https://www.explainxkcd.com/wiki/index.php?title=Talk:2711:_Optimal_Bowling&feed=atom&action=historyTalk:2711: Optimal Bowling - Revision history2024-03-28T09:56:59ZRevision history for this page on the wikiMediaWiki 1.30.0https://www.explainxkcd.com/wiki/index.php?title=Talk:2711:_Optimal_Bowling&diff=326789&oldid=prevJkshapiro: Will remove material about throwing ball at 180 degrees2023-10-22T16:05:25Z<p>Will remove material about throwing ball at 180 degrees</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If USBC Rule 8(g) applies, then bowling at 180 degrees or -180 degrees could not result in a strike either, because of debris on the lane from the back wall. Even if no debris landed in the lane, it couldn't result in a strike, because one could not knock down both the 7 and 10 pins from the back, but only from the front, from other pins knocking them down.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If USBC Rule 8(g) applies, then bowling at 180 degrees or -180 degrees could not result in a strike either, because of debris on the lane from the back wall. Even if no debris landed in the lane, it couldn't result in a strike, because one could not knock down both the 7 and 10 pins from the back, but only from the front, from other pins knocking them down.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Special:Contributions/172.70.131.20|172.70.131.20]] 18:18, 14 July 2023 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Special:Contributions/172.70.131.20|172.70.131.20]] 18:18, 14 July 2023 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:Indeed. It's also not clear that a bowling ball of any mass could be thrown hard enough to make it around the world, given the friction it would encounter along the way. Imma edit that part out. [[User:Jkshapiro|Jkshapiro]] ([[User talk:Jkshapiro|talk]]) 16:05, 22 October 2023 (UTC)</ins></div></td></tr>
</table>Jkshapirohttps://www.explainxkcd.com/wiki/index.php?title=Talk:2711:_Optimal_Bowling&diff=317885&oldid=prev172.70.131.20: Correcting throwing from the opposite direction of the pins2023-07-14T18:18:58Z<p>Correcting throwing from the opposite direction of the pins</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It seems like another important data point is direction in relation to the pins. Best chance of success is when you're on the lane side of the pins. Anywhere else, you could still be aiming squarely at the pins, but the ball would have to go through solid objects to hit the pins: walls, machinery, ground... [[User:Mschmitt|Mschmitt]] ([[User talk:Mschmitt|talk]]) 19:46, 17 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It seems like another important data point is direction in relation to the pins. Best chance of success is when you're on the lane side of the pins. Anywhere else, you could still be aiming squarely at the pins, but the ball would have to go through solid objects to hit the pins: walls, machinery, ground... [[User:Mschmitt|Mschmitt]] ([[User talk:Mschmitt|talk]]) 19:46, 17 December 2022 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">If USBC Rule 8(g) applies, then bowling at 180 degrees or -180 degrees could not result in a strike either, because of debris on the lane from the back wall. Even if no debris landed in the lane, it couldn't result in a strike, because one could not knock down both the 7 and 10 pins from the back, but only from the front, from other pins knocking them down.</ins></div></td></tr>
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</table>172.70.131.20https://www.explainxkcd.com/wiki/index.php?title=Talk:2711:_Optimal_Bowling&diff=302051&oldid=prevDansiman at 18:34, 21 December 20222022-12-21T18:34:34Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:: on that note, what is assumed for the other 3 parameters as 1 is changed along the graph? 0? average? optimal? [[Special:Contributions/172.71.22.160|172.71.22.160]] 15:04, 15 December 2022 (UTC)Bumpf</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:: on that note, what is assumed for the other 3 parameters as 1 is changed along the graph? 0? average? optimal? [[Special:Contributions/172.71.22.160|172.71.22.160]] 15:04, 15 December 2022 (UTC)Bumpf</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:considering the whole graph covers everything up to and including facing away from the lane, it could be that the spike "at" 0 degrees encompasses a lot of fine grain control. After all being 5 degrees off center wouldn't show up much in a 360 degree span, but could make a decent difference on where the ball hits within a lane.[[Special:Contributions/172.70.134.96|172.70.134.96]] 15:59, 15 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:considering the whole graph covers everything up to and including facing away from the lane, it could be that the spike "at" 0 degrees encompasses a lot of fine grain control. After all being 5 degrees off center wouldn't show up much in a 360 degree span, but could make a decent difference on where the ball hits within a lane.