Difference between revisions of "Talk:1344: Digits"

Explain xkcd: It's 'cause you're dumb.
Jump to: navigation, search
Line 9: Line 9:
 
----
 
----
 
8224 is also (16*16*32)+32 and was a common number to see as a programming error on PDP11's in the 1980's when a (16 bit) integer of zero was stored as two spaces (ascii=32) rather than two nulls (ascii=0) {{unsigned ip|141.101.70.205}}
 
8224 is also (16*16*32)+32 and was a common number to see as a programming error on PDP11's in the 1980's when a (16 bit) integer of zero was stored as two spaces (ascii=32) rather than two nulls (ascii=0) {{unsigned ip|141.101.70.205}}
 +
----
 +
Dammit, thanks to this comic, I found out this game exists. Now I can't stop playing it! Thanks a lot, Randall! [[Special:Contributions/173.245.56.66|173.245.56.66]] 12:08, 21 March 2014 (UTC)

Revision as of 12:08, 21 March 2014

If you want a multiplayer version of the game, go to 2048.mx. (No one ever shows up and it's lonely here.)
ImVeryAngryItsNotButter (talk) 16:54, 19 March 2014 (UTC)


Interestingly, the comic number is 1344, and the 2 4-tiles can be combined to give an 8-tile ‎108.162.225.141 (talk) (please sign your comments with ~~~~)


The title text... I guess that's just seeing how regular Tetris would play out on a cityscape? And not a special version of Tetris that used building looking pieces (I guess regular Tetris doesn't look very city-ish to me) Kirkjerk (talk) 11:42, 19 March 2014 (UTC)

http://shirt.woot.com/derby/entry/2869/chicago-skyline-tetris-redux 173.245.50.84 12:42, 19 March 2014 (UTC)

8224 is also (16*16*32)+32 and was a common number to see as a programming error on PDP11's in the 1980's when a (16 bit) integer of zero was stored as two spaces (ascii=32) rather than two nulls (ascii=0) 141.101.70.205 (talk) (please sign your comments with ~~~~)


Dammit, thanks to this comic, I found out this game exists. Now I can't stop playing it! Thanks a lot, Randall! 173.245.56.66 12:08, 21 March 2014 (UTC)