1608: Hoverboard/Transcript

Explain xkcd: It's 'cause you're dumb.
Revision as of 22:33, 14 December 2015 by Kynde (talk | contribs) (Game start)
Jump to: navigation, search
  • Below, will at some point, be the complete transcript for 1608: Hoverboard:
  • Below is just text I have written going from the center of the Destroyer (did not start writing to begin with) and then through the rest of that and all the way along the ground and to each end. Lots of editing is needed, but it will hopefully be easier to make a transcript with all this text already in place.

Explanation of transcript

  • The transcript below will follow this course:
    • Starting in the play area it may feel normal to move in the reading direction at first.
    • This means into the Star Wars area to the right.
    • Following the line of sight for the people looking up, it will then be obvious to discover first the smaller Rebel Blockade Runner
    • And after this following the bombs up to the Imperial Star Destroyer.
    • Having finished the total exploration of these two, you are now at the end of the Destroyer.
    • Falling to the ground you may continue to the right until the end of this small world.
    • From there you will then go back towards left along the ground.
    • Passing through the play area on your way left you then enter the Lord of the Rings area on your way to Mount Doom.
    • The few items floating above the ground or hidden below ground is likely to be discovered on the way.
    • Thus once ending at the left edge to the world, you have now seen it all.
  • Following this path the coins are numbered as you move along
    • For instance for coin 19 it will look like this:
    • Moving back to the left you pick up the coin (#19) at the tip of the canon.
  • Distances are given as the time you will need to use to get from one point to the other, when using the program as it is.
    • To the left and right this can be given as the amount of time you need to hold the left/right arrow down without hitting any obstructions before you reach a given point.
    • Distances down can be given in fall time.
    • Distances up are trickier to measure, as a full jump moves you upwards for about 0.55 seconds, before you fall down again. But if you push faster you will move up faster. For instance by pushing at the right time you can get just high enough to “leave” the play area in just 6 jumps from the ground level outside the walls of the play area. This will take about 3.3 seconds. You will then fall back in 1.5 s. But if you push 12 times in a fast repeating pattern you will also be able to leave the play area, but in less than 2 seconds, but will still fall the same amount of time. Usually going up you wish to do it fast, so upwards distances may be given in number of quick repeating pushed on the up arrow that is needed, but more often the time it takes makes more sense.

Play area

[This is the starting point. The first part of this transcript is the same as on the front page, but it is included for completeness:]

The beginning

[Cueball is shown on a hoverboard in the center of the comic. Around him is a simple maze with 12 yellow coins (#1-12). Another Cueball without hoverboard is shown standing on one of the platforms to the right. The bottom half of the window is black. Right of where Cueball stands is a ramp. Behind the ramp is a computer. There is lots of space left of the maze, outside the maze. Text is only written in white below in the black area. The first part of the text is written below Cueball on hoverboard. Then there is an arrow pointing to the computer and a label. Finally there is a line of text at the bottom of the black area.]
[Under Cueball:]
My new book,
Thing Explainer,
comes out today!
To celebrate, here's
a small game.
[Under the arrow below the computer.]
Deposit coins here
[At the bottom:]
Use the arrow keys to move
[This text disappears the first time you uses an arrow key.]

Game start

[Then the game begins and you start to move around with the arrows. You soon discover that there are five more gold coins (#13-17). There is a soft spot in the floor below the two “)(“ brackets in the middle of this maze. Once you start touching coins they will disappear. If you return to the “Deposit coins place” the ones you have found will be counted (and returned to their starting positions) and the time will be given. The message will be written in yellow at the bottom of the screen (in the black part). Below the score/time there will be an extra line with smaller text indicating a rating of your result. This rating is only based on the number of coins not the time it took. The text stays at the bottom of the screen for 3 seconds. If you move around while the yellow text is still there it will stay at the bottom of the screen. It can thus be moved into an entirely white area before it disappears.]
[Below is a table with examples of what may be written depending on the number of coins. The time (and the amount when there is a range with similar rating) is just chosen at random (although in a realistic range). To get above 17 you of course have to leave the play area and come back again...]
# coins Text when depositing this number of coins
0 coins You got 0 coins in 1 second
You successfully avoided all the coins.
1 coin You got a single coin in 1 second
It's a start.
2-4 coins You got 3 coins in 3 seconds
Not bad!
5-9 coins You got 8 coins in 12 seconds
Terrific!
10-16 coins You got 12 coins in 10 seconds
17 coins You got 17 coins in 15 seconds
You found all the coins! Great job!
18-41 coins You got 39 coins in 430 seconds
42 coins You got 42 coins in 460 seconds
No answers here.
43-168 coins You got 45 coins in 460 seconds
169 coins You got 169 coins in 15000 seconds
Are you Gandalf?
[Notice that in Microsoft Explorer those without any extra message would display a message anyway: Undefined]
[Once you decide to leave the play area you have many options. Although there are 4 holes in the outer walls on each side, all four holes can be used as exits to the left. To the right the three lowest holes are not big enough to pass through, but the one at the top is the biggest of all 10 holes in the outer walls. The two last holes are in the roof, centered symmetrically between the middle and the outer edges.]
[Once outside you find that the surroundings left and right are symmetrical. Two high walls rise above the top of the initial plat form games areas upper limit. On the other side of these walls you can see a flat surface, one jump height above the play area. Only difference between left and right inside the play area, is that there lies a rock to the left. Standing in the middle between walls and play area you can still see both. The walls cannot be seen from inside the play area, and when at the walls this of course also goes the other way so you cannot see the play area from here. However for the program the play area is anything within and below the walls. More precisely you first leave the play area if you pass over the middle part at the top of the walls, or if you make one jump from standing on top of the walls. You can go higher by almost a full jump (by jumping in the air right below the top) without leaving the area. From the ground it will take you six perfect jumps to reach the limit. Once you leave the area you get a flashing warning message in red letters at the bottom of the screen:]
Return to the play area
[This message flashes three times over 1.2 seconds (the message only disappears for about 150 ms each time), then there is a pause for about 1.3 seconds and then this repeats for a total of 5 repetitions, a total of 15 flashes in just about 11.3 second seconds. The message will stop immediately if you re-enter the play area during this period. If you re-enter later it will flash once you leave again.]
[There is nothing in the air above the play area, and from the center there is also nothing to see. But if you jump straight up from the top of the right wall (pushing the up arrow about 80-100 times) you will ascend right in front of the Star Destroyer.]

Moving in the right direction

[Once you leave the play area to the right over the wall you fall down to the fundament of the wall. This is a completely horizontal surface that stretches across the screen. But as soon as you move away from the wall you see the end of it. When the fundament ends there is drop of about one jump height and suddenly you are standing on an uneven ground with grass and small plants.]
[Leaving the fundament behind the first you encounter is one more Cueball like the one in the play area. After him you reach two trees, the first taller than the second and around them eight small trees. You can pass under them, but only just for the small tree. Because if you jump, you can also “climb” them, by landing in the treetops. This means you cannot pass through them above ground. You can stand on three branches on each tree; only the top branch on the tallest tree won’t hold you. You cannot stand on the smaller trees.]
[After the last small tree you see Cueball standing with Megan. When you get close you see that they are standing at the edge of a cliff (about 1 seconds fall deep). They are looking upwars to the right and Megan points in the direction they are looking.]
Megan: Wow.
[If you follow her direction, starting with overlapping her on screen, and then keeping the right arrow down while pushing the up arrow fast repeatedly (about 100 times in about 18-19 seconds) you will just pass over the smaller of the two space ships – the Rebel Blockade Runner (without seeing it) and then hit the Star Destroyers bottom. Going a little back from where you hit it you will arrive at an entrance below that will take you to a room with a coin in front of some rubble that looks like a cave-in. This will be mentioned again later during the exploration of the Star Destroyer, just noting here where you would arrive. If you just let yourself fall back down again towards the left you would hit the Rebel Blockade Runner after 6 s. There are 3 more seconds to fall to the ground from the top of the Runner. If you went straight up from the Cliff top to the Star Destroyers bottom, (which is also going all the way there), it would take 8.6 s to fall back down to the cliff. This could indicate that Megan is actually pointing at the runner, as it's front is in the direction she is pointing, where as the Destroyer even goes over their heads, with it's tip just outside the wall of the play area.]
[If you instead run over the edge of the cliff before starting to press the up arrow while keeping down the right arrow, then after about 30 repetitions and less than 6 seconds later the Rebel Blockade Runner will just show up in the lower right corner, and this thus starts the exploration of this, the smaller spaceship:]

The Rebel Blockade Runner

[Once you, in this way, notice the Runner, which is also known as a CR90 Corvette and if it is Princess Leia’s it is called Tantive IV, you will land on the front end of the space ship, just over the command bridge. On top of this there is a hatch open, allowing you to go inside. On the other side of the open hatch door is a Cueball looking down along the ship to the right. Once you enter the hatch you will be able to see the entire front of the space ship, and can thus see that this section of the ship is completely circular, and then connected to the rest of the ship to the right.]
[The first room at the front is the command bridge. At the bridge a woman with long black hair. She is not quite looking as a typical Megan. Maybe it is Danish - then it would be deliberately that she tries to annoy the woman she is talking too, who is standing behind her. It is Hair Bun Girl (or Princess Leia with her typical hairdo, with a bun on each side of her head.) The girl is lifting her hands in fists. Three small lines indicate that she is annoyed.]
Long haired woman: Captain's log, stardate November 24th, 2015...
Hair Bun Girl: Augh! No!
[From the bridge the room below can be fully seen. It is a smaller room with Ponytail and Megan. Ponytail is holding a light saber above which floats a small sphere (the Jedi training device from a similar scene in the original Star Wars movie where Luke Skywalker practices while Ben Kenobi watches and Han Solo comments). Megan holds some kind of canon/gun and she stands in front of a black box with white text. Here is the first coin (#18) discovered on this route outside the play area. So you have to go down there even though you can see it all from the bridge.]
Megan: Good against remotes is one thing, but a true Jedi trains with a T-shirt cannon.
Box: Shirts
[When moving down through the central hall of the space ship a small robot on wheels drive towards left. Then you reach a place where the hall splits up with shaft up and down. If you pass the first shaft and stop under the next you can also see one more going down, and can see three persons:]
[Just past the shaft going up is Ponytail walking to the right in the hall while singing as indicated with two drawings of musical notes.]
[Down the first shaft is Cueball, standing at a ledge with a fishing rod. He lowers the line down below the ship. When you go down to him you can see that two birds are circling the line, but above the hook. You have to fall down to see that there is something attached to the hook that floats about a 1 second drop below the ledge. It looks like a cracker, so maybe he does try to catch the birds. (To see this clearly you can float up right under the ledge and get stuck to the wall below this by pressing the right arrow down. This can keep you in place. Below the ledge to the right is a canon jutting out beneath the space ship. Two wires stretching down below are attached to this canon with “normal” ship anchors. Where these wires come from will be discovered on the return trip from the far right edge.]
[The shaft going up ends in a small room where a Cueball is pouring several small objects from a bucket into a black box. Above the box is a canon outside the ship (similar to the one below). It is not possible to see the tip of the canon when standing in the hall. But if you jump you can see that there is a coin at the tip of the canon (this will be counted when taking it). It is not possible to get up to Cueball, the shaft is to slim. However, if you position yourself carefully right under the shaft you can enter the lowest part, so your hoverboard is all the way in. Then you can see the entire canon from inside. There is white text on the box:]
Box: Bullets
[Going down the second shat after Ponytail, you enter a new hall going parallel with the one above to the right. From here you see a third anchor and wire attached to the bottom of the hull outside.]
[Continuing along this shaft you enter a big room in the main of the ship. Moving to the center of this you can see the entire room. It is a dead end. Three guys are talking together. The first is Hairy the other two are Cueballs.]
First Cueball: The Death Star plans are not in the main computer.
Second Cueball: Darn.
Second Cueball: See, if we had found them in the main computer, that would be good news, since it would mean no one else had them.
Second Cueball: But since we didn’t find them, we need to keep searching for anyone with a copy.
Second Cueball: That all makes sense and I definitely understand how computers work.
[Walking back up to the hall with Ponytail and then continuing to the right you get to a broader end of the hall where a hole seems to have been torn in the upper hull of the space ship. It has ragged edges. You can move to the top of the ship through it. Two Cueballs are standing there. The first one is looking into the hole. (You can see the text in the room below with the computer expert, but not the people).]
First Cueball: So you just came down and made a hole in our ship without permission?
Second Cueball: Yup
First Cueball: Wow, Rude.
[Moving back to the left you pick up the coin (#19) at the tip of the canon. You can stand on top of the canon housing, but not on the actual canon.]
[Going back to the right past the hole you find a huge parabolic antenna and to right of that two Cueballs looking up towards the Star Destroyer.]
First Cueball: That thing is huge. Imperial-class?
Second Cueball: Year. Maybe a MK-1. Depends on whether this is the expanded universe or not.
[Past them we find Ponytail with an arrow on her bow and Cueball who has just shoot an arrow from his bow. They are aiming at the Star Destroyer (which is much much higher up, than a bow can reach). This aggression is a response to the torpedoes crashing down on their ship from up above. One torpedo has just exploded in a large cloud making a dent in the hull, and another one is just hitting the hull of the space ship (presumably exploding in the next instant). Many more rains down from above. Standing just right of the explosion you can see four more in the air to the right.]
Cueballs bow: Twang
Torpedo: Boom
[From here it is obvious to follow the torpedoes up to the Star Destroyer but first we will finish exploring the Runner. Moving up on top of the torpedo just hitting the hull we find two Cueballs to the right of this. The first is looking up and right towards the direction from where the torpedoes are coming. The other is looking at him. Apart from the two torpedoes that has already hit the hull there are now five (vs four before) other torpedoes visible (7 in all). These are the only ones visible when standing still on the hull. Five more can be seen with one jump.]
First Cueball: Why are they still firing?
Second Cueball: Oh, the turret operators pretty much do their own thing.
Second Cueball: It's definitely a pain sometimes.
[Further to the right you reach the end of the ship where Megan is holding on to Cueball who again is holding a long stick with a huge marshmallow out over the end. Maybe he is trying to roast it on the exhaust from the space ship.]
[What may be three exhaust pipes are indicated at the back of the ship by two indentations, compared to the part furthest out. You can stand on these two ledges. Beneath the last of these, in front of the third “exhaust” is a coin (#20).]
[Below at the end of the spaceship there is something looking like a rudder from a normal ship. Going under the ship you find not further coins. There is a similar parabolic antenna mid ship below the computer wizard. You can fly all the way around the space ship in less than half a minute. (28 s). From the rear end of the space ship there is a 3.3 s drop down into the sea below where you can disappear beneath the surface. It takes about 6.3 s to get up again. After this, there is nothing more to do than follow the torpedoes up to the Star Destroyer.]

The torpedo rain

[The two torpedoes that hit the Runner you can walk through. These two will not be counted in when counting up from the Runner towards the Destroyer. Because all the other torpedoes you can stand on (and not fly through) so they are different.]
[The torpedoes comes in showers. The first five (1-5) closest to the Runner are the ones that could be seen by standing on the hull. The next five (9-10) that you could see with one jump from the hull, are all five almost at the same height and real close together. The next five (11-15) are almost right above the second group of five. On top of the middle one of these (the second highest) is a coin, in the same height as the highest of these. So after 15 torpedoes there is a coin (#21).]
[Above these you need to go further to the right. Standing on the lowest of these you can only see four new torpedoes (16-19). Straight above the two last is a little more than a full jump to two more (20-21). From there it is quite a distance to the right to the next one a little jump higher. There is one more right above but a little left (22-23).]
[Above this there are two more torpedoes close together (24-25) and on this, the 25th torpedo, we find Beret Guy sitting astride the torpedo holding on to it like it was a horse, a clear reference to the movie Dr. Strange love. He is shouting:]
Beret Guy: Horsey!
[Jumping to stand on the next torpedo (26) to the right you can no longer see any of the previous torpedoes. But three more can be seen above (27-29). And three more are above these (30-32). Above these are four (33-36) in the same height (still further and further to the left on average). There are three more (37-39) straight over the last of these. But the next large group of torpedoes are all lower than the highest of those. If you stand on the torpedo in the middle of this group, you can just see all 11 of these (40-50), and not those from before. There are five below and to the left of your torpedo and five to the right and slightly higher.]
[Further right and a little up is one more torpedo (51) and then right behind this there are two torpedoes (52-53) that are crashing into each other. You can still stand on both of them, but not where the explosion goes:]
Torpedoes: Boom
[Above the explosion are four (54-57) more torpedoes in a group. The next group is stretched out, but if you stand on one of the last to the right, but in the middle height wise, you can see them all 11 (58-68). Six below to the left, then the one you are standing on and four above, not far left of right. Above these to the left are three more (69-71), followed by five (72-76) more almost in a straight line just slightly higher but somewhat further right.]
[These are followed by a group of three (77-79) to the right, but slightly lower. Above and between the first two is a coin (#22). Four more (80-83) follows up and right. Then a stretched out group of seven torpedoes (84-90) follows ,mainly up and somewhat further right. Standing on the middle one (three on each side) you can only see these seven. This is the last one before you will see the bottom of the Star Destroyer.]
[When reaching the next group of torpedoes more than one jump height higher, you are not likely to reach this without seeing the bottom hull of the Star Destroyer. However, when standing on the first torpedo you cannot see it. But just a little above and you will. It is possible to land on this without the hull entering in to the top part of the image. But without trying to avoid this it is unlikely. So now you know from where the torpedo’s emerges. Already from the next torpedo you cannot avoid seeing the hull. The group of torpedoes can all be seen if standing on one of the two in the center of the group. There are ten (91-100), four on each side of the two in the middle right on top of each other.]
[At the end of the torpedo stream we see the last two (101-102) that have just emerged from a cannon beneath the Star Destroyer. There is of course no way you will know for sure that it is such a ship. But if you have realized that it is the Rebel Blockade Runner below you might have a good idea.]
[Inside the Star Destroyer behind the canon Megan has turned away from it and speaks to Cueball. Behind them is a coin. But since you cannot enter the room from here, this will first be counted later. At that point this section of the Destroyer will be transcribed again, but here is what she says:]
Megan: We have no photon torpedoes, so I'm firing regular ones
[In total about 102 torpedoes are still in the air (counting the two exploding in the air, but not the one hitting and the one exploding on the space ship below. So 104 torpedoes have been fired from the canon.]

