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		<id>https://www.explainxkcd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=2115%3A_Plutonium</id>
		<title>2115: Plutonium - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.explainxkcd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=2115%3A_Plutonium"/>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;action=history"/>
		<updated>2026-04-15T21:41:12Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=385806&amp;oldid=prev</id>
		<title>92.17.62.87: /* Trivia */ For the &quot;resigned from&quot;, &quot;no longer present&quot; or &quot;vanished&quot; sense. Actively departing (for somewhere else) would be &quot;quitted&quot;, but no sign of that here.</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=385806&amp;oldid=prev"/>
				<updated>2025-09-02T23:51:34Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia: &lt;/span&gt; For the &amp;quot;resigned from&amp;quot;, &amp;quot;no longer present&amp;quot; or &amp;quot;vanished&amp;quot; sense. Actively departing (for somewhere else) would be &amp;quot;quitted&amp;quot;, but no sign of that here.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:51, 2 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{w|Kerbal Space Program}}, a space simulator game which has been featured in xkcd several times, has its own version of the RTG, running on Blutonium-238. However, due to the lack of a half-life mechanic, the RTG is simply an infinite source power – an actual videogame power orb (however probably not by a person who joined and quickly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quitted &lt;/del&gt;the team). Randall has made many [[:Category:Kerbal Space Program|several references]] to the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{w|Kerbal Space Program}}, a space simulator game which has been featured in xkcd several times, has its own version of the RTG, running on Blutonium-238. However, due to the lack of a half-life mechanic, the RTG is simply an infinite source power – an actual videogame power orb (however probably not by a person who joined and quickly &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quit &lt;/ins&gt;the team). Randall has made many [[:Category:Kerbal Space Program|several references]] to the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{comic discussion}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{comic discussion}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>92.17.62.87</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=385804&amp;oldid=prev</id>
		<title>Mathmaster: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=385804&amp;oldid=prev"/>
				<updated>2025-09-02T22:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:01, 2 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{w|Kerbal Space Program}}, a space simulator game which has been featured in xkcd several times, has its own version of the RTG, running on Blutonium-238. However, due to the lack of a half-life mechanic, the RTG is simply an infinite source power – an actual videogame power orb. Randall has made [[:Category:Kerbal Space Program|several references]] to the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{w|Kerbal Space Program}}, a space simulator game which has been featured in xkcd several times, has its own version of the RTG, running on Blutonium-238. However, due to the lack of a half-life mechanic, the RTG is simply an infinite source power – an actual videogame power orb &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(however probably not by a person who joined and quickly quitted the team)&lt;/ins&gt;. Randall has made &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many &lt;/ins&gt;[[:Category:Kerbal Space Program|several references]] to the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{comic discussion}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{comic discussion}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mathmaster</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=355046&amp;oldid=prev</id>
		<title>DKMell: lots of minor fixes</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=355046&amp;oldid=prev"/>
				<updated>2024-10-29T21:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;lots of minor fixes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:12, 29 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic pokes fun at the properties of {{w|plutonium}}, claiming that it is so unrealistically powerful that it may as well be random science fiction jargon. Indeed, the ability for a metal to radiate energy sounds impossible (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;comic leaves out the inherent dangers of highly radioactive material)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;This is reflected by Megan and Hairy treating Cueball's idea as a joke.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic pokes fun at the properties of {{w|plutonium}}, claiming that it is so unrealistically powerful that it may as well be random science fiction jargon. Indeed, the ability for a metal to radiate energy sounds impossible&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;comic leaves out the inherent dangers of highly radioactive material&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;) This is reflected by Megan and Hairy treating Cueball's idea as a joke.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are devices that need substantial electrical power over long &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time &lt;/del&gt;&amp;amp;ndash; on the order of decades &amp;amp;ndash; but local sources of energy are insufficient or unavailable, yet constructing a power line or resupplying them with some power source (like fuel, fresh chemical batteries etc.) is either impossible or overly costly. Such devices include maritime beacons and buoys, automatic weather and science stations located in remote areas, and &amp;amp;ndash; most importantly &amp;amp;ndash; deep space probes and some planetary probes or science packs. