Editing 2293: RIP John Conway

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 18: Line 18:
 
* If an "alive" cell has no live neighbors, or only one live neighbor, it becomes "dead". (This simulates death by isolation).
 
* If an "alive" cell has no live neighbors, or only one live neighbor, it becomes "dead". (This simulates death by isolation).
 
* If an "alive" cell has four or more live neighbors, it becomes "dead". (This simulates death by overcrowding).
 
* If an "alive" cell has four or more live neighbors, it becomes "dead". (This simulates death by overcrowding).
βˆ’
* If a "dead" cell has exactly three live neighbors, it becomes "alive". (This simulates birth).
+
* If a "dead" cell has three live neighbors, it becomes "alive". (This simulates birth).
  
 
Despite the simplicity of these three rules, Conway showed that patterns of amazing complexity can nonetheless develop out of simple cell arrangements. Some patterns do not evolve at all ("still lifes"), some enter a cyclic, repeating state ("oscillators"), and some reproduce their own pattern displaced by an offset, resulting in patterns that can move across the grid under their own power ("gliders" and "spaceships"). This last category is of particular interest, as it allows the Game of Life to transmit information from one location to another, allowing for rich, dynamic behavior and even for the creation of computational machines within the automaton itself.
 
Despite the simplicity of these three rules, Conway showed that patterns of amazing complexity can nonetheless develop out of simple cell arrangements. Some patterns do not evolve at all ("still lifes"), some enter a cyclic, repeating state ("oscillators"), and some reproduce their own pattern displaced by an offset, resulting in patterns that can move across the grid under their own power ("gliders" and "spaceships"). This last category is of particular interest, as it allows the Game of Life to transmit information from one location to another, allowing for rich, dynamic behavior and even for the creation of computational machines within the automaton itself.

Please note that all contributions to explain xkcd may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see explain xkcd:Copyrights for details). Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel | Editing help (opens in new window)