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		<id>https://www.explainxkcd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=91%3A_Pwned</id>
		<title>91: Pwned - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.explainxkcd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=91%3A_Pwned"/>
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		<updated>2026-04-18T04:11:24Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=357176&amp;oldid=prev</id>
		<title>CalibansCreations: /* Explanation */ typo</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=357176&amp;oldid=prev"/>
				<updated>2024-11-18T09:49:25Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation: &lt;/span&gt; typo&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:49, 18 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Over the following 20 years, technical advances allowed games to run in a real-time graphical context. Adventure games were largely displaced by other genres, including {{w|Role-playing video game|Role Playing Games (RPG)}}, where the player navigates a character through a graphical environment to achieve goals or gain in abilities, often involving a combat component. While the broad structure of these has a lot of similarity to adventure games, the experience is very different.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Over the following 20 years, technical advances allowed games to run in a real-time graphical context. Adventure games were largely displaced by other genres, including {{w|Role-playing video game|Role Playing Games (RPG)}}, where the player navigates a character through a graphical environment to achieve goals or gain in abilities, often involving a combat component. While the broad structure of these has a lot of similarity to adventure games, the experience is very different.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In {{w|Zork}}, specifically, players have to evade predators known as grues, which fear light, but love to devour adventurers entering the dark. Because the game is text based, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;therefor &lt;/del&gt;does not offer any way to know that a grue is approaching, meaning that the phrase &amp;quot;You have been devoured by a grue.&amp;quot; put an end to many runs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In {{w|Zork}}, specifically, players have to evade predators known as grues, which fear light, but love to devour adventurers entering the dark. Because the game is text based, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;therefore &lt;/ins&gt;does not offer any way to know that a grue is approaching, meaning that the phrase &amp;quot;You have been devoured by a grue.&amp;quot; put an end to many runs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Counterstrike&amp;quot; is a reference to the {{w|Half-Life (series)|Half-Life}} mod {{w|Counter-Strike}} and its subsequent sequel. In the Counter-Strike series, you are either a terrorist or a counter-terrorist operative, and your goal is to stop the other from completing their objective. On a dark map, players would generally use night vision goggles, which don't produce light that would give away their position to the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Counterstrike&amp;quot; is a reference to the {{w|Half-Life (series)|Half-Life}} mod {{w|Counter-Strike}} and its subsequent sequel. In the Counter-Strike series, you are either a terrorist or a counter-terrorist operative, and your goal is to stop the other from completing their objective. On a dark map, players would generally use night vision goggles, which don't produce light that would give away their position to the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CalibansCreations</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=348420&amp;oldid=prev</id>
		<title>172.69.22.16: the first sentence is objectively wrong. the 2600 is literally a CONSOLE. it does not have a KEYBOARD. it also has games with GRAPHICS, not TEXT, text games originated on mainframes that COULD NOT render graphics, such as the dec pdp-11.</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=348420&amp;oldid=prev"/>
				<updated>2024-08-10T09:16:30Z</updated>
		
		<summary type="html">&lt;p&gt;the first sentence is objectively wrong. the 2600 is literally a CONSOLE. it does not have a KEYBOARD. it also has games with GRAPHICS, not TEXT, text games originated on mainframes that COULD NOT render graphics, such as the dec pdp-11.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:16, 10 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the days of early personal computers, such as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;IBM&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;XT, Atari&lt;/del&gt;, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;C64&lt;/del&gt;, games were largely text-based {{w|Adventure game|adventure games}}. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those &lt;/del&gt;games were based on an interactive story, and the player had to solve a puzzle on this by communicating to the application using only a keyboard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or, later, a mouse&lt;/del&gt;. Play &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was turn-based (like chess)&lt;/del&gt;: the computer displayed some textual context, you entered a command (GO &amp;lt;direction&amp;gt;, TAKE &amp;lt;object&amp;gt;, KILL &amp;lt;person&amp;gt;, LOOK AT &amp;lt;object&amp;gt;, etc.), and the computer responded by giving the outcome of your command. This sparse context arose from the fact that games in the 1970s and 1980s needed to run on limited memory and microprocessor capacity, and on basic displays.