Title text: Moments later, the White Witch rolls up and, confused, tries to tempt the probe with a firmware upgrade.
This comic references the fantasy novel series "The Chronicles of Narnia" by C. S. Lewis. In the second book (or the first movie), four children discover the fictional world of Narnia which can be accessed through a wardrobe.
The comic mocks at the imprudent behaviour shown by the protagonists of the novel, who enter the world of Narnia without knowing anything about its dangers. In the comic, Megan discovers the magical wardrobe while playing hide-and-seek. Unlike the original characters, Megan does not precipitately set foot into Narnia. Instead, she fetches her technical equipment and sends a remote-controlled probe through the wardrobe door in order to sound the situation first. The probe can be seen in the last panel, encountering Mr. Tumnus the faun with an umbrella at a lamppost in a snowy wood. This picture is the first impression of Narnia in the novels and was apparently Lewis' original idea for the series.
The White Witch mentioned in the title text is the main antagonist in the novel. She originally lures one of the protagonists with a hot drink and Turkish Delight. In the scenario displayed in the comic, she tries to tempt the probe with a firmware update accordingly.
Megan takes a scientific approach to Narnia again in a later comic.
- [Megan is running towards a closed wardrobe.]
- Someone off-panel: Everyone hide! 99... 98... 97...
- [Megan opens the wardrobe.]
- Wardrobe: click
- Megan, looking inside: !!!
- [Megan looks thoughtful.]
- [Megan walks away.]
- [Megan returns with an armful of electronics.]
- [Megan is kneeling, typing on a laptop, which has a cord extending into the wardrobe.]
- [A robotic probe is approaching Mr. Tumnus, the faun, under the lamppost in narnia.]
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