Editing Talk:2465: Dimensional Chess

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True n-dimensional chess, where there are an unlimited number of dimensions, would probably be unplayable by any Turing machine, including, of course, humans. [[User:Geek Prophet|Geek Prophet]] ([[User talk:Geek Prophet|talk]]) 23:58, 19 May 2021 (UTC)
 
True n-dimensional chess, where there are an unlimited number of dimensions, would probably be unplayable by any Turing machine, including, of course, humans. [[User:Geek Prophet|Geek Prophet]] ([[User talk:Geek Prophet|talk]]) 23:58, 19 May 2021 (UTC)
 
:If you have an infinite number of dimensions to work with, there is a straightforward means for a king to escape forever - just alternate linear moves with diagonal moves, always away from the opposing pieces, and always along a dimension not previously traversed (there are an infinite number of these, so always one more). Any opposing piece will be one dimension behind, at the very least. [[Special:Contributions/108.162.237.4|108.162.237.4]] 01:45, 20 May 2021 (UTC)
 
:If you have an infinite number of dimensions to work with, there is a straightforward means for a king to escape forever - just alternate linear moves with diagonal moves, always away from the opposing pieces, and always along a dimension not previously traversed (there are an infinite number of these, so always one more). Any opposing piece will be one dimension behind, at the very least. [[Special:Contributions/108.162.237.4|108.162.237.4]] 01:45, 20 May 2021 (UTC)
::That surely only works if you don't end up stuck in an infinitely-dimensioned corner (infinite dimensions but still finite+nonwrapping extent in each dimension).
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::That surely only works if you don't end up stuck in an infinitely-dimensioned corner (infinite dimensions but still finite+nowrapping extent in each dimension).
 
::I'm not sure if there's a foolproof way not to find yourself in that corner, by evading through heretofor unused dimensions strictly around the centre of the board (where a finite number of pieces may not be able to coordinate an all-sides trap) but once there a single infinitely-dimensional queen moved one square away from all the relevent edges, protected by some handy rearward piece, could force the endgame.
 
::I'm not sure if there's a foolproof way not to find yourself in that corner, by evading through heretofor unused dimensions strictly around the centre of the board (where a finite number of pieces may not be able to coordinate an all-sides trap) but once there a single infinitely-dimensional queen moved one square away from all the relevent edges, protected by some handy rearward piece, could force the endgame.
 
::If the king itself is in that one-space-out position (not yet immediately restricted by the edge, ''any'' edge) I ''think'' it can still be considered corralled by a suitably-placed finite smattering of sufficiently-positioned (for their respective powers of projection) pieces, so even if the centre squares are freely dodgable round (which they might not be, if the opposing king is already safely stationed there, denying 3x3x3x...3 spots to the victimised king) there's a potential to be tactically/psychologically forced towards a definitely entrapping position the moment you stray towards any edge.
 
::If the king itself is in that one-space-out position (not yet immediately restricted by the edge, ''any'' edge) I ''think'' it can still be considered corralled by a suitably-placed finite smattering of sufficiently-positioned (for their respective powers of projection) pieces, so even if the centre squares are freely dodgable round (which they might not be, if the opposing king is already safely stationed there, denying 3x3x3x...3 spots to the victimised king) there's a potential to be tactically/psychologically forced towards a definitely entrapping position the moment you stray towards any edge.

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