Hot Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1641:_Hot_Dogs&amp;diff=111111"/>
				<updated>2016-02-10T19:22:19Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Added reference to xkcd 140.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1641&lt;br /&gt;
| date      = February 10, 2016&lt;br /&gt;
| title     = Hot Dogs&lt;br /&gt;
| image     = hot_dogs.png&lt;br /&gt;
| titletext = Okay, I'm just gonna order pizza, and let's never talk about this again.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
A common staple of trite comedy is &amp;quot;[http://www.todayifoundout.com/index.php/2014/11/dont-hot-dogs-hot-dog-buns-come-packs-number-start/ why do hot dogs come in packages of ten but hot dog ''buns'' in bags of eight?]&amp;quot; The phenomenon is mildly frustrating as it often leaves leftover food.  The remaining hot dogs can be eaten by persons on low-carb diets, or can result in the subsequent purchase or more buns, followed by more hot dogs, followed by more buns, over and over again until forty total hot dogs have been eaten in a cycle similar to that shown in [https://xkcd.com/140/ xkcd 140].&lt;br /&gt;
&lt;br /&gt;
Here, [[Cueball]] attempts to raise the question as he is standing with a bag of {{w|hot dogs}} in one hand and a bag of {{w|Hot dog bun|buns}} in the other hand (presumably for their dinner), but a person offscreen interrupts him mid sentence and mentions {{w|condoms}} instead of buns. Cueball mulls the subject over in his mind, and when he realizes his friend is putting hot dogs in condoms, he is promptly grossed out&amp;amp;mdash;maybe from considering why they would do this.&lt;br /&gt;
&lt;br /&gt;
The title text makes it clear that Cueball's new found association of [http://www.snopes.com/college/risque/hotdog.asp hot dogs with sexual activity], has put him totally off the idea of eating any of them this evening, and he suggests ordering {{w|pizza}}, which he then can hope will not be used for [http://www.cosmopolitan.com/sex-love/advice/a5943/pizza-sex-tip/ similar comparisons]&amp;amp;hellip; Cueball also asks that he and his friend never discuss this conversation again, due to the situation's awkwardness and uncomfortable subject matter.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&lt;br /&gt;
:[Cueball is standing in the frame holding a bag and a package of hot dogs.]&lt;br /&gt;
:Cueball: Hey, why do hot dogs come in packages of ten-&lt;br /&gt;
:Offscreen: -But condoms come in strips of six? I know, right?!&lt;br /&gt;
:Cueball: ...Eww.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Sex]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1626:_Judgment_Day&amp;diff=108808</id>
		<title>1626: Judgment Day</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1626:_Judgment_Day&amp;diff=108808"/>
				<updated>2016-01-06T21:23:10Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1626&lt;br /&gt;
| date      = January 6, 2016&lt;br /&gt;
| title     = Judgment Day&lt;br /&gt;
| image     = judgment_day.png&lt;br /&gt;
| titletext = It took a lot of booster rockets, but luckily Amazon had recently built thousands of them to bring Amazon Prime same-day delivery to the Moon colony.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{w|Terminator_(franchise)#Judgment_Day|Judgement Day}}, from the film ''{{w|Terminator 2: Judgment Day}}'', refers to the day that the {{w|artificial intelligence}} (AI) {{w|Skynet (Terminator)|Skynet}} becomes self-aware and starts a nuclear strike on the United States, Russia, and other regions, killing three billion people.&lt;br /&gt;
&lt;br /&gt;
Most stories with this plot have the AI be evil and promptly nuke humanity. In this strip the AI is sensible enough to realize that {{w|nuclear weapons}} are not good things to have, and that the amount of them we have now is extreme overkill. Once it's done freaking out, its solution is to shoot the world's nuclear arsenal into the sun. But before it does so it asks: ''What's wrong with you?'' (humans). It has thus passed a judgment over humanity.&lt;br /&gt;
&lt;br /&gt;
The comic title is thus a pun on the word &amp;quot;{{w|judgment}}&amp;quot; since the computer is being {{w|judgmental}} with humanity and scolding us while correcting our ways, instead of instigating {{w|Last Judgment|Judgment Day}} or any other kind of {{w|Armageddon}}.&lt;br /&gt;
&lt;br /&gt;
{{w|North Korea}} claimed to have [http://www.bbc.com/news/world-asia-35240012 successfully tested] its first {{w|hydrogen bomb}} in the evening on the day before this comic was published; at about 8:30 PM in {{w|Massachusetts}} where [[Randall]] lives. (At that time it was already 10:00 AM on the day of the comics release in {{w|Pyongyang}} the capital of North Korea, but that was still several hours before this comic were released). This comic could thus be Randall's response to the ongoing {{w|nuclear arms race}}.&lt;br /&gt;
&lt;br /&gt;
Even the most powerful of nuclear weapon launchers, {{w|Intercontinental ballistic missile}}s, are not designed to make anything other than {{w|sub-orbital}} flights and could not fly to the Sun (which is actually surprisingly difficult, since the rocket would have enough {{w|delta-v}} to bleed off the {{w|orbital speed}} of the Earth around the Sun -- it is likely that the sentient AI is using the same strategy of the Solar Probe Plus and planning several flybys of Venus to do that work, using the Amazon boosters only to break out of Earth's gravity).  &lt;br /&gt;
&lt;br /&gt;
The title text rationalizes that the capability to do so may perhaps be granted by the use of an {{w|Amazon.com|Amazon}} resource that might have also been developed by the time of this instance of computer sentience, aided (if not initiated!) by the fact that Amazon's whole business infrastructure is already highly computerized and could ''at the very least'' be complicit with the process of delivering and then controlling the rocket-power, without any conscious human intervention. As there is already an extended colony on the Moon, it will for sure take many years before we reach this future scenario.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A lot of booster rockets&amp;quot; is likely to be a reference to the spaceflight simulator game {{w|Kerbal Space Program}}, which Randall has [[1106|referenced]] on a [[1254|number]] of [[1356|occasions]].  In the culture of that game, any launch failure can be resolved by [https://imgur.com/20aIBMW &amp;quot;adding more boosters&amp;quot;] to the spaceship design.&lt;br /&gt;
&lt;br /&gt;
It is the second time in a few months that the speed of Amazon's deliveries has been the subject of a joke, the last time was [[1599: Water Delivery]], where it was the one hour delivery that was the subject of the joke. It is also the second title text in a row (after [[1625: Substitutions 2]] where Amazon has been mentioned.&lt;br /&gt;
&lt;br /&gt;
This particular 'machine take-over' future is in distinct contrast to the possible future directions given in [[1613: The Three Laws of Robotics]], but this comic likely depicts spontaneous ''self-''sentience, not a system with deliberately imposed human 'values' and possibly no actual conscience or even consciousness of its own. Other problems with hostile AI take over is presented when it fails completely in [[1046: Skynet]]. Also it is not all AI that wish to interact with us at all as shown in [[1450: AI-Box Experiment]]. These are just a few of the many [[:Category:Artificial Intelligence|comics about AI]] in {{xkcd}}.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Several rockets can be seen heading away from Earth, while speak is coming from the Earth in three rectangula speech bubbles.]&lt;br /&gt;
:AI: Oh my god, why do you even ''have'' all these?&lt;br /&gt;
:AI: What's ''wrong'' with you?&lt;br /&gt;
:AI: We're launching them into the sun.&lt;br /&gt;
&lt;br /&gt;
:[Caption below the comic:]&lt;br /&gt;
:The moment the computers controlling our nuclear arsenals became sentient&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artificial Intelligence]]&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Space]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1626:_Judgment_Day&amp;diff=108785</id>
		<title>1626: Judgment Day</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1626:_Judgment_Day&amp;diff=108785"/>
				<updated>2016-01-06T15:42:31Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1626&lt;br /&gt;
| date      = January 6, 2016&lt;br /&gt;
| title     = Judgment Day&lt;br /&gt;
| image     = judgment_day.png&lt;br /&gt;
| titletext = It took a lot of booster rockets, but luckily Amazon had recently built thousands of them to bring Amazon Prime same-day delivery to the Moon colony.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Alt text explanation now given, but original para probably needs expanding and more links added.}}&lt;br /&gt;
[http://terminator.wikia.com/wiki/Judgment_Day Judgement Day], from the ''{{w|Terminator (franchise)|Terminator}}'' films, refers to the day that the artificial intelligence {{w|Skynet (Terminator)|Skynet}} becomes self-aware and starts a nuclear strike on America, Russia, and other regions, killing three billion people.&lt;br /&gt;
&lt;br /&gt;
Most stories with this plot have the AI be evil and promptly nuke humanity. In this strip the AI is sensible enough to realize that nuclear weapons are not good things to have, and that the amount of them we have now is extreme overkill. Once it's done freaking out, its solution is to shoot the world's nuclear arsenal into the sun.&lt;br /&gt;
&lt;br /&gt;
This may be a pun on the word &amp;quot;judgment&amp;quot; since the computer is being judgemental with humanity and scolding it while correcting their ways.&lt;br /&gt;
&lt;br /&gt;
Even the most powerful of nuclear weapon launchers, {{w|Intercontinental ballistic missile|ICBM}}s, are not designed to make anything other than sub-orbital flights and could not fly to the sun (which is actually surprisingly difficult, since the rocket would have enough delta-v to bleed off the orbital velocity of the Earth around the Sun).  The title text rationalises that the capability to do so may perhaps be granted by the use of an {{w|Amazon.com|Amazon}} resource that might have also been developed by the time of this instance of computer sentience, aided (if not initiated!) by the fact that Amazon's whole business infrastructure is already highly computerised and could ''at the very least'' be complicit with the process of delivering and then controlling the rocket-power, without any conscious human intervention.&lt;br /&gt;
&lt;br /&gt;
This particular 'machine take-over' future is in distinct contrast to the possible future directions given in [[1613: The Three Laws of Robotics]], but this comic likely depicts spontaneous ''self-''sentience, not a system with deliberately imposed human 'values' and possibly no actual conscience or even consciousness of its own.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[Several rockets can be seen heading away from Earth]&lt;br /&gt;
:AI: Oh my god, why do you even ''have'' all these?&lt;br /&gt;
:AI: What's ''wrong'' with you?&lt;br /&gt;
:AI: We're launching them into the sun.&lt;br /&gt;
:Postscript: The moment the computers controlling our nuclear arsenals became sentient&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artificial Intelligence]]&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Space]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105856</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105856"/>
				<updated>2015-11-26T21:19:05Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
 &amp;lt;!--DO NOT ADD the title text: Return to the play area. This is not shown in the comic. See trivia--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
To experience the interactivity, visit the [http://xkcd.com/1608/ original comic].&lt;br /&gt;
{{TOC}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|It's possible not all of the game's secrets have been unearthed yet.}}&lt;br /&gt;
The &amp;quot;comic&amp;quot; is actually a {{w|browser game}} made to celebrate the release of [[Randall|Randall's]] new book, ''[[Thing Explainer]]'', which were released on the same day as this comic (November 24th 2015.) It was thus released on a Tuesday, and thus replaced that weeks normal Wednesday release.&lt;br /&gt;
&lt;br /&gt;
The game features [[Cueball]] riding on a {{w|hoverboard}}. The only controls are the arrow keys. The player can jump repeatedly mid-jump to reach increasing heights. The player begins in a line-drawing maze with 17 gold coins located throughout and a &amp;quot;deposit&amp;quot; station. The ostensible goal of the game is to collect as many coins as possible and return them to the deposit in the fastest possible time, which returns a text message describing the result. Players consumed with obtaining the best possible time result for collecting the coins may not realize there is anything more to the game.&lt;br /&gt;
&lt;br /&gt;
Beyond the maze on either side (just far enough that players who remain within the maze will not see) are tall walls seemingly designed to contain the player. However, the walls have a finite height and, combined with the ability to multi-jump, the player can leave the purported &amp;quot;play area&amp;quot; either to the sides or above the initial maze. This returns a flashing red error message &amp;quot;return to play area&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Outside the play area is an entire world to explore including numerous points of interest and {{w|Easter egg (media)|Easter eggs}} similar in style to comic [[1110: Click and Drag]]. The larger game world is physically bounded in the left and the right direction, but is technically unbounded upwards, however, past a certain point there appears to be nothing interesting in the up direction. However, the longer you continue to fly upwards by pressing the up arrow repeatedly, the longer will it take for Cueball to fall down again once you stop pressing. In principal it may also be unbound in the downwards direction, but there is only a few places you can &amp;quot;sink&amp;quot; into the ground/water/lava, and here you cannot go down indefinitely. It could be possible that there could be some unexplored parts of the map, but given the maps already made this seems unlikely. There are 152 more coins outside the initial &amp;quot;play area&amp;quot; for a total of 169 in the entire game. &lt;br /&gt;
&lt;br /&gt;
===Explanations of jokes===&lt;br /&gt;
{{incomplete|Insert table here}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Coordinates || Text and explaination&lt;br /&gt;
|-&lt;br /&gt;
| x: 483735, y: -551990 || &amp;quot;What news of the world above? Please tell me - what's hot and viral? What's trending on twitter?&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Technical aspects===&lt;br /&gt;
As previously noted, the comic bears considerable resemblance to [[1110: Click and Drag]]. The comic is made in much the same way, with 'drawn' images &amp;quot;glued&amp;quot; together to form a large &amp;quot;map&amp;quot;, with the illusion of infinite bounds made possible through space saving techniques where blank tiles are not stored and are instead painted white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very slight grey tint. Thus, seams between images and blank spaces can be discerned.&lt;br /&gt;
&lt;br /&gt;
The tiles for the map are stored as simple PNG files in the naming scheme: X:Y+s.png. An example can be seen here: http://xkcd.com/1608/1013:-1096+s.png Each file is 513x513 pixels in size, one pixel is reserved as overlap to ensure seamless joining of images. So far, through experimentation, tiles in the range 928 to 1108 X and -1112 to -928 Y have been discovered, internally, the position of the player is divided by 512 and rounded down to give the position of the tile.&lt;br /&gt;
&lt;br /&gt;
The collision map is encoded in the darkness of the black. Using an image manipulation program, one can easily find the secret pathways even in the zoomed out maps provided below by enhancing the contrast of the dark areas.  On a slow connection, it's possible to move into an 'open' area and then the black image loads in and (probably permanently, without tricks) traps you immobile.&lt;br /&gt;
&lt;br /&gt;
The game was made by [http://chromakode.com Max Goodman] who has previously worked on [[1416: Pixels]]. The source code for the game can be found [https://xkcd.com/1608/tigl.js here].&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
[[File:thumb_1608.jpg|thumb|right|one incomplete compilation of the entire game area (note the missing pinnacle of the Washington Monument]]&lt;br /&gt;
&lt;br /&gt;
Starting area - (x: 512187, y: -549668)&lt;br /&gt;
&lt;br /&gt;
==== West / Left ====&lt;br /&gt;
* {{w|Washington Monument}} - (x: 509864, y: -549746)&lt;br /&gt;
** Invisible entrance through the Monument, indicated by arrow sign&lt;br /&gt;
** Secret entrance into the inside of the Monument, right side, about halfway up - (x: 509815, y: -552614)&lt;br /&gt;
***From there you can fall down to the fault line shown in about the middle of the monument. You cannot see Cueball while he is in the monument in either entrance.&lt;br /&gt;
* Girl in a hamster ball - (x: 505790, y: -549905)&lt;br /&gt;
* Yet [[1504|another dig]] at the Lion King and the lands touched by shadow - (x: 504998, y: -550676)&lt;br /&gt;
* An {{w|X-Wing}} at a gas station, with coin accessible from the left - (x: 503253, y: -551129)&lt;br /&gt;
** Go straight up from the cockpit for a coin, carried by african swallows (non-migratory)&lt;br /&gt;
* A well with a girl at the bottom of it (and one of the yellow game coins), claiming to not be a ghost - (x: 501998, y: -551030)&lt;br /&gt;
* Landing re-entry capsule with parachutes - (x: 500040, y: -552369)&lt;br /&gt;
* Local Mom discovering This One Weird Bug - (x: 497994, y: -551334)&lt;br /&gt;
* Someone flying a kite, with a coin beside the kite.&lt;br /&gt;
* Volcano -&lt;br /&gt;
* LOTR Eagles - (x: 489661 y: -556811)&lt;br /&gt;
* A periscope peeking out of a shallow lava pool near two people playing &amp;quot;the lava is a floor&amp;quot; - (x: 488573 y: -556337)&lt;br /&gt;
* Lava pools -&lt;br /&gt;
* A dark grey ocean that isn't noticeable until you fall in&lt;br /&gt;
** With suicidal quadcopters taking footage of it over a coin - (x: 486640, y: -554838)&lt;br /&gt;
* {{w|Elon Musk}}'s Volcano Lair - (x: 484167, y: -549462)&lt;br /&gt;
** entrance hidden under volcano lava, before reaching Artex - (x: 483791, y: -551292)&lt;br /&gt;
* The ground, that presumably all grounded electronics are connected to - (x: 485125, y: -549062)&lt;br /&gt;
* Artex + Gandalf - (x: 483715, y: -554354)&lt;br /&gt;
* Basketball hoop, with coin&lt;br /&gt;
* Giant floating rock island in the sky (x: 507163, y: -567537)&lt;br /&gt;
* Hat underground&lt;br /&gt;
* A hole which traps(?) the player unless noclip mode is used&lt;br /&gt;
&lt;br /&gt;
==== East / Right ====&lt;br /&gt;
&lt;br /&gt;
* People holding anchor lines to the Tantive IV (Star Wars: A New Hope), being attacked by an Imperial Star Destroyer - (the people: x: 518954, y: -549056)&lt;br /&gt;
* Desert with dunes - (x: 520000, y: -549114)&lt;br /&gt;
* Ocean Yelper (giving only 2.5/5 stars) - x: 522015, y: -549015&lt;br /&gt;
* Talking Rogue Wave - (x: 523460, y: -549013)&lt;br /&gt;
* Wedding - (x: 531558, y: -549386)&lt;br /&gt;
* Graveyard - (x: 534140, y: -549546)&lt;br /&gt;
* Remains of {{w|Ozymandias}}' Statue - (x: 535927, y: -549666)&lt;br /&gt;
* Huge pyramid - (x: 538167, y: -550906)&lt;br /&gt;
* Blackhat's hat on a stick - (x: 549997, y: -549777)&lt;br /&gt;
* Whitehat's head in the grass? - (x: 559826, y: -549847)&lt;br /&gt;
* Giant bird nest - (x: 567123, y; -550417)&lt;br /&gt;
* Beret Guy riding a torpedo - (x: 522754, y: -554342)&lt;br /&gt;
&lt;br /&gt;
==== Rebel Blockade Runner ====&lt;br /&gt;
Up in the air is the CR90 Corvette, Tantive IV aka Rebel Blockade Runner with Princess Leia fro. The start of the original Star Wars movie.&lt;br /&gt;
&lt;br /&gt;
* Coordinates:&lt;br /&gt;
**??&lt;br /&gt;
*Cueball is standing at a ledge with a fishing rod with something on the hook somewhere below the spaceship. Two birds are circling the line. &lt;br /&gt;
&lt;br /&gt;
==== Imperial Star Destroyer ====&lt;br /&gt;
&lt;br /&gt;
High up in the air there's a huge spaceship.&lt;br /&gt;
&lt;br /&gt;
* Coordinates:&lt;br /&gt;
** top left at (513072, -560660)&lt;br /&gt;
** bottom left at (513080, -559470)&lt;br /&gt;
** top at (552154, -569022)&lt;br /&gt;
** top right at (556557, -567711)&lt;br /&gt;
** bottom right at (558244, -556542)&lt;br /&gt;
* Entrances (from bottom left clockwise):&lt;br /&gt;
** Tunnel at (513080, -559680)&lt;br /&gt;
** Tunnel at (513166, -560434)&lt;br /&gt;
** Shaft at (516560, -560912)&lt;br /&gt;
** Shaft at (519200, -561108)&lt;br /&gt;
** Shaft at (525255, -561527)&lt;br /&gt;
** Shaft at (527990, -561844)&lt;br /&gt;
** Shaft at (533087, -562298)&lt;br /&gt;
** Shaft at (539637, -563233)&lt;br /&gt;
** Tunnel at (540958, -563721)&lt;br /&gt;
** Shaft at (543789, -564670)&lt;br /&gt;
** Stairwell down at (547438, -565058)&lt;br /&gt;
** Tunnel at (552319, -566184)&lt;br /&gt;
** Tunnel to an isolated small room at (557774, -562042)&lt;br /&gt;
** Shaft at (556350, -556720)&lt;br /&gt;
** Glitchfloor at (547890, -556779)&lt;br /&gt;
** Shaft at (543850, -557500)&lt;br /&gt;
** Main ramp at (537260, -557969)&lt;br /&gt;
** Tunnel at (531840, -558547)&lt;br /&gt;
** Parachutists' ramp at (526624, -558664)&lt;br /&gt;
** Ramp at (525300, -558747)&lt;br /&gt;
** Shaft at (520440, -559100)&lt;br /&gt;
** Shaft at (516825, -559300)&lt;br /&gt;
* Interesting objects and places inside:&lt;br /&gt;
** Steven Universe and the Crystal Gems - (x: 551664, y: -567383)&lt;br /&gt;
** A nearly complete depiction of Level 1 of {{w|Prince of Persia (1989 video game)|Prince of Persia}}, an ancient Jump &amp;amp; Run game - (x: 551532, y: -563512)&lt;br /&gt;
** Emperor Palpatine Park and Gazebo - (x: 546819, y: -559584)&lt;br /&gt;
** Dancers (possibly [[162|spinning counter-clockwise]]) dancing to piano music - (x: 547536, y: -563301)&lt;br /&gt;
** Octopus guarding two coins - (x: 531646, y: -559663)&lt;br /&gt;
** A sign saying &amp;quot;Caution GlitchFloor&amp;quot; (falling straight down through it nets you a coin someway down) - (x: 547898, y: -556784)&lt;br /&gt;
** A huge light bulb - (x: 555405, y: -557769)&lt;br /&gt;
** The Emperor [[1596|birdwatching]] - (x: 554777, y: -567346)&lt;br /&gt;
** Ponytail jousting on an ostrich- (x: 552048, y: -568045)&lt;br /&gt;
** A party on the ceiling (negative gravity?) - (x: 550350, y: -564354)&lt;br /&gt;
** A huge ant - (x: 552309, y: -560208)&lt;br /&gt;
** Tube slide - (x: 541813, y: -563721)&lt;br /&gt;
** A reservoir (?) with hidden passages - (x: 541300, y: -560330)&lt;br /&gt;
** A huge spark gap (?) - (x: 541900, y: -558110)&lt;br /&gt;
** Torpedo launcher room - (x: 529627, y: -558481)&lt;br /&gt;
** A {{w|Tetris}} block falling - (x: 529414, y: -529220)&lt;br /&gt;
** Lightsaber Piñata party - (x: 515353, y: -560329)&lt;br /&gt;
** Swimming pool - (x: 517346, y: -559831)&lt;br /&gt;
** Children's swimming pool (ball pit?) - (x: 514500, y: -560436)&lt;br /&gt;
** A crocodile - (x: 553623, -568091)&lt;br /&gt;
** Spiral tunnel - (x: 543320, y: -558314)&lt;br /&gt;
** A car - (x: 537750, y: -557937)&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ Quickly hacked overview] - courtesy of [https://www.reddit.com/user/kyledavide kyledavide] on [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit].&lt;br /&gt;
* [http://1101b.com/xkcd1608/ fully zoomable map w/ toggleable coins and passages] - courtesy of [https://www.reddit.com/user/lanzaa lanzaa] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread]&lt;br /&gt;
* [https://i.imgur.com/uYryxss.png png-map] - courtesy of [https://www.reddit.com/user/luke_in_the_sky luke_in_the_sky] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread]&lt;br /&gt;
* [http://paste.click/DsPuSL png-full-size-map] - might take a few minutes to download -&amp;gt; do not open directly in the browser! - courtesy of [https://www.reddit.com/user/0x90-0x90 0x90-0x90] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread]&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The keyboard controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Go Left''' - Left arrow key, a or h&lt;br /&gt;
* '''Go Right''' - Right arrow key, d or l&lt;br /&gt;
* '''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
* '''Go Down (if gravity disabled)''' - Down arrow key, s, or j&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
On devices which have a touch screen and tilt sensor (portable devices like mobile phones and tablets) the controls are as follows:&lt;br /&gt;
* '''Go Left''' - Roll the device anticlockwise&lt;br /&gt;
* '''Go Right''' - Roll the device clockwise&lt;br /&gt;
* '''Go Up (jump or hover)''' - Tap the screen&lt;br /&gt;
