Editing 2465: Dimensional Chess
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Regarding Randall's rule that "every row has one more dimension than the one behind it," it is easiest to see how this is applied with the first two rows on each end. The first row on each end is a like a row on a traditional two-dimensional chess board (albeit played with three-dimensional pieces): you can go from left to right, or forward into the next row. The second row then becomes a two-dimensional row of a three-dimensional space: you can go left to right, forward to back, and now top to bottom. Note that there are seven spaces (represented by "shelves") from top to bottom, as opposed to the typical eight rows from left to right/front to back. This is likely to make sure there is symmetry between how many additional spaces are on top versus on the bottom (three, in this case). Moving another row would presumably add movement in some other direction to make it more complicated/interesting. This escalates until somehow the middle two rows require moving pieces in ''five'' dimensions (the middle two rows are four-dimensional rows + moving to other rows as fifth dimension), despite humans only being able to experience three spatial dimensions.{{Citation needed}} This could potentially be accomplished via playing on a computer. | Regarding Randall's rule that "every row has one more dimension than the one behind it," it is easiest to see how this is applied with the first two rows on each end. The first row on each end is a like a row on a traditional two-dimensional chess board (albeit played with three-dimensional pieces): you can go from left to right, or forward into the next row. The second row then becomes a two-dimensional row of a three-dimensional space: you can go left to right, forward to back, and now top to bottom. Note that there are seven spaces (represented by "shelves") from top to bottom, as opposed to the typical eight rows from left to right/front to back. This is likely to make sure there is symmetry between how many additional spaces are on top versus on the bottom (three, in this case). Moving another row would presumably add movement in some other direction to make it more complicated/interesting. This escalates until somehow the middle two rows require moving pieces in ''five'' dimensions (the middle two rows are four-dimensional rows + moving to other rows as fifth dimension), despite humans only being able to experience three spatial dimensions.{{Citation needed}} This could potentially be accomplished via playing on a computer. | ||
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The title text refers to the practice of writing down what happens throughout the game, so that it is possible to review how the game progressed later. Recording moves in this fashion is required in most tournament situations. There are several common forms of {{w|Chess notation}} used for this purpose, and as well as indicating the moves, players may add annotations indicating their opinions about whether a particular move was good, bad, or peculiar. According to the title text, every annotation is followed by "?!"—which indicates a questionable move, of dubious value but not obviously a blunder either. The joke is that the variable-dimensional game is so complicated that any move will answer this description. | The title text refers to the practice of writing down what happens throughout the game, so that it is possible to review how the game progressed later. Recording moves in this fashion is required in most tournament situations. There are several common forms of {{w|Chess notation}} used for this purpose, and as well as indicating the moves, players may add annotations indicating their opinions about whether a particular move was good, bad, or peculiar. According to the title text, every annotation is followed by "?!"—which indicates a questionable move, of dubious value but not obviously a blunder either. The joke is that the variable-dimensional game is so complicated that any move will answer this description. |