[[Special:Contributions/172.70.134.96|172.70.134.96]] 15:59, 15 December 2022 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:It really depends on what kind of spin you impart. Beginners often bowl with virtually no spin, in which case the ideal aim point would be straight on (to the pocket between pins 1 and 2 or between 1 and 3, not to the headpin itself). Experience and/or instruction will typically lead to bowlers imparting spin that causes the ball to curve in the direction opposite the throwing hand, i.e., curving left for a right-handed bowler, so the more spin you impart, the farther you want to aim to the same side as your throwing hand. [[User:Dansiman|Dansiman]] ([[User talk:Dansiman|talk]]) 18:33, 21 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:It really depends on what kind of spin you impart. Beginners often bowl with virtually no spin, in which case the ideal aim point would be straight on (to the pocket between pins 1 and 2 or between 1 and 3, not to the headpin itself). Experience and/or instruction will typically lead to bowlers imparting spin that causes the ball to curve in the direction opposite the throwing hand, i.e., curving left for a right-handed bowler, so the more spin you impart, the farther you want to aim to the same side as your throwing hand. [[User:Dansiman|Dansiman]] ([[User talk:Dansiman|talk]]) 18:33, 21 December 2022 (UTC)</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I would like to know precisely how anybody scores a strike when their ball has 0 RPM!? Y'all playing on ice rinks!? --[[Special:Contributions/172.69.79.185|172.69.79.185]] 00:49, 16 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I would like to know precisely how anybody scores a strike when their ball has 0 RPM!? Y'all playing on ice rinks!? --[[Special:Contributions/172.69.79.185|172.69.79.185]] 00:49, 16 December 2022 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:I think "spin" is referring to horizontal spin (along the vertical axis), since "speed" is a separate graph. No spin then just means no curve. [[Special:Contributions/172.71.182.49|172.71.182.49]] 08:19, 16 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:I think "spin" is referring to horizontal spin (along the vertical axis), since "speed" is a separate graph. No spin then just means no curve. [[Special:Contributions/172.71.182.49|172.71.182.49]] 08:19, 16 December 2022 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Actually, bowling lanes are supposed to have a coating of oil on them, so you absolutely ''can'' throw a ball with no spin in ''any'' direction, and it will glide about ⅔ of the way down the lane before the very low amount of friction on the ball introduces any appreciable spin in the direction of travel. [[User:Dansiman|Dansiman]] ([[User talk:Dansiman|talk]]) 18:33, 21 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Actually, bowling lanes are supposed to have a coating of oil on them, so you absolutely ''can'' throw a ball with no spin in ''any'' direction, and it will glide about ⅔ of the way down the lane before the very low amount of friction on the ball introduces any appreciable spin in the direction of travel. [[User:Dansiman|Dansiman]] ([[User talk:Dansiman|talk]]) 18:33, 21 December 2022 (UTC)</div></td></tr>
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</table>Dansimanhttps://www.explainxkcd.com/wiki/index.php?title=Talk:2711:_Optimal_Bowling&diff=302050&oldid=prevDansiman at 18:33, 21 December 20222022-12-21T18:33:07Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:: on that note, what is assumed for the other 3 parameters as 1 is changed along the graph? 0? average? optimal? [[Special:Contributions/172.71.22.160|172.71.22.160]] 15:04, 15 December 2022 (UTC)Bumpf</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:: on that note, what is assumed for the other 3 parameters as 1 is changed along the graph? 0? average? optimal? [[Special:Contributions/172.71.22.160|172.71.22.160]] 15:04, 15 December 2022 (UTC)Bumpf</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:considering the whole graph covers everything up to and including facing away from the lane, it could be that the spike "at" 0 degrees encompasses a lot of fine grain control. After all being 5 degrees off center wouldn't show up much in a 360 degree span, but could make a decent difference on where the ball hits within a lane.[[Special:Contributions/172.70.134.96|172.70.134.96]] 15:59, 15 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:considering the whole graph covers everything up to and including facing away from the lane, it could be that the spike "at" 0 degrees encompasses a lot of fine grain control. After all being 5 degrees off center wouldn't show up much in a 360 degree span, but could make a decent difference on where the ball hits within a lane.