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Probes &lt;/del&gt;sent beyond Jupiter cannot effectively rely on photovoltaic panels for energy&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;because the great distance to the Sun means that the amount of solar radiation per unit of area is very low, requiring impractically large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;and thus heavy&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;panels to provide enough energy. Carrying a lot of fuel adds mass to the probe, making &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/del&gt;more expensive to launch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are devices that need substantial electrical power over long &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;times &lt;/ins&gt;&amp;amp;ndash; on the order of decades &amp;amp;ndash; but local sources of energy are insufficient or unavailable, yet constructing a power line or resupplying them with some power source (like fuel, fresh chemical batteries etc.) is either impossible or overly costly. Such devices include maritime beacons and buoys, automatic weather and science stations located in remote areas, and &amp;amp;ndash; most importantly &amp;amp;ndash; deep space probes and some planetary probes or science packs. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A probe &lt;/ins&gt;sent beyond Jupiter cannot effectively rely on photovoltaic panels for energy because the great distance to the Sun means that the amount of solar radiation per unit of area is very low, requiring impractically large and thus heavy panels to provide enough energy. Carrying a lot of fuel adds mass to the probe, making &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;more expensive to launch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead, such devices usually use {{W|radioisotope thermoelectric generator}}s (RTGs). In an RTG the natural radioactive decay of some unstable isotope &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;such as {{w|plutonium-238}} or {{w|strontium-90}}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;produces a lot of heat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/del&gt;used to generate energy using {{W|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thermopile&lt;/del&gt;}}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;, which generate electricity directly from temperature differences using the {{W|thermoelectric effect}}. The key element of an RTG, a pellet of radioactive material such as plutonium dioxide, could be facetiously described as a &amp;quot;power orb&amp;quot; &amp;amp;ndash; a lump of a substance that gives out heat apparently &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;out of &lt;/del&gt;nothing. For example, the Voyager probes used three RTGs, each containing 4.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5kg &lt;/del&gt;of plutonium-238, each producing at its peak &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2400W &lt;/del&gt;of heat energy, converted to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;160W &lt;/del&gt;of electrical energy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead, such devices usually use {{W|radioisotope thermoelectric generator}}s (RTGs). In an RTG the natural radioactive decay of some unstable isotope such as {{w|plutonium-238}} or {{w|strontium-90}} produces a lot of heat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This &lt;/ins&gt;is used to generate energy using {{W|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thermopiles&lt;/ins&gt;}}, which generate electricity directly from temperature differences using the {{W|thermoelectric effect}}. The key element of an RTG, a pellet of radioactive material such as plutonium dioxide, could be facetiously described as a &amp;quot;power orb&amp;quot; &amp;amp;ndash; a lump of a substance that gives out heat apparently &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;nothing. For example, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{w|&lt;/ins&gt;Voyager probes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;used three RTGs, each containing 4.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 kg &lt;/ins&gt;of plutonium-238, each producing at its peak &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2400 W &lt;/ins&gt;of heat energy, converted to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;160 W &lt;/ins&gt;of electrical energy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plutonium-238 must be produced from neptunium-237 in a nuclear reactor. Neptunium-237 in turn is a &amp;quot;waste product&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from nuclear reactors which is &lt;/del&gt;produced in comparatively large quantities (for something that is essentially real life alchemy, that is). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;problem is that in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;irriadiated &lt;/del&gt;fuel &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Neptunium&lt;/del&gt;-237 will be mixed in with all sorts of other stuff and separating it is neither cheap nor easy — which is why NASA at one point was in danger of running out of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the stuff&lt;/del&gt;. Unlike some other radioactive materials, the {{W|Alpha decay|alpha radiation}} emitted by plutonium-238 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;relatively harmless, as it is quickly absorbed by surrounding material and turned to heat &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;ndash; but &lt;/del&gt;plutonium is still incredibly dangerous if it gets inside a human body unprotected — if the &amp;quot;surrounding material&amp;quot; that turns the alpha radiation into heat is your DNA, you drastically increase your risk for cancer or get {{w|acute radiation syndrome|radiation sickness}}, depending on the dose. In pure form plutonium-238 produces a little more than half a watt of heat per gram, which slowly drops as the material decays to lead, emitting a quarter watt per gram after 100 years. Other disadvantages of RTGs include the risk of contamination in the event of a launch failure, and the relatively limited supply of plutonium.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plutonium-238 must be produced from neptunium-237 in a nuclear reactor. Neptunium-237 in turn is a &amp;quot;waste product&amp;quot; produced in comparatively large quantities (for something that is essentially real life alchemy, that is) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by nuclear reactors&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One &lt;/ins&gt;problem is that in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;irradiated &lt;/ins&gt;fuel&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, neptunium&lt;/ins&gt;-237 will be mixed in with all sorts of other stuff and separating it is neither cheap nor easy — which is why NASA at one point was in danger of running out of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;. Unlike some other radioactive materials, the {{W|Alpha decay|alpha radiation}} emitted by plutonium-238 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be &lt;/ins&gt;relatively harmless, as it is quickly absorbed by surrounding material and turned to heat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. But &lt;/ins&gt;plutonium is still incredibly dangerous if it gets inside a human body unprotected — if the &amp;quot;surrounding material&amp;quot; that turns the alpha radiation into heat is your DNA, you drastically increase your risk for cancer or get {{w|acute radiation syndrome|radiation sickness}}, depending on the dose. In pure form plutonium-238 produces a little more than half a watt of heat per gram, which slowly drops as the material decays to lead, emitting a quarter watt per gram after 100 years. Other disadvantages of RTGs include the risk of contamination in the event of a launch failure, and the relatively limited supply of plutonium.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text references development of games. A rule or strategy within a game is often called a ''mechanic'', meant as one particular rule (singular) out of the overall set of rules (game mechanic''s''). In this context, the word ''mechanics'' is a metaphor referring to the set of rules and interactions that govern the imaginary world of the game. The ''mechanics'' of a game define the deterministic or randomized functions of events and/or characters within the game, the outcomes of actions commanded by the players, and so on. This metaphor refers to the {{W|mechanics}} science, and how it describes behavior of physical objects in the real world&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;However, contrary to real-world mechanics which &amp;quot;just happen&amp;quot; and we only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try &lt;/del&gt;to describe how things work, in {{W|game mechanics}} every single rule or interaction has to be explicitly defined. The game simulates (to a given extent) an actual world. Game rules do not need to mimic the real world closely and often don't for many reasons; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;results in (intended or otherwise) inconsistencies, unexpected behavior or imbalance. Game players complain about “imbalance” when a particular rule, interaction or item present in the game (such as an extremely powerful magical artifact) gives a character exploiting it a great and unjustified advantage. Inconsistencies and possible imbalances can lead to problematic game mechanics being unused or left unresolved, after the creator of those mechanics ceases their participation in the game or game development process.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text references development of games. A rule or strategy within a game is often called a ''mechanic'', meant as one particular rule (singular) out of the overall set of rules (game mechanic''s''). In this context, the word ''mechanics'' is a metaphor referring to the set of rules and interactions that govern the imaginary world of the game. The ''mechanics'' of a game define the deterministic or randomized functions of events and/or characters within the game, the outcomes of actions commanded by the players, and so on. This metaphor refers to the {{W|mechanics}} science, and how it describes behavior of physical objects in the real world&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;However, contrary to real-world mechanics which &amp;quot;just happen&amp;quot; and we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;try &lt;/ins&gt;only to describe how things work, in {{W|game mechanics}} every single rule or interaction has to be explicitly defined. The game simulates (to a given extent) an actual world. Game rules do not need to mimic the real world closely and often don't for many reasons; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;results in (intended or otherwise) inconsistencies, unexpected behavior or imbalance. Game players complain about “imbalance” when a particular rule, interaction or item present in the game (such as an extremely powerful magical artifact) gives a character exploiting it a great and unjustified advantage. Inconsistencies and possible imbalances can lead to problematic game mechanics being unused or left unresolved, after the creator of those mechanics ceases their participation in the game or game development process.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Things that seem like they shouldn't work but do are the main topic of [[2540: TTSLTSWBD]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Things that seem like they shouldn't work but do are the main topic of [[2540: TTSLTSWBD]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DKMell</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=344659&amp;oldid=prev</id>
