Editing 2061: Tectonics Game

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In this game, especially, one would expect such shortcuts, given the extreme time frames required for {{w|geological}} events to be manifested.  The joke is that this game is so realistic that it's played in "real-time", which means for every second or hour or eon something would take in real life, in the game it would take the same second or hour or eon to happen.  Playing such a game where the events take longer than the person would be alive would likely be unsatisfying.{{Citation_needed}}  A mildly less extreme example of a simulation game being played in real-time would be the {{w|Penn_%26_Teller%27s_Smoke_and_Mirrors#Desert_Bus|Desert Bus}} video game where you have to drive a bus from {{w|Tucson, Arizona}}, to {{w|Las Vegas, Nevada}}, in real time at a maximum speed of 45 MPH. The trip requires eight hours of continuous play to complete, at which point you score one point with the option to continue playing for additional points at the rate of one point per successful eight hour trip.  The action consists almost entirely of just keeping the bus from veering off the road.  It cannot be paused or sped up, and failure requires a tow back to the starting point at the same 45 MPH speed.
 
In this game, especially, one would expect such shortcuts, given the extreme time frames required for {{w|geological}} events to be manifested.  The joke is that this game is so realistic that it's played in "real-time", which means for every second or hour or eon something would take in real life, in the game it would take the same second or hour or eon to happen.  Playing such a game where the events take longer than the person would be alive would likely be unsatisfying.{{Citation_needed}}  A mildly less extreme example of a simulation game being played in real-time would be the {{w|Penn_%26_Teller%27s_Smoke_and_Mirrors#Desert_Bus|Desert Bus}} video game where you have to drive a bus from {{w|Tucson, Arizona}}, to {{w|Las Vegas, Nevada}}, in real time at a maximum speed of 45 MPH. The trip requires eight hours of continuous play to complete, at which point you score one point with the option to continue playing for additional points at the rate of one point per successful eight hour trip.  The action consists almost entirely of just keeping the bus from veering off the road.  It cannot be paused or sped up, and failure requires a tow back to the starting point at the same 45 MPH speed.
  
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The frames show some elements of gameplay.  The first frame shows a destructive plate margin in which an oceanic plate (grey) is being subducted under a continental plate (brown with a person standing on it) while sediments between the plates are compressed to form mountains.  Clockwise from top left, the second frame shows a cross section through the planet and various statistics about the planet (CO<sub>2</sub> levels of 840&nbsp;ppm, solar irradiation of 1184 W/m<sup>2</sup> and heat-flow through the crust of 91&nbsp;mW/m<sup>2</sup>). Solar irradiation and heat-flow are similar to the Earth, but CO2 levels are raised.  Bottom right displays several stats titled L<sub>T</sub>, L<sub>M</sub>, L<sub>A</sub> and L<sub>L</sub>, and bottom left is a view of the planet showing the proportion covered by ice (3%), land (31%) and water (66%). It seems that the raised CO2 levels have reduced the amount of ice compared to the Earth. The final panel shows some of the achievements that can be unlocked, the first is 1&nbsp;km mountain and the last achievement of the first row is 10&nbsp;km mountain. Below that seem to be achievements in the formation of an atoll.
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The frames show some elements of gameplay.  The first frame shows a destructive plate margin in which an oceanic plate (grey) is being subducted under a continental plate (brown with a person standing on it) while sediments between the plates are compressed to form mountains.  Clockwise from top left, the second frame shows: a cross section through the planet, Various statistics about the planet (CO<sub>2</sub> levels of 840&nbsp;ppm, solar irradiation of 1184 W/m<sup>2</sup> and heat-flow through the crust of 91&nbsp;mW/m<sup>2</sup>). Solar irradiation and heat-flow are similar to the Earth, but CO2 levels are raised.  Bottom right is several stats titled L<sub>T</sub> and bottom left is a view of the planet showing the proportion covered by ice (3%) land (31%) and water (66%). It seems that the raised CO2 levels have reduced the amount of ice compared to the Earth. The final panel shows some of the achievements that can be unlocked, the first is 1&nbsp;km mountain. Below that seems to be achievements in the formation of an atoll.
  
 
{{w|Large igneous province}}s are suspected to be related to extinction level events and rapid climate changes in real life. Thus, they 'are the worst' in this game.
 
{{w|Large igneous province}}s are suspected to be related to extinction level events and rapid climate changes in real life. Thus, they 'are the worst' in this game.

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