Editing 1875: Computers vs Humans

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[[Cueball]]'s laptop smugly crows to its owner about how computers have proven their intellectual superiority over humans yet again. In May 2017, a Google artificial intelligence {{w|AlphaGo versus Ke Jie|beat}} the world's best Go player at the game. {{w|Go (game)|Go}} is a very complex and deep board game, so this could seem alarming to a person concerned about competing with computers.
 
[[Cueball]]'s laptop smugly crows to its owner about how computers have proven their intellectual superiority over humans yet again. In May 2017, a Google artificial intelligence {{w|AlphaGo versus Ke Jie|beat}} the world's best Go player at the game. {{w|Go (game)|Go}} is a very complex and deep board game, so this could seem alarming to a person concerned about competing with computers.
  
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However, Cueball seems too focused on his book or phone to care. He remains nonchalant in the face of this news, and suggests that computers learn next to become "too cool to care about stuff" themselves. The computer gets to work preparing to outdo humans at not caring. However, by expending the physical effort to set up the algorithm, it proves that it cares about reaching this goal, a contradiction that Cueball points out. Cueball further rubs it in by coolly stating that he doesn't even have to try to act the way he acts – much like a wide range of everyday human behaviors, such as moving around, or recognizing objects in images, require very little conscious effort, while being quite hard for machines to emulate.
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However, Cueball seems too focused on his book or phone to care. He remains nonchalant in the face of this news, and suggests that computers learn next to become "too cool to care about stuff" themselves. The computer gets to work preparing to outdo humans at not caring. However, by expending the physical effort to set up the algorithm, it proves that it cares about reaching this goal, a contradiction that Cueball points out. Cueball further rubs it in by coolly stating that he doesn't even have to try to act the way he acts.
  
 
Relative strengths of human versus computer go players was previously mentioned in [[1263: Reassuring]].  This comic also presents something that looks like a reassuring parable (something humans can do which computers are not yet able to do).  An irony here is that, unlike in the cartoon, it is very easy to make a computer not care about something.  It is making it care about anything that would be quite difficult.
 
Relative strengths of human versus computer go players was previously mentioned in [[1263: Reassuring]].  This comic also presents something that looks like a reassuring parable (something humans can do which computers are not yet able to do).  An irony here is that, unlike in the cartoon, it is very easy to make a computer not care about something.  It is making it care about anything that would be quite difficult.

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