The Star Destroyer

[After reaching the Star Destroyer via the torpedo rain, it may seem obvious to enter the first entrance to the Destroyer you can find by going left or right from here (especially since you can see a coin in the room you just found, but could not enter). If you continue right (for 8s) you get to an entrance, where you come around a section protruding and then at the top of the small room you enter there is a coin. Going left instead you find an entrance (after about 9s) where Cueball is leaning over the ledge he is standing on and a guy with flat black hair is standing behind him. Both are wearing backpacks, which probably should resemble parachutes. So they look like they are about to jump. In the description below of the Star Destroyer you will begin the exploration at the front of the ship and move back as systematically as possible. And thus the coin will not be counted now, and the two places will be mentioned in the transcript later. There are three more entrances after this before you reach the front of the Destroyer (it will take about 49s from the torpedo canon, 40 of these from the first possible entrance). You will pass a single coin underneath the hull on the way. But the top and bottom of the ship will be investigated during the trip down the ship from left to right, bow to stern. So also this coin will be counted later.]
[If you go straight up from the right wall in the play area you will arrive right in front of the Star Destroyer where there are two entrances. It takes about 100 fast clicks and 20 seconds to get to the top (you can see the ship after 17s will be able to land on the first ledge after 18s). The other way down, if you step off the Star Destroyers front end, you will land on the edge of the wall (outside the play area, where the red message would have flashed). It takes exactly 9s to fall this distance. From here our exploration of the Destroyer will begin.]
[Starting at the very top of the front there is a coin (#23). The front end protrudes a little over the entrance to the ship right below. You go in through this hall and on your way to the first room (3.6s) you pass over a shaft which is going down.]
[The hall ends in a dead end with a rather big room. Entering the room you have to step up on the edge of a ball pit that is filled with playpen balls. When you move into it, you disappear below the ball so only your head protrudes. A jump will almost take you all the way to the ceiling. In the pen you see Cueball throwing playpen balls into the air. Six balls are in the air, two of them with lines indicating their movement. Further right is the head of Megan and there is also a fish that jumps out of the pit to the right.]
[Going back you go down the shaft you passed before (1.1s). At the bottom is a coin (#24). Right above the bottom there is a hall to the right. But you first go back left (2.3s). This will take you to the front of the ship to a ledge just above the bottom of the hull. A Cueball is standing here looking out. Going up (1.5s) from there you will get to the entrance you first used to go into the ship. So you move back right to go down the hall to the right that began right above the last coin.]
[Going down this hall you pass a shaft going up (6.5s) and one going down (10s) before you reach a room with a swimming pool (11s). The pool is rather deep and you can go into the black water. When standing still on the bottom a single jump will not take you above the surface. Only a fifth out into the water is there a higher level of the floor. A jump from here will take your head up above the surface, at least where the waves are low. Ponytail is jumping into the water from the ledge where you enter. Cueball is threading water a third out in the pool and Megan is swimming with only her head showing close to the middle. At the top right corner of the room is a coin (#25). From the bottom of the pool you can see there is a coin under the hull of the ship, in an indentation compared to the rest of the hull. You will have to go and get that later.]
[Going back to the shaft you drop out of the bottom if the ship in just 1s. You wait with going after the coin to the right later and move back up. Moving to you go up the shaft you passed before (less than 1s).]
[To the left is a large dead-end room with four persons. There are two Cueballs. The one to the right is pointing at a Piñata shaped like a horse. Behind him stands Megan and Hairy. Hairy has his hand on Megan’s shoulder and he holds a stick to hit the Piñata with. On the other side of the Piñata to the left stands another Cueball with a light saber in front of him pointing it a little down. He speaks.]
Cueball: No, I got this.
[Moving out of the room to the right down the hall you pass two shafts going up. When passing the first (3s) you collect a coin (#26) and after two thirds of the distance between the two shafts there is one more coin (9s) in the hall (#27), and you pass the 2nd shaft after 11s. Then you reach a shaft going down (15s). A hairy guy is looking down this shaft. You decide to go down this way. After 1.5s you would drop out the bottom of the ship. But already after less than 1s you reach a hall to the left. Going in there you find a coin (#28) in front of what looks like rubles at the end of a mine shaft that has caved in.]
[Now you decide to move under the ship to pick up the coin you saw in the pool. So you go down and left. After 7s you get the coin (#29) as you have seen it in a small indentation on the hull. You continue along the bottom passing an entrance more after 4 s, but this was the one you fell out of last time. So you continue to the front of the ship but find nothing more interesting except that the ship’s hull bulges out a little in a shorter section. There were no more coins here. You decide to move to the top of the ship to see if there is anything hidden there. (This took 25s).]
[Moving right on the top you see that in general the ship becomes higher (thicker). There is also a protrusion here, almost on top of the one below. After 10s you pass the shaft going down that you had seen from inside. After 14s there is coin (#30) where the hull increases in a small step and after 18s you reach the other shaft going down. There is also a coin (#31) on the left edge of this shaft. You go down this shat (1s) and also go back and check the other shaft (also 1s deep). There is nothing more here. So you go back to the shaft where you fell out of the ship.]
[From there the hall goes straight for a long time. First after 10s do you reach a shaft going down, and right after this is a dead-end square room with 3 coins (#32-34), one in each of the three corners away from the entrance.]
[Falling down the shaft outside (1.3s), you end up in a hall going right. After 6s you pass a shaft going down and then right after one going up. After 8s you reach a longer room. At the entrance is a Cueball who holds up his hand, palm facing you. When you stand in front of him you cannot see the end of the rom. He speaks to you:]
Cueball: You shall not pass!
[You can pass and inside the room you find a coin (#35) in the far corner. The room is long enough that you cannot see the guardian when you take the coin.]
[Going back you first drop into the shaft going down (1s). You end up on a thin ledge over the bottom of the ship. From here you move back along the ships bottom, to make sure you did not miss any coins. You do not find anything interesting before you reach the entrance (15s) you fell through the last time you went out (the one with the man looking down). So you go back and take the shaft going up.]
[After 1s you pass a hall to the right, but continue up to the top (3.3s). Here you hit a ledge sticking out over the exit. But you can exit to the left. Above this ledge there is a coin (#36). To make sure you have not missed anything on the roof you go back left to the last entry on the roof. After 4.5s you find 3 coins in a row (#37-39). But then there is nothing before you reach the entrance (18s) you went down through last time you went up on the roof.]
[Going back over the roof you go into the ship at the same entrance where you came up. And then take the hall to the right (2s down). 1.7s down the hall is a shaft up (1.6s) to a rectangular dead-end room. There is a coin (#40-41) on the floor on each side of the shaft coming up in the middle. Dropping down again (1.1s) you move further right reaching a shaft down after 3.3s. On the other side is a coin (#42). Going back now you would get a special rating (see under play area). But if you wish to do so, then do not go down this shaft, as there is a coin (#43) halfway down before you reach (1.3s) a hall at the bottom of the ship. This goes left and comes out on a thin ledge with an opening in the bottom where Cueball is leaning over the ledge and a guy with flat black hair is standing behind him. Both are wearing backpacks, which probably should resemble parachutes. So they look like they are about to jump. You do jump to follow the bottom of the ship back left to the previous entry (4s). There are no new coins or any interesting stuff. So you return the same way.]
[Going back up the shaft behind the exit (2s) you then continue down the hall to the right. After 5.5s you reach a steep rise. On the way you could see some rooms above you. At the bottom of this is a coin (#44). The rise (1.5s) takes you to a kind of round-about with four exits. In the center of the round-about, there is a room that you can enter just above the entrance where you arrived. Inside there is a kid with flat black hair, a potted plant, growing higher than him and behind them a coin (#45). The room is a full jump high. When you stand at the coin and jump you will during this jump see that the round-about do form a complete circle around this square dead-end room. There are two exits down and two up. The one you came in from is almost straight down and left. The next one above it, is similarly almost straight up and left. The 3rd when moving clockwise round is mainly going right, but rising steadily, and the fourth and last is almost going straight down, but a little to the right. You will go through them clockwise.]
[Going up the upper left exit you reach a hall going left in 2.5s. A Cueball is standing on the downslope trying to keep his balance.]
Cueball: Ugh, rotaries.
[Typically the term rotary is used for large scale circular junctions between expressways or controlled-access highways, so this makes sense.]
[Moving down the hallway you pass a shaft (2s) going up with a coin (#46) just inside, you grab this and go to the end of the hall (3s in total). Here is a shaft going up and down. Going up (0.5s) you reach a quite large dead-end room, which is completely empty. Going back down (1.5s) takes you to a new hall going left and right.]
[Going left for 2s you stand next to Megan who talks to Cueball while they walks towards the end of this dead-end room, where a coin (#47) is situated on top of a box with an inclined top. You can stand on top of the box. There is a white lid on top. On the box is white text:]
Box: Ice cream
Megan: Prediction: Seconds before you die, you will remember these words.
[Going back right past the shaft you came down through you reach a smaller room with a raised plateau in the center. On top of this stand a family of four. First there is a short kid with lots of black hair. Then a woman with a hairdo not typically seen in xkcd, blonde but short hair, with a little wisp sticking out front. She seems to wear a miniskirt. Then a taller woman with a square black afro-like hair-do and big glasses. Behind her is a girl/woman with very long and big blond hair. The afro haired woman holds up her left hand and above it floats a coin (#48). This can be recognizes as the family from Steven Universe. The boy being Steven. The first woman with least hair is Pearl. The high afro woman in the middle Garnet and. The woman with big blond hair is Amethyst. (See also Steven Universe Wiki. The three woman are what is called crystal gems and are aliens. Steven is half alien. See later when Darth Vader him self references them.]
[Going back up the shaft to the left (1.5s) you then move up the shaft where there where a coin in the entrance when you first pass it. (1.7s). This takes you up to the top of the ship. You move down to the previous entrance (8s) but find noting interesting here. So you go back and down again (1.4s) and back to the round-about (2.8s).]
[Moving out of the third exit that only rises a little before turning into a hall going straight right. At the start of the straight hall Cueball is racing along the hall on a bicycle. You pass a shaft going down (4s) and then enter a large dead-end room after 5.5s. The room is the largest rectangular room in the ship. It is 3.5s long and 3 full jumps high (giving a 1s drop from the top). Once you enter you see Megan on a skate board inside a hamster ball. She is driving up the side near you while the ball is obviously rolling toward you to the left. Going past Megan you see two long lines going up. At the very top of the screen you just see a coin (#49). Jumping up to take it (at least two jump) you find out the lines are two very tall stilts and on top of these stands a Cueball like guy (although maybe he has a little black hair). It is possible to stand still on the right wall so you can view the scene without falling/jumping. There is nothing else in the room. Both are speaking:]
Megan: AaaaAaaa
Guy: I can't leave.
[Going back to the round-about (waiting with the shaft going down) you go down the last exit down right. It almost immediately turns to go straight down and on you way down you pass a T shaped Tetris piece with the short part pointing right. It is shown that it is falling with three move lines above it. You reach a hall going right in 1.7s. You can see a shaft going down just a little further right.]
[Going down this shaft (0.8s) you reach the small room above the canon that fired all the torpedoes from the torpedo rain. The canon protrudes below the ship and you can see two torpedoes outside. Behind the inner part of the canon (where you can stand on top) is Megan who has turned away from it and speaks to Cueball. Behind them is a coin (#50).]
Megan: We have no photon torpedoes, so I'm firing regular ones
[Going back up (0.8s) you continue down the hall to the right past a small robot on wheels that moves to the left. It looks like it is made of two identical small robots (both with wheels) on top of each other – each one looking much like the one in the Runner. When you reach the end of this hall (3.8s) you enter a shaft going up and down. There is a coin (#51) just before the shaft.]
[Going down (0.5s) takes you to a hall going right and 2s down this hall, is a small room with a coin (#52) under the ceiling. Further down the hall continues for 1s and then you fall out of the bottom of the ship. Going back along the bottom of the hull you pass the torpedo canon after 8s and then reach the entrance with the guys in parachutes in 17s. There were no coins, but you did see at least 10 more torpedoes (12 in all) while going there.]
[Going back again and to the shaft going up you move all the way up this shaft. After 1.7s you pass a hall going right. After 3.6s you reach a hall going right and left. You soon realize that you have been here before as the hamsterbal/stilt room is right and the round-about is left. You go back down again (2s) and enter the hall to the right.]
[After 2s you enter a dome shaped room in which sits a large octopus. It has a large head and it is possible to see the ending of four arms on each sides. The arms twist together. There are two coins (#53-54), one on each side of the monster, on top of the arms that reaches farthest out. You can stand on the octopus. The hall continues out of this room to the right.]
[Moving to the right you pass a shaft going up (3.8s) and then enter a rectangular dead-end room with a ceiling that are bulging somewhat down. In the middle of the room is a black box with two horns poking up from each side pointing towards each other. You can stand on the box but walk through the horns. Between the horns there is a coin (#55).]
[Going back to the shaft going up you go up passing a hall going right (3.2s) before reaching the top of the ship (5s). You go back to the last entrance (15s) the one close to the round-about, but find nothing except a smaller step down right after you began this trip (1.8s). So you go back up to go down the shaft again (1s) to enter the hall to the right.]
[This is one of the longest halls without any other paths to take. After 10s you find a coin (#56) and after 19 you reach a shaft going up. The hall ends in a dead end after 20.5s (the timing can be difficult because the hall is so uneven that you often stop if you do not jump). Going back and up the shaft you reach a hall going left and right in 2s.]
[Going left (2.5s) you end up at a car in a dead-end room. On its hood lays a relaxed Cueball. The room is two jumps high. You cannot stand on the car.]
[Going right from the car room you first pass the shaft down (3.6s) from where you came, then comes another shaft going down (9s), right after this a shaft going up (10s) and just past that (10.5s) Hair Bun Girl and Cueball are standing with a coin (#57) in front of Cueballs head. They are looking at a part of the hall were ceiling and floor moves towards each other (up and down respectively) three times. Already at the first truncation the space is too small for you to pass through. On the other side of these three truncations there is yet a coin. This will first be counted when you can take it. Hair Bun Girl is talking:]
Hair Bun Girl: Ah, yes. Corridor peristalsis.
[Wishing to go after this coin you start by going up the shaft right behind the two and end up (1s) in a hall going left and right. Going right leads to a dead-end square room with a coin (#58) under the ceiling. Going back left you pass first the shaft going down, then another going up (2s) and then you end up (3.5s) in a very small room also with a coin (#59) under the ceiling.]
[Going back (1.5s) to the shaft leading up (0.8s) to the top of the ship you start going right to look for that coin after the peristalsis. The hull of the ship takes two larger steps up and then after 5s you reach a place where the hulls height increase so much you cannot see the top even with one jump. But there is a hall going in at the base and you enter a small room with a coin (#60) at the ceiling. Continuing on (for 1.3s and 2.5s) you find two more similar rooms each with a coin (#61-62) at the ceiling. Between the two last room is a shaft going down. Cueball is leaning out on the left side of the shaft looking down.]
[The shaft leads into a twisted shaft, that while going down first goes left, then right and while turning back left again Ponytail is sliding down with her head first and facing down towards the bottom of this section of the shaft with lines indicating her movement. Here lies a coin (#63). After the coin the shaft begins to climb up to the left, only to turn down again. On this downwards part of the shaft Cueball is flying down while yelling, also with lines showing his movement. Then the shaft turn right, then straight down, then almost completely right and then it ends up going straight down the last part until you end up in a hall going left and right. The entire trip took about 7s if you did not pause. Seeing that this colon like structure is so close to the peristalsis makes it quite clear that this should look like the ships digestion system…]
Cueball: Wheee!
[Going back left you finally (5.2s) find the coin (#64) on the other side of the part of the hall that was truncated. From here you can see Cueball (but not Hair Bun Girl or her text). But you would also from here be able to see the coin that you could not reach if you had come this way first. As on the other side you cannot pass through the first truncation on this side.]
[Going back right passing under the colon you reach a shaft (7.8s) up to a room just above the hall. Even from the hall you can see the two coins. One jump will take you inside this rectangular dead-end room which is just above one jump high. At the right end of the room is two protrusions from the wall, that look a like those that are at the end of a train track to stop a train. In front of each of these are a coin (#65-66).]
[Continuing down the hall to the right you find (2s) a coin (#67) and then a shaft up after 4.8s. The hall continues, but since you have left several unexplored parts behind you going after the peristalsis coin, you decide to go up and see if you can make your way back.]
[Going up the shaft (2.3s) you reach a hall going right. At the start of this there is a coin (#68). After 1.6s down this there is another shaft up. The hall continues but for the same reason as before you go up (1s) first. You end up in a hall going left. To the right is a dead end with a mining party of two Cueballs. One is hacking away at the end of the tunnel with a pickaxe. The other is moving a cart away with the ruble he gets loose. They are thus in the process of building a new hall. Above the Cueball with the pickaxe the hall is somewhat higher than normal. Here is a coin (#69)].
[Going left (2.5s) takes you to a shaft going up. Going up here you get to the top of the ship again (1.5s). And then begins to move back left. After 3s you reach a step down, at the foot of which is a canon. At the front of the canon there is a coin (#70). After a total of 9s you reach the edge, where you entered this section at the foot. The ledge is hanging a little out over the wall below. It takes 1.1s to fall down.]
[You move back down two steps and reaches the entry where you came up after 3.3s. But realizing that you never have moved back over the top from here, you move further down the left. You reach another steep step down (15.5s), and on top is yet a coin (#71). The drop is 1s and at the bottom is a coin (#72). Since there was a small ledge over the edge of the wall above, you do not hit the coin but have to go a step back right. It takes 8s more before you reach the entrance that will take you down to the hall going to the octopus and the box with horns. There were no more coins.]
[Going back over the top of the ship to the entry you came up from the time before, where there were two rooms with a coin on each side of the shaft takes 20s. Your plan now to investigate what is down the shaft just before the peristalsis. It takes 3.5s to get there.]
[Dropping all the way the bottom of this shaft you first pass a hall to the left (1.8s), then one to the right (2.2s) (where you see a coin) and finally (3.5s) you get a coin (#73) sitting inside the shaft before you are all the way down (4s) to a hall going left and right. Just at the end of the shaft, and visible when you stand in the hall below, is Ponytail flying up through the shaft with her arms stretched out in front of her. A line below her indicates that she is rising.]
[Going left you reach a large room (6s) opening up to the bottom of the ship in the entire left side. The floor is only a thin ledge. In the right side of the room where you enter there is a car. A coin (#74) is hanging over the car. You cannot stand on the car. When standing behind the car you cannot see the end of the room or the people in it. But as soon as you take the coin you see text and moving forward you see that Megan is standing at the edge of a ledge over the bottom of the ship looking down while talking to a blonde girl with hair bun.]
Megan: Is this ship designed to fly in the atmosphere like this?
Blonde girl with hair bun: Whatever. Who cares it’s probably fine.
[From here you go back along the bottom of the hull to make sure that there is no coins here. Nothing new is discovered before you reach the previous entrance (16s). This is the one right below the octopus. After that you return to Megan and the blonde girl.]
[Going back from the car under the shaft you reach (9s) a hole in the hall floor with sharp spikes at the bottom. The hole is covered with sticks, like a trap. But you can fall into it. You cannot stand on top of the spikes. On the other side stand Cueball and a boy with black hair. Cueball throws some small things on top of the cover while telling the boy something:]
Cueball: ...And we cover it with leaves so no one sees it.
[Moving further down the hall you reach a large room (3s). When you enter the room there is a step down (a Cueballs height). When you have just entered nothing can be seen in this room, and it is so high that you cannot see the ceiling. Moving forward it looks like a dead-end room. A little past the middle Cueball is standing looking at a big machine, it may be a huge spark gap consisting of two “simple-house” shaped electrodes, the bottom pointing its tip up the other pointing down. The two tips point directly at each other with a distance of a Cueballs height between them. You can stand there even though the two electrodes are connected with an electrical current streaming from one to the other. It could also look a little like the power source at the Death Stars’ center in Return of the Jedi? White text has been written on both electrodes. The bottom electrode is connected to the ground through a single thick wire. The top one is held in place by a large arm jutting out from the wall. It is thicker on top of the electrode and from here several wires connected down to the arm and another wire goes from the arm into the wall to the right above where the arm itself is connected to the wall. Behind the electrodes under the arm there is a coin (#75). You can only enter to get the coin through the gap between the electrodes.]
Electrode bottom: JS
Electrode top: JS
[Going back out to Cueball you stand on top of him jumping up. The room is more than 3 full jumps high. The fourth jump takes you into a shaft in the ceiling (This makes it the highest room so far, and it is the highest rectangular room). It takes two more jumps to reach the top of this shaft, but it is a dead-end (though see later below about the cotton entry). There is a coin (#76) at the top of the shaft, which you will just reach in 6 full jumps (3s). If you press repeatedly you get there in 2s. The drop takes 1.4s. If you go straight up as described you will fail to see the other wall of the room to the left. At the top of this wall another Cueball is hanging on to the wall just about a Cueballs height below the ceiling. To see him while standing still it is possible to stand on the wall by pressing the left arrow in. Cueball asks you to not tell about him:]
