Editing 1468: Worrying

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*'''Spilling a drink on your shirt''': In both real life and in movies, this just causes a stain and maybe a little embarrassment.
 
*'''Spilling a drink on your shirt''': In both real life and in movies, this just causes a stain and maybe a little embarrassment.
*'''Nosebleed''': Nosebleeds are common in real life, as they can result from even a mild impact to the face, or even dried out sinuses. There are some conditions where nosebleeds can indicate something more serious (such as a stroke, or radiation poisoning), but those are vastly outnumbered by bleeds that are relatively harmless. Unless there's a reason to believe that a nosebleed is connected to something else, they rarely even require medical attention. {{tvtropes|DeadlyNosebleed|Nosebleeds in movies}} are almost always a sign that something ''is'' seriously wrong - the common, mundane nosebleeds almost never come up.
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*'''Nosebleed''': Nosebleeds are common in real life and almost never are serious...almost. {{tvtropes|DeadlyNosebleed|Nosebleeds in movies}} are almost always a sign that something ''is'' seriously wrong - the common, mundane nosebleeds almost never come up (The comedy movie {{w|Strange Brew}} derives humor by treating a nosebleed with an appropriate amount of concern, i.e. as a minor distraction). In ''Firefly'', the blue hand men use a device that causes a nosebleed followed by massive hemorrhaging and death. Even "mundane" nosebleeds brought on by fisticuffs are a sign that either someone has just lost, {{tvtropes|HeroicSecondWind|or someone is about to have an adrenaline rush}}. This does not always apply to boxing movies where the hero can easily have a massive nosebleed and still win the fight.
*'''Breaking news''': People in real life commonly don't pay much attention to the news at all, so many breaking stories go unnoticed until much later.  Most breaking news stories are also about non-threatening events (e.g. presidential addresses) or events that are far removed from the viewer. However, in movies, "breaking news" broadcasts are almost always a means to introduce a significant plot element which directly impact the protagonists, and are usually very serious events. XKCD has referenced [[1387|news reports as foreshadowing before]].
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*'''Breaking news''': People in real life commonly don't pay much attention to the news at all, so many breaking stories go unnoticed until much later.  Most breaking news stories are also about non-threatening events (e.g. presidential addresses) or events that are far removed from the viewer. However, in movies, seeing the news station switch to a "breaking news" broadcast is usually a means to introduce a significant plot element that the characters find worrying, and large numbers of people are often shown watching and being emotionally affected by the news while it's breaking. XKCD has referenced [[1387|news reports as foreshadowing before]].
 
*'''Parking ticket''': Tickets in movies are almost always ignored, but in real life, they are moderately worrying because they cost money and can tarnish your driving record.
 