[[Special:Contributions/172.70.134.96|172.70.134.96]] 15:59, 15 December 2022 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:It really depends on what kind of spin you impart. Beginners often bowl with virtually no spin, in which case the ideal aim point would be straight on (to the pocket between pins 1 and 2 or between 1 and 3, not to the headpin itself). Experience and/or instruction will typically lead to bowlers imparting spin that causes the ball to curve in the direction opposite the throwing hand, i.e., curving left for a right-handed bowler, so the more spin you impart, the farther you want to aim to the same side as your throwing hand. [[User:Dansiman|Dansiman]] ([[User talk:Dansiman|talk]]) 18:33, 21 December 2022 (UTC)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Is there an extra gag in the fact all the numbers are on a logarithmic scale, or is that just so he can get to the absurdist values? [[Special:Contributions/172.68.174.164|172.68.174.164]] 16:52, 15 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Is there an extra gag in the fact all the numbers are on a logarithmic scale, or is that just so he can get to the absurdist values? [[Special:Contributions/172.68.174.164|172.68.174.164]] 16:52, 15 December 2022 (UTC)</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I would like to know precisely how anybody scores a strike when their ball has 0 RPM!? Y'all playing on ice rinks!? --[[Special:Contributions/172.69.79.185|172.69.79.185]] 00:49, 16 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I would like to know precisely how anybody scores a strike when their ball has 0 RPM!? Y'all playing on ice rinks!? --[[Special:Contributions/172.69.79.185|172.69.79.185]] 00:49, 16 December 2022 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:I think "spin" is referring to horizontal spin (along the vertical axis), since "speed" is a separate graph. No spin then just means no curve. [[Special:Contributions/172.71.182.49|172.71.182.49]] 08:19, 16 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:I think "spin" is referring to horizontal spin (along the vertical axis), since "speed" is a separate graph. No spin then just means no curve. [[Special:Contributions/172.71.182.49|172.71.182.49]] 08:19, 16 December 2022 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:Actually, bowling lanes are supposed to have a coating of oil on them, so you absolutely ''can'' throw a ball with no spin in ''any'' direction, and it will glide about ⅔ of the way down the lane before the very low amount of friction on the ball introduces any appreciable spin in the direction of travel. [[User:Dansiman|Dansiman]] ([[User talk:Dansiman|talk]]) 18:33, 21 December 2022 (UTC)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>At the beginning it references "Ten Pin Bowling" by which I presume the author of that section was referring to "Duck Pin Bowling" which is the major form in the United States.  There is also "Candle Pin Bowling" which is a different class of Ten Pin, but with very differently shaped pins and smaller balls without finger holes and mostly limited to small areas of the Northeast.  Some of the physics is enough different that the curves would vary if they weren't so absurdly scaled already, in that sense the graphs are as applicable to Candle Pin as they are to Duck Pin.  Of course, this is all in the extreme detail that's not really relevant to readers understanding, so I'm not sure if it needs to be explained. [[User:MAP|MAP]] ([[User talk:MAP|talk]]) 05:12, 16 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>At the beginning it references "Ten Pin Bowling" by which I presume the author of that section was referring to "Duck Pin Bowling" which is the major form in the United States.  There is also "Candle Pin Bowling" which is a different class of Ten Pin, but with very differently shaped pins and smaller balls without finger holes and mostly limited to small areas of the Northeast.  Some of the physics is enough different that the curves would vary if they weren't so absurdly scaled already, in that sense the graphs are as applicable to Candle Pin as they are to Duck Pin.  Of course, this is all in the extreme detail that's not really relevant to readers understanding, so I'm not sure if it needs to be explained. [[User:MAP|MAP]] ([[User talk:MAP|talk]]) 05:12, 16 December 2022 (UTC)</div></td></tr>
