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		<id>https://www.explainxkcd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=2488%3A_Board_Game_Argument%3A_Legacy</id>
		<title>2488: Board Game Argument: Legacy - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.explainxkcd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=2488%3A_Board_Game_Argument%3A_Legacy"/>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;action=history"/>
		<updated>2026-04-08T20:41:29Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=299489&amp;oldid=prev</id>
		<title>JLZ0kTC5 at 10:53, 20 November 2022</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=299489&amp;oldid=prev"/>
				<updated>2022-11-20T10:53:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:53, 20 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A {{w|legacy game|legacy board game}} is one where players change the game itself in the course of play, such as by writing on certain cards and ripping up others, causing future sessions to be modified. A legacy game thus avoids the tendency of some games to become repetitive if they are played every week, which is a common tradition among friends or families. The meta-game this comic describes fits this definition, because the available pool of games (and expansion packs) changes based on the players' decisions. Randall refers to the “game” of choosing what to play having become repetitive. Although official legacy games are sold by the manufacturers of the original game, some players may create their own legacy versions of a game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A {{w|legacy game|legacy board game}} is one where players change the game itself in the course of play, such as by writing on certain cards and ripping up others, causing future sessions to be modified. A legacy game thus avoids the tendency of some games to become repetitive if they are played every week, which is a common tradition among friends or families. The meta-game this comic describes fits this definition, because the available pool of games (and expansion packs) changes based on the players' decisions. Randall refers to the “game” of choosing what to play having become repetitive. Although official legacy games are sold by the manufacturers of the original game, some players may create their own legacy versions of a game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text refers to how many board and card game owners are bothered by legacy games because they destroy game pieces. A legacy game, of course, is ''meant'' to be permanently altered, but [https://www.reddit.com/r/boardgames/comments/5oxhz2/pandemic_legacy_do_you_really_destroy_cards_or/ many players] [https://boardgamegeek.com/thread/2118913/do-you-have-destroy-cards find it hard] to perform destructive actions like cutting or tearing up cards. At an extreme, some owners wish to keep their games in as-new condition, going as far as refusing to shuffle cards in ways that bend them, or not punching tokens out of their cardboard frames. Even some games not classed as &amp;quot;legacy&amp;quot; games may have elements such as blank cards to be filled in by the players. For those who are reluctant to make changes, these items may remain blank forever. An additional layer of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;humour &lt;/del&gt;comes from the fact that it sounds like the speaker is chastising a game owner who does not want to engage with ordinary elements of the game, but instead urges them to pour soda on the game (something that would usually be an unfortunate accident). &amp;quot;2d6&amp;quot; is standard notation for games that involve rolling several different types of dice, where the first number refers to the number of dice to be rolled (in this case 2), and the second number referring to the style of dice (in this case 6-sided). That means that the player could end up pouring between 2 and 12 ounces of soda (inclusive) into their game box, depending on the total value rolled on the two 6-sided dice and assuming the dice roll directly translates to ounces.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text refers to how many board and card game owners are bothered by legacy games because they destroy game pieces. A legacy game, of course, is ''meant'' to be permanently altered, but [https://www.reddit.com/r/boardgames/comments/5oxhz2/pandemic_legacy_do_you_really_destroy_cards_or/ many players] [https://boardgamegeek.com/thread/2118913/do-you-have-destroy-cards find it hard] to perform destructive actions like cutting or tearing up cards. At an extreme, some owners wish to keep their games in as-new condition, going as far as refusing to shuffle cards in ways that bend them, or not punching tokens out of their cardboard frames. Even some games not classed as &amp;quot;legacy&amp;quot; games may have elements such as blank cards to be filled in by the players. For those who are reluctant to make changes, these items may remain blank forever. An additional layer of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;humor &lt;/ins&gt;comes from the fact that it sounds like the speaker is chastising a game owner who does not want to engage with ordinary elements of the game, but instead urges them to pour soda on the game (something that would usually be an unfortunate accident). &amp;quot;2d6&amp;quot; is standard notation for games that