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the days of early &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;computing, before &lt;/ins&gt;personal computers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, when mainframes were the only option for computing&lt;/ins&gt;, such as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DEC PDP&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;IBM SYSTEM/360&lt;/ins&gt;, games were largely text-based {{w|Adventure game|adventure games}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distributed over ARPANET&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The first of these games was Colossal Cave Adventure, or ADVENT. This was proceeded, however, by the vastly popular ZORK trilogy, originally on the PDP-10, but later ported to DOS and other systems, allowing it to reach a much wider audience. These &lt;/ins&gt;games were based on an interactive story, and the player had to solve a puzzle on this by communicating to the application using only a keyboard. Play &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;proceeded as such&lt;/ins&gt;: the computer displayed some textual context, you entered a command (GO &amp;lt;direction&amp;gt;, TAKE &amp;lt;object&amp;gt;, KILL &amp;lt;person&amp;gt;, LOOK AT &amp;lt;object&amp;gt;, etc.), and the computer responded by giving the outcome of your command. This sparse context arose from the fact that games in the 1970s and 1980s needed to run on limited memory and microprocessor capacity, and on basic displays.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Over the following 20 years, technical advances allowed games to run in a real-time graphical context. Adventure games were largely displaced by other genres, including {{w|Role-playing video game|Role Playing Games (RPG)}}, where the player navigates a character through a graphical environment to achieve goals or gain in abilities, often involving a combat component. While the broad structure of these has a lot of similarity to adventure games, the experience is very different.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Over the following 20 years, technical advances allowed games to run in a real-time graphical context. Adventure games were largely displaced by other genres, including {{w|Role-playing video game|Role Playing Games (RPG)}}, where the player navigates a character through a graphical environment to achieve goals or gain in abilities, often involving a combat component. While the broad structure of these has a lot of similarity to adventure games, the experience is very different.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{w|Zork}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a classic example of a text-adventure game franchise. In the Zork games&lt;/del&gt;, players have to evade predators known as grues, which fear light, but love to devour adventurers entering the dark. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Therefore&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you cannot win &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game without owning some light source&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;{{w|Zork}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, specifically&lt;/ins&gt;, players have to evade predators known as grues, which fear light, but love to devour adventurers entering the dark. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Because the game is text based, it therefor does not offer any way to know that a grue is approaching&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meaning that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;phrase &amp;quot;You have been devoured by a grue.&amp;quot; put an end to many runs&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Counterstrike&amp;quot; is a reference to the {{w|Half-Life (series)|Half-Life}} mod {{w|Counter-Strike}} and its subsequent sequel. In the Counter-Strike series, you are either a terrorist or a counter-terrorist operative, and your goal is to stop the other from completing their objective. On a dark map, players would generally use night vision goggles, which don't produce light that would give away their position to the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Counterstrike&amp;quot; is a reference to the {{w|Half-Life (series)|Half-Life}} mod {{w|Counter-Strike}} and its subsequent sequel. In the Counter-Strike series, you are either a terrorist or a counter-terrorist operative, and your goal is to stop the other from completing their objective. On a dark map, players would generally use night vision goggles, which don't produce light that would give away their position to the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>172.69.22.16</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=333708&amp;oldid=prev</id>
		<title>Kazvorpal at 17:12, 29 January 2024</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=333708&amp;oldid=prev"/>
