1080: Visual Field

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Visual Field
I recently learned something that solved a mystery that had bugged me since childhood--why, when I looked at an analog clock, the hand would sometimes seem to take a couple seconds to start ticking. Google "stopped clock illusion".
[Click comic to enlarge]
Title text: I recently learned something that solved a mystery that had bugged me since childhood--why, when I looked at an analog clock, the hand would sometimes seem to take a couple seconds to start ticking. Google "stopped clock illusion".

Explanation

Stopped Clock Illusion or Chronostatis:[1]

   The term chronostasis refers to the illusion in which the first impression following a saccade (quick eye movement) appears to be extended in time. 
   The most well-known version of this illusion is the stopped-clock illusion where the first movement of the second hand of an analogue clock,
   following the viewer directing attention to the clock, appears to take longer than the next movement.
   When eyes move from one point to another (a saccade), perception of time stretches slightly backward. 
   The brain tells us that we've been looking at the watch for slightly longer than we really have, hence the illusion that the 
   second-hand is frozen for more than a second. Although this happens every time our eyes move from one fixation point 
   to the next, we rarely notice it. One explanation is that our brains are filling in the gap while our eyes move from looking at one thing to the next.
   Experiments have shown that this illusion is probably caused by the way in which the brain attempts to construct a continuous consciousness experience in spite of 
   quick eye movements (saccades). Although this effect is present with all eye movements, it is most noticeable when an external time-keeping source is observed.

In the bottom left, the "T-Boz Blind Spot" and the "Chilli Blind Spot" are linked to the "Left-Eye Blind Spot", which all three are members of the 90s pop trio, TLC, who's most famous songs were "Creep" and "Waterfalls".

Transcript

Your Central Visual Field

(This comic contains numerous visual elements arranged around a central point, and are intended to represent locations in a sphere with the eyeball as the center. Underlaid below all of the elements are concentric circles representing degrees from straight ahead, using the eyeball's point of view, denoting where these elements would appear in someone's field of vision given proper setup. For this description, elements will be described using this grid plus location in degrees within the specified circle, placing 0 degrees to the right and going counterclockwise, separated with the word "mark".)

[At the top are the instructions to view this page]

Look at the center with your eyes this far from the screen.

[A rolled-up sheet of paper that equals about 55 total horizontal degrees in width in the measurement of the chart]

(You can roll up a sheet of paper and cut it - or zoom the page - so it matches this image)

17 mark 0: right eye blind spot.

from 0 to 30 mark 15:

[The same image, increasing in absolute size from a very tiny object in the center to one about 20x original size at 30 degrees]

Detail - We only see at high resolution over a small area in the center of our vision where retinal cells are densest (the fovea). If you stare at the center of this chart, your eyes are seeing all these panels at roughly the same level of detail.

9 mark 105: Moon.

7 mark 112: Supermoon.

from 0 to 20 mark 170:

[Sets 3 partially overlapping circles in multiple locations along this path. Each set has a primary color in each circle and additive colors in the overlap areas, with color saturation decreasing sharply as the sets leave the center.]

Color Vision: We don't see much color outside the center of our vision - our brains keep track of what color things are and fill it in for us.

17 mark 180: Left Eye Blind Spot.

(not pictured: T-Boz blind spot, Chilli blind spot)

from 0 to infinity mark from 180 to 205:

[A swath of blue, with heavier saturation up to 5 degrees from center to fading, but never gone out to the edges of the image]

from 0 to 7 from 205 to 235:

[A swath of red, with full saturation in the center and fading out completely at 7 degrees from center]

from 0 to 7 from 235 to 270:

[A swath of green, with full saturation in the center and fading out completely at 7 degrees from center]

Red and green-sensitive cones are mainly limited to the center of our vision. We have few blue-sensitive cone cells, but they're found out to the edge of our vision.

25 mark 205: [A small whisp of white in a swath of blue]

Blue-sky sprites: These tiny, darting spots, visible against smooth blue backgrounds, are white cells moving in the blood vessels over the retina

5 mark 195:

[a long blob, slightly distorting the blue swath]

Floaters: Some types of floaters are caused by breakdown of your eyeball goop as you age, but this type is some other kind of debris near the retina. I don't know what.

10 mark 270:

[An askew crosshair and circle, with faint blue and yellow wedges inside]

Humans can see polarization - Stare at a white area on an LCD display while rotating it or your head fast (use straight ahead as the axis of rotation).

Polarization direction is shown by a faint central yellow blue shape (Also visible in deep blue skies)

from 0 to 30 mark 340:

[The same image, increasing in absolute size from a very tiny object in the center to one about 20x original size at 30 degrees. The brightness of the image varies from black at 2 mark 340, to gray at 5 mark 340, to nearly white at 10 mark 340, to slightly grayer at 20 mark 340, to medium gray at 30 mark 340.]

Night Vision: Cone cells (sharp, central color vision) don't work in low light, but rod cells (monochrome, low-res, non-central) do. This is why you can walk around in dim light, but not read. It's also why you can spot fainter stars by looking next to them.


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Discussion

I may just print this and laminate it for display. I love it when Randall puts out a poster-size comic because it means more wall decorations. Davidy22[talk] 13:51, 8 January 2013 (UTC)

Anybody else wonder if it's coincidence that a comic about vision - much of its content relating to the resoultion of the eye - is #1080? 108.162.241.17 01:15, 9 August 2014 (UTC)

I typed 1080 into the address bar to see if the number would be relevant to whatever comic loaded. 108.162.237.161 20:00, 16 January 2015 (UTC)

I think the fact this is comic number 1080 is relevant since 1080p is a screen resolution.108.162.216.82 06:41, 23 November 2018 (UTC)