Editing 1904: Research Risks
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| 73% || 95% || Robotics || Villains: Robot minions. Escape: evil robots, nanobots || Robots are minions of villains in many occasions, and research on it could be used to further power them up. Apart from supervillains, popular tropes include robots gaining sentience and killing everything, or nanobots going rogue and [[865: Nanobots|devouring]] everything in their path. | | 73% || 95% || Robotics || Villains: Robot minions. Escape: evil robots, nanobots || Robots are minions of villains in many occasions, and research on it could be used to further power them up. Apart from supervillains, popular tropes include robots gaining sentience and killing everything, or nanobots going rogue and [[865: Nanobots|devouring]] everything in their path. | ||
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β | | 92% || 90% || Genetic Engineering || Villains: | + | | 92% || 90% || Genetic Engineering || Villains: Modify troops to make super powered minions. Escape: Modified life could cause havoc || See {{w|Gene drive}} |
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| 61% || 77% || Chemistry || Explosives, corrosives, mutagens || Villains could obviously use certain chemicals, like nitroglycerin or chlorine trifluoride, to explode things and wreak general havoc. They could also use unspecified chemicals to modify creatures into monsters to do their bidding, or such monsters could be accidentally produced in a lab, escaping to threaten the locals. | | 61% || 77% || Chemistry || Explosives, corrosives, mutagens || Villains could obviously use certain chemicals, like nitroglycerin or chlorine trifluoride, to explode things and wreak general havoc. They could also use unspecified chemicals to modify creatures into monsters to do their bidding, or such monsters could be accidentally produced in a lab, escaping to threaten the locals. |