Editing Talk:1862: Particle Properties
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Actually, D&D calls you "dead" if you go to your NEGATIVE hit point maximum. Otherwise, you make a completely random (50%) death saving throw. After 3 cumulative fails, you die. After 3 cumulative successes, you are stable. More info can be found in the {{w|Player's Handbook}}. [[User:SilverMagpie|SilverMagpie]] ([[User talk:SilverMagpie|talk]]) 21:33, 12 July 2017 (UTC) | Actually, D&D calls you "dead" if you go to your NEGATIVE hit point maximum. Otherwise, you make a completely random (50%) death saving throw. After 3 cumulative fails, you die. After 3 cumulative successes, you are stable. More info can be found in the {{w|Player's Handbook}}. [[User:SilverMagpie|SilverMagpie]] ([[User talk:SilverMagpie|talk]]) 21:33, 12 July 2017 (UTC) | ||
:According to the rules I know (Editions 3, 3.5 and Pathfinder) it's: 0 HP = unconscious; [-1; -CON) = dying (-> lose 1 HP each round unless you make a successful CON check); -CON = dead. http://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 10:15, 13 July 2017 (UTC) | :According to the rules I know (Editions 3, 3.5 and Pathfinder) it's: 0 HP = unconscious; [-1; -CON) = dying (-> lose 1 HP each round unless you make a successful CON check); -CON = dead. http://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 10:15, 13 July 2017 (UTC) | ||
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"Heat" measured in jalapeño has also been used by some email systems such as Eudora to measure how strong an email message is (e.g., whether it will lead to a flame war) [[Special:Contributions/198.41.238.46|198.41.238.46]] 05:02, 13 July 2017 (UTC) | "Heat" measured in jalapeño has also been used by some email systems such as Eudora to measure how strong an email message is (e.g., whether it will lead to a flame war) [[Special:Contributions/198.41.238.46|198.41.238.46]] 05:02, 13 July 2017 (UTC) |