Cueball: Shh.
[Since this seemed to be a dead-end room you walk back the way you came to the shaft going up (7s) and then going up (4s) to the hall going left. At the entrance was the coin (#77) you saw when passing down earlier.]
[Going down this hall to the left you enter (7s) one of the bigger rooms (3 jumps high). In here Cueball and Megan are also using hoverboards, and they are even doing acrobatics with Cueball’s board pointing directly to the left with him standing parallel to the floor, as he is in the process of doing some kind of loop, as shown by the two lines trailing him. Megan is standing more erect, but she is lifting the board so it is in a 45 degree angle to the floor, and she has also just taken a swing as shown by her two lines to indicate this. Above Megan’s head and in the same height as Cueball’s head there is a coin (#78). The room is big enough that when standing under Megan you cannot see any of the walls or the ceiling. But the hall continues to the left of the room.]
[Moving from the center of the room down this hall you reach (4s) a shaft going up and down. You can see the top where there is another hall going left and right. To the right you can see a room right above you. You go up and right in here but this smaller dead-end room is empty. Then you move to the left along the hall over the shaft and end up (4s) in another empty but larger dead-end room. So you move back (3s) and drop down the shaft (1.5s) into another large but completely empty dead-end room. Two jumps high and almost 3s wide. So without gaining anything even experiences after the hoverboard room you go back to the shaft from where you entered this section (15s).]
[Going up the shaft (1.6s) takes you to a yet unexplored hall to the right. Going down this shaft you pass a coin (#79) in the hall after 2s. Then after 5s you reach a point where the hall expands mainly in a steep downward slope. At the top of the slope stands Ponytail looking left towards you, and she warns you:]
Ponytail: Watch out for the cotton. It's a trap for someone, I think.
[Moving past her and jumping across the room (3.7s) you find a coin (#80) at the other side of the room just above the floor. But when you drop to the floor you fall for another 0.6s. You are now hidden beneath some surface. A jump makes you come up out of the floor, which must be made of cotton. From here you can see another room to the right with a coin and some text. But you have not picked it up yet. If you move right you just move out of the cotton up into the room. The floor down in the cotton must slope upwards. Going back to Ponytail you jump straight out to see how long it takes to fall from here. From the ceiling there is 1s drop. From there you can walk right back up to the left. So the floor also slopes up here. Maybe it is deeper in the middle? You try to float to the ceiling in the middle of the room and drop down here. Suddenly you fall for 1.6s. And you can suddenly see another shaft to the left close to where you must be. Trying to walk left up the slope makes you rise at first, but then you drop down a little and suddenly you appear into this shaft and then falls down to the Cueball that looked at the huge spark gap. So it was not a dead-end room after all, but the exit hall was hidden at the top of the shaft with black cotton. As you have seen this room you go back up into the cotton. This also proves that although there were a secret passage to the spark room, it was not necessary to find this passage to see that room.]
[When entering the cotton from the spark gap room shaft, so you can still see the left part of yourself, you try to move slowly forward, by just pushing the right arrow one time and then repeating. After 8 presses, just moving forward, as expected you fall a little down. There must be a step down here. If you just jump over, you can then walk back up to through the cotton to Ponytail. This will take 6s the first 3s below the surface. If you instead of jumping over the hall to the left (to the spark gap room) continue to the right you will continue to go lower for eight more presses of the right arrow. From this deepest point it takes more than 6 full jumps to breach to surface and you won’t even reach the ceiling in 9 jumps making the room one of the deepest except for the two largest rooms. But of course you can only see 1/3 of this space. You can get out be pressing rapidly in 2.3s and reaching the ceiling in 3.2s.]
[Continuing to the right from the very bottom of the cotton shaft for 30 more presses you will continue to rise up, but then the rise decreases as you again can see the coin in the shaft to the right in the frame. You will find that until the 30th press you would be able to jump. But not anymore as you are now in another hall. Although this is still rising a little for the next 10 presses as you go more and more right. Finally on the 10th press you arrive in the hall with the coin, through yet another secret passage under the cotton to claim the coin (#81). If you just keep the right arrow down it will still take almost 6s. By jumping you can make it faster, but if you jumped too high you could overshoot the hall and end up above moving out of the cotton above. If you are just outside the hall and jump and push once to the right it will make you land above the hall. And then you can walk up out of the cotton to the right with about four more presses. It is actually possible to walk seven more steps up and out so you stand on the wall more than a Cueballs height above the cotton. In this was you are able to find a spot to stand on the wall just above the cotton, thus making it seem like the floor holds you.]
[From the investigation above it is now clear that the cotton pit is rather deep. It is at least twice as deep as the room above the cotton. The bottom of the cotton pit is curving up in both directions so it is rounded. Although the walls seem rather steep you can climb them without jumping. To the left there is a hall going to the spark gap room. This hall is 8 presses of the arrow key long. Then you fall into the shaft down the room. The hall is not a very long distance above the bottom of the cotton pit. You can jump above it and then walk out. On the other side you have to walk much longer up before you reach the hall going right (30 presses). Then you enter the right hall which continues to climb rather than going straight. And 10 more presses and you are out. If you jump above this you can also walk up out of the cotton even getting some distance above it standing on the wall.]
[Going back into the secret passage to the right, you see the trap Ponytail was talking about. Four evil looking hammers smashing together from floor and ceiling with fitting jaws in between them. The first is open, the second has just smashed together, the third are fully open and the fourth has also just smashed together just opening again. Every time they hit together there is a loud sound.]
Hammers left: Chomp Chomp
Hammer right: Chomp
[You run quickly by them without harm only (after (3s) to fall into a pit with flames at the bottom. You stand in the flames. But you can just jump out again; the pit is just more than one jump deep.]
[Having gone past all these secret passageways and traps you finally after 3.6s more find out what the fuss was all about as you enter the largest room in the ship and suddenly find yourself in a meadow with threes and a small lake. When you just enter, the roof, now looking cave like, rises quickly above you to four full jumps height, and it continues to rise above this. The grass appears on the ground as soon as you are in. This cavern is huge enough that it at first seems you are back on the ground with grass, trees a small gazebo (a pavilion structure) and several animals and relaxing people. But the cave does have a ceiling and there is a pit going upwards from the center and a hall going further on the other side.]
[Once you move into this garden you see a three standing on the edge of a small hill at the bottom of which is a small lake with typical lake plants on the banks on each side. Going through the lake you sink into the water so only the top of your head shows out in the middle. After the lake there is a large rock, more than one jump high – you have to jump to get up. On top of this lies a puma like cat looking right, with Cueball lying right in front of it also on the rock. After that there is a small gazebo with four columns visible. (It is likely that they cover the four other since such a gazebo typically have eight). A coin (#82) is inside the gazebo. You can walk through the gazebo, but you can also jump on top and stand on it. Behind the gazebo stands Cueball who looks to the right at Ponytail and tells her something:]
Cueball: I know it seems weird, but every Star Destroyer has one of these rooms.
Cueball: Say what you will about Palpatine's politics, but he's a staunch supporter of the imperial parks and the Coruscant Audubon society.
[So this is Palpatine's park (See National Audubon Society). After this there is a little hill with a small three and then comes a Cueball with bow and arrows walking left towards you. Behind him is a deer with antlers and later three insects flying over the high grass. And then the cave ceiling comes down to the ground level again as the cave ends and a new hall goes right. The last short part of the cave is completely level with the hall but still with grass until just before the cave turns into the hall. It takes 11s to move across the cave flying over any obstacles, but at least 13 along the ground as you get stuck about three times in each direction.]
[At this point you realize you have to check the ceiling of the cave as well. You start from the right end moving up along the cave wall. 1.6s up you find a shelf in the cave wall, with a little ledge jutting out. A man with a black cap is sitting there head down, arms on his knees, snoring:]
Man: Zzz
[From the sleeping man’s ledge you can see a yellow lamp a little further up and to the left. The yellow light is of course a coin (#83), but it is here part of the scenery as it has attracted a swarm of 12 buzzing insects (point like in the drawing). Once you take the coin the stick that “held” the lamp now looks like the remains of a broken (exploded) light bulb. A 13th insect was hidden under the lamp to the left.]
Insects: Bzzzzz
[Continuing to the left you reach the shaft going up in about 5s. Going down close to the other side takes about 6s because you hit the wall. Doing this you should be unlucky not to notice the three birds that flies right over the deepest part of the lake. When standing there it still takes three full jumps to reach high enough to see them in the frame, and five jumps to reach the birds (2s up and 1.4s down). There are four more jumps to the ceiling. If you go up along the ceiling from the left entrance it is likely that you can go so close to the wall that you fail to see them. Going back up to the shaft it’s actually possible to find a foothold inside it just above the cave to the left. If you fall down into the park from there, a 2s drop, you land on the puma on the rock. The shaft is just a little left of the center of the cave compared to the entrances. The center of the cave is just left of the gazebo. The tallest parts of the cave, which is not part of the shaft, are two protrusions up in the ceiling left and right of the shaft. As the ground level is higher after the rock to the right, and you sink into the lake at the left, the tallest distance is from the right part of the lake, under one of these protrusions. Here there are more than 9 jumps to the ceiling and it takes 3.2s to get up as fast as possible and then 2s to fall down. This is the same as in the cotton room. As it will turn out you can get to the other two entries from other directions, so again – failing to realize there was a secret entry through the cotton would not cheat you from seeing either of the rooms connected through the cotton pit. But this entrance to the most peaceful room of the Destroyer, through the pit and the traps is the most thrilling… Of course you do not know this yet, if following this path through the Destroyer.]
[You leave the cave through the hall to the right. Just before you leave the grass behind and enter the hall you can see a man with spiky black hair walking left toward you. Moving right you pass under a shaft going up (1.7s) then reach a steep incline (3s) that you climb in 1.2s. Then you reach a small pit in the floor (0.5s later) where a Cueball looking up seems to be trapped at the bottom. There seems to be a bridge/lid on top. You can fall through it though (<0.5s). A single jump makes you hit the ceiling above the hall. Moving further along (0.5s) there is a domed ceiling (less than a jump high). At the top of the dome there is a small black square protruding. It is some kind of alarm which is going off:]
Alarm: …Beep…
Alarm: …Beep…
Alarm: …Beep…
[After the alarm you get to the end of the hall (1s) where a shaft is leading up. The trip through this hall can be taken in less than 9s. From the bottom of the hall you can see a coin in the next hall above. Jumping up, just a little higher than a single jump, you grab the coin (#84) that lies to the left in front of three boxes, one on top of the other two in a small pyramid. You can jump on top of the first, but cannot pass the second on top. But it is also a dead-end.]
[Going right from there you pass yet another domed ceiling (2s) and then enter a large room (4s) also with walls curving up (though not a complete dome). From the lowest part to the highest part there are almost two jumps and it takes 2.7s to pass through. But since there is a raised pedestal in the middle of the room with three steps there is nowhere you can jump twice without hitting the ceiling. Before the central part of the pedestal on the first step to the left is Cueball. He is talking to a giant ant queen sitting on the central part of the pedestal If you jump over her, one jump is just enough to pass over her if you keep down the arrow key and jump from within her antennas, which you can walk through. The rest of her you can stand on. She is facing Cueball:]
Cueball: What's up?
Ant queen: The usual. Poopin' out ants.
Cueball: Eww.
[After the queen ant there is a yet another domed but dead-end room, with a coin (#85). Since there are 169 coins this coin takes you past halfway through the collection.]
[Going back to the shaft up right after leaving the cave (16s) you go up with the missing exploration of the shaft going up from the cave in mind. So you will first go left if there are halls in both directions. Going up 3.8s you reach a hall to the left. Moving down here you enter a room (2.3s) with a chandelier with six lightbulbs three on each side of the chain holding it to the ceiling. Above and on each side of the chain there are coins (#86-87). You need more than one jump to get up on the chandelier. You can stand on the arm with the bulb. But walk through the bulbs and the chain.]
[Going back and up the shaft you pass a hall (6s) to the right, but as you are looking for a way back left you continue and after 7s (from the chandelier room) you enter a hall to the left. After 3s you reach a large room, the hall comes in at the top of the room with a little ledge hanging out over the edge. The room is not deeper than you can just see the floor from up there. Below the ledge Hairy is playing a piano (three separate drawings of different notes flows up from the piano). You can stand on the piano, but not on the chair. Before you move further into the room you can just see a girl dancing at the far left of the frame. When you jump into the room you see that it is Cueball who is spinning Megan around on the dancefloor, with her flowing dress billowing around her. Lines indicate she is spinning rather fast. This room is above the large cave. It is 2 jumps high and it takes 2.3s to move from the top of the piano to the hall that leaves the room in floor height at the left.]
[Continuing down the hall to the left for 10s you end up under a shaft going up. As you have a feeling you are past the cave you go up this shaft and find the mining party you discovered after finding the way around the peristalsis hall. You thus go back down again (1s) but remember that you came here from a hall below where you never went to the right. You thus continue to the left for 1.8s and drop down the shaft at the end of this hall (1.8s). The hall below goes both ways as you knew, and you now go right away from the peristalsis hall.]
[After 5s you reach a shaft going down, and right on the other side is a dead-end with a coin. (#88). You drop down the shaft (0.5s) into a hall going left and right, but you can see the left is another dead end but with a coin (#89). Going right you reach (3s) a shaft up. You can see the hall above going right and see that it leads to an opening. This opening fills the space on the other side of the wall you are standing up against. This space is higher than the screen and you cannot see if it is just a shaft from here. Going up 0.7s and right you can see it is a very wide shaft. It is twice as wide as usual. When you jump up into it you see a room above with coins. Going up there (1.2s) you enter at the center of a small rectangular room with two shelves in it, one on each side of the room. There is a coin (#90-91) on each shelf and also coins (#92-93) in each of the two rooms below each shelf.]
[Dropping down from the top shelve you fall past the hall to the left (1s) and after 2s you enter the cave from the shaft and land on the rock (3.2s) with the puma. So you found the entry through the cave roof. It takes 6s to go all the way up again. This is not the tallest drop so far (there was a shaft going past the normal entry to the cotton room that was much deeper.) But it is so far the longest drop that will make you end up in a room rather than a hall. You have no proven you can get into the cave without using the cotton entry – the two other exits are not dead-ends!]
[Since you were not finished with the shaft going up between the cave and the ant queen room you go out of the cave to the right (8s) and up the shaft. Since you still wish to make sure you have seen everything to the right you go all the way up past halls to the left both after 7s and 9s. You hit the top of the shaft in 9.7s where a hall goes to the left. This makes it the deepest shaft so far, clear evidence that the Destroyer becomes thicker and thicker.]
[Going left (3.6s) you reach a stair case (34 steps) leading up to the top of the ship. There is a small fence (breast height) to the right protecting people going left from falling down the stairs from the wrong side. You cannot walk through it. It takes about 2.5s to get up the stair (1.8s down). On the way up you pass a slinky falling between steps 18-19 from the top. It makes a sound that is written along the stairs above:]
Slinky: Slink slink slink
[Back on the top you go back left to ensure you haven’t missed a coin. Going left you pass a step (two Cueball heights) down (1.8s) then pass (3s) a group of kids playing basketball. Cueball, Ponytail and Megan are standing just behind the basketball board with hoop looking to the left (you can stand on the hoop itself. The rest of the board you can walk/jump through). They have no ball. This is because another Cueball kid has dropped the ball and he is now running after it (you pass him after 4.7s), but it runs away from him on the loooong downslope, and it is already 0.8s ahead of him. Passing this scene you find (8.6s from the stair) a coin (#94) and after 10.5s you reach the shaft going down to the hall that goes to the mining party.]
[From here you go back up to the stair (15s) and down to the deep shaft. The shaft is almost 5s deep. But you only go down to the hall going right, which can be seen from the top shaft where you are standing.]
[You move right for 2.7s then you enter a large dead-end room that takes 2s to traverse and is more than one jump high. The people in the room are hanging down from the ceiling. (Or rather standing there). This being a spaceship with artificial gravity, this may actually not be so strange... The first person you see is a Cueball who walks towards the left (just past the middle of the room) away from four other standing in two groups of two. The first group consists of a Megan and a Ponytail and almost at the right end of the room stands another Megan holding something and another Cueball holding a wine glass. Both hair and wine stays as if they were the ones standing on the floor. After these there is a coin (#95) in the upper right corner.]
[Drooping back down the long shaft you fall 1.6s and then enter the next hall going right. This is the last unexplored from this shaft. Moving right for 2.5 s you pass a coin (#96) and after 5s the hall stops at a shaft going up. You can see a room above with a thin ledge that you can go above and another drop to the right and a hall going right.]
[Jumping up (more than one jump) you find yourself in a rather large maze with levels that are hard to pass and tight pits hard to ascend. Three coins are positioned in the maze (counted when described below) so you have to move a certain route to get them. There are also five Cueballs and several traps/pits with spikes. It should be almost a complete depiction of Level 1 of the computer game Prince of Persia:]
[When you get up into the maze you stand beneath a thin ledge that goes above the entry shaft and almost to the next wall, or rather a construction hanging in the air (or from a wall). There is just enough space to jump up through the gap or move right and fall a step down where a hall leads away. When standing under this gap you can see the following: Above the gap there is another thin ledge, so you have to push fast to get up on the first ledge. This ledge is a continuation of the top of the construction which then continues to the right. At the end there is a wall up. On the other side there is a broad shaft down. But at the bottom it tightens to only half the width between the construction, which becomes wider at the bottom, and another straight wall. It is though possible to get up and down there, without too much difficulty. Above the second ledge there is a third floating in the air. It stops before the wall on top of the construction so you can jump up there. A Cueball is jumping of this ledge to the left. Across from his jump on the left wall is a step in the wall above the first ledge. And above this step there are three small ledges. You can stand on all the ledges and steps described. If you jump up to the ledge of the jumping Cueball you see another square construction, with a smaller step to the right. Above it there is a hall where a Cueball is standing looking left with a coin (#97) in front of him. This is the highest level of halls. It is above the top ledge to the left. Moving right there is a step and then you step of this square and down to a ledge forming a hall to the right. This was the first section going right.]
[Moving down this ledge you find it has a small hole in the center although it continues. Going down this hole and moving right in the hall below you can place yourself so you can only just see the edge of the first section described before. From her you can see both top and bottom of this second section. At the end of the thin ledge you came down through is a black rectangle. You can jump up and continue right on this hall. To the right it widens out to twice normal height. In continues after the rectangle, but on a thin ledge. Below this, there is another hall with a thin ledge as floor. On this floor there is a coin at the edge of this section. You cannot take it yet. Below are three more ledges like this and then the floor. You are standing on another larger rectangular structure, with a smaller rectangle at the top left. In the middle of this is a thin shaft down to a small square room. It is difficult to position yourself correctly to go up or down this shaft. The lowest level hall from the left ends here going into the middle of this room’s wall. This was the second section going right.]
[Moving further along on the middle path, you move under the middle of the five ledges, it turns out to be just a short ledge not connected to anything else. You cannot get up to the coin yet. The ledge you are on stops and you can go down to the ledge below. Or you can jump up to yet another black structure. Jumping over the first part of this (a small rectangle) you can fall down to a hall on the same level again, this covers the rest of this structure which is also a rectangle with the long side down. It is just connected to the small part at the top left edge. Standing behind this you can see the entire 3rd section with the coin now in the left part of the screen. The ledge you could jump down to on the left, is a dead end. But you can jump into a shaft to the right of the structure. But a thin ledge going over half the shaft again makes this a small hole, although the shaft below is normal width. To the right of the shaft there is no new rooms in sight. The shaft becomes even wider in the last half, where a hall goes back left. At the end of this hall there is four sharp spikes protruding out of the floor. Above them is a shaft up below the ledge you could not get under. Here are two steps up, but you cannot step directly up from the middle step as a thin ledge also hangs out over the end of the top floor, you can jump up though, but it is dead end. Above at the coin level you can jump up to another ledge above it (making it 7 different levels down (6 ledges) over the edge of this new ledge.) That ledge continues on to a long rectangular structure. In the middle of this there is a Cueball looking left with a sword pointing down. To get the coin you need to get back left and up and then get the coin (#98) and run past him. This ends the third section going right.]