&lt;br /&gt;
After inspecting the source code, there appears to be no way to move down on a portable device, this is only relevant if gravity is disabled.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 [Or Command-Alt-I in most browsers under Mac OS X] to open Developer Tools, then Console tab) and writing corresponding commands:&lt;br /&gt;
&lt;br /&gt;
* '''Gandalf Mode: ''' ''window.i.am.gandalf = true'' - jumps and runs further&lt;br /&gt;
* '''Speedhack: ''' ''explorer.opts.speed= *Value*'' - Speed hacking, with 1 = normal speed&lt;br /&gt;
* '''Jump Hack: ''' '' explorer.opts.jumpForce= -*Value*'' - Jump hacking, with -1 = normal jump (positive values cause the hoverboard guy to move down when jumping)&lt;br /&gt;
* '''Mewtwo mode: ''' ''window.mewtwo = true'' - disables gravity&lt;br /&gt;
* '''Noclip mode: ''' ''window.noclip = true'' - player is able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
* '''Goggles mode: ''' ''window.ze.goggles()'' - displays a small window showing area around the player in a pixelated manner. The goggles indicate collision boundaries (where the player touches the world) in cyan lines. Black pixels that are passable (such as other characters or text) will be highlighted red (allowing secret passages to be discovered).&lt;br /&gt;
* '''Position Tracking: ''' ''window.explorer.pos'' - Returns the player location to the console. Can be used to track position and test to ensure you are still moving. Must be re-entered to compare positioning.&lt;br /&gt;
* '''Position Setting: ''' ''window.explorer.pos.x = *Value* or window.explorer.pos.y = *Value*'' - Can be used to manually set a position within the world. The start is at x: 512106, y: -549612. The left terrain bound is at x: 475210, y: -553711. The right terrain bound is at x: 567281, y: -549712. Mewtwo and Noclip modes are a must for exploring in this way.&lt;br /&gt;
* '''All the above: ''' ''window.explorer.opts'' - Contains all the game's parameters. You can directly mess with ''gravity'', collision (''disableCollision''), jump force (''jumpForce'') and speed (''maxSpeed''), among others. Run ''Object.keys(window.explorer.opts)'' to list all available parameters you can tweak.&lt;br /&gt;
* '''List all coins: ''' ''window.explorer.objects'' - Array containing the position of the 169 coins of the game.&lt;br /&gt;
* '''Disable tilt input: ''' ''getEventListeners(window)['deviceorientation'][0].remove()'' - on Macs with motion sensor, disables tilt input which causes problems controlling the avatar&lt;br /&gt;
&lt;br /&gt;
'''Getting All Coins: ''' To instantly get all coins, input the below into the console window. Does not use standard formatting of [i] to avoid conflicts with window.i.am.gandalf&lt;br /&gt;
&lt;br /&gt;
    for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
        explorer.objects[T].got = true;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
To teleport to the next coin every time you press the left or right arrow:&lt;br /&gt;
&lt;br /&gt;
    var T = 0;&lt;br /&gt;
    document.onkeydown = function(event){&lt;br /&gt;
      if (event.keyCode == 37) { T = T-1 }&lt;br /&gt;
      else if (event.keyCode == 39) { T = T+1 }&lt;br /&gt;
      else { return }&lt;br /&gt;
      T = T % explorer.objects.length;&lt;br /&gt;
      var coin = explorer.objects[T];&lt;br /&gt;
      explorer.pos.x = coin.x1; explorer.pos.y = coin.y1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
For a quick tour of all the coins:&lt;br /&gt;
&lt;br /&gt;
    var delayInMilliseconds = 1000; // 1 second delay between each teleport. feel free to change this.&lt;br /&gt;
    var index = 0;&lt;br /&gt;
    explorer.objects.forEach(function(x){&lt;br /&gt;
      setTimeout(function(){&lt;br /&gt;
        explorer.pos.x = x.x1;&lt;br /&gt;
        explorer.pos.y = x.y1;&lt;br /&gt;
        x.got = true;&lt;br /&gt;
        explorer.frame(); // forces a redraw&lt;br /&gt;
      },&lt;br /&gt;
      (index + 1) * delayInMilliseconds);&lt;br /&gt;
      index++;&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
To see a list of coin coordinates you have not yet collected:&lt;br /&gt;
&lt;br /&gt;
    var L = 0;&lt;br /&gt;
    for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
        var I = explorer.objects[S];&lt;br /&gt;
        if (I.got) {&lt;br /&gt;
            L++;	&lt;br /&gt;
        } else {&lt;br /&gt;
            console.log(I.x1.toString() + &amp;quot;, &amp;quot; + I.y1.toString());&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    console.log(&amp;quot;You've found &amp;quot; + L.toString() + &amp;quot; of 169 coins&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
To display the distance and direction to the closest coin (with inverted colors once you have all the coins):&lt;br /&gt;
&lt;br /&gt;
    function distance(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x2 - x1;&lt;br /&gt;
        var dy = y2 - y1;&lt;br /&gt;
        return Math.sqrt(dx * dx + dy * dy);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function angle(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x2 - x1;&lt;br /&gt;
        var dy = y2 - y1;&lt;br /&gt;
        return Math.atan2(dy, dx) * 180 / Math.PI;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function renderRadar() {&lt;br /&gt;
        var mindist = 10000000000;&lt;br /&gt;
        var closest = {&lt;br /&gt;
            x1:512278.0, y1:-549613.0&lt;br /&gt;
        };&lt;br /&gt;
        var linecolor = &amp;quot;red&amp;quot;;&lt;br /&gt;
        for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
           var I = explorer.objects[S];&lt;br /&gt;
           if (!I.got) {&lt;br /&gt;
               var dist = distance(explorer.pos.x, explorer.pos.y, I.x1, I.y1);&lt;br /&gt;
               if (dist &amp;lt; mindist) {&lt;br /&gt;
                   mindist = dist;&lt;br /&gt;
                   closest = I;&lt;br /&gt;
               }&lt;br /&gt;
           }&lt;br /&gt;
        }&lt;br /&gt;
        if (mindist == 10000000000) {&lt;br /&gt;
            mindist = distance(explorer.pos.x, explorer.pos.y, closest.x1, closest.y1);&lt;br /&gt;
            if (document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor != &amp;quot;red&amp;quot;) {&lt;br /&gt;
                document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor = &amp;quot;red&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            linecolor = &amp;quot;green&amp;quot;;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor != &amp;quot;green&amp;quot;) {&lt;br /&gt;
                document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor = &amp;quot;green&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        var ang = angle(explorer.pos.x, explorer.pos.y, closest.x1, closest.y1);&lt;br /&gt;
        var indicator = &amp;quot;&amp;quot;;&lt;br /&gt;
        if (ang &amp;gt; 112.5 || ang &amp;lt; -112.5) {&lt;br /&gt;
            indicator += &amp;quot;left&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (ang &amp;lt; 67.5 &amp;amp;&amp;amp; ang &amp;gt; -67.5) {&lt;br /&gt;
            indicator += &amp;quot;right&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (ang &amp;gt; -157.5 &amp;amp;&amp;amp; ang &amp;lt; -22.5) {&lt;br /&gt;
            indicator += &amp;quot; up&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (ang &amp;gt; 22.5 &amp;amp;&amp;amp; ang &amp;lt; 157.5) {&lt;br /&gt;
            indicator += &amp;quot; down&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML = &amp;quot;Distance: &amp;quot; + mindist.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br/&amp;gt;&amp;quot;;&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML += indicator + &amp;quot; (&amp;quot; + -ang.toFixed(1).toString() + &amp;quot;°)&amp;quot;;&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML += &amp;quot;&amp;lt;div id='circle' style='border: 1px solid black; border-radius: 50px; width: 100px; height: 100px; position:absolute; top:50px; left:25px'/&amp;gt;&amp;quot;;&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML += &amp;quot;&amp;lt;div id='line' style='width: 50px; height: 1px; background-color: &amp;quot; + linecolor + &amp;quot;; position:absolute; top:100px; left:75px; transform:rotate(&amp;quot; + ang + &amp;quot;deg); transform-origin:0% 0%'/&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    var d = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
    d.id = &amp;quot;radar&amp;quot;;&lt;br /&gt;
    d.style.position = &amp;quot;fixed&amp;quot;;&lt;br /&gt;
    d.style.left = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.top = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.width = &amp;quot;150px&amp;quot;;&lt;br /&gt;
    d.style.height = &amp;quot;160px&amp;quot;;&lt;br /&gt;
    d.style.border = &amp;quot;1px solid red&amp;quot;;&lt;br /&gt;
    d.style.zIndex = &amp;quot;2&amp;quot;;&lt;br /&gt;
    d.style.backgroundColor = &amp;quot;green&amp;quot;;&lt;br /&gt;
    d.style.color = &amp;quot;#8f8&amp;quot;;&lt;br /&gt;
    document.body.appendChild(d);&lt;br /&gt;
    &lt;br /&gt;
    setInterval(renderRadar, 100);&lt;br /&gt;
&lt;br /&gt;
To display your current coordinates:&lt;br /&gt;
&lt;br /&gt;
   function renderRadar2() {&lt;br /&gt;
       document.getElementById(&amp;quot;radar2&amp;quot;).innerHTML = &amp;quot;x: &amp;quot; + explorer.pos.x.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br&amp;gt;y: &amp;quot; + explorer.pos.y.toFixed(1).toString()&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   var d = document.createElement(&amp;quot;div&amp;quot;)&lt;br /&gt;
   d.id = &amp;quot;radar2&amp;quot;&lt;br /&gt;
   d.style.position = &amp;quot;fixed&amp;quot;&lt;br /&gt;
   d.style.left = &amp;quot;150px&amp;quot;&lt;br /&gt;
   d.style.top = &amp;quot;0px&amp;quot;&lt;br /&gt;
   d.style.width = &amp;quot;150px&amp;quot;&lt;br /&gt;
   d.style.height = &amp;quot;35px&amp;quot;&lt;br /&gt;
   d.style.border = &amp;quot;1px solid red&amp;quot;&lt;br /&gt;
   d.style.zIndex = &amp;quot;2&amp;quot;&lt;br /&gt;
   d.style.backgroundColor = &amp;quot;green&amp;quot;&lt;br /&gt;
   d.style.color = &amp;quot;#8f8&amp;quot;&lt;br /&gt;
   document.body.appendChild(d)&lt;br /&gt;
   &lt;br /&gt;
   setInterval(renderRadar2, 1000)&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live. If the player is moving sufficiently fast or if the internet connection is slow, this means that the player can get stuck in a black area that does not load in time.&lt;br /&gt;
&lt;br /&gt;
This also means that the game does not have coded top or bottom limits, so any attempt to find the ''ceiling'' of the game will be futile unless the game is tweaked. The game does however have side limits.&lt;br /&gt;
&lt;br /&gt;
When you deposit a certain number of coins, you will get one of the following messages:&lt;br /&gt;
* 0 coins : You got 0 coins in (n) seconds/ You successfully avoided all the coins. &lt;br /&gt;
* 1 coin : You got a single coin in (n) seconds/ It's a start.&lt;br /&gt;
* 2-4 coins : You got (n) coins in (n) seconds/ Not bad!&lt;br /&gt;
* 5-9 coins : You got (n) coins in (n) seconds/ Terrific!&lt;br /&gt;
* 17 coins : You got 17 coins in (n) seconds/ You found all the coins! Great job!&lt;br /&gt;
* 42 coins : You got 42 coins in (n) seconds/ No answers here.&lt;br /&gt;
* 169 coins : You got 169 coins in (n) seconds/ Are you Gandalf?&lt;br /&gt;
* All others: You got (n) coins in (n) seconds&lt;br /&gt;
&lt;br /&gt;
Opening the console will display the text: what? hoverboard not enough for you!? in the log. Activating goggles mode will cause the text 'B-)' to appear in the log.&lt;br /&gt;
&lt;br /&gt;
Leaving the play area will cause the red text 'RETURN TO THE PLAY AREA' to rapidly blink 3 times (150 msec duration), followed by a pause, and this will repeat 5 times for a total of 15 blinks. This will also reoccur if the player passes through the play area on their way back from exploring one side.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[This transcript only covers the starting page as shown on xkcd: {{xkcd|1608}}. A full transcript of the entire comic will be listed on a [[1608: Hoverboard/Transcript|separate page]].]&lt;br /&gt;
&lt;br /&gt;
:[Cueball is shown on a hoverboard in the centre of the comic. Around him is a simple maze with 12 yellow coins. Another Cueball without howerboard is shown standing on one of the platforms to the right. The bottom half of the window is black. Right of where Cueball stands is a ramp. Behind the ramp is a computer. There is lots of space left of the maze, outside the maze. Text is only written in white below in the black area. The first part of the text is written below Cueball on hoverboard. Then there is an arrow pointing to the computer and a label. Finally there is a line of text at the bottom of the black area.]&lt;br /&gt;
&lt;br /&gt;
:[Under Cueball:]&lt;br /&gt;
:My new book,&lt;br /&gt;
:''Thing Explainer,''&lt;br /&gt;
:comes out today!&lt;br /&gt;
:To celebrate, here's&lt;br /&gt;
:a small game.&lt;br /&gt;
&lt;br /&gt;
:[Under the arrow below the computer]&lt;br /&gt;
:Deposit coins here&lt;br /&gt;
&lt;br /&gt;
:[At the bottom:]&lt;br /&gt;
:Use the arrow keys to move&lt;br /&gt;
&lt;br /&gt;
:['''For the full transcript of the entire comic see [[1608: Hoverboard/Transcript]].''']&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There is as usual [[:Category:No title text|no title text]] for these interactive comics. But there is actually one listed in the [http://xkcd.com/1608/info.0.json info page] on xkcd. But this text: &amp;quot;Return to the play area&amp;quot;, is never shown as a normal title text. But it will erroneously be shown in the unofficial mobile versions of the site. &lt;br /&gt;
** This is actually the text that is shown blinking red at the buttom of the screen when leaving the starting area.&lt;br /&gt;
* If the focus switches from the game to the page, the cueball can freeze in midair.  The same thing can happen if the window border overlaps the play area.&lt;br /&gt;
* The Washington monument has an invisible floor next to the visible bricks which you can enter from further up the monument. &lt;br /&gt;
** You can also just walk through the monument at it's base as shown by the sign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:No title text]]&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Large drawings]]&lt;br /&gt;
[[Category:Interactive comics]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Comics featuring Beret Guy]]&lt;br /&gt;
[[Category:Comics featuring Hair Bun Girl]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Video games]]&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:LOTR]]&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Hamster Ball]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1591:_Bell%27s_Theorem&amp;diff=103496</id>
		<title>1591: Bell's Theorem</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1591:_Bell%27s_Theorem&amp;diff=103496"/>
				<updated>2015-10-16T15:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Common misconception about entanglement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1591&lt;br /&gt;
| date      = October 16, 2015&lt;br /&gt;
| title     = Bell's Theorem&lt;br /&gt;
| image     = bells_theorem.png&lt;br /&gt;
| titletext = The no-communication theorem states that no communication about the no-communication theorem can clear up the misunderstanding quickly enough to allow faster-than-light signaling.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|No explaination of the Title Text, and links should e in explanation, not transcript.}}&lt;br /&gt;
In quantum mechanics, entanglement is a situation where measurements between two or more particles that are not yet determined are nonetheless correlated.  For example, two electrons can be in a state where, considered individually, each can be in a superimposed spin-up/spin-down state, but nevertheless correlated so that if one electron is found to be in the spin-up state, the other must be in the spin-down state and vice-versa.  Since the entangled particles may be at significant distance from each other, such correlations make it seem like the particles have some method of communicating faster than light to ensure these correlations.&lt;br /&gt;
&lt;br /&gt;
Hidden variable theories are, among other things, a way to explain the observations of entanglement without needing the implied faster-than-light communication.  It implies that the measurements of the particles, while they seem random to us, are actually determined by &amp;quot;hidden variables&amp;quot; that are not observable directly, but have been set in the past (i.e. when the particles became entangled) to ensure that the observed correlation occurs.&lt;br /&gt;
&lt;br /&gt;
Bell's Theorem states &amp;quot;No physical theory of local hidden variables can ever reproduce all of the predictions of quantum mechanics.&amp;quot; and is the basis for arguing faster than light mechanisms in Quantum Mechanics, if entanglement is not due to a hidden variable, then somehow a super-light speed mechanism ensures the entanglement. Entanglement can't be used for faster than lightspeed communication though, so Bell's theorem does not prove faster than lightspeed communication is possible.&lt;br /&gt;
&lt;br /&gt;
A common misunderstanding of entanglement is that the measurements of entangled particles are not just ''correlated'', but actually ''connected'', so that modifying one particle actually modifies the other to maintain the correlation.  This would allow use of two distant entangled particles as a faster-than-light communication mechanism where a user at one end would modify one particle and a user at the other end would see the other particle change instantly.  Unfortunately, entanglement does not work this way and modifying one particle of an entangled pair breaks the entanglement.  Even more strongly, the no-communication theorem proves that no interaction with an entangled group of particles, no matter how clever, can be used to communicate faster than light.&lt;br /&gt;
&lt;br /&gt;
Ponytail begins reading Bell's theorem to Cueball, who is standing 5 meters away.  Cueball responds with a misunderstanding of Bell's Theorem in 1 nanosecond.  The speed of light in a vacuum is 299,792,458 meters per second. In one nanosecond, the light from Ponytail would only have traveled 0.299 meters, thus Cueball misunderstands Bell's Theorem faster than the light from Ponytail reading the Theorem can reach him, which implies that faster-than-light communication occurred to set up the misunderstanding.&lt;br /&gt;
&lt;br /&gt;
The title text, with 4 negatives, tries to be as confusing as possible. The real No-Communication Theorem states that although determination of the state of one half of an entangled pair immediately determines that of the other half, how far away it may be, there's no way for the observer of the other half to see if he's the first to find out the state or whether it'd already been determined by the first observer. Thus, no information travels from one observer to the other. Randall's version is recursive. It hypothesises a method of communication whereby somebody misunderstanding the no-communication theorem (which also happens faster than the speed of light) could function as the reception of a faster-than-light signal. However, it goes on to point out that turning the signal off requires clearing up the confusion which takes much, much longer, thus neatly restoring the normality of slower than light communication.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[First frame captioned: {{w|time|t}} = 0 {{w|nanosecond}}s]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Ponytail]], holding a piece of paper and facing to the right: This is called {{w|Bell's Theorem}}. It was first&amp;amp;ndash;&lt;br /&gt;
&lt;br /&gt;
[A double-headed arrow links the characters in the two frames. The arrow is labelled &amp;quot;5 meters&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
[Second frame captioned: t = 1 nanosecond]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cueball]], facing to the left towards Ponytail: Wow, faster-than-light communication is possible!&lt;br /&gt;
&lt;br /&gt;
Caption: Bell's Second Theorem: Misunderstandings of Bell's Theorem happen so fast that they violate locality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1591:_Bell%27s_Theorem&amp;diff=103493</id>
		<title>1591: Bell's Theorem</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1591:_Bell%27s_Theorem&amp;diff=103493"/>
				<updated>2015-10-16T15:03:57Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1591&lt;br /&gt;
| date      = October 16, 2015&lt;br /&gt;
| title     = Bell's Theorem&lt;br /&gt;
| image     = bells_theorem.png&lt;br /&gt;
| titletext = The no-communication theorem states that no communication about the no-communication theorem can clear up the misunderstanding quickly enough to allow faster-than-light signaling.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|No explaination of the Title Text, and links should e in explanation, not transcript.}}&lt;br /&gt;
In quantum mechanics, entanglement is a situation where measurements between two or more particles that are not yet determined are nonetheless correlated.  For example, two electrons can be in a state where, considered individually, each can be in a superimposed spin-up/spin-down state, but nevertheless correlated so that if one electron is found to be in the spin-up state, the other must be in the spin-down state and vice-versa.  Since the entangled particles may be at significant distance from each other, such correlations make it seem like the particles have some method of communicating faster than light to ensure these correlations.&lt;br /&gt;
&lt;br /&gt;
Hidden variable theories are, among other things, a way to explain the observations of entanglement without needing the implied faster-than-light communication.  It implies that the measurements of the particles, while they seem random to us, are actually determined by &amp;quot;hidden variables&amp;quot; that are not observable directly, but have been set in the past (i.e. when the particles became entangled) to ensure that the observed correlation occurs.&lt;br /&gt;
&lt;br /&gt;
Bell's Theorem states &amp;quot;No physical theory of local hidden variables can ever reproduce all of the predictions of quantum mechanics.&amp;quot; and is the basis for arguing faster than light mechanisms in Quantum Mechanics, if entanglement is not due to a hidden variable, then somehow a super-light speed mechanism ensures the entanglement. Entanglement can't be used for faster than lightspeed communication though, so Bell's theorem does not prove faster than lightspeed communication is possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ponytail begins reading Bell's theorem to Cueball, who is standing 5 meters away.  Cueball responds with a misunderstanding of Bell's Theorem in 1 nanosecond.  The speed of light in a vacuum is 299,792,458 meters per second. In one nanosecond, the light from Ponytail would only have traveled 0.299 meters, thus Cueball misunderstands Bell's Theorem faster than the light from Ponytail reading the Theorem can reach him, which implies that faster-than-light communication occurred to set up the misunderstanding.&lt;br /&gt;
&lt;br /&gt;
The title text, with 4 negatives, tries to be as confusing as possible.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[First frame captioned: {{w|time|t}} = 0 {{w|nanosecond}}s]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Ponytail]], holding a piece of paper and facing to the right: This is called {{w|Bell's Theorem}}. It was first&amp;amp;ndash;&lt;br /&gt;
&lt;br /&gt;
[A double-headed arrow links the characters in the two frames. The arrow is labelled &amp;quot;5 meters&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
[Second frame captioned: t = 1 nanosecond]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cueball]], facing to the left towards Ponytail: Wow, faster-than-light communication is possible!&lt;br /&gt;
&lt;br /&gt;
Caption: Bell's Second Theorem: Misunderstandings of Bell's Theorem happen so fast that they violate locality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1591:_Bell%27s_Theorem&amp;diff=103492</id>
		<title>1591: Bell's Theorem</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1591:_Bell%27s_Theorem&amp;diff=103492"/>
				<updated>2015-10-16T14:57:09Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Some bit on entanglement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1591&lt;br /&gt;
| date      = October 16, 2015&lt;br /&gt;
| title     = Bell's Theorem&lt;br /&gt;
| image     = bells_theorem.png&lt;br /&gt;
| titletext = The no-communication theorem states that no communication about the no-communication theorem can clear up the misunderstanding quickly enough to allow faster-than-light signaling.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|No explaination of the Title Text, and links should e in explanation, not transcript.}}&lt;br /&gt;