				<updated>2024-01-29T17:12:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:12, 29 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Counterstrike&amp;quot; is a reference to the {{w|Half-Life (series)|Half-Life}} mod {{w|Counter-Strike}} and its subsequent sequel. In the Counter-Strike series, you are either a terrorist or a counter-terrorist operative, and your goal is to stop the other from completing their objective. On a dark map, players would generally use night vision goggles, which don't produce light that would give away their position to the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Counterstrike&amp;quot; is a reference to the {{w|Half-Life (series)|Half-Life}} mod {{w|Counter-Strike}} and its subsequent sequel. In the Counter-Strike series, you are either a terrorist or a counter-terrorist operative, and your goal is to stop the other from completing their objective. On a dark map, players would generally use night vision goggles, which don't produce light that would give away their position to the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randall imagines a version of Counterstrike played in the text-context of Zork. Ironically, the outcome is not so different to what might be a typical experience of Counterstrike gameplay, particularly for inexperienced players: on starting the game, the player moves to another room and is immediately &amp;quot;{{Wiktionary|pwned}}&amp;quot; (a typical online gaming term meaning beaten, killed, or trapped/tricked) by an enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randall imagines a version of Counterstrike played in the text-context of Zork. Ironically, the outcome is not so different to what might be a typical experience of Counterstrike gameplay, particularly for inexperienced players: on starting the game, the player moves to another room and is immediately &amp;quot;{{Wiktionary|pwned}}&amp;quot; (a typical online gaming term meaning beaten, killed, or trapped/tricked&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, originating as a typo of &amp;quot;owned&amp;quot;&lt;/ins&gt;) by an enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Randall suggests that a comparison of the genres, analyzing the reasons why RPGs have proved more popular, would make an interesting study. His imagined example suggests that what has been gained in immersive environments may have been lost in complexity of story and gameplay.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Randall suggests that a comparison of the genres, analyzing the reasons why RPGs have proved more popular, would make an interesting study. His imagined example suggests that what has been gained in immersive environments may have been lost in complexity of story and gameplay.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kazvorpal</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=329953&amp;oldid=prev</id>
		<title>162.158.74.24: Undo revision 329950 by 172.71.158.22 (talk) As explained in Talk reply. it's not. At least not something he could have been directly and consciously referencing/being aware of.</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=329953&amp;oldid=prev"/>
				<updated>2023-12-01T00:51:38Z</updated>
		
		<summary type="html">&lt;p&gt;Undo revision 329950 by &lt;a href=&quot;/wiki/index.php/Special:Contributions/172.71.158.22&quot; title=&quot;Special:Contributions/172.71.158.22&quot;&gt;172.71.158.22&lt;/a&gt; (&lt;a href=&quot;/wiki/index.php?title=User_talk:172.71.158.22&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:172.71.158.22 (page does not exist)&quot;&gt;talk&lt;/a&gt;) As explained in Talk reply. it&amp;#039;s not. At least not something he could have been directly and consciously referencing/being aware of.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:51, 1 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randall imagines a version of Counterstrike played in the text-context of Zork. Ironically, the outcome is not so different to what might be a typical experience of Counterstrike gameplay, particularly for inexperienced players: on starting the game, the player moves to another room and is immediately &amp;quot;{{Wiktionary|pwned}}&amp;quot; (a typical online gaming term meaning beaten, killed, or trapped/tricked) by an enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randall imagines a version of Counterstrike played in the text-context of Zork. Ironically, the outcome is not so different to what might be a typical experience of Counterstrike gameplay, particularly for inexperienced players: on starting the game, the player moves to another room and is immediately &amp;quot;{{Wiktionary|pwned}}&amp;quot; (a typical online gaming term meaning beaten, killed, or trapped/tricked) by an enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Randall suggests that a comparison of the genres, analyzing the reasons why RPGs have proved more popular, would make an interesting study. His imagined example suggests that what has been gained in immersive environments may have been lost in complexity of story and gameplay&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; This explainxkcd article and the associated talk section is just that, which if Randall was aware of, he could have been referencing when he published this comic, adding an element of meta-humor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Randall suggests that a comparison of the genres, analyzing the reasons why RPGs have proved more popular, would make an interesting study. His imagined example suggests that what has been gained in immersive environments may have been lost in complexity of story and gameplay.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>162.158.74.24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=329950&amp;oldid=prev</id>