</table>Dansimanhttps://www.explainxkcd.com/wiki/index.php?title=Talk:2711:_Optimal_Bowling&diff=301979&oldid=prev172.71.158.91: SP.2022-12-20T10:34:48Z<p>SP.</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I'm not sure I understand why the graph drops in the area of 'equipment damage'.  Do you not get credit for a strike if the pins are all knocked down but the lane is destroyed? {{unsigned ip|172.70.206.92|16:40, 16 December 2022}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I'm not sure I understand why the graph drops in the area of 'equipment damage'.  Do you not get credit for a strike if the pins are all knocked down but the lane is destroyed? {{unsigned ip|172.70.206.92|16:40, 16 December 2022}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:: No. According to USBC Rule 8(g), damage causing the lane to come out of compliance is treated as the ball encountering a foreign obstacle (i.e. the damaged surface fragments) and as such results in a dead ball, requiring the delivery to be <del class="diffchange diffchange-inline">reboweled. Presumably </del>in a different lane. [[Special:Contributions/172.69.22.16|172.69.22.16]] 10:32, 20 December 2022 (UTC)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:: No. According to USBC Rule 8(g), damage causing the lane to come out of compliance is treated as the ball encountering a foreign obstacle (i.e. the damaged surface fragments) and as such results in a dead ball, requiring the delivery to be <ins class="diffchange diffchange-inline">rebowled; presumably </ins>in a different lane. [[Special:Contributions/172.69.22.16|172.69.22.16]] 10:32, 20 December 2022 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:A ball too heavy to properly be rolled may damage equipment but not takes down any pins. —[[User:While False|While False]] ([[User:While False/explain xkcd museum|'''museum''']] | [[User talk:While False|talk]] | [[special:Contributions/While_False|contributions]] | [[special:Log/While_False|logs]] | [[Special:UserRights/While_False|rights]] | [https://www.explainxkcd.com/wiki/index.php?title=User:While_False&printable=yes printable version] | [https://www.explainxkcd.com/wiki/index.php?title=User:While_False&action=info page information] | [https://www.explainxkcd.com/wiki/index.php/Special:WhatLinksHere/User:While_False what links there] | [https://www.explainxkcd.com/wiki/index.php?title=Special:RecentChangesLinked&days=30&from=&target=User%3AWhile_False related changes] | [https://www.google.com Google search] | current time: {{CURRENTTIME}})  16:51, 16 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:A ball too heavy to properly be rolled may damage equipment but not takes down any pins. —[[User:While False|While False]] ([[User:While False/explain xkcd museum|'''museum''']] | [[User talk:While False|talk]] | [[special:Contributions/While_False|contributions]] | [[special:Log/While_False|logs]] | [[Special:UserRights/While_False|rights]] | [https://www.explainxkcd.com/wiki/index.php?title=User:While_False&printable=yes printable version] | [https://www.explainxkcd.com/wiki/index.php?title=User:While_False&action=info page information] | [https://www.explainxkcd.com/wiki/index.php/Special:WhatLinksHere/User:While_False what links there] | [https://www.explainxkcd.com/wiki/index.php?title=Special:RecentChangesLinked&days=30&from=&target=User%3AWhile_False related changes] | [https://www.google.com Google search] | current time: {{CURRENTTIME}})  16:51, 16 December 2022 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:...IRTA graph 2 (speed), where the "probability of strike" drops, right into the amorphous "equipment damage" getting reached, not the mass, where it quickly drops to (near-)zero and stays there until the similar cloud.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:...IRTA graph 2 (speed), where the "probability of strike" drops, right into the amorphous "equipment damage" getting reached, not the mass, where it quickly drops to (near-)zero and stays there until the similar cloud.</div></td></tr>
</table>172.71.158.91https://www.explainxkcd.com/wiki/index.php?title=Talk:2711:_Optimal_Bowling&diff=301978&oldid=prev172.69.22.16: No2022-12-20T10:32:40Z<p>No</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I'm not sure I understand why the graph drops in the area of 'equipment damage'.  Do you not get credit for a strike if the pins are all knocked down but the lane is destroyed? {{unsigned ip|172.70.206.92|16:40, 16 December 2022}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I'm not sure I understand why the graph drops in the area of 'equipment damage'.  Do you not get credit for a strike if the pins are all knocked down but the lane is destroyed? {{unsigned ip|172.70.206.92|16:40, 16 December 2022}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:: No. According to USBC Rule 8(g), damage causing the lane to come out of compliance is treated as the ball encountering a foreign obstacle (i.e. the damaged surface fragments) and as such results in a dead ball, requiring the delivery to be reboweled. Presumably in a different lane. [[Special:Contributions/172.69.22.16|172.69.22.16]] 10:32, 20 December 2022 (UTC)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:A ball too heavy to properly be rolled may damage equipment but not takes down any pins. —[[User:While False|While False]] ([[User:While False/explain xkcd museum|'''museum''']] | [[User talk:While False|talk]] | [[special:Contributions/While_False|contributions]] | [[special:Log/While_False|logs]] | [[Special:UserRights/While_False|rights]] | [https://www.explainxkcd.com/wiki/index.php?title=User:While_False&printable=yes