In quantum mechanics, entanglement is a situation where measurements between two or more particles that are not yet determined are nonetheless correlated.  For example, two electrons can be in a state where, considered individually, each can be in a superimposed spin-up/spin-down state, but nevertheless correlated so that if one electron is found to be in the spin-up state, the other must be in the spin-down state and vice-versa.  Since the entangled particles may be at significant distance from each other, such correlations make it seem like the particles have some method of communicating faster than light to ensure these correlations.&lt;br /&gt;
&lt;br /&gt;
Bell's Theorem states &amp;quot;No physical theory of local hidden variables can ever reproduce all of the predictions of quantum mechanics.&amp;quot; and is the basis for arguing faster than light mechanisms in Quantum Mechanics, if entanglement is not due to a hidden variable, then somehow a super-light speed mechanism ensures the entanglement. Entanglement can't be used for faster than lightspeed communication though, so Bell's theorem does not prove faster than lightspeed communication is possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ponytail begins reading Bell's theorem to Cueball, who is standing 5 meters away.  Cueball responds with a misunderstanding of Bell's Theorem in 1 nanosecond.  The speed of light in a vacuum is 299,792,458 meters per second. In one nanosecond, the light from Ponytail would only have traveled 0.299 meters, thus Cueball misunderstands Bell's Theorem faster than the light from Ponytail reading the Theorem can reach him, which implies that faster-than-light communication occurred to set up the misunderstanding.&lt;br /&gt;
&lt;br /&gt;
The title text, with 4 negatives, tries to be as confusing as possible.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[First frame captioned: {{w|time|t}} = 0 {{w|nanosecond}}s]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Ponytail]], holding a piece of paper and facing to the right: This is called {{w|Bell's Theorem}}. It was first&amp;amp;ndash;&lt;br /&gt;
&lt;br /&gt;
[A double-headed arrow links the characters in the two frames. The arrow is labelled &amp;quot;5 meters&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
[Second frame captioned: t = 1 nanosecond]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cueball]], facing to the left towards Ponytail: Wow, faster-than-light communication is possible!&lt;br /&gt;
&lt;br /&gt;
Caption: Bell's Second Theorem: Misunderstandings of Bell's Theorem happen so fast that they violate locality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1561:_Water_Phase_Diagram&amp;diff=99296</id>
		<title>1561: Water Phase Diagram</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1561:_Water_Phase_Diagram&amp;diff=99296"/>
				<updated>2015-08-07T17:58:46Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Vanilla Ice's Initials.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1561&lt;br /&gt;
| date      = August 7, 2015&lt;br /&gt;
| title     = Water Phase Diagram&lt;br /&gt;
| image     = water_phase_diagram.png&lt;br /&gt;
| titletext = Vanilla Ice was produced in small quantities for years, but it wasn't until the 90s that experimenters collaborated to produce a sample that could survive at room temperature for several months. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete| Ethion of scientific detail required.}}&lt;br /&gt;
&lt;br /&gt;
This is a modified version of the {{w|phase diagram}} for water. A &amp;quot;phase diagram&amp;quot; is a chart that shows the states, or &amp;quot;phases&amp;quot;, that a substance will be in under various temperatures and pressures. Water's phases are particularly well-studied; on a [http://ergodic.ugr.es/termo/lecciones/water1.html real phase diagram for water], there are a great many phases listed.&lt;br /&gt;
&lt;br /&gt;
Most people are familiar with three phases of water—solid, liquid, and gas—and with the fact that an increase in temperature will cause water to change from one state to another. The gas and liquid phases (&amp;quot;water vapor&amp;quot; and &amp;quot;liquid water&amp;quot;) are quite straightforward; however, there is in fact not one single solid phase of water (&amp;quot;ice&amp;quot;), but a variety of numbered phases (&amp;quot;ice I&amp;quot; through &amp;quot;ice XV&amp;quot; are currently recognized), several of which are divided into sub-categories. Ordinary, everyday ice is known as &amp;quot;{{w|Ice Ih|ice I&amp;lt;sub&amp;gt;h&amp;lt;/sub&amp;gt;}}&amp;quot; (&amp;quot;ice one-h&amp;quot;). Most of the more unusual forms of ice only form under very high pressures.&lt;br /&gt;
&lt;br /&gt;
Randall's phase diagram starts out realistically, though slightly simplified in several ways. For one, it simply uses the name &amp;quot;ice&amp;quot; for the usual form(s). It is focused in on a narrower area than the more complete diagram linked earlier; on that version, the &amp;quot;ice V&amp;quot; region is quite small, and &amp;quot;ice III&amp;quot; is barely visible, whereas both are quite plain to see on Randall's diagram. Lastly, Randall has the pressure scale increase downwards (which facilitates the David Bowie/Queen entry being &amp;quot;under&amp;quot; pressure), where most phase diagrams have pressure increase upwards.  &lt;br /&gt;
&lt;br /&gt;
As the diagram continues downwards and the pressure increases, the jokes begin. Beyond the moderately high-pressure forms of ice (ice II, III and V), a real phase diagram has ice VI; Randall has &amp;quot;{{w|Vanilla Ice}}&amp;quot;, the name of a white rap/hip-hop artist from the 1990s, also having the initials &amp;quot;VI&amp;quot;. Vanilla Ice's biggest hit, &amp;quot;{{w|Ice Ice Baby}}&amp;quot;, used samples from the earlier song &amp;quot;{{w|Under Pressure}}&amp;quot;, by {{w|David Bowie}} and {{w|Queen (band)|Queen}}; accordingly, on Randall's diagram, the &amp;quot;Vanilla Ice&amp;quot; region transitions to &amp;quot;David Bowie &amp;amp; Queen&amp;quot; when it is under (even higher) pressure.&lt;br /&gt;
&lt;br /&gt;
Further references to &amp;quot;Ice Ice Baby&amp;quot; are found in the title text. Near the beginning of the song, Vanilla Ice raps the line, &amp;quot;All right stop, collaborate and listen&amp;quot;. The unusual choice of &amp;quot;collaborate&amp;quot; in this line has made it memorable, and the word is used in the title text (in a more typical context). The phrase &amp;quot;survive at room temperature for several months&amp;quot; is likely a reference to &amp;quot;Ice Ice Baby&amp;quot; being Vanilla Ice's only major hit, humorously suggesting he faded out of the public view after a few months of fame. Finally, even the word &amp;quot;sample&amp;quot; may be deliberately chosen as a reference to the sampling of &amp;quot;Under Pressure&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Roman number six (VI) can be interpreted as acronym for Vanilla Ice.&lt;br /&gt;
&lt;br /&gt;
Lastly, another image is faintly visible just below and to the right of the &amp;quot;Water Vapor&amp;quot; label. It appears to be a copy of an actual phase diagram for water [https://commons.wikimedia.org/wiki/File:Phase_diagram_of_water.svg from Wikipedia]. This image could be a reference to the &amp;quot;Full text of the Wikipedia article on pareidolia&amp;quot; joke in the [[1551: Pluto]] comic. This image could be referred to as a ''water''mark.&lt;br /&gt;
&lt;br /&gt;
===Related comics===&lt;br /&gt;
Randall has referenced &amp;quot;Ice Ice Baby&amp;quot; and &amp;quot;Under Pressure&amp;quot;, separately and together, on many previous occasions, notably in [[159: Boombox]].  The gag of having the performers of &amp;quot;Under Pressure&amp;quot; also being literally under pressure was also used in [[1040: Lakes and Oceans]].&lt;br /&gt;
&lt;br /&gt;
The [[what if?]] that was current at the time of this comic's publication was [http://what-if.xkcd.com/138/ 138: Jupiter Submarine], which began with an even more fanciful phase diagram: that of a submarine.&lt;br /&gt;
It also contains a reference to the songs &amp;quot;Under Pressure&amp;quot; and &amp;quot;Ice Ice Baby&amp;quot; in one figure.&lt;br /&gt;
&lt;br /&gt;
The title text of [[1434: Where Do Birds Go]] whimsically suggests another possible phase of water/ice.&lt;br /&gt;
&lt;br /&gt;
The small image on the graph could be a reference to the &amp;quot;Full text of the Wikipedia article on pareidolia&amp;quot; joke in the [[1551: Pluto]] comic.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A phase diagram is shown with eight labeled regions]&lt;br /&gt;
&lt;br /&gt;
:[The horizontal axis, increasing in value to the the right is labeled:]&lt;br /&gt;
:Temperature&lt;br /&gt;
&lt;br /&gt;
:[The vertical axis, increasing in value downwards is labeled:]&lt;br /&gt;
:Pressure&lt;br /&gt;
&lt;br /&gt;
:[Region alongside the &amp;quot;Pressure&amp;quot; axis covering about half of its length is labeled:]&lt;br /&gt;
:Ice&lt;br /&gt;
&lt;br /&gt;
:[Region spanning top-right corner of graph, i.e. higher temperatures and lower pressures. Below and to the right of the label there seems to be an insert of a small picture of the real phase diagram. The region is labeled:]&lt;br /&gt;
:Water vapor&lt;br /&gt;
&lt;br /&gt;
:[Region below &amp;quot;Water vapor&amp;quot; and to the right of &amp;quot;Ice&amp;quot; is labeled:]&lt;br /&gt;
:Liquid water&lt;br /&gt;
&lt;br /&gt;
:[Three small regions below &amp;quot;Ice&amp;quot; are going from left to right on the same pressure region, the last ending just under &amp;quot;Liquid water&amp;quot;. They are each labeled:]&lt;br /&gt;
:Ice II&lt;br /&gt;
:Ice III&lt;br /&gt;
:Ice V	&lt;br /&gt;
&lt;br /&gt;
:[Region below &amp;quot;Ice II&amp;quot;, &amp;quot;Ice III&amp;quot;, &amp;quot;Ice V&amp;quot; and &amp;quot;Liquid water&amp;quot;  is labeled:]&lt;br /&gt;
:Vanilla Ice &lt;br /&gt;
:(Ice VI)&lt;br /&gt;
&lt;br /&gt;
:[Below &amp;quot;Vanilla Ice&amp;quot; there is a dashed line with two arrows pointing downwards. The region below the dashed line is labeled:]&lt;br /&gt;
:David Bowie &amp;amp; Queen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Charts]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1561:_Water_Phase_Diagram&amp;diff=99295</id>
		<title>1561: Water Phase Diagram</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1561:_Water_Phase_Diagram&amp;diff=99295"/>
				<updated>2015-08-07T17:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Added ref to xkcd 1040&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1561&lt;br /&gt;
| date      = August 7, 2015&lt;br /&gt;
| title     = Water Phase Diagram&lt;br /&gt;
| image     = water_phase_diagram.png&lt;br /&gt;
| titletext = Vanilla Ice was produced in small quantities for years, but it wasn't until the 90s that experimenters collaborated to produce a sample that could survive at room temperature for several months. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete| Ethion of scientific detail required.}}&lt;br /&gt;
&lt;br /&gt;
This is a modified version of the {{w|phase diagram}} for water. A &amp;quot;phase diagram&amp;quot; is a chart that shows the states, or &amp;quot;phases&amp;quot;, that a substance will be in under various temperatures and pressures. Water's phases are particularly well-studied; on a [http://ergodic.ugr.es/termo/lecciones/water1.html real phase diagram for water], there are a great many phases listed.&lt;br /&gt;
&lt;br /&gt;
Most people are familiar with three phases of water—solid, liquid, and gas—and with the fact that an increase in temperature will cause water to change from one state to another. The gas and liquid phases (&amp;quot;water vapor&amp;quot; and &amp;quot;liquid water&amp;quot;) are quite straightforward; however, there is in fact not one single solid phase of water (&amp;quot;ice&amp;quot;), but a variety of numbered phases (&amp;quot;ice I&amp;quot; through &amp;quot;ice XV&amp;quot; are currently recognized), several of which are divided into sub-categories. Ordinary, everyday ice is known as &amp;quot;{{w|Ice Ih|ice I&amp;lt;sub&amp;gt;h&amp;lt;/sub&amp;gt;}}&amp;quot; (&amp;quot;ice one-h&amp;quot;). Most of the more unusual forms of ice only form under very high pressures.&lt;br /&gt;
&lt;br /&gt;
Randall's phase diagram starts out realistically, though slightly simplified in several ways. For one, it simply uses the name &amp;quot;ice&amp;quot; for the usual form(s). It is focused in on a narrower area than the more complete diagram linked earlier; on that version, the &amp;quot;ice V&amp;quot; region is quite small, and &amp;quot;ice III&amp;quot; is barely visible, whereas both are quite plain to see on Randall's diagram. Lastly, Randall has the pressure scale increase downwards (which facilitates the David Bowie/Queen entry being &amp;quot;under&amp;quot; pressure), where most phase diagrams have pressure increase upwards.  &lt;br /&gt;
&lt;br /&gt;
As the diagram continues downwards and the pressure increases, the jokes begin. Beyond the moderately high-pressure forms of ice (ice II, III and V), a real phase diagram has ice VI; Randall has &amp;quot;{{w|Vanilla Ice}}&amp;quot; (the name of a white rap/hip-hop artist from the 1990s). Vanilla Ice's biggest hit, &amp;quot;{{w|Ice Ice Baby}}&amp;quot;, used samples from the earlier song &amp;quot;{{w|Under Pressure}}&amp;quot;, by {{w|David Bowie}} and {{w|Queen (band)|Queen}}; accordingly, on Randall's diagram, the &amp;quot;Vanilla Ice&amp;quot; region transitions to &amp;quot;David Bowie &amp;amp; Queen&amp;quot; when it is under (even higher) pressure.&lt;br /&gt;
&lt;br /&gt;
Further references to &amp;quot;Ice Ice Baby&amp;quot; are found in the title text. Near the beginning of the song, Vanilla Ice raps the line, &amp;quot;All right stop, collaborate and listen&amp;quot;. The unusual choice of &amp;quot;collaborate&amp;quot; in this line has made it memorable, and the word is used in the title text (in a more typical context). The phrase &amp;quot;survive at room temperature for several months&amp;quot; is likely a reference to &amp;quot;Ice Ice Baby&amp;quot; being Vanilla Ice's only major hit, humorously suggesting he faded out of the public view after a few months of fame. Finally, even the word &amp;quot;sample&amp;quot; may be deliberately chosen as a reference to the sampling of &amp;quot;Under Pressure&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Roman number six (VI) can be interpreted as acronym for Vanilla Ice.&lt;br /&gt;
&lt;br /&gt;
Lastly, another image is faintly visible just below and to the right of the &amp;quot;Water Vapor&amp;quot; label. It appears to be a copy of an actual phase diagram for water [https://commons.wikimedia.org/wiki/File:Phase_diagram_of_water.svg from Wikipedia]. This image could be a reference to the &amp;quot;Full text of the Wikipedia article on pareidolia&amp;quot; joke in the [[1551: Pluto]] comic. This image could be referred to as a ''water''mark.&lt;br /&gt;
&lt;br /&gt;
===Related comics===&lt;br /&gt;
Randall has referenced &amp;quot;Ice Ice Baby&amp;quot; and &amp;quot;Under Pressure&amp;quot;, separately and together, on many previous occasions, notably in [[159: Boombox]].  The gag of having the performers of &amp;quot;Under Pressure&amp;quot; also being literally under pressure was also used in [[1040: Lakes and Oceans]].&lt;br /&gt;
&lt;br /&gt;
The [[what if?]] that was current at the time of this comic's publication was [http://what-if.xkcd.com/138/ 138: Jupiter Submarine], which began with an even more fanciful phase diagram: that of a submarine.&lt;br /&gt;
It also contains a reference to the songs &amp;quot;Under Pressure&amp;quot; and &amp;quot;Ice Ice Baby&amp;quot; in one figure.&lt;br /&gt;
&lt;br /&gt;
The title text of [[1434: Where Do Birds Go]] whimsically suggests another possible phase of water/ice.&lt;br /&gt;
&lt;br /&gt;
The small image on the graph could be a reference to the &amp;quot;Full text of the Wikipedia article on pareidolia&amp;quot; joke in the [[1551: Pluto]] comic.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A phase diagram is shown with eight labeled regions]&lt;br /&gt;
&lt;br /&gt;
:[The horizontal axis, increasing in value to the the right is labeled:]&lt;br /&gt;
:Temperature&lt;br /&gt;
&lt;br /&gt;
:[The vertical axis, increasing in value downwards is labeled:]&lt;br /&gt;
:Pressure&lt;br /&gt;
&lt;br /&gt;
:[Region alongside the &amp;quot;Pressure&amp;quot; axis covering about half of its length is labeled:]&lt;br /&gt;
:Ice&lt;br /&gt;
&lt;br /&gt;
:[Region spanning top-right corner of graph, i.e. higher temperatures and lower pressures. Below and to the right of the label there seems to be an insert of a small picture of the real phase diagram. The region is labeled:]&lt;br /&gt;
:Water vapor&lt;br /&gt;
&lt;br /&gt;
:[Region below &amp;quot;Water vapor&amp;quot; and to the right of &amp;quot;Ice&amp;quot; is labeled:]&lt;br /&gt;
:Liquid water&lt;br /&gt;
&lt;br /&gt;
:[Three small regions below &amp;quot;Ice&amp;quot; are going from left to right on the same pressure region, the last ending just under &amp;quot;Liquid water&amp;quot;. They are each labeled:]&lt;br /&gt;
:Ice II&lt;br /&gt;
:Ice III&lt;br /&gt;
:Ice V	&lt;br /&gt;
&lt;br /&gt;
:[Region below &amp;quot;Ice II&amp;quot;, &amp;quot;Ice III&amp;quot;, &amp;quot;Ice V&amp;quot; and &amp;quot;Liquid water&amp;quot;  is labeled:]&lt;br /&gt;
:Vanilla Ice &lt;br /&gt;
:(Ice VI)&lt;br /&gt;
&lt;br /&gt;
:[Below &amp;quot;Vanilla Ice&amp;quot; there is a dashed line with two arrows pointing downwards. The region below the dashed line is labeled:]&lt;br /&gt;
:David Bowie &amp;amp; Queen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Charts]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1538:_Lyrics&amp;diff=95691</id>
		<title>1538: Lyrics</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1538:_Lyrics&amp;diff=95691"/>
				<updated>2015-06-15T16:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1538&lt;br /&gt;
| date      = June 15, 2015&lt;br /&gt;
| title     = Lyrics&lt;br /&gt;
| image     = lyrics.png&lt;br /&gt;
| titletext = To me, trying to understand song lyrics feels like when I see text in a dream but it𝔰 hอᵣd t₀ ᵣeₐd aกd 𝒾 canٖt fཱྀcu༧༦࿐༄&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|This is a stub. There is probably a more thorough explanation. Maybe add possible song titles/lyrics if this is a real song?}}&lt;br /&gt;
The comic is illustrating (in text form) how listening to a song feels before you have learned what the actual lyrics are. The lyrics are represented in an indecipherable way, with a few mildly recognizable words. This represents the auditory experience of being able to hear and understand some words (perhaps incorrectly), but not all of them.&lt;br /&gt;
&lt;br /&gt;
For a related experience see {{w|Mondegreen}}.&lt;br /&gt;
&lt;br /&gt;
The title text elaborates on the fact that [[Randall]] has the same experience when trying to understand song lyrics as when he sees text in his dreams. The last part of the title text is written in strange scripts to illustrate how he feels when seeing text in his dreams. Translated it says: ''it's hard to read and I can't focus.''&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball sits in a chair holding something. A speaker on a counter behind him is transmitting music. Four lines of wavy undecipherable lyrics emanate from the speaker. The lyrics are surrounded by musical notes. Below is the best attempt to write this down in text, also using capitals when they are clearly there in the comic.]&lt;br /&gt;
:I CANTFVEN +ELe THER&lt;br /&gt;
:ANDT⊕NG fHE WCAN NAp.&lt;br /&gt;
:HADBE AūτlfA!NNNG∩RKILL...&lt;br /&gt;
:FOR&amp;amp;#9825;ITiNnaAGL&amp;amp;#9825;OOO!VEEE ?-&lt;br /&gt;
&lt;br /&gt;
:[Caption below the frame:] &lt;br /&gt;
:'''Sometimes I wonder what it would'''&lt;br /&gt;
:'''be like to be able to understand'''&lt;br /&gt;
:'''song lyrics without looking them up.'''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Songs]]&lt;br /&gt;
[[Category:Dreams]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1537:_Types&amp;diff=95418</id>
		<title>1537: Types</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1537:_Types&amp;diff=95418"/>
				<updated>2015-06-13T02:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Added link to Impossible Colour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1537&lt;br /&gt;
| date      = June 12, 2015&lt;br /&gt;
| title     = Types&lt;br /&gt;
| image     = types.png&lt;br /&gt;
| titletext = colors.rgb(&amp;quot;blue&amp;quot;) yields &amp;quot;#0000FF&amp;quot;. colors.rgb(&amp;quot;yellowish blue&amp;quot;) yields NaN. colors.sort() yields &amp;quot;rainbow&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Title text not explained. More details before the list.}}&lt;br /&gt;
&lt;br /&gt;
This comic is a series of programming jokes about a ridiculous new programming language, perhaps inspired by [https://www.destroyallsoftware.com/talks/wat Gary Bernhardt's CodeMash 2012 lightning talk] on Javascript's unpredictable typing. The (highly technical) audience is unable to correctly guess the results of adding various Javascript types and roars with laughter when they're revealed.&lt;br /&gt;
&lt;br /&gt;
Most regular programming languages distinguish a number of types, e.g. integers, strings, lists … all of which have different behaviours. The operation &amp;quot;+&amp;quot; is conventionally defined over more than one of these types. Applied to two integers, it returns their addition; applied to two strings (denoted by being enclosed in quotes) it concatenates them:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;gt; 2 + 3&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &amp;quot;123&amp;quot; + &amp;quot;abc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;123abc&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While these behaviours are standard, conventional, and intuitive, there is a huge amount of variation among programming languages when you apply an operation like &amp;quot;+&amp;quot; to different types. One logical approach is to always return an error in all cases of type mixing, but it is often practical to allow some case mixing, since it can hugely simplify an operation. Variation and lack of a clearly more intuitive behaviour leads some languages to have weird results when you mix types.&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;2 + &amp;quot;2&amp;quot;&amp;lt;/code&amp;gt; uses the &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; operator on a number and a string. In some programming languages, this might result in the number &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; (addition), or &amp;lt;code&amp;gt;&amp;quot;22&amp;quot;&amp;lt;/code&amp;gt; (string concatenation); however, the new language converts the string to an integer, adds them to produce &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; and converts back to a string. Alternately, it may instead be adding 2 to the ASCII value of the character &amp;lt;code&amp;gt;&amp;quot;2&amp;quot;&amp;lt;/code&amp;gt; (50), resulting in the character &amp;lt;code&amp;gt;&amp;quot;4&amp;quot;&amp;lt;/code&amp;gt; (52). This is (somewhat) consistent with the behavior for item 4.&lt;br /&gt;