*'''Parking ticket''': Tickets in movies are almost always ignored, but in real life, they are moderately worrying because they cost money and can tarnish your driving record.
*'''Persistent cough''': In real life, coughing fits can be a sign of serious illness, and are worth having checked out, but the large majority of them indicate only minor and common illnesses. In movies, just like with nosebleeds, a {{tvtropes|IncurableCoughOfDeath|persistent cough}} almost always indicates a potentially deadly disease.
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*'''Persistent cough''': In real life, coughing fits can be a sign of serious illness, but usually aren't. If you have a persistent cough, you should check with a doctor. In movies, just like with nosebleeds, a person with a {{tvtropes|IncurableCoughOfDeath|persistent cough}} is almost always extremely ill or infectious.
*'''"We need to talk."''': This phrase is a common, stereotypical lead-in to a serious conversation, usually about a couple's relationship status. In real life, as in the movies, prefacing a conversation with that phrase indicate that something serious, and possibly very upsetting, is about to be discussed. Such conversations are rarely deadly, but are often upsetting.  
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*'''"We need to talk."''': This phrase is a common, stereotypical lead-in to a serious conversation, usually about a couple's relationship status, that often causes a high level of worry in the recipient.  According to this chart, this phrase is equally worrisome both in movies and in real life.
*'''Getting knocked out by a punch''': In movies, a character who is {{tvtropes|TapOnTheHead|knocked out by a punch}} always wakes up sometime later with no lasting effects, making it less cause for concern than a spilled drink. In real life, being rendered unconscious by a physical impact is extremely serious, it can result in a variety of permanent impacts, up to and including brain damage and even death.
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*'''Getting knocked out by a punch''': In movies, a character who is {{tvtropes|TapOnTheHead|knocked out by a punch}} always wakes up sometime later with no lasting effects, making it less cause for concern than a spilled drink. In real life, however, a person knocked out by a punch can suffer serious brain injuries or even die from the punch itself, or can sustain further injuries from their head hitting the ground.
*'''Chest wounds''': The chart mentions wounds on both your right and left sides. In real life, a chest wound to either side is extremely worrying. But in movies, getting wounded on the right side of the chest will rarely deal lasting damage to the hero or primary villain, to show how badass they are. Wounds on the ''left'' side of the chest generally signify swift death. This is likely due to the common misconception that the heart is on the left side of the chest - it is actually in the center, with a slight tendency to the left. However, even left-side chest wounds in movies are apparently still less worrisome than coughs and nosebleeds. It must also be noted that the term "chest wound" is broader than what the author of the comic appears to mean. More narrow terms of "thoracic gunshot wound", "gunshot chest wound", "thoracic ballistic trauma" or "penetrating chest wound" (the latter is slightly broader and includes the damage inflicted by blades and other impaled objects) would be more appropriate because just a "chest wound" includes such insignificant events as minor skin cuts in the chest area.
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*'''Chest wounds''': The chart mentions wounds on both your right and left sides. In real life, a chest wound to either side is extremely worrying. But in movies, getting wounded on the right side of the chest will rarely deal lasting damage to the hero or primary villain, to show how badass they are. Wounds on the ''left'' side of the chest signify swift death. This can be explained by the common misconception that the heart is on the left side of the chest - it is actually in the center, with a slight tendency to the left. However, even left-side chest wounds are apparently still less worrisome than nosebleeds. It must also be noted that the term "chest wound" is broader than what the author of the comic appears to mean. More narrow terms of "thoracic gunshot wound", "gunshot chest wound", "thoracic ballistic trauma" or "penetrating chest wound" (the latter is slightly broader and includes the damage inflicted by blades and other impaled objects) would be more appropriate because just a "chest wound" includes such insignificant events as minor skin cuts in the chest area.
  
The title text expands on the aforementioned breaking news reports. While already overly worrying whenever they occur in movies compared to real life, should the movie's news report cover an event at a hospital (usually an outbreak of some major disease) or a laboratory (a monster escaping, a toxic gas released, an explosion, etc.), these events are universally much more worrisome than any other type of news story since they are guaranteed to be important for the protagonists in short order. In real life, breaking news from such locations may be more likely to be serious, but are still very unlikely to impact the viewer directly.
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The title text expands on the aforementioned breaking news reports. While already overly worrying whenever they occur in movies compared to real life, should the movie's news report cover an event at a hospital (usually an outbreak of some major disease) or a laboratory (a monster escaping, a toxic gas released, an explosion, etc.), these events are universally much more worrisome than any other type of news story since they are guaranteed to be important for the protagonists in short order.
  
 
==Table==
 
==Table==
The comic shows an X-Y plot of events, showing how worried you should be ''in real life'' on the vertical axis and ''in movies'' on the horizontal axis. Each axis goes from "not very worried" to "very worried".  
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The comic shows an X-Y plot of events, showing how worried you should be ''in real life'' on the vertical axis and ''in movies'' on the horizontal axis. The axis goes from "not very worried" to "very worried".  
  
 
Below is a table listing the coordinates for each event according to how worrying it is. The coordinates have been found by measuring each dot to the two axises and then assuming that the extremes are at 100%.  
 
Below is a table listing the coordinates for each event according to how worrying it is. The coordinates have been found by measuring each dot to the two axises and then assuming that the extremes are at 100%.  

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