Editing Talk:2189: Old Game Worlds
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:::Not to mention that the list might just be incomplete and continue on below the visible space. [[Special:Contributions/108.162.249.28|108.162.249.28]] 07:13, 14 August 2019 (UTC) | :::Not to mention that the list might just be incomplete and continue on below the visible space. [[Special:Contributions/108.162.249.28|108.162.249.28]] 07:13, 14 August 2019 (UTC) | ||
:::: Ok, removed the paragraph [[User:A74xhx|A74xhx]] ([[User talk:A74xhx|talk]]) 9:30, 14 August 2019 (UTC) | :::: Ok, removed the paragraph [[User:A74xhx|A74xhx]] ([[User talk:A74xhx|talk]]) 9:30, 14 August 2019 (UTC) | ||
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:I disagree. Tunnels of Doom (TI 99/4A, 1982) literally had randomized worlds regenerated every time you went in- with a 3d maze several layers deep. Also Hunt the Wumpus and even nethack are older yet. Of course, Tunnels of Doom came pre-distressed, it was a dungeon crawl after all.[[User:Seebert|Seebert]] ([[User talk:Seebert|talk]]) 11:38, 14 August 2019 (UTC) | :I disagree. Tunnels of Doom (TI 99/4A, 1982) literally had randomized worlds regenerated every time you went in- with a 3d maze several layers deep. Also Hunt the Wumpus and even nethack are older yet. Of course, Tunnels of Doom came pre-distressed, it was a dungeon crawl after all.[[User:Seebert|Seebert]] ([[User talk:Seebert|talk]]) 11:38, 14 August 2019 (UTC) | ||
::The first version of NetHack was released in 1987, so it's definitely not older than Tunnels of Doom.[[Special:Contributions/162.158.238.166|162.158.238.166]] 15:27, 14 August 2019 (UTC) | ::The first version of NetHack was released in 1987, so it's definitely not older than Tunnels of Doom.[[Special:Contributions/162.158.238.166|162.158.238.166]] 15:27, 14 August 2019 (UTC) |