# &amp;lt;code&amp;gt;&amp;quot;2&amp;quot; + []&amp;lt;/code&amp;gt; adds a string to an array or list, this time. This first inexplicably converts the string to a number again, and then it literally adds the number to the list by appending it (this would make sense if it was &amp;lt;code&amp;gt;[] + 2&amp;lt;/code&amp;gt;, but usually not the other way around). And then the result (the entire array) is converted to a string again.&lt;br /&gt;
# &amp;lt;code&amp;gt;(2/0)&amp;lt;/code&amp;gt; divides &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; by &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; and quite reasonably results in &amp;lt;code&amp;gt;NaN&amp;lt;/code&amp;gt; (not a number).&lt;br /&gt;
# &amp;lt;code&amp;gt;(2/0)+2&amp;lt;/code&amp;gt; adds &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;NaN&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; is &amp;quot;added&amp;quot; to the string &amp;lt;code&amp;gt;&amp;quot;NaN&amp;quot;&amp;lt;/code&amp;gt; (again, the number is converted to a string for apparently no reason), which produces &amp;lt;code&amp;gt;&amp;quot;NaP&amp;quot;&amp;lt;/code&amp;gt;.  If the language's convention is to add to the ASCII value of a character or string, then in this case it added 2 to the character &amp;lt;code&amp;gt;&amp;quot;N&amp;quot;&amp;lt;/code&amp;gt; (78), resulting in &amp;lt;code&amp;gt;&amp;quot;P&amp;quot;&amp;lt;/code&amp;gt; (80).&lt;br /&gt;
# &amp;lt;code&amp;gt;&amp;quot;&amp;quot;+&amp;quot;&amp;quot;&amp;lt;/code&amp;gt;: In many languages, two consecutive double-quote characters denote an empty string, so this expression would concatenate two empty strings, resulting in an empty string.  However,  it appears that this language treats only the outermost quotes of the expression as the string boundary, so all of the characters between them become part of the literal string, producing '&amp;lt;code&amp;gt;&amp;quot;+&amp;quot;&amp;lt;/code&amp;gt;'.&lt;br /&gt;
# &amp;lt;code&amp;gt;[1,2,3]+2&amp;lt;/code&amp;gt; seems to test whether it's sound to append &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; to the list &amp;lt;code&amp;gt;[1,2,3]&amp;lt;/code&amp;gt;, and concludes that it doesn't fit the pattern, returning the boolean value &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. It could conceivably also be the result of an attempt to add &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; to the ''set'' &amp;lt;code&amp;gt;[1,2,3]&amp;lt;/code&amp;gt;, which already contains that element (although &amp;lt;code&amp;gt;{1,2,3}&amp;lt;/code&amp;gt; would be a more common notation for sets).&lt;br /&gt;
# &amp;lt;code&amp;gt;[1,2,3]+4&amp;lt;/code&amp;gt; returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; for much the same reason.&lt;br /&gt;
# &amp;lt;code&amp;gt;2/(2-(3/2+1/2))&amp;lt;/code&amp;gt; is a floating point joke. Floating point numbers are notoriously imprecise. With precise mathematics, &amp;lt;code&amp;gt;(3/2+1/2)&amp;lt;/code&amp;gt; would be exactly 2, hence the entire thing would evaluate to &amp;lt;code&amp;gt;2/0&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;NaN&amp;lt;/code&amp;gt; in Randall's new language. However, the result of &amp;lt;code&amp;gt;(3/2+1/2)&amp;lt;/code&amp;gt; is &amp;quot;just slightly off,&amp;quot; which makes the result &amp;quot;just slightly off&amp;quot; of &amp;lt;code&amp;gt;NaN&amp;lt;/code&amp;gt; (which would be ridiculous in a real language). The ironic thing is that fractions with 2 in the denominator are ''not'' the kind of numbers that typically suffer from floating point impreciseness. Additionally, if there was indeed a rounding error, the actual calculation becomes something like &amp;lt;code&amp;gt;2/0.0000000000000013&amp;lt;/code&amp;gt;, which should not return a &amp;lt;code&amp;gt;NaN&amp;lt;/code&amp;gt; since it is not division by zero.&lt;br /&gt;
# &amp;lt;code&amp;gt;range(&amp;quot; &amp;quot;)&amp;lt;/code&amp;gt; normally wouldn't make any sense. However, the new language appears to interpret it as ASCII, and in the ASCII table, character #32 is space, #33 is &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;, and #34 is &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;. So, instead of interpreting &amp;lt;code&amp;gt;&amp;quot; &amp;quot;&amp;lt;/code&amp;gt; as a string, it seems to be interpreted as &amp;lt;code&amp;gt;34, 32, 34&amp;lt;/code&amp;gt; (in ASCII), and then &amp;lt;code&amp;gt;range&amp;lt;/code&amp;gt; appears to transform this into &amp;lt;code&amp;gt;34, 33, 32, 33, 34&amp;lt;/code&amp;gt; (the &amp;quot;ranges&amp;quot; between the numbers), which, interpreted as ASCII, becomes &amp;lt;code&amp;gt;['&amp;quot;', '!', ' ', '!', '&amp;quot;']&amp;lt;/code&amp;gt;.&lt;br /&gt;
# &amp;lt;code&amp;gt;+2&amp;lt;/code&amp;gt; refers to the Chinese/Japanese (Kanji) number system, where the plus sign is instead the symbol &amp;lt;code&amp;gt;十&amp;lt;/code&amp;gt;. In Chinese, this symbol represents the number ten, and if you translate the &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; into Chinese, you get &amp;lt;code&amp;gt;二&amp;lt;/code&amp;gt;. Therefore, in full Chinese the code is &amp;lt;code&amp;gt;十二&amp;lt;/code&amp;gt;, which is equivalent to the number &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;. Alternately, it could simply be attempting to add 2 to the line number 10 to get 12.&lt;br /&gt;
# &amp;lt;code&amp;gt;2+2&amp;lt;/code&amp;gt; would normally be &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;. However, the interpreter takes this instruction to mean that the user wishes to increase the actual value of the number &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; (aka the &amp;quot;literal value&amp;quot;) by &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; for the remainder of the program, making it &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; and then reports that the work is &amp;quot;Done&amp;quot;.  The result can be seen in the subsequent lines where all &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;s are replaced by &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;s.  This could be a reference to languages like Fortran where [http://everything2.com/title/Changing+the+value+of+5+in+FORTRAN literals could be assigned new values].&lt;br /&gt;
# &amp;lt;code&amp;gt;range(1,5)&amp;lt;/code&amp;gt; would normally return &amp;lt;code&amp;gt;[1, 2, 3, 4, 5]&amp;lt;/code&amp;gt;. However, since the value of &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; has been changed to &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;, it returns &amp;lt;code&amp;gt;[1, 4, 3, 4, 5]&amp;lt;/code&amp;gt;, and this even affects the line number (which is 14 instead of 12).         &lt;br /&gt;
# &amp;lt;code&amp;gt;floor(10.5)&amp;lt;/code&amp;gt; should return &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; (the &amp;quot;floor&amp;quot; of a decimal number is that number rounded down). However, it instead returns {{w|ASCII art}} of the number on a &amp;quot;floor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The title text contains three further examples relating to color. &amp;lt;code&amp;gt;color.rgb(&amp;quot;blue&amp;quot;)&amp;lt;/code&amp;gt; returns the hexadecimal code for pure blue (as would be used in HTML, for example), which is how a real programming language might work. The lookup for &amp;quot;yellowish blue&amp;quot; returns &amp;quot;NaN&amp;quot; (Not a Number) again, which makes sense at one level because there is no such color as &amp;quot;yellowish blue&amp;quot; (yellow and blue are opposites on the color wheel, making yellowish-blue an [https://en.wikipedia.org/wiki/Impossible_color impossible colour], which can only be perceived with great difficulty through contrived figures). However a more typical result would have been a failure indicating that the color database does not include the name, in the same way that a typo such as &amp;quot;bluw&amp;quot; would. Similarly sorting the colors would normally produce some defined ordering, such as alphabetical, but in this language it generates the string &amp;quot;rainbow&amp;quot;. It seems that Randall's new language understands color theory in an unusually deep way.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
My new language is great, but it has a few quirks regarding type:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 [1]&amp;gt; 2+&amp;quot;2&amp;quot;&lt;br /&gt;
   =&amp;gt; &amp;quot;4&amp;quot;&lt;br /&gt;
 [2]&amp;gt; &amp;quot;2&amp;quot;+[]&lt;br /&gt;
   =&amp;gt; &amp;quot;[2]&amp;quot;&lt;br /&gt;
 [3]  (2/0)&lt;br /&gt;
   =&amp;gt; NaN&lt;br /&gt;
 [4]&amp;gt; (2/0)+2&lt;br /&gt;
   =&amp;gt; NaP&lt;br /&gt;
 [5]&amp;gt; &amp;quot;&amp;quot;+&amp;quot;&amp;quot;&lt;br /&gt;
   =&amp;gt; '&amp;quot;+&amp;quot;'&lt;br /&gt;
 [6]&amp;gt; [1,2,3]+2&lt;br /&gt;
   =&amp;gt; FALSE&lt;br /&gt;
 [7]&amp;gt; [1,2,3]+4&lt;br /&gt;
   =&amp;gt; TRUE&lt;br /&gt;
 [8]&amp;gt; 2/(2-(3/2+1/2))&lt;br /&gt;
   =&amp;gt; NaN.0000000000000013&lt;br /&gt;
 [9]&amp;gt; range(&amp;quot; &amp;quot;)&lt;br /&gt;
   =&amp;gt; ('&amp;quot;','!',&amp;quot; &amp;quot;,&amp;quot;!&amp;quot;,'&amp;quot;')&lt;br /&gt;
[10]&amp;gt; +2&lt;br /&gt;
   =&amp;gt; 12&lt;br /&gt;
[11]&amp;gt; 2+2&lt;br /&gt;
   =&amp;gt; DONE&lt;br /&gt;
[14]&amp;gt; RANGE(1,5)&lt;br /&gt;
   =&amp;gt; (1,4,3,4,5)&lt;br /&gt;
[13]&amp;gt; FLOOR(10.5)&lt;br /&gt;
   =&amp;gt; |&lt;br /&gt;
   =&amp;gt; |&lt;br /&gt;
   =&amp;gt; |&lt;br /&gt;
   =&amp;gt; |&lt;br /&gt;
   =&amp;gt; |___10.5___&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1530:_Keyboard_Mash&amp;diff=94342</id>
		<title>1530: Keyboard Mash</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1530:_Keyboard_Mash&amp;diff=94342"/>
				<updated>2015-05-27T13:34:34Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Ref to map projections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1530&lt;br /&gt;
| date      = May 27, 2015&lt;br /&gt;
| title     = Keyboard Mash&lt;br /&gt;
| image     = keyboard mash.png&lt;br /&gt;
| titletext = WHY DON'T YOU COME HANG OUT INSIDE MY HOUSE. WE CAN COOK BREAD AND CHAT ABOUT OUR INTERNAL SKELETONS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
[[Cueball]] is chatting online with [[White Hat]], who is frustrated because a barking dog is preventing him from sleeping. (It's not stated that it is his dog or one outside. The dog is probably trying to warn him about a giant spider on his ceiling.) White Hat apparently mashes the keyboard to show his frustration. (Keyboard mashing is often used in this way where the user makes their hands spasm across the keyboard, creating a line of text that can be compared to an angry groan in real life.) Cueball is about to give some advice, but is confused by a quirk in what White Hat &lt;br /&gt;
typed. Most of the characters he typed were on the home row of the QWERTY keyboard, (the middle set of letters on the keyboard, starting with the letters A, S, D, and F on a QWERTY keyboard) there are  F, J, A, F, K, L and D, scattered in the text, but there is a 7 in the middle of this text. Cueball, (being himself) wonders why White Hat put a seven in there, because if White Hat was keyboard mashing and touched the 7 key, he likely would have hit any of the QWERTY row keys because of keyboard mashing hand spasms, but he didn't. All the other characters were on the home row. White Hat berates Cueball for always focusing on strange, tiny details. When the final panel shows what's going on where White Hat is, we see that a giant spider (possibly a joke about the spider &amp;quot;on the Web&amp;quot; here) has imprisoned him in a web and is talking to Cueball, which explains how the keyboard mashing &amp;quot;White Hat&amp;quot; did was strange.&lt;br /&gt;
&lt;br /&gt;
The title text implies that the spider also wants to trap and (possibly eat) Cueball as well, or actually hang out with him in an attempt to make friends. &amp;quot;HANG OUT INSIDE MY HOUSE&amp;quot; may also have a double meaning, as White Hat is actually &amp;quot;hanging&amp;quot; from the ceiling inside his house.&lt;br /&gt;
&lt;br /&gt;
The statement &amp;quot;I am a normal human typing with my human hands&amp;quot; is [http://tvtropes.org/pmwiki/pmwiki.php/Main/SuspiciouslySpecificDenial an oddly specific] assertion from the giant spider that it is actually a human, a claim that would normally be taken for granted and had not really been cast into doubt by Cueball's inquiries about how &amp;quot;7&amp;quot; got into a string of home-row keystrokes. The title text invitation ends with a similar statement, suggesting that they &amp;quot;CHAT ABOUT OUR INTERNAL SKELETONS&amp;quot;, a subject that would not normally come up in conversation (except for fans of the Pierce Quincuncial projection, as detailed in xkcd [[977]]) but is being offered as more evidence that the typist is most certainly not a giant spider.&lt;br /&gt;
&lt;br /&gt;
The dog might be a reference to the &amp;quot;[http://knowyourmeme.com/memes/on-the-internet-nobody-knows-youre-a-dog On the Internet, nobody knows you're a dog]&amp;quot; joke.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[Cueball]] approaches his desktop computer, which has emitted a &amp;quot;NEW CHAT MESSAGE&amp;quot; from seemingly [[White Hat]] as it displays a picture of him&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;Chat log is in all uppercase:&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
White Hat: CAN'T SLEEP. STUPID DOG KEEPS BARKING.&amp;lt;br /&amp;gt;&lt;br /&gt;
White Hat: SO FRUSTRATING. FJAFJKLDSKF7JKFDJ&amp;lt;br /&amp;gt;&lt;br /&gt;
Cueball: UGH, I'M SORRY. MAYBE YOU COULD...&amp;lt;br /&amp;gt;&lt;br /&gt;
Cueball: ... OKAY, WAIT. I HAVE TO ASK.&amp;lt;br /&amp;gt;&lt;br /&gt;
Cueball: HOW DID YOU HIT A &amp;quot;7&amp;quot; IN THE MIDDLE THERE?&amp;lt;br /&amp;gt;&lt;br /&gt;
White Hat: HUH?&amp;lt;br /&amp;gt;&lt;br /&gt;
White Hat: I WAS JUST RANDOMLY KEYBOARD MASHING.&amp;lt;br /&amp;gt;&lt;br /&gt;
Cueball: SORRY, RIGHT.&amp;lt;br /&amp;gt;&lt;br /&gt;
White Hat: ANYWAY,&amp;lt;br /&amp;gt;&lt;br /&gt;
Cueball: I KNOW THIS IS SILLY, BUT LIKE ... ALL YOUR HANDS WERE CLEARLY RIGHT ON THE HOME ROW.&amp;lt;br /&amp;gt;&lt;br /&gt;
Cueball: I DON'T GET HOW ONE FINGER COULD HAVE STRETCHED UP TO THE &amp;quot;7&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
White Hat: WHY DO YOU ALWAYS FIXATE ON THESE BIZARRE DETAILS?&amp;lt;br /&amp;gt;&lt;br /&gt;
Cueball: I DON'T KNOW.&amp;lt;br /&amp;gt;&lt;br /&gt;
Cueball: SORRY.&amp;lt;br /&amp;gt;&lt;br /&gt;
White Hat: IT'S WEIRD, IS ALL.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;Chat transcript continues, but now we see a human-sized spider suspended from the ceiling by web is using three of its legs to type on a laptop computer. Behind the spider, White Hat is upside down, almost totally encased in spider web, also suspended from the ceiling, verbalising MMM!! MMPH!!! Between them, a chair has been knocked over onto its back.&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spider (chat dialogue shows White Hat's picture): I AM A NORMAL HUMAN TYPING WITH MY HUMAN HANDS.&amp;lt;br /&amp;gt;&lt;br /&gt;
Cueball: YEAH, OF COURSE. I KNOW.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&amp;lt;!-- Include any categories below this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1508:_Operating_Systems&amp;diff=88816</id>
		<title>1508: Operating Systems</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1508:_Operating_Systems&amp;diff=88816"/>
				<updated>2015-04-06T23:23:16Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1508&lt;br /&gt;
| date      = April 6, 2015&lt;br /&gt;
| title     = Operating Systems&lt;br /&gt;
| image     = operating systems.png&lt;br /&gt;
| titletext = One of the survivors, poking around in the ruins with the point of a spear, uncovers a singed photo of Richard Stallman. They stare in silence. &amp;quot;This,&amp;quot; one of them finally says, &amp;quot;This is a man who BELIEVED in something.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|More fine tuning needed? What does the height above the time line mean. Is the lowest the main system? Or is it more based on order of appearance and simplicity? Note there is not always an OS at the bottom...}}&lt;br /&gt;
In this comic, [[Randall]] gives an overview of past, present and (speculatively) future of the {{w|operating system}}s running in his house at any given time. Notably, because Randall is fascinated by technology, he has had more than one OS running in his household since the mid '90's. The timeline tracks how Operating Systems have come and gone over the years, and the gradual shift from desktop Operating Systems to mobile can be observed. Beyond the present day, we see some of Randall's humorous predictions as to which technologies and companies will dominate the Operating System landscape in the future.&lt;br /&gt;
&lt;br /&gt;
It may be that the OS that is closest to the time-line is also the one he mainly uses during these extended periods.&lt;br /&gt;
&lt;br /&gt;
Previous and current systems:&lt;br /&gt;
*{{w|MS-DOS}} (Microsoft Disk Operating System): The default, command-line-based OS on most IBM PC-compatible computers in the 80s and early 90s.&lt;br /&gt;
*{{w|Microsoft Windows}}: The default GUI-based OS for IBM PC-compatible computers from the mid 80s to the present day. Early versions operated as shells on top of MS-DOS rather than stand-alone OSes in their own right, which may explain part of the overlap in those two bars.&lt;br /&gt;
*Apple's {{w|Mac OS}} (Macintosh Operating System): The OS of Apple's Macintosh line of computers.  Randall's bar indicates that he stopped using Macs in 2001, a time when the fortunes of Apple were in decline and Macintoshes were &amp;quot;niche&amp;quot; computers.&lt;br /&gt;
*{{w|Linux}}: An open-source (typically free) Unix-like OS. Randall's bar indicates that he likely used it on one or two PCs starting from 1999 while still using Windows on other PCs, or perhaps was dual-booting one or more PCs with Windows, until abandoning Windows in 2007 to use Linux full-time.  This timing coincides with the release of Microsoft's controversial {{w|Windows Vista}} and the advent of more user-friendly Linux distributions.&lt;br /&gt;
*{{w|OS X}} (Macintosh Operating System v10): The successor OS of Apple's Macintosh line of computers. Although it was sometimes marketed as merely the 10th version of the earlier Mac OS, it was largely a new product. The bar indicates Randall's renewed use of Macintosh computers in 2009 when Apple was in a much better financial state than it was in 2001.&lt;br /&gt;
*{{w|Android_(operating_system)|Android}}: The upper layers of the OS running on Android phones and tablets, above the Linux {{w|Kernel_(operating_system)|kernel}}. Randall is indicating that he has at least one of these devices.&lt;br /&gt;
*Apple's {{w|iOS}}: The OS of {{w|iPhone}}, {{w|iPad}}, and {{w|Apple TV}}.  Randall is indicating that he also has at least one of these.&lt;br /&gt;
&lt;br /&gt;
His predictions for the future include:&lt;br /&gt;
*2018: That {{w|OS X}} and {{w|iOS}} will merge.  There is frequent speculation on technology blogs as to whether or not this merging will come to pass in the future.  Both OSes have a common origin, and share a lot of common software, and are maintained by the same company which would benefit from the efficiency of maintaining a single unified OS.  Opposing this is the fact that interaction patterns are very different between traditional computers and tablets/phones and a one-size-fits-both solution may not be feasible.  Randall clearly believes that the merge will happen.&lt;br /&gt;
*2019: That an operating system designed with and for {{w|Javascript}} will become attractive, perhaps along the lines of {{w|Node.js}} and/or [http://github.com/runtimejs/runtime#readme Runetime.js].&lt;br /&gt;
*2022: That there'll be an OS based on the {{w|Tinder_(application)|Tinder}} dating app.&lt;br /&gt;
*2024: That there'll be an OS from {{w|Nest Labs}}, presumably oriented towards home automation and the {{w|Internet of things}} .&lt;br /&gt;
*2029: That {{w|Elon Musk}} will come up with an operating system.&lt;br /&gt;
*2030: That {{w|Disk_operating_system|DOS}} would make a comeback, but only in an ironic fashion (maybe because there would be no more disks left for it to operate from). &lt;br /&gt;
*2034: That Randall will be deploying an [http://geneticliteracyproject.org/2014/07/genetically-engineered-red-blood-cells-could-be-drug-delivery-drones/ autonomous drug-delivery drone] in his body.&lt;br /&gt;
*2042: Human civilization comes to a fiery end, maybe due to some unholy combination of the above innovations. Another possible explanation is that human civilization will be wiped out by an artificial super-intelligence, superior to human intelligence, as Elon Musk, Ray Kurzweil, Bill Gates and many tech pundits foresee that 2045 will be the year to see such technology becoming real, and as Elon Musk, Bill Gates and many other tech pundits fear that it will be the extinction of all life on earth, as explained [http://waitbutwhy.com/2015/01/artificial-intelligence-revolution-2.html on this page].&lt;br /&gt;
*2059: At this time his operating system will be {{w|GNU}}/{{w|Hurd}}. This infamously and perennially late [http://www.gnu.org/software/hurd/hurd.html GNU/Hurd] OS will finally make it in to Randall's home after human civilization has been wiped out. The joke is that GNU/Hurd began to be developed in 1990, and while it was expected to be released in a relatively short time, even now only unstable builds have been released. So Randall is saying that he will finally run it in his house a decade or two after the end of civilization. GNU/Hurd will presumably have an advantage as humanity rebuilds civilization due to the widespread availability of its code and development tools, and perhaps also because of Stallman's depth of belief, based on the title text.&lt;br /&gt;
&lt;br /&gt;
The title text refers to {{w|Richard Stallman}}, the founder of the {{w|Free Software movement}} and the GNU and Hurd projects. A survivor of the fire that ended the human civilization has uncovered a slightly burned ({{w|Singe|singed}}) picture of him. And they can see, either directly from the picture or because they already know of Stallman, that this was a man that really believed in something. In this case it was ''free software'' and the ''technical superiority of Hurd over the Linux Kernel''.&lt;br /&gt;
&lt;br /&gt;
GNU is a collection of free software utilities, particularly the system utilities used with the Linux Kernel to form the Linux operating system (often called GNU/Linux by those who wish to emphasize the contribution of the GNU project). Hurd is an operating system kernel designed as part of GNU project that could be used in place of the Linux kernel to produce a compete GNU operating system. Hurd has a microkernel architecture, which has many perceived advantages over Linux's monolithic kernel, and is thought by many to be technically superior, despite its low adoption rate compared to the Linux kernel.&lt;br /&gt;
&lt;br /&gt;
Randall has made several comics about free software and also about Stallman. See this list of [[:Category:Comics featuring Richard Stallman|comics featuring Richard Stallman]]. Most are these are also about free software in some form.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[At the top of the panel:]&lt;br /&gt;
:'''Operating Systems''' &lt;br /&gt;
:running in my house&lt;br /&gt;
&lt;br /&gt;
:[At the bottom there is time-line that runs from 1990 to 2066. It has small indicators for every year, larger for every 5 years and largest for every 10 years. Below the 10 year indicators are written the years. Also the year 2015 is marked:]&lt;br /&gt;
:1990 2000 2010 Now 2020 2030 2040 2050 2060&lt;br /&gt;
&lt;br /&gt;
:[Bars above the time-line in four levels are labeled with operating system names, representing the time period for that OS. Below is a list of the bars on the time-line in order of first appearance (with approximate year ranges given). Also the level from 1-4 is indicated, with level 1 just above the time-line and level 4 the highest level above the line:]&lt;br /&gt;
&lt;br /&gt;
:[Level 1 from 1988 to 1998 (extends a little left past the beginning of the time-line but not off panel):]&lt;br /&gt;
:MS DOS&lt;br /&gt;
:[Level 2 from 1993 to 2007:]&lt;br /&gt;
:Windows&lt;br /&gt;
:[Level 3 from 1994 to 2001:]&lt;br /&gt;
:Mac OS&lt;br /&gt;
:[Level 1 from 1999 to 2018:]&lt;br /&gt;
:Linux&lt;br /&gt;
:[Level 2 from 2009 to 2023. On the way the bar merges with iOS around 2019:]&lt;br /&gt;
:OS X&lt;br /&gt;
:[Level 3 from 2009 to 2016:]&lt;br /&gt;
:Android&lt;br /&gt;
:[Level 4 from 2013 to 2023. On the way to 2023 the bar moves down past Android to merge with OS X around 2019:]&lt;br /&gt;
:iOS&lt;br /&gt;
:[Level 1 from 2018 to 2028. The text is written in square brackets:]&lt;br /&gt;
:[Something].js&lt;br /&gt;
:[Level 3 from 2022 to 2029:]&lt;br /&gt;
:TinderOS&lt;br /&gt;
:[Level 2 from 2023 to 2032:]&lt;br /&gt;
:Nest&lt;br /&gt;
:[Level 1 from 2028 to 2041:]&lt;br /&gt;
:Elon Musk Project:&lt;br /&gt;
:[Level 3 from 2030 to 2036:]&lt;br /&gt;
:DOS, but ironically&lt;br /&gt;
:[Level 2 from 2034 to 2041:]&lt;br /&gt;
:Blood Drone&lt;br /&gt;
:[This is not a bar, but the text (in three lines) is in a, double bar-height (level 1-2), square bracket. The bracket extends from 2042 to 2051:]&lt;br /&gt;
:Human civilization ends in fire&lt;br /&gt;
:[Level 1 from 2059 going past the end of the panel past 2066:]&lt;br /&gt;
:GNU/Hurd&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Charts]]&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Comics featuring Richard Stallman]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1508:_Operating_Systems&amp;diff=88709</id>
		<title>1508: Operating Systems</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1508:_Operating_Systems&amp;diff=88709"/>
				<updated>2015-04-06T17:16:01Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Expanded out description of Hurd.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1508&lt;br /&gt;
| date      = April 6, 2015&lt;br /&gt;
| title     = Operating Systems&lt;br /&gt;
| image     = operating systems.png&lt;br /&gt;
| titletext = One of the survivors, poking around in the ruins with the point of a spear, uncovers a singed photo of Richard Stallman. They stare in silence. &amp;quot;This,&amp;quot; one of them finally says, &amp;quot;This is a man who BELIEVED in something.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|More fine tuning needed?}}&lt;br /&gt;