[After Cueball the hall continues a while but then there is a shaft down, again with a thin ledge going out over the hole. Beneath the first ledge is another ledge halfway across the shaft and at the bottom of this a ledge coming out the other way. This is a short hall going left. The ledge has a hole a third way down, but on the other side of the hole is a coin (#99). That end is a dead end. Below the hole is a longer hall. To the left it ends in a ledge going almost out over the shaft going down from the 3rd section. The hall from the left goes under this ledge and hits a wall which is the floor of the one you are now standing on. A little part of that way from the hole you came down through is a shaft into a tiny room with four sharp spikes. When standing in this you can see this entire section, except the ceiling of the top floor. The hall continues right and takes a step down. On the top hall where you came down the hall continues right after the hole. Here is again a structure with a small square on top of the end of a rectangular structure twice the length. After that it becomes even deeper. On this step down before it becomes deeper stands a Cueball looking right. This ends the 4th section.]
[The maze comes to an end here. Where Cueball is standing there is a ledge coming out above that only leads to a dead end hall. Going under the ledge there is a thin hole down to another hall going right. Here is a shaft that again is made thinner because a ledge comes out from the step that is on the wall to the right. Under this shaft is a long hall. To the left it connects with the hall coming from the lower hall from the right. Going right you are about to exit the maze. To guard the exit is another Cueball with a sword half raised for fight. This ends the 5th section and the maze.]
[Leaving from the last shaft past Cueball takes you to the exit of the maze in 2s. It is a small rectangular room, with a last ledge coming out over the entrance hall to the left. The last remnant of the maze. A shaft goes up in the ceiling. It would take about 21s to enter the maze in one end, grab the three coins and get to the exit in the other end (either way). If you did not need to grab coins you can pass through the maze in 14s.]
[Going up the shaft for 1.5s you reach a hall to the right. You try this before going further up. Less than 2s later you reach a shaft going down. This turns out to be the deepest shaft, and longest possible fall inside the Destroyer. You jump in and pass (2s) a coin (#100), then (3.8s) you pass Cueball and a Megan who is holding on to each other to prevent them from falling further down by holding on to each other and pressing their feet to each side of the pit:]
Cueball: Okay
Cueball: We can figure this out.
[A shaft leads off to the left (5s) and first after 6s you reach the end of the fall when the pit ends in a room. It will take 13s to get up again. This is not only the longest fall possible inside the Destroyer. As it ends up in a room, it beat that record held by the cave.]
[Going back up (2s) to the hall to the left to explore the direction back first, you move down this hall for almost 18s before you reach a shaft going down. From here you can see a room on the other side of the shaft and another hall going off left just down the shaft which continues further down. This makes this the longest hall where nothing happens.]
[Jumping over the shaft you enter a small dead-end room with a coin (#101) From here you can see that he hall going left below goes into a room. Jumping down the shaft passing the hall you end up (1.1s) in another dead-end room twice the size of the previous and also with two coins (#102-103), one just left and one further away right compared to the shafts entry.]
[Going back up (1s) you continue down the hall to the left for 1.7s and enter a big room that opens up down down down. It takes 5s to follow the curving wall down to the bottom. Here is a black warning sign with white text. On top of the sign there is a coin (#104). The “!” at the top is black but it is put inside a circle of white at the top of the triangular sign:]
!
Caution:
Glitchfloor.
[After the sign there is a typical "wet floor" sign pointing towards right (and you), also with an exclamation mark, this time inside a white triangle. A few meters away to the left is another identical "wet floor" sign but pointing the other way.
!
!
[Cueball is standing on the other side of this second sign looking left. Something must be wrong with the floor. And you find out what they mean by glitchfloor when you step out on to the glitch between the two glitchfloor warning signs. The floor does not support you in an area between these signs and you fall straight down. In you surprise you forget to jump up for just a short time, and suddenly after about 1.5s you fall through a coin (#105) than hang suspended a fairly long distance under the ship. You could easily have jumped up again before seeing the coin. Maybe there could be other coins like this under other exits? Having seen the coin you decide to fall further down. But there are no more coins before you hit the ground in some grassy hills. It took 6s to fall down. But you did get a coin. If you had only wished to get the coin it would have taken you almost 4s to get down there and up again (2s up). Getting back up from the ground takes almost 13s and then continuing inside the room you find that it takes more than 3s to hit the ceiling of this very big room. (16s rise in total.) The room is almost 10 jumps high from the bottom and it takes 3.2s to get from there to the ceiling (2s down) making it as high as the cave room. But it takes just short of 9s to pass through it if you jump through the air at the top where it is widest, compared to 11s in the cave, so this is only the 2nd largest room in the Destroyer. So it is a large room! But there is nothing above the floor. The entry and exit in each side are at the top, and then the glitch exit at the bottom is the only interesting feature of this completely inverted dome room. It is actually placed almost directly beneath the cave, the center of the cave above the left exit of this room. So two identical height domes with their flat part close to each other. This makes for an almost circular structure inside the ship. Because the room is so large it will take some time to go up and down to make sure there is nothing else in the air, like the birds in the cave. But there is nothing! Passing down the curved walls from the right going left low over the walls/floor and then up the other side you will after 2.3s pass through the rest of the ships bottom hull, then after 5s you pass the glitch, and after 10s the floor again goes inside the rest of the hull. Finally after about 13s you are up and ready to move down the hall to the left. It means that for about 8s you move fairly vertical in a downwards pointing dome that protrudes out from the belly of the space ship. The five other seconds are mainly horizontal up and down the end of the half circle. It is a big feature on the ship’s hull. By far the largest seen so far.]
[Moving out of the dome room to the left you move down the hall for 8s before reaching a shaft going up and down. Above you can see it expands into another hall going both ways. Going up here and right you enter a large empty dead-end room.]
[Going out of the room to the left passing over the shaft you reach (3s) a spiral structure, where the hall continues around in an inwards spiral taking two turns before you end up in the middle. It took about 12s to reach here from the other room, and then back out you end up at the shaft in about 23s. There was nothing in the spiral.]
[Dropping down the shaft you exit the space ship below in 1.4s. Since you haven’t been over the hull to the left from here you go back along the hull to look for coins. Already after 4s there is a small protrusion in the ship’s hull and just before this there is a coin (#106) and after this (6s) there is another coin (#107). From there it takes in total 21s to reach the ledge where Megan wonders if the ship is designed to fly in the atmosphere. Going back from here you realize you have investigated the part of the ship after the glitchfloor, but not the hull between the exit you came from and the glitch. So you go back from there to the glitch and enter the ship through there. It takes 32s (12s from the entry you came out of before.)]
[You now go back from the glitch to the longest shaft and goes down to the room you once drooped into without exploring. It takes about 30s. After 6s you have to change halls through the small shaft and then it is quite cumbersome to go back through the very long hall as it is quite uneven, and where it did not matter the other way you end up stuck all the time and have to jump a lot. Finally you drop the 1.3s down.]
[You find yourself in a large room (2.5 jump high and 2.3s wide) with a giant light bulb. The bulb lies in the middle of the room and you can stand on it. If you stand on the black screw base to the right you cannot see either ceiling or the walls in of the room. The filament is visible in the bulb to the left. When you are standing on the highest point of the bulb you can see both ceiling with shaft and the left wall.]
[Exiting the bulb room through a hall to the right you enter a shaft (2.3s) going up and down. Going up first you enter a dead-end room in 1.6s. It is rather large (>2 jump high and wider) but empty except for Hair Bun Girl who is telling something to a guy with flat black hair:]
Hair Bun Girl: Use a proposition instead of a preposition if you need something to end a sentence with, baby.
[Going down the shaft you exit the ship at the bottom in about 2s. Just before you exit you get a coin (#108). By standing on the wall inside the shaft (possible) where the coin was you can see that the coin was obviously falling down the shaft as there are drawn moving lines to where it hit the wall with a bouncing sound, and to where it was when you grabbed it:]
Coin: Bounce
[After your experience in the glitch room with a coin under the ship you take the fall all the way down, but there is no more coins. You end up on a small pedestal just higher than Cueball in 6.2s. Going back up takes 13.3s. Once more you find that you need to check for coins under the ship’s hull and move back towards the glitch floor again. After 7s you pass Megan who hangs on to the hull below. Since you have nothing to stand on it is difficult to get a real good look at her. She is fidgeting trying to hold on with both arms:]
Megan Hmm.
[Continuing down left under the hull you find another small protrusion (13s to 15s) but this time there are not coins. After 17s you pass a small canon and then after 26s you enter through the glitch. Remembering the pain of going back from the glitch you go back along the hull.]
[Entering from below the ship you know that there are several shafts above you (where you have explored the first couple of halls and rooms going off. It would thus be interesting to see how long it will take to get up to the top of this increase, i.e. up and through the bulb room, up the very long shaft and then up the shaft above the maze and then on? It takes more than 27s. First 4s to get to the bulb room, leaving up the long shaft from 6s to 18s, then into and up the shaft above the maze, into new territory and after 24s passing a room to the left with coins (for pick-up later) and then after 26s a hall going left and finally 27s you enter a large room where you from the ceiling are able to see the top of the ship’s hull just a jumps height away. You have thus moved from under the ship to the top, in the tallest end of the ship.]
[The dead-end room at the top of these deep shaft is 1.5 jumps high and 1.5s wide. In the room a guy with a small black hat (or weird hair) is walking right while talking to the emperor (Palpatine with the cave park) who walk in front of him (or glide as he is in a black cloak). They are looking at a box on legs with two wires coming in from the floor behind the leg closest to the emperor and two other wires going out the other side of the box. At least one bird is inside it. Behind the box on a pedestal is a chair facing the box. The chair is up against the right wall. You can stand both on the box and on the chair. From there you can see a step down in the top of the outer hull. This is the first time you have seen the hull decrease in height while going right. Indicating we are close to the end of the ship, where obviously the more important people are located!]
Guy: My emperor...
Guy: We all share in your newfound enthusiasm for birdwatching.
Guy: But normally one watches them in the wild, rather than drugging and imprisoning them in a house of stairs.
Emperor: Silence.
Bird: Chirp
Bird: Chirp
[Going back down the shaft taking the hall to the left you reach (4s) a low ceilinged room where Cueball, talking to Megan behind him to the right, is pointing towards five black boxes with large white dollar signs and there are also three smaller bags with similar but smaller dollar signs. Before the first bag, on the step of the first box, above and between the two top boxes, behind the two bags on the top left box, and on the two steps down formed by the last two boxes are six coins (#109-114). You can stand on the boxes not the bags.]
Bags: $ $ $
Boxes: $ $ $ $ $
Cueball: Aha! Darth Vader's secret gold bullion reserves! We'll be rich!
Megan: I'm not sure this is canon.
[It takes 3s to pass from the entrance of the money room to the shaft behind the small hall exiting the room to the left. Going all the way up passing two halls to the left you end up (3s) in a short hall going into a large room to the left. Jumping into the middle you realize this is a circular room, with a coin (#115) in the middle, which takes 1.3s to reach, and then you reach the other side of the room (on a diameter) in 2.6s total. A circle with this diameter is just above 5 jumps high, and it takes 1.7s to get up and 1.4s to fall down again. Apart from the entrance hall, the inner room is a perfect circle. Apart from about a jump above the entrance and then 3s move to the left, where this circle is connected to the rest of the hull, the rest is entirely outside the hull, with a rather thin wall (maybe made of glass). At the very top of this outer circle there is a flat area. Apart from there it is also perfectly circular outside. So although it is not as big a room as the glitchfloor room, this outside feature is much more pronounced. It turns out it is used as a "Globe of death" but not for motorcycles (maybe low gravity makes this possible). In this globe one Megan rides on her bicycle at the top left her head pointing down. She is going down the left side with four speeding lines behind her. Ponytail is almost at the bottom racing on an ostrich towards right with a lance and coming the other way towards Ponytail is another Megan also racing on a bike but with another lance. Both of them are having four speed lines after them indicating the extreme speed they will soon meet with. It is a dead-end and you leave the way you came.]
[Leaving the Globe of Death going down the shaft to the hall below to the left you enter (2.3s) a very small dead-end room where Cueball is sitting on the floor just inside the entrance. There are three square boxes on the floor one behind the other, with too little space between them for you to go down between them. Ponytail is sitting on the first box looking down on Cueball.]
[Going back to the shaft and dropping to the next hall to the left (1s) you enter a large dead-end room (4s) that turns out to be the bridge of the Destroyer. It is almost 2 jumps high and 1.9s wide. From the top right you can see the bottom of the Globe above, and top left you see people standing outside at an antenna. Outside the room is outside the ship, and the ship’s hull is vertical here! You will go there later. Farthest right at a big window stands Cueball looking out while having his hands on the control board standing as a small black trapeze-like structure in front of the window (you can stand on it). Behind him to the right in the middle of the room (closer to the hall where you entered) is Darth Wader (helmet and all) with his hand lifted talking to Hairy. It is clear that Darth Vader breathes heavily as this is written in bobbles with breaking frames, before each sentence:]
Darth Vader: Breathe
Darth Vader: But Steven's mother is a crystal gem,
Darth Vader: Breathe)
Darth Vader: so he's half- Are you getting all this?
Hairy: Yes, my Lord!
[Darth Vader is referencing Steven Universe. Steven and his family is on board the ship, you have meat them earlier!]
[Leaving the room along the hall going down the shaft to the right you end up in a hall going back left under the bridge. Here you enter (10s) a dead-end room of just more than one jump height and 1.5s long. In this room two Cueballs are walking left towards the end of the room, which is also a window out of the elevated ship hull with the bridge and globe. Behind them at the end of the room to the left is a coin (#116). The front Cueball turns and talks to the taller Cueball behind:]
Cueball: The fault, dear Tarkin, is not in our star destroyers, but in ourselves.
[Leaving Tarkin’s room going up the shaft and through the money room you go down the shaft under the emperors room and into the next hall left where you enter the small room with two coins (#117-118) that you saw coming up. They are placed on top of each other in the middle of the room.]
[On the other side of the small coins room is a shaft going up and down. Going down (1s) and left in the hall (3s in all) takes you to a medium seized dead-end room (1 jump high and 1.7s wide). Hair Bun Girl is pointing left while talking to Ponytail. They are standing in front of a system of gas containers with several pipes going out from them (one from each of the 8 containers). All the pipes are connected to a larger box at the left end. This box is connected with a thick socket to the wall close to the floor and also a wire comes out from the wall and splits in two before connecting higher up with the box. You can stand on all this and there is a coin (#119) at the farthest end of the room.]
Hair Bun Girl: In the event of a fire on one of the decks, this system will seal it off and pump in pure oxygen.
Ponytail: Wait, Oxygen? Not a fire suppressant like-
Hair Bun Girl: Ugh, boring.
[From there you go back to the shaft (3.3s) up this shaft (1.7s) and down the hall to the left reaching a ledge in 11s total. Ponytail stands at the end of this hall where a ledge hangs out over a drop. She stands behind a small fence, (you can stand on this), throwing out a paper plane above it. A line indicates the planes curving path. A coin (#120) is floating right over the plane. Above the ledge is a ceiling. The wall that the hall came out off is going down in a steep incline to the left. The incline also continues above the hall up to the ceiling, just less than one jump above. When you grab the coin there is a drop down of 1.4s.]
[Down from Ponytails ledge you jump up again to the ceiling and a little further out you realize that you must now be beneath the bridge, and thus you are now outside on the hull. It was thus not a large room inside the ship, but a part that is actually outside but under an overhang. You do see a coin up along the wall up to the bridge. But since it is a long time since you have been outside, you will go down along the hull to see if there are any coins down to the last place you entered the ship from the top.]
[Going down the hull you find a coin (#121) after 2.5s. Then you pass (9s) a cowboy sitting with two reins holding on to the ship like he is riding it as a horse:]
Cowboy: Giddyayup!
[Then you get another coin (#122) after 15s and after 19s you reach the entrance with the stair and the slinky. You can now move back and up along the bridge section of the hull.]
[Going back not having to look for coins and also only going to the bridge and not under this to Ponytail only takes about 12s if you keep high enough to see the bottom of the bridge. If you are below there is 2s rise up to the bottom and at the front edge there is the coin (#123) you saw before going your way down the hull.]
[Going up you pass both Tarkin’s room (1s higher) then Darth Vader on the bridge (1s higher again) and then finally 2s after you land on top of the roof of the bridge. Both the rooms you passed could be viewed from the outside (all text etc). (Did you came another way here, you would see a coin in Tarkins room, that you then had to find your way too). On top of the bridge was the scene you could also see when jumping to the ceiling inside on the bridge: It is also just outside, below and to the left, of the globe. Cueball is looking at Megan fixing a parabolic disc for satellite TV. The disk sits on a tall slim box with two wires going in and out of it from top to bottom.]
Megan: Such a pain adjusting his thing every time we move
[Moving to the right you can stand under the Globe where Ponytail comes down on an ostrich. You cannot see Megan coming the other way. Now you jump up to the top of the Globe (5s) where you can see the Megan on the inside top of the Globe. Here is the flat piece of the circle. You cannot know it yet, but standing here you are standing on the highest piece of black in the entire comic! One other floating rock comes close, but this wins by a nose.]
[Jumping down from the globe to the right you hit a flat piece of the hull beneath the globe (2s) then jump down a large step to hit a large crocodile lying here looking right (you cannot stand on top of it), then you pass (7s) the scene with the emperor and his bird. But you cannot see the last two lines of the guy (and thus neither of the persons), although you can see a little of the rooms floor as you after 9s pass another step down (the one visible from inside that room), so you can see the bird chirp and part off the box and chair; annoying if you had not seen it from inside first. Finally after 13s you reach what might be the end of the ship. There is a steep decline, although it still slopes towards the right. So you are not at the very back yet.]
[Going out over the edge you fall down this long steep decline. After 1.7s you grab a coin (#124) and after 5s you pass a very small shelf into the back of the Destroyer. At this point the slope right stops and the shup begins to slope left in under the upper part of the ship. The shelve is big enough for you and there is a coin (#125).]
[Continuing down following the left slope inwards you fall for 2s and then the slope turns outwards again to the right but the decline continues. Right where the slopes change there is a hall going left into the ship, but it only takes 1.8s to reach the end of the small room you enter. It is just little more than a jump high, dead-end and empty.]
[Going out again and dropping down right again the slope stops already after 0.7s to be replaced by a sheer drop. After 2.8s (total) the ship slopes inward quite a lot, but then slopes just as much out for a total of a 1s drop. At the bottom of this drop is a less steep shelf on which Cueball is sitting and he has just dropped his sandwich which now will plunge out over the edge of the ship. Just in front of his bouncing sandwich (shown bouncing with a line) is a coin (#126). You will soon find out that this was the last coin connected with the Star Destroyer.]
Cueball: My sandwich!
[Dropping from Cueballs shelf you land on yet another shelf 1.6s below. On this piece of the backside of the ship, the ship is still sloping to the right. Right beneath this shelf the ship goes a very little further out, (you could stand there). This is the farthest right you can get while standing on the Destroyer. You can see that the hull seems to go back left just below at the bottom of the screen. On the shelf a Megan is leaning up against the ship’s hull to the left while another Megan stands close to the edge looking slightly down and right. She is the one talking:]
Megan: I want synesthesia so bad I can taste it.
[See Synesthesia. Since this is further out right than Cueball and his sandwich just above it is not unlikely that Megan will get the sandwich in the head (maybe knocking her off.)]
[Your final job on the exploration of the Destroyer is to jump of the back end to go back under the hull to the last entry (7s) which is the one where there were a bouncing coin. Seeing this and not finding anymore coins you go back to the back-end of the ship]
[Standing on the back-end of the Destroyer at the very top it will take 11.5s to fall/move to the bottom, (you cannot fall straight the whole way due to the incline to begin with.) It takes 21s to get back up again. From the end of the ship where Megan is standing looking down it takes 6 seconds to fall down to the ground, although you end up standing on a floating piece of grass and earth right below the ships end. This seems to have been ripped out of the ground and is floating several meters above the hole it has left in the ground. You can stand in the hole. If you jump you hit the earth underneath the floating piece. You can get up in top from down the hole in just one jump. You will then hit the side and can move left/right up on top. Maybe this small piece of floating land has a relation to the floating rock that hangs on the left side of the play area? You can get back up to the bottom of the Destroyer again in 13s (70-80 repeating presses of up arrow). If you jump of the ship from the top while pressing the right arrow key repeatedly after you leave the edge of the ship you will hit the ground in about 19s right around where White Hat lays in so tall grass you only sees his head. From there it only takes 26s over the ground and then a final jump to reach the right end of this world. The rest of the description of the right part of the world will be the one at ground level, and it will start from the end going back. It will only be a few items you would have seen going there, but if you jumped through the air from the star destroyer you could get there without seeing anything. Going up from the top of the nest at the end of the world while keeping the left arrow down will make you hit the Star Destroyer on the last up sloping part of the back-end. A few seconds later (33s in total) you would reach the top. Jumping out from the ship while keeping the right arrow pressed and then jumping every time the hoverboard turns down for 33s will take you to the end of the world in a height somewhat above the Star Destroyer. You can see when you reach the end even in the air, as Cueball suddenly moves from center screen to the right edge. Dropping from there (20s if done like described!) will take you down at the far side and leave you behind the nest with egg coins. So you can start from here without having seen anything of the ground.]

