Editing 2628: Motion Blur

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A camera's shutter speed is the amount of time that the shutter is open for each frame, allowing the image sensor to capture light. If the shutter speed is too high (relative to the frame-rate), this blurring will not occur, and the motion will look unnaturally crisp – if something is too small and/or too quick, the illusion of motion may disappear altogether; the object instead will appear as a brief flash of multiple objects standing still, like in the case of a fast-moving mouse cursor on a screen. See for instance this [https://www.youtube.com/watch?v=i9bv00ZA-ao Videography - Slow Shutter Speed vs. Fast Shutter Speed Comparison].
 
A camera's shutter speed is the amount of time that the shutter is open for each frame, allowing the image sensor to capture light. If the shutter speed is too high (relative to the frame-rate), this blurring will not occur, and the motion will look unnaturally crisp – if something is too small and/or too quick, the illusion of motion may disappear altogether; the object instead will appear as a brief flash of multiple objects standing still, like in the case of a fast-moving mouse cursor on a screen. See for instance this [https://www.youtube.com/watch?v=i9bv00ZA-ao Videography - Slow Shutter Speed vs. Fast Shutter Speed Comparison].
  
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In cinema, the shutter speed is generally set to double the frame-rate, e.g. 1/48 s for footage shot at 24 fps (one of the lowest standard frame-rates, a remnant from the age of mechanical motion picture cameras and film projectors).
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In cinema, the shutter speed is generally set to double the frame-rate, e.g. 1/48 s for footage shot at 24 fps (one of the standard frame-rates, a remnant from the age of mechanical motion picture cameras and film projectors).
  
 
An opposing problem is that of a camera not sufficiently matching the relative motion of a moving object, with a shutter speed that is too slow (and may need to be, given the choice of aperture and lighting conditions). Sports photographers must learn how to scan-and-pan their subjects (runners, horses, vehicles, etc) with enough synchronicity to capture them sharply, and possibly seemingly hanging frozen in mid-air against an artistically-blurred background.
 
An opposing problem is that of a camera not sufficiently matching the relative motion of a moving object, with a shutter speed that is too slow (and may need to be, given the choice of aperture and lighting conditions). Sports photographers must learn how to scan-and-pan their subjects (runners, horses, vehicles, etc) with enough synchronicity to capture them sharply, and possibly seemingly hanging frozen in mid-air against an artistically-blurred background.

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