		<title>172.68.110.4: /* Explanation */  make explanation on Pu-238 more accurate</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=344659&amp;oldid=prev"/>
				<updated>2024-06-19T23:01:50Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation: &lt;/span&gt;  make explanation on Pu-238 more accurate&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:01, 19 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead, such devices usually use {{W|radioisotope thermoelectric generator}}s (RTGs). In an RTG the natural radioactive decay of some unstable isotope (such as {{w|plutonium-238}} or {{w|strontium-90}}) produces a lot of heat, which is then used to generate energy using {{W|thermopile}}s, which generate electricity directly from temperature differences using the {{W|thermoelectric effect}}. The key element of an RTG, a pellet of radioactive material such as plutonium dioxide, could be facetiously described as a &amp;quot;power orb&amp;quot; &amp;amp;ndash; a lump of a substance that gives out heat apparently out of nothing. For example, the Voyager probes used three RTGs, each containing 4.5kg of plutonium-238, each producing at its peak 2400W of heat energy, converted to 160W of electrical energy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead, such devices usually use {{W|radioisotope thermoelectric generator}}s (RTGs). In an RTG the natural radioactive decay of some unstable isotope (such as {{w|plutonium-238}} or {{w|strontium-90}}) produces a lot of heat, which is then used to generate energy using {{W|thermopile}}s, which generate electricity directly from temperature differences using the {{W|thermoelectric effect}}. The key element of an RTG, a pellet of radioactive material such as plutonium dioxide, could be facetiously described as a &amp;quot;power orb&amp;quot; &amp;amp;ndash; a lump of a substance that gives out heat apparently out of nothing. For example, the Voyager probes used three RTGs, each containing 4.5kg of plutonium-238, each producing at its peak 2400W of heat energy, converted to 160W of electrical energy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plutonium-238 must be produced from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;uranium &lt;/del&gt;in a nuclear reactor. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Unlike &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plutonium-239&lt;/del&gt;, the {{W|Alpha decay|alpha radiation}} emitted by plutonium-238 is relatively harmless, as it is quickly absorbed by surrounding material and turned to heat &amp;amp;ndash; but plutonium is still incredibly dangerous if it gets inside a human body unprotected. In pure form &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;produces a little more than half a watt of heat per gram, which slowly drops as the material decays to lead, emitting a quarter watt per gram after 100 years. Other disadvantages of RTGs include the risk of contamination in the event of a launch failure, and the relatively limited supply of plutonium.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plutonium-238 must be produced from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;neptunium-237 &lt;/ins&gt;in a nuclear reactor. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neptunium-237 in turn is a &amp;quot;waste product&amp;quot; from nuclear reactors which is produced in comparatively large quantities (for something that is essentially real life alchemy, that is). The problem is that in irriadiated fuel Neptunium-237 will be mixed in with all sorts of other stuff and separating it is neither cheap nor easy — which is why NASA at one point was in danger of running out of the stuff. &lt;/ins&gt;Unlike &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some other radioactive materials&lt;/ins&gt;, the {{W|Alpha decay|alpha radiation}} emitted by plutonium-238 is relatively harmless, as it is quickly absorbed by surrounding material and turned to heat &amp;amp;ndash; but plutonium is still incredibly dangerous if it gets inside a human body unprotected &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;— if the &amp;quot;surrounding material&amp;quot; that turns the alpha radiation into heat is your DNA, you drastically increase your risk for cancer or get {{w|acute radiation syndrome|radiation sickness}}, depending on the dose&lt;/ins&gt;. In pure form &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plutonium-238 &lt;/ins&gt;produces a little more than half a watt of heat per gram, which slowly drops as the material decays to lead, emitting a quarter watt per gram after 100 years. Other disadvantages of RTGs include the risk of contamination in the event of a launch failure, and the relatively limited supply of plutonium.