Editing Talk:244: Tabletop Roleplaying
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A different problem with breaking physics in D and D occurs because a turn lasts six seconds and passing an object doesn't end a turn, if on your turn you hire people to pass objects in a circle, you could make that object move as many rotations as you want in just six seconds, meaning that you could have it accelerate infinitely in just six seconds! YAY LOOPHOLES! (You could also end that turn by throwing it at something, like a monster..... YAY LOOPHOLES!)[[Special:Contributions/108.162.238.95|108.162.238.95]] | A different problem with breaking physics in D and D occurs because a turn lasts six seconds and passing an object doesn't end a turn, if on your turn you hire people to pass objects in a circle, you could make that object move as many rotations as you want in just six seconds, meaning that you could have it accelerate infinitely in just six seconds! YAY LOOPHOLES! (You could also end that turn by throwing it at something, like a monster..... YAY LOOPHOLES!)[[Special:Contributions/108.162.238.95|108.162.238.95]] | ||
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