printable version] | [https://www.explainxkcd.com/wiki/index.php?title=User:While_False&action=info page information] | [https://www.explainxkcd.com/wiki/index.php/Special:WhatLinksHere/User:While_False what links there] | [https://www.explainxkcd.com/wiki/index.php?title=Special:RecentChangesLinked&days=30&from=&target=User%3AWhile_False related changes] | [https://www.google.com Google search] | current time: {{CURRENTTIME}})  16:51, 16 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:A ball too heavy to properly be rolled may damage equipment but not takes down any pins. —[[User:While False|While False]] ([[User:While False/explain xkcd museum|'''museum''']] | [[User talk:While False|talk]] | [[special:Contributions/While_False|contributions]] | [[special:Log/While_False|logs]] | [[Special:UserRights/While_False|rights]] | [https://www.explainxkcd.com/wiki/index.php?title=User:While_False&printable=yes printable version] | [https://www.explainxkcd.com/wiki/index.php?title=User:While_False&action=info page information] | [https://www.explainxkcd.com/wiki/index.php/Special:WhatLinksHere/User:While_False what links there] | [https://www.explainxkcd.com/wiki/index.php?title=Special:RecentChangesLinked&days=30&from=&target=User%3AWhile_False related changes] | [https://www.google.com Google search] | current time: {{CURRENTTIME}})  16:51, 16 December 2022 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:...IRTA graph 2 (speed), where the "probability of strike" drops, right into the amorphous "equipment damage" getting reached, not the mass, where it quickly drops to (near-)zero and stays there until the similar cloud.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:...IRTA graph 2 (speed), where the "probability of strike" drops, right into the amorphous "equipment damage" getting reached, not the mass, where it quickly drops to (near-)zero and stays there until the similar cloud.</div></td></tr>
</table>172.69.22.16https://www.explainxkcd.com/wiki/index.php?title=Talk:2711:_Optimal_Bowling&diff=301852&oldid=prev172.70.91.127 at 09:49, 19 December 20222022-12-19T09:49:13Z<p></p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7" >Line 7:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Please elaborate on how widespread the aforementioned destruction would be. [[Special:Contributions/172.71.154.38|172.71.154.38]] 10:50, 15 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Please elaborate on how widespread the aforementioned destruction would be. [[Special:Contributions/172.71.154.38|172.71.154.38]] 10:50, 15 December 2022 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>: See What-If #1 (https://what-if.xkcd.com/1/) for reference. [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 11:01, 15 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>: See What-If #1 (https://what-if.xkcd.com/1/) for reference. [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 11:01, 15 December 2022 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:Really wide. Really, really wide.[[Special:Contributions/172.70.91.127|172.70.91.127]] 09:49, 19 December 2022 (UTC)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Randall is clearly overestimating the mass range at which "equipment damage" would occur. Even 10^3 kilos is a //car//. I'm pretty sure that throwing a bowling ball the mass of a car would do a lot of equipment damage. I believe the 10^10 to 10^20 range should be "widespread destruction" (already a category above) and between that and the Schwarzchild mass should be something like "all life on Earth destroyed" because 10^20 kilos is plenty large enough for a global killer asteroid (admittedly its velocity would be much smaller... but still, I don't see how you have 1% of the Moon's mass in bowling ball without wiping out all life on Earth). [[Special:Contributions/172.70.85.175|172.70.85.175]] 11:20, 15 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Randall is clearly overestimating the mass range at which "equipment damage" would occur. Even 10^3 kilos is a //car//. I'm pretty sure that throwing a bowling ball the mass of a car would do a lot of equipment damage. I believe the 10^10 to 10^20 range should be "widespread destruction" (already a category above) and between that and the Schwarzchild mass should be something like "all life on Earth destroyed" because 10^20 kilos is plenty large enough for a global killer asteroid (admittedly its velocity would be much smaller... but still, I don't see how you have 1% of the Moon's mass in bowling ball without wiping out all life on Earth). [[Special:Contributions/172.70.85.175|172.70.85.175]] 11:20, 15 December 2022 (UTC)</div></td></tr>