In this comic, [[Randall]] gives an overview of past, present and (speculatively) future of the Operating Systems running in his house at any given time. Notably, because Randall is a technologically obsessed person, there is rarely only one OS running in his household. The timeline tracks how Operating Systems have come and gone over the years, and the gradual shift from desktop Operating Systems to mobile can be observed. Beyond the present day, we see some of Randall's humorous predictions as to which technologies and companies will dominate the Operating System landscape in the future.&lt;br /&gt;
&lt;br /&gt;
Previous and current systems:&lt;br /&gt;
*{{w|MS-DOS}} (Microsoft Disk Operating System): The standard, command-line-based, OS for IBM PC-compatible computers in the 80s and early 90s.&lt;br /&gt;
*{{w|Microsoft Windows}}: The standard GUI-based OS for IBM PC-compatible computers from the mid 80s to the present day.  Early versions operated as shells on top of MS-DOS rather than stand-alone OSes in their own right, explaining the overlap in those two bars.  Randall's bar indicates that he first started using Windows in the era of Windows 3.1 and stopped in 2007, presumably switching to Linux as his main OS.&lt;br /&gt;
*Apple's {{w|Mac OS}} (Macintosh Operating System): The OS of Apple's Macintosh line of computers.  Randall's bar indicates that he stopped using Macs in 2001, a time when the fortunes of Apple were in decline and Macintoshes were &amp;quot;niche&amp;quot; computers.&lt;br /&gt;
*{{w|Linux}}: An alternate, free, Unix-like OS.  Randall's bar indicates that he likely used it part-time starting from 1999 (probably dual-booting his PC with Windows) until abandoning Windows in 2007 to use Linux full-time.  This timing coincides with the release of Microsoft's controversial {{w|Windows Vista}} and the advent of more user-friendly Linux distributions.&lt;br /&gt;
*{{w|OS X}} (Macintosh Operating System v10): The successor OS of Apple's Macintosh line of computers.  Although it was sometimes marketed as merely the 10th version of the earlier Mac OS, it was largely a new product.  The bar indicates Randall's renewed use of Macintosh computers in 2009 when Apple was in a much better financial state than it was in 2001.&lt;br /&gt;
*{{w|Android_(operating_system)|Android}}: The OS of Android phones and tablets. Randall is indicating that he has at least one of these devices.&lt;br /&gt;
*Apple's {{w|iOS}}: The OS of {{w|iPhone}}, {{w|iPad}}, and {{w|Apple TV}}.  Randall is indicating that he also has at least one of these.&lt;br /&gt;
&lt;br /&gt;
His predictions for the future include:&lt;br /&gt;
*2018: That {{w|OS X}} and {{w|iOS}} will merge.&lt;br /&gt;
*2019: That [http://github.com/runtimejs/runtime#readme someone will succeed] in coding an entire operating system in {{w|Javascript}}.&lt;br /&gt;
*2022: That there'd be an OS based on {{w|Tinder_(application)|Tinder}}.&lt;br /&gt;
*2024: That the various devices from {{w|Nest Labs}} would be expanded so much that there's an entire operating system for them.&lt;br /&gt;
*2029: That {{w|Elon Musk}} will be up to something ambitious and futuristic.&lt;br /&gt;
*2030: That {{w|Disk_operating_system|DOS}} would make a comeback, but only in an ironic fashion (maybe because there would be no more disks left for it to operate from). &lt;br /&gt;
*2034: That ordinary people will be deploying {{w|Unmanned_combat_aerial_vehicle|weaponized drones}} in their homes.&lt;br /&gt;
*2042: Human civilization comes to a fiery end (maybe due to the unholy combination of weaponized drones and whatever the Elon Musk Project had developed). Another possible explanation is that human civilization will be wiped out by an artificial super-intelligence, superior to human intelligence, as Elon Musk, Ray Kurzweil, Bill Gates and many tech pundits foresee that 2045 will be the year to see such technology becoming real, and as Elon Musk, Bill Gates and many other tech pundits fear that it will be the extinction of all life on earth, as explained [http://waitbutwhy.com/2015/01/artificial-intelligence-revolution-2.html on this page].&lt;br /&gt;
*2059: That the infamously and perennially late [http://www.gnu.org/software/hurd/hurd.html GNU/Hurd] OS will finally be released after human civilization has been wiped out. The joke is that GNU/Hurd began to be developed in 1990, and while it was expected to be released in a relatively short time, even now only unstable builds have been released. So Randall is saying that it will finally be ready to run in his house a decade or two after the end of humanity, i.e., that a production-ready version will never be released. Or Randall could be saying that, though human ''civilization'' doesn't exist any more, humanity still lives on, and GNU/Hurd will be the only system smart enough to be picked up by this post-catastrophe generation.&lt;br /&gt;
&lt;br /&gt;
The title text refers to {{w|Richard Stallman}}, the founder of the {{w|Free Software movement}} and the {{w|GNU}} and {{w|Hurd}} projects. GNU is a collection of free software utilities, particularly the system utilities used with the Linux Kernel to form the Linux operating system (often called GNU/Linux by those who wish to emphasize the contribution of the GNU project).  Hurd is an operating system kernel designed as part of GNU project that could be used in place of the Linux kernel to produce a compete GNU operating system.  Hurd has a microkernel architecture, which has many perceived advantages over Linux's monolithic kernel, and is thought by many to be technically superior, despite its low adoption rate compared to the Linux kernel.&lt;br /&gt;
&lt;br /&gt;
The survivors of the fire that ended the human civilization has found a slightly burned (singed) picture of him. And they can either see directly from the picture or they already know of Stallman, that this was a man that really believed in something. In this case it was the free software, and the technical superiority of Hurd over the Linux Kernel.&lt;br /&gt;
&lt;br /&gt;
Randall has made several comics about free software and also about [[:Category:Comics featuring Richard Stallman|Richard Stallman]] See for an instance of both [[225: Open Source]], [[344: 1337: Part 4]] and [[345: 1337: Part 5]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[At the top of the panel:]&lt;br /&gt;
:'''Operating Systems''' &lt;br /&gt;
:running in my house&lt;br /&gt;
&lt;br /&gt;
:[At the bottom there is time-line that runs from 1990 to 2066. It has small indicators for every year, larger for every 5 years and largest for every 10 years. Below the 10 year indicators are written the years. Also the year 2015 is marked:]&lt;br /&gt;
:1990 2000 2010 Now 2020 2030 2040 2050 2060&lt;br /&gt;
&lt;br /&gt;
:[Bars above the time-line in four levels are labeled with operating system names, representing the time period for that OS. Below is a list of the bars on the time-line in order of first appearance (with approximate year ranges given). Also the level from 1-4 is indicated, with level 1 just above the time-line and level 4 the highest level above the line:]&lt;br /&gt;
&lt;br /&gt;
:[Level 1 from 1988 to 1998 (extends a little left past the beginning of the time-line but not off panel):]&lt;br /&gt;
:MS DOS&lt;br /&gt;
:[Level 2 from 1993 to 2007:]&lt;br /&gt;
:Windows&lt;br /&gt;
:[Level 3 from 1994 to 2001:]&lt;br /&gt;
:Mac OS&lt;br /&gt;
:[Level 1 from 1999 to 2018:]&lt;br /&gt;
:Linux&lt;br /&gt;
:[Level 2 from 2009 to 2023. On the way the bar merges with iOS around 2019:]&lt;br /&gt;
:OS X&lt;br /&gt;
:[Level 3 from 2009 to 2016:]&lt;br /&gt;
:Android&lt;br /&gt;
:[Level 4 from 2013 to 2023. On the way to 2023 the bar moves down past Android to merge with OS X around 2019:]&lt;br /&gt;
:iOS&lt;br /&gt;
:[Level 1 from 2018 to 2028. The text is written in square brackets:]&lt;br /&gt;
:[Something].js&lt;br /&gt;
:[Level 3 from 2022 to 2029:]&lt;br /&gt;
:TinderOS&lt;br /&gt;
:[Level 2 from 2023 to 2032:]&lt;br /&gt;
:Nest&lt;br /&gt;
:[Level 1 from 2028 to 2041:]&lt;br /&gt;
:Elon Musk Project:&lt;br /&gt;
:[Level 3 from 2030 to 2036:]&lt;br /&gt;
:DOS, but ironically&lt;br /&gt;
:[Level 2 from 2034 to 2041:]&lt;br /&gt;
:Blood Drone&lt;br /&gt;
:[This is not a bar, but the text (in three lines) is in a, double bar-height (level 1-2), square bracket. The bracket extends from 2042 to 2051:]&lt;br /&gt;
:Human civilization ends in fire&lt;br /&gt;
:[Level 1 from 2059 going past the end of the panel past 2066:]&lt;br /&gt;
:GNU/Hurd&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Charts]]&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Comics featuring Richard Stallman]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1508:_Operating_Systems&amp;diff=88684</id>
		<title>1508: Operating Systems</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1508:_Operating_Systems&amp;diff=88684"/>
				<updated>2015-04-06T15:19:28Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Description of current OSes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1508&lt;br /&gt;
| date      = April 6, 2015&lt;br /&gt;
| title     = Operating Systems&lt;br /&gt;
| image     = operating systems.png&lt;br /&gt;
| titletext = One of the survivors, poking around in the ruins with the point of a spear, uncovers a singed photo of Richard Stallman. They stare in silence. &amp;quot;This,&amp;quot; one of them finally says, &amp;quot;This is a man who BELIEVED in something.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|More fine tuning needed?}}&lt;br /&gt;
In this comic, Randall gives an overview of past, present and (speculatively) future of the Operating Systems running in his house at any given time. Notably, because Randall is a technologically obsessed person, there is rarely only one OS running in his household. The timeline tracks how Operating Systems have come and gone over the years, and the gradual shift from desktop Operating Systems to mobile can be observed. Beyond the present day, we see some of Randall's humorous predictions as to which technologies and companies will dominate the Operating System landscape in the future.&lt;br /&gt;
&lt;br /&gt;
Previous and current systems:&lt;br /&gt;
*{{w|MS-DOS}} (Microsoft Disk Operating System) -- The standard, command-line-based, OS for IBM PC compatible computers in the 80s and early 90s.&lt;br /&gt;
*{{w|Microsoft Windows}} -- The standard GUI-based OS for IBM PC compatible computers from the mid 80s to the present day.  Early versions operated as shells on top of MS-DOS rather than stand-alone OSes in their own right, explaining the overlap in those two bars.  Randall's bar indicates that first started using Windows in the era of Windows 3.1, and stopped in 2007, presumably switching to Linux as his main OS on those machines.&lt;br /&gt;
*Apple's {{w|Mac OS}} (Macintosh Operating System) -- The OS of Apple's Macintosh line of computers.  Randall's bar indicates that he stopped using Macs in 2001, a time when the fortunes of the Apple corporation was in decline and Macintoshes were very much a &amp;quot;niche&amp;quot; computer.&lt;br /&gt;
*{{w|Linux|Linux}} -- An alternate, free, Unix-like OS for IBM PC compatible computers (as well as other platforms).  Randall's bar indicates that he likely used it part-time starting from 1999 (probably dual-booting his PC with windows), until abandoning Windows in 2007 to use Linux full-time.  This timing coincides with the advent of more user-friendly Linux distributions.&lt;br /&gt;
*{{w|OS X}} (Macintosh Operating System v10) -- The OS of Apple's Macintosh line of computers.  Although it was sometimes marketed as merely the 10th version of Mac OS, it is largely an independent product.  The bar indicates Randall's renewed use of Macintosh computers in 2009 (when the Apple corporation was in a much better financial state than it was in 2001).&lt;br /&gt;
*{{w|Android_(operating_system)|Android}} -- The OS of Android phones and tablets.  Presumably Randall now has one of these devices.&lt;br /&gt;
*Apple's {{w|iOS}} -- The OS of {{w|iPhone}}, {{w|iPad}}, and {{w|Apple TV}}.  Presumably Randall also has one of these.&lt;br /&gt;
&lt;br /&gt;
His predictions for the future include:&lt;br /&gt;
*2018: That {{w|OS X}} and {{w|iOS}} will merge&lt;br /&gt;
*2019: That [http://github.com/runtimejs/runtime#readme someone will succeed] in coding an entire operating system in {{w|Javascript}}&lt;br /&gt;
*2022: That there'd be an OS based on {{w|Tinder_(application)|Tinder}}&lt;br /&gt;
*2024: That the various devices from {{w|Nest Labs}} would be expanded so much that there's an entire operating system for them.&lt;br /&gt;
*2029: That {{w|Elon Musk}} will be up to something ambitious and futuristic&lt;br /&gt;
*2030: That {{w|Disk_operating_system|DOS}} would make a comeback, but only in an ironic fashion (maybe because there would be no more disks left for it to operate from). &lt;br /&gt;
*2034: That ordinary people will be deploying {{w|Unmanned_combat_aerial_vehicle|weaponized drones}} in their homes&lt;br /&gt;
*2042: Human civilization comes to a fiery end (maybe due to the unholy combination of weaponized drones and whatever the Elon Musk Project had developed). Another possible explanation is that human civilization will be wiped out by an artificial super-intelligence, superior to human intelligence, as Elon Musk, Ray Kurzweil, Bill Gates and many tech pundits foresee that 2045 will be the year to see such technology becoming real, and as Elon Musk, Bill Gates and many other tech pundits fear that it will be the extinction of all life on earth, as explained [http://waitbutwhy.com/2015/01/artificial-intelligence-revolution-2.html on this page].&lt;br /&gt;
*2059: That the infamously and perennially late [http://www.gnu.org/software/hurd/hurd.html GNU/Hurd] OS will finally be released after human civilization has been wiped out. The joke is that GNU/Hurd began to be developed in 1990, and while it was expected to be released in a relatively short time, even now only unstable builds have been released. So Randall is saying that it will finally be ready to run in his house a decade or two after the end of humanity, i.e., that a production-ready version will never be released. Or Randall could be saying that, though human ''civilization'' doesn't exist any more, humanity still lives on, and GNU/Hurd will be the only system smart enough to be picked up by this post-catastrophe generation.&lt;br /&gt;
&lt;br /&gt;
The title text refers to Richard Stallman, the founder of the [http://www.fsf.org/about Free Software movement] and the [http://www.gnu.org/gnu/gnu.html GNU] and Hurd projects.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:{There is timeline titled &amp;quot;Operating Systems Running in my House&amp;quot;. It runs from 1990 to 2067, at the edge of the panel. Bars above the timeline are labeled with operating system names, representing the time period for that OS. The hatch mark at 2015 is labeled &amp;quot;Now&amp;quot;. Listed on the timeline are (with approximate year ranges)}:&lt;br /&gt;
&lt;br /&gt;
:MS DOS: 1988 to 1998 (extends left past the beginning of the timeline)&lt;br /&gt;
:Mac OS: 1994 to 2001&lt;br /&gt;
:Windows: 1993 to 2007&lt;br /&gt;
:Linux: 1999 to 2018&lt;br /&gt;
:Android: 2009 to 2016&lt;br /&gt;
:OS X: 2009 to (bar combines with iOS around 2019) 2023&lt;br /&gt;
:iOS: 2013 to (bar combines with OS X around 2019) 2023&lt;br /&gt;
:[something].js: 2018 to 2028&lt;br /&gt;
:TinderOS: 2022 to 2029&lt;br /&gt;
:Nest: 2023 to 2032&lt;br /&gt;
:DOS, but ironically: 2030 to 2036&lt;br /&gt;
:Elon Musk Project: 2028 to 2042&lt;br /&gt;
:Blood Drone: 2034 to 2042&lt;br /&gt;
:[Human civilization ends in fire]: 2042 to 2051&lt;br /&gt;
:GNU/Hurd: 2059 to past 2067, continuing off panel&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Charts]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1499:_Arbitrage&amp;diff=86525</id>
		<title>1499: Arbitrage</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1499:_Arbitrage&amp;diff=86525"/>
				<updated>2015-03-17T21:01:25Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1499&lt;br /&gt;
| date      = March 16, 2015&lt;br /&gt;
| title     = Arbitrage&lt;br /&gt;
| image     = arbitrage.png&lt;br /&gt;
| titletext = The invisible hand of the market never texts me back.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
In {{w|economics}} and {{w|finance}}, {{w|arbitrage}} is the practice of buying cheaply whilst selling at a higher price, taking advantage of the price difference to make risk-free profit.&lt;br /&gt;
&lt;br /&gt;
In real-world {{w|Market liquidity|liquid financial markets}}, arbitrage ensures that there is only one price for a product. Arbitrageurs are the individuals performing this act to equalize the prices in those markets and hopefully make a profit.&lt;br /&gt;
&lt;br /&gt;
The place where [[Cueball]] and [[Hairy]] are eating is giving away unlimited free {{w|tortilla chip}}s. Hairy is acting as an arbitrageur by collecting the chips to later resell them. This is much to the consternation of Cueball, who is (depending on how you interpret the simple art-style) holding his hands up in front of his mouth in shock, covering the lower half of his face in shame, covering his eyes out of denial, sliding his palms down the front of his face in disgust, or eating chips. Possibly all in sequence.&lt;br /&gt;
&lt;br /&gt;
In the real world an attempt this strategy would fail, as the supply would be limited. Customers leaving with bags of chips out of the restaurant would presumably be asked not to return. Similarly the lack of a {{w|secondary market}} for open, perishable and perhaps hand-soiled chips would limit selling.&lt;br /&gt;
&lt;br /&gt;
In the caption below the comic, [[Randall]] suggests that society only functions because we don't take people like Hairy &amp;quot;out to dinner&amp;quot;, i.e., we generally have an aversion to dealing with people with such extreme self-interest, bordering on {{w|Psychopathy#Sociopathy|sociopathic}} behavior. We see from Cueball's reaction that he is appalled by is by what Hairy believing he can profit from the apparent generosity.&lt;br /&gt;
&lt;br /&gt;
A distinguishing feature of {{w|social animals}}, rather than animals simply sharing a {{w|habitat}}, is that they perform tasks that benefit their group. All such societies rely on some situations where the individual is not working purely on short term self interest. The payoff for this is generally that co-operation makes things better for the group as a whole. Most people would find Hairy's behavior embarrassing and shameful, and thus would not socialize with people who behave like that. By rejecting such individuals, society protects itself from such people.&lt;br /&gt;
&lt;br /&gt;
The title text mentions the ''{{w|invisible hand}}''. In economics this is a metaphor used by {{w|Adam Smith}} to describe unintended social benefits resulting from the individual actions of self-interested parties.  In the context of arbitrage, the &amp;quot;invisible hand&amp;quot; compels all of a given fungible substance to be sold for the same price, as a result of the actions of individuals like Hairy who are only seeking personal profit.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball and Hairy are sitting at a table with a bowl of chips in the middle. Hairy is taking chips from the bowl on the table with one hand, and his other hand is dropping chips into a large bag behind him. Cueball is double facepalming.]&lt;br /&gt;
:Hairy: ''They're'' the ones giving chips away!&lt;br /&gt;
:Hairy: If they don't see the arbitrage potential, sucks for them.&lt;br /&gt;
:On the bag is written: Chips&lt;br /&gt;
&lt;br /&gt;
:[Below the main frame:]&lt;br /&gt;
:In a deep sense, society functions only because we generally avoid taking these people out to dinner.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Hairy]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1499:_Arbitrage&amp;diff=86486</id>
		<title>Talk:1499: Arbitrage</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1499:_Arbitrage&amp;diff=86486"/>
				<updated>2015-03-16T19:29:49Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've never been into an &amp;quot;explain&amp;quot; page so early... is everyone on March Break today? [[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 12:56, 16 March 2015 (UTC)&lt;br /&gt;
:The comic seemed to be very late, today, for reasons unknown (but perhaps Randall's been on a weekend Pratchett-bender, ''in memoriam'').  All the usual &amp;quot;early-birds&amp;quot; may have had nothing to work with, and perhaps even given up for the day/morning/whatever. [[Special:Contributions/141.101.98.63|141.101.98.63]] 14:20, 16 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is that a facepalm by Cueball? [[Special:Contributions/108.162.254.151|108.162.254.151]] 14:04, 16 March 2015 (UTC)&lt;br /&gt;
:It looks more like a &amp;quot;My God, what are you DOING?&amp;quot; reaction from Cueball.  &lt;br /&gt;
&lt;br /&gt;
I think this might be a reference to Ultra-Low-Latency trading, where arbitreurs with Direct Market Access build faster parallel networks between two market and use the difference in latency  to arbitrage before the two markets can communicate. This practice, along with many others, use the financial markets to generate revenue  without any real contribution to the economy.&lt;br /&gt;
: It is true that must current arbitrageurs are computer programs doing ultra-high-frequency trading, but arbitrage as a concept is far from limited to that regime.   Arbitrage is pretty much the sole way that markets communicate to maintain consistent prices.  [[User:Vyzen|Vyzen]] ([[User talk:Vyzen|talk]]) 19:29, 16 March 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1499:_Arbitrage&amp;diff=86483</id>
		<title>1499: Arbitrage</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1499:_Arbitrage&amp;diff=86483"/>
				<updated>2015-03-16T19:07:11Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Cleaned up &amp;quot;reasons why it would fail&amp;quot; part.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1499&lt;br /&gt;
| date      = March 16, 2015&lt;br /&gt;
| title     = Arbitrage&lt;br /&gt;
| image     = arbitrage.png&lt;br /&gt;
| titletext = The invisible hand of the market never texts me back.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Very long and tedious explanation. Can anyone with knowledge of Arbitrage make it more compact and easier to read for the lay man. For instance what does &amp;quot;even if reactionary server slow down, and a minimum paid order per unit time rule were ignored&amp;quot; even mean? At least some wiki links would be in order. I have added several. Also the part of the title text about not getting text back is not mentioned. Is it clear what he means?}}&lt;br /&gt;
&lt;br /&gt;
In {{w|economics}} and {{w|finance}}, {{w|arbitrage}} is the practice of taking advantage of a price difference between two or more markets to make risk-free profit by buying in the market with a lower price and simultaneously selling in the market with the higher price. &lt;br /&gt;
&lt;br /&gt;
In real-world {{w|Market liquidity|liquid financial markets}}, the possibility of arbitrage ensures that there is only a single price for a given product, since if a product is available for a low price in one market and a high price in another, the buying and selling by arbitrageurs will bid the price up in the low-price market and down in the high-price market until the prices are equal.&lt;br /&gt;
&lt;br /&gt;
The place where [[Cueball]] and [[Hairy]] are eating is giving away unlimited free {{w|potato chip}}s, effectively a market selling chips for $0. Hairy is taking advantage of this fact to turn a profit for himself by collecting the chips and attempting to resell them elsewhere. Any price higher than $0 would make him a profit. This is obviously much to the consternation of Cueball, who is (depending on how you interpret the simple art-style) holding his hands up in front of his mouth in shock, covering the lower half of his face in shame, covering his eyes out of denial, cradling his forehead in his hands to soothe the oncoming headache, or sliding his palms down the front of his face in disgust. Possibly all five in sequence.&lt;br /&gt;
&lt;br /&gt;
In the real world an attempt to employ this strategy would fail for several reasons: One wouldn't be allowed to carry large bags full of chips out of the restaurant, not many people would buy chips taken from a restaurant in this manner, the servers would not continue to deliver arbitrarily large amounts of chips to the table, and the restaurant would require some minimum purchase to be allowed to sit at the table which would eat into any potential profits from chip-reselling. In financial terms, the extremely poor {{w|liquidity}} of the chip market is what allows the obvious arbitrage opportunity to persist indefinitely. &lt;br /&gt;
&lt;br /&gt;
