Difference between revisions of "1089: Internal Monologue"

Explain xkcd: It's 'cause you're dumb.
Jump to: navigation, search
m (Added character categories)
(Templating)
Line 1: Line 1:
{{ComicHeader|1089|August 1, 2012}}
+
{{comic
 
+
| number    = 1089
[[File:Internal_monologue.png|Oh right, eye contact. Ok, good, holding the eye contact ... holding ... still holding ... ok, too long! Getting weird! Quick, look thoughtfully into space and nod. Oh, dammit, said 'yeah' again!]]
+
| date      = August 1, 2012
 
+
| title    = Internal Monologue
== Image Text ==
+
| image    = Internal_monologue.png
Oh right, eye contact. Ok, good, holding the eye contact ... holding ... still holding ... ok, too long! Getting weird! Quick, look thoughtfully into space and nod. Oh, dammit, said 'yeah' again!
+
| imagesize =
 +
| alttext  = Oh right, eye contact. Ok, good, holding the eye contact ... holding ... still holding ... ok, too long! Getting weird! Quick, look thoughtfully into space and nod. Oh, dammit, said 'yeah' again!
 +
}}
  
 
== Description ==
 
== Description ==

Revision as of 14:29, 6 August 2012

Internal Monologue
internal monologue.png

Description

Cueball attempts social interaction at what looks like a party owing to the fact that several people have drinks in their hands. His internal monologue is just Cueball trying to make sure he is doing the right things in the conversation, reacting appropriately, and not saying "yeah" too much.

The image text is a continuation of the internal monologue.

This is common case of anxiety for most people who are usually not very skilled in navigating social situations like parties. It can become a vicious cycle in which the fear of handling the encounter badly makes one even more uncomfortable, which in turn results in behaviour as awkward as first feared. Also, for some people it's common to want to map out a pre-planned course of action that should produce desired results, a strategy that is usually doomed to failure when dealing with sufficiently complex and unpredictable scenarios like conversations with other people. This painful, and all too common, situation has been mined for comedic effect since the beginning of human civilization.