Back along the ground from the right edge

[From the end of the Star Destroyer it is assumes you continue in about the same height until the end of the world. When you reach this you will suddenly move away from the center of the screen and move to the right edge of the screen. Here you will then drop down. In case you wish to go here directly over the top of the Destroyer (without bothering about coins up there) you can get here in about 3½ minute. The last 12s will be the final drop along the right edge of this world. When you jump of the upper end of the Destroyer it will still take you more than 30s to reach the end. Passing over the top of the Destroyer alone takes about 2m 20s.]
[Falling down along the edge you suddenly see several coins just left of where you are dropping, but you drop to the ground before reacting. Standing at this very far right edge, in the grass, the ground rises steadily to the left. Just a short distance to the left is a small foundation, rising a little above the ground. Even on the left side there is still a very little drop to the rising ground. In the middle of the foundation is a tall pole. Obviously the coins will be on top. Grass is growing around the bottom of the pole, even though the foundation is devoid of grass over the rest of its surface. Jumping up to investigate the top of this pole you find that it is more than four jumps high when standing at the edge of this world. From here it takes 1.4s to reach the end of the pole and 1.6s to pass the last coin. It takes 1s to fall down again from the top of the coins (0.8s from the top of the pole). Standing at the pole you reach the top in 1.2s and fall down in 1.1s. It is only 3.5 jumps to hit the bottom of the platform at the top of the pole. This platform turns out to be a nest (like a stork nest). If you are careful you can manage to land on the very right edge of the nest without hitting any of the coins (not possible to the left). In the nest there are three large eggs sticking out above the straw forming the nest. The middle egg lies behind the other two. Above the eggs are ten coins in rows of 3, 2, 3 and 2 from below. This is the most coins collected in one place in the entire game. The 6 in Darth Vader’s bullion takes 2nd place. The nest is so wide that if you jump off to the right from here (1.3s) you will miss the foundation below. (From the left you just hit the foundation, but this cannot be tested before some coins have been taken). On the left side you can “stand” on the pole high enough up to see all coins. When you finally take the coins by falling down in the middle of the nest from above you will only grab half of them – five coins (#127-131) - not getting those outer ones in the two rows with three and also missing one of the coins in the 2nd row as they are wider apart than the top 2 (and you cannot center precisely in the middle). The last five coins (#132-136) you can take in one more jump (up left down right for instance). Now you are standing in the nest on top of the eggs. Dropping down left takes 1.1s (because you hit the foundation). You cannot get into the nest again from here in much less than 1.7s as you will overshoot. Just testing you go up in the air pushing the up arrow for 30s without finding anything (130 presses). It takes 14s to drop down again.]
[Jumping of the nest and moving steadily to the left, jumping high to make sure you notice anything in the air you reach (15s) a floating Cueball that looks kind of distorted. He is indicated to drift right on the wind with a small line. He seems longer than a normal Cueball. (See for instance the Monday forecast in 1245: 10-Day Forecast for something similar). The grass is quite high here going up to your hands.]
[Moving left you pass (5s) a small lollipop like flower in the grass (from here the ground stop rising and starts falling again to the left). Then after 1s more a coin (#137) hangs a jumps height over the ground.]
[2s further left you pass White Hat looking left sitting in grass so high that only his head is showing. In front of him is small turf of grass so high it’s top is over his head. When you stand behind it (you cannot stand on it) the grass reaches your neck.]
[Going left again you pass (2s) a small stone that will make you jump when you pass it and then you reach (2s more) the piece of earth with grass that floats a jump above the ground, and over the hole it has left in the ground. Right above the Star Destroyer begins (or ends).]
[Going left (2.5s) you meet a Medusa like girl facing left. She seems to have at least 10 long lines going out of her head. Some of them may have something at the end that could be a snakes head, but that is not clear. She walks left with both her hands out, like a zombie or like grabbing you (had you been going towards her).]
[Going left for 3s you reach the pedestal, above which you will meet an entrance to the ship with the bouncing coin (you went down here during the exploration above).]
[Jumping along to the left, with the ground just in sight you see two birds after 8s, and because you are jumping you also notice the coin above. The coin cannot be seen from below. The birds are one jump above the ground. Your head just reaches - and passes through - the birds in one jump, without getting above their upper part. You will only see the coin if you are jumping while the birds are on the screen. The coin (#138) is 3 jumps above the ground, double the distance above the birds than they are above the ground. If you continue up you will reach the Destroyer just left of where Megan hangs on below. (It takes 85 clicks on the up arrow to get there, and 6.5s to fall down).]
[After 2.5s you reach a small pile of stones. A smaller stone is at the base in the grass, then the largest stone right above. The 3rd stone is smaller, the 4th is the second largest and at the top one or maybe two small stones. You cannot walk through it, but stand on top. It looks a little like a small Christmas tree with snow. But the shape indicates that it is stones. This might be an “arrow” pointing up. But there is no interesting feature in the bottom of the hull above here.]
[Then after 2.6s the ground rises in a step that is just over a Cueballs height. The ground had been falling steadily since the lollipop. Then 1s later you reach a Cueball-like kid looking left and singing, as indicated with two drawings of double notes. The kid is clearly smaller than you. Right above him (to the left) is the small canon protruding below the Star Destroyer. It takes 14.4s to reach the bottom of the hull (60 repeated presses or up arrow) and then 6.6s to drop down.]
[Continuing left over this flat plateau you reach (1.8s) a small cliff. It is almost vertical and one jump will just take you up to where grass again begins to grow out over the edge. It is though not more vertical than that you can hover up over it without jumping. This will take 1.2s though.]
[Continuing along the hilly ground above the cliff you reach (1s) a black hat resting on a stick in the ground. You are sadly a few inches too high to be able to turn into Black Hat by standing under the hat. It will be inside your Cueball head. This is the only indication that Black Hat has been in this world. He is not seen anywhere.]
[One more second to the left Ponytail comes walking right towards you. She is followed by a small black bird flapping its wing (indicated with four small lines). It is right behind her head. There is nothing special above on the Destroyer].
[Going left 3.7s you reach a coin (#139) just above the ground. When you take it you fall into a small hole in the grass so low that the top of the grass reaches your neck. Above here is the dome with the glitchfloor. But the entrance is further left, outside this frames field of view, as will be clear, since you did not see this coin when dropping to the ground after finding the coin below the glitchfloor. The entrance to that floor is 2.2s further left, on top of the first of two small mounds you reach here. If you go up from here you would reach that coin in 10s (it has already taken in this transcript) and then enter through the glitch in 13.2s. Dropping down takes 6s.]
[After 3s going left you reach a plateau with three T like platforms with grass on top. The first from the left is the highest. Standing beneath at the base you hit the top of the T in 1.5 jumps. It takes two full jump to reach up on the bar of the T. You are not up yet, but from there you can hover up by moving left. (0.9s up 0.8s down). This first T’s left bar is just hanging out over the next lower T. This second T is low enough that you can easily walk under the high T. One jump can take you up again. From the ground between the two, one jump can also just get you up standing on the edge of the T bar of the second T. The last T is the same height as the second, but they are further apart (1.4s between bases). The base is twice as wide as the other two. Megan is standing on top of the right part of this T-bar looking down and right. There is nothing beneath the T’s. It takes 4s to just pass over them. There are no interesting features above on the Destroyer.]
[After the T’s there is a plateau rising taking two steps (of one Cueball height each) and then rising some more. Four seconds from the T’s you reach a cliff (0.6s down) that falls lower than the ground level at the T’s. Going 1.5s from there (or one jump from the base) you are standing just at the end of a small decline after passing a little hill. This is right under the exit in the ship above just to the right of the spiral hall. It takes 15.5s to get up (70 presses of up arrow) and then 6.5s down.]
[Jumping of the cliff and passing the uneven ground nothing happens for 15s although the ground becomes grass less. Like sand maybe. That would make sense since what you have reached is the incline of a tall pyramid. It takes 4s to reach the summit and here is a coin (#140). Going up from the top you reach the bottom of the ship in 13.3s. You hit just below a room where there is a car, and just 4s left will take you to the entrance where Megan is standing on a ledge wondering if the ship can fly in an atmosphere. Dropping down from here will take 7.2s and you will land on the downslope of the Pyramid. Going back up to the top from there takes 3s. Going down again left takes 3.7s.]
[Ponytail is standing on the left side of the pyramid facing those coming from the left. She is pointing up the pyramid while giving a protip:]
Ponytail: Protip:
Ponytail: Don't stop climbing just because you reach the top.
Ponytail: ☑ Show tips on startup
[She thus indicates that she is giving you a tip, at the startup of your climb up the hill. This could indicate that she tries to tell you that there is something above if you keep climbing in the direction of the pyramid – i.e. up to the right. If you find the rhythm that makes you jump while moving left so you just jump when about to hit the pyramid, and then keep up this rhythm, you will need 48 jumps before you in 23s reach the bottom of the Destroyer just after the shaft going up to the spiral. You may miss it if you jump too slowly. If you instead climb as fast as possible while keeping the right bottom down, (rising faster than the pyramid, but though slow enough to see the tip before moving above the pyramid), you end up close to where there are two coins close to each other under the hull, not visible from inside the ship. This is still close to being under the spiral, but the entrance from before is further along the hull. It takes more than 7 seconds to fall down again from there. This protip is yet an indication that there is something above, just like the one who looks up at the beginning and says Wow, or the wires from the ground up to the runner from where you can follow the bombs up to the Destroyer. There are at least 2-3 more of these indications on the left side of the play area.]
[Going left 2.5s from the pyramid you reach a huge foot (cut of at the ankle, toes pointing left) standing on a pedestal. You cannot stand on it, but you can disappear completely behind it the two places where is touches the pedestal. A jump will easily make you clear the top of the foot, but it is at least two Cueballs height from ground to top. Two Cueballs are looking at an inscription on a plaque at the front of the pedestal (which in itself is almost a Cueballs height high).
Cueball: It says "Yo, future dirtbags! Check out my huge foot!"
[Continuing left you reach (4s) a cemetery which it takes 2s to pass through. It consists of 7 gravestones that are fenced in behind two robes/chains that are held up by ten poles. There is a stone between each of the seven “rooms” made by the eight poles that are not at either end. Five of the stones are very similar, with same height and rounded top. They do not reach higher than Cueballs neck. The third stone from the right is rectangular, with a smaller rectangle on the top, and it is standing on a pedestal. It reaches up to the middle of Cueballs head. The second stone from the left is also on a pedestal, and reaches the same height, but it is a wider rectangle with the same width all the way. Between the first two stones from the left are a blonde girl with long hair and Megan who points to the second stone.]
Megan: They're inscribed with our family motto, "Cur ego committitur dictar latinae," which means "Why did I just start speaking Latin?"
[Further left (3s) Cueball and Ponytail are having a picnic. She is sitting on a small rock to the left facing Cueball who is sitting on the ground to the right. They have a small basket and two canteens and Ponytail has something in her hands. A little further (1s) to the left, with her backs turned to them, Megan is sitting on a larger rock. You can stand on this rock. Just past this rock is a large but low stone slab, but this you can walk behind.]
[About 2s further left you find a wedding. Cueball with a tie and Megan in a wedding dressed (although she is a black bride), are standing at a small stage. Behind them to the right is a pole with a stick at the top. The pole is decorated with a plant going from the ground and up. A female priest with black hair and a book in one hand is pointing towards and talking to the audience sitting in chairs in front of the stage to the left. There are five people. The first has a cap on backwards. Then another Cueball, Ponytail, a person with black hair and Hairy.]
Priest: And if nay here can give cause why these two should not be wed,
Priest: The Great Jabba the Hutt will now listen to your pleas.
[Just to the right of the wedding stage is an entrance up above to the Destroyer. It takes 17s to get up there. The entrance takes you to a small room. Going left through hall you soon reach the room with the torpedo canon and Megan explaining the lack of photon torpedoes. The drop down again takes 8.2s.]
[Left of the wedding guests there are four small trees, and then a single large tree (1.7s from the stage). You can stand on three of the branches, but it is also possible to walk under. After the three a large stone lies on the ground, you can stand on it. Then you pass 11 small trees/bushes, the last six standing so close some of them join together. Only the last two of these are as high as Cueball. It takes 3.3s to pass from the large tree over these small ones. After the last you reach another large tree, which turns out to be part of a larger collection of trees. You can pass through this forest in about 6s. Just below the first of the large trees is yet another small tree. You can stand on the two branches going left and right on the large tree. You can pass under/through all the trees in the forest. Between the first and the second large tree, there is a shrubbery, then a smaller tree, but twice Cueballs height (right above this is the torpedo canon in the Destroyer); then follows three small trees and then the second large tree. On this tree you can only stand on the left branch. On the way to the third tree you pass two small trees, a shrubbery, three trees, a dead three (only a branch sticking out of the ground no foliage) and another shrubbery. On the third large tree you can also only stand on the left branch. The fourth tree is close by, the two trees crowns grow together. Beneath between them is a shrubbery and then a smaller tree, though clearly higher than Cueball. In this fourth three you can only stand on the right branch. But although the two trees are close by each other and their solid branches are pointing towards each other you can still fall down between them as these do not touch. In the center of this fourth trees crown, right over the stem lies a coin (#141). This was the last of the big trees, but the forest continues with 8 small threes, two of these just higher than Cueball, and then one last tree that are just less than a jump high. More small trees follow, but this feels like the end of this little forest. If you only walked past these last trees along the ground you would miss the coin hanging in the air right above the last tree of the forest. But if you jump while moving through (or jump off from the last tall tree) you will see it. On the other hand if you came from the right and first jumped when close to the coin in the tree crown, it is likely that you would miss it. But now you jump up to get the coin (#142). Two jumps are just not enough to reach it. But if you jumped left out of the tree crown you could reach it with two jumps.]
[Leaving the forest to the left you still pass four small trees and then you reach (3.7s) Ponytail who is flying above the ground by flapping violently with her arms (it looks like she has three arms on each side and there are two small movement lines on each side of her arms). Beneath her on a small mound lies a coin (#143), you cannot stand on the mound. Her flapping makes sounds. They are written with three flaps above her, two on each side of the top of her head, and two more on each side of her arms.]
Ponytails arms: Flap Flap Flap Flap Flap Flap Flap
[Straight above Ponytail is a torpedo (15.2s). If you had not taken it already there would be a coin above and to the right of this torpedo, and there is another torpedo just below and right of this coin. You can get between these two torpedoes and on up to the Destroyer in 2.7s. Just to the left where you come up is the ledge where Cueball and another guy are preparing to jump out with parachutes. If you jump back down from here you will fall through a gap in the torpedo rain and reach the ground in 8.5s, just 1.3s left of Ponytail.]
[Going left, there are no more trees. Also there is not much grass. After 4.2s you reach some kind of ruin. It seems like the building has sunk in to the ground to the left so the floors, ceiling and any other lines of the building are sloping down towards left. The fundament has risen out of the ground to the right. You can stand on this. The ceiling to the left has even broken and half of it has fallen down on the floor below, which again is a ceiling of the room below. You can stand on this floor, but not on the broken ceiling. On top right of the broken ceiling, the part that still holds up, is a small room to the very front right. The front of this room and the larger room below it has thin columns at the front right. Above the small room is a structure held up above the ceiling by two thicker columns. It goes only over the part of the roof that has not fallen down; you can stand on this structure. The largest room in the building is to the left under the floor below the broken ceiling. A wall to the right separates it from the lower of the two front rooms. There are two lines going along the entire length of this room, you can stand on the lower of these lines. Inside the room on the ground stands Megan looking right. There is grass on the ground inside the ruin. On the very top of the ruin on the right edge of the structure on the ceiling sits Cueball, legs over the edge to the right, with a guitar playing and singing. (Two drawing of notes are shown near him and lines from the guitar indicate it is playing). In the smallest room below Cueball is a coin (#144). Because of all the parts you can stand on, you have to jump the correct place when coming from the left to hit the opening in to this room. But if you jump over Cueball and down on the ceiling you can always walk right back to take it. You cannot just walk through the house, as you have to jump to get into the room with Megan due to the line you can walk on.]
Cueball sining:
Spider-man
Spider-plan
Spider-canal
Spider-Panama
Gates let in
Spider boats
Flood the locks
Spiders float
Look out!
Spiders in both oceans.
[If you go up right after the ruin you will pass (13s) just right of the two torpedoes hitting each other exploding in midair, and the hit a group of torpedoes above this. Passing around these you can (in 19s total) reach a ledge with an entry into the Destroyer. This ledge is just across from the ledge with the two parachuting guys on it. If you just walk of this (really just) you will just pass through the torpedoes after 2.7s and hit the ruin to the left of Megan in 8.5s.]
[Then after this to the left is a rock outcrop an then an ocean/large lake. You will sink in when you enter into it. But it is not very deep. It takes 7.8s to jump over the ocean. When walking through it, it already becomes so deep that you are not visible when standing still after 2.5s. And moving along the sea bed you will have to move 4.3s to get to so shallow water that you again are visible. Moving along the seabed it takes longer (8.5s) to pass the ocean because you makes several small jumps on the uneven bottom. Every time you jump like this you breach the surface. Before reaching the first place from the right where the seas is so deep you cannot be seen, (after a particular deep wave), there have already been four small wave tops where you cannot be seen, but then the deep wave will reveal the top of your head. A little less than halfway across the ocean (3.6s along the sea bed) is a “rouge” wave rising above the sea talking to a Cueball swimming in the sea to the right of the wave. The wave is thin and high (more than a full jump from the sea bottom high. Your head gets above it, but not the hoverboard. It first bends a little to the left from a broader base, then turns to go straight up, then beds almost horizontally to the right, makes a bend upwards and finally bends downward to finish in a thin spike from which drops are falling off. This spike “looks” down on Cueball and the waves speak emerges from here. There are some similarities to the scene from the movie The Abyss when a water plume rises up inside the submarine and moves along the corridors. On top of the highest point of the wave there is a coin (#145). You can just reach it with a single jump.]
Wave: I know rogue waves seem implausible, but we're a straightforward consequence of the equations of fluid dynamics.
Cueball: ...But you can talk?
Wave: The equations are really complicated.
[Going up from the wave you will hit a torpedo, but passing left of this you will reach the bottom of the Destroyer in about 19s. There is nothing here except a step in the hull. Falling down again takes 8.6s.]
[From the wave it takes 5s to walk out of the sea to the left. A last wave crashed on the beach where Megan stands. She rates the seas with stars, that are shown beneath her text. Megan gives it 2½ stars out of five (2½ black 2½ white stars – so the below transcription is not quite correct as there exist no symbol for half a star).]
Megan: This is an OK sea.
Megan:★★☆☆☆
[Going up from Megan you are now under the Rebel Blockade Runner and hits the bottom of this ships hull in 4.3s. Going left you reach the end in 2.7s and can get to the top (2.7s) where Megan and Cueball roasts a marshmallow. It has taken 9.7s to get up here this way. Falling down in to the ocean takes 3.4s and you can walk back to Megan in 2.9s.]
[There is grass right after Megan, but then going left there is something looking like dunes with no grass on them. It will take 7.4s to pass over the dune section if jumping. It makes sense to have dunes under the Runner that is now above, because, in the first Star Wars movie, this runner is flying over the desert planet Tatooine. There are no entries in the Runner above the desert. Walking across the dunes takes you up to small peak in the first dune which then rises to a somewhat higher second dune. At the bottom of this to the left is a coin (#146). After this comes the third dune which is the highest of the dunes. It takes 1.8s to climb it and 0.8s to get down the other side. At the bottom there is a coin (#147). From here the dunes becomes smaller and smaller. After the fourth dune Ponytail is standing on the top of the fifth dune looking right towards you. After her follows two small dunes, the sixth and the seventh. On top of the seventh dune there is a coin (#148). Three tiny dunes (eight, nine and ten) follows and then the ground becomes more rocky. The dune sea has ended. It takes 8.8s if you walk over it (either way) instead of jumping. If you walk you will reach the highest dune in 4s and Ponytail in 7s.]
[After the dunes you go over rocky ground almost without any plant life. After 1.2s and 2.1s repectively there are two wires going up in the air (towards the Runner), and if you continue for a total of 6.8s you reach a third wire. The first wire you reach to the right is held on to by a Cueball. A small girl with black hair in a bun is stepping on the end of this wire. The next wire is held on to by Hairy and a Cueball, Hairy to the right, Cueball to the left of the wire. The third wire somewhat longer to the left, is held on to by Megan and Cueball, they both lean back to the left, pushing against a small rock outcrop. You can stand on this. If you jump up along this wire you will see the second wire after 4s and after 7s you will reach the bottom of the Runner. Just to the left of where this wire and the second wire are attached, to one of the ships canons with what looks like anchors for ships, is where Cueball stands on a ledge with his fishing rod. The third wires connect with the space ship 1.8s longer to the right directly at the bottom of the hull, also with an anchor at the end. Dropping down along this wire you see Megan climbing up (1s down) and you reach the ground in 2.4s just left of Ponytail in the dunes. It will take 3.4s to get back up to Megan and 5s to reach the hull from there. To make sure not to miss anything you also follow the middle wire all the way up but there is nothing here.]
[Going on left you pass a large boulder and then reach (4s) the cliff on top of which Cueball and Megan stands pointing towards the space ships. This was where the exploration of the space ships to the right began. And this thus concludes the trip on the right side of the play area.]
[Jumping left from here you reach the right wall of the play area in just 9.5s and 2s later you are back on top of the starting maze. You are now ready to continue to the left side of the play area. So do not yet go to the terminal to deliver your 148 coins but continue on to pick up the remaining coins on the other side.]