</table>172.70.91.127https://www.explainxkcd.com/wiki/index.php?title=Talk:2711:_Optimal_Bowling&diff=301688&oldid=prevMschmitt at 19:46, 17 December 20222022-12-17T19:46:39Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::What does IRTA mean?? I can't find a meaningful definition of it anywhere.[[Special:Contributions/108.162.237.194|108.162.237.194]] 22:17, 16 December 2022 (UTC)Bumpf</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::What does IRTA mean?? I can't find a meaningful definition of it anywhere.[[Special:Contributions/108.162.237.194|108.162.237.194]] 22:17, 16 December 2022 (UTC)Bumpf</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:::"I Read That As...". HTH, HAND. (( <= "Honour To Hastur, His Ascendence Nears Daily" ;) )) 23:22, 16 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:::"I Read That As...". HTH, HAND. (( <= "Honour To Hastur, His Ascendence Nears Daily" ;) )) 23:22, 16 December 2022 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">It seems like another important data point is direction in relation to the pins. Best chance of success is when you're on the lane side of the pins. Anywhere else, you could still be aiming squarely at the pins, but the ball would have to go through solid objects to hit the pins: walls, machinery, ground... [[User:Mschmitt|Mschmitt]] ([[User talk:Mschmitt|talk]]) 19:46, 17 December 2022 (UTC)</ins></div></td></tr>
</table>Mschmitthttps://www.explainxkcd.com/wiki/index.php?title=Talk:2711:_Optimal_Bowling&diff=301538&oldid=prev172.69.79.132: TLAs and ETLAs...2022-12-16T23:22:12Z<p>TLAs and ETLAs...</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 23:22, 16 December 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:And, by the time you make your parameters actually at a level to cause damage, it no longer has a good Strike Probability value, with the state of the equipment (then the vicinity!) taking over from the original plot. [[Special:Contributions/172.70.162.134|172.70.162.134]] 17:07, 16 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:And, by the time you make your parameters actually at a level to cause damage, it no longer has a good Strike Probability value, with the state of the equipment (then the vicinity!) taking over from the original plot. [[Special:Contributions/172.70.162.134|172.70.162.134]] 17:07, 16 December 2022 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::What does IRTA mean?? I can't find a meaningful definition of it anywhere.[[Special:Contributions/108.162.237.194|108.162.237.194]] 22:17, 16 December 2022 (UTC)Bumpf</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::What does IRTA mean?? I can't find a meaningful definition of it anywhere.[[Special:Contributions/108.162.237.194|108.162.237.194]] 22:17, 16 December 2022 (UTC)Bumpf</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:::"I Read That As...". HTH, HAND. (( <= "Honour To Hastur, His Ascendence Nears Daily" ;) )) 23:22, 16 December 2022 (UTC)</ins></div></td></tr>
</table>172.69.79.132https://www.explainxkcd.com/wiki/index.php?title=Talk:2711:_Optimal_Bowling&diff=301506&oldid=prev108.162.237.194: irtie birtie2022-12-16T22:17:22Z<p>irtie birtie</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 22:17, 16 December 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l38" >Line 38:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:But it is likely much the same reason. An increasingly infeasible speed is going to effect the result. And probably even if you get a direct front-pin hit (or an angle close enough to make for a useful version of a Strike under most circumstances), it conveys forward momentum enough to power the middle-pins straight though and cause a Split (not only not a Strike, but reduces the possibility of making your second shot a plausible Spare).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:But it is likely much the same reason. An increasingly infeasible speed is going to effect the result. And probably even if you get a direct front-pin hit (or an angle close enough to make for a useful version of a Strike under most circumstances), it conveys forward momentum enough to power the middle-pins straight though and cause a Split (not only not a Strike, but reduces the possibility of making your second shot a plausible Spare).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:And, by the time you make your parameters actually at a level to cause damage, it no longer has a good Strike Probability value, with the state of the equipment (then the vicinity!) taking over from the original plot. [[Special:Contributions/172.70.162.134|172.70.162.134]] 17:07, 16 December 2022 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:And, by the time you make your parameters actually at a level to cause damage, it no longer has a good Strike Probability value, with the state of the equipment (then the vicinity!) taking over from the original plot. [[Special:Contributions/172.70.162.134|172.70.162.134]] 17:07, 16 December 2022 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">::What does IRTA mean?? I can't find a meaningful definition of it anywhere.[[Special:Contributions/108.162.237.194|108.162.237.194]] 22:17, 16 December 2022 (UTC)Bumpf</ins></div></td></tr>
</table>108.162.237.194