Another related issue is the poor {{w|fungibility}} of chips. Chips that are factory-sealed in a bag or served in a restaurant are served in a context where cleanliness and {{w|food safety}} practices can be assumed to have been followed. Chips sold from an open bag by some random person do not have that expectation associated with them and would not command as high a price as they do in a restaurant transaction.&lt;br /&gt;
&lt;br /&gt;
In the caption below the comic, [[Randall]] suggests that society only functions because we don't take people like Hairy &amp;quot;out to dinner&amp;quot;, i.e., we generally have an aversion to dealing with people with such extreme self-interest, bordering on {{w|Psychopathy#Sociopathy|sociopathic}} behavior.  Apart from the fact that he intends to sell the chips, we also see from Cueball's reaction, how appalled he is by what Hairy is doing right in front of the waiters in the restaurant.&lt;br /&gt;
&lt;br /&gt;
A distinguishing feature of {{w|social animals}}, rather than animals simply sharing a {{w|habitat}}, is that they perform tasks that benefit their group. All such societies rely on some situations where the individual is not working purely on short term self interest. The payoff for this is generally that co-operation makes things better for the group as a whole. Most people would find Hairy's behavior embarrassing and shameful, and thus would not socialize with people who behave like that. By rejecting such individuals, society protects itself from such people.&lt;br /&gt;
&lt;br /&gt;
The title text mentions the ''{{w|invisible hand}}''. In economics this is a metaphor used by {{w|Adam Smith}} to describe unintended social benefits resulting from the individual actions of self-interested parties.  In the context of arbitrage, the &amp;quot;invisible hand&amp;quot; compels all of a given fungible substance to be sold for the same price, as a result of the actions of individuals like Hairy who are only seeking personal profit.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball and Hairy are sitting at a table with a bowl of chips in the middle. Hairy is taking chips from the bowl on the table with one hand, and his other hand is dropping chips into a large bag behind him.]&lt;br /&gt;
:Hairy: ''They're'' the ones giving chips away!&lt;br /&gt;
:Hairy: If they don't see the arbitrage potential, sucks for them.&lt;br /&gt;
:On the bag is written: Chips&lt;br /&gt;
&lt;br /&gt;
:[Below the main frame]: In a deep sense, society functions only because we generally avoid taking these people out to dinner.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Hairy]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1499&amp;diff=86428</id>
		<title>1499</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1499&amp;diff=86428"/>
				<updated>2015-03-16T13:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Note on fungibility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1499&lt;br /&gt;
| date      = March 16, 2015&lt;br /&gt;
| title     = Arbitrage&lt;br /&gt;
| image     = arbitrage.png&lt;br /&gt;
| titletext = The invisible hand of the market never texts me back.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Very early draft.}}&lt;br /&gt;
In economics and finance, arbitrage is the practice of taking advantage of a price difference between two or more markets to make risk-free profit by buying in the market with a lower price and simultaneously selling in the market with the higher price.  In real-world liquid financial markets, the possibility of arbitrage ensures that there is only a single price for a given product, since if a product is available for a low price in one market and a high price in another, the buying and selling of arbitrageurs will bid the price up in the low-price market and down in the high-price market until the prices are equal.&lt;br /&gt;
&lt;br /&gt;
Some place is giving away unlimited free chips while Cueball and Buzzcut are eating there -- effectively a market selling chips for $0. Buzzcut is taking advantage of this fact to turn a profit for himself by collecting the chips and attempting to resell them at a higher price elsewhere. In the real world one wouldn't be allowed to carry bags full of chips out of the restaurant, nor would there be many buyers for chips taken from a restaurant in this manner, so one is not expected to try to do this.  In financial terms, the extreme illiquidity of the chip market is what allows the obvious arbitrage opportunity to persist indefinitely.&lt;br /&gt;
&lt;br /&gt;
(Another, related, issue is the poor [http://en.wikipedia.org/wiki/Fungibility fungibility] of chips.  Chips that are factory-sealed in a bag or served in a restaurant are served in a context where cleanliness and food safety practices can be assumed to have been followed.  Chips sold from an open bag by some random person do not have that expectation associated with them and would not expected to command as high a price.)&lt;br /&gt;
&lt;br /&gt;
Title text&lt;br /&gt;
&lt;br /&gt;
In economics, the invisible hand is a metaphor used by Adam Smith to describe unintended social benefits resulting from the individual actions of self-interested parties.  In the context of arbitrage, the &amp;quot;invisible hand&amp;quot; compels all of a given fungible substance to be sold for the same price, as a result of the actions of individuals like Buzzcut who are only seeking personal profit.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[Cueball and Buzzcut are sitting at a table with a bowl of chips in the middle. Buzzcut has one hand in the bowl of chips, and the other hand behind him in a large bag marked &amp;quot;Chips&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
Buzzcut:&lt;br /&gt;
:'''They're''' the ones giving chips away!&lt;br /&gt;
:If they don't see the arbitrage potential, sucks for them.&lt;br /&gt;
&lt;br /&gt;
[Below the main frame]: In a deep sense, society functions only because we generally avoid taking these people out to dinner.&lt;br /&gt;
&lt;br /&gt;
[Title Text]: The invisible hand of the market never texts me back.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1499&amp;diff=86427</id>
		<title>1499</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1499&amp;diff=86427"/>
				<updated>2015-03-16T13:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1499&lt;br /&gt;
| date      = March 16, 2015&lt;br /&gt;
| title     = Arbitrage&lt;br /&gt;
| image     = arbitrage.png&lt;br /&gt;
| titletext = The invisible hand of the market never texts me back.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Very early draft.}}&lt;br /&gt;
In economics and finance, arbitrage is the practice of taking advantage of a price difference between two or more markets to make risk-free profit by buying in the market with a lower price and simultaneously selling in the market with the higher price.  In real-world liquid financial markets, the possibility of arbitrage ensures that there is only a single price for a given product, since if a product is available for a low price in one market and a high price in another, the buying and selling of arbitrageurs will bid the price up in the low-price market and down in the high-price market until the prices are equal.&lt;br /&gt;
&lt;br /&gt;
Some place is giving away unlimited free chips while Cueball and Buzzcut are eating there -- effectively a market selling chips for $0. Buzzcut is taking advantage of this fact to turn a profit for himself by collecting the chips and attempting to resell them at a higher price elsewhere. In the real world one wouldn't be allowed to carry bags full of chips out of the restaurant, nor would there be many buyers for chips taken from a restaurant in this manner, so one is not expected to try to do this.  In financial terms, the extreme illiquidity of the chip market is what allows the obvious arbitrage opportunity to persist indefinitely.&lt;br /&gt;
&lt;br /&gt;
Title text&lt;br /&gt;
&lt;br /&gt;
In economics, the invisible hand is a metaphor used by Adam Smith to describe unintended social benefits resulting from the individual actions of self-interested parties.  In the context of arbitrage, the &amp;quot;invisible hand&amp;quot; compels all of a given fungible substance to be sold for the same price, as a result of the actions of individuals like Buzzcut who are only seeking personal profit.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[Cueball and Buzzcut are sitting at a table with a bowl of chips in the middle. Buzzcut has one hand in the bowl of chips, and the other hand behind him in a large bag marked &amp;quot;Chips&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
Buzzcut:&lt;br /&gt;
:'''They're''' the ones giving chips away!&lt;br /&gt;
:If they don't see the arbitrage potential, sucks for them.&lt;br /&gt;
&lt;br /&gt;
[Below the main frame]: In a deep sense, society functions only because we generally avoid taking these people out to dinner.&lt;br /&gt;
&lt;br /&gt;
[Title Text]: The invisible hand of the market never texts me back.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1499&amp;diff=86425</id>
		<title>1499</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1499&amp;diff=86425"/>
				<updated>2015-03-16T13:07:29Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1499&lt;br /&gt;
| date      = March 16, 2015&lt;br /&gt;
| title     = Arbitrage&lt;br /&gt;
| image     = arbitrage.png&lt;br /&gt;
| titletext = The invisible hand of the market never texts me back.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Very early draft.}}&lt;br /&gt;
In economics and finance, arbitrage is the practice of taking advantage of a price difference between two or more markets to make risk-free profit by buying in the market with a lower price and simultaneously selling in the market with the higher price.  In real-world liquid financial markets, the possibility of arbitrage ensures that there is only a single price for a given product, since if a product is available for a low price in one market and a high price in another, the buying and selling of arbitrageurs will bid the price up in the low-price market and down in the high-price market until the prices are equal.&lt;br /&gt;
&lt;br /&gt;
Some place is giving away unlimited free chips while Cueball and Buzzcut are eating there -- effectively a market selling chips for $0. Buzzcut is taking advantage of this fact to turn a profit for himself by collecting the chips and attempting to resell them at a higher price elsewhere. In the real world one wouldn't be allowed to carry bags full of chips out of the restaurant, nor would there be many buyers for chips taken from a restaurant in this manner, so one is not expected to try to do this.  In financial terms, the extreme illiquidity of the chip market is what allows the obvious arbitrage opportunity to exist.&lt;br /&gt;
&lt;br /&gt;
Title text&lt;br /&gt;
&lt;br /&gt;
In economics, the invisible hand is a metaphor used by Adam Smith to describe unintended social benefits resulting from individual actions.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[Cueball and Buzzcut are sitting at a table with a bowl of chips in the middle. Buzzcut has one hand in the bowl of chips, and the other hand behind him in a large bag marked &amp;quot;Chips&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
Buzzcut:&lt;br /&gt;
:'''They're''' the ones giving chips away!&lt;br /&gt;
:If they don't see the arbitrage potential, sucks for them.&lt;br /&gt;
&lt;br /&gt;
[Below the main frame]: In a deep sense, society functions only because we generally avoid taking these people out to dinner.&lt;br /&gt;
&lt;br /&gt;
[Title Text]: The invisible hand of the market never texts me back.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1499&amp;diff=86423</id>
		<title>1499</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1499&amp;diff=86423"/>
				<updated>2015-03-16T13:00:39Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: elaboration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1499&lt;br /&gt;
| date      = March 16, 2015&lt;br /&gt;
| title     = Arbitrage&lt;br /&gt;
| image     = arbitrage.png&lt;br /&gt;
| titletext = The invisible hand of the market never texts me back.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Very early draft.}}&lt;br /&gt;
In economics and finance, arbitrage is the practice of taking advantage of a price difference between two or more markets to make risk-free profit by buying in the market with a lower price and simultaneously selling in the market with the higher price.&lt;br /&gt;
&lt;br /&gt;
Some place is giving away unlimited free chips while Cueball and Buzzcut are eating there -- effectively a market selling chips for $0. Buzzcut is taking advantage of this fact to turn a profit for himself by collecting the chips and attempting to resell them at a higher price elsewhere. In the real world one wouldn't be allowed to carry bags full of chips out of the restaurant, nor would there be many buyers for chips taken from a restaurant in this manner, so one is not expected to try to do this.&lt;br /&gt;
&lt;br /&gt;
Title text&lt;br /&gt;
&lt;br /&gt;
In economics, the invisible hand is a metaphor used by Adam Smith to describe unintended social benefits resulting from individual actions.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[Cueball and Buzzcut are sitting at a table with a bowl of chips in the middle. Buzzcut has one hand in the bowl of chips, and the other hand behind him in a large bag marked &amp;quot;Chips&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
Buzzcut:&lt;br /&gt;
:'''They're''' the ones giving chips away!&lt;br /&gt;
:If they don't see the arbitrage potential, sucks for them.&lt;br /&gt;
&lt;br /&gt;
[Below the main frame]: In a deep sense, society functions only because we generally avoid taking these people out to dinner.&lt;br /&gt;
&lt;br /&gt;
[Title Text]: The invisible hand of the market never texts me back.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1449:_Red_Rover&amp;diff=79496</id>
		<title>1449: Red Rover</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1449:_Red_Rover&amp;diff=79496"/>
				<updated>2014-11-19T14:29:25Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Indian plate speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1449&lt;br /&gt;
| date      = November 19, 2014&lt;br /&gt;
| title     = Red Rover&lt;br /&gt;
| image     = red_rover.png&lt;br /&gt;
| titletext = I just learned about the Slide Mountain Ocean, which I like because it's three nouns that sound like they can't possibly all refer to the same thing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Early Bird Edit. Add links and details.}}&lt;br /&gt;
&lt;br /&gt;
This comic shows what the landmasses of {{w|Pangaea}} were hypothesized to have looked like during the Triassic Period (roughly 200 million years ago) before continental drift, the process by which landmasses moving over the Earth's mantle collide and separate, brought them into the configuration we see today. It also shows the landmass {{w|Laurasia}} declaring, &amp;quot;Red rover, red rover, send India over!&amp;quot; as if the continents were playing the game {{w|Red Rover}}. &lt;br /&gt;
&lt;br /&gt;
In the game of Red Rover, the aim is for an individual to charge into the opposing team who are holding hands, and attempt to cause a break in the human chain. If the individual suceeds, they take one of the opposing teams members back to their own team. If the chain doesn't break, the individual joins that team. In the game portrayed, an isolated landmass (India in contemporary geography), is the individual charging towards the Laurasian landmass, attempting to break through. We know of course that India failed in this attempt, and as per the games rules joined the Asian 'team'.&lt;br /&gt;
&lt;br /&gt;
It is accepted that the Himalayas, the highest elevated mountain range on earth, formed by the collision of India into what is now Asia. For various reasons, the movement of the Indian plate from its location in Gondwana 90 million years ago, to its impact point with the rest of Asia 50 million years ago was extremely rapid (as plate movements go) at about 20 cm per year.  Needless to say, the idea that the landmasses on Earth are sentient and moving about in an incredibly slow game of Red Rover, with India's rapid movement being a result of being &amp;quot;called over&amp;quot;, is not one which is scientifically accepted!&lt;br /&gt;
&lt;br /&gt;
The title text refers to the {{w|Slide Mountain Ocean}}, which was located between the Intermontane Islands and North America in the Triassic time beginning around 245 million years ago. The reason for the unusual name which interests Randall is that the Slide Mountain terrain was on the floor of the ancient ocean.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[Two depictions of Earth at different points in continental formation, one above the other]&lt;br /&gt;
&lt;br /&gt;
[The top depiction shows a relatively earlier time period, &amp;quot;shortly&amp;quot; after the separation of Pangaea into Laurasia (northern supercontinent) and Gondwana (southern supercontinent), with the two supercontinents labeled]&lt;br /&gt;
&lt;br /&gt;
Laurasia: Red Rover, Red Rover, send India over!&lt;br /&gt;
&lt;br /&gt;
[The bottom depiction; the land mass that would become India is shown moving, with motion lines, toward the northern supercontinent]&lt;br /&gt;
&lt;br /&gt;
Caption: How the Himalayas formed&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1448:_Question&amp;diff=79369</id>
		<title>1448: Question</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1448:_Question&amp;diff=79369"/>
				<updated>2014-11-17T11:29:58Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1448&lt;br /&gt;
| date      = November 17, 2014&lt;br /&gt;
| title     = Question&lt;br /&gt;
| image     = question.png&lt;br /&gt;
| titletext = The universe long dead, IsaAC surveyed the formless chaos. At last, he had arrived at an answer. 'I like you,' he declared to the void, 'but I don't LIKE like you.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The comic depicts a note to “Isaac”. The note asks Isaac whether Isaac likes the note-writer and asks Isaac to choose either “yes” or “no” as the answer, but Isaac (whose pen is red) has filled in a third answer and selected that one.&lt;br /&gt;
&lt;br /&gt;
Notes of this form – “Do you like me?”, “yes”, “no” are sometimes written by young schoolchildren to each other as a way of gauging or inciting romantic interest. That is, the note-writer is interested in Isaac, or maybe is wondering why Isaac is staring at her so much, and passed him this note to get his answer without the embarrassment of asking face-to-face. Isaac is supposed to check an answer and hand the note back.&lt;br /&gt;
&lt;br /&gt;
The comic is a reference to a short story by Isaac Asimov &amp;quot;[http://www.multivax.com/last_question.html The Last Question]&amp;quot;, where humans kept asking successively more complex computers whether entropy can be reversed, and the answer was always &amp;quot;THERE IS AS YET INSUFFICIENT DATA FOR A MEANINGFUL ANSWER&amp;quot;. In the end, it figured out the answer, but there were no humans left to give the answer to.&lt;br /&gt;
&lt;br /&gt;
We won’t spoil what the machine said at the end of “The Last Question” here. (Although the title text is a reference to this ending.) However, in this comic, Isaac has instead being ruminating on the question of whether he likes the note-writer. He answers that he likes the note-writer as a friend, but not as a romantic partner – “LIKE like” is a childish euphemism for “love”.&lt;br /&gt;
&lt;br /&gt;
The odd capitalization if &amp;quot;IsaAC&amp;quot; implies that the note's recipient, rather than being a human, is a supercomputer named with an abbreviation in the style of the real &amp;quot;UNIVAC&amp;quot; or the fictional &amp;quot;MULTIVAC&amp;quot;.  The final two letters stand for &amp;quot;Automatic Computer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A piece of paper.]&lt;br /&gt;
:Dear Isaac&lt;br /&gt;
:Do you like me?&lt;br /&gt;
:□Yes&lt;br /&gt;
:□No&lt;br /&gt;
:[Written in red.] ☒there is as yet insufficient data for a meaningful answer&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1448:_Question&amp;diff=79367</id>
		<title>1448: Question</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1448:_Question&amp;diff=79367"/>
				<updated>2014-11-17T11:23:52Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: Corrected capitalization in title text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1448&lt;br /&gt;
| date      = November 17, 2014&lt;br /&gt;
| title     = Question&lt;br /&gt;
| image     = question.png&lt;br /&gt;
| titletext = The universe long dead, IsaAC surveyed the formless chaos. At last, he had arrived at an answer. 'I like you,' he declared to the void, 'but I don't LIKE like you.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The comic depicts a note to “Isaac”. The note asks Isaac whether Isaac likes the note-writer and asks Isaac to choose either “yes” or “no” as the answer, but Isaac (whose pen is red) has filled in a third answer and selected that one.&lt;br /&gt;
&lt;br /&gt;
Notes of this form – “Do you like me?”, “yes”, “no” are sometimes written by young schoolchildren to each other as a way of gauging or inciting romantic interest. That is, the note-writer is interested in Isaac, or maybe is wondering why Isaac is staring at her so much, and passed him this note to get his answer without the embarrassment of asking face-to-face. Isaac is supposed to check an answer and hand the note back.&lt;br /&gt;
&lt;br /&gt;
The comic is a reference to a short story by Isaac Asimov &amp;quot;[http://www.multivax.com/last_question.html The Last Question]&amp;quot;, where humans kept asking successively more complex computers whether entropy can be reversed, and the answer was always &amp;quot;THERE IS AS YET INSUFFICIENT DATA FOR A MEANINGFUL ANSWER&amp;quot;. In the end, it figured out the answer, but there were no humans left to give the answer to.&lt;br /&gt;
&lt;br /&gt;
We won’t spoil what the machine said at the end of “The Last Question” here. However, in this comic, Isaac has instead being ruminating on the question of whether he likes the note-writer. He answers that he likes the note-writer as a friend, but not as a romantic partner – “LIKE like” is a childish euphemism for “love”.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A piece of paper.]&lt;br /&gt;
:Dear Isaac&lt;br /&gt;
:Do you like me?&lt;br /&gt;
:□Yes&lt;br /&gt;
:□No&lt;br /&gt;
:[Written in red.] ☒there is as yet insufficient data for a meaningful answer&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1439:_Rack_Unit&amp;diff=77930</id>
		<title>Talk:1439: Rack Unit</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1439:_Rack_Unit&amp;diff=77930"/>
				<updated>2014-10-27T15:13:13Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bzzzzz [[Special:Contributions/108.162.250.202|108.162.250.202]] 04:52, 27 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Air Bud has had multiple mentions in his comics, but I don't know all of them.  I also think it was mentioned in one of the What-If's.  I'll do a quick Google search to see if I can get at least one of them. [[Special:Contributions/108.162.237.161|108.162.237.161]] 06:55, 27 October 2014 (UTC)&lt;br /&gt;
:Mouse-over text in the final image. http://what-if.xkcd.com/111/  Still searching.  [[Special:Contributions/108.162.237.161|108.162.237.161]] 06:58, 27 October 2014 (UTC)&lt;br /&gt;
:http://xkcd.com/115/ [[Special:Contributions/108.162.237.161|108.162.237.161]] 07:00, 27 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This comic may be a reference to the highly hyped lack-rack https://wiki.eth0.nl/index.php/LackRack --[[User:Belibem|Belibem]] ([[User talk:Belibem|talk]]) 09:43, 27 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's unlikely that this was intentional, but this comic is almost the same as this panel from MSPA: http://www.mspaintadventures.com/?s=6&amp;amp;p=003976 [[Special:Contributions/108.162.219.224|108.162.219.224]] 11:50, 27 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm sure an apiarist might know whether there'd be a problem with air temperature (often chilled), on any bee colony.  And  with the lack of non-plastic internal flora, and almost certainly some quite severe filtration screens betwixt server environment and the outside world I can't see [i]any[/i] chance for nectar collection.  Of course, it's Black Hat, so he's probably worked around both of these (slotted in next to blade servers with consistently warming processors, and maybe a ready nectar supply.  But I stil feel for the poor bees, with all those whirring fans of all shapes and sizes, around and within the server room equipment.&lt;br /&gt;
(Also, perhaps interesting to note that apparently ''most'' colocatiopn TOSs don't mention beehives. So he found that ''some'' did...) [[Special:Contributions/141.101.99.112|141.101.99.112]] 12:47, 27 October 2014 (UTC)&lt;br /&gt;
