Editing 1411: Loop

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 10: Line 10:
 
[[Cueball]] is seen at his desk in front of four devices. He has clearly run out of things to do, or is looking for an excuse to procrastinate. A flowchart describes the process by which he scans the whole environment for something to do, which everyone can relate to.
 
[[Cueball]] is seen at his desk in front of four devices. He has clearly run out of things to do, or is looking for an excuse to procrastinate. A flowchart describes the process by which he scans the whole environment for something to do, which everyone can relate to.
  
βˆ’
The comic uses electronics likely because they are the common time killer these days, and are most likely to contain fresh, tantalizing entertainment. News sites can be viewed as a good source of yet-to-be-seen content. Yet the search yields no interesting content, or the results don't garner enough attention, thus the blank stares and moving on to next device in line. Cueball has four devices, so he can begin with the desktop and move through the loop three times - first to laptop, then tablet and finally to smartphone.
+
The comic uses electronics likely because they are the common time killer these days, and are most likely to contain fresh, tantalizing entertainment. News sites can be viewed as a good source of yet-to-be-seen content. Yet the search yields no interesting content, or the results don't garner enough attention, thus the blank stares and moving on to next device in line. Cueball has four devices, so he can begin with the PC and move through the loop three times - first to laptop, then tablet and finally to smartphone.
  
 
The title text notes that this also happened before there were electronic devices like today, assuming most entertainment came from books. The point made is that, while the Internet and modern electronic devices are often blamed for jeopardizing the minds of adolescents, the attention span of "the kids" is not worse than it ever was, neither in the context of low-tech nor high-tech media. Kids focus on some things for a long time, but they do change this focus often very abruptly. But nevertheless there are still many kids reading books today until the end.
 
The title text notes that this also happened before there were electronic devices like today, assuming most entertainment came from books. The point made is that, while the Internet and modern electronic devices are often blamed for jeopardizing the minds of adolescents, the attention span of "the kids" is not worse than it ever was, neither in the context of low-tech nor high-tech media. Kids focus on some things for a long time, but they do change this focus often very abruptly. But nevertheless there are still many kids reading books today until the end.

Please note that all contributions to explain xkcd may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see explain xkcd:Copyrights for details). Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel | Editing help (opens in new window)