Editing 392: Making Rules
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Many people will just assume that the game is always being played and punch you out of the blue, giving you no chance to opt out. [[Cueball]], however, finds the idea that he can simply be roped into a game without consent odd, and decides to make the game stakes more desirable than just the right to punch someone, and (seemingly successfully) uses the same principle to secure the right to sleep with the other man's girlfriend. | Many people will just assume that the game is always being played and punch you out of the blue, giving you no chance to opt out. [[Cueball]], however, finds the idea that he can simply be roped into a game without consent odd, and decides to make the game stakes more desirable than just the right to punch someone, and (seemingly successfully) uses the same principle to secure the right to sleep with the other man's girlfriend. | ||
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+ | This comic also highlights the tendency of many children to "call" various things in games, usually in a way that benefits them, rather spontaneously. such an example would be to "call" being a team captain, or to "call" a certain rule. | ||
The title text is [[Randall]] elaborating on how ridiculous these types of games are, such as the idea that after being punched, one should just accept a "no punch back" rule. | The title text is [[Randall]] elaborating on how ridiculous these types of games are, such as the idea that after being punched, one should just accept a "no punch back" rule. |