137: Dreams

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In Connor's second thesis it is stated 'There is no fate but what we make for ourselves.' Does the routine destroy our creativity or do we lose creativity and fall into the routine? Anyway, who's up for a road trip!
Title text: In Connor's second thesis it is stated 'There is no fate but what we make for ourselves.' Does the routine destroy our creativity or do we lose creativity and fall into the routine? Anyway, who's up for a road trip!


Basically a long-winded way of saying "carpe diem!" Seize the day and make it mean something. Every moment is choice between doing something you will remember forever or wasting another minute, another hour, another day, another year.

Other comics with a similar theme about finding or taking unexplored paths, instead of fitting into the mold, includes 59: Graduation and 267: Choices: Part 4.


[Friend is standing behind Cueball, who is typing at a computer.]
Friend: You should be more careful what you write. Future employers might read it.
Cueball: When did we forget our dreams?
Friend: What?
[Cueball stands beside friend.]
Cueball: The infinite possibilities each day holds should stagger the mind. The sheer number of experiences I could have is uncountable, breathtaking, and I'm sitting here refreshing my inbox. We live trapped in loops, reliving a few days over and over, and we envision only a handful of paths laid out before us. We see the same things every day, we respond the same way, we think the same thoughts, each day a slight variation on the last, every moment smoothly following the gentle curves of societal norms. We act like if we just get through today, tomorrow our dreams will come back to us.
Cueball: And no, I don't have all the answers. I don't know how to jolt myself into seeing what each moment could become. But I do know one thing: the solution doesn't involve watering down my every little idea and creative impulse for the sake of some day easing my fit into a mold. It doesn't involve tempering my life to better fit someone's expectations. It doesn't involve constantly holding back for fear of shaking things up.
Cueball: This is very important, so I want to say it as clearly as I can:
Cueball: FUCK.
Cueball: THAT.
Cueball: SHIT.

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This seems a very short explanation that doesn't reflect the depth or passion of Cueball's speech :P. Or maybe I'm just overly affected by it. --Mynotoar (talk) 17:40, 13 May 2013 (UTC)

The mistake is that {{incomplete|the possibilities are countable at any fixed time}}. Because space-information (as opposed to space-time-information) is countable. But Who would have guess that. (there are other problems, but honestly if people expect me to fix all the worlds problems... I have some bad news)This is the algorithm now. 17:41, 12 January 2014 (UTC) -- Anomulus (talk) (please sign your comments with ~~~~)

What makes you think "space-information" is countable but "space-time-information" is not? Under mainstream quantum physics (and GR), space is continuous, as are many properties besides location. That means that, even if space is finite, there's uncountable information at any given slice of time. There are theories that try to quantize spacetime, some of which also lead to quantizing all other continuous values, but that leaves space-time just as countable (and, often, finite) as space. There may be some obscure theory you're aware of that I'm not that somehow has continuous spacetime despite discrete space and discrete everything else, and it's even possible that obscure theory will turn out to be true, but unless you think that's actually an established, knowable fact, there is no mistake in the comic or the explanation. 23:19, 16 September 2015 (UTC)

I think that's white hat with the bumps on his head, even though he is hatless User:halfhat, 21:46 12 January 2014 (UTC)

~ ~ ~ ~ Could the road trip be a reference to the plot of T2 I.e. travelling to destroy Skynet? (talk) (please sign your comments with ~~~~)

YOLO 22:51, 3 June 2014 (UTC)
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