Left of the play area

[Leaving the play area to the left from the left wall you end up on a similar base as the one to the right. Where this ends there is a drop of one jumps height. Moving along over uneven ground without grass takes you to a stair of seven steps, which takes you up to a foundation of a tall wall (5s from the play area wall).]

Washington monument

[At the bottom of the wall there is a black sign on top of a pole. On the sign there is a white arrow pointing to the left at the base of the wall. You cannot stand on top of the sign. When standing where the sign is, you can see the top of your arms at the height of the arrow. It may look like you can see through the white arrow. But it could also just be that you are standing in front of the sign.]
[Ignoring the arrow you begin jumping up. After 2.6s you pass what looks like a fault line in the wall. It is already now clear that the wall is not going straight up but that it is leaning to the left. As you go straight up, the wall “moves” away from you. But after 9.1s, before it moves all the way out of the frame you reach the top of the wall. Just before reaching the top you see that the wall becomes so thin at the top that you can see the other side. And at the very top is a white triangle as the tip of this obelisk like tower.]
[Two ropes are teetered to the very top, and on the right side hangs White Hat with a bundle of rope behind him and on the left side hangs Cueball with a similar bundle. Cueballs heads is just at the lower edge of the white tip. He is holding on to his rope with both hands. White Hat is a little below the white tip. He is only holding on to the rope with one hand, while his body is turned away from the tip to the right as he is both looking and pointing up and right.]
Cueball: Look at that- Solid aluminum!
Cueball: We´re gonna be rich!
White Hat: Uh, what the heck is that?!
[White Hat has seen the destroyer. If you jump up from the top of the obelisk while keeping the right arrow down you will hit the tip of the destroyer (10s) just where a Cueball is standing at the lowest ledge of the front of the Destroyer. Moving down again by keeping the left arrow pressed down, you will and just at the stair up to the obelisk. From the top of the obelisk it takes 4.7s to fall back down again from the top to the arrow sign.]
[Testing if it makes any sense to have the arrow at the bottom, you press up against the wall of the obelisk only to find that you can walk right through the base of the obelisk. At the bottom of the left side of the obelisk is Megan standing with Cueball who is looking up along the obelisk.]
Cueball: Honestly, it doesn't even look that muck like Washington.
[This then tells us that this should represent the Washington Monument, or not since is does not look like Washington, but that might just be the surroundings.]
[Going back through the tunnel you test what will happen if you jump over the entry to this tunnel at the bottom of the monument, and keep the arrow pointing left. It turn out you will be able to climb the steep incline, though very slowly. It will now take you 8s to reach the fault line (2.6s by jumping straight up). You continue towards the top, but long before you reach the top (after 18s in total) you will suddenly disappear in to the monument. And then suddenly you are dropping down inside – this will be experienced like this: The sides of the monument, now centered on the screen become wider while you fall until you stop after 1.8s. You are standing inside the monument right above the fault line. You are standing in a wide shaft. If you move from side to side, by just tapping the arrows you can tap 10-15 times before you hit the other wall depending on how quickly you release. It takes about 0.5s to move from one side to the other. You can see yourself move in some of the cracks along the fault line; especially to the right. You can thus also see that you are not able to move from wall side to wall side; but only in the middle. The hole thus takes up half the width of the monument at the fault line. As it is almost a completely straight shaft, it takes up relatively more space the higher up you go. There are small protrusions on the wall. For instance if you stand over the fault line next to either wall, you cannot jump as something protrudes above your head. You are also able to stand on either wall at particular heights. For instance if you jump up near the right wall and press towards it, you will be able to stand on the wall here. You can even move up the wall a bit further by pressing right, but will always fall back to the same spot on the wall. Similar there is such a protrusion on the left wall, but here you have to jump about 6 full jumps before you press in. There are several spots on either wall where you can stand still by pressing towards it, but will fall when releasing. On the right wall you can also stand right beneath the exit. That is about 7 jumps up. From here you can jump out left and then back to get into the exit hall. When you are just entering the hidden passage in the upper third part of the monument and you are just standing with most of your hoverboard outside, it will take about 7 taps of the left arrow before you fall down in the shaft inside (1.8s drop). It takes 9 full jumps to get up to the exit hall. When leaving the hall you jump just above and continue to climb up by pressing left. 11s later you are on the top.]
[You then drop down on the left side (also takes 4.7s). You also try to climb up the monument from the left, by pressing right arrow. Here there are no other tunnels than the one at the bottom, you have to jump. Here you also reach the fault line in about 8s (same height at the base), and then a total of 30s to reach the tip, fitting with the 18s and 11s plus one jumps head start from the exit hall.]

Floating rock

[Thinking, (or knowing something), that the white arrow at the bottom showed you a hidden entrance, then you muse that maybe the white tip of this monument also points to something in the sky. A giant arrow! At the top White Hat pointed you to the Star Destroyer. So just to test this you try to jump straight up from where you now stand at the foot of the monument. After 9.1s you pass the tip and after 18s you have pushed 100 times without seeing anything, you continue to 150 presses in 28s and decide to stop at 200 presses, but after 35s you suddenly see something and 1.5s later (36.7s in total) you reach the top of a floating rock after almost 190 presses. If you went straight down again it would take 11.3s before you passed the tip of the monument and you would first hit the foundation after 15.8s.]
[This floating rock is very close to being in the same height as the very top of the Star Destroyers Globe of Death at the top of the bridge; just a tiny bit lower. But, where there are several people who point you towards the Destroyer, and wires going to the Rebel Blockade Runner from the ground and then torpedoes to the Destroyer, there is nothing to guide you here except the needle of the Washington Monument. If you instead of jumping up from the left base had jumped up from the right, you would not have seen this rock. And even if you jumped up from the tip of the monument, making more sense, you could almost miss the rock, as you would pass by that, but you would just be able to see the girl who has just base jumped from the top of this rock, and might just miss her, if you were beginning to lose your attention after more than 30s. So this is definitely designed to be overlooked. And most people will only know about it from maps made be people who knows how to read the source code or at least knows how to extract all possible images. It is more than three times as high up as the height of the monument below it (9s high for the monument vs 30s high to reach the top of the rock.)]
[Standing at the right edge of this floating rock you see Megan just running over the edge and Ponytail, who has already jumped, diving just below the edge of the rock, already about her own length away from the edge, her body parallel to the ground below. Luckily both of them seem to be wearing a backpack, hopefully with a parachute inside; a very special form of base jumping. This rock has some similarities to the small piece of earth that has been ripped out of the ground back at the end of the Star Destroyer. It could be the same force that has caused both. There are some similarities to the movie Avatar with the planet Pandora’s floating rocks.]
[Running on top of the floating rock it just looks like the ground down below. There is grass, but not a lot. After 7s you reach a rock lying on top of this floating rock. It has a step to the right before reaching its full height, each step about two Cueballs height. You can easily jump to the top with two jumps. But on the step there is a coin (#149). Continuing on you reach the end of the floating rock to the left in 3.4s, then you drop down until you have to jump up and right to stay under the rock (2.5s) and after a total of 9s from you left the rock on top you are under the very bottom. Less than 2s further along the bottom of the rock on the way up again there is a coin (#150). About 4s later you are back on top. It took 15s from the rock on top. You can take the entire trip around the rock in about 22s. The surface of the rock is the same on either side of the rock on top. When going under the rock is turn out that the bottom is made up of a lot of loose boulders, which somehow seems to stick with the rest of the rock.]
[Apart from just over the edge on both sides, where you can easily see a foot hold to stand on, there is also a rock below about halfway from the left edge and to the very bottom, where you can stand. Down to the bottom from the left here are about five larger boulders and many small ones. The second of these you can land on to get a better view of the bottom. The lowest boulder is much larger than the others and it seem to be stuck better in place. But it is possible to see a small hole at the “top” of this boulder, so also this one is quite loose. After this bottom boulder there is the second largest boulder to the right. Just after that is where the coin below was. One larger boulder follows, but then the rest is much smaller. Towards the right top, there is again a ledge you can stand on, where you can just see Ponytail, but not Megan. And then there is a ledge just below where Megan is running off the rock.]
[If you jump out to the right from the rock, to where you can just see the whole of Ponytail but nothing else of the rock and drops straight down from here, you will land on the tip of the monument in 11.8s. Jumping straight back up you will (135 presses later) see Ponytail entering the frame to the left after 27s, and can from there reach the rock in 1.7s. If you keep the right arrow down while leaving the edge of the island to the right you will fall (16.7s) just at the first tree on the right side, right after the first Cueball on the right side after the play area wall. This is probably the longest drop possible, as the ground here is the lowest you can reach, and you cannot jump straight down to the ground from the Star Destroyers highest point. If you fall straight down over the edge to the left you will end up (16.4s) in front of Megan in a hamster ball; more about this later. You land right in a very small tree, the first after the large tree to the left of the hamster ball. Getting back up takes 180 presses and 36.4s. If you leave the left edge of the rock while keeping the left arrow down you will (15.2s) end up just left of two girls running towards each other just left of the well; more about this later. To end this all you jump down to the left of the Washington Monument to really start the exploration of the left side of this world.]

