Editing Talk:1862: Particle Properties

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Actually, D&D calls you "dead" if you go to your NEGATIVE hit point maximum. Otherwise, you make a completely random (50%) death saving throw. After 3 cumulative fails, you die. After 3 cumulative successes, you are stable. More info can be found in the {{w|Player's Handbook}}. [[User:SilverMagpie|SilverMagpie]] ([[User talk:SilverMagpie|talk]]) 21:33, 12 July 2017 (UTC)
 
Actually, D&D calls you "dead" if you go to your NEGATIVE hit point maximum. Otherwise, you make a completely random (50%) death saving throw. After 3 cumulative fails, you die. After 3 cumulative successes, you are stable. More info can be found in the {{w|Player's Handbook}}. [[User:SilverMagpie|SilverMagpie]] ([[User talk:SilverMagpie|talk]]) 21:33, 12 July 2017 (UTC)
 
:According to the rules I know (Editions 3, 3.5 and Pathfinder) it's: 0 HP = unconscious; [-1; -CON) = dying (-> lose 1 HP each round unless you make a successful CON check); -CON = dead. http://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 10:15, 13 July 2017 (UTC)
 
:According to the rules I know (Editions 3, 3.5 and Pathfinder) it's: 0 HP = unconscious; [-1; -CON) = dying (-> lose 1 HP each round unless you make a successful CON check); -CON = dead. http://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 10:15, 13 July 2017 (UTC)
* In GURPS, your hit points can get even more negative. Below 0 hit points, you need to make a save each turn or fall unconscious; for each [HP] damage beyond that, you make a save against dying. At -5*[HP] hit points you die automatically; at -10*[HP] your body is more or less destroyed. (Also, in GURPS your hit points don't arbitrarily grow; an average character has between 5 and 15 hit points.) - [[User:Mike Rosoft|Mike Rosoft]] ([[User talk:Mike Rosoft|talk]]) 17:08, 15 July 2017 (UTC)
 
  
 
"Heat" measured in jalapeño has also been used by some email systems such as Eudora to measure how strong an email message is (e.g., whether it will lead to a flame war) [[Special:Contributions/198.41.238.46|198.41.238.46]] 05:02, 13 July 2017 (UTC)
 
"Heat" measured in jalapeño has also been used by some email systems such as Eudora to measure how strong an email message is (e.g., whether it will lead to a flame war) [[Special:Contributions/198.41.238.46|198.41.238.46]] 05:02, 13 July 2017 (UTC)

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