		<title>172.71.158.22: I stand with Israel</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=329950&amp;oldid=prev"/>
				<updated>2023-12-01T00:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;I stand with Israel&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:32, 1 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randall imagines a version of Counterstrike played in the text-context of Zork. Ironically, the outcome is not so different to what might be a typical experience of Counterstrike gameplay, particularly for inexperienced players: on starting the game, the player moves to another room and is immediately &amp;quot;{{Wiktionary|pwned}}&amp;quot; (a typical online gaming term meaning beaten, killed, or trapped/tricked) by an enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randall imagines a version of Counterstrike played in the text-context of Zork. Ironically, the outcome is not so different to what might be a typical experience of Counterstrike gameplay, particularly for inexperienced players: on starting the game, the player moves to another room and is immediately &amp;quot;{{Wiktionary|pwned}}&amp;quot; (a typical online gaming term meaning beaten, killed, or trapped/tricked) by an enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Randall suggests that a comparison of the genres, analyzing the reasons why RPGs have proved more popular, would make an interesting study. His imagined example suggests that what has been gained in immersive environments may have been lost in complexity of story and gameplay.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Randall suggests that a comparison of the genres, analyzing the reasons why RPGs have proved more popular, would make an interesting study. His imagined example suggests that what has been gained in immersive environments may have been lost in complexity of story and gameplay&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; This explainxkcd article and the associated talk section is just that, which if Randall was aware of, he could have been referencing when he published this comic, adding an element of meta-humor&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>172.71.158.22</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=283640&amp;oldid=prev</id>
		<title>Theusaf: Reverted edits by Donald Trump (talk) to last revision by CRLF</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=283640&amp;oldid=prev"/>
				<updated>2022-05-26T20:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/index.php/Special:Contributions/Donald_Trump&quot; title=&quot;Special:Contributions/Donald Trump&quot;&gt;Donald Trump&lt;/a&gt; (&lt;a href=&quot;/wiki/index.php?title=User_talk:Donald_Trump&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Donald Trump (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/wiki/index.php/User:CRLF&quot; title=&quot;User:CRLF&quot;&gt;CRLF&lt;/a&gt;&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;amp;diff=283640&amp;amp;oldid=281699&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Theusaf</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=281699&amp;oldid=prev</id>
		<title>Donald Trump: Reverted edit by anti-crap user</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=281699&amp;oldid=prev"/>
				<updated>2022-05-26T19:02:58Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edit by anti-crap user&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;amp;diff=281699&amp;amp;oldid=280556&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Donald Trump</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=280556&amp;oldid=prev</id>
		<title>CRLF: Reverted vandalism with User:CRLF/OneClickUndo.js</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=280556&amp;oldid=prev"/>
				<updated>2022-05-26T18:02:55Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted vandalism with &lt;a href=&quot;/wiki/index.php/User:CRLF/OneClickUndo.js&quot; title=&quot;User:CRLF/OneClickUndo.js&quot;&gt;User:CRLF/OneClickUndo.js&lt;/a&gt;&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;amp;diff=280556&amp;amp;oldid=277822&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>CRLF</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=277822&amp;oldid=prev</id>
		<title>Donald Trump: Reverted edit by anti-crap user</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=277822&amp;oldid=prev"/>
				<updated>2022-05-26T17:05:07Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edit by anti-crap user&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;amp;diff=277822&amp;amp;oldid=276138&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Donald Trump</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=276138&amp;oldid=prev</id>
		<title>Vandalbane: Reverted vandalism with User:CRLF/OneClickUndo.js</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;diff=276138&amp;oldid=prev"/>
				<updated>2022-05-23T18:38:19Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted vandalism with &lt;a href=&quot;/wiki/index.php/User:CRLF/OneClickUndo.js&quot; title=&quot;User:CRLF/OneClickUndo.js&quot;&gt;User:CRLF/OneClickUndo.js&lt;/a&gt;&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=91:_Pwned&amp;amp;diff=276138&amp;amp;oldid=275847&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Vandalbane</name></author>	</entry>

	</feed>