On the road to Mount Doom

[Continuing to the left of the monument, you reach grassy ground, and you find (2s) a tall flagpole with a uniform black flag at the top blowing left. On top of the truck there is a sitting duck. You can stand on the top of the flag and on the truck. You can hide behind the rest of the flag when jumping from below. Jumping up from the flag pole will take you up beneath the floating island (34.5s) just right of the coin under the island (but you already have taken this coin). If you went around the island from here to collect the next coin on top and then drop down (15.9s) you would end up 7s to the left of the flag pole, and you would not have missed any coins.]
[Going left you reach (2.4s) Beret Guy who is walking to the right following a small flying insect that flutters along as indicated with a dotted line.]
[One jump further ahead Cueball, looking right, is talking to Ponytail.]
Cueball: If loving you is wrong, I don't want to.
[A little more than a jump to the left you find a little girl with a hair bun standing behind a giant ten pin bowling pin setup. The front pin is towards the left, and she almost touches one of the four in the last row. She is only half as tall as the pins, and you can almost hide among them except your head that reaches up to the slim neck would always reveal your position.]
[Less than 3s to the left (after passing 8 small trees or bushes and a couple of bare trees sticking out of the grass) you see a black haired girl (Megan like but again just a girl). Her hair is flowing wild around her head because she is inside a human sized hamster ball that comes bouncing towards the right (shown with bouncing lines behind the ball and three move lines right next to the left side of the ball). She will soon hit the pins with this “bowling ball”. This is the second hamster ball seen in this comic. The first time it was the adult Megan on a skate board inside the ball. At this point you pass out under the rock island above.]
[Behind the girl is a big tree, the top of the tree crown extends over the hamster ball. You can stand on the big branch going right. Only the main branch, and only until before the last part with leafs. You can thus easily walk below through the trunk.]
[After the tree the ground rises, and become grass less and after less than 2s there is a steep cliff. From the ground beneath the tree it would take 5 full jumps to reach the first large outcrop. Standing right beneath the cliff, where there is a small mound, it would still take just a little more than three jumps to this outcrop (a 1s drop high). About two jumps above the ground (before the small mound) there is a smaller fissure beneath the outcrop. Just below this Ponytail is crawling up. You can stand on the ledge above her, and move deep in, but not all the way to the back of this small ledge. It becomes too tight. There you are standing on top of a small dead tree/bush. Above on the outcrop at the edge of this part of the cliff stands Cueball pointing to the right and a little up. He is talking to a child version of Ponytail (the child of Ponytail below?)]
Cueball: Everything the light touches is our kingdom.
Girl: What's with the shadowy place over there?
Cueball: That is beyond our borders.
Girl: No, I mean what object casts a shadow over a whole region?
Cueball: Oh, that's god. He lives over there.
[If you keep going right of the cliff while clicking up arrow for 34s (which would take you to the height of the floating rock) you find noting. If you drop you will (after 8s) hit the hull of the Star Destroyer. This is 11s to the right from the tip. If you drop of the tip while keeping to the left you will (in 9.6s) hit the bottom of the monument (above the entrance through at the bottom). If you had stopped going right and up after 24s you would have dropped to the tip of the destroyer in only 3s. But in no way can it be said that Cueball points you directly too either rock island or Destroyer. But the discussion indicates that something large, casting a shadow over an entire land is up in the air – that would most likely be the Destroyer, which you also get close to. You are nowhere near the island. It could of course also just be meant as a joke on the shadow mentioned in The Lion King.]
[Jumping left behind them makes you land on a small ledge on the next part of the cliff. One more jump from here and you are almost up (can walk up the last incline), where grassy ground begins again. From here it will take 3s to get back to the tree. Standing in the tree you could get up here in 3.4s. Just when the grass begins there is a little tree, low enough that you can easily jump to the top (about two Cueballs high). You can walk under it, but you can also stand on most of the leafs. Behind the three is some rubbles and a small mound. You can walk on the mound but through the rubble. At the end of the mound is a tree stump, which you cannot stand on top of.]
[A jump left from the stump takes you on top of a small building where Cueball is sitting on top looking to the right. Inside the building sits a girl with ponytail and a black cap on. There is a coin inside the room with the girl. The building is almost square, but on the side pointing left, is the room with girl and coin. It looks like a store with a large window panel with smaller square windows, probably there is nine in 3x3. But the last two at the bottom to the right is obscured (partly and completely) by the desk behind which the girl is standing. On top of the building behind Cueball is a small raised plateau on the roof. You cannot get directly down to the coin, as it turns out that this is gas station, and the top of the stand with gas, goes so close to the store with the girl, that you cannot drop down. Standing on the left end of this T-shaped stand you can see the entire vies of this gas station. It turns out that there is an X-wing Starfighter parked to the left of the T-stand and Megan standing to the right of this is attempting to pull the gas handle from the stand to her X-wing to refuel it. It seems that the hose is either to short, or that Megan is finished and on her way back after filling the fighter up. There are two gas outlets, one on each side of the stand. You can stand above these beneath the T-shape. You can also stand on top of the fighter, but also walk under it. To get the coin you either have to go all the way over the fighter and back beneath it and beneath the top of the gas outlet. Or you can jump from the T-stand down on the fighter, then jump over the edge of the wings (the s-foils) and get on top of the outlets beneath the T-stand and then jump down in front of the store. Either way, this was one of the more difficult coins to get to, after seeing it, but finally you can walk into the store and collect the coin (#151). It was the first you found along the ground on the left. You cannot walk through the desk in the shop, but if you press right against it, you can “climb” it hitting the roof before you can go over it.]
[Once again there is a hidden part of the image. Standing on the wing above Megan, as far to the left you can on this right wing, and if you then make 8 full jumps (or go up fast for 2.4s) you discover two birds that are tied together with a string, and on that string there hangs a coin (#152). This may be a reference to the two swallows that could carry a coconut if they had it on a string from Monty Python and the Holy Grail. There is no way you will notice this coin even if you jump high over the ground. It will be by testing many places (or knowing). And even going up for 30s in every place would not make you find the rock island!]
[One jump left of the middle of the X-wing you can land on top of a black stop sign. You can also walk beneath it. While in the gas station the ground had been flat, but now it is again grassy from here.]
[Going left from the sign (2.4) you pass a hole in the ground and a few paces behind it is Cueball looking towards the hole. It looks like a well with the typical roof over and stones set in the side the first few meters down. You can stand on the top stones sticking out over the top of the ground, but not on the roof.]
[You drop in to the well and at the bottom (2.4s) there is a coin (#153) just above the water level, and in the water, going to the top of her legs is a girl with long black hair. You are taller than the girl, so the water doesn’t reach your crotch. The girl speaks and the text is written in white in the black earth to the right side]
Girl: I'm not a ghost. I just like wells.
[The ghost reference could be a reference to Moaning Myrtle from the Harry Potter books? She is a ghost who lives in the toilets! The well is almost 12 jumps deep and it takes 3.9s to get up fast. The wells sides are so uneven that if you do not jump from the right spot you will hit the sides on the way up. To be sure to fall to the bottom at once you should fall through the tip of the roof. This will also work out if you just step of the stone walls on either side. At the bottom you will land to the left of the center, so you can see the girl without covering her, when you land. This is also where the coin where. Jumping up from the girl will soon make you hit the walls. Same if you get just a little closer to the left side. If you walk to the left you will walk just out of the water to stand a little up the wall. It is possible to find a foothold so it looks like you are hovering just above the water level. Jumping down from there you can jump straight out. There are ten places you can stand on the wall to the right between bottom and stones at the top, and 17 to the left. Even up in the stone setting at the top you can stand inside one place to the right and two to the left. It is possible to jump longer left than this well by just keeping the left arrow pushed when leaving the rock island in the sky to the left. So in principle you can increase the fall height by about 2.5s if you could just hit this well (it is about 12.2s left in free fall, but it is hard to hit). This may be the longest possible free fall from one structure before standing still at about 18s).]
[Continuing left from the well the landscape generally rises and the grassy ground is uneven with rocks/stones protruding out from the grass. You reach (2.3s) two girls that are playing. A girl with ponytail runs to the left, jumping of a protruding stone towards a long haired girl with a bun, who holds out her arms towards the other girl. The bun girl stands on a slab of stone. They are clearly children, much lower than you.]
[Just left of the girls there is a small rise in the ground (two Cueballs heights), and after this the ground rises for a bit before dropping back down toward a small pond. It takes 7s to jump over this from the girls. On this small mound there is several small trees. Four to begin with, then a large stone is protruding, then follows 17 more, most of them lower or the same height as Cueball, only one of them clearly higher than you. You cannot stand on any of them. After the last of these 21 trees the ground drops in two small and one large step in between (no grass on the slopes down).]
[Even if you jumped over the ground, but still with the ground visible at all time, you would fail to realize that there is something floating above you. But if you jump straight up from the highest tree, so this just disappears, you notice something in the air, just to the right of this tree. Five jumps above the ground you can land on what turns out to be a space capsule. Jumping up and around it you find that it looks like one of the space capsules that were used to get the astronauts from the Moon landings back to Earth. It is being lowered through the atmosphere by three large parachutes holding on to the capsule with a total of 17 lines. It seems like the one to the left only has 5 lines, with 6 to the other two, but as the parachutes overlap, and are completely black, it can be discussed which lines belong to which parachute. You can walk on top of the parachutes as well as on the topside of the triangular space capsule. You can walk through the lines. Standing on top of the capsule there is a little more than two jumps up to the bottom of the parachutes. You can also stand on the open hatch of the capsule to the left beneath which Cueball looks out of the capsule while holding his smart phone out to get a signal. He is talking to a guy inside the capsule who replies:]
Cueball: Yes! My phone has a signal.
Voice from inside: How many new likes did we get during reentry?
Cueball: I'm checking!
[On top of the central of the three parachutes sits a bird (chicken like) looking right and it is thinking, as indicated with a wavy bobble above it:]
Bird thinking: I don't remember laying these but wow they're already flying. Gonna be awesome when they hatch.
[There is a 1.8s drop down the parachutes to the right, and if you go up again (from the fifth small tree after the protruding stone) it takes 1.7s to reach the bottom of the capsule, and 2.8s to reach the top. It takes 1.7s to drop down to the left (as the ground rises below the parachutes). Jumping up again (from just left of the tallest tree) you reach the bottom of the capsule in 1.5s and can reach the top of the parachutes in 2.5s. From the top of the capsule it takes 1.4s to drop either way.]
[From the top of the capsule it takes 3.6s to reach the small pond. You can sink into the water, but it never goes above your belly. On each side of the pond there are typical water plants of the species Typha. Dividing the pond into three equal distances, there is plants on the first and last distance, and water with just a little grass sticking out in the middle. Walking through the pond takes about than 2s.]
[Just where the bank of the pond stops rising (less than 1s) you reach a woman with long hair (maybe Mrs. Lenhart) pointing on the ground towards left. A girl child with black hair and a boy with standing hair are standing behind her to the right. It is clear from the conversation that the woman is the girls mom. But she is a full head lower than Cueball, but the kids are even lower.]

Mom: Check out this one weird bug, discovered by a local mom. Girl: Oh my God, mom, stop saying everything like that.

[The grassy ground is replaced (1.3s) with bare rocky ground, with lots of loose ruble. Continuing 2.8s left from the mom, you reach a small girl (with Megan like hair) where the ground is rising. She is holding a line going up into the air towards the right. Jumping up, you see that she is holding a kite, and at the end of the kite’s tail there is a coin (#154.) The kite’s tale/coin is just above where the ground turns from grass to rocky. The coin is just a little more than two jumps above the ground. You would not spot the coin while on the ground, but the line for the kite, would always reveal the coin. One jump anywhere between the mom and the kite girl (while going left) would reveal the coin. There is 1s up and down to the coin.]
[Right after the girl there are more rubble and large boulder, and then the earth starts to emit smoke, and this ends the road to Mount Doom, you can now start the climb.]


Climbing Mount Doom

[Jumping left from the kite girl for 2.6s takes you past about 11 small clouds of steam, none higher than a jump above ground. Then you reach a plume of smoke coming out of the ground, almost like a geyser. As is clear from the text this is vapor. Cueball is standing just right of this plume looking at it, while Megan walks left on the rubble just on the left side of the plume.]
Cueball: The Earth is vaping.
[Left of Megan is a rock jutting out towards the right, that you have to jump to pass. Behind it is a smaller vapor vent. In total there are five vents and it takes 3.2s to pass from the one with Cueball to the last. The first is also the largest and the one with most details/structures. The one after the rock and the last are smaller than the two in between them, those two are almost as high as the first. There is a general tendency that the clouds/vapor venting drifts toward right. After the first vent there are three small clouds before the small vent. Three more before the third vent (these are the two closest vents). Then six before the fourth vent, several of these are larger than the ones before and there is also a cloud above this vent. The longest distance between vents are from the fourth to the fifth and last (1.4s) and between these five large clouds (also the largest of them all) as well as 13 very small. On the ground there are small rubbles all along the way.]
[After the steaming rock the ground begins to rise steadily more and you pass two larger rocks and one much larger, before the ground rises up to a small rock plateau (3.2s) where Megan sits and reads for two children, a boy with hair standing out wild and a child with black wavy hair.]
Megan: "The time has come" the Walrus said, and put on a Sauron's ring...
[Two jumps ahead (1.8s) on a steep rise up the mountain side is Cueball standing, looking down. Between him and Megan, there was first a cliff behind Megan’s rock and then a steady rise with loose boulders on the way up to Cueball.]
[A jump further up, (almost vertical now), Ponytail is climbing, towards a very small tree. One more jump above her, is a small ledge in the cliff. Where this ends is a steep rise, about one jump high. Cueball is climbing up with Megan behind him. He looks down on her as she speaks:]
Megan: This is currently a V2, but it becomes a V7 if the volcano erupts.
[One more jump above the top of this small cliff is a burning tree stomp, smokes drifting right.]
[Two jumps ahead from the burning tree you end up standing on the lower part of a very large rock which is lying so you can see a hole beneath it. It’s surface is very jagged. On the left side small rubbles has collected between the rock and where the mountain side rises again. There is also lots of smaller rubble on the ground in the hole beneath the rock. Cueball is standing on top of the rock with Megan to the left. She holds up some kind of device looking left while Cueball is looking almost straight up away from her to the right. Walking up the rock, you can see that Cueball is looking at a coin (#155). Standing with Cueball it is just inside the frame where he looks. You can’t see it before at this height. It is just two jumps above the top of the rock.]
[One further jump to the left from beneath the coin takes you between two Cueballs who are climbing the mountain. Between these two places is a lower level after the rock. When the mountain reaches the level of the top of the rock, there is a small vent with vapor coming out and drifting right. The Cueball to the left is up walking left away from the Cueball to the right, who is climbing up a small rise, with hands on the ground. He talks:]
Right Cueball: If I don't make it back...
Right Cueball: ...Tell my wife...
Right Cueball: ...Where I am...
Right Cueball: ...And why you left me there...
[Two more jumps above these two the part with many rubbles is replaced with a smooth steady rise of the mountain side. It would take about 11s to jump from the last of the group of vents to this place. The first 3s to get to Megan telling stories, then after 5s you reach Cueball looking down, and then before 7s you would pass Ponytail, then Cueball and Megan and the burning tree. After about 9s you reach the rock with Megan and Cueball and in less than 10s you pass the last two Cueballs and then the steep incline.]
[It is possible to just “walk” up the incline, and if you did it would take 18.6s to reach the top. On the way you will pass the following:]
[After 4.8s up the rise you pass Ponytail who comes racing down on her bike:]
Ponytail: 114 mph!
Ponytail: Suck it, previous downhill volcano record-holder!
[Further up (8.9s) there is a small step in the mountain side, and on the step there is a coin (#156) and past this (12.3s) Megan comes sliding down the slope on an old fashioned snow sleigh. It turns out she was hallway between the coin step and the next step (15.3s), where there is a little drop (and some loose boulders) before the rise continues towards the top which you almost reaches in 18s, but then there is a small rise before you reach the very top (18.6s) of this right mountain slope. Moving down again to the right only takes 7.4s and it goes even faster if you jump up as this only takes 7s. If you try to jump down it will take longer as you cannot see where you are and have to pause to fall down to the slope.]
[If you jumped of the edge of the mountain side to the right, you could just noticed something entering into the frame at the top right. This is thus something you are most likely to spot on the way back from the far left. If you run off the edge and jumps three times while keeping the arrow to the right, you can land on these new objects. You have now landed on the body of one of two great eagles in the sky. You can stand on any port of their bodies, except their wings. If you drop down between them you land (1.5s) just beneath Megan on the sleigh. Jumping up from her would make you hit the left eagle in 2.3s or in 7 full jumps. If you drop of the right eagle to the right, you will fall just so long down the mountain that you cannot see Megan. This drop will take 2s, and it will take 3.4s to come back up or 11 full jumps. The eagles are flying left towards the mountain. If you stand on the head of the right eagle, which is slightly higher up than the left eagle, you can float to the other eagles body by just keeping the left arrow pressed. If you jump right from the head of the left eagle, you will land on the right eagle. The shape of the left eagle’s upper wing, is big enough that you can hide completely in its shade. The eagles are talking:]
Left eagle: Tolkien said Frodo left the cloak somewhere over here.
Right eagle: Can't he just fix it?
Left eagle: He doesn't want to rewrite that chapter.
[Left of the eagles and just left of the top of the sharp incline, there is a lava pool. Then there is a small rise to a plateau and on the other side of this is yet another smaller lava pool. This second pool lies about one Cueball height above the first. The first pool has two large bubbles sticking out. It also has a small black hammer like thing juts out in the middle, and from that fumes comes off in four lines. There are also three vapor plumes and small dots of lava floating above it. The left lake has three smaller bubbles and also three plumes. Between the two pools stands a girl with a hair bun and a Megan like girl, both much smaller than you.]
Girl with hair bun: Let's play a game where the lava is the floor of a house.
[You can jump over the first lava pool to the girls. It takes 1.8s to pass over both pools. After this you reach the edge of the crater of Mount Doom in 1.8s.]