involve rolling several different types of dice, where the first number refers to the number of dice to be rolled (in this case 2), and the second number referring to the style of dice (in this case 6-sided). That means that the player could end up pouring between 2 and 12 ounces of soda (inclusive) into their game box, depending on the total value rolled on the two 6-sided dice and assuming the dice roll directly translates to ounces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The board game boxes visible in this comic are real board games (from left to right):&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The board game boxes visible in this comic are real board games (from left to right):&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JLZ0kTC5</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=245414&amp;oldid=prev</id>
		<title>Jacky720: rv</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=245414&amp;oldid=prev"/>
				<updated>2022-05-04T21:00:07Z</updated>
		
		<summary type="html">&lt;p&gt;rv&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;amp;diff=245414&amp;amp;oldid=245321&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Jacky720</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=245321&amp;oldid=prev</id>
		<title>Ex Kay Cee Dee at 20:58, 4 May 2022</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=245321&amp;oldid=prev"/>
				<updated>2022-05-04T20:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;amp;diff=245321&amp;amp;oldid=238327&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Ex Kay Cee Dee</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=238327&amp;oldid=prev</id>
		<title>Davidy22: Reverted edits by X. K. C. D. (talk) to last revision by 172.69.68.17</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=238327&amp;oldid=prev"/>
				<updated>2022-05-04T01:58:22Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/index.php/Special:Contributions/X._K._C._D.&quot; title=&quot;Special:Contributions/X. K. C. D.&quot;&gt;X. K. C. D.&lt;/a&gt; (&lt;a href=&quot;/wiki/index.php?title=User_talk:X._K._C._D.&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:X. K. C. D. (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/wiki/index.php?title=User:172.69.68.17&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:172.69.68.17 (page does not exist)&quot;&gt;172.69.68.17&lt;/a&gt;&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;amp;diff=238327&amp;amp;oldid=236569&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Davidy22</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=236569&amp;oldid=prev</id>
		<title>X. K. C. D. at 01:00, 4 May 2022</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=236569&amp;oldid=prev"/>
				<updated>2022-05-04T01:00:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;amp;diff=236569&amp;amp;oldid=218719&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>X. K. C. D.</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=218719&amp;oldid=prev</id>
		<title>172.69.68.17: /* Explanation */ done</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=218719&amp;oldid=prev"/>
				<updated>2021-10-01T01:31:20Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation: &lt;/span&gt; done&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:31, 1 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{incomplete|Created by a BOARD GAME ARGUMENT. Please mention here why this explanation isn't complete. Do NOT delete this tag too soon.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic continues the joke from comic [[2486: Board Game Party Schedule]], released the previous week, about the difficulty some gaming groups have actually ''playing'' any game at all once they get together.&amp;#160; In this scenario the group have leveraged the difficulty of choosing a game into a game itself.&amp;#160; It seems to be that each player has a certain number of votes, or tokens, that they can use to decide which game to play, with the added element that they permanently dispose of the losing game. This can lead to strategic play where a player might vote for a game, even if they don't want to play it that night, so that they could still play it at some future resolution of the choosing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic continues the joke from comic [[2486: Board Game Party Schedule]], released the previous week, about the difficulty some gaming groups have actually ''playing'' any game at all once they get together.&amp;#160; In this scenario the group have leveraged the difficulty of choosing a game into a game itself.&amp;#160; It seems to be that each player has a certain number of votes, or tokens, that they can use to decide which game to play, with the added element that they permanently dispose of the losing game. This can lead to strategic play where a player might vote for a game, even if they don't want to play it that night, so that they could still play it at some future resolution of the choosing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>172.69.68.17</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=215985&amp;oldid=prev</id>
		<title>172.68.133.129: /* Transcript */ good enough</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=215985&amp;oldid=prev"/>