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text references development of games. A rule or strategy within a game is often called a ''mechanic'', meant as one particular rule (singular) out of the overall set of rules (game mechanic''s''). In this context, the word ''mechanics'' is a metaphor referring to the set of rules and interactions that govern the imaginary world of the game. The ''mechanics'' of a game define the deterministic or randomized functions of events and/or characters within the game, the outcomes of actions commanded by the players, and so on. This metaphor refers to the {{W|mechanics}} science, and how it describes behavior of physical objects in the real world; However, contrary to real-world mechanics which &amp;quot;just happen&amp;quot; and we only try to describe how things work, in {{W|game mechanics}} every single rule or interaction has to be explicitly defined. The game simulates (to a given extent) an actual world. Game rules do not need to mimic the real world closely and often don't for many reasons; This results in (intended or otherwise) inconsistencies, unexpected behavior or imbalance. Game players complain about “imbalance” when a particular rule, interaction or item present in the game (such as an extremely powerful magical artifact) gives a character exploiting it a great and unjustified advantage. Inconsistencies and possible imbalances can lead to problematic game mechanics being unused or left unresolved, after the creator of those mechanics ceases their participation in the game or game development process.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text references development of games. A rule or strategy within a game is often called a ''mechanic'', meant as one particular rule (singular) out of the overall set of rules (game mechanic''s''). In this context, the word ''mechanics'' is a metaphor referring to the set of rules and interactions that govern the imaginary world of the game. The ''mechanics'' of a game define the deterministic or randomized functions of events and/or characters within the game, the outcomes of actions commanded by the players, and so on. This metaphor refers to the {{W|mechanics}} science, and how it describes behavior of physical objects in the real world; However, contrary to real-world mechanics which &amp;quot;just happen&amp;quot; and we only try to describe how things work, in {{W|game mechanics}} every single rule or interaction has to be explicitly defined. The game simulates (to a given extent) an actual world. Game rules do not need to mimic the real world closely and often don't for many reasons; This results in (intended or otherwise) inconsistencies, unexpected behavior or imbalance. Game players complain about “imbalance” when a particular rule, interaction or item present in the game (such as an extremely powerful magical artifact) gives a character exploiting it a great and unjustified advantage. Inconsistencies and possible imbalances can lead to problematic game mechanics being unused or left unresolved, after the creator of those mechanics ceases their participation in the game or game development process.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>172.68.110.4</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=313151&amp;oldid=prev</id>
		<title>172.70.243.152: /* Explanation */ voyager example</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=313151&amp;oldid=prev"/>
				<updated>2023-05-15T06:08:23Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation: &lt;/span&gt; voyager example&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:08, 15 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are devices that need substantial electrical power over long time &amp;amp;ndash; on the order of decades &amp;amp;ndash; but local sources of energy are insufficient or unavailable, yet constructing a power line or resupplying them with some power source (like fuel, fresh chemical batteries etc.) is either impossible or overly costly. Such devices include maritime beacons and buoys, automatic weather and science stations located in remote areas, and &amp;amp;ndash; most importantly &amp;amp;ndash; deep space probes and some planetary probes or science packs. Probes sent beyond Jupiter cannot effectively rely on photovoltaic panels for energy, because the great distance to the Sun means that the amount of solar radiation per unit of area is very low, requiring impractically large (and thus heavy) panels to provide enough energy. Carrying a lot of fuel adds mass to the probe, making them more expensive to launch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are devices that need substantial electrical power over long time &amp;amp;ndash; on the order of decades &amp;amp;ndash; but local sources of energy are insufficient or unavailable, yet constructing a power line or resupplying them with some power source (like fuel, fresh chemical batteries etc.) is either impossible or overly costly. Such devices include maritime beacons and buoys, automatic weather and science stations located in remote areas, and &amp;amp;ndash; most importantly &amp;amp;ndash; deep space probes and some planetary probes or science packs. Probes sent beyond Jupiter cannot effectively rely on photovoltaic panels for energy, because the great distance to the Sun means that the amount of solar radiation per unit of area is very low, requiring impractically large (and thus heavy) panels to provide enough energy. Carrying a lot of fuel adds mass to the probe, making them more expensive to launch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead, such devices usually use {{W|radioisotope thermoelectric generator}}s (RTGs). In an RTG the natural radioactive decay of some unstable isotope (such as {{w|plutonium-238}} or {{w|strontium-90}}) produces a lot of heat, which is then used to generate energy using {{W|thermopile}}s, which generate electricity directly from temperature differences using the {{W|thermoelectric effect}}. The key element of an RTG, a pellet of radioactive material such as plutonium dioxide, could be facetiously described as a &amp;quot;power orb&amp;quot; &amp;amp;ndash; a lump of a substance