Editing 1671: Arcane Bullshit

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This comic could be a reference to changes in programming methodologies. As the first computer programs were written in the 40's and 50's they were prone to becoming "spaghetti code", where the flow of execution would jump from one part of the program to another using the JUMP which gives no state information. While this method of programming can work very quickly, it makes it difficult to predict program flow and can create interdependencies that are not obvious. In the BASIC language JUMP was called GOTO and the courses for new programmers argued that using GOTO in all but trivial cases was a very bad idea. On the other hand, old programmers argued that calculated GOTO was a sexy way of programming.
 
This comic could be a reference to changes in programming methodologies. As the first computer programs were written in the 40's and 50's they were prone to becoming "spaghetti code", where the flow of execution would jump from one part of the program to another using the JUMP which gives no state information. While this method of programming can work very quickly, it makes it difficult to predict program flow and can create interdependencies that are not obvious. In the BASIC language JUMP was called GOTO and the courses for new programmers argued that using GOTO in all but trivial cases was a very bad idea. On the other hand, old programmers argued that calculated GOTO was a sexy way of programming.
  
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To combat the problem computer scientists have relied on increasing the levels of abstraction and encapsulation, by developing {{w|structured programming}}, {{w|procedural programming}}, and {{w|object oriented programming|OOP (object oriented programming)}}.
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To combat the problem computer scientists have relied on increasing the levels of abstraction and encapsulation, by developing structured programming, procedural programming, and OOP (object oriented programming).
  
 
In structured programming you break your program into well defined blocks of code with specified entry and exit points. By the use of a stack (a portion of memory dedicated to sequentially storing and retrieving contextual information and program state as blocks call other blocks, before returning), it is possible to call a block of code and then have that block of code return control (and any new information) to the point that called it after it has done what was requested.
 
In structured programming you break your program into well defined blocks of code with specified entry and exit points. By the use of a stack (a portion of memory dedicated to sequentially storing and retrieving contextual information and program state as blocks call other blocks, before returning), it is possible to call a block of code and then have that block of code return control (and any new information) to the point that called it after it has done what was requested.

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