Guest: An alternate way to look at this uses the same three cultural acknowledgements, but with a little more of thoughtful understanding. The grue lies in wait in the dark and devours the player, and likewise a 'camper' player in CS would wait for a player and kill them upon entry. It can be looked at that the blindness of entering the room that the camper kills the player at is comparable to the darkness that the grue eats the player from. All-in-all this amounts to a frustrating experience of dying in a game, and so a corrilation is drawn. Because they seem to be similiar frustrations, in which the only effective difference is whether you read it or see it, the text thus implies that there is no actual leverage that makes graphical games favored. It may also further extend from this to additionally taunt the relatively basic slang of getting killed in Counter-Strike being immature, brief, and unfullfilling compared to the larger descriptions that try to pull the player into the game that was needed for Zork to accomidate for the lack of graphics.