Editing 1188: Bonding

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 19: Line 19:
 
#The Ball class [http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html extends] [http://docs.oracle.com/javase/7/docs/api/java/lang/Throwable.html Throwable], making it possible to use an instance of Ball in [http://docs.oracle.com/javase/tutorial/essential/exceptions/handling.html exception handling].  In English, this means "a Ball is a kind of Throwable object".
 
#The Ball class [http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html extends] [http://docs.oracle.com/javase/7/docs/api/java/lang/Throwable.html Throwable], making it possible to use an instance of Ball in [http://docs.oracle.com/javase/tutorial/essential/exceptions/handling.html exception handling].  In English, this means "a Ball is a kind of Throwable object".
 
#The P class, representing a Person, which contains the following members (attributes):
 
#The P class, representing a Person, which contains the following members (attributes):
#*a [http://docs.oracle.com/javase/tutorial/java/javaOO/variables.html class variable] 'target' to point to another P to aim a Ball at.
+
:*a [http://docs.oracle.com/javase/tutorial/java/javaOO/variables.html class variable] 'target' to point to another P to aim a Ball at.
#*a [http://docs.oracle.com/javase/tutorial/java/javaOO/constructors.html constructor] 'P' (in Java the constructor always has the same name as the class) used to create an instance of P and initialize its state (with a target). The keyword [http://docs.oracle.com/javase/tutorial/java/javaOO/thiskey.html this] refers to the current instance of P.
+
:*a [http://docs.oracle.com/javase/tutorial/java/javaOO/constructors.html constructor] 'P' (in Java the constructor always has the same name as the class) used to create an instance of P and initialize its state (with a target). The keyword [http://docs.oracle.com/javase/tutorial/java/javaOO/thiskey.html this] refers to the current instance of P.
#*a [http://docs.oracle.com/javase/tutorial/java/javaOO/methods.html method] 'aim' that takes an instance of Ball named 'ball' as a parameter.  This contains the code to actually throw, catch, and pass the ball onto the target.
+
:*a [http://docs.oracle.com/javase/tutorial/java/javaOO/methods.html method] 'aim' that takes an instance of Ball named 'ball' as a parameter.  This contains the code to actually throw, catch, and pass the ball onto the target.
#*a [http://docs.oracle.com/javase/tutorial/java/javaOO/classvars.html static] method 'main' which is called when executing this class.  This is the code that sets up the game and starts the process.
+
:*a [http://docs.oracle.com/javase/tutorial/java/javaOO/classvars.html static] method 'main' which is called when executing this class.  This is the code that starts the whole process.
  
 
The program executes in the following order:
 
The program executes in the following order:
Line 28: Line 28:
 
##An instance of P named 'parent' is created without a target ({{w|Nullable_type|null}}) using the 'new' keyword.
 
##An instance of P named 'parent' is created without a target ({{w|Nullable_type|null}}) using the 'new' keyword.
 
##Another instance of P named 'child' is created with 'parent' as its target.
 
##Another instance of P named 'child' is created with 'parent' as its target.
##The parent's target is assigned to be the child. Unlike with 'child', setting the parent's target could not be done at the moment when 'parent' was created because its target (the child) has not yet been created at the time.  This is why the code for parent and child don't look alike despite this being a symmetrical setup.
+
##The parent's target is assigned to be the child.
#The game begins by having the parent aim a new instance of Ball.
+
##An instance of Ball is created and passed as a parameter to the aim method of parent.
#The aim method first sets up a [http://docs.oracle.com/javase/tutorial/essential/exceptions/try.html try] block to handle exceptions.  A "try" block is required in Java in order to "catch" later.
+
#The aim method first sets up a [http://docs.oracle.com/javase/tutorial/essential/exceptions/try.html try] block to handle exceptions.
#Next, the Ball instance 'ball' is [http://docs.oracle.com/javase/tutorial/essential/exceptions/throwing.html thrown].  This signals an exception situation and triggers the [http://docs.oracle.com/javase/tutorial/essential/exceptions/catch.html catch] block below.
+
#Next, the Ball instance 'ball' is [http://docs.oracle.com/javase/tutorial/essential/exceptions/throwing.html thrown].  This signals an exception situation.
#In the catch block, the aim method of the target of the P instance is called with the Ball instance (now referred to as 'b').
+
#The thrown exception (= the Ball instance) is handled in the [http://docs.oracle.com/javase/tutorial/essential/exceptions/catch.html catch] block with the matching exception class.
#The target now executes its own aim method, which is the same code continuing from step 3 except with the current class instance ('this') and its target switched between the parent and the child.
+
#In the catch block the aim method of the target of the P instance is called with the Ball instance (now referred to as 'b').
 +
#The code continues with step 6, but the current class instance ('this') has changed from parent to child (or vice versa).
  
 
==Transcript==
 
==Transcript==

Please note that all contributions to explain xkcd may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see explain xkcd:Copyrights for details). Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel | Editing help (opens in new window)