Editing Talk:2293: RIP John Conway

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::[[User:ProphetZarquon|ProphetZarquon]] ([[User talk:ProphetZarquon|talk]]) 22:17, 13 April 2020 (UTC)
 
::[[User:ProphetZarquon|ProphetZarquon]] ([[User talk:ProphetZarquon|talk]]) 22:17, 13 April 2020 (UTC)
 
:Golly uses a grid of arbitrary size by default. It can very easily be verified to at least ±2<sup>10000</sup>. (Note that it also includes finite rectangular and toroidal grids.) [[User:LegionMammal978|LegionMammal978]] ([[User talk:LegionMammal978|talk]]) 01:39, 14 April 2020 (UTC)
 
:Golly uses a grid of arbitrary size by default. It can very easily be verified to at least ±2<sup>10000</sup>. (Note that it also includes finite rectangular and toroidal grids.) [[User:LegionMammal978|LegionMammal978]] ([[User talk:LegionMammal978|talk]]) 01:39, 14 April 2020 (UTC)
:Winning Ways, p. 817 (3rd printing):  'Life is a "game" played on an infinite squared board.'--[[Special:Contributions/172.68.54.208|172.68.54.208]] 13:45, 17 April 2020 (UTC)
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:Winning Ways, p. 817 (3rd printing):  'Life is a "game" played on an infinite squared board.'
 
No computer [Citation Needed] can run an ''actual'' infinite grid, but with some intelligent bounding you can mitigate early signs of problems by maintaining "bubbles" of cells with offsets. You get into problems once you start machine-gunning out gliders (offsets will eventually overflow or awkwardly lose precision, depending on the var-types used; and maintaining a longer and longer bubble, or more and more bubbles just above glider-sized, is probably your other challenge) but it's probably good enough for most purposes. If you somehow have finite patterns that move out in huge (wasteless) cycles from the 'origin' and hold that path until enacting hugely-delayed doglegs (mathematically, it must be a point no further away than can be reasonably enumerated by the bits of information contained within each formation, and significantly less as it'd be a far less efficient count-down cycler than any folded LFSR, but it's ''imaginable'') to meet again at some arbitrary (though deterministic and replicable) distance out in the far far reaches of your abstracted bubble-land then it's possible you could ''pretend'' you have infinite space. [[Special:Contributions/162.158.91.101|162.158.91.101]] 22:26, 13 April 2020 (UTC)
 
No computer [Citation Needed] can run an ''actual'' infinite grid, but with some intelligent bounding you can mitigate early signs of problems by maintaining "bubbles" of cells with offsets. You get into problems once you start machine-gunning out gliders (offsets will eventually overflow or awkwardly lose precision, depending on the var-types used; and maintaining a longer and longer bubble, or more and more bubbles just above glider-sized, is probably your other challenge) but it's probably good enough for most purposes. If you somehow have finite patterns that move out in huge (wasteless) cycles from the 'origin' and hold that path until enacting hugely-delayed doglegs (mathematically, it must be a point no further away than can be reasonably enumerated by the bits of information contained within each formation, and significantly less as it'd be a far less efficient count-down cycler than any folded LFSR, but it's ''imaginable'') to meet again at some arbitrary (though deterministic and replicable) distance out in the far far reaches of your abstracted bubble-land then it's possible you could ''pretend'' you have infinite space. [[Special:Contributions/162.158.91.101|162.158.91.101]] 22:26, 13 April 2020 (UTC)
 
[[User:ProphetZarquon|ProphetZarquon]], do you have a source for your claim that the main point of Conway's creation of Life was to study the edge effects? [https://conwaylife.com/wiki/Conway%27s_Game_of_Life The page for Life on its own wiki] describes the Life grid as "infinite" and only mentions edge effects as inaccuracies to be avoided, and [https://www.youtube.com/watch?v=R9Plq-D1gEk this Conway interview about Life's creation] doesn't mention edges at all.
 
[[User:ProphetZarquon|ProphetZarquon]], do you have a source for your claim that the main point of Conway's creation of Life was to study the edge effects? [https://conwaylife.com/wiki/Conway%27s_Game_of_Life The page for Life on its own wiki] describes the Life grid as "infinite" and only mentions edge effects as inaccuracies to be avoided, and [https://www.youtube.com/watch?v=R9Plq-D1gEk this Conway interview about Life's creation] doesn't mention edges at all.

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