The Crater of Mount Doom

[Moving left from the girls at the lava pool, the ground takes two steps down and then after 1.8s you are at the edge of the volcano crater of Mount Doom. Cueball stands behind Megan who again stands on the very edge of the crater and throws in 16 items (rings).]
Megan: One of these is probably a ring of power or whatever.
[The crater falls down very steep. If you move left over the edge, enough (but not too much) you can land just above the lava at the bottom of the crater in 2.5s As the crater is not vertical you can stand on almost any part of it, but you cannot just walk out again as you would hit a small protrusion about half way up (5.5s walk from the lava floor). On top of this small protrusion on the inside crater is a small plant. Above this you can also only rise for less than 1s before hitting an obstacle. But above this again you can walk all the way up in 5s. But you have to jump over one part. If you wish to “walk” down hitting the side it would take almost 10s.]
[No matter how you drop in to the crater you will notice the two drones flying above the right side of the lava floor, each having four rotors and some device suspended beneath their main body. When standing just above the lava you cannot see them. But you can see one of them and the text from the side of the crater. You can stand on them. From the bottom edge it is possible to jump up and stand on the lower right drone in three jumps. The other drone is little further left and just below this (still above the right drone) is a coin (#157). You can stand on both drones, but if you walk off the right drone keeping left you will catch it. Dropping of the drones you fall into the lava (1.2s) and becomes fully emerged. It takes 1.3s to get back up to them again.]
Right drone: Remember: There's no such thing as good volcano footage taken by a quadcopter that survived.
[At the bottom of the crater is a huge pool of lave. It takes 13.4s to jump from side to side. About 2/3 of the way over you pass over (9.4s) a small rock island protruding out of the lava pool. Just when the lava pool begins to the right there is a very large bubble. 35 clouds of vapor hang over the lava before the island. There are also 8 other small bubbles and several very small as well as sparks above the lava or jumping out of the lava, as well as a few small plumes coming out of the lava. On the other side of the island there is an even larger bubble than the one to begin with and five other larger bubbles. There are four plumes and about 24 clouds, some of which are rather small. Other sparks and bubbles above the lava is like on the right side.
[On the rocky island outcrop two thirds of the way across the lava lake is a Cueball looking into the lave to the right. He is looking down at a horse standing in the lava. Maybe trying to get back out.]
Cueball: Artex!
[On the center of the rock, which is so small you can jump over it in one jump, stands a wizard with a stick. It looks very much like Gandalf. He looks to the left.]
[Another Cueball is walking towards the lava to the left with Megan behind him.]
Megan: If you breather out through you nose a little as you jump in, it can keep you from getting lave in you nasal passages.
[On the other (left) side of the lava pool the mountain rises steeply out of the lava pool (but you could walk up this steep slope). Two jumps above the lava surface there is a hole in the side of the crater. The hole goes down and extends in to a small cave. In here, on a tall pile of coins or other treasures sits Megan counting her hoard. There are also two bags with white dollar signs on. At the bottom just inside the cave is a coin (#158) and behind Megan is yet another coin (#159).]

Megan: Gooooold! Megan: Goold! Bags: $ $

[As on the right side you also cannot walk out, even from above the cave. If you try to walk up you as much as possible from the lava floor, you will have to jump four times, and it will take about 12s. You can get up fast in about 4.5s and drop down to the lava again in 2.4s. On the very top of the crater, just a jumps way from the last protrusion below the very edge sits another duck on top of a step up to the very top of this side of the crater. This ends the crater part. You can jump from the duck back to Megan on the other side in 17s, they are exactly at the same height. If you go down into the crater and jumps above the vapors and then up as steep as possible when you reach the other side the trip takes 19s.]

The cave beneath the lava

[But so far you have refrained from touching the lava, just out of normal precaution. But finally you go back to the island in the middle, and try to go rescue the horse by going in to the lava lake to the right from the rock island.]
[You enter the lava and immediately fall below the surface before passing the end of the horse. The ground beneath the lave keeps descending. Just below one of the larger bubbles you fall so far down, that everything becomes black. You keep going right for some time, but nothing seems to happen. So you try to move back out to the left. Suddenly you see a white room, that is not the surface of the lava lake. As you move further left you see that this room connects to a shaft that is now to the left of where you must be hidden. As you move further left this shaft comes full into view. And it sees to widen further out below your level. Continuing to push left you move up again towards the room above you and finally by just going left you reach above the surface of the lava, just right of where the shaft goes down to your left.]
[You are inside the caves below the lava. Standing just on the edge of the shaft to the left, you can see you are in a large cave where there also seems to be a shaft up to the right. The cave is more than a jump high at the edge of the shaft to the left. You can jump the lava pool in the middle of the room to get to the right side. The ceiling is dropping towards this end, so here a jump will make you hit the ceiling. You go up the shaft to the right.]
[The shaft you go up in, is by no means straight up, and when you reach the top (it may easily take 2s to get around the outcroppings) you reach a ledge that comes out from the right wall in a room above the shaft. To get into the room you have to go left to get around this ledge. Standing on the ledge to the right you see a smaller cave than the one beneath (less than a jump high and 1.5s wide), and on the left side of the shaft in the main part of the cave Cueball is standing looking down at you while holding out his hands towards the right (and you). Behind Cueball the cave drops a little and there are two coins (#160-161).]
Cueball: What news of the world above? Please, tell me- what's hot and viral? What's trending on Twitter?!!
[Dropping down from Cueball into the first cave (2.1s) you jump over to the other shaft and go down this left shaft. Again this shaft is not even, and after hitting a ledge where you have to go right to continue down, you end up on the floor (2.7s) of a much larger cave, landing on top of a coin (#162). It take some skill to get up in about 4s due to the shafts is twisting. There are plenty of places on both sides of this shaft (and also in the previous shafts) where you can stand still.]
[When standing on the floor on the left side of this huge cave you can just see two Cueballs talking to the right. Moving towards them reveals more. In the middle of this cave there lies a flat rock on the floor. Standing on this you can see the whole scene. The two Cueballs (now to the left) are standing in front of an empty desk. The left Cueball is talking to the right Cueball. Behind that desk are two more desks. Behind the last of these is a guy with black hair sitting. Behind these three desk to the far right in this cave on a raised platform – it is like a small tower with two levels each with a cross holding it together. On top of this contraption is a chair in which another hairy guy is pointing out at the two Cueballs standing up. He speaks as well, but there is not line between him and his text, which floats quite far in front of him over the guy at the desk.]
Left Cueball: I always assumed Elon Musk's volcano lair would be like... Tropical. And ...Well, pleasant.

Elon Musk in the high chair: Back to your desks, swine!

[Standing on the stone there are four jumps to the ceiling. But it is even higher over the two Cueballs, where it almost takes five jumps to reach the ceiling. It takes 1.5s to get up and 1.2s to fall down again.]
[Behind the raised chair the ceiling comes to a low point, less than two jumps height. But then behind the ceiling goes up again, only to reveal a shaft going up. And when you stand near the right wall of the large cave you can see that this shaft goes up, then right and then down, just as jagged and unregularly as the other two shaft in this lava cave. There is 3 jumps to the top. From there it takes about 2s to get down (if you avoid all the ledges on the way you can get stuck on.]
[At the bottom of this deepest dead-end pit to the right of the shaft in the ceiling stands Ponytail and Hair Bun Girl looking at an antenna hanging down from the ceiling in the right part of this small cave. Both of them hold a string that goes to the ground behind them. The antenna has a thick central piece connecting it to the ceiling. About two thirds down of this piece, that becomes a little thinner on the way down, is a broad piece going perpendicular on the main part, to each side. Below this the central part continues but much thinner, and two more pieces is connected with this central part, just as the one above, but these two are shorter and shorter than the top part. The third and lowest part ends the antenna. You can stand on the first of the parts parallel with the floor. To the left of the central piece above the one you can stand on, is a coin (#163). The room is 1.5s wide, as much on each side of the shaft. At its highest away from the shaft it is one jump high.]
Ponytail: So this is where it is.
[There is nothing else down here, but now you have to see if you can get out again. It takes about 10s to get back to where you came in through the lava. It can be rather difficult to get out again. But to make sure you come out you move into the lava and to the right. Then just as the cave is about to disappear to the left you jump up as high as you can. Then push a little right while continuing to push up and do this for a little while and then eventually you will get out. There is nothing else to see below the lava. But you can easily get stuck, and thus the next section will try to describe what you can find out about the lava lake by testing it from end to end. But if you have had enough you will now move out of the crater to the left.]

Into the lava lake

[Beneath the lava… Going in the lava from the right, you step in next to the first cloud just above the surface. You do not disappear beneath the lava here, just to the middle and your head is in the cloud. Moving on you head begins to disappear and just before reaching the largest bubble on this side you head is gone. Just around here the bottom is descending. If you stand so you jump through the right part of the bubble you jump high enough to see the drones. A step to the middle of the bubble and you can’t and one more step and you reach even less above the surface in a jump. Then there seems to be a plateau here reaching until just before the big cloud reaching under the high cloud. Jumping on this will take you close to the high cloud. Then there is a downslope, and while you move under the cloud with the “arm” at the top to the right, you go from jumping clearly higher than that, to just breaching the surface at its left tail. The bottom keeps falling down, and already before reaching under the next small cloud, before a really long cloud begins, you will not breach the surface in one jump. But two jumps will take you above that cloud. The bottom falls very steep here, and already before the end of this small cloud, you only just reach the bottom of it with two jumps. Continuing left you soon lose sight of the surface. This happens just before you reach a small bubble on the surface beneath the middle of the long cloud. Just before this two jumps takes you to the low cloud.]
[Now when standing at the bottom you cannot see the surface. But you can jump down a given point from above. Just left of the long cloud you need to perfect jumps to just breach the surface with the top of your head. Further just before the spark jumping out of the surface you need three jumps to get out. In three jumps you can reach above the level of the small cloud to the right above the long cloud. But if you fall down right through the spark, you do not fall longer than you again can see the surface. So there seems to be a cliff going up down below. Two jumps is need to get out, but then you get almost as high as with three jumps before. Stepping right you fall down as expected. Walking left into the cliff and jumping makes nothing happen. But if you walk a little back again and jump you just see the surface, but then hit something and fall back. Maybe there is a small protrusion on the cliff. Walking left and jumping makes nothing happen. But if you try for several small steps then suddenly you will jump up again. You just found out that there is something floating in the lava that you can stand on, but also walk beneath. It begins just where the lava spark jumps out to the right, and ends just before the small vapor plume comes out under two small clouds. When you fall down from the floating thing, you can jump up just through this plume. It seems like the floating thing bends down a little towards the left, so you jump less high out in two jumps than from the middle. If you just fall off the left side of this floater, then you can walk back in 10 small pushes of the arrow and jump up on the right side. The bottom has continued to decline under the floater and from just falling off on the left you can only just get the hover board above the surface in three jumps.]
[After the floater you continue left. Moving above the surface and falling down through a small bubble between clouds reveals a deeper part. It now takes five jump what before took three. This deep space seems to be a hole because it is not so deep just to the right, and while it is the same depth for a short distance, then already before reaching the next cloud it is clearly a jump less deep, and suddenly when reaching the middle of the next large cloud (with a trail pointing right at the bottom) you do not drop low enough to not see the surface. Actually you are here so high that a jump will take you head just above the surface. Dropping down from there to the right again, This takes three jumps. At the small spark right of the cloud you need four jumps to breach the surface, though taking you over the cloud, but at the center of the previous cloud it take five jump to just get halfway out. Going right from here at the bottom a little you still jump out in five. Going a little further out, you do not jump out. Pushing right at the bottom of the hole obviously takes you under some overhang. Pushing back left one time makes no difference, but twice is enough that you can jump out again. Testing you find out that it is not the floater that overhangs, because then you should be able to walk under it to the right. So the deep hole can trap you under an overhang to the right. It turns out the same can happen if you move towards the left at the bottom of the hole. Then you cannot jump out, but one step right and you can get out five jump; or in 1.5s if you wish to go fast. So this small hole is not the way into the underground lair, but could trap and frustrate you if you get stuck on either end.]
[Getting back out of the hole you jump up to the high level just to the left of this deep hole. This begins just under the middle of the tail cloud. As you found out just by moving off this cliff to the right, you are three full jumps from breaching the surface with your head. At the spark after the cloud it is 4 jumps to get all out and over the plume further right it is bottom with five jumps. So there is some outcrop between the bottom of the hole and the top of the cliff. If you just step of the cliff to the right and try to step into it from the left, you cannot jump out. But you are higher up, because now a single jump will make you see he surface, but jumping twice will not take you much higher. Maybe it is an outcrop? But when you go further left and jump you continue to hit something, but you can see the surface and see that you still move left. Finally you can jump to the surface again. So this is another floater. But this floats to high that you can see you head when you jump from the top, and see the surface when you jump up under it. It begins to the left just to the left of the center of the cloud with the tail to the right and ends just on the other side of the large bubble. Under the bubble you can jump so your head almost coincides with this when at the highest. Then the floaters top drops a little, as you can still stand on it, just before you fall down again, but here on the edge you cannot see your head when jumping. Two jumps take you all the way out though. Going left takes you to the bottom where there are three jumps two just get you all out (just at the left end of the cloud above the large bubble). In two jumps from the bottom you can land on the floater. It takes about 8 steps to move over or under the floater.]
[Continuing left from the floater the bottom stays the same height (three jumps to get just all out) while moving under the next two clouds. Reaching the third cloud it becomes deeper again, and at the next large bubble on the surface it takes three jumps to just get your head above the bubble. And just after the next cloud after the one over the bubble, it takes three perfect jumps to just see the top of your head breach the surface. Under the middle of the two clouds on top of each other it takes four jumps to get well clear, but three is nowhere near enough. At the left edge of the bottom of these two clouds, it takes four perfect jumps to get all out. And suddenly between this cloud and the next high one, where there are some sparks above the lava you cannot not even reach the surface with 6 jumps. But just a step to the right you can with six jumps, where you just breach the surface with your head. This must be the cave entrance. Below the small high cloud left of the spark the depth is the same, but under the center of the next cloud it take seven jumps to just get your torso out of the lava. Just before to the right of that cloud seven jumps would take you above that cloud. At the end of that cloud to the left, seven jumps will just breach the surface. Under the small bubble under the next cloud it takes eight jumps to just get all out. And at the edge of that cloud it suddenly takes 11 jumps to get out, though to above the left tail of that cloud. In between this and the next cloud, where there are some spark it is 13 jumps out. But in the middle of the next cloud it suddenly only takes 5 jumps to get above that cloud (4 not enough to get out.). Just right of that cloud it is five to get out. Going down right again through the spark floating highest through the back of your head makes you go deepest. It takes 14 jumps to breach the surface, getting just entirely above the top spark. It takes 4.5s to get out fast from there. Going left from there it only takes 1.5s before you can see the underground cave and 5.3s before you stand inside. It is clear from you entrance that you go down and then up again to get in. But how does this big and deep hole look like?]
[The deep hole with the entrance. Starting from inside the cave you jump into the lava. Your head just pops up. One step further you are gone, but can jump all the way out. It goes steep. Next small step you can only see the head in a jump. One more step and you cannot get up in one jump. Three more steps and two jumps only just take you all the way out. This is at the center of the lava pool in that cave. From here the floor levels out, and two jumps take you just out. Then you reach under the overhang where the lava pool ends. Going under the overhang you find that the lava is still more than one jump high but you hit the ceiling fast when jumping a second time. To begin with the ceiling come lover, but still more than one jump, and the floor also falls a little. But then the floor can be seen to rise by the cave above. Also the ceiling begins to rise, so the second jump is longer to hit. Already before the edge of the lava pool is gone to the left, you can jump two jumps without hitting; but not three. Then you reach the very edge where you can still see the shaft. It is still two jumps high. One step further out you can still see some of the shaft when jumping. No difference. From now you are walking blind. You now there is a point where you can jump straight out. But nothing happens if you just go a few steps right and try to jump. It only took 14-16 steps to get to where you could see the shaft when going from this drop point. But that must have been downhill. It takes 23-25 small steps from where you can see the shaft to reach the place where you can go all the way up (in 4.5s). If you are shorter back you can only expect that there is some outcrop above you. If you move along from this spot for a few seconds to the right, and then try to jump out, nothing happens. One step back and you get out the same place. It seems it is very hard to get out directly any other places than this one. But the fastest way out seem to be just getting below the out crop from the cave, and then jumping up while first keeping to the right and then to the left. It can be done in about 10-12s.]
[Going left out of the deep hole, as long as you are left of the deepest part, that is falling down through the right edge of the clouds left of the two sparks above each other between clouds. From there you can walk out of the lava pool towards the island and break the surface at the horse in just 5.6s. There is a part of the deep hole that slopes a lot around here. You can jump up in five jumps at the clouds right edge, and then you can find a spot between the cloud and the sparks that takes 8 jumps just right. Jumping up and down like this you may lose your foot hold at the side of that wall and suddenly find yourself at the bottom. In that case going left takes you to the cave. But as long as you stay out of the deepest pit you can walk out left. Going right from the right side of the hole will not take you out as you will get trapped in the smaller hole. But it would not be too hard to get out. Moving left the depth quickly decreases; four jumps at the left edge of the same small cloud (five the other); small bubble before next cloud, three jumps to just breach surface; spark in the air under next larger cloud, three jumps to reach this spark; Next spark under next lower cloud, three jumps to get totally above this cloud. And suddenly at the right edge of the next flash like cloud, you are so high that you can see the surface. Actually this is just the place where a step right will take you so low you cannot see the surface. Two jumps will take you all out. Now you can see how the bottom rises steadily. Just after the sparks in the air before the next cloud you reach a spot where you can jump once the breach the surface. At the larger spark exploding between three clouds, you can almost jump all the way out. Doing so becomes possible beneath the small low cloud after that spark. Finally you reach under the horse, but not until you reach the middle of the horse does your head breach the surface while standing. There is a quite steep rise just before the rock island.]

[- MORE TO FOLLOW…]

Just missing the the left part of the lava lake. Will work on with the project asap… --Kynde (talk) 21:53, 14 December 2015 (UTC)

At the end of all things

[After the duck at the top of the crater there is about 2.8s before you begin to go down on the other side of Mount Doom. After the slab of stone the duck is sitting on, there is a sharp decline, but then a small rise again, on top of which stands a small slim tree, maybe dead. After this small protrusion, there is one more indentation and then you are the outer edge.]
[Moving down the slope for 2s you pass an old(?) Cueball with a walking stick who is walking up the volcanos left side.]
[Further 2s down you find another basketball hoop, pointing right, this time with a coin (#164) on top. Ponytail, standing beneath the hoop is talking to Megan, who stands with the basketball, looking rioght towards the volcano.]
Ponytail: OK, as soon as it erupts, go for the dunk. Out sweet moves will be preserved for all eternity!
[Moving along the rocky and declining ground, with lots of large loose slabs of stones, you reach a few smaller loose boulders (5.3s) above which hangs a coin (#165). It is just more than one jump up (two fast clicks up will take it).]
[After this coin the ground continues to drop, and after 2.3s you pass a dead leafless tree just a little higher than you, then five to six larger boulders (one you have to jump) lying on two mounds, then two even larger boulders, one on top of the other, and then three small boulders before the end of all things. This took 8.4s to get here.]
[When standing on the right side of the first of these last three boulders you are still in the center of the screen. But after this, where this boulders height increases slightly, you begin moving away from the center and towards the left edge of this part of the world.]
[At the very end of the left side of the image are four coins (#166-169) and then a blonde haired girl with a hair bun looking right at you.]
Girl: In the sky,
Girl: beyond the mountain,
Girl: I saw a starship.
[When moving back from the furthers left as fast as possible without hitting any obstacles you can come back to the play area in about 1 minute and 55 seconds by holding down the right arrow key and keeping high enough to not hit any obstacles, before going under the monument at the base. You can get from the girl at the end to the duck at the crater top in 19.3s]