that gives out heat apparently out of nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead, such devices usually use {{W|radioisotope thermoelectric generator}}s (RTGs). In an RTG the natural radioactive decay of some unstable isotope (such as {{w|plutonium-238}} or {{w|strontium-90}}) produces a lot of heat, which is then used to generate energy using {{W|thermopile}}s, which generate electricity directly from temperature differences using the {{W|thermoelectric effect}}. The key element of an RTG, a pellet of radioactive material such as plutonium dioxide, could be facetiously described as a &amp;quot;power orb&amp;quot; &amp;amp;ndash; a lump of a substance that gives out heat apparently out of nothing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. For example, the Voyager probes used three RTGs, each containing 4.5kg of plutonium-238, each producing at its peak 2400W of heat energy, converted to 160W of electrical energy&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plutonium-238 must be produced from uranium in a nuclear reactor.&amp;#160; Unlike plutonium-239, the {{W|Alpha decay|alpha radiation}} emitted by plutonium-238 is relatively harmless, as it is quickly absorbed by surrounding material and turned to heat &amp;amp;ndash; but plutonium is still incredibly dangerous if it gets inside a human body unprotected. In pure form it produces a little more than half a watt of heat per gram, which slowly drops as the material decays to lead, emitting a quarter watt per gram after 100 years. Other disadvantages of RTGs include the risk of contamination in the event of a launch failure, and the relatively limited supply of plutonium.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plutonium-238 must be produced from uranium in a nuclear reactor.&amp;#160; Unlike plutonium-239, the {{W|Alpha decay|alpha radiation}} emitted by plutonium-238 is relatively harmless, as it is quickly absorbed by surrounding material and turned to heat &amp;amp;ndash; but plutonium is still incredibly dangerous if it gets inside a human body unprotected. In pure form it produces a little more than half a watt of heat per gram, which slowly drops as the material decays to lead, emitting a quarter watt per gram after 100 years. Other disadvantages of RTGs include the risk of contamination in the event of a launch failure, and the relatively limited supply of plutonium.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>172.70.243.152</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=313036&amp;oldid=prev</id>
		<title>172.70.178.30: /* Explanation */</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=313036&amp;oldid=prev"/>
				<updated>2023-05-13T01:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:55, 13 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic pokes fun at the properties of {{w|plutonium}}, claiming that it is so unrealistically powerful that it may as well be random science fiction jargon. Indeed, the ability for a metal to radiate energy sounds impossible (this comic leaves out the inherent dangers of highly radioactive material). This is reflected by Megan and Hairy treating Cueball's idea as a joke.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic pokes fun at the properties of {{w|plutonium}}, claiming that it is so unrealistically powerful that it may as well be random science fiction jargon. Indeed, the ability for a metal to radiate energy sounds impossible (this comic leaves out the inherent dangers of highly radioactive material). This is reflected by Megan and Hairy treating Cueball's idea as a joke.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are devices that need substantial electrical power over long time &amp;amp;ndash; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the order of decades &amp;amp;ndash; but local sources of energy are insufficient or unavailable, yet constructing a power line or resupplying them with some power source (like fuel, fresh chemical batteries etc.) is either impossible or overly costly. Such devices include maritime beacons and buoys, automatic weather and science stations located in remote areas, and &amp;amp;ndash; most importantly &amp;amp;ndash; deep space probes and some planetary probes or science packs. Probes sent beyond Jupiter cannot effectively rely on photovoltaic panels for energy, because the great distance to the Sun means that the amount of solar radiation per unit of area is very low, requiring impractically large (and thus heavy) panels to provide enough energy. Carrying a lot of fuel adds mass to the probe, making them more expensive to launch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are devices that need substantial electrical power over long time &amp;amp;ndash; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;the order of decades &amp;amp;ndash; but local sources of energy are insufficient or unavailable, yet constructing a power line or resupplying them with some power source (like fuel, fresh chemical batteries etc.) is either impossible or overly costly. Such devices include maritime beacons and buoys, automatic weather and science stations located in remote areas, and &amp;amp;ndash; most importantly &amp;amp;ndash; deep space probes and some planetary probes or science packs. Probes sent beyond Jupiter cannot effectively rely on photovoltaic panels for energy, because the great distance to the Sun means that the amount of solar radiation per unit of area is very low, requiring impractically large (and thus heavy) panels to provide enough energy. Carrying a lot of fuel adds mass to the probe, making them more expensive to launch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead, such devices usually use {{W|radioisotope thermoelectric generator}}s (RTGs). In an RTG the natural radioactive