Difference between revisions of "Talk:1772: Startup Opportunity"

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While it wasn't Beret guy, the idea of a business that doesn't do anything reminds me of [[1060]] --[[Special:Contributions/162.158.62.51|162.158.62.51]] 22:38, 14 December 2016 (UTC)
 
While it wasn't Beret guy, the idea of a business that doesn't do anything reminds me of [[1060]] --[[Special:Contributions/162.158.62.51|162.158.62.51]] 22:38, 14 December 2016 (UTC)
  
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Has Berry Guy ever interacted with White Hat before? [[User:Username'); DROP TABLE users;--|Username'); DROP TABLE users;--]] ([[User talk:Username'); DROP TABLE users;--|talk]]) 00:57, 15 December 2016 (UTC)
 
== Online virtual world ==
 
== Online virtual world ==
  

Revision as of 00:57, 15 December 2016

More escapades of Beret guy's business - 1021, 1032, and probably more --AnotherAnonymous (talk) 15:41, 14 December 2016 (UTC)

it may be a reference a episode of the Adult swim show Rick and Morty. In season 1 episode 9 "Something Ricked This Way Comes" the devil sets up a shop that gives away magical items that appear to give the user some superpower or other advantage but turn out to be cursed, for example a type writer that helps the user make best selling murder mystery books but then the murders happen to them in real life. Rick decides to open his own business to un-curse items but letting them keep there magic power thus disrupting the devils entire business.

While it wasn't Beret guy, the idea of a business that doesn't do anything reminds me of 1060 --162.158.62.51 22:38, 14 December 2016 (UTC)

Has Berry Guy ever interacted with White Hat before? Username'); DROP TABLE users;-- (talk) 00:57, 15 December 2016 (UTC)

Online virtual world

I think this comic could be referring to online virtual world. There is several site that sell virtual good for real money. Players could also trade virtual currency for virtual magic item. The fact the shop is in virtual world could explain why they look like they never existed.

Temporary shops that sell items to adventurers in need are a common theme among many games. O'aka XXIII in FFX is the first one that comes to mind, but there are a LOT. A lot of these shops sell items that are of particular value at the time, but another common theme among them is to sell unidentified or even cursed items, admonishing the player for trusting some random guy that they met in the wilderness. Sometimes these "cursed" items end up being plot essential. The really crooked ones also offer to uncurse the items once they are identified (or the user has identified that they are cursed by equipping them before they are fully identified) Mordor: the depths of Dejenol is an old game that had cursed items that you had to pay the shop to have removed before you could level up. Some of the items, though, were "cursed" but provided real benefits, and players would equip them intentionally every level knowing that they'd have to pay because the benefit was great enough. Kashim (talk) 21:34, 14 December 2016 (UTC)

--108.162.219.94 18:12, 14 December 2016 (UTC)