				<updated>2021-08-03T18:36:58Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Transcript: &lt;/span&gt; good enough&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:36, 3 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:[White Hat, Megan, Ponytail, and Cueball are sitting around a table that is covered with board game boxes. White Hat is pointing at Ponytail. Both Ponytail and Cueball are holding boxes.]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:[White Hat, Megan, Ponytail, and Cueball are sitting around a table that is covered with board game boxes. White Hat is pointing at Ponytail. Both Ponytail and Cueball are holding boxes.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Ponytail: You may reallocate up to five tokens to your top choice from last week. Remember, the game with the least support tonight will go to the thrift store.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Ponytail: You may reallocate up to five tokens to your top choice from last week. Remember, the game with the least support tonight will go to the thrift store.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>172.68.133.129</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=215424&amp;oldid=prev</id>
		<title>Peregrine: /* Explanation */ Fixed opening double-quotes used for closing.</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=215424&amp;oldid=prev"/>
				<updated>2021-07-22T15:24:15Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation: &lt;/span&gt; Fixed opening double-quotes used for closing.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:24, 22 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the voting is finished, the next phase of the game is to debate which expansion packs they should collectively buy for which game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the voting is finished, the next phase of the game is to debate which expansion packs they should collectively buy for which game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A {{w|legacy game|legacy board game}} is one where players change the game itself in the course of play, such as by writing on certain cards and ripping up others, causing future sessions to be modified. A legacy game thus avoids the tendency of some games to become repetitive if they are played every week, which is a common tradition among friends or families. The meta-game this comic describes fits this definition, because the available pool of games (and expansion packs) changes based on the players' decisions. Randall refers to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“game“ &lt;/del&gt;of choosing what to play having become repetitive. Although official legacy games are sold by the manufacturers of the original game, some players may create their own legacy versions of a game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A {{w|legacy game|legacy board game}} is one where players change the game itself in the course of play, such as by writing on certain cards and ripping up others, causing future sessions to be modified. A legacy game thus avoids the tendency of some games to become repetitive if they are played every week, which is a common tradition among friends or families. The meta-game this comic describes fits this definition, because the available pool of games (and expansion packs) changes based on the players' decisions. Randall refers to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;“game” &lt;/ins&gt;of choosing what to play having become repetitive. Although official legacy games are sold by the manufacturers of the original game, some players may create their own legacy versions of a game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text refers to how many board and card game owners are bothered by legacy games because they destroy game pieces. A legacy game, of course, is ''meant'' to be permanently altered, but [https://www.reddit.com/r/boardgames/comments/5oxhz2/pandemic_legacy_do_you_really_destroy_cards_or/ many players] [https://boardgamegeek.com/thread/2118913/do-you-have-destroy-cards find it hard] to perform destructive actions like cutting or tearing up cards. At an extreme, some owners wish to keep their games in as-new condition, going as far as refusing to shuffle cards in ways that bend them, or not punching tokens out of their cardboard frames. Even some games not classed as &amp;quot;legacy&amp;quot; games may have elements such as blank cards to be filled in by the players. For those who are reluctant to make changes, these items may remain blank forever. An additional layer of humour comes from the fact that it sounds like the speaker is chastising a game owner who does not want to engage with ordinary elements of the game, but instead urges them to pour soda on the game (something that would usually be an unfortunate accident). &amp;quot;2d6&amp;quot; is standard notation for games that involve rolling several different types of dice, where the first number refers to the number of dice to be rolled (in this case 2), and the second number referring to the style of dice (in this case 6-sided). That means that the player could end up pouring between 2 and 12 ounces of soda (inclusive) into their game box, depending on the total value rolled on the two 6-sided dice and assuming the dice roll directly translates to ounces.