decay of some unstable isotope (such as {{w|plutonium-238}} or {{w|strontium-90}}) produces a lot of heat, which is then used to generate energy using {{W|thermopile}}s, which generate electricity directly from temperature differences using the {{W|thermoelectric effect}}. The key element of an RTG, a pellet of radioactive material such as plutonium dioxide, could be facetiously described as a &amp;quot;power orb&amp;quot; &amp;amp;ndash; a lump of a substance that gives out heat apparently out of nothing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead, such devices usually use {{W|radioisotope thermoelectric generator}}s (RTGs). In an RTG the natural radioactive decay of some unstable isotope (such as {{w|plutonium-238}} or {{w|strontium-90}}) produces a lot of heat, which is then used to generate energy using {{W|thermopile}}s, which generate electricity directly from temperature differences using the {{W|thermoelectric effect}}. The key element of an RTG, a pellet of radioactive material such as plutonium dioxide, could be facetiously described as a &amp;quot;power orb&amp;quot; &amp;amp;ndash; a lump of a substance that gives out heat apparently out of nothing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>172.70.178.30</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=300831&amp;oldid=prev</id>
		<title>While False: /* Trivia */ grammar</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=300831&amp;oldid=prev"/>
				<updated>2022-12-08T08:23:15Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia: &lt;/span&gt; grammar&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:23, 8 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{w|Kerbal Space Program}}, a space simulator game which has been featured in xkcd several times has its own version of the RTG, running on Blutonium-238 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- but &lt;/del&gt;due to the lack of a half-life mechanic, the RTG is simply an infinite source power &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;an actual videogame power orb. Randall has made [[:Category:Kerbal Space Program|several references]] to the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{w|Kerbal Space Program}}, a space simulator game which has been featured in xkcd several times&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;has its own version of the RTG, running on Blutonium-238&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However, &lt;/ins&gt;due to the lack of a half-life mechanic, the RTG is simply an infinite source power &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;– &lt;/ins&gt;an actual videogame power orb. Randall has made [[:Category:Kerbal Space Program|several references]] to the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{comic discussion}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{comic discussion}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>While False</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=292972&amp;oldid=prev</id>
		<title>Whoop whoop pull up: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=292972&amp;oldid=prev"/>
				<updated>2022-08-16T21:03:34Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:03, 16 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{w|Kerbal Space Program}}, a space simulator game which has been featured in xkcd several times has its own version of the RTG, running on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bluetonium&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;239 &lt;/del&gt;- but due to the lack of a half-life mechanic, the RTG is simply an infinite source power - an actual videogame power orb. Randall has made [[:Category:Kerbal Space Program|several references]] to the game&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{w|Kerbal Space Program}}, a space simulator game which has been featured in xkcd several times has its own version of the RTG, running on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blutonium&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;238 &lt;/ins&gt;- but due to the lack of a half-life mechanic, the RTG is simply an infinite source power - an actual videogame power orb. Randall has made [[:Category:Kerbal Space Program|several references]] to the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{comic discussion}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{comic discussion}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Whoop whoop pull up</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=281618&amp;oldid=prev</id>
		<title>141.101.76.207: Undo revision 281523 by Donald Trump (talk)</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=281618&amp;oldid=prev"/>
				<updated>2022-05-26T19:00:54Z</updated>
		
		<summary type="html">&lt;p&gt;Undo revision 281523 by &lt;a href=&quot;/wiki/index.php/Special:Contributions/Donald_Trump&quot; title=&quot;Special:Contributions/Donald Trump&quot;&gt;Donald Trump&lt;/a&gt; (&lt;a href=&quot;/wiki/index.php?title=User_talk:Donald_Trump&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Donald Trump (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;amp;diff=281618&amp;amp;oldid=281523&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>141.101.76.207</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=281523&amp;oldid=prev</id>
		<title>Donald Trump: Reverted edit by anti-crap user</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;diff=281523&amp;oldid=prev"/>
				<updated>2022-05-26T18:56:48Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edit by anti-crap user&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=2115:_Plutonium&amp;amp;diff=281523&amp;amp;oldid=280784&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Donald Trump</name></author>	</entry>

	</feed>