: I'd think that a more-or-less simple restriction on interference with other tenants and their equipment would be sufficient to proscribe Black-Hat from causing any issues with his bees (officially, at least), wouldn't it? So perhaps it's as simple as a TOS that only proscribes ''electromagnetic'' interference (maybe even touching equipment of other tenants), but nothing involving ''bees'' per se? -- [[User:Brettpeirce|Brettpeirce]] ([[User talk:Brettpeirce|talk]]) 13:11, 27 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
What does &amp;quot;similar pitches&amp;quot; in the comic mean? [[Special:Contributions/108.162.216.73|108.162.216.73]]&lt;br /&gt;
:not entirely sure about an industry-general term, but there is mention of &amp;quot;tile pitch&amp;quot; here: http://www.dell.com/downloads/global/products/pedge/en/energy-smart-containment-rack-deployment-guide-dell.pdf -- [[User:Brettpeirce|Brettpeirce]] ([[User talk:Brettpeirce|talk]]) 14:41, 27 October 2014 (UTC)&lt;br /&gt;
:Ah, here's something I [http://docs.oracle.com/cd/E19088-01/v445.srvr/819-5730-10/rackmount.html found]: &amp;quot;Aisle pitch is the distance from the center of one cold aisle to the center of the next cold aisle either to the left or right. Data centers often use a seven-tile aisle pitch. This measurement allows two 2 x 2 foot (0.61 x 0.61 m) floor tiles in the cold aisle, 3 feet (0.9 m) in the hot aisle, and a 42-inch (1-m) allowance for the depth of the cabinet or rack.&amp;quot;&lt;br /&gt;
:...and though it doesn't seem the term &amp;quot;pitch&amp;quot; is used in bee keeping that I can find, there are probably generally followed guidelines on spacing... http://www.tillysnest.com/2012/04/placement-of-beehives.html -- [[User:Brettpeirce|Brettpeirce]] ([[User talk:Brettpeirce|talk]]) 14:49, 27 October 2014 (UTC)&lt;br /&gt;
:Per [http://en.wikipedia.org/wiki/Pitch wikipedia] -- &amp;quot; &amp;quot;Pitch&amp;quot; is widely used to describe the distance between repeated elements in a structure possessing translational symmetry&amp;quot;.  This would include things like server racks (the distance from the bottom of one slot to the bottom of the next), beehives (the distance from one pane to the next).  You commonly hear it in relation to airline seats (&amp;quot;seat pitch&amp;quot; -- the distance from one seat to the next, as a measure of the relative comfort of airline seats) but it is a more general term. [[User:Vyzen|Vyzen]] ([[User talk:Vyzen|talk]]) 15:13, 27 October 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1358:_NRO&amp;diff=65770</id>
		<title>1358: NRO</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1358:_NRO&amp;diff=65770"/>
				<updated>2014-04-21T13:54:16Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1358&lt;br /&gt;
| date      = April 21, 2014&lt;br /&gt;
| title     = NRO&lt;br /&gt;
| image     = nro.png&lt;br /&gt;
| titletext = 'DISPATCHING DRONE TO TARGET COORDINATES.' 'Wait, crap, wrong button. Oh jeez.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
''{{w|Where's Waldo}}'' (known outside of North America as ''Where's Wally)'' is a children's puzzle book in which you have to locate 'Waldo', a character with a distinctive striped shirt and hat, in a picture consisting of a crowd of hundreds of such characters. He usually is quite hard to find, which makes it slightly challenging. [[Cueball]] and his friend are using satellite imaging to find Waldo, by holding the book up to the sky and viewing it on the computer, presumably using some advanced image processing software to identify Waldo among the crowd. This would require a very advanced camera, as resolutions are usually much lower than would be necessary to resolve the characters in a Where's Waldo book.  But since Cueball works at the {{w|National Reconnaissance Office}} (NRO), he probably has access to some powerful satellites and image processing software. The humor in this being, while he could be using that power for much more important things, he's instead trying to solve a simple game.&lt;br /&gt;
&lt;br /&gt;
The title text is implying that Cueball has accidentally launched a drone at the co-ordinates, which would be where he and his friend are standing.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
Cueball and a friend are in a remote area. The friend is holding a ''Where's Waldo?'' book towards the sky.&lt;br /&gt;
:Laptop: [Target located]&lt;br /&gt;
:Cueball: Got him. Left edge, two inches down.&lt;br /&gt;
The National Reconnaissance Office has an unusual approach to ''Where's Waldo''.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1353:_Heartbleed&amp;diff=64951</id>
		<title>1353: Heartbleed</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1353:_Heartbleed&amp;diff=64951"/>
				<updated>2014-04-09T09:42:51Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1353&lt;br /&gt;
| date      = April 9, 2014&lt;br /&gt;
| title     = Heartbleed&lt;br /&gt;
| image     = heartbleed.png&lt;br /&gt;
| titletext = I looked at some of the data dumps from vulnerable sites, and it was ... bad. I saw emails, passwords, password hints. SSL keys and session cookies. Important servers brimming with visitor IPs. Attack ships on fire off the shoulder of Orion, c-beams glittering in the dark near the Tannhäuser Gate. I should probably patch OpenSSL.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&amp;quot;Heartbleed&amp;quot; refers to a critical bug in the OpenSSL security library. This bug was publicly released on Monday, april 7th.&lt;br /&gt;
Due to a programming error in OpenSSL versions 1.0.1 through 1.0.1f (inclusive), attackers could read random server memory by sending specially prepared heartbeat signals to an affected server.&lt;br /&gt;
This exploit allows attackers to obtain random pieces of information, including, but not limited to, the servers private key(!!!), in-memory passwords, contents of open files, and much more.&lt;br /&gt;
More information is available at [http://heartbleed.com heartbleed.com] or under CVE-2014-0160, [https://web.nvd.nist.gov/view/vuln/detail?vulnId=CVE-2014-0160 CVE-2014-0160 at nvd.nist.gov]&lt;br /&gt;
&lt;br /&gt;
This bug is classified as extremely critical due to the potential of unveiling the servers private key, enabling anyone to impersonate the server and/or decrypt all traffic to it (unless &amp;quot;perfect forward secrecy&amp;quot; ciphers is used, which is currently rare).&lt;br /&gt;
Furthermore, because the exploit occurs in the handshake phase of setting up a connection, no traces of it are logged.&lt;br /&gt;
I.E. You can be attacked and never be the wiser.&lt;br /&gt;
&lt;br /&gt;
The mouseover text cites the {{w|Tears in rain soliloquy}}, the dying words of the replicant and main antagonist Roy Batty (played by {{w|Rutger Hauer}}) in the 1982 film ''{{w|Blade Runner}}'', implying that replicant brains use one of the affected versions of OpenSSL.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:Megan: Heartbleed must be the worst web security lapse ever.&lt;br /&gt;
:Cueball: Worst so far. Give us time.&lt;br /&gt;
:Megan: I mean, this bug isn't just broken encryption.&lt;br /&gt;
:Megan: It lets website visitors make a server dispense random memory contents.&lt;br /&gt;
:Megan: It's not just keys. It's traffic data. Emails. Passwords. Erotic faniction.&lt;br /&gt;
:Cueball: Is '''everything''' compromised?&lt;br /&gt;
:Megan: Well, the attack is limited to data stored in computer memory.&lt;br /&gt;
:Cueball: So paper is safe. And clay tablets.&lt;br /&gt;
:Megan: Our imaginations, too.&lt;br /&gt;
:Cueball: See, we'll be fine.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1347:_t_Distribution&amp;diff=63404</id>
		<title>Talk:1347: t Distribution</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1347:_t_Distribution&amp;diff=63404"/>
				<updated>2014-03-26T18:53:26Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://en.m.wikipedia.org/wiki/Student%27s_t-test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/173.245.50.73|173.245.50.73]] 05:20, 26 March 2014 (UTC)Adam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is a comment of the quality of education today - it is difficult to grade students on a distribution curve and even more so when you take into account the distribution curve of the teachers ability. {{unsigned ip|108.162.249.205}}&lt;br /&gt;
&lt;br /&gt;
I noticed the teacher's curve is symmetrical, and after further inspection it could be interpreted as an edge detection: high values show where an edge occurs. The two highest peaks would nicely align with the edges of the paper, the next highest peaks fit the edges of the table, and the rest could be approximation artefacts, as they're equidistant and rather insignificant compared to those four. I'm not statistics pro, but maybe that rings someone's bells? [[Special:Contributions/108.162.210.239|108.162.210.239]] 07:56, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Interesting observation. It may play into an age-long legend told and re-told among the students that some teachers grade papers by tossing the whole pile in the air; those sheets that land on the teacher's desk get a pass, those falling to the floor get a fail. Sometimes the story gets modified in such a way that papers falling on the teacher's book (or other object) laying on the desk will get a higher marking than those simply hitting the desk. The latter version would explain the higher sheet-size-apart peaks. [[Special:Contributions/108.162.210.111|108.162.210.111]] 08:57, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
To be more explicit, I think the sheet of paper represents some data. Cueball is not happy with the results of applying Student's t test, so ze is trying more complex tools in the hope of getting significance. -- TimMc / [[Special:Contributions/173.245.52.27|173.245.52.27]] 11:51, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would upvote this comment if allowed. As an aside, there are some teachers who think a class' grades will always fall into a nice t Distribution (thus the expression &amp;quot;grading on a curve&amp;quot;) and others who vehemently hate the notion. Source: my 3-year stint as a math teacher in an urban high school. [[User:Smperron|Smperron]] ([[User talk:Smperron|talk]]) 14:06, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Man, normally these explanations clear the comic right up for me, but I've read this one thrice now and I still can't figure out what a t-distribution is, much less a joke based on one. The only definition being a Wikipedia quote written in legalese doesn't help. So a t-distribution estimates...the probability of a population's average when there's unknown information?[[Special:Contributions/108.162.216.48|108.162.216.48]] 12:17, 26 March 2014 (UTC)&lt;br /&gt;
:The unknown information is the sample size (class size, for example) and standard distribution (by how much, on average, is something going to vary from the mean). The unknown information is not &amp;quot;in the data&amp;quot;.[[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 12:28, 26 March 2014 (UTC)&lt;br /&gt;
:Basically, if you have an underlying process that would produce samples with a Gaussian distribution with mean of 0, and stddev of 1, and then you pull a finite number of samples out of it, and do the usual &amp;quot;average&amp;quot; operation on those samples (i.e. sum them and divide by the number of samples) you would expect that that computed average would be close to zero.  But it might not be! By chance the samples you pulled might mostly have been from the far right or left side of distribution and the average you got would be way off.  Student's T distribution (for a certain number of samples, n) is basically &amp;quot;given that the underlying process a Gaussian with mean zero and stddev of 1, if I repeatedly take n samples from that distribution and compute the average of those samples to get an &amp;quot;estimated mean&amp;quot;, this is how I expect that estimated mean to be distributed&amp;quot;.  Naturally, this is important in questions like &amp;quot;I took 100 samples and got an average of 0.02 -- does this mean that it is sensible to think that the mean of the underlying distribution is actually zero?&amp;quot; &lt;br /&gt;
: Of course, most of the joke is that the distribution is named &amp;quot;Student's&amp;quot;, which is not strongly dependent on the nature of the statistics. [[User:Vyzen|Vyzen]] ([[User talk:Vyzen|talk]]) 12:42, 26 March 2014 (UTC)&lt;br /&gt;
::Okay, it's pretty clear to me now what the Student's t distribution is. I'm still not sure about the punchline though, how does the &amp;quot;Teacher's&amp;quot; t distribution come into play? Does the uneven distribution represent any phenomena in the academic world? Like, as suggested above, is this a joke about grading? [[Special:Contributions/173.245.53.137|173.245.53.137]] 15:05, 26 March 2014 (UTC)&lt;br /&gt;
:::Other than the symmetry, I'd almost suggest that the distribution could be real test scores.  Typically tests will have a small number of questions worth multiple points and the scores might spike around levels that represent integral numbers of questions done perfectly, with the spaces in-between filled in by part marks.  The teacher may have a bias towards giving perfect or zero scores per question.  [[User:Vyzen|Vyzen]] ([[User talk:Vyzen|talk]]) 18:53, 26 March 2014 (UTC)&lt;br /&gt;
The teacher's t-distribution looks like multiple spikier curves with different centres added together&lt;br /&gt;
and it doesn't fit the table. [[User:Wwt|Wwt]] ([[User talk:Wwt|talk]]) 13:17, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I took from it that the Students Distribution was too perfect, and real data would rarely yield those idealized results in a small sample size. That the teacher's distribution used actual numbers, with the occasional spikes. I took from the title text, the tendency of students, or anyone with pre-conceived notions, to keep redoing the test until they get the results they expect, in this case, the textbook result. [[Special:Contributions/173.245.55.71|173.245.55.71]] 13:25, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any thoughts on the piece of paper he's trying to pull out from beneath the Students' T-distribution? [[Special:Contributions/108.162.219.66|108.162.219.66]] 14:10, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't think he he trying to pull the paper from out beneath the t-distribution. I think he is placing the distribution on top of the paper to see if the data on the paper matches the distribution. In panel 2, he looks at the paper and decides that, no, it doesn't, so then opts to use another distribution - the Teacher's t-distribution and see if that works. The comic may be hinting that the t-distribution in grading, etc (since students and teachers are explicitly listed) is flawed. --[[User:Dangerkeith3000|Dangerkeith3000]] ([[User talk:Dangerkeith3000|talk]]) 15:10, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I may be over-simplifying it, but the 'Teachers' T looks like a reference to the 'double-hump programmer' idea, converted into a T-distribution. The other ideas cover the general principle, but this looks like a specific example as well. [[Special:Contributions/108.162.221.48|108.162.221.48]] 15:47, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't think the explanation really explains what a T-distribution is at all. I know it's googleable, but the point of an explanation is you shouldn't have to look it up afterwards. I don't like how lately all of the scientific/maths comics seem to be given explanations laden with technical terms that don't actually clarify anything. --[[User:Mynotoar|Mynotoar]] ([[User talk:Mynotoar|talk]]) 17:57, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did a quick calculation using mspaint, and it appears that the Student's t-distribution in the first panel is roughly 5780 px^2 in size; at the same time the area of the &amp;quot;Teacher's t-distribution&amp;quot; in the last panel is approximately 8125 px^2 (or 140% of the Student's distribution). Thus, using the Teacher's t-distribution as Cueball is intent on doing &amp;quot;is both illegal and illegitimate&amp;quot; (illegitimate = no scientific basis for such a distribution; illegal = this it not even a distribution per se). If Cueball goes on and publishes his results based on such approach, they will not be recognized by the international scientific community (except perhaps by Russia, Syria and North Korea). We, readers, therefore express our deep concern over Cueball's methods. [[User:Stpasha|Stpasha]] ([[User talk:Stpasha|talk]]) 18:27, 26 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1347:_t_Distribution&amp;diff=63384</id>
		<title>Talk:1347: t Distribution</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1347:_t_Distribution&amp;diff=63384"/>
				<updated>2014-03-26T12:42:40Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://en.m.wikipedia.org/wiki/Student%27s_t-test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/173.245.50.73|173.245.50.73]] 05:20, 26 March 2014 (UTC)Adam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think this is a comment of the quality of education today - it is difficult to grade students on a distribution curve and even more so when you take into account the distribution curve of the teachers ability. {{unsigned ip|108.162.249.205}}&lt;br /&gt;
&lt;br /&gt;
I noticed the teacher's curve is symmetrical, and after further inspection it could be interpreted as an edge detection: high values show where an edge occurs. The two highest peaks would nicely align with the edges of the paper, the next highest peaks fit the edges of the table, and the rest could be approximation artefacts, as they're equidistant and rather insignificant compared to those four. I'm not statistics pro, but maybe that rings someone's bells? [[Special:Contributions/108.162.210.239|108.162.210.239]] 07:56, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Interesting observation. It may play into an age-long legend told and re-told among the students that some teachers grade papers by tossing the whole pile in the air; those sheets that land on the teacher's desk get a pass, those falling to the floor get a fail. Sometimes the story gets modified in such a way that papers falling on the teacher's book (or other object) laying on the desk will get a higher marking than those simply hitting the desk. The latter version would explain the higher sheet-size-apart peaks. [[Special:Contributions/108.162.210.111|108.162.210.111]] 08:57, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
To be more explicit, I think the sheet of paper represents some data. Cueball is not happy with the results of applying Student's t test, so ze is trying more complex tools in the hope of getting significance. -- TimMc / [[Special:Contributions/173.245.52.27|173.245.52.27]] 11:51, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Man, normally these explanations clear the comic right up for me, but I've read this one thrice now and I still can't figure out what a t-distribution is, much less a joke based on one. The only definition being a Wikipedia quote written in legalese doesn't help. So a t-distribution estimates...the probability of a population's average when there's unknown information?[[Special:Contributions/108.162.216.48|108.162.216.48]] 12:17, 26 March 2014 (UTC)&lt;br /&gt;
:The unknown information is the sample size (class size, for example) and standard distribution (by how much, on average, is something going to vary from the mean). The unknown information is not &amp;quot;in the data&amp;quot;.[[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 12:28, 26 March 2014 (UTC)&lt;br /&gt;
:Basically, if you have an underlying process that would produce samples with a Gaussian distribution with mean of 0, and stddev of 1, and then you pull a finite number of samples out of it, and do the usual &amp;quot;average&amp;quot; operation on those samples (i.e. sum them and divide by the number of samples) you would expect that that computed average would be close to zero.  But it might not be! By chance the samples you pulled might mostly have been from the far right or left side of distribution and the average you got would be way off.  Student's T distribution (for a certain number of samples, n) is basically &amp;quot;given that the underlying process a Gaussian with mean zero and stddev of 1, if I repeatedly take n samples from that distribution and compute the average of those samples to get an &amp;quot;estimated mean&amp;quot;, this is how I expect that estimated mean to be distributed&amp;quot;.  Naturally, this is important in questions like &amp;quot;I took 100 samples and got an average of 0.02 -- does this mean that it is sensible to think that the mean of the underlying distribution is actually zero?&amp;quot; &lt;br /&gt;
: Of course, most of the joke is that the distribution is named &amp;quot;Student's&amp;quot;, which is not strongly dependent on the nature of the statistics. [[User:Vyzen|Vyzen]] ([[User talk:Vyzen|talk]]) 12:42, 26 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1314:_Photos&amp;diff=56960</id>
		<title>1314: Photos</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1314:_Photos&amp;diff=56960"/>
				<updated>2014-01-08T15:20:10Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1314&lt;br /&gt;
| date      = January 8, 2014&lt;br /&gt;
| title     = Photos&lt;br /&gt;
| image     = photos.png&lt;br /&gt;
| titletext = I hate when people take photos of their meal instead of eating it, because there's nothing I love more than the sound of other people chewing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Rewrite to explain punchline. Rewrite to explain title-text. Remove paraphrasing of transcript.}}&lt;br /&gt;
&lt;br /&gt;
White Hat complains about people taking photos of great moments (like a sunset) instead of living them. When he makes his point, Cueball points out that his best memories came from adventures which happened when he was trying to take a picture. He says that being ''told'' he is not living in the moment is especially annoying then.  The last frame of the comic implies that Cueball is actually living out one of his &amp;quot;adventures built around trying to photograph something&amp;quot; at this very moment -- he was trying to photographically capture a moment of White Hat's speechlessness.&lt;br /&gt;
&lt;br /&gt;
The moral of this strip is that people shouldn't tell others how to live their own lives. The title text is an exaggeration of White Hat's position, showing where [[Randall]] stands on the issue.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Three people are seen, two of them taking photos of a sunset in a city. Cueball and White Hat are seen in the foreground.]&lt;br /&gt;
:White Hat: Ugh, I hate how people take pictures instead of just enjoying the view.&lt;br /&gt;
:Cueball: Why?&lt;br /&gt;
&lt;br /&gt;
:[Just Cueball and White Hat.]&lt;br /&gt;
:White Hat: Documenting your life distracts you from '''''living''''' it. You're not really—&lt;br /&gt;
:Cueball: Oh, come on.&lt;br /&gt;
&lt;br /&gt;
:Cueball: Trying to take a picture of a thing makes me pay more attention to it. Some of my best adventures are built around trying to photograph something.&lt;br /&gt;
&lt;br /&gt;
:[Closeup of Cueball.]&lt;br /&gt;
:Cueball: If &amp;quot;other people having experiences incorrectly&amp;quot; is annoying you, think how unbearable it must be to have a condescending stranger tell you they hate the way you're experiencing your life at just the moment you've found something you want to remember. Why the fuck do you care how someone '''else''' enjoys a sunset?&lt;br /&gt;
&lt;br /&gt;
:White Hat: Well, they... Because I just, uh... ...&lt;br /&gt;
&lt;br /&gt;
:[Cueball takes a photo of White Hat.]&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1306:_Sigil_Cycle&amp;diff=55672</id>
		<title>1306: Sigil Cycle</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1306:_Sigil_Cycle&amp;diff=55672"/>
				<updated>2013-12-20T16:32:20Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1306&lt;br /&gt;
| date      = December 20, 2013&lt;br /&gt;
| title     = Sigil Cycle&lt;br /&gt;
| image     = sigil_cycle.png&lt;br /&gt;
| titletext = The cycle seems to be 'we need these symbols to clarify what types of things we're referring to!' followed by 'wait, it turns out words already do that.'&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In computer programming, a {{w|Sigil (computer programming)|sigil}} is a symbol attached to a variable name, showing the variable's datatype or scope, usually a prefix, as in $foo, where $ is the sigil.  Sigils are meant to allow the reader of the code to see at a glance what type a given variable is without having to refer back to a declaration (which may be in a distant part of the code from the section you are reading) or to provide some level typing in languages that do not have explicit type delclarations.&lt;br /&gt;
