Editing Talk:2121: Light Pollution
Please sign your posts with ~~~~ |
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
There is no way to know that the triangles shown are equilateral (in fact, as drawn here they're quite ''un''even). All 3D renderings are in fact assembled from uneven-sided triangles, including renderings attempting to approximate rounded surfaces. And yes, you can buy a ball tiled only with triangles; they're not even-sided, but you can't tell with the naked eye. Also, there ''is'' one roughly spherical shape tiled only with equilateral triangles: It's the shape found on a 20-sided die. Skyboxes intended to minimize viewing angle distortions use triangles that are very nearly, but not quite equilateral. In fact, ''all shapes'' that use flat planes to tile a sphere can be broken down into triangles of one degree of asymmetry or another. Your argument is invalid. | There is no way to know that the triangles shown are equilateral (in fact, as drawn here they're quite ''un''even). All 3D renderings are in fact assembled from uneven-sided triangles, including renderings attempting to approximate rounded surfaces. And yes, you can buy a ball tiled only with triangles; they're not even-sided, but you can't tell with the naked eye. Also, there ''is'' one roughly spherical shape tiled only with equilateral triangles: It's the shape found on a 20-sided die. Skyboxes intended to minimize viewing angle distortions use triangles that are very nearly, but not quite equilateral. In fact, ''all shapes'' that use flat planes to tile a sphere can be broken down into triangles of one degree of asymmetry or another. Your argument is invalid. | ||
[[User:ProphetZarquon|ProphetZarquon]] ([[User talk:ProphetZarquon|talk]]) 22:51, 8 March 2019 (UTC) | [[User:ProphetZarquon|ProphetZarquon]] ([[User talk:ProphetZarquon|talk]]) 22:51, 8 March 2019 (UTC) | ||
− | :Y'all need to stop arguing about the geometry and look at this picture of a (approximation of a) sphere made out of triangular pyramids: | + | :Y'all need to stop arguing about the geometry and look at this picture of a (approximation of a) sphere made out of triangular pyramids: https://www.google.com/url?sa=i&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwjvhZHLoPTgAhXmhVQKHRLnDSwQjRx6BAgBEAU&url=http%3A%2F%2Fblog.zacharyabel.com%2Ftag%2Fspheres%2F&psig=AOvVaw2-zrroG1RBFI-t2GHyHt-9&ust=1552193238617042 [[User:Tplaza64|Tplaza64]] ([[User talk:Tplaza64|talk]]) 04:50, 9 March 2019 (UTC) |
::Also note that we see just small part of sky there, so it's fully possible the few deformed/missing triangles are outside of what we see. -- [[User:Hkmaly|Hkmaly]] ([[User talk:Hkmaly|talk]]) 23:49, 8 March 2019 (UTC) | ::Also note that we see just small part of sky there, so it's fully possible the few deformed/missing triangles are outside of what we see. -- [[User:Hkmaly|Hkmaly]] ([[User talk:Hkmaly|talk]]) 23:49, 8 March 2019 (UTC) | ||
Line 42: | Line 42: | ||
: Only if you restrict yourself to using equilateral triangles. If you're allowed to vary the lengths of the edges, then the sum of angles at the center of each "hexagon" will be less than 360 degrees, causing the "hexagon" to flex into a non-planar shape. If you're using these to construct cosmic structures, the difference needed would be minuscule and undetectable to the naked eye. [[User:Shamino|Shamino]] ([[User talk:Shamino|talk]]) 13:03, 12 March 2019 (UTC) | : Only if you restrict yourself to using equilateral triangles. If you're allowed to vary the lengths of the edges, then the sum of angles at the center of each "hexagon" will be less than 360 degrees, causing the "hexagon" to flex into a non-planar shape. If you're using these to construct cosmic structures, the difference needed would be minuscule and undetectable to the naked eye. [[User:Shamino|Shamino]] ([[User talk:Shamino|talk]]) 13:03, 12 March 2019 (UTC) | ||
− | Note that you *would* see regular patterns in the cosmic Big Bang remnant radiation in some cosmological models (think of Arcade scrollers, just in 3D). Citation needed no longer: https:// | + | Note that you *would* see regular patterns in the cosmic Big Bang remnant radiation in some cosmological models (think of Arcade scrollers, just in 3D). Citation needed no longer: https://www.nature.com/articles/nature01944 [[Special:Contributions/198.41.242.46|198.41.242.46]] 10:29, 11 March 2019 (UTC) |