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text refers to how many board and card game owners are bothered by legacy games because they destroy game pieces. A legacy game, of course, is ''meant'' to be permanently altered, but [https://www.reddit.com/r/boardgames/comments/5oxhz2/pandemic_legacy_do_you_really_destroy_cards_or/ many players] [https://boardgamegeek.com/thread/2118913/do-you-have-destroy-cards find it hard] to perform destructive actions like cutting or tearing up cards. At an extreme, some owners wish to keep their games in as-new condition, going as far as refusing to shuffle cards in ways that bend them, or not punching tokens out of their cardboard frames. Even some games not classed as &amp;quot;legacy&amp;quot; games may have elements such as blank cards to be filled in by the players. For those who are reluctant to make changes, these items may remain blank forever. An additional layer of humour comes from the fact that it sounds like the speaker is chastising a game owner who does not want to engage with ordinary elements of the game, but instead urges them to pour soda on the game (something that would usually be an unfortunate accident). &amp;quot;2d6&amp;quot; is standard notation for games that involve rolling several different types of dice, where the first number refers to the number of dice to be rolled (in this case 2), and the second number referring to the style of dice (in this case 6-sided). That means that the player could end up pouring between 2 and 12 ounces of soda (inclusive) into their game box, depending on the total value rolled on the two 6-sided dice and assuming the dice roll directly translates to ounces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Peregrine</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=215029&amp;oldid=prev</id>
		<title>Frankie: board game geek</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=215029&amp;oldid=prev"/>
				<updated>2021-07-14T22:34:09Z</updated>
		
		<summary type="html">&lt;p&gt;board game geek&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:34, 14 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text refers to how many board and card game owners are bothered by legacy games because they destroy game pieces. A legacy game, of course, is ''meant'' to be permanently altered, but [https://www.reddit.com/r/boardgames/comments/5oxhz2/pandemic_legacy_do_you_really_destroy_cards_or/ many players] [https://boardgamegeek.com/thread/2118913/do-you-have-destroy-cards find it hard] to perform destructive actions like cutting or tearing up cards. At an extreme, some owners wish to keep their games in as-new condition, going as far as refusing to shuffle cards in ways that bend them, or not punching tokens out of their cardboard frames. Even some games not classed as &amp;quot;legacy&amp;quot; games may have elements such as blank cards to be filled in by the players. For those who are reluctant to make changes, these items may remain blank forever. An additional layer of humour comes from the fact that it sounds like the speaker is chastising a game owner who does not want to engage with ordinary elements of the game, but instead urges them to pour soda on the game (something that would usually be an unfortunate accident). &amp;quot;2d6&amp;quot; is standard notation for games that involve rolling several different types of dice, where the first number refers to the number of dice to be rolled (in this case 2), and the second number referring to the style of dice (in this case 6-sided). That means that the player could end up pouring between 2 and 12 ounces of soda (inclusive) into their game box, depending on the total value rolled on the two 6-sided dice and assuming the dice roll directly translates to ounces.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text refers to how many board and card game owners are bothered by legacy games because they destroy game pieces. A legacy game, of course, is ''meant'' to be permanently altered, but [https://www.reddit.com/r/boardgames/comments/5oxhz2/pandemic_legacy_do_you_really_destroy_cards_or/ many players] [https://boardgamegeek.com/thread/2118913/do-you-have-destroy-cards find it hard] to perform destructive actions like cutting or tearing up cards. At an extreme, some owners wish to keep their games in as-new condition, going as far as refusing to shuffle cards in ways that bend them, or not punching tokens out of their cardboard frames. Even some games not classed as &amp;quot;legacy&amp;quot; games may have elements such as blank cards to be filled in by the players. For those who are reluctant to make changes, these items may remain blank forever. An additional layer of humour comes from the fact that it sounds like the speaker is chastising a game owner who does not want to engage with ordinary elements of the game, but instead urges them to pour soda on the game (something that would usually be an unfortunate accident). &amp;quot;2d6&amp;quot; is standard notation for games that involve rolling several different types of dice, where the first number refers to the number of dice to be rolled (in this case 2), and the second number referring to the style of dice (in this case 6-sided). That means that the player could end up pouring between 2 and 12 ounces of soda (inclusive) into their game box, depending on the total value rolled on the two 6-sided dice and assuming the dice roll directly translates to ounces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The board game boxes visible in this comic are real board games&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, including &lt;/del&gt;Wingspan&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Wits &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;Wagers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/del&gt;Obsession&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The board game boxes visible in this comic are real board games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(from left to right):&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Mall Madness (Electronic)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;Wingspan&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* (to be determined)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;Wits &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; &lt;/ins&gt;Wagers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* The Classic Dungeon&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;Obsession&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Medium&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Frankie</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=215028&amp;oldid=prev</id>
		<title>RobRoyDuncan: Adding Obsession to the list of games.</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2488:_Board_Game_Argument:_Legacy&amp;diff=215028&amp;oldid=prev"/>
				<updated>2021-07-14T21:56:31Z</updated>
		
		<summary type="html">&lt;p&gt;Adding Obsession to the list of games.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:56, 14 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text refers to how many board and card game owners are bothered by legacy games because they destroy game pieces. A legacy game, of course, is ''meant'' to be permanently altered, but [https://www.reddit.com/r/boardgames/comments/5oxhz2/pandemic_legacy_do_you_really_destroy_cards_or/ many players] [https://boardgamegeek.com/thread/2118913/do-you-have-destroy-cards find it hard] to perform destructive actions like cutting or tearing up cards. At an extreme, some owners wish to keep their games in as-new condition, going as far as refusing to shuffle cards in ways that bend them, or not punching tokens out of their cardboard frames. Even some games not classed as &amp;quot;legacy&amp;quot; games may have elements such as blank cards to be filled in by the players. For those who are reluctant to make changes, these items may remain blank forever. An additional layer of humour comes from the fact that it sounds like the speaker is chastising a game owner who does not want to engage with ordinary elements of the game, but instead urges them to pour soda on the game (something that would usually be an unfortunate accident). &amp;quot;2d6&amp;quot; is standard notation for games that involve rolling several different types of dice, where the first number refers to the number of dice to be rolled (in this case 2), and the second number referring to the style of dice (in this case 6-sided). That means that the player could end up pouring between 2 and 12 ounces of soda (inclusive) into their game box, depending on the total value rolled on the two 6-sided dice and assuming the dice roll directly translates to ounces.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text refers to how many board and card game owners are bothered by legacy games because they destroy game pieces. A legacy game, of course, is ''meant'' to be permanently altered, but [https://www.reddit.com/r/boardgames/comments/5oxhz2/pandemic_legacy_do_you_really_destroy_cards_or/ many players] [https://boardgamegeek.com/thread/2118913/do-you-have-destroy-cards find it hard] to perform destructive actions like cutting or tearing up cards. At an extreme, some owners wish to keep their games in as-new condition, going as far as refusing to shuffle cards in ways that bend them, or not punching tokens out of their cardboard frames. Even some games not classed as &amp;quot;legacy&amp;quot; games may have elements such as blank cards to be filled in by the players. For those who are reluctant to make changes, these items may remain blank forever. An additional layer of humour comes from the fact that it sounds like the speaker is chastising a game owner who does not want to engage with ordinary elements of the game, but instead urges them to pour soda on the game (something that would usually be an unfortunate accident). &amp;quot;2d6&amp;quot; is standard notation for games that involve rolling several different types of dice, where the first number refers to the number of dice to be rolled (in this case 2), and the second number referring to the style of dice (in this case 6-sided). That means that the player could end up pouring between 2 and 12 ounces of soda (inclusive) into their game box, depending on the total value rolled on the two 6-sided dice and assuming the dice roll directly translates to ounces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The board game boxes visible in this comic are real board games, including Wingspan &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;Wits and Wagers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The board game boxes visible in this comic are real board games, including Wingspan&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;Wits and Wagers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and Obsession&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RobRoyDuncan</name></author>	</entry>

	</feed>