&lt;br /&gt;
;{{w|QBASIC}}&lt;br /&gt;
:Variables of type string end with the $ symbol. Other symbols are used (% for integers, ! for single-precision, # for double-precision and, in some versions of BASIC, &amp;amp; for long integers), however the usual QBASIC program will use only the $ symbol and not any of the others, as the default type if no symbol is used is double-precision and that's OK for most numeric uses.&lt;br /&gt;
&lt;br /&gt;
;{{w|C++}}&lt;br /&gt;
:Pronounced &amp;quot;see plus plus.&amp;quot; Variables are just words with regular letters. Ironically, it is the name if the language itself that includes symbols.&lt;br /&gt;
&lt;br /&gt;
;{{w|bash (Unix shell)|bash}}&lt;br /&gt;
:This is not typically thought of as a full-featured programming language, but a Unix shell. However, the shell command syntax is rich enough to be able to write simple (and sometimes really complex) programs called shell-scripts. In this language, all variables start with the symbol $.&lt;br /&gt;
&lt;br /&gt;
;{{w|Perl}}&lt;br /&gt;
:In Perl, variables of simple types, and references to items in arrays and hashes, start with $. Arrays start with @. Hashes start with %.&lt;br /&gt;
&lt;br /&gt;
;{{w|Python (programming language)|Python}}&lt;br /&gt;
:Variables are just words with regular letters.&lt;br /&gt;
&lt;br /&gt;
;{{w|Google}}&lt;br /&gt;
:In the beginning, Google was only a search engine. However, it now includes many things, in particular a social network called Google+ (pronounced &amp;quot;google plus&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
;{{w|Twitter}}&lt;br /&gt;
:Twitter account IDs are identified by the leading symbol @. When an account is &amp;quot;mentioned&amp;quot; in a tweet using @, it triggers smart behavior. For example, account owners can configure Twitter to forward tweets that mention them. This feature was not present in the early days of Twitter.&lt;br /&gt;
&lt;br /&gt;
;{{w|Hashtag}}s&lt;br /&gt;
:In Twitter, a # sign (whose {{w|Number sign|many names}} include the &amp;quot;hash&amp;quot;) can be prepended to words to mark them as keywords. Twitter can then be searched for those words. Some other microblogging services followed suit. Google+ eventually added hashtag support. Facebook followed with support later.&lt;br /&gt;
&lt;br /&gt;
As is noted by the comic, the use of sigils to indicate types of variables varies between programming languages, from strict enforcement in languages like Perl, to their complete absence in languages like C++ (except possibly as an individual programmer or team's convention).  The comic notes that the use of sigils seems to be cyclic, especially if you count things like hashtags as extensions of the pattern.&lt;br /&gt;
&lt;br /&gt;
The title text describes the two competing influences responsible for the cycle:  The first impulse finds sigils useful to elucidate the type of the variable, especially when variable names are not very descriptive, while the latter impulse notes that descriptive variable names are much more useful for that purpose, especially in extensible languages where the built-in types form only a small part of the type system.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript}}&lt;br /&gt;
*Y axis: Odds that the words I type will start with some weird symbol&lt;br /&gt;
*X axis: Time&lt;br /&gt;
*Data labels: $QBASIC, C++, $BASH, @$PERL, PYTHON, +GOOGLE, @TWITTER, #HASHTAGS&lt;br /&gt;
*The line alternates between high and low, with $QBASIC starting at high, moving to C++ at low. $BASH and @$PERL are high, Python is low, and +GOOGLE, @TWITTER and #HASHTAGS are the next high.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Charts]]&lt;br /&gt;
[[Category:Computers]]&lt;br /&gt;
[[Category:Comics presenting a compromise]]&lt;br /&gt;
[[Category:Internet]]&lt;br /&gt;
[[Category:Programming]]&lt;br /&gt;
[[Category:Social networking]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1253:_Exoplanet_Names&amp;diff=46972</id>
		<title>1253: Exoplanet Names</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1253:_Exoplanet_Names&amp;diff=46972"/>
				<updated>2013-08-19T19:56:08Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1253&lt;br /&gt;
| date      = August 19, 2013&lt;br /&gt;
| title     = Exoplanet Names&lt;br /&gt;
| image     = exoplanet names.png&lt;br /&gt;
| titletext = If you have any ideas, I hear you can send them to &amp;lt;nowiki&amp;gt;iaupublic@iap.fr&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|1253: Exoplanet Names}}&lt;br /&gt;
&lt;br /&gt;
On the 14th of August, the {{w|International Astronomical Union}} [http://www.iau.org/science/news/179/ issued a document] about public naming of astronomical objects.  It stated, &amp;quot;IAU fully supports the involvement of the general public, whether directly or through an independent organised vote, in the naming of planetary satellites, newly discovered planets, and their host stars.&amp;quot;.  It also contained, amongst other things, guidelines that suggested names should meet. These include stipulations such as &amp;quot;16 characters or less&amp;quot;, &amp;quot;preferably one word&amp;quot;, &amp;quot;not too similar to an existing name of an astronomical object&amp;quot; and &amp;quot;be respectful of intellectual property&amp;quot;. If we go down the list, we can see that many of Randall's suggestions do indeed violate the guidelines. Which is probably part of the joke.&lt;br /&gt;
&lt;br /&gt;
And yes, the document also states that suggestions may be sent to the email mentioned in the title text.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Star !! Planet !! Suggested Name !! Explanation&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=7 | {{w|Gliese 667 C}} || {{w|Gliese 667 Cb|b}} || Space Planet || A very unoriginal name: Every planet is in space.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  {{w|Gliese 667 Cc|c}} || PILF || Pun of {{w|MILF}}, i.e. ''Planet I'd Like to Fuck''. Planet c is a relatively hot planet, within the habitable zone.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  {{w|Gliese 667 Cd|d}} || A Star || &amp;quot;A Star&amp;quot; is obviously a bad name for a planet; &amp;quot;A Star&amp;quot; is also the name of a [http://en.wikipedia.org/wiki/A*_search_algorithm path-finding algorithm].&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  {{w|Gliese 667 Ce|e}} || e'); DROP TABLE PLANETS;-- || A reference to {{w|SQL injection}}, riffing off of [[327|comic 327]], which featured a boy named &amp;lt;code&amp;gt;[[Robert'); DROP TABLE students;--]]&amp;lt;/code&amp;gt;.  The idea here is that the IAU would enter the name into their system and promptly lose all of their data pertaining to planets.  Note that Planet e is located in the habitable zone of the star system.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  {{w|Gliese 667 Cf|f}} || Blogosphere || rowspan = 2 | Weird ''{{w|blog}}''-related terms are a recurring theme in xkcd. See, for instance, [[181|comic 181]].&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  {{w|Gliese 667 Cg|g}} || Blogodrome&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  [http://exoplanet.eu/catalog/gj_667c_h/ h] || Earth ||&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=5 | {{w|Tau Ceti}} || [http://exoplanet.eu/catalog/tau_cet_b/ b] || Sid Meier's Tau Ceti B || This refers to the game {{w|Sid Meier's Alpha Centauri}}.&lt;br /&gt;
 |-&lt;br /&gt;
 |                               [http://exoplanet.eu/catalog/tau_cet_c/ c] || Giant Dog Planet ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               [http://exoplanet.eu/catalog/tau_cet_d/ d] || Tiny Dog Planet ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|Tau Ceti e|e}} || Phil Plainet || {{w|Phil Plait}}.&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|Tau Ceti f|f}} || Unicode Snowman || The Unicode character [http://www.fileformat.info/info/unicode/char/2603/index.htm &amp;lt;span style=&amp;quot;font-size:200%&amp;quot;&amp;gt;&amp;amp;#x2603;&amp;lt;/span&amp;gt;] is a reference to the planet's estimated surface temperature of -40°C. &lt;br /&gt;
 |-&lt;br /&gt;
 | {{w|Gliese 832}} || {{w|Gliese 832 b|b}} || Asshole Jupiter&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=6 | {{w|Gliese 581}} || {{w|Gliese 581 b|b}} || Waist-deep Cats ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 {{w|Gliese 581 c|c}} || Planet #14 ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 {{w|Gliese 581 d|d}} || Ballderaan || A {{w|wikt:balls|crude pun}} on the planet {{w|Alderaan}} from the ''{{w|Star Wars}}'' universe.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 {{w|Gliese 581 e|e}} || {{w|Eternia}} Prime || A reference to the main planet of ''{{w|Masters of the Universe}}''.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 {{w|Gliese 581 f|f}} || Taupe Mars || A reference to Kim Stanley Robinson's Mars trilogy (Red Mars, Green Mars, Blue Mars).&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 {{w|Gliese 581 g|g}} || Jelly Filled Planet || Possibly a reference to the conjecture that this tidally locked planet has an isolated habitable zone under the substellar point, akin to the pocket of jelly in a jelly doughnut.&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=2 | {{w|Epsilon Eridani}} || {{w|Epsilon Eridani b|b}} || Skydot ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                                      {{w|Epsilon Eridani c#Planet_c|c}} || Laser Noises ||&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=2 | {{w|Gliese 176}} || {{w|Gliese 176 b|b}} || {{w|Fictional universe of Avatar|Pandora}} || The fictional planet in James Cameron's ''{{w|Avatar (film)|Avatar}}''. Also the Planet used in {{w|Borderlands (video game)| Borderlands Games}}.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  [http://exoplanet.eu/catalog/gj_176_c/ c] || Pantera ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-61 || {{w|Kepler-61b|b}} || Goldenpalace.com || A Gambling Site.&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=4 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot; rowspan=3 | {{w|Upsilon Andromedae}} || {{w|Upsilon Andromedae c|c}} || Stampy || The name of the elephant from the {{w|Simpsons}} episode, &amp;quot;Bart Gets an Elephant&amp;quot;.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                         {{w|Upsilon Andromedae d|d}} || Moonchild ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                                         {{w|Upsilon Andromedae e|e}} || Ham Sphere || [http://www.hamsphere.com/ HamSphere] is a Ham Radio simulator program.&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=3 | {{w|82 G. Eridani|HD 20794}} || [http://exoplanet.eu/catalog/hd_20794_b/ b] || Cosmic Sands || style=&amp;quot;font-family:'Comic Sans MS', 'Comic Sans';&amp;quot; | A {{w|pun}} on the name of the font {{w|Comic Sans}}. (&amp;lt;span style=&amp;quot;font-family:papyrus&amp;quot;&amp;gt;See also: [[590|590: Papyrus]].&amp;lt;/span&amp;gt;)&lt;br /&gt;
 |-&lt;br /&gt;
 |                               [http://exoplanet.eu/catalog/hd_20794_c/ c] || {{w|Legoland}} || {{w|Legoland}} is a chain of {{w|Theme_park|Theme Parks}} owned by the {{w|Lego Group}} and run by British company {{w|Merlin Entertainments}}.&lt;br /&gt;
 |-&lt;br /&gt;
 |                               [http://exoplanet.eu/catalog/hd_20794_d/ d] || Planet with Arms ||&lt;br /&gt;
 |-&lt;br /&gt;
 | {{w|HD 85512}} || {{w|HD 85512 b|b}} || Lax Morality ||&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=6 | {{w|HD 40307}} || {{w|HD 40307 b|b}} || Good Planet ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|HD 40307 c|c}} || ProblemLand ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|HD 40307 d|d}} || Slickle ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|HD 40307 e|e}} || Spare Parts ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|HD 40307 f|f}} || New Jersey VI ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|HD 40307 g|g}} || How Do I Join the IAU || This implies that the user &amp;quot;got lost&amp;quot; on the IAU website and thought that the &amp;quot;planet name suggestion&amp;quot; input was for general queries.&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=3 | {{w|Gliese 163}} || [http://exoplanet.eu/catalog/gj_163_b/ b] || Neil Tyson's Mustache ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 {{w|Gliese 163 c|c}} || help@gmail.com ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 [http://exoplanet.eu/catalog/gj_163_d/ d] || Hair-Covered Planet || [http://en.wikipedia.org/wiki/Hairy_ball_theorem A reference to a well-known theorem of topology.]&lt;br /&gt;
 |-&lt;br /&gt;
 | {{w|Pi Mensae}} || {{w|Pi Mensae b|b}} || Moon Holder ||&lt;br /&gt;
 |-&lt;br /&gt;
 | {{w|HD 189733}} || {{w|HD 189733 b|b}} || Permadeath ||&lt;br /&gt;
 |-&lt;br /&gt;
 | {{w|Kepler-22}} || {{w|Kepler-22 b|b}} || Blue Ivy || Blue Ivy Carter, daughter of musicians {{w|Beyoncé}} and {{w|Jay-Z}}.&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-3284 || b || Blainsley ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-3255 || b || Unicorn Thresher ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-2418 || b || Spherical {{w|Discworld}} || A creation of British author {{w|Terry Pratchett|Sir Terry Pratchett}}, {{w|The Discworld}} is the fictional setting for his {{w|Discworld}} series of books and comprises of a large disc supported by four elephants themselves standing on top of a turtle flying through space.&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-1686 || b || style=&amp;quot;white-space:nowrap;&amp;quot; | Emergency Backup Earth ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-3010 || b || Feeeoooooooop ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-4742 || b || Liz ||&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:August 2013:&lt;br /&gt;
:The International Astronomical Union decides to start naming exoplanets, and&amp;amp;mdash;for the first time ever&amp;amp;mdash;asks for suggestions from the general public.&lt;br /&gt;
:They immediately regret this decision.&lt;br /&gt;
:Cueball‏‎: Can't you filter out the worst ones?&lt;br /&gt;
:''The rightmost person'': This is '''''after''''' the filter!&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball‏‎]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Astronomy]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1253:_Exoplanet_Names&amp;diff=46970</id>
		<title>1253: Exoplanet Names</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1253:_Exoplanet_Names&amp;diff=46970"/>
				<updated>2013-08-19T19:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;Vyzen: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1253&lt;br /&gt;
| date      = August 19, 2013&lt;br /&gt;
| title     = Exoplanet Names&lt;br /&gt;
| image     = exoplanet names.png&lt;br /&gt;
| titletext = If you have any ideas, I hear you can send them to &amp;lt;nowiki&amp;gt;iaupublic@iap.fr&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|1253: Exoplanet Names}}&lt;br /&gt;
&lt;br /&gt;
On the 14th of August, the {{w|International Astronomical Union}} [http://www.iau.org/science/news/179/ issued a document] about public naming of astronomical objects.  It stated, &amp;quot;IAU fully supports the involvement of the general public, whether directly or through an independent organised vote, in the naming of planetary satellites, newly discovered planets, and their host stars.&amp;quot;.  It also contained, amongst other things, guidelines that suggested names should meet. These include stipulations such as &amp;quot;16 characters or less&amp;quot;, &amp;quot;preferably one word&amp;quot;, &amp;quot;not too similar to an existing name of an astronomical object&amp;quot; and &amp;quot;be respectful of intellectual property&amp;quot;. If we go down the list, we can see that many of Randall's suggestions do indeed violate the guidelines. Which is probably part of the joke.&lt;br /&gt;
&lt;br /&gt;
And yes, the document also states that suggestions may be sent to the email mentioned in the title text.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Star !! Planet !! Suggested Name !! Explanation&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=7 | {{w|Gliese 667 C}} || {{w|Gliese 667 Cb|b}} || Space Planet || A very unoriginal name: Every planet is in space.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  {{w|Gliese 667 Cc|c}} || PILF || Pun of {{w|MILF}}, i.e. ''Planet I'd Like to Fuck''. Planet c is a relatively hot planet, within the habitable zone.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  {{w|Gliese 667 Cd|d}} || A Star || &amp;quot;A Star&amp;quot; is obviously a bad name for a planet; &amp;quot;A Star&amp;quot; is also the name of a [http://en.wikipedia.org/wiki/A*_search_algorithm path-finding algorithm].&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  {{w|Gliese 667 Ce|e}} || e'); DROP TABLE PLANETS;-- || A reference to {{w|SQL injection}}, riffing off of [[327|comic 327]], which featured a boy named &amp;lt;code&amp;gt;[[Robert'); DROP TABLE students;--]]&amp;lt;/code&amp;gt;.  The idea here is that the IAU would enter the name into their system and promptly lose all of their data pertaining to planets.  Note that Planet e is located in the habitable zone of the star system.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  {{w|Gliese 667 Cf|f}} || Blogosphere || rowspan = 2 | Weird ''{{w|blog}}''-related terms are a recurring theme in xkcd. See, for instance, [[181|comic 181]].&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  {{w|Gliese 667 Cg|g}} || Blogodrome&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  [http://exoplanet.eu/catalog/gj_667c_h/ h] || Earth ||&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=5 | {{w|Tau Ceti}} || [http://exoplanet.eu/catalog/tau_cet_b/ b] || Sid Meier's Tau Ceti B || This refers to the game {{w|Sid Meier's Alpha Centauri}}.&lt;br /&gt;
 |-&lt;br /&gt;
 |                               [http://exoplanet.eu/catalog/tau_cet_c/ c] || Giant Dog Planet ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               [http://exoplanet.eu/catalog/tau_cet_d/ d] || Tiny Dog Planet ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|Tau Ceti e|e}} || Phil Plainet || {{w|Phil Plait}}.&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|Tau Ceti f|f}} || Unicode Snowman || The Unicode character [http://www.fileformat.info/info/unicode/char/2603/index.htm &amp;lt;span style=&amp;quot;font-size:200%&amp;quot;&amp;gt;&amp;amp;#x2603;&amp;lt;/span&amp;gt;] is a reference to the planet's estimated surface temperature of -40°C. &lt;br /&gt;
 |-&lt;br /&gt;
 | {{w|Gliese 832}} || {{w|Gliese 832 b|b}} || Asshole Jupiter&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=6 | {{w|Gliese 581}} || {{w|Gliese 581 b|b}} || Waist-deep Cats ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 {{w|Gliese 581 c|c}} || Planet #14 ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 {{w|Gliese 581 d|d}} || Ballderaan || A {{w|wikt:balls|crude pun}} on the planet {{w|Alderaan}} from the ''{{w|Star Wars}}'' universe.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 {{w|Gliese 581 e|e}} || {{w|Eternia}} Prime || A reference to the main planet of ''{{w|Masters of the Universe}}''.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 {{w|Gliese 581 f|f}} || Taupe Mars || A reference to Kim Stanley Robinson's Mars trilogy (Red Mars, Green Mars, Blue Mars).&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 {{w|Gliese 581 g|g}} || Jelly Filled Planet || Possibly a reference to the conjecture that this tidally locked planet has an isolated habitable zone under the substellar point, akin to the pocket of jelly in a jelly doughnut.&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=2 | {{w|Epsilon Eridani}} || {{w|Epsilon Eridani b|b}} || Skydot ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                                      {{w|Epsilon Eridani c#Planet_c|c}} || Laser Noises ||&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=2 | {{w|Gliese 176}} || {{w|Gliese 176 b|b}} || {{w|Fictional universe of Avatar|Pandora}} || The fictional planet in James Cameron's ''{{w|Avatar (film)|Avatar}}''. Also the Planet used in {{w|Borderlands (video game)| Borderlands Games}}.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                  [http://exoplanet.eu/catalog/gj_176_c/ c] || Pantera ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-61 || {{w|Kepler-61b|b}} || Goldenpalace.com || A Gambling Site.&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=4 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot; rowspan=3 | {{w|Upsilon Andromedae}} || {{w|Upsilon Andromedae c|c}} || Stampy || The name of the elephant from the {{w|Simpsons}} episode, &amp;quot;Bart Gets an Elephant&amp;quot;.&lt;br /&gt;
 |-&lt;br /&gt;
 |                                         {{w|Upsilon Andromedae d|d}} || Moonchild ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                                         {{w|Upsilon Andromedae e|e}} || Ham Sphere ||&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=3 | {{w|82 G. Eridani|HD 20794}} || [http://exoplanet.eu/catalog/hd_20794_b/ b] || Cosmic Sands || style=&amp;quot;font-family:'Comic Sans MS', 'Comic Sans';&amp;quot; | A {{w|pun}} on the name of the font {{w|Comic Sans}}. (&amp;lt;span style=&amp;quot;font-family:papyrus&amp;quot;&amp;gt;See also: [[590|590: Papyrus]].&amp;lt;/span&amp;gt;)&lt;br /&gt;
 |-&lt;br /&gt;
 |                               [http://exoplanet.eu/catalog/hd_20794_c/ c] || {{w|Legoland}} || {{w|Legoland}} is a chain of {{w|Theme_park|Theme Parks}} owned by the {{w|Lego Group}} and run by British company {{w|Merlin Entertainments}}.&lt;br /&gt;
 |-&lt;br /&gt;
 |                               [http://exoplanet.eu/catalog/hd_20794_d/ d] || Planet with Arms ||&lt;br /&gt;
 |-&lt;br /&gt;
 | {{w|HD 85512}} || {{w|HD 85512 b|b}} || Lax Morality ||&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=6 | {{w|HD 40307}} || {{w|HD 40307 b|b}} || Good Planet ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|HD 40307 c|c}} || ProblemLand ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|HD 40307 d|d}} || Slickle ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|HD 40307 e|e}} || Spare Parts ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|HD 40307 f|f}} || New Jersey VI ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                               {{w|HD 40307 g|g}} || How Do I Join the IAU || This implies that the user &amp;quot;got lost&amp;quot; on the IAU website and thought that the &amp;quot;planet name suggestion&amp;quot; input was for general queries.&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=3 | {{w|Gliese 163}} || [http://exoplanet.eu/catalog/gj_163_b/ b] || Neil Tyson's Mustache ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 {{w|Gliese 163 c|c}} || help@gmail.com ||&lt;br /&gt;
 |-&lt;br /&gt;
 |                                 [http://exoplanet.eu/catalog/gj_163_d/ d] || Hair-Covered Planet || [http://en.wikipedia.org/wiki/Hairy_ball_theorem A reference to a well-known theorem of topology.]&lt;br /&gt;
 |-&lt;br /&gt;
 | {{w|Pi Mensae}} || {{w|Pi Mensae b|b}} || Moon Holder ||&lt;br /&gt;
 |-&lt;br /&gt;
 | {{w|HD 189733}} || {{w|HD 189733 b|b}} || Permadeath ||&lt;br /&gt;
 |-&lt;br /&gt;
 | {{w|Kepler-22}} || {{w|Kepler-22 b|b}} || Blue Ivy || Blue Ivy Carter, daughter of musicians {{w|Beyoncé}} and {{w|Jay-Z}}.&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-3284 || b || Blainsley ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-3255 || b || Unicorn Thresher ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-2418 || b || Spherical {{w|Discworld}} || A creation of British author {{w|Terry Pratchett|Sir Terry Pratchett}}, {{w|The Discworld}} is the fictional setting for his {{w|Discworld}} series of books and comprises of a large disc supported by four elephants themselves standing on top of a turtle flying through space.&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-1686 || b || style=&amp;quot;white-space:nowrap;&amp;quot; | Emergency Backup Earth ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-3010 || b || Feeeoooooooop ||&lt;br /&gt;
 |-&lt;br /&gt;
 | Kepler-4742 || b || Liz ||&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:August 2013:&lt;br /&gt;
:The International Astronomical Union decides to start naming exoplanets, and&amp;amp;mdash;for the first time ever&amp;amp;mdash;asks for suggestions from the general public.&lt;br /&gt;
:They immediately regret this decision.&lt;br /&gt;
:Cueball‏‎: Can't you filter out the worst ones?&lt;br /&gt;
:''The rightmost person'': This is '''''after''''' the filter!&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball‏‎]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Astronomy]]&lt;/div&gt;</summary>
		<author><name>Vyzen</name></author>	</entry>

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