Editing 1016: Valentine Dilemma

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Both [[Megan]] and [[Cueball]] are agonizing over what to get each other for Valentine's Day. Both of them seem to have a similar mindset towards the holiday: that it's arbitrary, imposes a set of demands and expectations, and is used by corporations to mandate consumerism. At the same time, both are aware that rituals and social expectations are important to other people, and so are torn between their distaste at following contrived rules and their concerns about being inconsiderate.  
 
Both [[Megan]] and [[Cueball]] are agonizing over what to get each other for Valentine's Day. Both of them seem to have a similar mindset towards the holiday: that it's arbitrary, imposes a set of demands and expectations, and is used by corporations to mandate consumerism. At the same time, both are aware that rituals and social expectations are important to other people, and so are torn between their distaste at following contrived rules and their concerns about being inconsiderate.  
  
In the 6th frame, Megan worries that Cueball might get her something and be hurt if she didn't reciprocate, explictly referencing the {{w|prisoner's dilemma}}. This dilemma is a classic thought experiment in game theory, in which two accused criminals are given the opportunity to testify against one another, but not allowed to communicate. The offer is set up so that the best total outcome for both prisoners is if neither testifies. But each individual prisoner, not knowing what the other will choose, may personally benefit from turning on the other (or give away this advantage if they, alone, choose not to). In a similar way, Megan and Cueball might both be most satisfied if neither buys a gift, but neither wants to take the risk of looking inconsiderate (and apparently aren't open to communicating about it).  
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In the 6th frame, Megan worries that Cueball might get her something and be hurt if she didn't reciprocate, explictly referencing the {{w|prisoner's dilemma}}. This dilemma is a classic thought experiment in game theory, in which two accused criminals are given the opportunity to testify against one another, but not allowed to communicate. The offer is set up so that the best outcome for everyone is if neither testifies, each individual prisoner, not knowing what the other will choose, will benefit from turning on the other. In a similar way, Megan and Cueball might both be most satisfied if neither buys a gift, but neither wants to take the risk of looking inconsiderate (and apparently aren't open to communicating about it).  
  
 
The ultimate resolution is that neither gets the other a conventional gift. Cueball buys Easter candy (candy is a common Valentine's day gift, but the Easter theme makes it less cliche) and a jar of hammers, which clearly isn't an expected romantic gift. Megan panicked and, even more inexplicably, staples her hand to her face.  There's something sweet in the fact that they're both equally befuddled by this social ritual, but they recognize that they've been badly overthinking what should be a fairly simple interaction.  
 
The ultimate resolution is that neither gets the other a conventional gift. Cueball buys Easter candy (candy is a common Valentine's day gift, but the Easter theme makes it less cliche) and a jar of hammers, which clearly isn't an expected romantic gift. Megan panicked and, even more inexplicably, staples her hand to her face.  There's something sweet in the fact that they're both equally befuddled by this social ritual, but they recognize that they've been badly overthinking what should be a fairly simple interaction.  

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